Error syser dungeon list

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MrNekros
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*Problemă/Întrebare: Cand ma loghez pe cont ma scoate din client.
Tipologie server(PvM / PvP): PvM
*Resursă folosită: Dungeon List Aeldra postat de Athero.
*ServerFiles utilizat: Svf lui cartof.
*Syserr:
0621 21:53:18443 ::
networkModule.py(line:193) SetSelectCharacterPhase
system.py(line:130) __pack_import
system.py(line:110) _process_result
introSelect.py(line:28) <module>
system.py(line:130) __pack_import
system.py(line:110) _process_result
interfaceModule.py(line:51) <module>
system.py(line:137) __pack_import

networkModule.SetSelectCharacterPhase - <type 'exceptions.ImportError'>:No module named uiTimerWindow

0621 21:53:18443 :: ============================================================================================================
0621 21:53:18443 :: Abort!!!!
Poză: nu necesita
*Detalii suplimentare:-
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Kidro
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Baga uitimerwindow în root

[ Postat de pe Android ] Imagine
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MrNekros
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Kidro@ARCASU scrie: ↑22 Iun 2020, 09:25 Baga uitimerwindow în root

[ Postat de pe Android ] Imagine
Este adaugat si uiTimerWindow si uinewtimer.
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Schimba numele din uiTimerWindow în uitimerwindow

[ Postat de pe Android ] Imagine
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MrNekros
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Kidro@ARCASU scrie: ↑22 Iun 2020, 09:47 Schimba numele din uiTimerWindow în uitimerwindow

[ Postat de pe Android ] Imagine
Nu ma mai scoate din client, dar nu se mai incarca de la loading screen

Erroare noua sysser:
0622 15:34:34711 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted.
0622 15:34:54154 :: Traceback (most recent call last):

0622 15:34:54154 :: File "networkModule.py", line 230, in SetGamePhase

0622 15:34:54154 :: File "system.py", line 130, in __pack_import

0622 15:34:54155 :: File "
0622 15:34:54155 :: game.py
0622 15:34:54155 :: ", line
0622 15:34:54155 :: 29
0622 15:34:54155 ::

0622 15:34:54155 ::
0622 15:34:54155 :: if app ENABLE_DUNGEON_LIST_TIME

0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54155 ::
0622 15:34:54156 ::
0622 15:34:54156 ::
0622 15:34:54156 ::
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0622 15:34:54156 ::
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0622 15:34:54156 ::
0622 15:34:54156 ::
0622 15:34:54156 ::
0622 15:34:54156 :: ^

0622 15:34:54156 :: SyntaxError
0622 15:34:54156 :: :
0622 15:34:54156 :: invalid syntax
0622 15:34:54156 ::
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Pune game.py aici.

[ Postat de pe Android ] Imagine
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MrNekros
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Kidro@ARCASU scrie: ↑22 Iun 2020, 14:41 Pune game.py aici.

[ Postat de pe Android ] Imagine
Uite:
import os
import app
import dbg
import grp
import item
import background
import chr
import chrmgr
import event
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import exchange
import ime
import time
if app ENABLE_DUNGEON_LIST_TIME
import uiTimerWindow
import uinewtimer

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule
import localeInfo

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

app.SetTextTailLivingTime(8.0)

# SCREENSHOT_CWDSAVE
SCREENSHOT_DIR = None
SCREENSHOT_CWDSAVE = True

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

testAlignment = 0
BPisLodaded = 0

class GameWindow(ui.ScriptWindow):
def __init__(self, stream):
ui.ScriptWindow.__init__(self, "GAME")
self.SetWindowName("game")
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
player.SetGameWindow(self)
self.utilizareTaste = time.clock() + 4

self.quickSlotPageIndex = 0
self.lastPKModeSendedTime = 0
self.pressNumber = None

self.guildWarQuestionDialog = None
self.interface = None
self.targetBoard = None
self.console = None
self.mapNameShower = None
self.affectShower = None
self.playerGauge = None

self.stream=stream
self.interface = interfaceModule.Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()

self.curtain = uiPhaseCurtain.PhaseCurtain()
self.curtain.speed = 0.03
self.curtain.Hide()

self.targetBoard = uiTarget.TargetBoard()
self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
self.targetBoard.Hide()

self.console = consoleModule.ConsoleWindow()
self.console.BindGameClass(self)
self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
self.console.Hide()

self.mapNameShower = uiMapNameShower.MapNameShower()
self.affectShower = uiAffectShower.AffectShower()

self.playerGauge = uiPlayerGauge.PlayerGauge(self)
self.playerGauge.Hide()

self.__SetQuickSlotMode()

self.__ServerCommand_Build()
self.__ProcessPreservedServerCommand()

def __del__(self):
player.SetGameWindow(0)
net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
ui.ScriptWindow.__del__(self)

def Open(self):
app.SetFrameSkip(1)

self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())


self.quickSlotPageIndex = 0
self.PickingCharacterIndex = -1
self.PickingItemIndex = -1
self.consoleEnable = False
self.isShowDebugInfo = False
self.ShowNameFlag = False

self.enableXMasBoom = False
self.startTimeXMasBoom = 0.0
self.indexXMasBoom = 0

global cameraDistance, cameraPitch, cameraRotation, cameraHeight

app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
constInfo.SET_DEFAULT_CHRNAME_COLOR()
constInfo.SET_DEFAULT_FOG_LEVEL()
constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

import event
event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)

textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

if constInfo.PVPMODE_TEST_ENABLE:
self.testPKMode = ui.TextLine()
self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
self.testPKMode.SetPosition(0, 15)
self.testPKMode.SetWindowHorizontalAlignCenter()
self.testPKMode.SetHorizontalAlignCenter()
self.testPKMode.SetFeather()
self.testPKMode.SetOutline()
self.testPKMode.Show()

self.testAlignment = ui.TextLine()
self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
self.testAlignment.SetPosition(0, 35)
self.testAlignment.SetWindowHorizontalAlignCenter()
self.testAlignment.SetHorizontalAlignCenter()
self.testAlignment.SetFeather()
self.testAlignment.SetOutline()
self.testAlignment.Show()

self.__BuildKeyDict()
self.__BuildDebugInfo()

# PRIVATE_SHOP_PRICE_LIST
uiPrivateShopBuilder.Clear()
# END_OF_PRIVATE_SHOP_PRICE_LIST

# UNKNOWN_UPDATE
exchange.InitTrading()
# END_OF_UNKNOWN_UPDATE

if debugInfo.IsDebugMode():
self.ToggleDebugInfo()

## Sound
snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
snd.SetSoundVolume(systemSetting.GetSoundVolume())

netFieldMusicFileName = net.GetFieldMusicFileName()
if netFieldMusicFileName:
snd.FadeInMusic("BGM/" + netFieldMusicFileName)
elif musicInfo.fieldMusic != "":
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

self.__SetQuickSlotMode()
self.__SelectQuickPage(self.quickSlotPageIndex)

self.SetFocus()
self.Show()
app.ShowCursor()

net.SendEnterGamePacket()

# START_GAME_ERROR_EXIT
try:
self.StartGame()
except:
import exception
exception.Abort("GameWindow.Open")
# END_OF_START_GAME_ERROR_EXIT

# NPC°¡ Å¥ºê½Ã½ºÅÛÀ¸·Î ¸¸µé ¼ö ÀÖ´Â ¾ÆÀÌÅÛµéÀÇ ¸ñ·ÏÀ» ij½Ì
# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
self.cubeInformation = {}
self.currentCubeNPC = 0

def Close(self):
self.Hide()

global cameraDistance, cameraPitch, cameraRotation, cameraHeight
(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

self.onPressKeyDict = None
self.onClickKeyDict = None

chat.Close()
snd.StopAllSound()
grp.InitScreenEffect()
chr.Destroy()
textTail.Clear()
quest.Clear()
background.Destroy()
guild.Destroy()
messenger.Destroy()
skill.ClearSkillData()
wndMgr.Unlock()
mouseModule.mouseController.DeattachObject()

if self.guildWarQuestionDialog:
self.guildWarQuestionDialog.Close()

self.guildNameBoard = None
self.partyRequestQuestionDialog = None
self.partyInviteQuestionDialog = None
self.guildInviteQuestionDialog = None
self.guildWarQuestionDialog = None
self.messengerAddFriendQuestion = None

# UNKNOWN_UPDATE
self.itemDropQuestionDialog = None
# END_OF_UNKNOWN_UPDATE

# QUEST_CONFIRM
self.confirmDialog = None
# END_OF_QUEST_CONFIRM

self.PrintCoord = None
self.FrameRate = None
self.Pitch = None
self.Splat = None
self.TextureNum = None
self.ObjectNum = None
self.ViewDistance = None
self.PrintMousePos = None

self.ClearDictionary()

self.playerGauge = None
self.mapNameShower = None
self.affectShower = None

if self.console:
self.console.BindGameClass(0)
self.console.Close()
self.console=None

if self.targetBoard:
self.targetBoard.Destroy()
self.targetBoard = None

if self.interface:
self.interface.HideAllWindows()
self.interface.Close()
self.interface=None

player.ClearSkillDict()
player.ResetCameraRotation()

self.KillFocus()
app.HideCursor()

print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

def __BuildKeyDict(self):
onPressKeyDict = {}

##PressKey ´Â ´©¸£°í ÀÖ´Â µ¿¾È °è¼Ó Àû¿ëµÇ´Â ŰÀÌ´Ù.

## ¼ýÀÚ ´ÜÃàŰ Äü½½·Ô¿¡ ÀÌ¿ëµÈ´Ù.(ÀÌÈÄ ¼ýÀڵ鵵 Äü ½½·Ô¿ë ¿¹¾à)
## F12 ´Â Ŭ¶ó µð¹ö±×¿ë ŰÀ̹ǷΠ¾²Áö ¾Ê´Â °Ô ÁÁ´Ù.
onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1)
onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2)
onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3)
onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4)
onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5)
onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6)
onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7)
onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8)
onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9)
onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4)
onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5)
onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6)
onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7)
if app.DUNGEON_LIST_TIME:
onPressKeyDict[app.DIK_F5] = lambda : self.OpenTimerWindow()

onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName()
onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage()
onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen()
onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()

#ij¸¯ÅÍ À̵¿Å°
onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight()
onPressKeyDict[app.DIK_W] = lambda : self.MoveUp()
onPressKeyDict[app.DIK_S] = lambda : self.MoveDown()
onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft()
onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()

onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
#onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_G] = self.__PressGKey
onPressKeyDict[app.DIK_Q] = self.__PressQKey

onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera()
onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem()
onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow()
onPressKeyDict[app.DIK_O] = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey()
#onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow()
onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp()
onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown()
onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow()
onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key
onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode()

onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey()
onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey()
onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey()
onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey()

# CUBE_TEST
#onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow()
# CUBE_TEST_END

self.onPressKeyDict = onPressKeyDict

onClickKeyDict = {}
onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

#if constInfo.PVPMODE_ACCELKEY_ENABLE:
# onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

self.onClickKeyDict=onClickKeyDict

def __PressNumKey(self,num):
if time.clock() >= self.utilizareTaste:
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):

if num >= 1 and num <= 9:
if(chrmgr.IsPossibleEmoticon(-1)):
chrmgr.SetEmoticon(-1,int(num)-1)
net.SendEmoticon(int(num)-1)
else:
if num >= 1 and num <= 4:
self.pressNumber(num-1)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, "Mai asteapta cateva secunde pentru a putea folosi comanda.")

def __ClickBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
return
else:
if constInfo.PVPMODE_ACCELKEY_ENABLE:
self.ChangePKMode()


def __PressJKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if player.IsMountingHorse():
net.SendChatPacket("/unmount")
else:
#net.SendChatPacket("/user_horse_ride")
if not uiPrivateShopBuilder.IsBuildingPrivateShop():
for i in xrange(player.INVENTORY_PAGE_SIZE):
if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
net.SendItemUsePacket(i)
break
def __PressHKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_ride")
else:
self.interface.OpenHelpWindow()

def __PressBKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_back")
else:
state = "EMOTICON"
self.interface.ToggleCharacterWindow(state)

def __PressFKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/user_horse_feed")
else:
app.ZoomCamera(app.CAMERA_TO_POSITIVE)

def __PressGKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
net.SendChatPacket("/ride")
else:
if self.ShowNameFlag:
self.interface.ToggleGuildWindow()
else:
app.PitchCamera(app.CAMERA_TO_POSITIVE)

def __ReleaseGKey(self):
app.PitchCamera(app.CAMERA_STOP)

def __PressQKey(self):
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
if 0==interfaceModule.IsQBHide:
interfaceModule.IsQBHide = 1
self.interface.HideAllQuestButton()
else:
interfaceModule.IsQBHide = 0
self.interface.ShowAllQuestButton()
else:
app.RotateCamera(app.CAMERA_TO_NEGATIVE)

def __SetQuickSlotMode(self):
self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

def __SetQuickPageMode(self):
self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

def __PressQuickSlot(self, localSlotIndex):
if time.clock() >= self.utilizareTaste:
player.RequestUseLocalQuickSlot(localSlotIndex)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, "Mai asteapta cateva secunde pentru a putea folosi comanda.")


def __SelectQuickPage(self, pageIndex):
self.quickSlotPageIndex = pageIndex
player.SetQuickPage(pageIndex)

def ToggleDebugInfo(self):
self.isShowDebugInfo = not self.isShowDebugInfo

if self.isShowDebugInfo:
self.PrintCoord.Show()
self.FrameRate.Show()
self.Pitch.Show()
self.Splat.Show()
self.TextureNum.Show()
self.ObjectNum.Show()
self.ViewDistance.Show()
self.PrintMousePos.Show()
else:
self.PrintCoord.Hide()
self.FrameRate.Hide()
self.Pitch.Hide()
self.Splat.Hide()
self.TextureNum.Hide()
self.ObjectNum.Hide()
self.ViewDistance.Hide()
self.PrintMousePos.Hide()

def __BuildDebugInfo(self):
## Character Position Coordinate
self.PrintCoord = ui.TextLine()
self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)

## Frame Rate
self.FrameRate = ui.TextLine()
self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

## Camera Pitch
self.Pitch = ui.TextLine()
self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

## Splat
self.Splat = ui.TextLine()
self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)

##
self.PrintMousePos = ui.TextLine()
self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

# TextureNum
self.TextureNum = ui.TextLine()
self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

# ¿ÀºêÁ§Æ® ±×¸®´Â °³¼ö
self.ObjectNum = ui.TextLine()
self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)

# ½Ã¾ß°Å¸®
self.ViewDistance = ui.TextLine()
self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
self.ViewDistance.SetPosition(0, 0)

def __NotifyError(self, msg):
chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

def ChangePKMode(self):

if not app.IsPressed(app.DIK_LCONTROL):
return

if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
return

curTime = app.GetTime()
if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
return

self.lastPKModeSendedTime = curTime

curPKMode = player.GetPKMode()
nextPKMode = curPKMode + 1
if nextPKMode == player.PK_MODE_PROTECT:
if 0 == player.GetGuildID():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
nextPKMode = 0
else:
nextPKMode = player.PK_MODE_GUILD

elif nextPKMode == player.PK_MODE_MAX_NUM:
nextPKMode = 0

net.SendChatPacket("/PKMode " + str(nextPKMode))
print "/PKMode " + str(nextPKMode)

def OnChangePKMode(self):

self.interface.OnChangePKMode()

try:
self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
except KeyError:
print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

if constInfo.PVPMODE_TEST_ENABLE:
curPKMode = player.GetPKMode()
alignment, grade = chr.testGetPKData()
self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")

###############################################################################################
###############################################################################################
## Game Callback Functions

# Start
def StartGame(self):
self.RefreshInventory()
self.RefreshEquipment()
self.RefreshCharacter()
self.RefreshSkill()

# Refresh
def CheckGameButton(self):
if self.interface:
self.interface.CheckGameButton()

def RefreshAlignment(self):
self.interface.RefreshAlignment()

def RefreshStatus(self):
self.CheckGameButton()

if self.interface:
self.interface.RefreshStatus()

if self.playerGauge:
self.playerGauge.RefreshGauge()

def RefreshStamina(self):
self.interface.RefreshStamina()

def RefreshSkill(self):
self.CheckGameButton()
if self.interface:
self.interface.RefreshSkill()

def RefreshQuest(self):
self.interface.RefreshQuest()

def RefreshMessenger(self):
self.interface.RefreshMessenger()

def RefreshGuildInfoPage(self):
self.interface.RefreshGuildInfoPage()

def RefreshGuildBoardPage(self):
self.interface.RefreshGuildBoardPage()

def RefreshGuildMemberPage(self):
self.interface.RefreshGuildMemberPage()

def RefreshGuildMemberPageGradeComboBox(self):
self.interface.RefreshGuildMemberPageGradeComboBox()

def RefreshGuildSkillPage(self):
self.interface.RefreshGuildSkillPage()

def RefreshGuildGradePage(self):
self.interface.RefreshGuildGradePage()

def RefreshMobile(self):
if self.interface:
self.interface.RefreshMobile()

def OnMobileAuthority(self):
self.interface.OnMobileAuthority()

def OnBlockMode(self, mode):
self.interface.OnBlockMode(mode)

def OpenQuestWindow(self, skin, idx):
self.interface.OpenQuestWindow(skin, idx)

def AskGuildName(self):

guildNameBoard = uiCommon.InputDialog()
guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
guildNameBoard.Open()

self.guildNameBoard = guildNameBoard

def ConfirmGuildName(self):
guildName = self.guildNameBoard.GetText()
if not guildName:
return

if net.IsInsultIn(guildName):
self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
return

net.SendAnswerMakeGuildPacket(guildName)
self.guildNameBoard.Close()
self.guildNameBoard = None
return True

def CancelGuildName(self):
self.guildNameBoard.Close()
self.guildNameBoard = None
return True

## Refine
def PopupMessage(self, msg):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)

def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

def AppendMaterialToRefineDialog(self, vnum, count):
self.interface.AppendMaterialToRefineDialog(vnum, count)

def RunUseSkillEvent(self, slotIndex, coolTime):
self.interface.OnUseSkill(slotIndex, coolTime)

def ClearAffects(self):
self.affectShower.ClearAffects()

def SetAffect(self, affect):
self.affectShower.SetAffect(affect)

def ResetAffect(self, affect):
self.affectShower.ResetAffect(affect)

# UNKNOWN_UPDATE
def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
self.BINARY_DragonSoulGiveQuilification()

def BINARY_NEW_RemoveAffect(self, type, pointIdx):
self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
self.interface.DragonSoulDeactivate()
# END_OF_UNKNOWN_UPDATE

def ActivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnActivateSkill(slotIndex)

def DeactivateSkillSlot(self, slotIndex):
if self.interface:
self.interface.OnDeactivateSkill(slotIndex)

def RefreshEquipment(self):
if self.interface:
self.interface.RefreshInventory()

def RefreshInventory(self):
if self.interface:
self.interface.RefreshInventory()

def RefreshCharacter(self):
if self.interface:
self.interface.RefreshCharacter()

def OnGameOver(self):
self.CloseTargetBoard()
self.OpenRestartDialog()

def OpenRestartDialog(self):
self.interface.OpenRestartDialog()

def ChangeCurrentSkill(self, skillSlotNumber):
self.interface.OnChangeCurrentSkill(skillSlotNumber)

## TargetBoard
def SetPCTargetBoard(self, vid, name):
self.targetBoard.Open(vid, name)

if app.IsPressed(app.DIK_LCONTROL):

if not player.IsSameEmpire(vid):
return

if player.IsMainCharacterIndex(vid):
return
elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
return

self.interface.OpenWhisperDialog(name)


def RefreshTargetBoardByVID(self, vid):
self.targetBoard.RefreshByVID(vid)

def RefreshTargetBoardByName(self, name):
self.targetBoard.RefreshByName(name)

def __RefreshTargetBoard(self):
self.targetBoard.Refresh()

def SetHPTargetBoard(self, vid, hpPercentage):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.ResetTargetBoard()
self.targetBoard.SetEnemyVID(vid)

self.targetBoard.SetHP(hpPercentage)
self.targetBoard.Show()

def CloseTargetBoardIfDifferent(self, vid):
if vid != self.targetBoard.GetTargetVID():
self.targetBoard.Close()

def CloseTargetBoard(self):
self.targetBoard.Close()

## View Equipment
def OpenEquipmentDialog(self, vid):
self.interface.OpenEquipmentDialog(vid)

def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

# SHOW_LOCAL_MAP_NAME
def ShowMapName(self, mapName, x, y):

if self.mapNameShower:
self.mapNameShower.ShowMapName(mapName, x, y)

if self.interface:
self.interface.SetMapName(mapName)
# END_OF_SHOW_LOCAL_MAP_NAME

def BINARY_OpenAtlasWindow(self):
self.interface.BINARY_OpenAtlasWindow()

## Chat
def OnRecvWhisper(self, mode, name, line):
if mode == chat.WHISPER_TYPE_GM:
self.interface.RegisterGameMasterName(name)
chat.AppendWhisper(mode, name, line)
self.interface.RecvWhisper(name)

def OnRecvWhisperSystemMessage(self, mode, name, line):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
self.interface.RecvWhisper(name)

def OnRecvWhisperError(self, mode, name, line):
if localeInfo.WHISPER_ERROR.has_key(mode):
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
else:
chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
self.interface.RecvWhisper(name)

def RecvWhisper(self, name):
self.interface.RecvWhisper(name)

def OnPickMoney(self, money):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))

def OnShopError(self, type):
try:
self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
except KeyError:
self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))

def OnSafeBoxError(self):
self.PopupMessage(localeInfo.SAFEBOX_ERROR)

def OnFishingSuccess(self, isFish, fishName):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)

# ADD_FISHING_MESSAGE
def OnFishingNotifyUnknown(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)

def OnFishingWrongPlace(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
# END_OF_ADD_FISHING_MESSAGE

def OnFishingNotify(self, isFish, fishName):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))

def OnFishingFailure(self):
chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)

def OnCannotPickItem(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)

# MINING
def OnCannotMining(self):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
# END_OF_MINING

def OnCannotUseSkill(self, vid, type):
if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])

if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])

def OnCannotShotError(self, vid, type):
textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))

## PointReset
def StartPointReset(self):
self.interface.OpenPointResetDialog()

## Shop
def StartShop(self, vid):
self.interface.OpenShopDialog(vid)

def EndShop(self):
self.interface.CloseShopDialog()

def RefreshShop(self):
self.interface.RefreshShopDialog()

def SetShopSellingPrice(self, Price):
pass

## Exchange
def StartExchange(self):
self.interface.StartExchange()

def EndExchange(self):
self.interface.EndExchange()

def RefreshExchange(self):
self.interface.RefreshExchange()

## Party
def RecvPartyInviteQuestion(self, leaderVID, leaderName):
partyInviteQuestionDialog = uiCommon.QuestionDialog()
partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg))
partyInviteQuestionDialog.Open()
partyInviteQuestionDialog.partyLeaderVID = leaderVID
self.partyInviteQuestionDialog = partyInviteQuestionDialog

def AnswerPartyInvite(self, answer):

if not self.partyInviteQuestionDialog:
return

partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

distance = player.GetCharacterDistance(partyLeaderVID)
if distance < 0.0 or distance > 5000:
answer = False

net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

self.partyInviteQuestionDialog.Close()
self.partyInviteQuestionDialog = None

def AddPartyMember(self, pid, name):
self.interface.AddPartyMember(pid, name)

def UpdatePartyMemberInfo(self, pid):
self.interface.UpdatePartyMemberInfo(pid)

def RemovePartyMember(self, pid):
self.interface.RemovePartyMember(pid)
self.__RefreshTargetBoard()

def LinkPartyMember(self, pid, vid):
self.interface.LinkPartyMember(pid, vid)

def UnlinkPartyMember(self, pid):
self.interface.UnlinkPartyMember(pid)

def UnlinkAllPartyMember(self):
self.interface.UnlinkAllPartyMember()

def ExitParty(self):
self.interface.ExitParty()
self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

def ChangePartyParameter(self, distributionMode):
self.interface.ChangePartyParameter(distributionMode)

## Messenger
def OnMessengerAddFriendQuestion(self, name):
messengerAddFriendQuestion = uiCommon.QuestionDialog2()
messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
messengerAddFriendQuestion.Open()
messengerAddFriendQuestion.name = name
self.messengerAddFriendQuestion = messengerAddFriendQuestion

def OnAcceptAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth y " + name)
self.OnCloseAddFriendQuestionDialog()
return True

def OnDenyAddFriend(self):
name = self.messengerAddFriendQuestion.name
net.SendChatPacket("/messenger_auth n " + name)
self.OnCloseAddFriendQuestionDialog()
return True

def OnCloseAddFriendQuestionDialog(self):
self.messengerAddFriendQuestion.Close()
self.messengerAddFriendQuestion = None
return True

## SafeBox
def OpenSafeboxWindow(self, size):
self.interface.OpenSafeboxWindow(size)

def RefreshSafebox(self):
self.interface.RefreshSafebox()

def RefreshSafeboxMoney(self):
self.interface.RefreshSafeboxMoney()

# ITEM_MALL
def OpenMallWindow(self, size):
self.interface.OpenMallWindow(size)

def RefreshMall(self):
self.interface.RefreshMall()
# END_OF_ITEM_MALL

## Guild
def RecvGuildInviteQuestion(self, guildID, guildName):
guildInviteQuestionDialog = uiCommon.QuestionDialog()
guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
guildInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerGuildInvite(arg))
guildInviteQuestionDialog.Open()
guildInviteQuestionDialog.guildID = guildID
self.guildInviteQuestionDialog = guildInviteQuestionDialog

def AnswerGuildInvite(self, answer):

if not self.guildInviteQuestionDialog:
return

guildLeaderVID = self.guildInviteQuestionDialog.guildID
net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

self.guildInviteQuestionDialog.Close()
self.guildInviteQuestionDialog = None


def DeleteGuild(self):
self.interface.DeleteGuild()

## Clock
def ShowClock(self, second):
self.interface.ShowClock(second)

def HideClock(self):
self.interface.HideClock()

## Emotion
def BINARY_ActEmotion(self, emotionIndex):
if self.interface.wndCharacter:
self.interface.wndCharacter.ActEmotion(emotionIndex)

###############################################################################################
###############################################################################################
## Keyboard Functions

def CheckFocus(self):
if False == self.IsFocus():
if True == self.interface.IsOpenChat():
self.interface.ToggleChat()

self.SetFocus()

def SaveScreen(self):
print "save screen"

# SCREENSHOT_CWDSAVE
if SCREENSHOT_CWDSAVE:
if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
os.mkdir(os.getcwd()+os.sep+"screenshot")

(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
elif SCREENSHOT_DIR:
(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
else:
(succeeded, name) = grp.SaveScreenShot()
# END_OF_SCREENSHOT_CWDSAVE

if succeeded:
pass
"""
chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
"""
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)

def ShowConsole(self):
if debugInfo.IsDebugMode() or True == self.consoleEnable:
player.EndKeyWalkingImmediately()
self.console.OpenWindow()

def ShowName(self):
self.ShowNameFlag = True
self.playerGauge.EnableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex+1)

# ADD_ALWAYS_SHOW_NAME
def __IsShowName(self):

if systemSetting.IsAlwaysShowName():
return True

if self.ShowNameFlag:
return True

return False
# END_OF_ADD_ALWAYS_SHOW_NAME

def HideName(self):
self.ShowNameFlag = False
self.playerGauge.DisableShowAlways()
player.SetQuickPage(self.quickSlotPageIndex)

def ShowMouseImage(self):
self.interface.ShowMouseImage()

def HideMouseImage(self):
self.interface.HideMouseImage()

def StartAttack(self):
player.SetAttackKeyState(True)

def EndAttack(self):
player.SetAttackKeyState(False)

def MoveUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, True)

def MoveDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, True)

def MoveLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, True)

def MoveRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, True)

def StopUp(self):
player.SetSingleDIKKeyState(app.DIK_UP, False)

def StopDown(self):
player.SetSingleDIKKeyState(app.DIK_DOWN, False)

def StopLeft(self):
player.SetSingleDIKKeyState(app.DIK_LEFT, False)

def StopRight(self):
player.SetSingleDIKKeyState(app.DIK_RIGHT, False)

def PickUpItem(self):
player.PickCloseItem()

###############################################################################################
###############################################################################################
## Event Handler

def OnKeyDown(self, key):
if self.interface.wndWeb and self.interface.wndWeb.IsShow():
return

constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

try:
self.onPressKeyDict[key]()
except KeyError:
pass
except:
raise

return True

def OnKeyUp(self, key):
try:
self.onClickKeyDict[key]()
except KeyError:
pass
except:
raise

return True

def OnMouseLeftButtonDown(self):
if self.interface.BUILD_OnMouseLeftButtonDown():
return

if mouseModule.mouseController.isAttached():
self.CheckFocus()
else:
hyperlink = ui.GetHyperlink()
if hyperlink:
return
else:
self.CheckFocus()
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

return True

def OnMouseLeftButtonUp(self):

if self.interface.BUILD_OnMouseLeftButtonUp():
return

if mouseModule.mouseController.isAttached():

attachedType = mouseModule.mouseController.GetAttachedType()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

## QuickSlot
if player.SLOT_TYPE_QUICK_SLOT == attachedType:
player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

## Inventory
elif player.SLOT_TYPE_INVENTORY == attachedType:

if player.ITEM_MONEY == attachedItemIndex:
self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
else:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

## DragonSoul
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

mouseModule.mouseController.DeattachObject()

else:
hyperlink = ui.GetHyperlink()
if hyperlink:
if app.IsPressed(app.DIK_LALT):
link = chat.GetLinkFromHyperlink(hyperlink)
ime.PasteString(link)
else:
self.interface.MakeHyperlinkTooltip(hyperlink)
return
else:
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

#player.EndMouseWalking()
return True

def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
attachedInvenType = player.SlotTypeToInvenType(attachedType)
if True == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
if player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
else:
if chr.IsNPC(dstChrID):
net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
else:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
else:
self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

def __PutMoney(self, attachedType, attachedMoney, dstChrID):
if True == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
net.SendExchangeStartPacket(dstChrID)
net.SendExchangeElkAddPacket(attachedMoney)
else:
self.__DropMoney(attachedType, attachedMoney)

def __DropMoney(self, attachedType, attachedMoney):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿­°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

if attachedMoney>=1000:
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
return

itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropCount = attachedMoney
itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
self.itemDropQuestionDialog = itemDropQuestionDialog

def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
# PRIVATESHOP_DISABLE_ITEM_DROP - °³ÀλóÁ¡ ¿­°í ÀÖ´Â µ¿¾È ¾ÆÀÌÅÛ ¹ö¸² ¹æÁö
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

else:
if player.SLOT_TYPE_INVENTORY == attachedType:
dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()

## Question Text
questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

## Dialog
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog

constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

item.SelectItem(dropItemIndex)
dropItemName = item.GetItemName()

## Question Text
questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

## Dialog
itemDropQuestionDialog = uiCommon.QuestionDialog()
itemDropQuestionDialog.SetText(questionText)
itemDropQuestionDialog.SetAcceptEvent(lambda arg=True: self.RequestDropItem(arg))
itemDropQuestionDialog.SetCancelEvent(lambda arg=False: self.RequestDropItem(arg))
itemDropQuestionDialog.Open()
itemDropQuestionDialog.dropType = attachedType
itemDropQuestionDialog.dropNumber = attachedItemSlotPos
itemDropQuestionDialog.dropCount = attachedItemCount
self.itemDropQuestionDialog = itemDropQuestionDialog

constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)

def RequestDropItem(self, answer):
if not self.itemDropQuestionDialog:
return

if answer:
dropType = self.itemDropQuestionDialog.dropType
dropCount = self.itemDropQuestionDialog.dropCount
dropNumber = self.itemDropQuestionDialog.dropNumber

if player.SLOT_TYPE_INVENTORY == dropType:
if dropNumber == player.ITEM_MONEY:
net.SendGoldDropPacketNew(dropCount)
snd.PlaySound("sound/ui/money.wav")
else:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
# PRIVATESHOP_DISABLE_ITEM_DROP
self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

self.itemDropQuestionDialog.Close()
self.itemDropQuestionDialog = None

constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

# PRIVATESHOP_DISABLE_ITEM_DROP
def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
return

net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

def OnMouseRightButtonDown(self):

self.CheckFocus()

if True == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()

else:
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

return True

def OnMouseRightButtonUp(self):
if True == mouseModule.mouseController.isAttached():
return True

player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
return True

def OnMouseMiddleButtonDown(self):
player.SetMouseMiddleButtonState(player.MBS_PRESS)

def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)

def OnUpdate(self):
app.UpdateGame()

if self.mapNameShower.IsShow():
self.mapNameShower.Update()

if self.isShowDebugInfo:
self.UpdateDebugInfo()

if self.enableXMasBoom:
self.__XMasBoom_Update()

self.interface.BUILD_OnUpdate()


def UpdateDebugInfo(self):
#
# ij¸¯ÅÍ ÁÂÇ¥ ¹× FPS Ãâ·Â
(x, y, z) = player.GetMainCharacterPosition()
nUpdateTime = app.GetUpdateTime()
nUpdateFPS = app.GetUpdateFPS()
nRenderFPS = app.GetRenderFPS()
nFaceCount = app.GetFaceCount()
fFaceSpeed = app.GetFaceSpeed()
nST=background.GetRenderShadowTime()
(fAveRT, nCurRT) = app.GetRenderTime()
(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()

def OnRender(self):
app.RenderGame()

if self.console.Console.collision:
background.RenderCollision()
chr.RenderCollision()

(x, y) = app.GetCursorPosition()

########################
# Picking
########################
textTail.UpdateAllTextTail()

if True == wndMgr.IsPickedWindow(self.hWnd):

self.PickingCharacterIndex = chr.Pick()

if -1 != self.PickingCharacterIndex:
textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
if 0 != self.targetBoard.GetTargetVID():
textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

# ADD_ALWAYS_SHOW_NAME
if not self.__IsShowName():
self.PickingItemIndex = item.Pick()
if -1 != self.PickingItemIndex:
textTail.ShowItemTextTail(self.PickingItemIndex)
# END_OF_ADD_ALWAYS_SHOW_NAME

## Show all name in the range

# ADD_ALWAYS_SHOW_NAME
if self.__IsShowName():
textTail.ShowAllTextTail()
self.PickingItemIndex = textTail.Pick(x, y)
# END_OF_ADD_ALWAYS_SHOW_NAME

textTail.UpdateShowingTextTail()
textTail.ArrangeTextTail()
if -1 != self.PickingItemIndex:
textTail.SelectItemName(self.PickingItemIndex)

grp.PopState()
grp.SetInterfaceRenderState()

textTail.Render()
textTail.HideAllTextTail()

def OnPressEscapeKey(self):
if app.TARGET == app.GetCursor():
app.SetCursor(app.NORMAL)

elif True == mouseModule.mouseController.isAttached():
mouseModule.mouseController.DeattachObject()

else:
self.interface.OpenSystemDialog()

return True

def OnIMEReturn(self):
if app.IsPressed(app.DIK_LSHIFT):
self.interface.OpenWhisperDialogWithoutTarget()
else:
self.interface.ToggleChat()
return True

def OnPressExitKey(self):
self.interface.ToggleSystemDialog()
return True

## BINARY CALLBACK
######################################################################################

# WEDDING
def BINARY_LoverInfo(self, name, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnAddLover(name, lovePoint)
if self.affectShower:
self.affectShower.SetLoverInfo(name, lovePoint)

def BINARY_UpdateLovePoint(self, lovePoint):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
if self.affectShower:
self.affectShower.OnUpdateLovePoint(lovePoint)
# END_OF_WEDDING

# QUEST_CONFIRM
def BINARY_OnQuestConfirm(self, msg, timeout, pid):
confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
confirmDialog.Open(msg, timeout)
confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
self.confirmDialog = confirmDialog
# END_OF_QUEST_CONFIRM

# GIFT command
def Gift_Show(self):
self.interface.ShowGift()

# CUBE
def BINARY_Cube_Open(self, npcVNUM):
self.currentCubeNPC = npcVNUM

self.interface.OpenCubeWindow()


if npcVNUM not in self.cubeInformation:
net.SendChatPacket("/cube r_info")
else:
cubeInfoList = self.cubeInformation[npcVNUM]

i = 0
for cubeInfo in cubeInfoList:
self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])

j = 0
for materialList in cubeInfo["materialList"]:
for materialInfo in materialList:
itemVnum, itemCount = materialInfo
self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
j = j + 1

i = i + 1

self.interface.wndCube.Refresh()

def BINARY_Cube_Close(self):
self.interface.CloseCubeWindow()

# Á¦ÀÛ¿¡ ÇÊ¿äÇÑ °ñµå, ¿¹»óµÇ´Â ¿Ï¼ºÇ°ÀÇ VNUM°ú °³¼ö Á¤º¸ update
def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
self.interface.UpdateCubeInfo(gold, itemVnum, count)

def BINARY_Cube_Succeed(self, itemVnum, count):
print "Å¥ºê Á¦ÀÛ ¼º°ø"
self.interface.SucceedCubeWork(itemVnum, count)
pass

def BINARY_Cube_Failed(self):
print "Å¥ºê Á¦ÀÛ ½ÇÆÐ"
self.interface.FailedCubeWork()
pass

def BINARY_Cube_ResultList(self, npcVNUM, listText):
# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 ÀÌ·±½ÄÀ¸·Î "/" ¹®ÀÚ·Î ±¸ºÐµÈ ¸®½ºÆ®¸¦ ÁÜ
#print listText

if npcVNUM == 0:
npcVNUM = self.currentCubeNPC

self.cubeInformation[npcVNUM] = []

try:
for eachInfoText in listText.split("/"):
eachInfo = eachInfoText.split(",")
itemVnum = int(eachInfo[0])
itemCount = int(eachInfo[1])

self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)

resultCount = len(self.cubeInformation[npcVNUM])
requestCount = 7
modCount = resultCount % requestCount
splitCount = resultCount / requestCount
for i in xrange(splitCount):
#print("/cube r_info %d %d" % (i * requestCount, requestCount))
net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))

if 0 < modCount:
#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))
net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

except RuntimeError, msg:
dbg.TraceError(msg)
return 0

pass

def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
try:
#print listText

if 3 > len(listText):
dbg.TraceError("Wrong Cube Material Infomation")
return 0



eachResultList = listText.split("@")

cubeInfo = self.cubeInformation[self.currentCubeNPC]

itemIndex = 0
for eachResultText in eachResultList:
cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
materialList = cubeInfo[startIndex + itemIndex]["materialList"]

gold = 0
splitResult = eachResultText.split("/")
if 1 < len(splitResult):
gold = int(splitResult[1])

#print "splitResult : ", splitResult
eachMaterialList = splitResult[0].split("&")

i = 0
for eachMaterialText in eachMaterialList:
complicatedList = eachMaterialText.split("|")

if 0 < len(complicatedList):
for complicatedText in complicatedList:
(itemVnum, itemCount) = complicatedText.split(",")
itemVnum = int(itemVnum)
itemCount = int(itemCount)
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)

materialList.append((itemVnum, itemCount))

else:
itemVnum, itemCount = eachMaterialText.split(",")
itemVnum = int(itemVnum)
itemCount = int(itemCount)
self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)

materialList.append((itemVnum, itemCount))

i = i + 1



itemIndex = itemIndex + 1

self.interface.wndCube.Refresh()


except RuntimeError, msg:
dbg.TraceError(msg)
return 0

pass

# END_OF_CUBE

# ¿ëÈ¥¼®
def BINARY_Highlight_Item(self, inven_type, inven_pos):
self.interface.Highligt_Item(inven_type, inven_pos)

def BINARY_DragonSoulGiveQuilification(self):
self.interface.DragonSoulGiveQuilification()

def BINARY_DragonSoulRefineWindow_Open(self):
self.interface.OpenDragonSoulRefineWindow()

def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)

def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)

# END of DRAGON SOUL REFINE WINDOW

def BINARY_SetBigMessage(self, message):
self.interface.bigBoard.SetTip(message)

def BINARY_SetTipMessage(self, message):
self.interface.tipBoard.SetTip(message)

def BINARY_AppendNotifyMessage(self, type):
if not type in localeInfo.NOTIFY_MESSAGE:
return
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])

def BINARY_Guild_EnterGuildArea(self, areaID):
self.interface.BULID_EnterGuildArea(areaID)

def BINARY_Guild_ExitGuildArea(self, areaID):
self.interface.BULID_ExitGuildArea(areaID)

def BINARY_GuildWar_OnSendDeclare(self, guildID):
pass

def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName == masterName:
self.__GuildWar_OpenAskDialog(guildID, warType)

def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)

def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
self.interface.OnStartGuildWar(guildSelf, guildOpp)

def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
self.interface.OnEndGuildWar(guildSelf, guildOpp)

def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
self.interface.BINARY_SetObserverMode(isEnable)

def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
guildID1 = int(guildID1)
guildID2 = int(guildID2)
memberCount1 = int(memberCount1)
memberCount2 = int(memberCount2)
observerCount = int(observerCount)

self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
self.interface.wndMiniMap.UpdateObserverCount(observerCount)

def __GuildWar_OpenAskDialog(self, guildID, warType):

guildName = guild.GetGuildName(guildID)

# REMOVED_GUILD_BUG_FIX
if "Noname" == guildName:
return
# END_OF_REMOVED_GUILD_BUG_FIX

import uiGuild
questionDialog = uiGuild.AcceptGuildWarDialog()
questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
questionDialog.Open(guildName, warType)

self.guildWarQuestionDialog = questionDialog

def __GuildWar_CloseAskDialog(self):
self.guildWarQuestionDialog.Close()
self.guildWarQuestionDialog = None

def __GuildWar_OnAccept(self):

guildName = self.guildWarQuestionDialog.GetGuildName()

net.SendChatPacket("/war " + guildName)
self.__GuildWar_CloseAskDialog()

return 1

def __GuildWar_OnDecline(self):

guildName = self.guildWarQuestionDialog.GetGuildName()

net.SendChatPacket("/nowar " + guildName)
self.__GuildWar_CloseAskDialog()

return 1
## BINARY CALLBACK
######################################################################################

def __ServerCommand_Build(self):
serverCommandList={
##TEAM_LOGIN_WITH_LIST
"SetTeamOnline" : self.__TeamLogin,
"SetTeamOffline" : self.__TeamLogout,
##END_OF_TEAM_LOGIN_WITH_LIST
"ConsoleEnable" : self.__Console_Enable,
"DayMode" : self.__DayMode_Update,
"PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update,
"CloseRestartWindow" : self.__RestartDialog_Close,
"OpenPrivateShop" : self.__PrivateShop_Open,
"PartyHealReady" : self.PartyHealReady,
"ShowMeSafeboxPassword" : self.AskSafeboxPassword,
"CloseSafebox" : self.CommandCloseSafebox,

# ITEM_MALL
"CloseMall" : self.CommandCloseMall,
"ShowMeMallPassword" : self.AskMallPassword,
"item_mall" : self.__ItemMall_Open,
# END_OF_ITEM_MALL

"RefineSuceeded" : self.RefineSuceededMessage,
"RefineFailed" : self.RefineFailedMessage,
"xmas_snow" : self.__XMasSnow_Enable,
"xmas_boom" : self.__XMasBoom_Enable,
"xmas_song" : self.__XMasSong_Enable,
"xmas_tree" : self.__XMasTree_Enable,
"newyear_boom" : self.__XMasBoom_Enable,
"PartyRequest" : self.__PartyRequestQuestion,
"PartyRequestDenied" : self.__PartyRequestDenied,
"horse_state" : self.__Horse_UpdateState,
"hide_horse_state" : self.__Horse_HideState,
"WarUC" : self.__GuildWar_UpdateMemberCount,
"test_server" : self.__EnableTestServerFlag,
"mall" : self.__InGameShop_Show,

# WEDDING
"lover_login" : self.__LoginLover,
"lover_logout" : self.__LogoutLover,
"lover_near" : self.__LoverNear,
"lover_far" : self.__LoverFar,
"lover_divorce" : self.__LoverDivorce,
"PlayMusic" : self.__PlayMusic,
# END_OF_WEDDING
if app.DUNGEON_LIST_TIME:
def OpenTimerWindow(self):
self.interface.OpenTimerWindow()

def SetQuestTimer(self, index, time):
self.interface.SetQuestTimer(int(index), int(time))

def __RefreshDungStatus(self):
self.interface.refreshDungeonStatus()

# PRIVATE_SHOP_PRICE_LIST
"MyShopPriceList" : self.__PrivateShop_PriceList,
# END_OF_PRIVATE_SHOP_PRICE_LIST
}

if app.DUNGEON_LIST_TIME:
serverCommandList.update({"SetQuestTimer" : self.SetQuestTimer,})
serverCommandList.update({"refreshDungeonStatus" : self.__RefreshDungStatus,})

self.serverCommander=stringCommander.Analyzer()
for serverCommandItem in serverCommandList.items():
self.serverCommander.SAFE_RegisterCallBack(
serverCommandItem[0], serverCommandItem[1]
)

def BINARY_ServerCommand_Run(self, line):
#dbg.TraceError(line)
try:
#print " BINARY_ServerCommand_Run", line
return self.serverCommander.Run(line)
except RuntimeError, msg:
dbg.TraceError(msg)
return 0

def __ProcessPreservedServerCommand(self):
try:
command = net.GetPreservedServerCommand()
while command:
print " __ProcessPreservedServerCommand", command
self.serverCommander.Run(command)
command = net.GetPreservedServerCommand()
except RuntimeError, msg:
dbg.TraceError(msg)
return 0

def PartyHealReady(self):
self.interface.PartyHealReady()

def AskSafeboxPassword(self):
self.interface.AskSafeboxPassword()

# ITEM_MALL
def AskMallPassword(self):
self.interface.AskMallPassword()

def __ItemMall_Open(self):
self.interface.OpenItemMall();

def CommandCloseMall(self):
self.interface.CommandCloseMall()
# END_OF_ITEM_MALL

def RefineSuceededMessage(self):
snd.PlaySound("sound/ui/make_soket.wav")
self.PopupMessage(localeInfo.REFINE_SUCCESS)

def RefineFailedMessage(self):
snd.PlaySound("sound/ui/jaeryun_fail.wav")
self.PopupMessage(localeInfo.REFINE_FAILURE)

def CommandCloseSafebox(self):
self.interface.CommandCloseSafebox()

# PRIVATE_SHOP_PRICE_LIST
def __PrivateShop_PriceList(self, itemVNum, itemPrice):
uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)
# END_OF_PRIVATE_SHOP_PRICE_LIST

def __Horse_HideState(self):
self.affectShower.SetHorseState(0, 0, 0)

def __Horse_UpdateState(self, level, health, battery):
self.affectShower.SetHorseState(int(level), int(health), int(battery))

def __IsXMasMap(self):
mapDict = ( "metin2_map_n_flame_01",
"metin2_map_n_desert_01",
"metin2_map_spiderdungeon",
"metin2_map_deviltower1", )

if background.GetCurrentMapName() in mapDict:
return False

return True

def __XMasSnow_Enable(self, mode):

self.__XMasSong_Enable(mode)

if "1"==mode:

if not self.__IsXMasMap():
return

print "XMAS_SNOW ON"
background.EnableSnow(1)

else:
print "XMAS_SNOW OFF"
background.EnableSnow(0)

def __XMasBoom_Enable(self, mode):
if "1"==mode:

if not self.__IsXMasMap():
return

print "XMAS_BOOM ON"
self.__DayMode_Update("dark")
self.enableXMasBoom = True
self.startTimeXMasBoom = app.GetTime()
else:
print "XMAS_BOOM OFF"
self.__DayMode_Update("light")
self.enableXMasBoom = False

def __XMasTree_Enable(self, grade):

print "XMAS_TREE ", grade
background.SetXMasTree(int(grade))

def __XMasSong_Enable(self, mode):
if "1"==mode:
print "XMAS_SONG ON"

XMAS_BGM = "xmas.mp3"

if app.IsExistFile("BGM/" + XMAS_BGM)==1:
if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

musicInfo.fieldMusic=XMAS_BGM
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

else:
print "XMAS_SONG OFF"

if musicInfo.fieldMusic != "":
snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

musicInfo.fieldMusic=musicInfo.METIN2THEMA
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

def __RestartDialog_Close(self):
self.interface.CloseRestartDialog()

def __Console_Enable(self):
constInfo.CONSOLE_ENABLE = True
self.consoleEnable = True
app.EnableSpecialCameraMode()
ui.EnablePaste(True)

## PrivateShop
def __PrivateShop_Open(self):
self.interface.OpenPrivateShopInputNameDialog()

def BINARY_PrivateShop_Appear(self, vid, text):
self.interface.AppearPrivateShop(vid, text)

def BINARY_PrivateShop_Disappear(self, vid):
self.interface.DisappearPrivateShop(vid)

## DayMode
def __PRESERVE_DayMode_Update(self, mode):
if "light"==mode:
background.SetEnvironmentData(0)
elif "dark"==mode:

if not self.__IsXMasMap():
return

background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)

def __DayMode_Update(self, mode):
if "light"==mode:
self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
elif "dark"==mode:

if not self.__IsXMasMap():
return

self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

def __DayMode_OnCompleteChangeToLight(self):
background.SetEnvironmentData(0)
self.curtain.FadeIn()

def __DayMode_OnCompleteChangeToDark(self):
background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
background.SetEnvironmentData(1)
self.curtain.FadeIn()

## XMasBoom
def __XMasBoom_Update(self):

self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
return

boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

if app.GetTime() - self.startTimeXMasBoom > boomTime:

self.indexXMasBoom += 1

for i in xrange(boomCount):
self.__XMasBoom_Boom()

def __XMasBoom_Boom(self):
x, y, z = player.GetMainCharacterPosition()
randX = app.GetRandom(-150, 150)
randY = app.GetRandom(-150, 150)

snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

def __PartyRequestQuestion(self, vid):
vid = int(vid)
partyRequestQuestionDialog = uiCommon.QuestionDialog()
partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
partyRequestQuestionDialog.SetAcceptEvent(lambda arg=True: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.SetCancelEvent(lambda arg=False: self.__AnswerPartyRequest(arg))
partyRequestQuestionDialog.Open()
partyRequestQuestionDialog.vid = vid
self.partyRequestQuestionDialog = partyRequestQuestionDialog

def __AnswerPartyRequest(self, answer):
if not self.partyRequestQuestionDialog:
return

vid = self.partyRequestQuestionDialog.vid

if answer:
net.SendChatPacket("/party_request_accept " + str(vid))
else:
net.SendChatPacket("/party_request_deny " + str(vid))

self.partyRequestQuestionDialog.Close()
self.partyRequestQuestionDialog = None

def __PartyRequestDenied(self):
self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)

def __EnableTestServerFlag(self):
app.EnableTestServerFlag()

def __InGameShop_Show(self, url):
if constInfo.IN_GAME_SHOP_ENABLE:
self.interface.OpenWebWindow(url)

# WEDDING
def __LoginLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLoginLover()

def __LogoutLover(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogoutLover()
if self.affectShower:
self.affectShower.HideLoverState()

def __LoverNear(self):
if self.affectShower:
self.affectShower.ShowLoverState()

def __LoverFar(self):
if self.affectShower:
self.affectShower.HideLoverState()

def __LoverDivorce(self):
if self.interface.wndMessenger:
self.interface.wndMessenger.ClearLoverInfo()
if self.affectShower:
self.affectShower.ClearLoverState()

def __PlayMusic(self, flag, filename):
flag = int(flag)
if flag:
snd.FadeOutAllMusic()
musicInfo.SaveLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + filename)
else:
snd.FadeOutAllMusic()
musicInfo.LoadLastPlayFieldMusic()
snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

# END_OF_WEDDING

# TEAM_LIST
def __TeamLogin(self, name):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogin(2, name)
def __TeamLogout(self, name):
if self.interface.wndMessenger:
self.interface.wndMessenger.OnLogout(2, name)
# END_OF_TEAM_LIST

DESIGN SERVICES FOR METIN2
Imagine
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Imagine
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Kidro
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Șterge if app ENABLE_DUNGEON_LIST_TIME

[ Postat de pe Android ] Imagine
Pentru acest mesaj, Kidro for the post:
MrNekros
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MrNekros
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Kidro@ARCASU scrie: ↑22 Iun 2020, 15:17 Șterge if app ENABLE_DUNGEON_LIST_TIME

[ Postat de pe Android ] Imagine
0622 16:38:58252 :: Traceback (most recent call last):

0622 16:38:58253 :: File "networkModule.py", line 230, in SetGamePhase

0622 16:38:58288 :: File "system.py", line 130, in __pack_import

0622 16:38:58288 :: File "
0622 16:38:58288 :: game.py
0622 16:38:58288 :: ", line
0622 16:38:58288 :: 1872
0622 16:38:58289 ::

0622 16:38:58289 ::
0622 16:38:58289 :: if app.DUNGEON_LIST_TIME:

0622 16:38:58289 ::
0622 16:38:58289 ::
0622 16:38:58289 :: ^

0622 16:38:58289 :: SyntaxError
0622 16:38:58289 :: :
0622 16:38:58289 :: invalid syntax
0622 16:38:58289 ::
Am sters, tot asa imi da erroarea.
DESIGN SERVICES FOR METIN2
Imagine
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Imagine
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MrNekros
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T/C
Rezolvat m-a ajutat Kidro@ARCASU !
DESIGN SERVICES FOR METIN2
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