Problema inel teleportare

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radwcw32
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*Problemă/Întrebare: Salut! Am questul de teleport de la Braxy,merge perfect,si am incercat sa mai adaug eu o mapa,respectiv "Farm map" din poza,am dat si reboot iar cand dau pe inel nu-mi apare mapa respectiva. Aveti vreo idee,ar trebui sa-i mai fac ceva?
Tipologie server:
*Resursă folosită: quest-uri/new-teleport-ring-t82091.html
*ServerFiles utilizat:
*Syserr: -
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*Detalii suplimentare:
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radwcw32
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[Mafia83]
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Lasa questul aici, si mergi in mapa respectiva si adauga comanda /warp (numele tau) si lasa coordonatele exacte care ti le da in chat dupa ce ai dat warp.
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radwcw32
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Mafia83 scrie: ↑22 Apr 2020, 10:02 Lasa questul aici, si mergi in mapa respectiva si adauga comanda /warp (numele tau) si lasa coordonatele exacte care ti le da in chat dupa ce ai dat warp.


coordonate: 104200 9800
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[Mafia83]
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Poftim.
P.S. Daca nu te teleporteaza in mapa respectiva, probabil nu ai index-ul bagat in config-urile cin ch-uri.

Cod: Selectaţi tot

--[[
-- Init - The Teleport Ring Class
]]

TeleportRing = {};

TeleportRing.ReturnData = function()
	if (TeleportRing.data == nil) then
		TeleportRing.data = {
			{
				["TeleportMapName"] = "Satul I",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Satul I Jinno", ["x"] = 959600, ["y"] = 269700},
					{["OtherIndexName"] = "Satul I Chunjo", ["x"] = 63200, ["y"] = 166700},
					{["OtherIndexName"] = "Satul I Shinso", ["x"] = 473900, ["y"] = 954600}},
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Satul II",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Satul II Jinno", ["x"] = 863800, ["y"] = 246000},
					{["OtherIndexName"] = "Satul II Chunjo", ["x"] = 145700, ["y"] = 239800},
					{["OtherIndexName"] = "Satul II Shinso", ["x"] = 352300, ["y"] = 882700}},
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Valea Seungryong",
				["TeleportHasOtherIndexs"] = false,
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false,
				["x"] = 332700,
				["y"] = 745600
			},
			{
				["TeleportMapName"] = "Desertul Yongbi",
				["TeleportHasOtherIndexs"] = false,
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false,
				["x"] = 296300,
				["y"] = 547500
			},
			{
				["TeleportMapName"] = "Muntele Sohan - Turnul lui Nemere",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Muntele Sohan", ["x"] = 436200, ["y"] = 215300},
					{["OtherIndexName"] = "Turnul lui Nemere", ["x"] = 432100, ["y"] = 164800}},
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Turnul Demonilor - Cat. Diavolului",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Turnul Demonilor", ["x"] = 590400, ["y"] = 110500},
					{["OtherIndexName"] = "Catacombele Diavolului", ["x"] = 591900, ["y"] = 100200}},
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Tara de Foc - Purg. lui Razador",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Tara de Foc", ["x"] = 605100, ["y"] = 685900},
					{["OtherIndexName"] = "Purg. lui Razador", ["x"] = 599300, ["y"] = 707200}},
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Taramul Gigantilor",
				["TeleportHasOtherIndexs"] = false,
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false,
				["x"] = 828100,
				["y"] = 763400
			},
			{
				["TeleportMapName"] = "Grota Exilului",
				["TeleportHasOtherIndexs"] = false,
				["TeleportLevelCheck"] = true,
				["TeleportLevel"] = {75, 105},
				["TeleportItemCheck"] = true,
				["TeleportItems"] = {30190, 1},
				["x"] = 153600,
				["y"] = 1203200
			},
			{
				["TeleportMapName"] = "Regiune de Padure",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Padurea Fantomelor", ["x"] = 289000, ["y"] = 5800},
					{["OtherIndexName"] = "Padurea Rosie", ["x"] = 1119900, ["y"] = 70800}},
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Temnitele Paianjenilor - Nivel: 35-75", -- Teleport Map Name
				["TeleportHasOtherIndexs"] = true, -- true = citeste "TeleportTheOtherIndexes" de mai jos, adica cand dai click iti arata si alte optiuni de teleportare / false = opusul.
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Spider Dungeon 2", ["x"] = 665600, ["y"] = 435200}, -- Optiunile de teleportare ale Mapei de mai sus (Pot fi adaugate oricate)
					{["OtherIndexName"] = "Spider Dungeon 3", ["x"] = 97600, ["y"] = 571100}},
				["TeleportLevelCheck"] = true, -- true = iti citeste limitele de nivel adaugate mai jos / false = opusul.
				["TeleportLevel"] = {35, 75}, -- nivel minim / nivel maxim (delimiteaza nivelele la care te poti teleporta in mapa respectiva)
				["TeleportItemCheck"] = true, -- true = activeaza nevoia de obiect pentru teleportare / false = opusul.
				["TeleportItems"] = {71095, 1} -- obiectele necesare pentru teleport.
			},
			{
				["TeleportMapName"] = "Regiunea Beta - Nivel: 90-105",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Peninsula", ["x"] = 1024000, ["y"] = 1664000},
					{["OtherIndexName"] = "Nephrite", ["x"] = 1049600, ["y"] = 1510400},
					{["OtherIndexName"] = "Thunder", ["x"] = 1126400, ["y"] = 1510400},
					{["OtherIndexName"] = "Guatama", ["x"] = 1177600, ["y"] = 1664000}},
				["TeleportLevelCheck"] = true,
				["TeleportLevel"] = {90, 105},
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Farm map",
				["TeleportHasOtherIndexs"] = false,
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false,
				["x"] = 104200,
				["y"] = 9800
			},

		};
	end -- if
	
	return TeleportRing.data;
end -- func

TeleportRing.TeleportIsLevelCheck = function(index)
	local data = TeleportRing.ReturnData();
	
	return data[index]["TeleportLevelCheck"];
end -- func

TeleportRing.TeleportIsItemsCheck = function(index)
	local data = TeleportRing.ReturnData();
	
	return data[index]["TeleportItemCheck"];
end -- func

TeleportRing.TeleportMapHasOtherIndex = function(index)
	local data = TeleportRing.ReturnData();
	
	return data[index]["TeleportHasOtherIndexs"];
end -- func

TeleportRing.InsertWindow = function()
	local data = TeleportRing.ReturnData(); local window = {};
	
	for index in data do table.insert(window, data[index]["TeleportMapName"]); end -- for
	table.insert(window, "Renunta");
	
	return window;
end -- func

TeleportRing.DisplayOtherIndexWindow = function(WinIndex)
	local data = TeleportRing.ReturnData(); local OtherWindow = {};
	
	for index in data[WinIndex]["TeleportTheOtherIndexes"] do table.insert(OtherWindow, data[WinIndex]["TeleportTheOtherIndexes"][index]["OtherIndexName"]); end -- for
	table.insert(OtherWindow, "Renunta");
	
	return OtherWindow;
end -- func

TeleportRing.isBetweenLevel = function(index)
	local data = TeleportRing.ReturnData(); local pLevel = pc.get_level();
	
	return pLevel >= data[index]["TeleportLevel"][1] and pLevel <= data[index]["TeleportLevel"][2];
end -- func

TeleportRing.hasItemNeeded = function(index)
	local data = TeleportRing.ReturnData();
	
	return pc.count_item(data[index]["TeleportItems"][1]) >= data[index]["TeleportItems"][2];
end -- func

-- The main data window of the ring

TeleportRing.MainWindow = function(iVnum)
	local data = TeleportRing.ReturnData(); local InsertedWindowTable = TeleportRing.InsertWindow();
	
	say_title(string.format("%s:", item_name(iVnum)))
	local FirstWindow = select_table(InsertedWindowTable);
	if (FirstWindow == table.getn(InsertedWindowTable)) then
		return false;
	else
		say_title(string.format("%s:", item_name(iVnum)))
		if TeleportRing.TeleportIsLevelCheck(FirstWindow) then
			if (not TeleportRing.isBetweenLevel(FirstWindow)) then
				say(string.format("Nivelul tau trebuie sa fie intre %d si %d pentru[ENTER]a putea intra in aceasta mapa.", data[FirstWindow]["TeleportLevel"][1], data[FirstWindow]["TeleportLevel"][2]))
				return false;
			end -- if
		end -- if
		
		if TeleportRing.TeleportIsItemsCheck(FirstWindow) then
			if (not TeleportRing.hasItemNeeded(FirstWindow)) then
				say(string.format("Trebuie sa deti x%d - %s pentru[ENTER]a putea intra in aceasta mapa.", data[FirstWindow]["TeleportItems"][2], item_name(data[FirstWindow]["TeleportItems"][1])))
				return false;
			end -- if
		end -- if
		
		if TeleportRing.TeleportMapHasOtherIndex(FirstWindow) then
			local OtherInsertedWindowTable = TeleportRing.DisplayOtherIndexWindow(FirstWindow);
			
			local otherWind = select_table(OtherInsertedWindowTable);
			if (otherWind == table.getn(OtherInsertedWindowTable)) then
				return false;
			else
				if (not pc.can_warp()) then say("Asteapta 10 secunde pentru a te putea teleporta.") return false; end -- if
				
				if data[FirstWindow]["TeleportItemCheck"] then
					pc.remove_item(data[FirstWindow]["TeleportItems"][1], data[FirstWindow]["TeleportItems"][2]);
				end -- if
				return pc.warp(data[FirstWindow]["TeleportTheOtherIndexes"][otherWind]["x"], data[FirstWindow]["TeleportTheOtherIndexes"][otherWind]["y"]);
			end -- if
		end -- if
		
		if (not pc.can_warp()) then say("Asteapta 10 secunde pentru a te putea teleporta.") return false; end -- if
		if data[FirstWindow]["TeleportItemCheck"] then
			pc.remove_item(data[FirstWindow]["TeleportItems"][1], data[FirstWindow]["TeleportItems"][2]);
		end -- if
		return pc.warp(data[FirstWindow]["x"], data[FirstWindow]["y"]);
	end -- if
end -- func
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radwcw32
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Mafia83 scrie: ↑22 Apr 2020, 13:22 Poftim.
P.S. Daca nu te teleporteaza in mapa respectiva, probabil nu ai index-ul bagat in config-urile cin ch-uri.

Cod: Selectaţi tot

--[[
-- Init - The Teleport Ring Class
]]

TeleportRing = {};

TeleportRing.ReturnData = function()
	if (TeleportRing.data == nil) then
		TeleportRing.data = {
			{
				["TeleportMapName"] = "Satul I",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Satul I Jinno", ["x"] = 959600, ["y"] = 269700},
					{["OtherIndexName"] = "Satul I Chunjo", ["x"] = 63200, ["y"] = 166700},
					{["OtherIndexName"] = "Satul I Shinso", ["x"] = 473900, ["y"] = 954600}},
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Satul II",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Satul II Jinno", ["x"] = 863800, ["y"] = 246000},
					{["OtherIndexName"] = "Satul II Chunjo", ["x"] = 145700, ["y"] = 239800},
					{["OtherIndexName"] = "Satul II Shinso", ["x"] = 352300, ["y"] = 882700}},
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Valea Seungryong",
				["TeleportHasOtherIndexs"] = false,
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false,
				["x"] = 332700,
				["y"] = 745600
			},
			{
				["TeleportMapName"] = "Desertul Yongbi",
				["TeleportHasOtherIndexs"] = false,
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false,
				["x"] = 296300,
				["y"] = 547500
			},
			{
				["TeleportMapName"] = "Muntele Sohan - Turnul lui Nemere",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Muntele Sohan", ["x"] = 436200, ["y"] = 215300},
					{["OtherIndexName"] = "Turnul lui Nemere", ["x"] = 432100, ["y"] = 164800}},
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Turnul Demonilor - Cat. Diavolului",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Turnul Demonilor", ["x"] = 590400, ["y"] = 110500},
					{["OtherIndexName"] = "Catacombele Diavolului", ["x"] = 591900, ["y"] = 100200}},
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Tara de Foc - Purg. lui Razador",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Tara de Foc", ["x"] = 605100, ["y"] = 685900},
					{["OtherIndexName"] = "Purg. lui Razador", ["x"] = 599300, ["y"] = 707200}},
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Taramul Gigantilor",
				["TeleportHasOtherIndexs"] = false,
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false,
				["x"] = 828100,
				["y"] = 763400
			},
			{
				["TeleportMapName"] = "Grota Exilului",
				["TeleportHasOtherIndexs"] = false,
				["TeleportLevelCheck"] = true,
				["TeleportLevel"] = {75, 105},
				["TeleportItemCheck"] = true,
				["TeleportItems"] = {30190, 1},
				["x"] = 153600,
				["y"] = 1203200
			},
			{
				["TeleportMapName"] = "Regiune de Padure",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Padurea Fantomelor", ["x"] = 289000, ["y"] = 5800},
					{["OtherIndexName"] = "Padurea Rosie", ["x"] = 1119900, ["y"] = 70800}},
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Temnitele Paianjenilor - Nivel: 35-75", -- Teleport Map Name
				["TeleportHasOtherIndexs"] = true, -- true = citeste "TeleportTheOtherIndexes" de mai jos, adica cand dai click iti arata si alte optiuni de teleportare / false = opusul.
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Spider Dungeon 2", ["x"] = 665600, ["y"] = 435200}, -- Optiunile de teleportare ale Mapei de mai sus (Pot fi adaugate oricate)
					{["OtherIndexName"] = "Spider Dungeon 3", ["x"] = 97600, ["y"] = 571100}},
				["TeleportLevelCheck"] = true, -- true = iti citeste limitele de nivel adaugate mai jos / false = opusul.
				["TeleportLevel"] = {35, 75}, -- nivel minim / nivel maxim (delimiteaza nivelele la care te poti teleporta in mapa respectiva)
				["TeleportItemCheck"] = true, -- true = activeaza nevoia de obiect pentru teleportare / false = opusul.
				["TeleportItems"] = {71095, 1} -- obiectele necesare pentru teleport.
			},
			{
				["TeleportMapName"] = "Regiunea Beta - Nivel: 90-105",
				["TeleportHasOtherIndexs"] = true,
				["TeleportTheOtherIndexes"] = {
					{["OtherIndexName"] = "Peninsula", ["x"] = 1024000, ["y"] = 1664000},
					{["OtherIndexName"] = "Nephrite", ["x"] = 1049600, ["y"] = 1510400},
					{["OtherIndexName"] = "Thunder", ["x"] = 1126400, ["y"] = 1510400},
					{["OtherIndexName"] = "Guatama", ["x"] = 1177600, ["y"] = 1664000}},
				["TeleportLevelCheck"] = true,
				["TeleportLevel"] = {90, 105},
				["TeleportItemCheck"] = false
			},
			{
				["TeleportMapName"] = "Farm map",
				["TeleportHasOtherIndexs"] = false,
				["TeleportLevelCheck"] = false,
				["TeleportItemCheck"] = false,
				["x"] = 104200,
				["y"] = 9800
			},

		};
	end -- if
	
	return TeleportRing.data;
end -- func

TeleportRing.TeleportIsLevelCheck = function(index)
	local data = TeleportRing.ReturnData();
	
	return data[index]["TeleportLevelCheck"];
end -- func

TeleportRing.TeleportIsItemsCheck = function(index)
	local data = TeleportRing.ReturnData();
	
	return data[index]["TeleportItemCheck"];
end -- func

TeleportRing.TeleportMapHasOtherIndex = function(index)
	local data = TeleportRing.ReturnData();
	
	return data[index]["TeleportHasOtherIndexs"];
end -- func

TeleportRing.InsertWindow = function()
	local data = TeleportRing.ReturnData(); local window = {};
	
	for index in data do table.insert(window, data[index]["TeleportMapName"]); end -- for
	table.insert(window, "Renunta");
	
	return window;
end -- func

TeleportRing.DisplayOtherIndexWindow = function(WinIndex)
	local data = TeleportRing.ReturnData(); local OtherWindow = {};
	
	for index in data[WinIndex]["TeleportTheOtherIndexes"] do table.insert(OtherWindow, data[WinIndex]["TeleportTheOtherIndexes"][index]["OtherIndexName"]); end -- for
	table.insert(OtherWindow, "Renunta");
	
	return OtherWindow;
end -- func

TeleportRing.isBetweenLevel = function(index)
	local data = TeleportRing.ReturnData(); local pLevel = pc.get_level();
	
	return pLevel >= data[index]["TeleportLevel"][1] and pLevel <= data[index]["TeleportLevel"][2];
end -- func

TeleportRing.hasItemNeeded = function(index)
	local data = TeleportRing.ReturnData();
	
	return pc.count_item(data[index]["TeleportItems"][1]) >= data[index]["TeleportItems"][2];
end -- func

-- The main data window of the ring

TeleportRing.MainWindow = function(iVnum)
	local data = TeleportRing.ReturnData(); local InsertedWindowTable = TeleportRing.InsertWindow();
	
	say_title(string.format("%s:", item_name(iVnum)))
	local FirstWindow = select_table(InsertedWindowTable);
	if (FirstWindow == table.getn(InsertedWindowTable)) then
		return false;
	else
		say_title(string.format("%s:", item_name(iVnum)))
		if TeleportRing.TeleportIsLevelCheck(FirstWindow) then
			if (not TeleportRing.isBetweenLevel(FirstWindow)) then
				say(string.format("Nivelul tau trebuie sa fie intre %d si %d pentru[ENTER]a putea intra in aceasta mapa.", data[FirstWindow]["TeleportLevel"][1], data[FirstWindow]["TeleportLevel"][2]))
				return false;
			end -- if
		end -- if
		
		if TeleportRing.TeleportIsItemsCheck(FirstWindow) then
			if (not TeleportRing.hasItemNeeded(FirstWindow)) then
				say(string.format("Trebuie sa deti x%d - %s pentru[ENTER]a putea intra in aceasta mapa.", data[FirstWindow]["TeleportItems"][2], item_name(data[FirstWindow]["TeleportItems"][1])))
				return false;
			end -- if
		end -- if
		
		if TeleportRing.TeleportMapHasOtherIndex(FirstWindow) then
			local OtherInsertedWindowTable = TeleportRing.DisplayOtherIndexWindow(FirstWindow);
			
			local otherWind = select_table(OtherInsertedWindowTable);
			if (otherWind == table.getn(OtherInsertedWindowTable)) then
				return false;
			else
				if (not pc.can_warp()) then say("Asteapta 10 secunde pentru a te putea teleporta.") return false; end -- if
				
				if data[FirstWindow]["TeleportItemCheck"] then
					pc.remove_item(data[FirstWindow]["TeleportItems"][1], data[FirstWindow]["TeleportItems"][2]);
				end -- if
				return pc.warp(data[FirstWindow]["TeleportTheOtherIndexes"][otherWind]["x"], data[FirstWindow]["TeleportTheOtherIndexes"][otherWind]["y"]);
			end -- if
		end -- if
		
		if (not pc.can_warp()) then say("Asteapta 10 secunde pentru a te putea teleporta.") return false; end -- if
		if data[FirstWindow]["TeleportItemCheck"] then
			pc.remove_item(data[FirstWindow]["TeleportItems"][1], data[FirstWindow]["TeleportItems"][2]);
		end -- if
		return pc.warp(data[FirstWindow]["x"], data[FirstWindow]["y"]);
	end -- if
end -- func
Mersi,am mapa la index,ma pot teleporta in ea cu /warp,eu ziceam ca desi am adaugat mapa in inel,cand dau pe inel nu apare si mapa respectiva,apar doar celelalte care erau bagate,si nu cred ca are legatura cu coordonatele faptul ca nu apare pe inel
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[Mafia83]
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Cand modifici acest tip de quest.lua, necesita reboot pentru ca este executat de alt quest
Pentru acest mesaj, [Mafia83] for the post:
radwcw32
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radwcw32
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Mafia83 scrie: ↑22 Apr 2020, 13:37 Cand modifici acest tip de quest.lua, necesita reboot pentru ca este executat de alt quest
am dat si reboot si degeaba,nu inteleg ce are...
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da-mi add pe discord: #8368 Da Ny
Pentru acest mesaj, [Mafia83] for the post:
radwcw32
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am rezolvat,m-a ajutat Mafia83,aveam alta locatie in questlib.lua,cer T/C
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