Ajutor dropItem

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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LocaLoca
Utilizator interzis !

Utilizator interzis !
Mesaje: 18
Membru din: 05 Feb 2019, 08:42
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*Problemă: Am nevoie de putin ajutor pentru asta: htt ps :// imgur .com/TBOcLui
Tipologie server:
*Resursă folosită: Nu pot sa pun link:

Clasa pentru uiCommon.py

Cod: Selectaţi tot

class ItemQuestionDialog(ui.ScriptWindow):
	def __init__(self):
		ui.ScriptWindow.__init__(self)
		self.__CreateDialog()
		
		self.tooltipItem = uiToolTip.ItemToolTip()
		self.toolTip = uiToolTip.ToolTip()
		
		self.window_type = 0
		self.count = 0
	
		self.dropType = 0
		self.dropCount = 0
		self.dropNumber = 0

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def __CreateDialog(self):
		pyScrLoader = ui.PythonScriptLoader()
		pyScrLoader.LoadScriptFile(self, "QuestionDialog.py")

		self.board = self.GetChild("board")
		self.textLine = self.GetChild("message")
		self.acceptButton = self.GetChild("accept")
		self.cancelButton = self.GetChild("cancel")

		self.titleBar = ui.TitleBar()
		self.titleBar.SetParent(self.board)
		self.titleBar.MakeTitleBar(244, "yellow")
		self.titleBar.SetPosition(8, 7)
		self.titleBar.Show()

		self.titleName = ui.TextLine()
		self.titleName.SetParent(self.titleBar)
		self.titleName.SetPosition(0, 4)
		self.titleName.SetWindowHorizontalAlignCenter()
		self.titleName.SetHorizontalAlignCenter()
		self.titleName.Show()

		self.slotList = []
		for i in xrange(3):
			slot = ui.ImageBox()
			slot.LoadImage("d:/ymir work/ui/public/slot_base.sub")
			slot.SetParent(self)
			slot.SetWindowHorizontalAlignCenter()
			self.slotList.append(slot)

	def Open(self, vnum, slot = None, price = None):
		item.SelectItem(vnum)
		xSlotCount, ySlotCount = item.GetItemSize()

		try:
			if self.window_type == "inv":
				metinSlot = [player.GetItemMetinSocket(player.INVENTORY, slot, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
			elif self.window_type == "shop":
				metinSlot = [shop.GetItemMetinSocket(slot, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
		except:
			pass

		if vnum in (50300, 70037):
			self.titleName.SetText("%s %s" % (skill.GetSkillName(metinSlot[0]), item.GetItemName()))
		elif vnum == 70104:
			self.titleName.SetText("%s %s" % (nonplayer.GetMonsterName(metinSlot[0]), item.GetItemName()))
		else:
			self.titleName.SetText(item.GetItemName())

		newHeight = 0	
			
		if price:
			newHeight = 20
		
			itemPrice = ui.TextLine()
			itemPrice.SetPosition(0, 77 + 32*ySlotCount)
			itemPrice.SetWindowHorizontalAlignCenter()
			itemPrice.SetHorizontalAlignCenter()
			itemPrice.SetVerticalAlignCenter()
			itemPrice.SetParent(self.board)
			if str(price).isdigit():
				itemPrice.SetText(localeInfo.NumberToMoneyString(price))
			else:
				itemPrice.SetText(price)
			itemPrice.Show()
			self.itemPrice = itemPrice

		slotGrid = ui.SlotWindow()
		slotGrid.SetParent(self)
		slotGrid.SetPosition(-16, 62)
		slotGrid.SetWindowHorizontalAlignCenter()
		slotGrid.AppendSlot(0, 0, 0, 32*xSlotCount, 32*ySlotCount)
		slotGrid.AddFlag("not_pick")
		slotGrid.Show()
		self.slotGrid = slotGrid

		if self.count > 1 and vnum != 1:
			self.slotGrid.SetItemSlot(0, vnum, self.count)
		else:
			self.slotGrid.SetItemSlot(0, vnum)
				
		self.SetSize(260, 110 + 32*ySlotCount + newHeight)
		self.board.SetSize(260, 110 + 32*ySlotCount + newHeight)
		self.textLine.SetPosition(0, 44)

		for i in xrange(min(3, ySlotCount)):
			self.slotList[i].SetPosition(0, 30 + ySlotCount*32 - i*32)
			if vnum != 1:
				self.slotList[i].OnMouseOverIn = lambda arg = slot: self.OverInItem(arg)
				self.slotList[i].OnMouseOverOut = lambda arg = self.tooltipItem: self.OverOutItem(arg)
			else:
				self.slotList[i].OnMouseOverIn = lambda arg = localeInfo.MONETARY_UNIT0: self.OverInToolTip(arg)
				self.slotList[i].OnMouseOverOut = lambda: self.OverOutToolTip()
			self.slotList[i].Show()

		self.GetChild("accept").SetPosition(-40, 74 + 32*ySlotCount + newHeight)
		self.GetChild("cancel").SetPosition(40, 74 + 32*ySlotCount + newHeight)

		self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))
		
		self.SetCenterPosition()
		self.SetTop()
		self.Show()

	def SetCloseEvent(self, event):
		self.titleBar.SetCloseEvent(event)
		
	def SetMessage(self, text):
		self.textLine.SetText(text)

	def OverInToolTip(self, arg):
		self.toolTip.ClearToolTip()
		self.toolTip.AppendTextLine(arg, 0xffffff00)
		self.toolTip.Show()
	
	def OverOutToolTip(self):
		self.toolTip.Hide()
		
	def OverInItem(self, slot):
		if self.window_type == "shop":
			self.tooltipItem.SetShopItem(slot)
		elif self.window_type == "inv":
			self.tooltipItem.SetInventoryItem(slot)
		
	def OverOutItem(self, tooltipItem):
		if None != tooltipItem:
			self.tooltipItem.HideToolTip()
			self.tooltipItem.ClearToolTip()
	
	def Close(self):
		self.ClearDictionary()
		self.slotList = []
		self.titleBar = None
		self.titleName = None
		self.itemPrice = None
		self.slotGrid = None
		
		self.toolTip = None
		self.tooltipItem = None
		self.Hide()
		
		constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
		
	def SetWidth(self, width):
		height = self.GetHeight()
		self.SetSize(width, height)
		self.board.SetSize(width, height)
		self.SetCenterPosition()
		self.UpdateRect()

	def SAFE_SetAcceptEvent(self, event):
		self.acceptButton.SAFE_SetEvent(event)

	def SAFE_SetCancelEvent(self, event):
		self.cancelButton.SAFE_SetEvent(event)

	def SetAcceptEvent(self, event):
		self.acceptButton.SetEvent(event)

	def SetCancelEvent(self, event):
		self.cancelButton.SetEvent(event)

	def SetText(self, text):
		self.textLine.SetText(text)

	def SetAcceptText(self, text):
		self.acceptButton.SetText(text)

	def SetCancelText(self, text):
		self.cancelButton.SetText(text)

	def OnPressEscapeKey(self):
		self.Close()
		
		return True
*ServerFiles utilizat:
*Syserr:
Poză:
*Detalii suplimentare:
Avatar utilizator
Răzvii
Nivel 1

Nivel 1
Mesaje: 62
Membru din: 25 Ian 2019, 14:54
Server: noth1ng
Regat: Jinno
Aprecieri: 0
Mulţumiri: 6  
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uicommon

Cod: Selectaţi tot

 class QuestionDialogItem(ui.ScriptWindow):

	def __init__(self):
		ui.ScriptWindow.__init__(self)
		self.__CreateDialog()

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def __CreateDialog(self):
		pyScrLoader = ui.PythonScriptLoader()
		pyScrLoader.LoadScriptFile(self, "uiscript/questiondialogitem.py")

		self.board = self.GetChild("board")
		self.textLine = self.GetChild("message")
		self.acceptButton = self.GetChild("accept")
		self.destroyButton = self.GetChild("destroy")
		self.cancelButton = self.GetChild("cancel")

	def Open(self):
		self.SetCenterPosition()
		self.SetTop()
		self.Show()

	def Close(self):
		self.Hide()

	def SetWidth(self, width):
		height = self.GetHeight()
		self.SetSize(width, height)
		self.board.SetSize(width, height)
		self.SetCenterPosition()
		self.UpdateRect()

	def SAFE_SetAcceptEvent(self, event):
		self.acceptButton.SAFE_SetEvent(event)

	def SAFE_SetCancelEvent(self, event):
		self.cancelButton.SAFE_SetEvent(event)

	def SetAcceptEvent(self, event):
		self.acceptButton.SetEvent(event)

	def SetDestroyEvent(self, event):
		self.destroyButton.SetEvent(event)

	def SetCancelEvent(self, event):
		self.cancelButton.SetEvent(event)

	def SetText(self, text):
		self.textLine.SetText(text)

	def SetAcceptText(self, text):
		self.acceptButton.SetText(text)

	def SetCancelText(self, text):
		self.cancelButton.SetText(text)

	def OnPressEscapeKey(self):
		self.Close()
		return True 
game.py

Cod: Selectaţi tot

 
 	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

		
		if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

		else:
			if player.SLOT_TYPE_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
				#updateox_tiger
				if background.GetCurrentMapName() != "season1/metin2_map_oxevent":
					itemDropQuestionDialog = uiCommon.QuestionDropDialog()
					itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
					itemDropQuestionDialog.SetDestroyEvent(lambda arg=True: self.RequestDestroyItem(arg))
					itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
					itemDropQuestionDialog.SetItemSlot(attachedItemSlotPos)
					itemDropQuestionDialog.dropType = attachedType
					itemDropQuestionDialog.dropNumber = attachedItemSlotPos
					itemDropQuestionDialog.dropCount = attachedItemCount
					itemDropQuestionDialog.Open()
					self.itemDropQuestionDialog = itemDropQuestionDialog
					constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)	
				else:
					chat.AppendChat(chat.CHAT_TYPE_INFO, "Nu ai voie sa arunci iteme in mapa de ox !")

			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

				if background.GetCurrentMapName() != "season1/metin2_map_oxevent":
					itemDropQuestionDialog = uiCommon.QuestionDialogItem()
					itemDropQuestionDialog.SetText(questionText)
					itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
					itemDropQuestionDialog.SetDestroyEvent(lambda arg=True: self.RequestDestroyItem(arg))
					itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
					itemDropQuestionDialog.Open()
					itemDropQuestionDialog.dropType = attachedType
					itemDropQuestionDialog.dropNumber = attachedItemSlotPos
					itemDropQuestionDialog.dropCount = attachedItemCount
					self.itemDropQuestionDialog = itemDropQuestionDialog
					cconstInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
				else:
					chat.AppendChat(chat.CHAT_TYPE_INFO, "Nu ai voie sa arunci iteme in mapa de ox !")
				
			if app.ENABLE_SPECIAL_STORAGE:
				if player.SLOT_TYPE_UPGRADE_INVENTORY == attachedType or\
					player.SLOT_TYPE_BOOK_INVENTORY == attachedType or\
					player.SLOT_TYPE_STONE_INVENTORY == attachedType:
					dropItemIndex = player.GetItemIndex(player.SlotTypeToInvenType(attachedType), attachedItemSlotPos)
	
					item.SelectItem(dropItemIndex)
					dropItemName = item.GetItemName()
	
					## Question Text
					questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
	
					## Dialog
					itemDropQuestionDialog = uiCommon.QuestionDialog()
					itemDropQuestionDialog.SetText(questionText)
					itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
					itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
					itemDropQuestionDialog.Open()
					itemDropQuestionDialog.dropType = attachedType
					itemDropQuestionDialog.dropNumber = attachedItemSlotPos
					itemDropQuestionDialog.dropCount = attachedItemCount
					self.itemDropQuestionDialog = itemDropQuestionDialog
	
					constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)				
  
Avatar utilizator
LocaLoca
Utilizator interzis !

Utilizator interzis !
Mesaje: 18
Membru din: 05 Feb 2019, 08:42
Aprecieri: 0
Mulţumiri: 0
Medalii

Răzvii scrie:uicommon

Cod: Selectaţi tot

 class QuestionDialogItem(ui.ScriptWindow):

	def __init__(self):
		ui.ScriptWindow.__init__(self)
		self.__CreateDialog()

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def __CreateDialog(self):
		pyScrLoader = ui.PythonScriptLoader()
		pyScrLoader.LoadScriptFile(self, "uiscript/questiondialogitem.py")

		self.board = self.GetChild("board")
		self.textLine = self.GetChild("message")
		self.acceptButton = self.GetChild("accept")
		self.destroyButton = self.GetChild("destroy")
		self.cancelButton = self.GetChild("cancel")

	def Open(self):
		self.SetCenterPosition()
		self.SetTop()
		self.Show()

	def Close(self):
		self.Hide()

	def SetWidth(self, width):
		height = self.GetHeight()
		self.SetSize(width, height)
		self.board.SetSize(width, height)
		self.SetCenterPosition()
		self.UpdateRect()

	def SAFE_SetAcceptEvent(self, event):
		self.acceptButton.SAFE_SetEvent(event)

	def SAFE_SetCancelEvent(self, event):
		self.cancelButton.SAFE_SetEvent(event)

	def SetAcceptEvent(self, event):
		self.acceptButton.SetEvent(event)

	def SetDestroyEvent(self, event):
		self.destroyButton.SetEvent(event)

	def SetCancelEvent(self, event):
		self.cancelButton.SetEvent(event)

	def SetText(self, text):
		self.textLine.SetText(text)

	def SetAcceptText(self, text):
		self.acceptButton.SetText(text)

	def SetCancelText(self, text):
		self.cancelButton.SetText(text)

	def OnPressEscapeKey(self):
		self.Close()
		return True 
game.py

Cod: Selectaţi tot

 
 	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

		
		if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

		else:
			if player.SLOT_TYPE_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
				#updateox_tiger
				if background.GetCurrentMapName() != "season1/metin2_map_oxevent":
					itemDropQuestionDialog = uiCommon.QuestionDropDialog()
					itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
					itemDropQuestionDialog.SetDestroyEvent(lambda arg=True: self.RequestDestroyItem(arg))
					itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
					itemDropQuestionDialog.SetItemSlot(attachedItemSlotPos)
					itemDropQuestionDialog.dropType = attachedType
					itemDropQuestionDialog.dropNumber = attachedItemSlotPos
					itemDropQuestionDialog.dropCount = attachedItemCount
					itemDropQuestionDialog.Open()
					self.itemDropQuestionDialog = itemDropQuestionDialog
					constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)	
				else:
					chat.AppendChat(chat.CHAT_TYPE_INFO, "Nu ai voie sa arunci iteme in mapa de ox !")

			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

				if background.GetCurrentMapName() != "season1/metin2_map_oxevent":
					itemDropQuestionDialog = uiCommon.QuestionDialogItem()
					itemDropQuestionDialog.SetText(questionText)
					itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
					itemDropQuestionDialog.SetDestroyEvent(lambda arg=True: self.RequestDestroyItem(arg))
					itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
					itemDropQuestionDialog.Open()
					itemDropQuestionDialog.dropType = attachedType
					itemDropQuestionDialog.dropNumber = attachedItemSlotPos
					itemDropQuestionDialog.dropCount = attachedItemCount
					self.itemDropQuestionDialog = itemDropQuestionDialog
					cconstInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
				else:
					chat.AppendChat(chat.CHAT_TYPE_INFO, "Nu ai voie sa arunci iteme in mapa de ox !")
				
			if app.ENABLE_SPECIAL_STORAGE:
				if player.SLOT_TYPE_UPGRADE_INVENTORY == attachedType or\
					player.SLOT_TYPE_BOOK_INVENTORY == attachedType or\
					player.SLOT_TYPE_STONE_INVENTORY == attachedType:
					dropItemIndex = player.GetItemIndex(player.SlotTypeToInvenType(attachedType), attachedItemSlotPos)
	
					item.SelectItem(dropItemIndex)
					dropItemName = item.GetItemName()
	
					## Question Text
					questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
	
					## Dialog
					itemDropQuestionDialog = uiCommon.QuestionDialog()
					itemDropQuestionDialog.SetText(questionText)
					itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
					itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
					itemDropQuestionDialog.Open()
					itemDropQuestionDialog.dropType = attachedType
					itemDropQuestionDialog.dropNumber = attachedItemSlotPos
					itemDropQuestionDialog.dropCount = attachedItemCount
					self.itemDropQuestionDialog = itemDropQuestionDialog
	
					constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)				
  
Imi poti spune terog si unde pun aia in game.py?
Avatar utilizator
Răzvii
Nivel 1

Nivel 1
Mesaje: 62
Membru din: 25 Ian 2019, 14:54
Server: noth1ng
Regat: Jinno
Aprecieri: 0
Mulţumiri: 6  
Medalii

LocaLoca scrie:
Răzvii scrie:uicommon

Cod: Selectaţi tot

 class QuestionDialogItem(ui.ScriptWindow):

	def __init__(self):
		ui.ScriptWindow.__init__(self)
		self.__CreateDialog()

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def __CreateDialog(self):
		pyScrLoader = ui.PythonScriptLoader()
		pyScrLoader.LoadScriptFile(self, "uiscript/questiondialogitem.py")

		self.board = self.GetChild("board")
		self.textLine = self.GetChild("message")
		self.acceptButton = self.GetChild("accept")
		self.destroyButton = self.GetChild("destroy")
		self.cancelButton = self.GetChild("cancel")

	def Open(self):
		self.SetCenterPosition()
		self.SetTop()
		self.Show()

	def Close(self):
		self.Hide()

	def SetWidth(self, width):
		height = self.GetHeight()
		self.SetSize(width, height)
		self.board.SetSize(width, height)
		self.SetCenterPosition()
		self.UpdateRect()

	def SAFE_SetAcceptEvent(self, event):
		self.acceptButton.SAFE_SetEvent(event)

	def SAFE_SetCancelEvent(self, event):
		self.cancelButton.SAFE_SetEvent(event)

	def SetAcceptEvent(self, event):
		self.acceptButton.SetEvent(event)

	def SetDestroyEvent(self, event):
		self.destroyButton.SetEvent(event)

	def SetCancelEvent(self, event):
		self.cancelButton.SetEvent(event)

	def SetText(self, text):
		self.textLine.SetText(text)

	def SetAcceptText(self, text):
		self.acceptButton.SetText(text)

	def SetCancelText(self, text):
		self.cancelButton.SetText(text)

	def OnPressEscapeKey(self):
		self.Close()
		return True 
game.py

Cod: Selectaţi tot

 
 	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

		
		if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

		else:
			if player.SLOT_TYPE_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
				#updateox_tiger
				if background.GetCurrentMapName() != "season1/metin2_map_oxevent":
					itemDropQuestionDialog = uiCommon.QuestionDropDialog()
					itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
					itemDropQuestionDialog.SetDestroyEvent(lambda arg=True: self.RequestDestroyItem(arg))
					itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
					itemDropQuestionDialog.SetItemSlot(attachedItemSlotPos)
					itemDropQuestionDialog.dropType = attachedType
					itemDropQuestionDialog.dropNumber = attachedItemSlotPos
					itemDropQuestionDialog.dropCount = attachedItemCount
					itemDropQuestionDialog.Open()
					self.itemDropQuestionDialog = itemDropQuestionDialog
					constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)	
				else:
					chat.AppendChat(chat.CHAT_TYPE_INFO, "Nu ai voie sa arunci iteme in mapa de ox !")

			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

				if background.GetCurrentMapName() != "season1/metin2_map_oxevent":
					itemDropQuestionDialog = uiCommon.QuestionDialogItem()
					itemDropQuestionDialog.SetText(questionText)
					itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
					itemDropQuestionDialog.SetDestroyEvent(lambda arg=True: self.RequestDestroyItem(arg))
					itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
					itemDropQuestionDialog.Open()
					itemDropQuestionDialog.dropType = attachedType
					itemDropQuestionDialog.dropNumber = attachedItemSlotPos
					itemDropQuestionDialog.dropCount = attachedItemCount
					self.itemDropQuestionDialog = itemDropQuestionDialog
					cconstInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
				else:
					chat.AppendChat(chat.CHAT_TYPE_INFO, "Nu ai voie sa arunci iteme in mapa de ox !")
				
			if app.ENABLE_SPECIAL_STORAGE:
				if player.SLOT_TYPE_UPGRADE_INVENTORY == attachedType or\
					player.SLOT_TYPE_BOOK_INVENTORY == attachedType or\
					player.SLOT_TYPE_STONE_INVENTORY == attachedType:
					dropItemIndex = player.GetItemIndex(player.SlotTypeToInvenType(attachedType), attachedItemSlotPos)
	
					item.SelectItem(dropItemIndex)
					dropItemName = item.GetItemName()
	
					## Question Text
					questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
	
					## Dialog
					itemDropQuestionDialog = uiCommon.QuestionDialog()
					itemDropQuestionDialog.SetText(questionText)
					itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
					itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
					itemDropQuestionDialog.Open()
					itemDropQuestionDialog.dropType = attachedType
					itemDropQuestionDialog.dropNumber = attachedItemSlotPos
					itemDropQuestionDialog.dropCount = attachedItemCount
					self.itemDropQuestionDialog = itemDropQuestionDialog
	
					constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)				
  
Imi poti spune terog si unde pun aia in game.py?
def __DropItem
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FRANCIS
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