Tipologie server(PvM / PvP): n/a
*Resursă folosită: *Link exclusiv J4M* sursa/special-storage-t79527.html
*ServerFiles utilizat: n/a
*Syserr: e clean
Poză:
https://i.gyazo.com/c3a86e9522be6f63cb7 ... 84b3ee.gif
*Detalii suplimentare:
uiinventory
if app.WJ_SPLIT_INVENTORY_SYSTEM:
class ExtendedInventoryWindow(ui.ScriptWindow):
tooltipItem = None
interface = None
dlgPickMoney = None
dlgPickItem = None
sellingSlotNumber = -1
isLoaded = 0
def __init__(self):
ui.ScriptWindow.__init__(self)
self.inventoryPageIndex = 0
self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)
def Show(self):
self.__LoadWindow()
ui.ScriptWindow.Show(self)
def BindInterfaceClass(self, interface):
self.interface = interface
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "UIScript/ExtendedInventoryWindow.py")
except:
import exception
exception.Abort("ExtendedInventoryWindow.LoadWindow.LoadObject")
try:
wndItem = self.GetChild("ItemSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
self.titleName = self.GetChild("TitleName")
self.SkillBookButton = self.GetChild("SkillBookButton")
self.UpgradeItemsButton = self.GetChild("UpgradeItemsButton")
self.stoneButton = self.GetChild("StoneButton")
self.sandikButton = self.GetChild("SandikButton")
self.inventoryTab = []
self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
self.inventoryTab.append(self.GetChild("Inventory_Tab_03"))
except:
import exception
exception.Abort("ExtendedInventoryWindow.LoadWindow.BindObject")
## Item
wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
self.SkillBookButton.SetEvent(lambda arg=0: self.SetInventoryType(arg))
self.UpgradeItemsButton.SetEvent(lambda arg=1: self.SetInventoryType(arg))
self.stoneButton.SetEvent(lambda arg=2: self.SetInventoryType(arg))
self.sandikButton.SetEvent(lambda arg=3: self.SetInventoryType(arg))
self.SkillBookButton.Down()
self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
self.inventoryTab[2].SetEvent(lambda arg=2: self.SetInventoryPage(arg))
self.inventoryTab[0].Down()
## PickMoneyDialog
dlgPickMoney = uiPickMoney.PickMoneyDialog()
dlgPickMoney.LoadDialog()
dlgPickMoney.Hide()
self.dlgPickMoney = dlgPickMoney
self.wndItem = wndItem
self.SetInventoryType(0)
self.SetInventoryPage(0)
def Destroy(self):
self.ClearDictionary()
self.dlgPickMoney.Destroy()
self.dlgPickMoney = 0
self.tooltipItem = None
self.wndItem = 0
self.interface = None
self.inventoryTab = []
def Hide(self):
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
wndMgr.Hide(self.hWnd)
def Close(self):
self.Hide()
def SetInventoryType(self, type):
self.inventoryType = type
if type == 0:
self.SkillBookButton.Down()
self.UpgradeItemsButton.SetUp()
self.stoneButton.SetUp()
self.sandikButton.SetUp()
self.titleName.SetText(localeInfo.INVENTORY_SKILL_BOOK_TOOLTIP)
elif type == 2:
self.stoneButton.Down()
self.sandikButton.SetUp()
self.UpgradeItemsButton.SetUp()
self.SkillBookButton.SetUp()
self.titleName.SetText(localeInfo.INVENTORY_STONE_TOOLTIP)
elif type == 3:
self.sandikButton.Down()
self.stoneButton.SetUp()
self.UpgradeItemsButton.SetUp()
self.SkillBookButton.SetUp()
self.titleName.SetText(localeInfo.INVENTORY_SANDIK_TOOLTIP)
else:
self.UpgradeItemsButton.Down()
self.SkillBookButton.SetUp()
self.stoneButton.SetUp()
self.sandikButton.SetUp()
self.titleName.SetText(localeInfo.INVENTORY_UPGRADE_ITEM_TOOLTIP)
self.RefreshBagSlotWindow()
def SetInventoryPage(self, page):
self.inventoryPageIndex = page
for i in range(0,len(self.inventoryTab)):
self.inventoryTab.SetUp()
self.inventoryTab[page].Down()
self.RefreshBagSlotWindow()
def OnPickItem(self, count):
itemSlotIndex = self.dlgPickMoney.itemGlobalSlotIndex
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
if self.inventoryType == 0:
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_SKILL_BOOK_INVENTORY, itemSlotIndex, selectedItemVNum, count)
elif self.inventoryType == 2:
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_STONE_INVENTORY, itemSlotIndex, selectedItemVNum, count)
elif self.inventoryType == 3:
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_SANDIK_INVENTORY, itemSlotIndex, selectedItemVNum, count)
else:
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY, itemSlotIndex, selectedItemVNum, count)
def __InventoryLocalSlotPosToGlobalSlotPos(self, local):
if self.inventoryType == 0:
return self.inventoryPageIndex*player.SKILL_BOOK_INVENTORY_SLOT_COUNT + local + item.SKILL_BOOK_INVENTORY_SLOT_START
elif self.inventoryType == 2:
return self.inventoryPageIndex*player.STONE_INVENTORY_SLOT_COUNT + local + item.STONE_INVENTORY_SLOT_START
elif self.inventoryType == 3:
return self.inventoryPageIndex*player.SANDIK_INVENTORY_SLOT_COUNT + local + item.SANDIK_INVENTORY_SLOT_START
else:
return self.inventoryPageIndex*player.UPGRADE_ITEMS_INVENTORY_SLOT_COUNT + local + item.UPGRADE_ITEMS_INVENTORY_SLOT_START
def GetInventoryPageIndex(self):
return self.inventoryPageIndex
def RefreshBagSlotWindow(self):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVNum=self.wndItem.SetItemSlot
if self.inventoryType == 0:
for i in xrange(player.SKILL_BOOK_INVENTORY_SLOT_COUNT):
#slotNumber = item.SKILL_BOOK_INVENTORY_SLOT_START + i
slotNumber = item.SKILL_BOOK_INVENTORY_SLOT_START + i
if self.GetInventoryPageIndex() == 1:
slotNumber += 45
elif self.GetInventoryPageIndex() == 2:
slotNumber += 90
itemCount = getItemCount(slotNumber)
if 0 == itemCount:
self.wndItem.ClearSlot(i)
continue
elif 1 == itemCount:
itemCount = 0
itemVnum = getItemVNum(slotNumber)
setItemVNum(i, itemVnum, itemCount)
elif self.inventoryType == 2:
for i in xrange(player.STONE_INVENTORY_SLOT_COUNT):
slotNumber = item.STONE_INVENTORY_SLOT_START + i
if self.GetInventoryPageIndex() == 1:
slotNumber += 45
elif self.GetInventoryPageIndex() == 2:
slotNumber += 90
itemCount = getItemCount(slotNumber)
if 0 == itemCount:
self.wndItem.ClearSlot(i)
continue
elif 1 == itemCount:
itemCount = 0
itemVnum = getItemVNum(slotNumber)
setItemVNum(i, itemVnum, itemCount)
elif self.inventoryType == 3:
for i in xrange(player.SANDIK_INVENTORY_SLOT_COUNT):
slotNumber = item.SANDIK_INVENTORY_SLOT_START + i
if self.GetInventoryPageIndex() == 1:
slotNumber += 45
elif self.GetInventoryPageIndex() == 2:
slotNumber += 90
itemCount = getItemCount(slotNumber)
if 0 == itemCount:
self.wndItem.ClearSlot(i)
continue
elif 1 == itemCount:
itemCount = 0
itemVnum = getItemVNum(slotNumber)
setItemVNum(i, itemVnum, itemCount)
else:
for i in xrange(player.UPGRADE_ITEMS_INVENTORY_SLOT_COUNT):
#slotNumber = item.UPGRADE_ITEMS_INVENTORY_SLOT_START + i
slotNumber = item.UPGRADE_ITEMS_INVENTORY_SLOT_START + i
if self.GetInventoryPageIndex() == 1:
slotNumber += 45
elif self.GetInventoryPageIndex() == 2:
slotNumber += 90
itemCount = getItemCount(slotNumber)
if 0 == itemCount:
self.wndItem.ClearSlot(i)
continue
elif 1 == itemCount:
itemCount = 0
itemVnum = getItemVNum(slotNumber)
setItemVNum(i, itemVnum, itemCount)
self.wndItem.RefreshSlot()
def RefreshItemSlot(self):
self.RefreshBagSlotWindow()
def RefreshStatus(self):
pass
def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem
def SelectEmptySlot(self, selectedSlotPos):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
if self.inventoryType == 0:
selectedSlotPos += item.SKILL_BOOK_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
selectedSlotPos += 45
elif self.GetInventoryPageIndex() == 2:
selectedSlotPos += 90
elif self.inventoryType == 2:
selectedSlotPos += item.STONE_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
selectedSlotPos += 45
elif self.GetInventoryPageIndex() == 2:
selectedSlotPos += 90
elif self.inventoryType == 3:
selectedSlotPos += item.SANDIK_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
selectedSlotPos += 45
elif self.GetInventoryPageIndex() == 2:
selectedSlotPos += 90
else:
selectedSlotPos += item.UPGRADE_ITEMS_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
selectedSlotPos += 45
elif self.GetInventoryPageIndex() == 2:
selectedSlotPos += 90
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_INVENTORY == attachedSlotType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedSlotType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedSlotType or player.SLOT_TYPE_STONE_INVENTORY == attachedSlotType or player.SLOT_TYPE_SANDIK_INVENTORY == attachedSlotType:
itemCount = player.GetItemCount(attachedSlotPos)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount)
if item.IsRefineScroll(attachedItemIndex):
self.wndItem.SetUseMode(False)
elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
mouseModule.mouseController.RunCallBack("INVENTORY")
elif player.SLOT_TYPE_OFFLINE_SHOP == attachedSlotType:
mouseModule.mouseController.RunCallBack("INVENTORY")
elif player.SLOT_TYPE_SHOP == attachedSlotType:
net.SendShopBuyPacket(attachedSlotPos)
elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
if player.ITEM_MONEY == attachedItemIndex:
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")
else:
net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos)
elif player.SLOT_TYPE_MALL == attachedSlotType:
net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos)
mouseModule.mouseController.DeattachObject()
def SelectItemSlot(self, itemSlotIndex):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
if self.inventoryType == 0:
itemSlotIndex += item.SKILL_BOOK_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
itemSlotIndex += 45
elif self.GetInventoryPageIndex() == 2:
itemSlotIndex += 90
elif self.inventoryType == 2:
itemSlotIndex += item.STONE_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
itemSlotIndex += 45
elif self.GetInventoryPageIndex() == 2:
itemSlotIndex += 90
elif self.inventoryType == 3:
itemSlotIndex += item.SANDIK_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
itemSlotIndex += 45
elif self.GetInventoryPageIndex() == 2:
itemSlotIndex += 90
else:
itemSlotIndex += item.UPGRADE_ITEMS_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
itemSlotIndex += 45
elif self.GetInventoryPageIndex() == 2:
itemSlotIndex += 90
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
if player.GetItemCount(itemSlotIndex) > attachedItemCount:
return
curCursorNum = app.GetCursor()
if app.SELL == curCursorNum:
self.__SellItem(itemSlotIndex)
if player.SLOT_TYPE_INVENTORY == attachedSlotType or player.SLOT_TYPE_SKILL_BOOK_INVENTORY == attachedSlotType or player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY == attachedSlotType or player.SLOT_TYPE_STONE_INVENTORY == attachedSlotType or player.SLOT_TYPE_SANDIK_INVENTORY == attachedSlotType:
self.__SendMoveItemPacket(attachedSlotPos, itemSlotIndex, attachedItemCount)
mouseModule.mouseController.DeattachObject()
else:
curCursorNum = app.GetCursor()
if app.SELL == curCursorNum:
self.__SellItem(itemSlotIndex)
elif app.BUY == curCursorNum:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
elif app.IsPressed(app.DIK_LALT):
link = player.GetItemLink(itemSlotIndex)
ime.PasteString(link)
elif app.IsPressed(app.DIK_LSHIFT):
itemCount = player.GetItemCount(itemSlotIndex)
if itemCount > 1:
self.dlgPickMoney.SetTitleName(localeInfo.PICK_ITEM_TITLE)
self.dlgPickMoney.SetAcceptEvent(ui.__mem_func__(self.OnPickItem))
self.dlgPickMoney.Open(itemCount)
self.dlgPickMoney.itemGlobalSlotIndex = itemSlotIndex
#else:
#selectedItemVNum = player.GetItemIndex(itemSlotIndex)
#mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum)
elif app.IsPressed(app.DIK_LCONTROL):
itemIndex = player.GetItemIndex(itemSlotIndex)
if True == item.CanAddToQuickSlotItem(itemIndex):
if self.inventoryType == 0:
player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_SKILL_BOOK_INVENTORY, itemSlotIndex)
elif self.inventoryType == 2:
player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_STONE_INVENTORY, itemSlotIndex)
elif self.inventoryType == 3:
player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_SANDIK_INVENTORY, itemSlotIndex)
else:
player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY, itemSlotIndex)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.QUICKSLOT_REGISTER_DISABLE_ITEM)
else:
selectedItemVNum = player.GetItemIndex(itemSlotIndex)
itemCount = player.GetItemCount(itemSlotIndex)
if self.inventoryType == 0:
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_SKILL_BOOK_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
elif self.inventoryType == 2:
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_STONE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
elif self.inventoryType == 3:
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_SANDIK_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
else:
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_UPGRADE_ITEMS_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
self.wndItem.SetUseMode(True)
snd.PlaySound("sound/ui/pick.wav")
def __SellItem(self, itemSlotPos):
if not player.IsEquipmentSlot(itemSlotPos):
self.sellingSlotNumber = itemSlotPos
itemIndex = player.GetItemIndex(itemSlotPos)
itemCount = player.GetItemCount(itemSlotPos)
self.sellingSlotitemIndex = itemIndex
self.sellingSlotitemCount = itemCount
item.SelectItem(itemIndex)
## ?? ??? ?? ??? ??
## 20140220
if item.IsAntiFlag(item.ANTIFLAG_SELL):
popup = uiCommon.PopupDialog()
popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
popup.SetAcceptEvent(self.__OnClosePopupDialog)
popup.Open()
self.popup = popup
return
itemPrice = player.GetISellItemPrice(itemSlotPos)
item.GetItemName(itemIndex)
itemName = item.GetItemName()
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
self.questionDialog.Open()
self.questionDialog.count = itemCount
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
def SellItem(self):
if self.sellingSlotitemIndex == player.GetItemIndex(self.sellingSlotNumber):
if self.sellingSlotitemCount == player.GetItemCount(self.sellingSlotNumber):
## ???? ??? ?? ?? ????? ?? type ??
net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.INVENTORY)
snd.PlaySound("sound/ui/money.wav")
self.OnCloseQuestionDialog()
def OnCloseQuestionDialog(self):
if not self.questionDialog:
return
self.questionDialog.Close()
self.questionDialog = None
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
def __OnClosePopupDialog(self):
self.pop = None
def OverOutItem(self):
self.wndItem.SetUsableItem(False)
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
def OverInItem(self, overSlotPos):
if self.inventoryType == 0:
overSlotPos += item.SKILL_BOOK_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
overSlotPos += 45
elif self.GetInventoryPageIndex() == 2:
overSlotPos += 90
elif self.inventoryType == 2:
overSlotPos += item.STONE_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
overSlotPos += 45
elif self.GetInventoryPageIndex() == 2:
overSlotPos += 90
elif self.inventoryType == 3:
overSlotPos += item.SANDIK_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
overSlotPos += 45
elif self.GetInventoryPageIndex() == 2:
overSlotPos += 90
else:
overSlotPos += item.UPGRADE_ITEMS_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
overSlotPos += 45
elif self.GetInventoryPageIndex() == 2:
overSlotPos += 90
self.wndItem.SetUsableItem(False)
self.ShowToolTip(overSlotPos)
self.ShowToolTip(overSlotPosGlobal)
def ShowToolTip(self, slotIndex):
if None != self.tooltipItem:
self.tooltipItem.SetInventoryItem(slotIndex)
def OnPressEscapeKey(self):
self.Close()
return True
def UseItemSlot(self, slotIndex):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
return
if self.inventoryType == 0:
slotIndex += item.SKILL_BOOK_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
slotIndex += 45
elif self.GetInventoryPageIndex() == 2:
slotIndex += 90
elif self.inventoryType == 2:
slotIndex += item.STONE_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
slotIndex += 45
elif self.GetInventoryPageIndex() == 2:
slotIndex += 90
elif self.inventoryType == 3:
slotIndex += item.SANDIK_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
slotIndex += 45
elif self.GetInventoryPageIndex() == 2:
slotIndex += 90
else:
slotIndex += item.UPGRADE_ITEMS_INVENTORY_SLOT_START
if self.GetInventoryPageIndex() == 1:
slotIndex += 45
elif self.GetInventoryPageIndex() == 2:
slotIndex += 90
self.__UseItem(slotIndex)
mouseModule.mouseController.DeattachObject()
self.OverOutItem()
def __UseItem(self, slotIndex):
ItemVNum = player.GetItemIndex(slotIndex)
item.SelectItem(ItemVNum)
if item.IsFlag(item.ITEM_FLAG_CONFIRM_WHEN_USE):
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(localeInfo.INVENTORY_REALLY_USE_ITEM)
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnAccept))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseItemQuestionDialog_OnCancel))
self.questionDialog.Open()
self.questionDialog.slotIndex = slotIndex
constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
else:
self.__SendUseItemPacket(slotIndex)
#net.SendItemUsePacket(slotIndex)
def __UseItemQuestionDialog_OnCancel(self):
self.OnCloseQuestionDialog()
def __UseItemQuestionDialog_OnAccept(self):
self.__SendUseItemPacket(self.questionDialog.slotIndex)
self.OnCloseQuestionDialog()
def __SendUseItemPacket(self, slotPos):
# ???? ?? ?? ?? ??? ?? ??
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
return
if (uiOfflineShopBuilder.IsBuildingOfflineShop()):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_OFFLINE_SHOP)
return
if (uiOfflineShop.IsEditingOfflineShop()):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_OFFLINE_SHOP)
return
net.SendItemUsePacket(slotPos)
def __SendMoveItemPacket(self, srcSlotPos, dstSlotPos, srcItemCount):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
return
if (uiOfflineShopBuilder.IsBuildingOfflineShop()):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_OFFLINE_SHOP)
return
if (uiOfflineShop.IsEditingOfflineShop()):
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_OFFLINE_SHOP)
return

