In orice caz, foarte bine ca ai dat share la chestia asta. Insă acel efect poate fi înlocuit cu altul daca nu ma înșel.
[ Postat de pe Android ]



/////////// Server Source. //////////// Go to // common/service.h Add // #define ALCHEMY_EFFECT Go to // game/char_dragonsoul.cpp //Search: AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, 0, INFINITE_AFFECT_DURATION, 0, false); //Change with: #ifdef ALCHEMY_EFFECT AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, AFF_DRAGON_SOUL, INFINITE_AFFECT_DURATION, 0, false); #else AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, 0, INFINITE_AFFECT_DURATION, 0, false); #endif Go to // game/affect.h //Search : enum EAffectBits AFF_BITS_MAX Add Above // #ifdef ALCHEMY_EFFECT AFF_DRAGON_SOUL, #endif /////////// Binary Source. //////////// Go to // UserInterface/Locale_inc.h Add // #define ALCHEMY_EFFECT Go to // UserInterface/PythonApplicationModule.cpp Add // #ifdef ALCHEMY_EFFECT PyModule_AddIntConstant(poModule, "ALCHEMY_EFFECT", 1); #else PyModule_AddIntConstant(poModule, "ALCHEMY_EFFECT", 0); #endif /////////// Client. //////////// Go to // root/playersettingsmodule.py if app.ALCHEMY_EFFECT: chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+44, "", "d:/ymir work/my_work/effect/YOUR_EFFECT.mse") EFFECT_AFFECT+44, // 44 Effect number. YOUR_EFFECT.mse // Effect name from your client.

Si tot eu am primit like-uri mai multeDrake scrie: ↑08 Oct 2019, 10:48#define HADES_LINK_IN_CHATHades ✔ scrie: ↑07 Oct 2019, 21:31/////////// Server Source. //////////// Go to // common/service.h Add // #define ALCHEMY_EFFECT Go to // game/char_dragonsoul.cpp //Search: AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, 0, INFINITE_AFFECT_DURATION, 0, false); //Change with: #ifdef ALCHEMY_EFFECT AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, AFF_DRAGON_SOUL, INFINITE_AFFECT_DURATION, 0, false); #else AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, 0, INFINITE_AFFECT_DURATION, 0, false); #endif Go to // game/affect.h //Search : enum EAffectBits AFF_BITS_MAX Add Above // #ifdef ALCHEMY_EFFECT AFF_DRAGON_SOUL, #endif /////////// Binary Source. //////////// Go to // UserInterface/Locale_inc.h Add // #define ALCHEMY_EFFECT Go to // UserInterface/PythonApplicationModule.cpp Add // #ifdef ALCHEMY_EFFECT PyModule_AddIntConstant(poModule, "ALCHEMY_EFFECT", 1); #else PyModule_AddIntConstant(poModule, "ALCHEMY_EFFECT", 0); #endif /////////// Client. //////////// Go to // root/playersettingsmodule.py if app.ALCHEMY_EFFECT: chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+44, "", "d:/ymir work/my_work/effect/YOUR_EFFECT.mse") EFFECT_AFFECT+44, // 44 Effect number. YOUR_EFFECT.mse // Effect name from your client.
[ Postat de pe iPhone ]![]()
Poti te rog frumos sa faci upload la effect?

am inteles... asta il am eu am nevoie cel de la butonul din inventar sa faca acel efect cand este activa alchimia.. pe butonMoș tatakuly scrie: ↑26 Dec 2019, 17:43
https://i.gyazo.com/53e29f33a56032b10e6 ... 4f5e96.mp4
[ Postat de pe iPhone ]![]()
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