AJUTOR nu pica cheie in DT la etaj 5

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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gentilgeo
Utilizator interzis !

Utilizator interzis !
Mesaje: 13
Membru din: 07 Feb 2021, 19:27
Server: http://alchemy2.eu
Regat: Chunjo
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Salut
Nu pica cheie la etaj 5 in DT ma poate ajuta cnv?
las questul mai jos.
quest deviltower_zone begin
state start begin
when login begin
if pc.get_map_index() == 66 then
if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
pc.warp(590500, 110500)
end
pc.set_warp_location(65, 5905, 1105)
elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
pc.set_warp_location(65, 5905, 1105)
deviltower_zone.register_player(pc.get_vid())
end
end

when logout begin
if pc.count_item(30300) >= 1 then
pc.remove_item(30300, pc.count_item(30300))
end
if pc.count_item(30302) >= 1 then
pc.remove_item(30302, pc.count_item(30302))
end
if pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
deviltower_zone.unregister_player(pc.get_vid())
end
end
when deviltower_man.chat.locale.deviltower_man_chat begin
if pc.get_level() < 40 then
say_title("Garda a Demonilor:")
say(locale.deviltower_man_say_you_cant)
else
say_title("Garda a Demonilor:")
say(locale.deviltower_man_say)
local s = select(locale.deviltower_enter,locale.deviltower_no_enter)
if s == 1 then
pc.warp(216500,727000)
end
end
end
when kill with npc.get_race() == 8015 begin
timer("devil_stone1_1", 8)
end
when devil_stone1_1.timer begin
d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
d.regen_file("data/dungeon/deviltower2_regen.txt")
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
end
when kill with npc.get_race() == 1091 begin
d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
d.check_eliminated()
end
function get_4floor_stone_pos()
local positions =
{
{368, 629}, {419, 630}, {428, 653}, {422, 679},
{395, 689}, {369, 679}, {361, 658},
}
for i = 1, 6 do
local j = number(i, 7)
if i != j then
local t = positions;
positions = positions[j];
positions[j] = t;
end
end
return positions
end
when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 8016 begin
d.setf("level", 4)
local positions = deviltower_zone.get_4floor_stone_pos()
for i = 1, 6 do
d.set_unique("fake" .. i , d.spawn_mob(8017, positions[1], positions[2]))
end
local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
d.set_unique("real", vid)
server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

d.notice("Ai ajuns la Poarta Alegerii la etajul 4.");
d.notice("Multe pietre Metin false îti vor irita ochii si urechile.");
d.notice("Gaseste piatra Metin corecta si distruge-o. Ai 15 minute.");
d.notice("Aceasta este singura modalitate de a trece aceasta poarta.");
end

when devil_stone4_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Minute ramase: 10")
server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
end
end

when devil_stone4_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Minute ramase: 5")
server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
end
end

when devil_stone4_fail.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 4 then
d.notice("Timpul a expirat.")
d.exit_all()
end
end

when devil_stone4_update.server_timer begin
if d.select(get_server_timer_arg()) then
if not d.is_unique_dead("real") then
for i = 1, 6 do
if d.getf("fakedead" .. i) == 0 then
if d.unique_get_hp_perc("fake" .. i) < 50 then
d.purge_unique("fake" .. i)
d.setf("fakedead" .. i, 1)
d.notice("Piatra Metin falsa a disparut...");
end
end
end
else
server_timer("devil_stone4_end", 5, get_server_timer_arg())

d.notice("Te-ai bazat pe instinct si ai reusit!");
d.notice("Ai distrus piatra Metin corecta.")
d.purge()
end
else
server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
end
end

when devil_stone4_stop_timer.server_timer begin
clear_server_timer('devil_stone4_update', get_server_timer_arg())
end

when devil_stone4_end.server_timer begin
if d.select(get_server_timer_arg()) then
clear_server_timer('devil_stone4_update', get_server_timer_arg())
clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
clear_server_timer('devil_stone4_fail', get_server_timer_arg())

d.setf("level", 5)
d.setf("stone_count", 5)

d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
d.notice("Ai ajuns la Poarta Sigilata la etajul 5.")
d.notice("Câtiva demoni au Piatra Cheie, care poate fi")
d.notice("folosita pentru a deschide Sigiliile Antice.")
d.notice("Deschide cele 5 sigilii în 20 de minute")
d.notice("pentru a avansa la etajul urmator!")


server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
clear_server_timer('devil_stone4_update', get_server_timer_arg())

d.set_regen_file("data/dungeon/deviltower5_regen.txt")

d.spawn_mob(20073, 421, 452)
d.spawn_mob(20073, 380, 460)
d.spawn_mob(20073, 428, 414)
d.spawn_mob(20073, 398, 392)
d.spawn_mob(20073, 359, 426)
end
end
when devil_stone5_fail1.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Minute ramase: 15")
server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
end
end

when devil_stone5_fail2.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Minute ramase: 10")
server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
end
end

when devil_stone5_fail3.server_timer begin
if d.select(get_server_timer_arg()) then
d.notice("Minute ramase: 5")
server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
end
end

when devil_stone5_fail.server_timer begin
if d.select(get_server_timer_arg()) and d.getf("level") == 5 then
d.notice("Timpul a expirat.")
d.exit_all()
end
end

when kill with pc.in_dungeon() and d.getf("level") == 5 and npc.get_race() == 1062 begin
local KILL_COUNT_FOR_DROP_KEY = 50
local n =d.getf("count") + 1
d.setf("count", n)
if n == KILL_COUNT_FOR_DROP_KEY then
game.drop_item(50084, 1)
d.setf("count", 0)
end
end
when devil_stone5.take with item.vnum == 50084 begin
npc.purge()
item.remove()
d.setf("stone_count", d.getf("stone_count") - 1)
if d.getf("stone_count") <= 0 then
d.clear_regen()
d.kill_all()
d.notice("Ai deschis toate sigliile.")
d.notice("Vei avansa la etajul 6!")

clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
clear_server_timer('devil_stone5_fail', get_server_timer_arg())

d.setf("level", 6)
d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
d.regen_file("data/dungeon/deviltower6_regen.txt")

d.notice("Învinge toti demonii apoi omoara regele.")

else
d.notice("Sigiliul a fost rup! Au mai ramas "..d.getf("stone_count")..".")
end
end

when kill with npc.get_race() == 1092 begin
d.kill_all()
d.check_eliminated()
local reward_alchemist = {20074, 20075, 20076}
d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
d.setqf("can_refine", 1)
end


when 20074.chat."Etajele de vârf ale turnului" or 20075.chat."Etajele de vârf ale turnului" or 20076.chat."Etajele de vârf ale turnului" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
if not npc.lock() then
say("")
say("Ati gasit drumul pâna la etajul 6.")
say("Necesita multa îndemânare sa ajungi aici ...")
return
end
say_title(mob_name(npc.get_race()))
say("Vrei sa mergi catre etajul 7?")
say("Pentru a merge la urmatorul etaj trebuie")
say("sa ai minim nivel 75.")
wait()
if pc.level >=75 then
say_title(mob_name(npc.get_race()))
say("Ai suficienta experienta in")
say("lupta si te voi lasa sa mergi mai departe.")
say("Mult noroc!")
say("")
local gec = select("Du-te!","Anuleaza ","Mai raman putin")
if gec == 1 then
timer("devil_jump_7",6)
npc.unlock()
npc.purge()
return
elseif gec == 2 then
npc.unlock()
return
elseif gec == 3 then
npc.unlock()
pc.warp(590500, 110500)
end
else
say_title(mob_name(npc.get_race()))
say("Ai nevoie de mai mult antrenament")
say("pentru a te lasa sa treci mai departe.")
say("Revin-o când esti destul de puternic..")
say("")
npc.unlock()
wait()
pc.warp(590500, 110500)
return
end
end

when devil_jump_7.timer begin
d.clear_regen()

d.spawn_mob(8018, 639, 658)
d.spawn_mob(8018, 611, 637)
d.spawn_mob(8018, 596, 674)
d.spawn_mob(8018, 629, 670)

d.setf("level", 7)

d.jump_all(2048+590, 6656+638)
end

when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 8018 begin
local cont = d.getf("7_stone_kill") + 1
d.setf("7_stone_kill", cont)

if cont >= 4 then
d.setf("7_stone_kill", 0)
d.set_regen_file("data/dungeon/deviltower7_regen.txt")
end
end

when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 8019 begin
game.drop_item(30300, 1)
end

when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
pc.remove_item("30300", 1)

local pct = number(1,8)

if pct == 1 then
game.drop_item(30302, 1)
d.clear_regen()
else
game.drop_item(30301, 1)

end
end

when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
-- 8ÃþÀ¸·Î ¿öÇÁ

if d.getf( "level" ) != 7 then
pc.remove_item( "30302", 1)
return
end

say("Cu aceasta harta poti avansa la nivelul urmator!")
pc.remove_item("30302", 1)
timer("devil_jump_8", 6)
d.clear_regen()
end

--------------------------------------------
-- 8Ãþ ÁøÀÔºÎÅÍ 9Ãþ ±îÁö
--------------------------------------------
when devil_jump_8.timer begin
d.setf("level", 8)
d.jump_all(2048+590, 6656+403)
d.set_regen_file("data/dungeon/deviltower8_regen.txt")
d.spawn_mob(20366, 640, 460)
local _count = pc.count_item(30302)
pc.remove_item(30302,_count)

end

when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 1040 begin
if d.getf("level") < 9 then
local pct1 = number(1, 10)
if pct1 == 1 then
local pct2 = number(1, 4)
if pct2 == 1 then
-- ÁøÂ¥ ¿­¼è µå·Ó
game.drop_item(30304, 1)
else
-- °¡Â¥ ¿­¼è µå·Ó
game.drop_item(30303, 1)
end
else
return
end
end
end

when 20366.take with item.vnum == 30304 begin
-- ºÀÀÎ ÇØÃ¼ 9Ãþ ¤¡¤¡
npc.purge()
item.remove()
timer("devil_jump_9", 8)
end

---------------------------------------------
-- 9Ãþ ÁøÀÔºÎÅÍ ¿Ï·á±îÁö
---------------------------------------------
when devil_jump_9.timer begin
d.setf("level", 9)
d.jump_all(2048+590, 6656+155)
d.regen_file("data/dungeon/deviltower9_regen.txt")
end

when kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 and npc.get_race() == 1093 begin
d.kill_all()
timer("devil_end_jump", 30)
end

when devil_end_jump.timer begin
d.exit_all()
end
function register_player(vid)
local player_count = d.getf("player_count")
player_count = player_count + 1
d.setf("player_count", tonumber(player_count))
d.setf(string.format("player%d", player_count), tonumber(vid))
end
function unregister_player(vid)
local player_count = d.getf("player_count")
local found = false
for i = 1, player_count, 1 do
if found == true then
d.setf(string.format("player%d", tonumber(i)), d.getf(string.format("player%d", i+1)))
end
p = d.getf("player"..tostring(i))
if p == vid then
i = i -1
found = true
end
end
if found == true then
d.setf("player_count", tonumber(player_count - 1))
end
end
function get_players()
local players = {}
local player_count = d.getf("player_count")
for i = 1, player_count, 1 do
players = d.getf("player"..tostring(i))
end
return players
end
function give_dc_access(pindex)
local self_checked = false
local self = pc.select(d.getf("player"..tostring(pindex)))
--pc.setqf("dcenter", 1)
pc.setf("deviltower_zone", "dcenter", 1)
pc.select(self)
end
end
end
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yonr1
Nivel 4

Nivel 4
Mesaje: 677
Membru din: 03 Dec 2013, 08:42
Aprecieri: 297  
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incearca asta

Cod: Selectaţi tot

quest deviltower_zone begin
    state start begin
   when login begin
       if pc.get_map_index() == 66 then
      -- Nicht in einer Etage, die wieder nach drau¡¼n .
      -- Layer Range
      -- 1F   88  577  236 737
      -- 2F   91  343  238 504
      -- 3F  104  107  248 269
      if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
          pc.warp((5376+532)*100, (512+596+4)*100, 65)
      end
      pc.set_warp_location(65, 5376+532, 512+596+4)
       elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
      pc.set_warp_location(65, 5376+532, 512+596+4)
       end
   end
   when deviltower_man.chat.locale.deviltower_man_chat begin
       if pc.get_level() < 40 then
      say(locale.deviltower_man_say_you_cant)
       else
      say(locale.deviltower_man_say)
      local s = select(locale.deviltower_enter,locale.deviltower_no_enter)
      if s == 1 then
          -- warp into!
          pc.warp(216500,727000)
      end
       end
   end
   when devil_stone1.kill begin
       timer("devil_stone1_1", 6)
   end
   when devil_stone1_1.timer begin
      local mapto7= pc.count_item(30302)  -- Ich weiß nicht, das wahre Tilgung der die Existenz der Seele des Turms
      pc.remove_item(30302,mapto7)

      local boxto7= pc.count_item(30300)  -- Beseitigung des unbekannten weiß nicht, ob es sich um ein Feld
      pc.remove_item(30300,boxto7)

       d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
       d.regen_file("data/dungeon/deviltower2_regen.txt")
       d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
   end
   --when devil_stone2.kill begin
   --d.jump_all_local(special.devil_tower[2][1], special.devil_tower[2][2])
   --end
   when devil_stone3.kill begin
       --d.jump_all_local(special.devil_tower[3][1], special.devil_tower[3][2])
       --d.set_exit_all_at_eliminate(6)
       --d.set_warp_at_eliminate(6, d.get_map_index(), 100, 100)
       --d.set_warp_at_eliminate(4, 65, 5376+532, 512+596+4)
       d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
       d.check_eliminated()
       --d.exit_all()
   end
   function get_4floor_stone_pos()
       local positions = {
      {368, 629},
      {419, 630},
      {428, 653},
      {422, 679},
      {395, 689},
      {369, 679},
      {361, 658},
       }
       for i = 1, 6 do
      local j = number(i, 7)
      if i != j then
          local t = positions[i];
          positions[i] = positions[j];
          positions[j] = t;
      end
       end
       --for i = 1, 7 do
   --   positions[i][1] = positions[i][1] * 100
   --   positions[i][2] = positions[i][2] * 100
    --   end
       return positions
   end
   when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
       d.setf("level", 4)
       -- Reproduzieren eine gro¡¼ Anzahl von Monstern und Herstellung von wahr und falsch Steine Steine
       --d.regen_file("data/dungeon/deviltower4_regen.txt")
       local positions = deviltower_zone.get_4floor_stone_pos()
       for i = 1, 6 do
      chat(positions[i][1], positions[i][2])
      d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
       end
       chat(positions[7][1], positions[7][2])
       local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
       chat(vid)
       d.set_unique("real", vid)
       server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
       server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

       d.notice("Aici este al 4-lea etaj");
       d.notice("gaseste adevarata piatra.");
       d.notice("in terment de maxim 15 minute.");
   end

   when devil_stone4_fail1.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("10 minute!")
      server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone4_fail2.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("5 minute!")
      server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone4_fail.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("Timpul a expirat!")
      d.exit_all()
      clear_server_timer('devil_stone4_update', get_server_timer_arg())
       end
   end

   when devil_stone4_update.server_timer begin
       if d.select(get_server_timer_arg()) then
      if not d.is_unique_dead("real") then
          for i = 1, 6 do
         if d.getf("fakedead" .. i) == 0 then
             if d.unique_get_hp_perc("fake" .. i) < 50 then
            d.purge_unique("fake" .. i)
            d.setf("fakedead" .. i, 1)
            d.notice("Piatra metin dispare.");
             end
         end
          end
      else
          --d.clear_regen()
          --d.regen_file("data/dungeon/deviltower5_regen.txt")
          server_timer("devil_stone4_end", 5, get_server_timer_arg())
          d.notice("Felicitari a-ti reusit!");
          d.notice("Trece-ti la etajul urmator!")
          clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
          clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
          clear_server_timer('devil_stone4_fail', get_server_timer_arg())
      end
       else
      server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
       end
   end

   when devil_stone4_stop_timer.server_timer begin
       clear_server_timer('devil_stone4_update', get_server_timer_arg())
   end

   when devil_stone4_end.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.setf("level", 5)
      d.setf("stone_count", 5)
      d.notice("Etajul 5!")
      d.notice("Omoara toti monstrii, iar de la acestia pica niste chei!")
      d.notice("Gaseste cheia cea buna pentru a trece la nivelul urmator!")
      d.notice("Cu ajutorul acestor chei vei putea ajunge la nivelul 6!(ai 20 de minute)")
      d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
      server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
      clear_server_timer('devil_stone4_update', get_server_timer_arg())

      -- 5. Stock, weiter zu reproduzieren
      d.set_regen_file("data/dungeon/deviltower5_regen.txt")

      -- 5. Stock, Seal Stone Reproduktion
      d.spawn_mob(20073, 421, 452)
      d.spawn_mob(20073, 380, 460)
      d.spawn_mob(20073, 428, 414)
      d.spawn_mob(20073, 398, 392)
      d.spawn_mob(20073, 359, 426)
       end
   end
   when devil_stone5_fail1.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("15 minute!")
      server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone5_fail2.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("10 minute!")
      server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone5_fail3.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("5 minute!")
      server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone5_fail.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("Timpul a expirat!")
      d.exit_all()
       end
   end

   --when devil_stone4.kill begin
       --d.setf("level", 5)
       --d.setf("stone_count", 4)
       --d.clear_regen()
       --d.regen_file("data/dungeon/deviltower5_regen.txt")
       --d.jump_all_local(special.devil_tower[4][1], special.devil_tower[4][2])
   --end

   when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
       local KILL_COUNT_FOR_DROP_KEY = 50
       --if is_test_server() then
      --KILL_COUNT_FOR_DROP_KEY = 1
       --end
       local n =d.getf("count") + 1
       d.setf("count", n)
       if n == KILL_COUNT_FOR_DROP_KEY then
      -- Falling Tasten
      game.drop_item(50084, 1)
      d.setf("count", 0)
       end
   end
   when devil_stone5.take with item.vnum == 50084 begin
       npc.purge()
       item.remove()
       d.setf("stone_count", d.getf("stone_count") - 1)
       if d.getf("stone_count") <= 0 then
      d.setf("level", 6)
      d.clear_regen()
      d.regen_file("data/dungeon/deviltower6_regen.txt")

      d.notice("Felicitari!")
      d.notice("Vei urca la etajul urmator.")
      d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
      clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
      clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
      clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
      clear_server_timer('devil_stone5_fail', get_server_timer_arg())
       else
      d.notice("Coloana eliminate ... mai ai"..d.getf("stone_count").."Mult noroc!")
       end
   end

   when devil_stone6.kill begin
       -- Geschickt, um eine Karte, wo die Verfeinerung St.
       -- Ansonsten ¡¼fnen Sie ein neues Lian Sheng
       --d.jump_all(special.devil_tower[6][1], special.devil_tower[6][2])
       d.kill_all()
      -- d.set_warp_at_eliminate(3*60, 65, 5376+532, 512+596+4)
       d.check_eliminated()
       local reward_alchemist = {20074, 20075, 20076}
       d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
       d.setqf("can_refine", 1)
   end

   --------------------------------------
   -- 7 D kommt man aus dem Zugriff vor dem 8. Stock
   --------------------------------------

   when 20074.chat."Die Oberen Stockwerke" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      say(""..mob_name(20074).."")
      say("Doriti sa trece-ti mai departe?")
      say("")
      say("Eu unul voi ramane aici!")
      say("")
      wait()
      if pc.level >=75 then
         say("Sunteti cel putin suficient de mare in level.")
         say("Dar sunteti, de asemenea, suficient de curajos?")
         say("Exista o singura metoda de a afla acest lucru!")
         timer("devil_jump_7", 6)
         return
      end
      say("Sunteti din pacate, nu înca")
      say("suficient de mari sa creasca în continuare")
      say("Exercitarea un pic si apoi se întoarce.")
      say("Mult noroc in calatoria voastra.")
      say("")
      wait()
      pc.warp(590500, 110500)
      return
    end
   when 20075.chat."Mit Bezug auf den oberen Turm .." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      say(""..mob_name(20075).."")
      say("Doriti sa trece-ti mai departe?")
      say("")
      say("Eu voi ramane aici!")
      say("")
      wait()
      if pc.level >=75 then
         say("Sunteti cel putin suficient de mare in level.")
         say("Dar sunteti, de asemenea, suficient de curajos?")
         say("Exista o singura metoda de a afla acest lucru!")
         timer("devil_jump_7", 6)
         return
      end
      say("Sunteti din pacate, nu înca")
      say("suficient de mari sa creasca în continuare")
      say("Exercitarea un pic si apoi se întoarce.")
      say("Mult noroc in calatoria voastra.")
      say("")
      wait()
      pc.warp(590500, 110500)
      return
    end
   when 20076.chat."Mit Bezug auf den oberen Turm .." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      say(""..mob_name(20076).."")
      say("Doriti sa trece-ti mai departe?")
      say("")
      say("Eu voi ramane aici!")
      say("")
      wait()
      if pc.level >=75 then
         say("Sunteti cel putin suficient de mare in level.")
         say("Dar sunteti, de asemenea, suficient de curajos?")
         say("Exista o singura metoda de a afla acest lucru!")
         timer("devil_jump_7", 6)
         return
      end
      say("Sunteti din pacate, nu înca")
      say("suficient de mari sa creasca în continuare")
      say("Exercitarea un pic si apoi se întoarce.")
      say("Mult noroc in calatoria voastra.")
      say("")
      wait()
      pc.warp(590500, 110500)
      return
    end

   when devil_jump_7.timer begin
      d.clear_regen()

      d.spawn_mob(8018, 639, 658)
      d.spawn_mob(8018, 611, 637)
      d.spawn_mob(8018, 596, 674)
      d.spawn_mob(8018, 629, 670)

      d.setf("level", 7)

      d.jump_all(2048+590, 6656+638)
   end
   
   when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      local cont = d.getf("7_stone_kill") + 1
      d.setf("7_stone_kill", cont)

      if cont >= 4 then
         d.setf("7_stone_kill", 0)
         d.set_regen_file("data/dungeon/deviltower7_regen.txt")
      end   
   end

   when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      game.drop_item(30300, 1)
   end

   when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      pc.remove_item("30300", 1)

      local pct = number(1,10)

      if pct == 1 then
         -- Fall wahr Karte
         game.drop_item(30302, 1)
         d.clear_regen()
      else
         -- Fall wahr Karte
         game.drop_item(30301, 1)
         
      end
   end

   when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      -- An der 8th Floor
      say("Vei fi teleportat in pestera Zin.Mult noroc in continuare!")
      pc.remove_item("30302", 1)
       timer("devil_jump_8", 6)
      d.clear_regen()
   end
                  
   --------------------------------------------
   -- Von 8 F vor der Ankunft geben Sie die 9 F
   --------------------------------------------
   when devil_jump_8.timer begin
      d.setf("level", 8)
      d.jump_all(2048+590, 6656+403)
      d.set_regen_file("data/dungeon/deviltower8_regen.txt")
      d.spawn_mob(20366, 640, 460)
      local _count= pc.count_item(30302)-- True Tilgung Dead Turm
      pc.remove_item(30302,_count)
      
   end

   when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      local pct1 = number(1, 5)
      if pct1 == 1 then
         local pct2 = number(1, 10)
         if pct2 == 1 then
            -- Fall wahre Schl¡¼sel
            game.drop_item(30304, 1)
         else
            -- Keys fiel
            game.drop_item(30303, 1)
         end
      else
         return
      end
   end

   when 20366.take with item.vnum == 30304 begin
      -- 9 F-Zeichen aufgehoben
      npc.purge()
      item.remove()
      timer("devil_jump_9", 6)
   end

--------------------------------------------------
 -- Turnul Demonilor : Etaj 9 : Îngerul cu coasã --
 --------------------------------------------------
  when devil_jump_9.timer begin
  
   d.setf("level", 9)
   d.jump_all(2048+590, 6656+155)
   d.regen_file("data/dungeon/deviltower9_regen.txt")
   
  end
  when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 66 and pc.get_map_index() < 670000 begin
   
   d.kill_all()
   d.kill_all()
   d.kill_all()
   
   d.notice("Ai îndeplinit sarcina cu succes si vei")
   d.notice("fi teleportat afarã în putine minute.")
   timer("devil_end_jump", 60)
   
  end
  when devil_end_jump.timer begin
  
   d.exit_all()
   
  end
  
 end
 
end 
Imagine
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gentilgeo
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yonr1 scrie: ↑08 Feb 2021, 17:26 incearca asta

Cod: Selectaţi tot

quest deviltower_zone begin
    state start begin
   when login begin
       if pc.get_map_index() == 66 then
      -- Nicht in einer Etage, die wieder nach drau¡¼n .
      -- Layer Range
      -- 1F   88  577  236 737
      -- 2F   91  343  238 504
      -- 3F  104  107  248 269
      if pc.get_x() < 2048+88 or pc.get_y() < 6656+577 or pc.get_x() > 2048+236 or pc.get_y() > 6656+737 then
          pc.warp((5376+532)*100, (512+596+4)*100, 65)
      end
      pc.set_warp_location(65, 5376+532, 512+596+4)
       elseif pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 then
      pc.set_warp_location(65, 5376+532, 512+596+4)
       end
   end
   when deviltower_man.chat.locale.deviltower_man_chat begin
       if pc.get_level() < 40 then
      say(locale.deviltower_man_say_you_cant)
       else
      say(locale.deviltower_man_say)
      local s = select(locale.deviltower_enter,locale.deviltower_no_enter)
      if s == 1 then
          -- warp into!
          pc.warp(216500,727000)
      end
       end
   end
   when devil_stone1.kill begin
       timer("devil_stone1_1", 6)
   end
   when devil_stone1_1.timer begin
      local mapto7= pc.count_item(30302)  -- Ich weiß nicht, das wahre Tilgung der die Existenz der Seele des Turms
      pc.remove_item(30302,mapto7)

      local boxto7= pc.count_item(30300)  -- Beseitigung des unbekannten weiß nicht, ob es sich um ein Feld
      pc.remove_item(30300,boxto7)

       d.new_jump_all(66, special.devil_tower[1][1], special.devil_tower[1][2])
       d.regen_file("data/dungeon/deviltower2_regen.txt")
       d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[2][1], special.devil_tower[2][2], "data/dungeon/deviltower3_regen.txt")
   end
   --when devil_stone2.kill begin
   --d.jump_all_local(special.devil_tower[2][1], special.devil_tower[2][2])
   --end
   when devil_stone3.kill begin
       --d.jump_all_local(special.devil_tower[3][1], special.devil_tower[3][2])
       --d.set_exit_all_at_eliminate(6)
       --d.set_warp_at_eliminate(6, d.get_map_index(), 100, 100)
       --d.set_warp_at_eliminate(4, 65, 5376+532, 512+596+4)
       d.set_warp_at_eliminate(4, d.get_map_index(), special.devil_tower[3][1], special.devil_tower[3][2], "data/dungeon/deviltower4_regen.txt")
       d.check_eliminated()
       --d.exit_all()
   end
   function get_4floor_stone_pos()
       local positions = {
      {368, 629},
      {419, 630},
      {428, 653},
      {422, 679},
      {395, 689},
      {369, 679},
      {361, 658},
       }
       for i = 1, 6 do
      local j = number(i, 7)
      if i != j then
          local t = positions[i];
          positions[i] = positions[j];
          positions[j] = t;
      end
       end
       --for i = 1, 7 do
   --   positions[i][1] = positions[i][1] * 100
   --   positions[i][2] = positions[i][2] * 100
    --   end
       return positions
   end
   when 8016.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
       d.setf("level", 4)
       -- Reproduzieren eine gro¡¼ Anzahl von Monstern und Herstellung von wahr und falsch Steine Steine
       --d.regen_file("data/dungeon/deviltower4_regen.txt")
       local positions = deviltower_zone.get_4floor_stone_pos()
       for i = 1, 6 do
      chat(positions[i][1], positions[i][2])
      d.set_unique("fake" .. i , d.spawn_mob(8017, positions[i][1], positions[i][2]))
       end
       chat(positions[7][1], positions[7][2])
       local vid = d.spawn_mob(8017, positions[7][1], positions[7][2])
       chat(vid)
       d.set_unique("real", vid)
       server_loop_timer('devil_stone4_update', 10, pc.get_map_index())
       server_timer('devil_stone4_fail1', 5*60, pc.get_map_index())

       d.notice("Aici este al 4-lea etaj");
       d.notice("gaseste adevarata piatra.");
       d.notice("in terment de maxim 15 minute.");
   end

   when devil_stone4_fail1.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("10 minute!")
      server_timer('devil_stone4_fail2', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone4_fail2.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("5 minute!")
      server_timer('devil_stone4_fail', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone4_fail.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("Timpul a expirat!")
      d.exit_all()
      clear_server_timer('devil_stone4_update', get_server_timer_arg())
       end
   end

   when devil_stone4_update.server_timer begin
       if d.select(get_server_timer_arg()) then
      if not d.is_unique_dead("real") then
          for i = 1, 6 do
         if d.getf("fakedead" .. i) == 0 then
             if d.unique_get_hp_perc("fake" .. i) < 50 then
            d.purge_unique("fake" .. i)
            d.setf("fakedead" .. i, 1)
            d.notice("Piatra metin dispare.");
             end
         end
          end
      else
          --d.clear_regen()
          --d.regen_file("data/dungeon/deviltower5_regen.txt")
          server_timer("devil_stone4_end", 5, get_server_timer_arg())
          d.notice("Felicitari a-ti reusit!");
          d.notice("Trece-ti la etajul urmator!")
          clear_server_timer('devil_stone4_fail1', get_server_timer_arg())
          clear_server_timer('devil_stone4_fail2', get_server_timer_arg())
          clear_server_timer('devil_stone4_fail', get_server_timer_arg())
      end
       else
      server_timer('devil_stone4_stop_timer', 1, get_server_timer_arg())
       end
   end

   when devil_stone4_stop_timer.server_timer begin
       clear_server_timer('devil_stone4_update', get_server_timer_arg())
   end

   when devil_stone4_end.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.setf("level", 5)
      d.setf("stone_count", 5)
      d.notice("Etajul 5!")
      d.notice("Omoara toti monstrii, iar de la acestia pica niste chei!")
      d.notice("Gaseste cheia cea buna pentru a trece la nivelul urmator!")
      d.notice("Cu ajutorul acestor chei vei putea ajunge la nivelul 6!(ai 20 de minute)")
      d.jump_all(special.devil_tower[4][1], special.devil_tower[4][2])
      server_timer('devil_stone5_fail1', 5*60, get_server_timer_arg())
      clear_server_timer('devil_stone4_update', get_server_timer_arg())

      -- 5. Stock, weiter zu reproduzieren
      d.set_regen_file("data/dungeon/deviltower5_regen.txt")

      -- 5. Stock, Seal Stone Reproduktion
      d.spawn_mob(20073, 421, 452)
      d.spawn_mob(20073, 380, 460)
      d.spawn_mob(20073, 428, 414)
      d.spawn_mob(20073, 398, 392)
      d.spawn_mob(20073, 359, 426)
       end
   end
   when devil_stone5_fail1.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("15 minute!")
      server_timer('devil_stone5_fail2', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone5_fail2.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("10 minute!")
      server_timer('devil_stone5_fail3', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone5_fail3.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("5 minute!")
      server_timer('devil_stone5_fail', 5*60, get_server_timer_arg())
       end
   end

   when devil_stone5_fail.server_timer begin
       if d.select(get_server_timer_arg()) then
      d.notice("Timpul a expirat!")
      d.exit_all()
       end
   end

   --when devil_stone4.kill begin
       --d.setf("level", 5)
       --d.setf("stone_count", 4)
       --d.clear_regen()
       --d.regen_file("data/dungeon/deviltower5_regen.txt")
       --d.jump_all_local(special.devil_tower[4][1], special.devil_tower[4][2])
   --end

   when 1062.kill with pc.in_dungeon() and d.getf("level") == 5 begin
       local KILL_COUNT_FOR_DROP_KEY = 50
       --if is_test_server() then
      --KILL_COUNT_FOR_DROP_KEY = 1
       --end
       local n =d.getf("count") + 1
       d.setf("count", n)
       if n == KILL_COUNT_FOR_DROP_KEY then
      -- Falling Tasten
      game.drop_item(50084, 1)
      d.setf("count", 0)
       end
   end
   when devil_stone5.take with item.vnum == 50084 begin
       npc.purge()
       item.remove()
       d.setf("stone_count", d.getf("stone_count") - 1)
       if d.getf("stone_count") <= 0 then
      d.setf("level", 6)
      d.clear_regen()
      d.regen_file("data/dungeon/deviltower6_regen.txt")

      d.notice("Felicitari!")
      d.notice("Vei urca la etajul urmator.")
      d.jump_all(special.devil_tower[5][1], special.devil_tower[5][2])
      clear_server_timer('devil_stone5_fail1', get_server_timer_arg())
      clear_server_timer('devil_stone5_fail2', get_server_timer_arg())
      clear_server_timer('devil_stone5_fail3', get_server_timer_arg())
      clear_server_timer('devil_stone5_fail', get_server_timer_arg())
       else
      d.notice("Coloana eliminate ... mai ai"..d.getf("stone_count").."Mult noroc!")
       end
   end

   when devil_stone6.kill begin
       -- Geschickt, um eine Karte, wo die Verfeinerung St.
       -- Ansonsten ¡¼fnen Sie ein neues Lian Sheng
       --d.jump_all(special.devil_tower[6][1], special.devil_tower[6][2])
       d.kill_all()
      -- d.set_warp_at_eliminate(3*60, 65, 5376+532, 512+596+4)
       d.check_eliminated()
       local reward_alchemist = {20074, 20075, 20076}
       d.spawn_mob(reward_alchemist[number(1,3)], 425, 216);
       d.setqf("can_refine", 1)
   end

   --------------------------------------
   -- 7 D kommt man aus dem Zugriff vor dem 8. Stock
   --------------------------------------

   when 20074.chat."Die Oberen Stockwerke" with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      say(""..mob_name(20074).."")
      say("Doriti sa trece-ti mai departe?")
      say("")
      say("Eu unul voi ramane aici!")
      say("")
      wait()
      if pc.level >=75 then
         say("Sunteti cel putin suficient de mare in level.")
         say("Dar sunteti, de asemenea, suficient de curajos?")
         say("Exista o singura metoda de a afla acest lucru!")
         timer("devil_jump_7", 6)
         return
      end
      say("Sunteti din pacate, nu înca")
      say("suficient de mari sa creasca în continuare")
      say("Exercitarea un pic si apoi se întoarce.")
      say("Mult noroc in calatoria voastra.")
      say("")
      wait()
      pc.warp(590500, 110500)
      return
    end
   when 20075.chat."Mit Bezug auf den oberen Turm .." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      say(""..mob_name(20075).."")
      say("Doriti sa trece-ti mai departe?")
      say("")
      say("Eu voi ramane aici!")
      say("")
      wait()
      if pc.level >=75 then
         say("Sunteti cel putin suficient de mare in level.")
         say("Dar sunteti, de asemenea, suficient de curajos?")
         say("Exista o singura metoda de a afla acest lucru!")
         timer("devil_jump_7", 6)
         return
      end
      say("Sunteti din pacate, nu înca")
      say("suficient de mari sa creasca în continuare")
      say("Exercitarea un pic si apoi se întoarce.")
      say("Mult noroc in calatoria voastra.")
      say("")
      wait()
      pc.warp(590500, 110500)
      return
    end
   when 20076.chat."Mit Bezug auf den oberen Turm .." with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      say(""..mob_name(20076).."")
      say("Doriti sa trece-ti mai departe?")
      say("")
      say("Eu voi ramane aici!")
      say("")
      wait()
      if pc.level >=75 then
         say("Sunteti cel putin suficient de mare in level.")
         say("Dar sunteti, de asemenea, suficient de curajos?")
         say("Exista o singura metoda de a afla acest lucru!")
         timer("devil_jump_7", 6)
         return
      end
      say("Sunteti din pacate, nu înca")
      say("suficient de mari sa creasca în continuare")
      say("Exercitarea un pic si apoi se întoarce.")
      say("Mult noroc in calatoria voastra.")
      say("")
      wait()
      pc.warp(590500, 110500)
      return
    end

   when devil_jump_7.timer begin
      d.clear_regen()

      d.spawn_mob(8018, 639, 658)
      d.spawn_mob(8018, 611, 637)
      d.spawn_mob(8018, 596, 674)
      d.spawn_mob(8018, 629, 670)

      d.setf("level", 7)

      d.jump_all(2048+590, 6656+638)
   end
   
   when 8018.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      local cont = d.getf("7_stone_kill") + 1
      d.setf("7_stone_kill", cont)

      if cont >= 4 then
         d.setf("7_stone_kill", 0)
         d.set_regen_file("data/dungeon/deviltower7_regen.txt")
      end   
   end

   when 8019.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      game.drop_item(30300, 1)
   end

   when 30300.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      pc.remove_item("30300", 1)

      local pct = number(1,10)

      if pct == 1 then
         -- Fall wahr Karte
         game.drop_item(30302, 1)
         d.clear_regen()
      else
         -- Fall wahr Karte
         game.drop_item(30301, 1)
         
      end
   end

   when 30302.use with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      -- An der 8th Floor
      say("Vei fi teleportat in pestera Zin.Mult noroc in continuare!")
      pc.remove_item("30302", 1)
       timer("devil_jump_8", 6)
      d.clear_regen()
   end
                  
   --------------------------------------------
   -- Von 8 F vor der Ankunft geben Sie die 9 F
   --------------------------------------------
   when devil_jump_8.timer begin
      d.setf("level", 8)
      d.jump_all(2048+590, 6656+403)
      d.set_regen_file("data/dungeon/deviltower8_regen.txt")
      d.spawn_mob(20366, 640, 460)
      local _count= pc.count_item(30302)-- True Tilgung Dead Turm
      pc.remove_item(30302,_count)
      
   end

   when 1040.kill with pc.in_dungeon() and pc.get_map_index() >= 660000 and pc.get_map_index() < 670000 begin
      local pct1 = number(1, 5)
      if pct1 == 1 then
         local pct2 = number(1, 10)
         if pct2 == 1 then
            -- Fall wahre Schl¡¼sel
            game.drop_item(30304, 1)
         else
            -- Keys fiel
            game.drop_item(30303, 1)
         end
      else
         return
      end
   end

   when 20366.take with item.vnum == 30304 begin
      -- 9 F-Zeichen aufgehoben
      npc.purge()
      item.remove()
      timer("devil_jump_9", 6)
   end

--------------------------------------------------
 -- Turnul Demonilor : Etaj 9 : Îngerul cu coasã --
 --------------------------------------------------
  when devil_jump_9.timer begin
  
   d.setf("level", 9)
   d.jump_all(2048+590, 6656+155)
   d.regen_file("data/dungeon/deviltower9_regen.txt")
   
  end
  when 1093.kill with pc.in_dungeon() and pc.get_map_index() >= 66 and pc.get_map_index() < 670000 begin
   
   d.kill_all()
   d.kill_all()
   d.kill_all()
   
   d.notice("Ai îndeplinit sarcina cu succes si vei")
   d.notice("fi teleportat afarã în putine minute.")
   timer("devil_end_jump", 60)
   
  end
  when devil_end_jump.timer begin
  
   d.exit_all()
   
  end
  
 end
 
end 
Pare sa fie ok ms.

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