Tipologie server:
*Resursă folosită:svf-pentru-resurse/athero-t99199-30.html
*ServerFiles utilizat:[Serverfiles] Athero 16.3
*Syserr:
Poză:
CC = ccache g++49
GAME_VERSION = $(shell cat ../../__REVISION__)
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
ENABLE_LUA_5_2_VERSION = 0
LIBS = -lm -lmd
CFLAGS = -m32 -g -w -Ofast -pipe -fexceptions -std=c++11 -static-libstdc++ -pthread -D_THREAD_SAFE -DNDEBUG
CFLAGS += -fstack-protector-all
CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"
INCDIR += -I../../../Extern/include/boost
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
../../../Extern/lib/libjasper.a\
../../../Extern/lib/libpng.a\
../../../Extern/lib/libtiff.a\
../../../Extern/lib/libjbig.a\
../../../Extern/lib/libmng.a\
/usr/lib/liblzma.a\
../../../Extern/lib/liblcms.a\
../../../Extern/lib/libjpeg.a
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a
LIBS += ../../../Extern/lib/libcryptopp.a
INCDIR += -I/usr/include
LIBS += -lssl -lcrypto
CFLAGS += -DENABLE_LUA_5_2_VERSION=ENABLE_LUA_5_2_VERSION
ifeq ($(ENABLE_LUA_5_2_VERSION), 1)
INCDIR += -I../../liblua/.lua52/install/include
LIBDIR += -L../../liblua/.lua52/install/lib
LIBS += ../../liblua/.lua52/install/lib/liblua.a
else
INCDIR += -I../../liblua/.lua50/include
LIBDIR += -L../../liblua/.lua50/lib
LIBS += ../../liblua/.lua50/lib/liblua.a ../../liblua/.lua50/lib/liblualib.a
endif
INCDIR += -I../../../Extern/include
INCDIR += -I/usr/local/include
LIBDIR += -L/usr/local/lib
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib
LIBS += -lthecore -lpoly -lsql -lgame
MAINCPP = main.cpp
CFILE = minilzo.c
CPP = FSM.cpp\
MarkConvert.cpp\
MarkImage.cpp\
MarkManager.cpp\
OXEvent.cpp\
ani.cpp\
arena.cpp\
banword.cpp\
battle.cpp\
blend_item.cpp\
buffer_manager.cpp\
building.cpp\
char.cpp\
char_affect.cpp\
char_battle.cpp\
char_change_empire.cpp\
char_horse.cpp\
char_item.cpp\
char_manager.cpp\
char_quickslot.cpp\
char_resist.cpp\
char_skill.cpp\
char_state.cpp\
PetSystem.cpp\
MountSystem.cpp\
cmd.cpp cmd_emotion.cpp\
cmd_general.cpp\
cmd_gm.cpp\
cmd_oxevent.cpp\
config.cpp\
constants.cpp\
crc32.cpp\
cuberenewal.cpp\
db.cpp\
desc.cpp\
desc_client.cpp\
desc_manager.cpp\
desc_p2p.cpp\
dungeon.cpp\
empire_text_convert.cpp\
entity.cpp\
entity_view.cpp\
event.cpp\
event_queue.cpp\
exchange.cpp\
file_loader.cpp\
fishing.cpp\
gm.cpp\
guild.cpp\
guild_manager.cpp\
guild_war.cpp\
horse_rider.cpp\
horsename_manager.cpp\
input.cpp\
input_auth.cpp\
input_db.cpp\
input_login.cpp\
input_main.cpp\
input_p2p.cpp\
input_teen.cpp\
input_udp.cpp\
item.cpp\
item_addon.cpp\
item_attribute.cpp\
item_manager.cpp\
item_manager_idrange.cpp\
locale.cpp\
locale_service.cpp\
log.cpp\
login_data.cpp\
lzo_manager.cpp\
marriage.cpp\
matrix_card.cpp\
messenger_manager.cpp\
mining.cpp\
mob_manager.cpp\
monarch.cpp\
motion.cpp\
p2p.cpp\
packet_info.cpp\
party.cpp\
pcbang.cpp\
polymorph.cpp\
priv_manager.cpp\
pvp.cpp\
questevent.cpp\
questlua.cpp\
questlua_affect.cpp\
questlua_arena.cpp\
questlua_building.cpp\
questlua_danceevent.cpp\
questlua_dungeon.cpp\
questlua_game.cpp\
questlua_global.cpp\
questlua_guild.cpp\
questlua_horse.cpp\
questlua_pet.cpp\
questlua_item.cpp\
questlua_marriage.cpp\
questlua_mgmt.cpp\
questlua_monarch.cpp\
questlua_npc.cpp\
questlua_oxevent.cpp\
questlua_party.cpp\
questlua_pc.cpp\
questlua_quest.cpp\
questlua_target.cpp\
questmanager.cpp\
questnpc.cpp\
questpc.cpp\
refine.cpp\
regen.cpp\
safebox.cpp\
sectree.cpp\
sectree_manager.cpp\
shop.cpp\
skill.cpp\
start_position.cpp\
target.cpp\
text_file_loader.cpp\
trigger.cpp\
utils.cpp\
vector.cpp\
war_map.cpp\
wedding.cpp\
xmas_event.cpp\
version.cpp\
threeway_war.cpp\
map_location.cpp\
BlueDragon.cpp\
BlueDragon_Binder.cpp\
DragonLair.cpp\
questlua_dragonlair.cpp\
skill_power.cpp\
affect.cpp\
cipher.cpp\
buff_on_attributes.cpp\
dragon_soul_table.cpp\
DragonSoul.cpp\
ip_security.cpp\
group_text_parse_tree.cpp\
char_dragonsoul.cpp\
questlua_dragonsoul.cpp\
shop_manager.cpp\
shopEx.cpp\
item_manager_read_tables.cpp\
shutdown_manager.cpp\
new_switchbot.cpp\
battle_pass.cpp\
char_cards.cpp\
biolog.cpp\
offline_shop.cpp\
offlineshop_manager.cpp
COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS = $(CPP:%.cpp=$(OBJDIR)/%.o)
MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o)
GAME_COMPILE = $(BINDIR)/game
default: $(GAME_COMPILE)
$(OBJDIR)/%.o: %.c
@echo -e "\033[0;32m [OK] \033[0m" $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
$(OBJDIR)/%.o: %.cpp
@echo -e "\033[0;32m [OK] \033[0m" $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
$(GAME_COMPILE): $(CPPOBJS) $(COBJS) $(MAINOBJ)
@echo linking $(GAME_COMPILE)
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(GAME_COMPILE)
clean:
@rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ)
@rm -f $(BINDIR)/game* $(BINDIR)/conv
tag:
ctags *.cpp *.h *.c
GAME_VERSION = $(shell cat ../../__REVISION__)
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
ENABLE_LUA_5_2_VERSION = 0
LIBS = -lm -lmd
CFLAGS = -m32 -g -w -Ofast -pipe -fexceptions -std=c++11 -static-libstdc++ -pthread -D_THREAD_SAFE -DNDEBUG
CFLAGS += -fstack-protector-all
CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"
INCDIR += -I../../../Extern/include/boost
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
../../../Extern/lib/libjasper.a\
../../../Extern/lib/libpng.a\
../../../Extern/lib/libtiff.a\
../../../Extern/lib/libjbig.a\
../../../Extern/lib/libmng.a\
/usr/lib/liblzma.a\
../../../Extern/lib/liblcms.a\
../../../Extern/lib/libjpeg.a
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a
LIBS += ../../../Extern/lib/libcryptopp.a
INCDIR += -I/usr/include
LIBS += -lssl -lcrypto
CFLAGS += -DENABLE_LUA_5_2_VERSION=ENABLE_LUA_5_2_VERSION
ifeq ($(ENABLE_LUA_5_2_VERSION), 1)
INCDIR += -I../../liblua/.lua52/install/include
LIBDIR += -L../../liblua/.lua52/install/lib
LIBS += ../../liblua/.lua52/install/lib/liblua.a
else
INCDIR += -I../../liblua/.lua50/include
LIBDIR += -L../../liblua/.lua50/lib
LIBS += ../../liblua/.lua50/lib/liblua.a ../../liblua/.lua50/lib/liblualib.a
endif
INCDIR += -I../../../Extern/include
INCDIR += -I/usr/local/include
LIBDIR += -L/usr/local/lib
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib
LIBS += -lthecore -lpoly -lsql -lgame
MAINCPP = main.cpp
CFILE = minilzo.c
CPP = FSM.cpp\
MarkConvert.cpp\
MarkImage.cpp\
MarkManager.cpp\
OXEvent.cpp\
ani.cpp\
arena.cpp\
banword.cpp\
battle.cpp\
blend_item.cpp\
buffer_manager.cpp\
building.cpp\
char.cpp\
char_affect.cpp\
char_battle.cpp\
char_change_empire.cpp\
char_horse.cpp\
char_item.cpp\
char_manager.cpp\
char_quickslot.cpp\
char_resist.cpp\
char_skill.cpp\
char_state.cpp\
PetSystem.cpp\
MountSystem.cpp\
cmd.cpp cmd_emotion.cpp\
cmd_general.cpp\
cmd_gm.cpp\
cmd_oxevent.cpp\
config.cpp\
constants.cpp\
crc32.cpp\
cuberenewal.cpp\
db.cpp\
desc.cpp\
desc_client.cpp\
desc_manager.cpp\
desc_p2p.cpp\
dungeon.cpp\
empire_text_convert.cpp\
entity.cpp\
entity_view.cpp\
event.cpp\
event_queue.cpp\
exchange.cpp\
file_loader.cpp\
fishing.cpp\
gm.cpp\
guild.cpp\
guild_manager.cpp\
guild_war.cpp\
horse_rider.cpp\
horsename_manager.cpp\
input.cpp\
input_auth.cpp\
input_db.cpp\
input_login.cpp\
input_main.cpp\
input_p2p.cpp\
input_teen.cpp\
input_udp.cpp\
item.cpp\
item_addon.cpp\
item_attribute.cpp\
item_manager.cpp\
item_manager_idrange.cpp\
locale.cpp\
locale_service.cpp\
log.cpp\
login_data.cpp\
lzo_manager.cpp\
marriage.cpp\
matrix_card.cpp\
messenger_manager.cpp\
mining.cpp\
mob_manager.cpp\
monarch.cpp\
motion.cpp\
p2p.cpp\
packet_info.cpp\
party.cpp\
pcbang.cpp\
polymorph.cpp\
priv_manager.cpp\
pvp.cpp\
questevent.cpp\
questlua.cpp\
questlua_affect.cpp\
questlua_arena.cpp\
questlua_building.cpp\
questlua_danceevent.cpp\
questlua_dungeon.cpp\
questlua_game.cpp\
questlua_global.cpp\
questlua_guild.cpp\
questlua_horse.cpp\
questlua_pet.cpp\
questlua_item.cpp\
questlua_marriage.cpp\
questlua_mgmt.cpp\
questlua_monarch.cpp\
questlua_npc.cpp\
questlua_oxevent.cpp\
questlua_party.cpp\
questlua_pc.cpp\
questlua_quest.cpp\
questlua_target.cpp\
questmanager.cpp\
questnpc.cpp\
questpc.cpp\
refine.cpp\
regen.cpp\
safebox.cpp\
sectree.cpp\
sectree_manager.cpp\
shop.cpp\
skill.cpp\
start_position.cpp\
target.cpp\
text_file_loader.cpp\
trigger.cpp\
utils.cpp\
vector.cpp\
war_map.cpp\
wedding.cpp\
xmas_event.cpp\
version.cpp\
threeway_war.cpp\
map_location.cpp\
BlueDragon.cpp\
BlueDragon_Binder.cpp\
DragonLair.cpp\
questlua_dragonlair.cpp\
skill_power.cpp\
affect.cpp\
cipher.cpp\
buff_on_attributes.cpp\
dragon_soul_table.cpp\
DragonSoul.cpp\
ip_security.cpp\
group_text_parse_tree.cpp\
char_dragonsoul.cpp\
questlua_dragonsoul.cpp\
shop_manager.cpp\
shopEx.cpp\
item_manager_read_tables.cpp\
shutdown_manager.cpp\
new_switchbot.cpp\
battle_pass.cpp\
char_cards.cpp\
biolog.cpp\
offline_shop.cpp\
offlineshop_manager.cpp
COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS = $(CPP:%.cpp=$(OBJDIR)/%.o)
MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o)
GAME_COMPILE = $(BINDIR)/game
default: $(GAME_COMPILE)
$(OBJDIR)/%.o: %.c
@echo -e "\033[0;32m [OK] \033[0m" $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
$(OBJDIR)/%.o: %.cpp
@echo -e "\033[0;32m [OK] \033[0m" $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
$(GAME_COMPILE): $(CPPOBJS) $(COBJS) $(MAINOBJ)
@echo linking $(GAME_COMPILE)
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(GAME_COMPILE)
clean:
@rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ)
@rm -f $(BINDIR)/game* $(BINDIR)/conv
tag:
ctags *.cpp *.h *.c




