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Trebuie sa multumesti autorului pentru a putea vedea mesajul.
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ABBC3_OFFTOPIC
Doar pentru resurse.
v4.9.7.0 - 700e
v4.9.7.0 - 700e
#ifndef __INC_SERVICE_H__ #define __INC_SERVICE_H__ #define _IMPROVED_PACKET_ENCRYPTION_ // ÆÐŶ ¾ÏÈ£È °³¼± #define __PET_SYSTEM__ #define __UDP_BLOCK__ #define __ALIGNMENT_AFFECT__ // Alignment affect /// OSF_WORK #define __WOLFMAN_CHARACTER__ // Wolfman character #ifdef __WOLFMAN_CHARACTER__ // #define __DISABLE_WOLFMAN_CREATION__ // Disable Wolfman creation #define __PLAYER_PER_ACCOUNT5__ // Enable 5 players per account #endif #define __SWAP_ITEM_SYSTEM__ // Swap items between inventory slots #define __SORT_INVENTORY_ITEMS__ // Sorts all inventory items #define __ITEM_DROP_RENEWAL__ // Item drop renewal #define __INVENTORY_4PAGES__ // 4 inventory pages #define __SPECIAL_INVENTORY_SYSTEM__ // Special inventory #define __MINI_GAME_OKEY__ // Mini game okey/runi #define __MINI_GAME_CATCH_KING__ // Mini game catch king #define __SEND_TARGET_INFO__ // Monster target information #define __SEND_TARGET_ELEMENT__ // Target element #define __7AND8TH_SKILLS__ // 7 and 8th skill #define __NEW_BLEND_AFFECT__ // New blend affect #define __12ZI_NOTICE__ // 12ZI mission notice #define __NEW_DROP_DIALOG__ // New drop dialog with remove item option #define __GUILD_LEADER_GRADE_NAME__ // Shows guild leader grade name on text tail #define __MESSENGER_BLOCK_SYSTEM__ // Messenger block list #define __MESSENGER_GM__ // Messenger gm list #define __VIEW_TARGET_DECIMAL_HP__ // View targets decimal hp #ifdef __VIEW_TARGET_DECIMAL_HP__ #define __VIEW_TARGET_PLAYER_HP__ // View target players' hp #endif #define __QUIVER_SYSTEM__ // Ninja quiver #define __IGNORE_LOW_POWER_BUFF__ // Ignore low power buff #define __CHANGE_LOOK_SYSTEM__ // Change look of item #define __HIDE_COSTUME_SYSTEM__ // Hide costume part #define __OFFLINE_PRIVATE_SHOP_SYSTEM__ // Offline private shop #define __DUNGEON_INFO_SYSTEM__ // Dungeons informations #define __EXPRESSING_EMOTIONS__ // Special actions & emotions #define __GENDER_ALIGNMENT__ // Gender alignment #define __REFINE_FAIL_TYPE__ // Extended refine fail message #define __GACHA_SYSTEM__ // Gacha boxes (x use time) #define __ELEMENT_SYSTEM__ // Elements of monsters and pendants #define __PENDANT_SYSTEM__ // Talismans of elements // #define __USE_SINGLE_ADD_ATTRIBUTE__ // Use single add attribute #define __MAGIC_REDUCTION__ // Magic Reduction #define __EXTENDED_ITEM_AWARD__ // Extended item award #define __GROWTH_PET_SYSTEM__ // Growth pet system #define __SPECIAL_PVP_DUEL_OPTION__ // Special PvP duel with arguments (without critcal, penetration, posion and others...) #define __FLAG_IMAGE_SHOUT_LINE__ // Display's kingdoom flag in shout line #define __SOUL_BIND_SYSTEM__ // Soul bind items #define __QUEST_RENEWAL__ // Quest renewal with categories #define __AUTO_BLEND_AFFECT__ // Auto blend item affect #define __ANTI_EXP_RING__ // Anti experience ring #define __MOVE_CHANNEL__ // Move channel system #define __MAILBOX_SYSTEM__ // Mailbox system #if defined(__MAILBOX_SYSTEM__) #define _PORTABLE_MAILBOX_ // Portable Mailbox system (open anywhere) #endif #define __SHOPEX_RENEWAL__ // ShopEX renewal #ifdef __SHOPEX_RENEWAL__ #define __SHOPEX_TAB4__ // ShopEX 4 tabs #endif #define __SOUL_SYSTEM__ // Soul system #define __SKILL_COLOR_SYSTEM__ // Skill color system #define __DS_GRADE_MYTH__ // Dragon soul mythical grade #define __PRIVATE_SHOP_SEARCH_SYSTEM__ // Search private shop items #ifdef __PRIVATE_SHOP_SEARCH_SYSTEM__ #define __PRIVATE_SHOP_SEARCH_NEED_ITEM__ // Require special search item #endif #define __EXTENDED_DSS_RECHARGE__ // Dragon soul extended recharge #define __EXTENDED_ITEM_COUNT__ // Extend the amount of items #define __ITEM_SOCKET5__ // Extend item sockets #define __EXTENDED_BLEND__ // Extened blend affect #define __STONE_OF_BLESS__ // New refine item #define __DICE_SYSTEM__ // New dice system #define __DS_SET__ // Dragon soul handle bonus #define __MULTI_LANGUAGE_SYSTEM__ // Multi language system #define __EXTENDED_COSTUME_RECHARGE__ // Costume extended recharge #define __BATTLE_PASS_SYSTEM__ // Battle pass system #define __PLAYER_PIN_SYSTEM__ // Player PIN Code #define __SKILLBOOK_COMB_SYSTEM__ // Skill book combination #define __ATTR_SWITCH_SYSTEM__ // Attribute switcher (switch bot) #define __EXTENDED_WHISPER_DETAILS__ // Extended whisper details // #define __ITEM_POWER_SYSTEM__ // Item power #define __CHANNEL_STATUS_UPDATE__ // Channel player count #define _IMPROVED_LOGOUT_POINTS_ // Improved update packet on logout #define __DISABLE_SEND_SEQUENCE__ // Disable sequence // #define __ALLOW_EXTERNAL_PEER__ // Allow external peer API #define __SKILL_COOLTIME_UPDATE__ // Refresh skill cooldown after death /// WJ_WORK #define __WJ_SHOW_MOB_INFO__ // Show monster aggregate flag and level #define __WJ_PICKUP_ITEM_EFFECT__ // Pickup item effect #define __WJ_NEW_USER_CARE__ // User care /// Costume Systems #define __COSTUME_SYSTEM__ // Costume system #define __MOUNT_COSTUME_SYSTEM__ // Mount costume system #define __ACCE_COSTUME_SYSTEM__ // Sash costume system #define __WEAPON_COSTUME_SYSTEM__ // Weapon costume system #define __COSTUME_ATTR_SYSTEM__ // Costume attribute switchers /// Cheque & Gem System #define __CHEQUE_SYSTEM__ // Won #define __GEM_SYSTEM__ // Gem #if defined(__GEM_SYSTEM__) #define __GEM_MARKET_SYSTEM__ // Gem Market #endif /// Dungeons #define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ // Guild dragon lair party system #ifdef __GUILD_DRAGONLAIR_PARTY_SYSTEM__ #define __GUILD_DRAGONLAIR__ // Guild dragon lair dungeon #ifdef __GUILD_DRAGONLAIR__ #define GUILD_DRAGONLAIR_DESTROY_STATUE_GM #define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP #define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP #endif #endif #define __TEMPLE_OCHAO__ // Temple of the Ochao #ifdef __TEMPLE_OCHAO__ #define TEMPLE_OCHAO_MAP_INDEX 353 #define TEMPLE_OCHAO_GUARDIAN 6405 #define TEMPLE_OCHAO_PORTAL 20415 #endif #define __EREBUS_DUNGEON__ // Erebus dungeon #ifdef __EREBUS_DUNGEON__ #define EREBUS_FINAL_BOSS 6192 #define EREBUS_HEALER 6409 #endif #endif
#define LOCALE_SERVICE_SINGAPORE // ½Ì°¡Æú #define ENABLE_COSTUME_SYSTEM // Costume System #define ENABLE_ENERGY_SYSTEM // Energy System #define ENABLE_DRAGON_SOUL_SYSTEM // Dragon Soul System #define ENABLE_NEW_EQUIPMENT_SYSTEM // New equipement system (belt) #define VERSION 4969 /// Login UI ------------------------ // Server Select Renewal (08.09.2018) #define ENABLE_SERVER_SELECT_RENEWAL #define ENABLE_CHANNEL_LIST #define LOGIN_COUNT_DOWN_UI_MODIFY /// --------------------------------- /// Todo List ------------------------------- #define ENABLE_WOLFMAN_CHARACTER // Enable Wolfman character #ifdef ENABLE_WOLFMAN_CHARACTER // #define DISABLE_WOLFMAN_CREATION // Disable Wolfman creation #define ENABLE_PLAYER_PER_ACCOUNT5 // Enable 5 players per account #endif #define ENABLE_MESSENGER_LOCK_FIX /// ----------------------------------------- /// OSP.TMP_WORK #define ENABLE_PARTY_CHALLENGE_SYSTEM // Party challenge #define ENABLE_SECONDARY_ACCE_COSTUME_SYSTEM // Acce costume #define ENABLE_ALIGNMENT_AFFECT // Alignment affect /// OSP.WORK #define ENABLE_678TH_SKILL // New 678th skills #define ENABLE_CHEQUE_SYSTEM // New currency (cheque) #define ENABLE_MINI_GAME_OKEY // Mini game rumi (okey) #define ENABLE_MINI_GAME_CATCH_KING // Mini game catch king #define ENABLE_GEM_SYSTEM // Gem market and new curreny (gaya) #define ENABLE_EXTEND_INVEN_SYSTEM // Extended inventory pages (4) #define ENABLE_ENVIRONMENT_EFFECT_OPTION // Environment options #define ENABLE_TAB_NEXT_TARGET // Enable next target on key tab #define ENABLE_ITEM_DROP_RENEWAL // Renewal of item drops with color effect #define ENABLE_SEND_TARGET_INFO // Monsters information #define ENABLE_OFFLINE_SHOP_SYSTEM // Offline private shop #define ENABLE_SPECIAL_INVENTORY_SYSTEM // Special inventory #define ENABLE_AUTO_REFINE // Auto refinement option #define ENABLE_NEW_BLEND_AFFECT // New blend affects with icon #define ENABLE_CAPTCHA_SYSTEM // Captcha input #define ENABLE_12ZI // 12ZI mission notice (without dungeon) #define ENABLE_DUNGEON_INFO_SYSTEM // Dungeon informations #define ENABLE_GENDER_ALIGNMENT // Gender alignment (m, f) #define ENABLE_NEW_DROP_DIALOG // New drop dialog with remove item option #define ENABLE_GUILD_LEADER_GRADE_NAME // Shows guild leader grade name on text tail #define ENABLE_MESSENGER_GM // Messenger gm list #define ENABLE_MESSENGER_BLOCK // Messenger block #define ENABLE_DETAILS_UI // Character details (bonus page) #define ENABLE_QUIVER_SYSTEM // Quiver #define ENABLE_NEW_USER_CARE // User care #define ENABLE_SWAP_SLOT_SYSTEM // Swap item slot #ifdef ENABLE_SWAP_SLOT_SYSTEM #define ENABLE_SWAP_SLOT_DIFFUSE_COLOR // Swap item slot diffuse color on over event #endif #define ENABLE_VIEW_TARGET_DECIMAL_HP // View targets decimal hp #ifdef ENABLE_VIEW_TARGET_DECIMAL_HP #define ENABLE_VIEW_TARGET_PLAYER_HP // View target player's hp #endif #define ENABLE_CHANGE_LOOK_SYSTEM // Change look of item #define ENABLE_HIDE_COSTUME_SYSTEM // Hide costume parts #define ENABLE_EXPRESSING_EMOTION // Special actions #define ENABLE_REFINE_FAIL_TYPE // Extended refine fail message #define ENABLE_GACHA // ENABLE_BOSS_BOX Gacha boxes (x use time) #define ENABLE_ELEMENT_ADD // Monsters element #define ENABLE_TEXT_IMAGE_LINE // Image in text line #define ENABLE_PENDANT // Talismans of elements #define ENABLE_GROWTH_PET_SYSTEM // Growth pet system w/ item type #define ENABLE_IMAGE_SCALE // Image box scaling #define ENABLE_SPECIAL_PVP_DUEL_OPTION // Special PvP duel with arguments (without critcal, penetration, posion and others...) #define ENABLE_EMOTION_HIDE_WEAPON // Hide weapon while acting emotions #define ENABLE_LOADING_TIP // Show loading tip #define ENABLE_SOUL_BIND_SYSTEM // Soul bind items #define ENABLE_QUEST_RENEWAL // Quest page renewal // #define ENABLE_ENB_MODE // ENB Mode (HD) #define ENABLE_GUILD_DRAGONLAIR_SYSTEM // Guild dragon lair dungeon #ifdef ENABLE_GUILD_DRAGONLAIR_SYSTEM #define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM #define GUILD_DRAGONLAIR_STONE 6118 // Guild dragon lair statue vnum #endif #define ENABLE_DISABLE_SOFTWARE_TILING // Disable software tiling #define ENABLE_GRAPHIC_ON_OFF // System graphic options #define ENABLE_DOG_MODE // Dog mode (all monsters with dog model) #define ENABLE_EXTENDED_BLEND_AFFECT // Extended blend item affect #define ENABLE_MOVE_CHANNEL // Move game channel #define ENABLE_MAILBOX_SYSTEM // Mailbox system #if defined(ENABLE_MAILBOX_SYSTEM) #define ENABLE_PORTABLE_MAILBOX // Enable portable Mailbox system #endif #define ENABLE_GUI_SELECT // Select alternative GUI #define ENABLE_QUICK_PICKUP // Fast pickup close items #define ENABLE_SHOPEX_RENEWAL // ShopEX renewal #ifdef ENABLE_SHOPEX_RENEWAL #define ENABLE_SHOPEX_TAB4 // ShopEx 4 tabs #endif #define ENABLE_SOUL_SYSTEM // Soul system #define ENABLE_SKILL_COLOR_SYSTEM // Skill color #ifdef ENABLE_SKILL_COLOR_SYSTEM #define ENABLE_5LAYER_SKILL_COLOR // Enable 5 layers for skill color #endif #define ENABLE_DS_GRADE_MYTH // Dragon soul mythical grade #define ENABLE_PRIVATE_SHOP_SEARCH_SYSTEM // Private shop search #define ENABLE_DSS_ACTIVE_EFFECT_BUTTON // Dragon soul active effect button #define ENABLE_DSS_EXTENDED_RECHARGE // Dragon soul extended recharge #define ENABLE_EXTENDED_ITEM_COUNT // Extend the amount of items #define ENABLE_ITEM_SOCKET5 // Extend item sockets #define ENABLE_STONE_OF_BLESS // Stone of bless (refinement item) #define ENABLE_DICE_SYSTEM // New dice system #define ENABLE_DS_SET // Dragon soul table handling #define ENABLE_MULTI_LANGUAGE_SYSTEM // Multi language system #define ENABLE_COSTUME_EXTENDED_RECHARGE // Costume extended recharge #define ENABLE_BATTLE_PASS_SYSTEM // Battle pass system #define ENABLE_PLAYER_PIN_SYSTEM // Player PIN Code #define ENABLE_SKILLBOOK_COMB_SYSTEM // Skill book combination #define ENABLE_67TH_BONUS // 6th and 7th rare bonus (classic) #define ENABLE_MAGIC_REDUCTION // Magic Reduction #define ENABLE_SWITCHBOT_SYSTEM // Attribute switcher (switch bot) #define ENABLE_EXTENDED_WHISPER_DETAILS // Extended whisper target inforamtion, created mainly for multi language country flag but can be used for other information. // #define ENABLE_ITEM_POWER_SYSTEM // Item power #define ENABLE_CHANNEL_STATUS_UPDATE // Channel player count /// WJ_WORK #define WJ_NEW_USER_CARE // User care #define WJ_SHOW_MOB_INFO // Show monsters level & aggressive flag #define WJ_ENABLE_PICKUP_ITEM_EFFECT // Pickup item effect #define WJ_ENABLE_TRADABLE_ICON // Block un-tradable items #define WJ_MULTI_TEXTLINE // Multi textline /// Costume Systems #define ENABLE_MOUNT_COSTUME_SYSTEM // Mount costume #define ENABLE_ACCE_COSTUME_SYSTEM // Acce costume #define ENABLE_WEAPON_COSTUME_SYSTEM // Weapon costume #define ENABLE_COSTUME_ATTR_SYSTEM // Costume attributes /// Fixes & Others #define ENABLE_FOG_FIX // Fog fix for new environment effect #define ENABLE_EFFECT_CAMERA_VIEW_FIX // Effect camera view fix #define REMOVE_SAFEZONE_COLLISION // Remove npc collision in safe zone. #define REMOVE_SHOP_COLLISION // Remove shop collision #define REMOVE_HORSE_COLLISION // Remove horse collision #define REMOVE_OX_PLAYER_COLLISION // Remove player collision in ox event map #define DISABLE_SEND_SEQUENCE // Disable send sequence #define DISABLE_INDEX_FILE // Disable index file from client #define ENABLE_MD5_FILE_CHECK // Enable MD5 file check from client #define ENABLE_ETER_PACK_OBSCURING // Enable EterPack key obscuring (hide heys from binary) #define ENABLE_CONFIG_MODULE // Enable configuration module for saving settings #define ENABLE_IMPROVED_LOGOUT_POINTS // Enable improved logout points which shows the last player status points and parts on intro select #define ENABLE_IMAGE_CLIP_RECT // Enable image clipping for borders #define ENABLE_DISCORD_RPC // Enable discord rpc // #define ENABLE_FOX_FS // Enable FoxFS Pack #define CEF_BROWSER // CEF Browser // #define ENABLE_PATCH_CHECK // Enable patch check // #define ENABLE_CYTHON // Enable CYTHON #define ENABLE_MAP_LOCATION_APP_NAME // Enable map location on the app name #define ENABLE_ATLAS_MARK_INFO // Enable atlas mark info from client #define ENABLE_SAME_SELL_PRICE // Buy & Sell prices are them same #define ENABLE_SKILL_COOLTIME_UPDATE // Refresh skill cooldown after death #define ENABLE_HEART_BEAT_MALL // Enable heart beat effect on mall icon according to health points #define ENABLE_FOV_OPTION // Enable extended field of view game option





