*Problemă: Statui Meley
Tipologie server:PVM
*Resursă folosită: [MEGA RELEASE] Serverfiles complet / Sursă.
*ServerFiles utilizat: just4metin.ro/svf-pentru-resurse/serverfiles-complet-surs-t83151.html
*Syserr:
Poză: imgur.com/fDDX4ZG
*Detalii suplimentare:Statuile ajung la 25%, se fac albastre si nu pot pune inelele... am incercat sa iau alt MeleyLair.cpp, la fel...
Statui Meley
- [RaKu]
-

- Mesaje: 2137
- Membru din: 30 Noi 2016, 21:49
- Regat: Jinno
- Aprecieri: 202
- Mulţumiri: 424
- Discord: Copiază ID
In MeleyLair.cpp, cauta int iHPCalc = 0; si inlocuiesti
if (bStep == 1)
iHPCalc = pkStatue->GetMaxHP() * 75 / 100;
else if (bStep == 2)
iHPCalc = pkStatue->GetMaxHP() * 50 / 100;
else if (bStep == 3)
iHPCalc = pkStatue->GetMaxHP() * 30 / 100;
Dupa in uiaffectshower.py adauga sub MALL_DESC_IDX_START+player.POINT_PC_BANG_DROP_BONUS: (localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC, "d:/ymir work/ui/skill/common/affect/Item_Bonus_p_on.sub",),
}
asta:
if app.ENABLE_MELEY_LAIR_DUNGEON:
AFFECT_DATA_DICT[chr.AFFECT_STATUE1] = ("1", "d:/ymir work/effect/monster2/redd_moojuk.mse")
AFFECT_DATA_DICT[chr.AFFECT_STATUE2] = ("2", "d:/ymir work/effect/monster2/redd_moojuk.mse")
AFFECT_DATA_DICT[chr.AFFECT_STATUE3] = ("3", "d:/ymir work/effect/monster2/redd_moojuk_blue.mse")
AFFECT_DATA_DICT[chr.AFFECT_STATUE4] = ("4", "d:/ymir work/effect/monster2/redd_moojuk_green.mse")
Dupa in game.py cauta if chr.IsNPC(dstChrID): si verifica sa ai cum am eu aici:

if (bStep == 1)
iHPCalc = pkStatue->GetMaxHP() * 75 / 100;
else if (bStep == 2)
iHPCalc = pkStatue->GetMaxHP() * 50 / 100;
else if (bStep == 3)
iHPCalc = pkStatue->GetMaxHP() * 30 / 100;
Dupa in uiaffectshower.py adauga sub MALL_DESC_IDX_START+player.POINT_PC_BANG_DROP_BONUS: (localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC, "d:/ymir work/ui/skill/common/affect/Item_Bonus_p_on.sub",),
}
asta:
if app.ENABLE_MELEY_LAIR_DUNGEON:
AFFECT_DATA_DICT[chr.AFFECT_STATUE1] = ("1", "d:/ymir work/effect/monster2/redd_moojuk.mse")
AFFECT_DATA_DICT[chr.AFFECT_STATUE2] = ("2", "d:/ymir work/effect/monster2/redd_moojuk.mse")
AFFECT_DATA_DICT[chr.AFFECT_STATUE3] = ("3", "d:/ymir work/effect/monster2/redd_moojuk_blue.mse")
AFFECT_DATA_DICT[chr.AFFECT_STATUE4] = ("4", "d:/ymir work/effect/monster2/redd_moojuk_green.mse")
Dupa in game.py cauta if chr.IsNPC(dstChrID): si verifica sa ai cum am eu aici:

Mersi mult, fra, merge[RaKu] scrie: ↑26 Aug 2019, 18:08 In MeleyLair.cpp, cauta int iHPCalc = 0; si inlocuiesti
if (bStep == 1)
iHPCalc = pkStatue->GetMaxHP() * 75 / 100;
else if (bStep == 2)
iHPCalc = pkStatue->GetMaxHP() * 50 / 100;
else if (bStep == 3)
iHPCalc = pkStatue->GetMaxHP() * 30 / 100;
Dupa in uiaffectshower.py adauga sub MALL_DESC_IDX_START+player.POINT_PC_BANG_DROP_BONUS: (localeInfo.TOOLTIP_MALL_ITEMBONUS_P_STATIC, "d:/ymir work/ui/skill/common/affect/Item_Bonus_p_on.sub",),
}
asta:
if app.ENABLE_MELEY_LAIR_DUNGEON:
AFFECT_DATA_DICT[chr.AFFECT_STATUE1] = ("1", "d:/ymir work/effect/monster2/redd_moojuk.mse")
AFFECT_DATA_DICT[chr.AFFECT_STATUE2] = ("2", "d:/ymir work/effect/monster2/redd_moojuk.mse")
AFFECT_DATA_DICT[chr.AFFECT_STATUE3] = ("3", "d:/ymir work/effect/monster2/redd_moojuk_blue.mse")
AFFECT_DATA_DICT[chr.AFFECT_STATUE4] = ("4", "d:/ymir work/effect/monster2/redd_moojuk_green.mse")
Dupa in game.py cauta if chr.IsNPC(dstChrID): si verifica sa ai cum am eu aici:
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