Problema Card Okey

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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Gremory
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Membru din: 11 Sep 2019, 22:44
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*Problemă: Dupa ce se incarca bara de la loading se inchide clientul
Tipologie server(PvM / PvP): PVM
*Resursă folosită: -
*ServerFiles utilizat: -
*Syserr:
1016 23:11:44961 ::
uiCards.py(line:362) LoadWindow
ui.py(line:4112) GetChild

CubeWindow.LoadDialog.BindObject - <type 'exceptions.KeyError'>:'minigame_rumi_button'

1016 23:11:44962 :: ============================================================================================================
1016 23:11:44962 :: Abort!!!!
Poză:
*Detalii suplimentare:
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YoKe
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Posteaza liniile 362 din uicards si ui.py 4112

[ Postat de pe Android ] Imagine
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Gremory
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YoKe scrie: ↑16 Oct 2019, 22:34 Posteaza liniile 362 din uicards si ui.py 4112

[ Postat de pe Android ] Imagine
up.py
def GetChild(self, name):
return self.ElementDictionary[name]
uicards.py
GetObject=self.GetChild
self.gameButton = GetObject("minigame_rumi_button")
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YoKe
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 Contact:
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Modifica uicards cu
import ui
import net
import mouseModule
import player
import snd
import localeInfo
import item
import grp
import uiScriptLocale
import uiToolTip
import event
import chat
import uiCommon

class CardsInfoWindow(ui.ScriptWindow):
class DescriptionBox(ui.Window):
def __init__(self):
ui.Window.__init__(self)
self.descIndex = 0
def __del__(self):
ui.Window.__del__(self)
def SetIndex(self, index):
self.descIndex = index
def OnRender(self):
event.RenderEventSet(self.descIndex)
def __init__(self):
ui.ScriptWindow.__init__(self)
self.LoadWindow()
self.descIndex=0
self.scrollPos = 0
self.safemode = 1
self.questionDialog = None

def __del__(self):
ui.ScriptWindow.__del__(self)

def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/minigamerumiwaitingpage.py")
except:
import exception
exception.Abort("minigamerumiwaitingpage.LoadDialog.LoadScript")

try:
GetObject=self.GetChild
self.titleBar = GetObject("titlebar")
self.textBoard = GetObject("desc_board")
self.scrollBar = GetObject("scrollbar")
self.checkButton = GetObject("check_image")
self.checkButton2 = GetObject("confirm_check_button")
self.startButton = GetObject("game_start_button")

except:
import exception
exception.Abort("CubeWindow.LoadDialog.BindObject")

self.titleBar.SetCloseEvent(ui.__mem_func__(self.__OnCloseButtonClick))
self.scrollBar.SetPos(0.0)
self.scrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll))
self.checkButton.SetEvent(ui.__mem_func__(self.__OnSafeMode))
self.checkButton2.SetEvent(ui.__mem_func__(self.__OnSafeMode))
self.startButton.SetEvent(ui.__mem_func__(self.__OnStartQuestion))

def Destroy(self):
self.ClearDictionary()
self.titleBar = None
self.textBoard = None
self.descriptionBox = None
self.scrollPos = None
self.safemode = None
self.questionDialog = None

def Open(self):
self.__SetDescriptionEvent()
self.__CreateDescriptionBox()
self.scrollBar.SetPos(0.0)
self.Show()

def Close(self):
event.ClearEventSet(self.descIndex)
self.descIndex = 0
self.Hide()

def __OnStartQuestion(self):
questionDialog = uiCommon.QuestionDialog2()
questionDialog.SetText1(localeInfo.MINI_GAME_RUMI_START_QUESTION % (1))
questionDialog.SetText2(localeInfo.MINI_GAME_RUMI_START_QUESTION2)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.__OnStart))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog

def OnCloseQuestionDialog(self):
if self.questionDialog:
self.questionDialog.Close()

self.questionDialog = None

def __OnStart(self):
self.OnCloseQuestionDialog()
self.Close()
net.SendChatPacket("/cards o "+ str(self.safemode))

def __OnSafeMode(self):
if self.safemode == 0:
self.safemode = 1
self.checkButton.Show()
else:
self.checkButton.Hide()
self.safemode = 0

def OnUpdate(self):
(xposEventSet, yposEventSet) = self.textBoard.GetGlobalPosition()
event.UpdateEventSet(self.descIndex, xposEventSet+7, -(yposEventSet+7-(int(self.scrollPos) * 16)))
self.descriptionBox.SetIndex(self.descIndex)

def OnScroll(self):
import math
pos = self.scrollBar.GetPos()
self.scrollPos = math.floor(float(pos) / float(float(1) / float(event.GetLineCount(self.descIndex) - 18)) + 0.001)
event.SetVisibleStartLine(self.descIndex, int(self.scrollPos))
event.Skip(self.descIndex)

def __SetDescriptionEvent(self):
#event.ClearEventSet(self.descIndex)
self.descIndex = event.RegisterEventSet(uiScriptLocale.CARDS_DESC)
event.SetRestrictedCount(self.descIndex, 100)
event.SetVisibleLineCount(self.descIndex, 18)

def __CreateDescriptionBox(self):
self.descriptionBox = self.DescriptionBox()
self.descriptionBox.Show()

def __OnCloseButtonClick(self):
self.Close()

def OnPressEscapeKey(self):
if 0 != self.eventClose:
self.eventClose()
return TRUE

class CardsWindow(ui.ScriptWindow):
CARDS_ICONS = {
1 : "d:/ymir work/ui/minigame/rumi/card/card_blue_%d.sub",
2 : "d:/ymir work/ui/minigame/rumi/card/card_red_%d.sub",
3 : "d:/ymir work/ui/minigame/rumi/card/card_yellow_%d.sub", }
def __init__(self):
ui.ScriptWindow.__init__(self)
self.safemode = 0
self.questionDialog = None

def __del__(self):
ui.ScriptWindow.__del__(self)

def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/minigamerumigamepage.py")
except:
import exception
exception.Abort("minigamerumigamepage.LoadDialog.LoadScript")

try:
GetObject=self.GetChild
self.titleBar = GetObject("titlebar")
self.handSlot = GetObject("HandCardSlot")
self.fieldSlot = GetObject("FieldCardSlot")
self.deckSlot = GetObject("DeckCardSlot")
self.score_completion_effect1 = GetObject("score_completion_effect1")
self.score_completion_effect2 = GetObject("score_completion_effect2")
self.score_completion_effect3 = GetObject("score_completion_effect3")
self.score_completion_text_effect = GetObject("score_completion_text_effect")
self.deck_flush_effect = GetObject("deck_flush_effect")
self.cards_count = GetObject("card_cnt_text")
self.total_points = GetObject("total_score")
self.field_points = GetObject("score_number_text")
self.exitButton = GetObject("game_exit_button")

except:
import exception
exception.Abort("CubeWindow.LoadDialog.BindObject")

self.titleBar.SetCloseEvent(ui.__mem_func__(self.__OnCloseButtonClick))
self.handSlot.SAFE_SetButtonEvent("LEFT", "EXIST", self.SetSelectItemSlotEvent)
self.handSlot.SAFE_SetButtonEvent("RIGHT", "EXIST", self.SetUnselectItemSlotEvent)
self.fieldSlot.SAFE_SetButtonEvent("LEFT", "EXIST", self.SetSelectItemSlotEvent2)
self.score_completion_effect1.SetOnEndFrame(ui.__mem_func__(self.__OnEndFrame))
self.deckSlot.SAFE_SetButtonEvent("LEFT", "ALWAYS", self.SetPickCardFromDeck)
self.exitButton.SetEvent(ui.__mem_func__(self.__EndGame))
self.HideEffects()


def SetPickCardFromDeck(self, slotIndex):
if int(self.cards_count.GetText()) < 1:
return
net.SendChatPacket("/cards p")
def SetSelectItemSlotEvent(self, slotIndex):
net.SendChatPacket("/cards a " + str(slotIndex))
def SetSelectItemSlotEvent2(self, slotIndex):
net.SendChatPacket("/cards r " + str(slotIndex))
def SetUnselectItemSlotEvent(self, slotIndex):
if self.safemode == 1:
questionDialog = uiCommon.QuestionDialog()
questionDialog.SetText(localeInfo.MINI_GAME_RUMI_DISCARD_QUESTION)
questionDialog.SetAcceptEvent(lambda arg=TRUE: self.DestroyCard(slotIndex))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog
else:
self.DestroyCard(slotIndex)

def __EndGame(self):
questionDialog = uiCommon.QuestionDialog2()
questionDialog.SetText1(localeInfo.MINI_GAME_RUMI_EXIT_QUESTION)
questionDialog.SetText2(localeInfo.MINI_GAME_RUMI_EXIT_QUESTION2)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnEndGame))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog

def OnEndGame(self):
net.SendChatPacket("/cards e")
self.OnCloseQuestionDialog()
self.Close()
def DestroyCard(self, index):
net.SendChatPacket("/cards d " + str(index))
self.OnCloseQuestionDialog()

def OnCloseQuestionDialog(self):
if self.questionDialog:
self.questionDialog.Close()

self.questionDialog = None

def __OnEndFrame(self):
self.HideEffects()

def UpdateCardsInfo(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, hand_4, hand_4_v, hand_5, hand_5_v, cards_left, points):
if (hand_1 == 0):
self.handSlot.ClearSlot(0)
elif (hand_1 != 0):
self.handSlot.SetCardSlot(0, 10, (self.CARDS_ICONS[hand_1] % (int(hand_1_v))))
if (hand_2 == 0):
self.handSlot.ClearSlot(1)
elif (hand_2 != 0):
self.handSlot.SetCardSlot(1, 10, (self.CARDS_ICONS[hand_2] % (int(hand_2_v))))
if (hand_3 == 0):
self.handSlot.ClearSlot(2)
elif (hand_3 != 0):
self.handSlot.SetCardSlot(2, 10, (self.CARDS_ICONS[hand_3] % (int(hand_3_v))))
if (hand_4 == 0):
self.handSlot.ClearSlot(3)
elif (hand_4 != 0):
self.handSlot.SetCardSlot(3, 10, (self.CARDS_ICONS[hand_4] % (int(hand_4_v))))
if (hand_5 == 0):
self.handSlot.ClearSlot(4)
elif (hand_5 != 0):
self.handSlot.SetCardSlot(4, 10, (self.CARDS_ICONS[hand_5] % (int(hand_5_v))))
self.cards_count.SetText(str(cards_left))
self.total_points.SetText(str(points))
self.UpdateDeckSlot()

def UpdateCardsFieldInfo(self, slot1, slot1_v, slot2, slot2_v, slot3, slot3_v, points):
if (slot1 == 0):
self.fieldSlot.ClearSlot(0)
elif (slot1 != 0):
self.fieldSlot.SetCardSlot(0, 10, (self.CARDS_ICONS[slot1] % (int(slot1_v))))
if (slot2 == 0):
self.fieldSlot.ClearSlot(1)
elif (slot2 != 0):
self.fieldSlot.SetCardSlot(1, 10, (self.CARDS_ICONS[slot2] % (int(slot2_v))))
if (slot3 == 0):
self.fieldSlot.ClearSlot(2)
elif (slot3 != 0):
self.fieldSlot.SetCardSlot(2, 10, (self.CARDS_ICONS[slot3] % (int(slot3_v))))
self.field_points.SetText(str(points))

def UpdateDeckSlot(self):
if int(self.cards_count.GetText()) > 16:
self.deckSlot.SetCardSlot(2, 10, "d:/ymir work/ui/minigame/rumi/deck/deck3.sub")
self.deckSlot.SetCardSlot(1, 10, "d:/ymir work/ui/minigame/rumi/deck/deck2.sub")
elif int(self.cards_count.GetText()) <= 16 and int(self.cards_count.GetText()) > 8:
self.deckSlot.ClearSlot(2)
self.deckSlot.SetCardSlot(1, 10, "d:/ymir work/ui/minigame/rumi/deck/deck2.sub")
elif int(self.cards_count.GetText()) <= 8 and int(self.cards_count.GetText()) > 0:
self.deckSlot.ClearSlot(2)
self.deckSlot.ClearSlot(1)
self.deckSlot.SetCardSlot(0, 10, "d:/ymir work/ui/minigame/rumi/deck/deck1.sub")
else:
self.deckSlot.ClearSlot(0)
self.deckSlot.ClearSlot(1)
self.deckSlot.ClearSlot(2)

def CardsPutReward(self, slot1, slot1_v, slot2, slot2_v, slot3, slot3_v, points):
self.score_completion_effect1.ResetFrame()
self.score_completion_effect1.Show()
self.score_completion_effect2.ResetFrame()
self.score_completion_effect2.Show()
self.score_completion_effect3.ResetFrame()
self.score_completion_effect3.Show()
self.score_completion_text_effect.ResetFrame()
self.score_completion_text_effect.Show()

def HideEffects(self):
self.score_completion_effect1.Hide()
self.score_completion_effect2.Hide()
self.score_completion_effect3.Hide()
self.score_completion_text_effect.Hide()
self.deck_flush_effect.Hide()
self.field_points.SetText("")

def Destroy(self):
self.ClearDictionary()
self.titleBar = None
self.handSlot = None
self.fieldSlot = None
self.deckSlot = None
self.score_completion_effect1 = None
self.score_completion_effect2 = None
self.score_completion_effect3 = None
self.score_completion_text_effect = None
self.deck_flush_effect = None
self.cards_count = None
self.total_points = None
self.field_points = None
self.safemode = None
self.questionDialog = None

def Open(self, safemode):
self.safemode = safemode
self.Show()

def Close(self):
self.Hide()

def __OnCloseButtonClick(self):
self.Close()

def OnPressEscapeKey(self):
if 0 != self.eventClose:
self.eventClose()
return TRUE

class IngameWindow(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)

def __del__(self):
ui.ScriptWindow.__del__(self)

def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/minigamewindow.py")
except:
import exception
exception.Abort("minigamewindow.LoadDialog.LoadScript")

try:
GetObject=self.GetChild
self.gameButton = GetObject("minigame_rumi_button")

except:
import exception
exception.Abort("CubeWindow.LoadDialog.BindObject")

self.gameButton.SetEvent(ui.__mem_func__(self.__OnClickGame))
def __OnClickGame(self):
self.window = CardsInfoWindow()
self.window.Open()

def Destroy(self):
self.ClearDictionary()
[ Postat de pe Android ] Imagine
Nu raspund intrebarilor stupide in PM
Ai o problema contacteaza-ma, te ajut cand am timp .
Afișează semnătura
Avatar utilizator
Gremory
Nivel 1

Nivel 1
Mesaje: 58
Membru din: 11 Sep 2019, 22:44
Server: nimic
Regat: Chunjo
Aprecieri: 312  
Mulţumiri: 23  
Medalii

YoKe scrie: ↑16 Oct 2019, 22:50 Modifica uicards cu
import ui
import net
import mouseModule
import player
import snd
import localeInfo
import item
import grp
import uiScriptLocale
import uiToolTip
import event
import chat
import uiCommon

class CardsInfoWindow(ui.ScriptWindow):
class DescriptionBox(ui.Window):
def __init__(self):
ui.Window.__init__(self)
self.descIndex = 0
def __del__(self):
ui.Window.__del__(self)
def SetIndex(self, index):
self.descIndex = index
def OnRender(self):
event.RenderEventSet(self.descIndex)
def __init__(self):
ui.ScriptWindow.__init__(self)
self.LoadWindow()
self.descIndex=0
self.scrollPos = 0
self.safemode = 1
self.questionDialog = None

def __del__(self):
ui.ScriptWindow.__del__(self)

def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/minigamerumiwaitingpage.py")
except:
import exception
exception.Abort("minigamerumiwaitingpage.LoadDialog.LoadScript")

try:
GetObject=self.GetChild
self.titleBar = GetObject("titlebar")
self.textBoard = GetObject("desc_board")
self.scrollBar = GetObject("scrollbar")
self.checkButton = GetObject("check_image")
self.checkButton2 = GetObject("confirm_check_button")
self.startButton = GetObject("game_start_button")

except:
import exception
exception.Abort("CubeWindow.LoadDialog.BindObject")

self.titleBar.SetCloseEvent(ui.__mem_func__(self.__OnCloseButtonClick))
self.scrollBar.SetPos(0.0)
self.scrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll))
self.checkButton.SetEvent(ui.__mem_func__(self.__OnSafeMode))
self.checkButton2.SetEvent(ui.__mem_func__(self.__OnSafeMode))
self.startButton.SetEvent(ui.__mem_func__(self.__OnStartQuestion))

def Destroy(self):
self.ClearDictionary()
self.titleBar = None
self.textBoard = None
self.descriptionBox = None
self.scrollPos = None
self.safemode = None
self.questionDialog = None

def Open(self):
self.__SetDescriptionEvent()
self.__CreateDescriptionBox()
self.scrollBar.SetPos(0.0)
self.Show()

def Close(self):
event.ClearEventSet(self.descIndex)
self.descIndex = 0
self.Hide()

def __OnStartQuestion(self):
questionDialog = uiCommon.QuestionDialog2()
questionDialog.SetText1(localeInfo.MINI_GAME_RUMI_START_QUESTION % (1))
questionDialog.SetText2(localeInfo.MINI_GAME_RUMI_START_QUESTION2)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.__OnStart))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog

def OnCloseQuestionDialog(self):
if self.questionDialog:
self.questionDialog.Close()

self.questionDialog = None

def __OnStart(self):
self.OnCloseQuestionDialog()
self.Close()
net.SendChatPacket("/cards o "+ str(self.safemode))

def __OnSafeMode(self):
if self.safemode == 0:
self.safemode = 1
self.checkButton.Show()
else:
self.checkButton.Hide()
self.safemode = 0

def OnUpdate(self):
(xposEventSet, yposEventSet) = self.textBoard.GetGlobalPosition()
event.UpdateEventSet(self.descIndex, xposEventSet+7, -(yposEventSet+7-(int(self.scrollPos) * 16)))
self.descriptionBox.SetIndex(self.descIndex)

def OnScroll(self):
import math
pos = self.scrollBar.GetPos()
self.scrollPos = math.floor(float(pos) / float(float(1) / float(event.GetLineCount(self.descIndex) - 18)) + 0.001)
event.SetVisibleStartLine(self.descIndex, int(self.scrollPos))
event.Skip(self.descIndex)

def __SetDescriptionEvent(self):
#event.ClearEventSet(self.descIndex)
self.descIndex = event.RegisterEventSet(uiScriptLocale.CARDS_DESC)
event.SetRestrictedCount(self.descIndex, 100)
event.SetVisibleLineCount(self.descIndex, 18)

def __CreateDescriptionBox(self):
self.descriptionBox = self.DescriptionBox()
self.descriptionBox.Show()

def __OnCloseButtonClick(self):
self.Close()

def OnPressEscapeKey(self):
if 0 != self.eventClose:
self.eventClose()
return TRUE

class CardsWindow(ui.ScriptWindow):
CARDS_ICONS = {
1 : "d:/ymir work/ui/minigame/rumi/card/card_blue_%d.sub",
2 : "d:/ymir work/ui/minigame/rumi/card/card_red_%d.sub",
3 : "d:/ymir work/ui/minigame/rumi/card/card_yellow_%d.sub", }
def __init__(self):
ui.ScriptWindow.__init__(self)
self.safemode = 0
self.questionDialog = None

def __del__(self):
ui.ScriptWindow.__del__(self)

def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/minigamerumigamepage.py")
except:
import exception
exception.Abort("minigamerumigamepage.LoadDialog.LoadScript")

try:
GetObject=self.GetChild
self.titleBar = GetObject("titlebar")
self.handSlot = GetObject("HandCardSlot")
self.fieldSlot = GetObject("FieldCardSlot")
self.deckSlot = GetObject("DeckCardSlot")
self.score_completion_effect1 = GetObject("score_completion_effect1")
self.score_completion_effect2 = GetObject("score_completion_effect2")
self.score_completion_effect3 = GetObject("score_completion_effect3")
self.score_completion_text_effect = GetObject("score_completion_text_effect")
self.deck_flush_effect = GetObject("deck_flush_effect")
self.cards_count = GetObject("card_cnt_text")
self.total_points = GetObject("total_score")
self.field_points = GetObject("score_number_text")
self.exitButton = GetObject("game_exit_button")

except:
import exception
exception.Abort("CubeWindow.LoadDialog.BindObject")

self.titleBar.SetCloseEvent(ui.__mem_func__(self.__OnCloseButtonClick))
self.handSlot.SAFE_SetButtonEvent("LEFT", "EXIST", self.SetSelectItemSlotEvent)
self.handSlot.SAFE_SetButtonEvent("RIGHT", "EXIST", self.SetUnselectItemSlotEvent)
self.fieldSlot.SAFE_SetButtonEvent("LEFT", "EXIST", self.SetSelectItemSlotEvent2)
self.score_completion_effect1.SetOnEndFrame(ui.__mem_func__(self.__OnEndFrame))
self.deckSlot.SAFE_SetButtonEvent("LEFT", "ALWAYS", self.SetPickCardFromDeck)
self.exitButton.SetEvent(ui.__mem_func__(self.__EndGame))
self.HideEffects()


def SetPickCardFromDeck(self, slotIndex):
if int(self.cards_count.GetText()) < 1:
return
net.SendChatPacket("/cards p")
def SetSelectItemSlotEvent(self, slotIndex):
net.SendChatPacket("/cards a " + str(slotIndex))
def SetSelectItemSlotEvent2(self, slotIndex):
net.SendChatPacket("/cards r " + str(slotIndex))
def SetUnselectItemSlotEvent(self, slotIndex):
if self.safemode == 1:
questionDialog = uiCommon.QuestionDialog()
questionDialog.SetText(localeInfo.MINI_GAME_RUMI_DISCARD_QUESTION)
questionDialog.SetAcceptEvent(lambda arg=TRUE: self.DestroyCard(slotIndex))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog
else:
self.DestroyCard(slotIndex)

def __EndGame(self):
questionDialog = uiCommon.QuestionDialog2()
questionDialog.SetText1(localeInfo.MINI_GAME_RUMI_EXIT_QUESTION)
questionDialog.SetText2(localeInfo.MINI_GAME_RUMI_EXIT_QUESTION2)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnEndGame))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog

def OnEndGame(self):
net.SendChatPacket("/cards e")
self.OnCloseQuestionDialog()
self.Close()
def DestroyCard(self, index):
net.SendChatPacket("/cards d " + str(index))
self.OnCloseQuestionDialog()

def OnCloseQuestionDialog(self):
if self.questionDialog:
self.questionDialog.Close()

self.questionDialog = None

def __OnEndFrame(self):
self.HideEffects()

def UpdateCardsInfo(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, hand_4, hand_4_v, hand_5, hand_5_v, cards_left, points):
if (hand_1 == 0):
self.handSlot.ClearSlot(0)
elif (hand_1 != 0):
self.handSlot.SetCardSlot(0, 10, (self.CARDS_ICONS[hand_1] % (int(hand_1_v))))
if (hand_2 == 0):
self.handSlot.ClearSlot(1)
elif (hand_2 != 0):
self.handSlot.SetCardSlot(1, 10, (self.CARDS_ICONS[hand_2] % (int(hand_2_v))))
if (hand_3 == 0):
self.handSlot.ClearSlot(2)
elif (hand_3 != 0):
self.handSlot.SetCardSlot(2, 10, (self.CARDS_ICONS[hand_3] % (int(hand_3_v))))
if (hand_4 == 0):
self.handSlot.ClearSlot(3)
elif (hand_4 != 0):
self.handSlot.SetCardSlot(3, 10, (self.CARDS_ICONS[hand_4] % (int(hand_4_v))))
if (hand_5 == 0):
self.handSlot.ClearSlot(4)
elif (hand_5 != 0):
self.handSlot.SetCardSlot(4, 10, (self.CARDS_ICONS[hand_5] % (int(hand_5_v))))
self.cards_count.SetText(str(cards_left))
self.total_points.SetText(str(points))
self.UpdateDeckSlot()

def UpdateCardsFieldInfo(self, slot1, slot1_v, slot2, slot2_v, slot3, slot3_v, points):
if (slot1 == 0):
self.fieldSlot.ClearSlot(0)
elif (slot1 != 0):
self.fieldSlot.SetCardSlot(0, 10, (self.CARDS_ICONS[slot1] % (int(slot1_v))))
if (slot2 == 0):
self.fieldSlot.ClearSlot(1)
elif (slot2 != 0):
self.fieldSlot.SetCardSlot(1, 10, (self.CARDS_ICONS[slot2] % (int(slot2_v))))
if (slot3 == 0):
self.fieldSlot.ClearSlot(2)
elif (slot3 != 0):
self.fieldSlot.SetCardSlot(2, 10, (self.CARDS_ICONS[slot3] % (int(slot3_v))))
self.field_points.SetText(str(points))

def UpdateDeckSlot(self):
if int(self.cards_count.GetText()) > 16:
self.deckSlot.SetCardSlot(2, 10, "d:/ymir work/ui/minigame/rumi/deck/deck3.sub")
self.deckSlot.SetCardSlot(1, 10, "d:/ymir work/ui/minigame/rumi/deck/deck2.sub")
elif int(self.cards_count.GetText()) <= 16 and int(self.cards_count.GetText()) > 8:
self.deckSlot.ClearSlot(2)
self.deckSlot.SetCardSlot(1, 10, "d:/ymir work/ui/minigame/rumi/deck/deck2.sub")
elif int(self.cards_count.GetText()) <= 8 and int(self.cards_count.GetText()) > 0:
self.deckSlot.ClearSlot(2)
self.deckSlot.ClearSlot(1)
self.deckSlot.SetCardSlot(0, 10, "d:/ymir work/ui/minigame/rumi/deck/deck1.sub")
else:
self.deckSlot.ClearSlot(0)
self.deckSlot.ClearSlot(1)
self.deckSlot.ClearSlot(2)

def CardsPutReward(self, slot1, slot1_v, slot2, slot2_v, slot3, slot3_v, points):
self.score_completion_effect1.ResetFrame()
self.score_completion_effect1.Show()
self.score_completion_effect2.ResetFrame()
self.score_completion_effect2.Show()
self.score_completion_effect3.ResetFrame()
self.score_completion_effect3.Show()
self.score_completion_text_effect.ResetFrame()
self.score_completion_text_effect.Show()

def HideEffects(self):
self.score_completion_effect1.Hide()
self.score_completion_effect2.Hide()
self.score_completion_effect3.Hide()
self.score_completion_text_effect.Hide()
self.deck_flush_effect.Hide()
self.field_points.SetText("")

def Destroy(self):
self.ClearDictionary()
self.titleBar = None
self.handSlot = None
self.fieldSlot = None
self.deckSlot = None
self.score_completion_effect1 = None
self.score_completion_effect2 = None
self.score_completion_effect3 = None
self.score_completion_text_effect = None
self.deck_flush_effect = None
self.cards_count = None
self.total_points = None
self.field_points = None
self.safemode = None
self.questionDialog = None

def Open(self, safemode):
self.safemode = safemode
self.Show()

def Close(self):
self.Hide()

def __OnCloseButtonClick(self):
self.Close()

def OnPressEscapeKey(self):
if 0 != self.eventClose:
self.eventClose()
return TRUE

class IngameWindow(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)

def __del__(self):
ui.ScriptWindow.__del__(self)

def LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/minigamewindow.py")
except:
import exception
exception.Abort("minigamewindow.LoadDialog.LoadScript")

try:
GetObject=self.GetChild
self.gameButton = GetObject("minigame_rumi_button")

except:
import exception
exception.Abort("CubeWindow.LoadDialog.BindObject")

self.gameButton.SetEvent(ui.__mem_func__(self.__OnClickGame))
def __OnClickGame(self):
self.window = CardsInfoWindow()
self.window.Open()

def Destroy(self):
self.ClearDictionary()
[ Postat de pe Android ] Imagine
Tot la fel imi da in syserr
Avatar utilizator
YoKe
Fost Helper

Fost Helper
Mesaje: 235
Membru din: 07 Ian 2015, 00:34
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Medalii

Verifica taburile daca sunt bine puse.

[ Postat de pe Android ] Imagine
Nu raspund intrebarilor stupide in PM
Ai o problema contacteaza-ma, te ajut cand am timp .
Afișează semnătura
Avatar utilizator
Ley
Nivel 9

Nivel 9
Mesaje: 1934
Membru din: 09 Feb 2017, 22:30
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Nu ai minigame_rumi_button în minigamewindow.py din uiscript .
Pentru acest mesaj, Ley for the post:
Gremory
Imagine
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Gremory
Nivel 1

Nivel 1
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Medalii

Ley scrie: ↑17 Oct 2019, 14:11 Nu ai minigame_rumi_button în minigamewindow.py din uiscript .
acuma primesc eroarea asta
1017 15:38:33988 :: CArea::LoadObject Property(1877709817) Load ERROR
1017 15:38:33989 :: CArea::LoadObject Property(1877709817) Load ERROR
1017 15:38:33989 :: CArea::LoadObject Property(2668622909) Load ERROR
1017 15:38:33989 :: CArea::LoadObject Property(2668622909) Load ERROR
1017 15:38:33989 :: CArea::LoadObject Property(2668622909) Load ERROR
1017 15:38:33989 :: CArea::LoadObject Property(3165563402) Load ERROR
1017 15:39:55670 ::
uipetsystem.py(line:567) __LoadWindow
ui.py(line:4219) LoadScriptFile
ui.py(line:4448) LoadChildren
ui.py(line:4290) LoadChildren
ui.py(line:4573) LoadElementAniImage

PetMiniInformationWindow.LoadWindow.LoadObject - <type 'exceptions.AttributeError'>:'AniImageBox' object has no attribute 'AppendImageScale'

1017 15:39:55670 :: ============================================================================================================
1017 15:39:55670 :: Abort!!!!
Avatar utilizator
Ley
Nivel 9

Nivel 9
Mesaje: 1934
Membru din: 09 Feb 2017, 22:30
Server: Colossus2
Regat: Jinno
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Medalii

Pentru acest mesaj, Ley for the post:
Gremory
Imagine
Afișează semnătura
Avatar utilizator
Gremory
Nivel 1

Nivel 1
Mesaje: 58
Membru din: 11 Sep 2019, 22:44
Server: nimic
Regat: Chunjo
Aprecieri: 312  
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Medalii

Ley scrie: ↑17 Oct 2019, 14:50 htt ps://pastebin.com/GBERAAwD
acuma merge doar ca e o problema : cand dau start la joc imi dispare caracterul,mount ul, npc urile, tot si nu pot sa fac nimic (syserr e gol)
htt ps://gyazo.com/371e0a309f9553005973edd6017ed401
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