Cerere Quest DT

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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w00dy
Nivel 2

Nivel 2
Mesaje: 195
Membru din: 14 Aug 2016, 00:15
Server: n-am
Regat: Chunjo
Aprecieri: 150  
Mulţumiri: 3  
  Rezolvări prob.: 3
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*Problemă/Întrebare: As dori si eu un quest pt DT 9 etaje cel clasic
Tipologie server(PvM / PvP): Cleab
*Resursă folosită: Clean
*ServerFiles utilizat: Clean
*Syserr: -
Poză: -
*Detalii suplimentare: Am gasit ceva pe net dar nu erau bune, deci daca are cineva un quest bun si functional de DT cu 9 etaje ce clasic, mersi anticipat.
Avatar utilizator
AjutorulTAU
Nivel 1

Nivel 1
Mesaje: 54
Membru din: 09 Mar 2020, 13:54
Regat: Chunjo
Aprecieri: 121  
Mulţumiri: 0
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quest deviltower_zone begin
    state start begin
	when login begin
	    if pc.get_map_index() == 66 then
		-- Nicht in einer Etage, die wieder nach drau¡¼n .
		-- Layer Range 
		-- 1F   88  577  236 737
		-- 2F   91  343  238 504
		-- 3F  104  107  248 269
		if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
		    pc.warp((5376+532)*100, (512+596+4)*100, 65)
		end
		pc.set_warp_location(65, 5376+532, 512+596+4)
	    elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
		pc.set_warp_location(65, 5376+532, 512+596+4)
	    end
	end
	when deviltower_man.chat.locale.deviltower_man_chat begin
	    if pc.get_level() < 40 then
		say(locale.deviltower_man_say_you_cant)
	    else
		say(locale.deviltower_man_say)
		local s = select(locale.deviltower_enter,locale.deviltower_no_enter)
		if s == 1 then
		    -- warp into!
		    pc.warp(216500,727000)
		end
	    end
	end
	when devil_stone1.kill begin
	    timer("devil_stone1_1", 6)
	end
	when devil_stone1_1.timer begin
		local mapto7= pc.count_item(30302)  -- Ich weiß nicht, das wahre Tilgung der die Existenz der Seele des Turms 
		pc.remove_item(30302,mapto7)

		local boxto7= pc.count_item(30300)  -- Beseitigung des unbekannten weiß nicht, ob es sich um ein Feld 
		pc.remove_item(30300,boxto7)

	    d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
	    d.regen_file("data/dungeon/deviltower2_regen.txt")
	    d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
	end
	--when devil_stone2.kill begin
	--d.jump_all_local(special.devil_tower[2][1], special.devil_tower[2][2])
	--end
	when devil_stone3.kill begin
	    --d.jump_all_local(special.devil_tower[3][1], special.devil_tower[3][2])
	    --d.set_exit_all_at_eliminate(6)
	    --d.set_warp_at_eliminate(6, d.get_map_index(), 100, 100)
	    --d.set_warp_at_eliminate(4, 65, 5376+532, 512+596+4)
	    d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
	    d.check_eliminated()
	    --d.exit_all()
	end
	function get_4floor_stone_pos()
	    local positions = {
		{368, 629},
		{419, 630},
		{428, 653},
		{422, 679},
		{395, 689},
		{369, 679},
		{361, 658},
	    }
	    for i = 1, 6 do
		local j = number(i, 7)
		if i != j then
		    local t = positions;
		    positions = positions[j];
		    positions[j] = t;
		end
	    end
	    --for i = 1, 7 do
	--	positions[1] = positions[1] * 100
	--	positions[2] = positions[2] * 100
	 --   end
	    return positions
	end
	when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
	    d.setf("level", 4)
	    -- Reproduzieren eine gro¡¼ Anzahl von Monstern und Herstellung von wahr und falsch Steine Steine 
	    --d.regen_file("data/dungeon/deviltower4_regen.txt")
	    local positions = deviltower_zone.get_4floor_stone_pos()
	    for i = 1, 6 do
		chat(positions[1], positions[2])
		d.set_unique("fake" .. i , d.spawn_mob(8017, positions[1], positions[2]))
	    end
	    chat(positions[7][1], positions[7][2])
	    local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
	    chat(vid)
	    d.set_unique("real", vid)
	    server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
	    server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

	    d.notice("Aici este al 4-lea etaj");
	    d.notice("gaseste adevarata piatra.");
	    d.notice("in terment de maxim 15 minute.");
	end

	when devil_stone4_fail1.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("10 minute!")
		server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone4_fail2.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("5 minute!")
		server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone4_fail.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("Timpul a expirat!")
		d.exit_all()
		clear_server_timer('devil_stone4_update', get_server_timer_arg())
	    end
	end

	when devil_stone4_update.server_timer begin
	    if d.select(get_server_timer_arg()) then
		if not d.is_unique_dead("real") then
		    for i = 1, 6 do
			if d.getf("fakedead" .. i) == 0 then
			    if d.unique_get_hp_perc("fake" .. i) < 50 then
				d.purge_unique("fake" .. i)
				d.setf("fakedead" .. i, 1)
				d.notice("Piatra metin dispare.");
			    end
			end
		    end
		else
		    --d.clear_regen()
		    --d.regen_file("data/dungeon/deviltower5_regen.txt")
		    server_timer("devil_stone4_end", 5, get_server_timer_arg())
		    d.notice("Felicitari a-ti reusit!");
		    d.notice("Trece-ti la etajul urmator!")
		    clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
		    clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
		    clear_server_timer('devil_stone4_fail', get_server_timer_arg())
		end
	    else
		server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
	    end
	end

	when devil_stone4_stop_timer.server_timer begin
	    clear_server_timer('devil_stone4_update', get_server_timer_arg())
	end

	when devil_stone4_end.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.setf("level", 5)
		d.setf("stone_count", 5)
		d.notice("Etajul 5!")
		d.notice("Omoara toti monstrii, iar de la acestia pica niste chei!")
		d.notice("Gaseste cheia cea buna pentru a trece la nivelul urmator!")
		d.notice("Cu ajutorul acestor chei vei putea ajunge la nivelul 6!(ai 20 de minute)")
		d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
		server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
		clear_server_timer('devil_stone4_update', get_server_timer_arg())

		-- 5. Stock, weiter zu reproduzieren 
		d.set_regen_file("data/dungeon/deviltower5_regen.txt")

		-- 5. Stock, Seal Stone Reproduktion 
		d.spawn_mob(20073, 421, 452)
		d.spawn_mob(20073, 380, 460)
		d.spawn_mob(20073, 428, 414)
		d.spawn_mob(20073, 398, 392)
		d.spawn_mob(20073, 359, 426)
	    end
	end
	when devil_stone5_fail1.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("15 minute!")
		server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone5_fail2.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("10 minute!")
		server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone5_fail3.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("5 minute!")
		server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone5_fail.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("Timpul a expirat!")
		d.exit_all()
	    end
	end

	--when devil_stone4.kill begin
	    --d.setf("level", 5)
	    --d.setf("stone_count", 4)
	    --d.clear_regen()
	    --d.regen_file("data/dungeon/deviltower5_regen.txt")
	    --d.jump_all_local(special.devil_tower[4][1], special.devil_tower[4][2])
	--end

	when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
	    local KILL_COUNT_FOR_DROP_KEY = 50
	    --if is_test_server() then
		--KILL_COUNT_FOR_DROP_KEY = 1
	    --end
	    local n =d.getf("count") + 1
	    d.setf("count", n) 
	    if n == KILL_COUNT_FOR_DROP_KEY then
		-- Falling Tasten 
		game.drop_item(50084, 1)
		d.setf("count", 0)
	    end
	end
	when devil_stone5.take with item.vnum == 50084 begin
	    npc.purge()
	    item.remove()
	    d.setf("stone_count", d.getf("stone_count") - 1)
	    if d.getf("stone_count") <= 0 then
		d.setf("level", 6)
		d.clear_regen()
		d.regen_file("data/dungeon/deviltower6_regen.txt")

		d.notice("Felicitari!")
		d.notice("Vei urca la etajul urmator.")
		d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
		clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail', get_server_timer_arg())
	    else
		d.notice("Coloana eliminate ... mai ai"..d.getf("stone_count").."Mult noroc!")
	    end
	end

	when devil_stone6.kill begin
	    -- Geschickt, um eine Karte, wo die Verfeinerung St. 
	    -- Ansonsten ¡¼fnen Sie ein neues Lian Sheng 
	    --d.jump_all(special.devil_tower[6][1], special.devil_tower[6][2])
	    d.kill_all()
	   -- d.set_warp_at_eliminate(3*60, 65, 5376+532, 512+596+4)
	    d.check_eliminated()
	    local reward_alchemist = {20074, 20075, 20076}
	    d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
	    d.setqf("can_refine", 1)
	end

	--------------------------------------
	-- 7 D kommt man aus dem Zugriff vor dem 8. Stock 
	--------------------------------------

	when 20074.chat."Die Oberen Stockwerke" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		say(""..mob_name(20074).."")
		say("Doriti sa trece-ti mai departe?")
		say("")
		say("Eu unul voi ramane aici!")
		say("")
		wait()
		if pc.level >=75 then
			say("Sunteti cel putin suficient de mare in level.")
			say("Dar sunteti, de asemenea, suficient de curajos?")
			say("Exista o singura metoda de a afla acest lucru!")
			timer("devil_jump_7", 6)
			return
		end
		say("Sunteti din pacate, nu înca")
		say("suficient de mari sa creasca în continuare")
		say("Exercitarea un pic si apoi se întoarce.")
		say("Mult noroc in calatoria voastra.")
		say("")
		wait()
		pc.warp(590500, 110500)
		return
    end
	when 20075.chat."Mit Bezug auf den oberen Turm .." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		say(""..mob_name(20075).."")
		say("Doriti sa trece-ti mai departe?")
		say("")
		say("Eu voi ramane aici!")
		say("")
		wait()
		if pc.level >=75 then
			say("Sunteti cel putin suficient de mare in level.")
			say("Dar sunteti, de asemenea, suficient de curajos?")
			say("Exista o singura metoda de a afla acest lucru!")
			timer("devil_jump_7", 6)
			return
		end
		say("Sunteti din pacate, nu înca")
		say("suficient de mari sa creasca în continuare")
		say("Exercitarea un pic si apoi se întoarce.")
		say("Mult noroc in calatoria voastra.")
		say("")
		wait()
		pc.warp(590500, 110500)
		return
    end
	when 20076.chat."Mit Bezug auf den oberen Turm .." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		say(""..mob_name(20076).."")
		say("Doriti sa trece-ti mai departe?")
		say("")
		say("Eu voi ramane aici!")
		say("")
		wait()
		if pc.level >=75 then
			say("Sunteti cel putin suficient de mare in level.")
			say("Dar sunteti, de asemenea, suficient de curajos?")
			say("Exista o singura metoda de a afla acest lucru!")
			timer("devil_jump_7", 6)
			return
		end
		say("Sunteti din pacate, nu înca")
		say("suficient de mari sa creasca în continuare")
		say("Exercitarea un pic si apoi se întoarce.")
		say("Mult noroc in calatoria voastra.")
		say("")
		wait()
		pc.warp(590500, 110500)
		return
    end

   when devil_jump_7.timer begin
		d.clear_regen()

		d.spawn_mob(8018, 639, 658)
		d.spawn_mob(8018, 611, 637)
		d.spawn_mob(8018, 596, 674)
		d.spawn_mob(8018, 629, 670)

		d.setf("level", 7)

		d.jump_all(2048+590, 6656+638)
	end
	
	when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		local cont = d.getf("7_stone_kill") + 1
		d.setf("7_stone_kill", cont)

		if cont >= 4 then
			d.setf("7_stone_kill", 0)
			d.set_regen_file("data/dungeon/deviltower7_regen.txt")
		end	
	end

	when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		game.drop_item(30300, 1)
	end

	when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		pc.remove_item("30300", 1)

		local pct = number(1,10)

		if pct == 1 then
			-- Fall wahr Karte
			game.drop_item(30302, 1)
			d.clear_regen()
		else
			-- Fall wahr Karte
			game.drop_item(30301, 1)
			
		end
	end

	when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		-- An der 8th Floor 
		say("Vei fi teleportat in pestera Zin.Mult noroc in continuare!")
		pc.remove_item("30302", 1)
	    timer("devil_jump_8", 6)
		d.clear_regen()
	end
						
	--------------------------------------------
	-- Von 8 F vor der Ankunft geben Sie die 9 F 
	--------------------------------------------
	when devil_jump_8.timer begin
		d.setf("level", 8)
		d.jump_all(2048+590, 6656+403)
		d.set_regen_file("data/dungeon/deviltower8_regen.txt")
		d.spawn_mob(20366, 640, 460)
		local _count= pc.count_item(30302)-- True Tilgung Dead Turm 
		pc.remove_item(30302,_count)
		
	end

	when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		local pct1 = number(1, 5)
		if pct1 == 1 then
			local pct2 = number(1, 10)
			if pct2 == 1 then
				-- Fall wahre Schl¡¼sel 
				game.drop_item(30304, 1)
			else
				-- Keys fiel 
				game.drop_item(30303, 1)
			end
		else
			return
		end
	end

	when 20366.take with item.vnum == 30304 begin
		-- 9 F-Zeichen aufgehoben 
		npc.purge()
		item.remove()
		timer("devil_jump_9", 6)
	end

	---------------------------------------------
	-- 9 F ein Ende, indem Sie 
	---------------------------------------------
	when devil_jump_9.timer begin
		d.setf("level", 9)
		d.jump_all(2048+590, 6656+155)
		d.regen_file("data/dungeon/deviltower9_regen.txt")
	end

	when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		d.kill_all()
		timer("devil_end_jump", 10)
		d.notice("Felicitari!")
		d.notice("Ai ucis pe Grim Reaper!")
		d.notice("Acum, veti ajunge la stagiul urmator, ucide demon rege!")
	end

	when devil_end_jump.timer begin
	    d.setf("level", 7)
		d.jump_all(2048+590, 6656+638)
		d.clear_regen()
		d.spawn_mob(1094, 639, 658)
	end
	
	when 1094.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		d.notice("Felicitari!")
		d.notice("Ai ucis soldatii regelui demon!")
		d.notice("Acum, veti ajunge la etajul urmator, Demon albastru!")
		d.kill_all()
		timer("devil_end_jump_schmied", 10)
	end

	when devil_end_jump_schmied.timer begin
		d.setf("level", 9)
		d.jump_all(2048+590, 6656+155)
		d.clear_regen()
		d.spawn_mob(1095, 605, 178)
	end
	
	when 1095.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
	    notice_all("".. pc.get_name() .." Felicitari ai ucis demonul!")
        notice_all("Felicitari inca odata!")
		d.notice("")
		d.notice("Ai ucis Demonul Albastru!")
		d.notice("Ca o recompensa iti va aparea toti cei 3 fierari din acest turn!")
		d.check_eliminated()
	    local reward_alchemist = {20074, 20075, 20076}
	    d.spawn_mob(20074, 609, 179);
		d.spawn_mob(20075, 609, 172);
		d.spawn_mob(20076, 609, 185);
		d.spawn_mob(9012, 619, 170);
		d.setqf("can_refine", 1)
	end
end
end
Avatar utilizator
w00dy
Nivel 2

Nivel 2
Mesaje: 195
Membru din: 14 Aug 2016, 00:15
Server: n-am
Regat: Chunjo
Aprecieri: 150  
Mulţumiri: 3  
  Rezolvări prob.: 3
Medalii

AjutorulTAU scrie: ↑02 Apr 2020, 17:57
quest deviltower_zone begin
    state start begin
	when login begin
	    if pc.get_map_index() == 66 then
		-- Nicht in einer Etage, die wieder nach drau¡¼n .
		-- Layer Range 
		-- 1F   88  577  236 737
		-- 2F   91  343  238 504
		-- 3F  104  107  248 269
		if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
		    pc.warp((5376+532)*100, (512+596+4)*100, 65)
		end
		pc.set_warp_location(65, 5376+532, 512+596+4)
	    elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
		pc.set_warp_location(65, 5376+532, 512+596+4)
	    end
	end
	when deviltower_man.chat.locale.deviltower_man_chat begin
	    if pc.get_level() < 40 then
		say(locale.deviltower_man_say_you_cant)
	    else
		say(locale.deviltower_man_say)
		local s = select(locale.deviltower_enter,locale.deviltower_no_enter)
		if s == 1 then
		    -- warp into!
		    pc.warp(216500,727000)
		end
	    end
	end
	when devil_stone1.kill begin
	    timer("devil_stone1_1", 6)
	end
	when devil_stone1_1.timer begin
		local mapto7= pc.count_item(30302)  -- Ich weiß nicht, das wahre Tilgung der die Existenz der Seele des Turms 
		pc.remove_item(30302,mapto7)

		local boxto7= pc.count_item(30300)  -- Beseitigung des unbekannten weiß nicht, ob es sich um ein Feld 
		pc.remove_item(30300,boxto7)

	    d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
	    d.regen_file("data/dungeon/deviltower2_regen.txt")
	    d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
	end
	--when devil_stone2.kill begin
	--d.jump_all_local(special.devil_tower[2][1], special.devil_tower[2][2])
	--end
	when devil_stone3.kill begin
	    --d.jump_all_local(special.devil_tower[3][1], special.devil_tower[3][2])
	    --d.set_exit_all_at_eliminate(6)
	    --d.set_warp_at_eliminate(6, d.get_map_index(), 100, 100)
	    --d.set_warp_at_eliminate(4, 65, 5376+532, 512+596+4)
	    d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
	    d.check_eliminated()
	    --d.exit_all()
	end
	function get_4floor_stone_pos()
	    local positions = {
		{368, 629},
		{419, 630},
		{428, 653},
		{422, 679},
		{395, 689},
		{369, 679},
		{361, 658},
	    }
	    for i = 1, 6 do
		local j = number(i, 7)
		if i != j then
		    local t = positions;
		    positions = positions[j];
		    positions[j] = t;
		end
	    end
	    --for i = 1, 7 do
	--	positions[1] = positions[1] * 100
	--	positions[2] = positions[2] * 100
	 --   end
	    return positions
	end
	when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
	    d.setf("level", 4)
	    -- Reproduzieren eine gro¡¼ Anzahl von Monstern und Herstellung von wahr und falsch Steine Steine 
	    --d.regen_file("data/dungeon/deviltower4_regen.txt")
	    local positions = deviltower_zone.get_4floor_stone_pos()
	    for i = 1, 6 do
		chat(positions[1], positions[2])
		d.set_unique("fake" .. i , d.spawn_mob(8017, positions[1], positions[2]))
	    end
	    chat(positions[7][1], positions[7][2])
	    local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
	    chat(vid)
	    d.set_unique("real", vid)
	    server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
	    server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

	    d.notice("Aici este al 4-lea etaj");
	    d.notice("gaseste adevarata piatra.");
	    d.notice("in terment de maxim 15 minute.");
	end

	when devil_stone4_fail1.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("10 minute!")
		server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone4_fail2.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("5 minute!")
		server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone4_fail.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("Timpul a expirat!")
		d.exit_all()
		clear_server_timer('devil_stone4_update', get_server_timer_arg())
	    end
	end

	when devil_stone4_update.server_timer begin
	    if d.select(get_server_timer_arg()) then
		if not d.is_unique_dead("real") then
		    for i = 1, 6 do
			if d.getf("fakedead" .. i) == 0 then
			    if d.unique_get_hp_perc("fake" .. i) < 50 then
				d.purge_unique("fake" .. i)
				d.setf("fakedead" .. i, 1)
				d.notice("Piatra metin dispare.");
			    end
			end
		    end
		else
		    --d.clear_regen()
		    --d.regen_file("data/dungeon/deviltower5_regen.txt")
		    server_timer("devil_stone4_end", 5, get_server_timer_arg())
		    d.notice("Felicitari a-ti reusit!");
		    d.notice("Trece-ti la etajul urmator!")
		    clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
		    clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
		    clear_server_timer('devil_stone4_fail', get_server_timer_arg())
		end
	    else
		server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
	    end
	end

	when devil_stone4_stop_timer.server_timer begin
	    clear_server_timer('devil_stone4_update', get_server_timer_arg())
	end

	when devil_stone4_end.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.setf("level", 5)
		d.setf("stone_count", 5)
		d.notice("Etajul 5!")
		d.notice("Omoara toti monstrii, iar de la acestia pica niste chei!")
		d.notice("Gaseste cheia cea buna pentru a trece la nivelul urmator!")
		d.notice("Cu ajutorul acestor chei vei putea ajunge la nivelul 6!(ai 20 de minute)")
		d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
		server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
		clear_server_timer('devil_stone4_update', get_server_timer_arg())

		-- 5. Stock, weiter zu reproduzieren 
		d.set_regen_file("data/dungeon/deviltower5_regen.txt")

		-- 5. Stock, Seal Stone Reproduktion 
		d.spawn_mob(20073, 421, 452)
		d.spawn_mob(20073, 380, 460)
		d.spawn_mob(20073, 428, 414)
		d.spawn_mob(20073, 398, 392)
		d.spawn_mob(20073, 359, 426)
	    end
	end
	when devil_stone5_fail1.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("15 minute!")
		server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone5_fail2.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("10 minute!")
		server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone5_fail3.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("5 minute!")
		server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
	    end
	end

	when devil_stone5_fail.server_timer begin
	    if d.select(get_server_timer_arg()) then
		d.notice("Timpul a expirat!")
		d.exit_all()
	    end
	end

	--when devil_stone4.kill begin
	    --d.setf("level", 5)
	    --d.setf("stone_count", 4)
	    --d.clear_regen()
	    --d.regen_file("data/dungeon/deviltower5_regen.txt")
	    --d.jump_all_local(special.devil_tower[4][1], special.devil_tower[4][2])
	--end

	when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
	    local KILL_COUNT_FOR_DROP_KEY = 50
	    --if is_test_server() then
		--KILL_COUNT_FOR_DROP_KEY = 1
	    --end
	    local n =d.getf("count") + 1
	    d.setf("count", n) 
	    if n == KILL_COUNT_FOR_DROP_KEY then
		-- Falling Tasten 
		game.drop_item(50084, 1)
		d.setf("count", 0)
	    end
	end
	when devil_stone5.take with item.vnum == 50084 begin
	    npc.purge()
	    item.remove()
	    d.setf("stone_count", d.getf("stone_count") - 1)
	    if d.getf("stone_count") <= 0 then
		d.setf("level", 6)
		d.clear_regen()
		d.regen_file("data/dungeon/deviltower6_regen.txt")

		d.notice("Felicitari!")
		d.notice("Vei urca la etajul urmator.")
		d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
		clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
		clear_server_timer('devil_stone5_fail', get_server_timer_arg())
	    else
		d.notice("Coloana eliminate ... mai ai"..d.getf("stone_count").."Mult noroc!")
	    end
	end

	when devil_stone6.kill begin
	    -- Geschickt, um eine Karte, wo die Verfeinerung St. 
	    -- Ansonsten ¡¼fnen Sie ein neues Lian Sheng 
	    --d.jump_all(special.devil_tower[6][1], special.devil_tower[6][2])
	    d.kill_all()
	   -- d.set_warp_at_eliminate(3*60, 65, 5376+532, 512+596+4)
	    d.check_eliminated()
	    local reward_alchemist = {20074, 20075, 20076}
	    d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
	    d.setqf("can_refine", 1)
	end

	--------------------------------------
	-- 7 D kommt man aus dem Zugriff vor dem 8. Stock 
	--------------------------------------

	when 20074.chat."Die Oberen Stockwerke" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		say(""..mob_name(20074).."")
		say("Doriti sa trece-ti mai departe?")
		say("")
		say("Eu unul voi ramane aici!")
		say("")
		wait()
		if pc.level >=75 then
			say("Sunteti cel putin suficient de mare in level.")
			say("Dar sunteti, de asemenea, suficient de curajos?")
			say("Exista o singura metoda de a afla acest lucru!")
			timer("devil_jump_7", 6)
			return
		end
		say("Sunteti din pacate, nu înca")
		say("suficient de mari sa creasca în continuare")
		say("Exercitarea un pic si apoi se întoarce.")
		say("Mult noroc in calatoria voastra.")
		say("")
		wait()
		pc.warp(590500, 110500)
		return
    end
	when 20075.chat."Mit Bezug auf den oberen Turm .." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		say(""..mob_name(20075).."")
		say("Doriti sa trece-ti mai departe?")
		say("")
		say("Eu voi ramane aici!")
		say("")
		wait()
		if pc.level >=75 then
			say("Sunteti cel putin suficient de mare in level.")
			say("Dar sunteti, de asemenea, suficient de curajos?")
			say("Exista o singura metoda de a afla acest lucru!")
			timer("devil_jump_7", 6)
			return
		end
		say("Sunteti din pacate, nu înca")
		say("suficient de mari sa creasca în continuare")
		say("Exercitarea un pic si apoi se întoarce.")
		say("Mult noroc in calatoria voastra.")
		say("")
		wait()
		pc.warp(590500, 110500)
		return
    end
	when 20076.chat."Mit Bezug auf den oberen Turm .." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		say(""..mob_name(20076).."")
		say("Doriti sa trece-ti mai departe?")
		say("")
		say("Eu voi ramane aici!")
		say("")
		wait()
		if pc.level >=75 then
			say("Sunteti cel putin suficient de mare in level.")
			say("Dar sunteti, de asemenea, suficient de curajos?")
			say("Exista o singura metoda de a afla acest lucru!")
			timer("devil_jump_7", 6)
			return
		end
		say("Sunteti din pacate, nu înca")
		say("suficient de mari sa creasca în continuare")
		say("Exercitarea un pic si apoi se întoarce.")
		say("Mult noroc in calatoria voastra.")
		say("")
		wait()
		pc.warp(590500, 110500)
		return
    end

   when devil_jump_7.timer begin
		d.clear_regen()

		d.spawn_mob(8018, 639, 658)
		d.spawn_mob(8018, 611, 637)
		d.spawn_mob(8018, 596, 674)
		d.spawn_mob(8018, 629, 670)

		d.setf("level", 7)

		d.jump_all(2048+590, 6656+638)
	end
	
	when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		local cont = d.getf("7_stone_kill") + 1
		d.setf("7_stone_kill", cont)

		if cont >= 4 then
			d.setf("7_stone_kill", 0)
			d.set_regen_file("data/dungeon/deviltower7_regen.txt")
		end	
	end

	when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		game.drop_item(30300, 1)
	end

	when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		pc.remove_item("30300", 1)

		local pct = number(1,10)

		if pct == 1 then
			-- Fall wahr Karte
			game.drop_item(30302, 1)
			d.clear_regen()
		else
			-- Fall wahr Karte
			game.drop_item(30301, 1)
			
		end
	end

	when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		-- An der 8th Floor 
		say("Vei fi teleportat in pestera Zin.Mult noroc in continuare!")
		pc.remove_item("30302", 1)
	    timer("devil_jump_8", 6)
		d.clear_regen()
	end
						
	--------------------------------------------
	-- Von 8 F vor der Ankunft geben Sie die 9 F 
	--------------------------------------------
	when devil_jump_8.timer begin
		d.setf("level", 8)
		d.jump_all(2048+590, 6656+403)
		d.set_regen_file("data/dungeon/deviltower8_regen.txt")
		d.spawn_mob(20366, 640, 460)
		local _count= pc.count_item(30302)-- True Tilgung Dead Turm 
		pc.remove_item(30302,_count)
		
	end

	when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		local pct1 = number(1, 5)
		if pct1 == 1 then
			local pct2 = number(1, 10)
			if pct2 == 1 then
				-- Fall wahre Schl¡¼sel 
				game.drop_item(30304, 1)
			else
				-- Keys fiel 
				game.drop_item(30303, 1)
			end
		else
			return
		end
	end

	when 20366.take with item.vnum == 30304 begin
		-- 9 F-Zeichen aufgehoben 
		npc.purge()
		item.remove()
		timer("devil_jump_9", 6)
	end

	---------------------------------------------
	-- 9 F ein Ende, indem Sie 
	---------------------------------------------
	when devil_jump_9.timer begin
		d.setf("level", 9)
		d.jump_all(2048+590, 6656+155)
		d.regen_file("data/dungeon/deviltower9_regen.txt")
	end

	when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		d.kill_all()
		timer("devil_end_jump", 10)
		d.notice("Felicitari!")
		d.notice("Ai ucis pe Grim Reaper!")
		d.notice("Acum, veti ajunge la stagiul urmator, ucide demon rege!")
	end

	when devil_end_jump.timer begin
	    d.setf("level", 7)
		d.jump_all(2048+590, 6656+638)
		d.clear_regen()
		d.spawn_mob(1094, 639, 658)
	end
	
	when 1094.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
		d.notice("Felicitari!")
		d.notice("Ai ucis soldatii regelui demon!")
		d.notice("Acum, veti ajunge la etajul urmator, Demon albastru!")
		d.kill_all()
		timer("devil_end_jump_schmied", 10)
	end

	when devil_end_jump_schmied.timer begin
		d.setf("level", 9)
		d.jump_all(2048+590, 6656+155)
		d.clear_regen()
		d.spawn_mob(1095, 605, 178)
	end
	
	when 1095.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
	    notice_all("".. pc.get_name() .." Felicitari ai ucis demonul!")
        notice_all("Felicitari inca odata!")
		d.notice("")
		d.notice("Ai ucis Demonul Albastru!")
		d.notice("Ca o recompensa iti va aparea toti cei 3 fierari din acest turn!")
		d.check_eliminated()
	    local reward_alchemist = {20074, 20075, 20076}
	    d.spawn_mob(20074, 609, 179);
		d.spawn_mob(20075, 609, 172);
		d.spawn_mob(20076, 609, 185);
		d.spawn_mob(9012, 619, 170);
		d.setqf("can_refine", 1)
	end
end
end


Ei bine s a instalat, dar cand dau pe paznicul de la Turnul Demonilor nu se intampla nimic..:-?
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Ionuţ M.
Metin Master

Metin Master
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