Tipologie server: pvp pvm
*Resursă folosită:
*ServerFiles utilizat:
*Syserr:
Poză:
*Detalii suplimentare: Cand adaug la 6/7 valoarea atac si monstri nu vrea sa intre deloc.. i-am schimbat si viteza chestia e ca intra bonusul vad pe item ca a intrat monstri si valoarea atac, dar nu se opreste switch tot continua
Adaug separat doar monstri, merge se opreste.. sau valoarea atac daca adaug se opreste, intra perfect
switchbot.py
import shop
import player
import item
import ui
import net
import locale
import chat
import grp
import wndMgr
import mouseModule
from uitooltip import ItemToolTip
# Switchbot by Mijago ; v 2.2.1
WEAR_NAMES = ItemToolTip.WEAR_NAMES
AFFECT_DICT = ItemToolTip.AFFECT_DICT
### Hier die Boni angeben, die auf dem Server aktiviert sind. Die angegebene Liste ist nur ein Beispiel und MUSS angepasst werden!
BONI_AVAIL = [1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17,18,19,20,21,22,23,27,28,29,30,31,32,33,34,35,36,37,38,39,41,43,44,45,47,48,53,71,72]
# Hier 6/7 Boni angeben!
BONI_RARE_AVAIL = [1,2,3,4,5,6,7,8,15,16,53,59,60,61,62,63,78,79,80,81]
# Das Switch-Item
SWITCH_VNUM = 923451
SWITCH_RARE_VNUM = 71052
# Die folgenden zahlen geben den MINMAX Bereich des Reglers an, der die Zeit angibt.
MIN_SWITCH_DELAY = 35
MAX_SWITCH_DELAY_APPEND = 120
# Max 10!!
MAX_NUM = 7
proposals = {
1: { # 1 = Weapon
"PvP":[
[5,15],
[6,15],
[15,15],
[16,15],
[17,15],
],
},
2: [ # Armor
[ #BODY,
],
[ #HEAD,
],
[ #SHIELD,
],
[ #WRIST,
],
[ #FOOTS,
],
[ #NECK,
],
[ #EAR,
],
],
}
# Farben
# COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5)
# COLOR_INACTIVE = grp.GenerateColor(0.0, 0.0, 1.0, 0.2)
# COLOR_ACTIVE = grp.GenerateColor(0.1, 0.6, 1.0, 0.2)
# COLOR_FINISHED = grp.GenerateColor(0.0, 0.8, 1.0, 0.3)
# COLOR_INACTIVE_RARE = grp.GenerateColor(0.0, 0.2, 1.0, 0.2)
# COLOR_ACTIVE_RARE = grp.GenerateColor(0.2, 0.7, 1.0, 0.2)
# COLOR_HIGHLIGHT_RARE = grp.GenerateColor(0.2, 0.2, 1.0, 0.05)
# COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3)
# COLOR_CHECKBOX_NOT_SELECTED = grp.GenerateColor(0.0, 0.3, 1.0, 0.1)
# COLOR_CHECKBOX_SELECTED = grp.GenerateColor(0.0, 0.3, 1.0, 0.3)
# Standardfarben:
COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5)
COLOR_INACTIVE = grp.GenerateColor(1.0, 0.0, 0.0, 0.2)
COLOR_ACTIVE = grp.GenerateColor(1.0, 0.6, 0.1, 0.2)
COLOR_FINISHED = grp.GenerateColor(0.0, 1.0, 0.0, 0.2)
COLOR_INACTIVE_RARE = grp.GenerateColor(1.0, 0.2, 0.0, 0.2)
COLOR_ACTIVE_RARE = grp.GenerateColor(1.0, 0.7, 0.2, 0.2)
COLOR_HIGHLIGHT_RARE = grp.GenerateColor(1.0, 0.2, 0.2, 0.05)
COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3)
COLOR_CHECKBOX_NOT_SELECTED = grp.GenerateColor(1.0, 0.3, 0.0, 0.1)
COLOR_CHECKBOX_SELECTED = grp.GenerateColor(0.3, 1.0, 1.0, 0.3)
DISTANCE_BOTTOM = 36
class Bar(ui.Bar):
def __init__(self,layer = "UI"):
ui.Bar.__init__(self,layer)
def SetColor(self,color):
wndMgr.SetColor(self.hWnd, color)
self.color = color
class BonusSelector(ui.Bar):
def Activate(self):
self.sub_parent.resetSwitch()
self.Status_new.SetColor(COLOR_ACTIVE)
self.sub_parent.StatusBar.SetColor(COLOR_ACTIVE)
self.sub_parent.StatusText.SetText("Activ")
self.Starter.SetText("Switcher slot ("+str(self.index+1)+")")
self.sub_parent.boni_active = 1
if self.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_normal.SetColor(COLOR_ACTIVE)
pass
def Deactivate(self):
self.sub_parent.resetSwitch()
self.Status_new.SetColor(COLOR_INACTIVE)
self.sub_parent.StatusBar.SetColor(COLOR_INACTIVE)
self.sub_parent.StatusText.SetText("Inactiv")
self.Starter.SetText("Switcher ("+str(self.index+1)+")")
self.sub_parent.boni_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_normal.SetColor(COLOR_INACTIVE)
pass
def Activate_rare(self):
self.sub_parent.resetSwitch_rare()
self.sub_parent.StatusBar_rare.SetColor(COLOR_ACTIVE_RARE)
self.sub_parent.StatusText_rare.SetText("6/7 Activ")
self.Starter_rare_boni.SetText("Opreste 6/7")
self.sub_parent.boni_rare_active = 1
if self.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_rare.SetColor(COLOR_ACTIVE_RARE)
pass
def Deactivate_rare(self):
self.sub_parent.resetSwitch_rare()
# self.Status_new.SetColor(COLOR_INACTIVE)
self.sub_parent.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE)
self.sub_parent.StatusText_rare.SetText("6/7 inactiv")
self.Starter_rare_boni.SetText("Schimba 6/7")
self.Starter_rare_boni.SetUp()
self.sub_parent.boni_rare_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_rare.SetColor(COLOR_INACTIVE_RARE)
pass
def Finish(self):
self.Status_new.SetColor(COLOR_FINISHED)
self.sub_parent.StatusBar.SetColor(COLOR_FINISHED)
self.sub_parent.StatusText.SetText("Terminat")
self.Starter.SetText("Bonusul ("+str(self.index+1)+") a fost schimbat.")
self.sub_parent.boni_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_normal.SetColor(COLOR_FINISHED)
pass
def Finish_rare(self):
# self.Status_new.SetColor(COLOR_FINISHED)
self.sub_parent.StatusBar_rare.SetColor(COLOR_FINISHED)
self.sub_parent.StatusText_rare.SetText("6/7 terminat")
self.Starter_rare_boni.SetText("6/7 schimbat")
self.sub_parent.boni_rare_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_rare.SetColor(COLOR_FINISHED)
pass
def Block(self):
self.BlockBar.Show()
self.BlockBar.sub.Show()
self.Starter.Hide()
pass
def Unblock(self):
self.BlockBar.sub.Hide()
self.BlockBar.Hide()
self.Starter.Show()
pass
def enable_rare_boni(self):
for i in range(0,4):
self.boni[6].Show()
self.boni[7].Show()
self.Starter.SetPosition(0,140+45)
self.bg_rare_boni.Show()
self.bg_rare_boni_but.Show()
self.Starter_rare_boni.Show()
self.sub_parent.StatusBar_rare.Show()
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.Enable_rare(1)
def disable_rare_boni(self):
for i in range(0,4):
self.boni[6].Hide()
self.boni[7].Hide()
self.Starter.SetPosition(0,140)
self.bg_rare_boni.Hide()
self.bg_rare_boni_but.Hide()
self.Starter_rare_boni.Hide()
self.sub_parent.StatusBar_rare.Hide()
self.Deactivate_rare()
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.Enable_rare(0)
def __init__(self,sub_parent):
ui.Bar.__init__(self, "UI")
self.sub_parent = sub_parent
self.index = sub_parent.index
self.SetColor(COLOR_BG)
self.SetSize(500,225+10)
self.boni = {}
self.Status_new = ui.Bar()
self.Status_new.SetParent(self)
self.Status_new.SetColor(COLOR_INACTIVE)
self.Status_new.SetSize(500,5)
self.Status_new.Show()
self.bg_rare_boni = ui.Bar()
self.bg_rare_boni.SetColor(COLOR_HIGHLIGHT_RARE)
self.bg_rare_boni.SetParent(self)
self.bg_rare_boni.SetPosition(0,132)
self.bg_rare_boni.SetSize(500,51)
self.bg_rare_boni.Hide()
self.bg_rare_boni_but = ui.Bar()
self.bg_rare_boni_but.SetColor(COLOR_HIGHLIGHT_RARE)
self.bg_rare_boni_but.SetParent(self)
self.bg_rare_boni_but.SetPosition(400,133+50)
self.bg_rare_boni_but.SetSize(100,25)
self.bg_rare_boni_but.Hide()
self.EnableRareBoni = CheckBox("Schimbare 6/7")
self.EnableRareBoni.SetParent(self)
self.EnableRareBoni.SetPosition(10,185)
self.EnableRareBoni.eventUp = self.disable_rare_boni
self.EnableRareBoni.eventDown = self.enable_rare_boni
self.EnableRareBoni.Show()
self.Starter = ui.ToggleButton()
self.Starter.SetWindowHorizontalAlignCenter()
self.Starter.SetParent(self)
self.Starter.SetUpVisual("d:/ymir work/ui/public/XLarge_Button_01.sub")
self.Starter.SetOverVisual("d:/ymir work/ui/public/XLarge_button_02.sub")
self.Starter.SetDownVisual("d:/ymir work/ui/public/XLarge_button_03.sub")
self.Starter.SetPosition(0,140)
self.Starter.SetText("Alege")
self.Starter.SetToggleDownEvent(self.Activate)
self.Starter.SetToggleUpEvent(self.Deactivate)
self.Starter.Show()
self.Starter_rare_boni = ui.ToggleButton()
self.Starter_rare_boni.SetWindowHorizontalAlignCenter()
self.Starter_rare_boni.SetParent(self)
self.Starter_rare_boni.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub")
self.Starter_rare_boni.SetOverVisual("d:/ymir work/ui/public/Large_button_02.sub")
self.Starter_rare_boni.SetDownVisual("d:/ymir work/ui/public/Large_button_03.sub")
self.Starter_rare_boni.SetPosition(200,140+45)
self.Starter_rare_boni.SetText("Schimba 6/7")
self.Starter_rare_boni.SetToggleDownEvent(self.Activate_rare)
self.Starter_rare_boni.SetToggleUpEvent(self.Deactivate_rare)
self.Starter_rare_boni.Hide()
for i in range(7,5,-1):
vas = i
self.boni[vas] = {}
self.boni[vas][0] = ui.TextLine()
self.boni[vas][0].SetParent(self)
self.boni[vas][0].SetText("Bonus "+str(vas))
self.boni[vas][0].SetPosition(15,10+25*(vas-1))
self.boni[vas][0].Hide()
self.boni[vas][1] = DropDown(self,"- Niciun bonus -")
self.boni[vas][1].SetPosition(70,10+25*(vas-1))
for x in AFFECT_DICT:
if x in BONI_RARE_AVAIL:
self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x)
self.boni[vas][1].SetSize(330,20)
self.boni[vas][1].Hide()
self.boni[vas][2] = ui.Bar("UI")
self.boni[vas][2].SetParent(self)
self.boni[vas][2].SetPosition(410,10+25*(vas-1))
self.boni[vas][2].SetColor(0xC0000000)
self.boni[vas][2].SetSize(80,20)
self.boni[vas][2].Hide()
self.boni[vas][3] = Edit2("0",14)
self.boni[vas][3].SetParent(self.boni[vas][2])
self.boni[vas][3].SetNumberMode()
self.boni[vas][3].SetSize(80,20)
self.boni[vas][3].SetPosition(4,3)
self.boni[vas][3].Hide()
for i in range(0,5):
vas = 5-i
self.boni[vas] = {}
self.boni[vas][0] = ui.TextLine()
self.boni[vas][0].SetParent(self)
self.boni[vas][0].SetText("Bonus "+str(vas))
self.boni[vas][0].SetPosition(15,10+25*(vas-1))
self.boni[vas][0].Show()
self.boni[vas][1] = DropDown(self,"- Niciun bonus -")
self.boni[vas][1].SetPosition(70,10+25*(vas-1))
for x in AFFECT_DICT:
if x in BONI_AVAIL:
self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x)
self.boni[vas][1].SetSize(330,20)
self.boni[vas][1].Show()
self.boni[vas][2] = ui.Bar("UI")
self.boni[vas][2].SetParent(self)
self.boni[vas][2].SetPosition(410,10+25*(vas-1))
self.boni[vas][2].SetColor(0xC0000000)
self.boni[vas][2].SetSize(80,20)
self.boni[vas][2].Show()
self.boni[vas][3] = Edit2("0",14)
self.boni[vas][3].SetParent(self.boni[vas][2])
self.boni[vas][3].SetNumberMode()
self.boni[vas][3].SetSize(80,20)
self.boni[vas][3].SetPosition(4,3)
self.boni[vas][3].Show()
self.but_propose = DropDown(self,'Sugestii',0)
self.but_propose.SetParent(self)
self.but_propose.SetPosition(380,210)
self.but_propose.OnChange=self.change_boni
self.but_propose.Show()
self.BlockBar = ui.Bar()
self.BlockBar.SetParent(self)
self.BlockBar.SetColor(COLOR_INACTIVE)
self.BlockBar.SetPosition(0,5)
self.BlockBar.SetSize(500,170-5+35+2+10)
self.BlockBar.Hide()
self.BlockBar.sub = ui.Bar()
self.BlockBar.sub.SetParent(self)
self.BlockBar.sub.SetColor(COLOR_INACTIVE)
self.BlockBar.sub.SetPosition(500-122,5+170-5+35+2)
self.BlockBar.sub.SetSize(122,30)
self.BlockBar.sub.Hide()
self.BlockText = ui.TextLine()
self.BlockText.SetParent(self.BlockBar)
self.BlockText.SetWindowHorizontalAlignCenter()
self.BlockText.SetHorizontalAlignCenter()
self.BlockText.SetPosition(0,140)
self.BlockText.SetText("Nu puteti schimba bonusurile pe acest obiect.")
self.BlockText.Show()
self.prepare_propose()
def change_boni(self):
use = self.but_propose.DropList.GetSelectedItem().value
bon = 1
item.SelectItem(self.sub_parent.vnum)
for x in use:
# TODO: Check if bonus exists on item!!
ok = 1
for i in xrange(item.ITEM_APPLY_MAX_NUM):
(affectType, affectValue) = item.GetAffect(i)
if affectType == x[0]:
ok = 0
if ok == 0:
continue
y = self.boni[bon][1]
y.SelectByAffectId(x[0])
self.boni[bon][1].act.SetText(y.DropList.GetSelectedItem().textBox.GetText())
self.boni[bon][3].SetText(str(x[1]))
bon+=1
for x in range(bon,6):
y = self.boni[x][1].DropList
y.SelectIndex(0)
self.boni[x][1].act.SetText(y.GetSelectedItem().textBox.GetText())
self.boni[x][3].SetText("0")
def prepare_propose(self):
self.but_propose.DropList.RemoveAllItems()
self.but_propose.maxh = 95
self.but_propose.c = 0
self.but_propose.AppendItem("Liber",[])
item.SelectItem(self.sub_parent.vnum)
type = item.GetItemType()
use = proposals[type]
if type == 2:
use = use[item.GetItemSubType()]
for prop in use:
self.but_propose.AppendItem(prop,use[prop])
class ItemTabBar(ui.Window):
class BlockBar(ui.Window):
size_res = 32
multi = 1
def SetSize(self,i=1):
self.multi = i
ui.Window.SetSize(self,self.size_res,self.size_res*i)
if self.rare_enabled == 1:
self.swib_normal.SetSize(self.size_res,self.size_res*i/3*2)
pos1 = int(1.0*self.size_res*i/3.0*2.0)
self.swib_normal.SetSize(self.size_res,pos1)
self.swib_rare.SetSize(self.size_res,self.size_res*i-pos1)
self.swib_rare.SetPosition(0,pos1)
self.swib_rare.Show()
else:
self.swib_normal.SetSize(self.size_res,self.size_res*i)
self.swib_rare.Hide()
def Enable_rare(self,o = 1):
self.rare_enabled = o
self.SetSize(self.multi)
def __init__(self):
ui.Window.__init__(self)
self.rare_enabled = 0
self.swib_normal = ui.Bar()
self.swib_normal.SetParent(self)
self.swib_normal.SetSize(self.size_res,self.size_res*self.multi)
self.swib_normal.SetColor(COLOR_INACTIVE)
self.swib_normal.SetPosition(0,0)
self.swib_normal.Show()
self.swib_rare = ui.Bar()
self.swib_rare.SetParent(self)
self.swib_rare.SetSize(self.size_res,self.size_res)
self.swib_rare.SetColor(COLOR_INACTIVE_RARE)
self.swib_rare.SetPosition(0,0)
self.swib_rare.Hide()
self.SetSize(1)
class ItemTab(ui.Bar):
height_selected = 36*3+8
height_unselected = 36*3+5
def Destroy(self):
self.parentWindow.parentWindow.enable_rebuy.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.but_speed.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.help_show_rare.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.help_rebuy.SetParent(self.parentWindow.parentWindow)
# self.parentWindow.parentWindow.help_stop_all.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.help_duration.SetParent(self.parentWindow.parentWindow)
# self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.parentWindow.parentWindow)
# self.parentWindow.parentWindow.but_deactivate_all.Hide()
self.parentWindow.parentWindow.enable_rebuy.Hide()
self.parentWindow.parentWindow.but_speed.Hide()
self.bonusSelector.Hide()
self.bonusSelector.__del__()
self.Hide()
self.__del__()
def DeleteMe(self):
self.parentWindow.DeleteTab(self.tabnum)
def __init__(self,parent,tabnum,index = 0,vnum = 0): ## Init ItemTab
ui.Bar.__init__(self)
self.SetColor(COLOR_BG)
self.SetSize(self.width,self.height_unselected)
self.index = index
self.tabnum = tabnum
self.vnum = vnum
self.count = 0
self.count_rare = 0
self.parentWindow = parent
self.SetParent(parent)
if self.parentWindow.parentWindow.gameWindow != None:
self.blockBar = ItemTabBar.BlockBar()
self.blockBar.SetParent(self.parentWindow.parentWindow.gameWindow.interface.wndInventory.wndItem)
ipi = self.parentWindow.parentWindow.gameWindow.interface.wndInventory.inventoryPageIndex
self.blockBar.Show()
ip2 = self.index - ipi*45
self.blockBar.SetPosition(((ip2-int(ip2/5)*5)*self.blockBar.size_res),int(ip2/5)*self.blockBar.size_res)
self.ItemIcon = ui.ImageBox()
self.ItemIcon.SetParent(self)
self.ItemIcon.AddFlag("not_pick")
self.ItemIcon.SetWindowHorizontalAlignCenter()
self.ItemIcon.SetWindowVerticalAlignCenter()
self.ItemIcon.Show()
self.SlotName = ui.TextLine()
self.SlotName.SetParent(self)
self.SlotName.SetWindowHorizontalAlignCenter()
self.SlotName.SetHorizontalAlignCenter()
self.SlotName.SetPosition(0,5)
self.SlotName.SetText("Slot %d" % (self.index+1))
self.SlotName.AddFlag("not_pick")
self.SlotName.Show()
self.StatusBar = Bar() # Special Bar
self.StatusBar.SetParent(self)
self.StatusBar.SetWindowVerticalAlignBottom()
self.StatusBar.SetSize(self.width,20)
self.StatusBar.SetPosition(0,20)
self.StatusBar.SetColor(COLOR_INACTIVE)
self.StatusBar.AddFlag("not_pick")
self.StatusBar.Show()
self.StatusText = ui.TextLine()
self.StatusText.SetParent(self.StatusBar)
# self.StatusText.SetParent(self)
self.StatusText.SetWindowHorizontalAlignCenter()
self.StatusText.SetWindowVerticalAlignCenter()
self.StatusText.SetHorizontalAlignCenter()
self.StatusText.SetVerticalAlignCenter()
self.StatusText.SetPosition(0,0)
self.StatusText.SetText("Inactiv")
self.StatusText.Show()
self.StatusBar_rare = Bar() # Special Bar
self.StatusBar_rare.SetParent(self)
self.StatusBar_rare.SetWindowVerticalAlignBottom()
self.StatusBar_rare.SetSize(self.width,20)
self.StatusBar_rare.SetPosition(0,40)
self.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE)
self.StatusBar_rare.AddFlag("not_pick")
self.StatusBar_rare.Hide()
self.StatusText_rare = ui.TextLine()
self.StatusText_rare.SetParent(self.StatusBar_rare)
self.StatusText_rare.SetWindowHorizontalAlignCenter()
self.StatusText_rare.SetWindowVerticalAlignCenter()
self.StatusText_rare.SetHorizontalAlignCenter()
self.StatusText_rare.SetVerticalAlignCenter()
self.StatusText_rare.SetPosition(0,0)
self.StatusText_rare.SetText("6/7 Inactiv")
self.StatusText_rare.Show()
self.CloseBut = ui.Button()
self.CloseBut.SetParent(self)
self.CloseBut.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
self.CloseBut.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
self.CloseBut.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
self.CloseBut.SetToolTipText("Tab schliessen", 0, -23)
self.CloseBut.SetEvent(self.DeleteMe)
self.CloseBut.SetPosition(0,0)
self.CloseBut.Show()
self.OnMouseLeftButtonDown = lambda: self.Select()
self.boni_active = 0
self.boni_rare_active = 0
self.bonusSelector = BonusSelector(self)
self.bonusSelector.SetParentProxy(self.parentWindow.parentWindow)
self.bonusSelector.SetPosition(10,35+36*3+4*2)
self.bonusSelector.Hide()
self.vnum = 0
self.SetIndex(index)
self.resetSwitch()
self.resetSwitch_rare()
def IsActive(self):
return self.boni_active == 1
def IsActive_rare(self):
return self.boni_rare_active == 1
def SetParentProxy(self,parent):
ui.Bar.SetParentProxy(self,parent)
def Select(self):
for a in self.parentWindow.tabList:
self.parentWindow.tabList[a].UnSelect()
self.parentWindow.tabList[a].bonusSelector.Hide()
self.bonusSelector.Show()
self.SetSize(self.width,self.height_selected)
self.Update()
# self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.bonusSelector)
# self.parentWindow.parentWindow.but_deactivate_all.SetPosition(415-10,200+10)
# self.parentWindow.parentWindow.but_deactivate_all.Show()
self.parentWindow.parentWindow.enable_rebuy.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.enable_rebuy.SetPosition(10,200+10)
self.parentWindow.parentWindow.enable_rebuy.Show()
self.parentWindow.parentWindow.but_speed.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.but_speed.SetPosition(0,205+10)
self.parentWindow.parentWindow.but_speed.Show()
self.parentWindow.parentWindow.help_show_rare.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.help_rebuy.SetParent(self.bonusSelector)
# self.parentWindow.parentWindow.help_stop_all.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.help_duration.SetParent(self.bonusSelector)
def UnSelect(self):
self.SetSize(self.width,self.height_unselected)
self.Update()
def Update(self):
self.StatusBar.SetPosition(0,20)
self.SetPosition((self.width+self.dist)*self.tabnum,0)
self.SlotName.SetText("Slot %d" % (self.index+1))
def resetSwitch(self):
self.values = [0,0,0,0,0]
def resetSwitch_rare(self):
self.values_rare = [0,0]
# last_switch = -1
rebuyed = 0
def nachkauf(self):
if self.parentWindow.parentWindow.buyed != 0:
return
else:
self.parentWindow.parentWindow.buyed = 1
if self.parentWindow.parentWindow.enable_rebuy.checked == 1:
for i in range(0,shop.SHOP_SLOT_COUNT):
me = shop.GetItemID(i)
if me == SWITCH_VNUM:
if shop.GetItemPrice(i) > player.GetMoney():
# chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld
")
self.bonusSelector.Deactivate()
return
else:
net.SendShopBuyPacket(i)
self.rebuyed = 1
# self.Switch()
return
rebuyed_rare = 0
def nachkauf_rare(self):
if self.parentWindow.parentWindow.buyed_rare != 0:
return
else:
self.parentWindow.parentWindow.buyed_rare = 1
if self.parentWindow.parentWindow.enable_rebuy.checked == 1:
for i in range(0,shop.SHOP_SLOT_COUNT):
me = shop.GetItemID(i)
if me == SWITCH_RARE_VNUM:
if shop.GetItemPrice(i) > player.GetMoney():
# chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld
")
self.bonusSelector.Deactivate_rare()
return
else:
net.SendShopBuyPacket(i)
self.rebuyed_rare = 1
# self.Switch()
return
# self.bonusSelector.Deactivate()
def Switch_rare(self):
lc = 0
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_RARE_VNUM:
lc+=player.GetItemCount(i)
if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0:
chat.AppendChat(2,"Slot %d: 6/7 Schimbarea anulata! Nici o schimbare la bonusuri 6/7!" % (self.index+1))
self.bonusSelector.Deactivate_rare()
return
if lc < 15:
self.nachkauf_rare()
if lc == 0:
self.bonusSelector.Deactivate_rare()
chat.AppendChat(2,"Slot %d: 6/7 Schimbarea anulata! Nici o schimbare la bonusuri 6/7!" % (self.index+1))
return
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_RARE_VNUM:
net.SendItemUseToItemPacket(i,self.index)
return
def Switch(self):
lc = 0
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_VNUM:
lc+=player.GetItemCount(i)
if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0:
self.bonusSelector.Deactivate()
return
if lc < 15:
self.nachkauf()
if lc == 0:
self.bonusSelector.Deactivate()
return
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_VNUM:
net.SendItemUseToItemPacket(i,self.index)
return
# self.nachkauf()
def checkSwitch(self):
ok = 0
for i in range(0,5):
if player.GetItemAttribute(self.index, i) != self.values:
ok = 1
self.prob = self.GetProb()
self.StatusText.SetText("Activ (%d%%)" %self.prob)
if ok == 1 or self.prob >= 90:
if self.prob >= 90:
chat.AppendChat(1,"Slot %d: Schimbarea completa!" % (self.index+1))
self.bonusSelector.Finish()
return
self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
self.Switch()
elif self.rebuyed > 0:
self.rebuyed = 0
self.Switch()
elif ok == 0 and self.count < 5:
self.count+=1
elif ok == 0 and self.count >= 5:
self.count = 0
self.Switch()
# elif self.last_switch > -1 and player.GetItemCount(self.last_switch) == 0:
# chat.AppendChat(2,"%d"%player.GetItemCount(self.last_switch))
# self.last_switch = 0
# self.Switch()
# else:
# if self.GetProb() != 100:
# self.Switch()
pass
def checkSwitch_rare(self):
ok = 0
for i in range(0,2):
if player.GetItemAttribute(self.index, i+6) != self.values_rare:
ok = 1
self.prob_rare = self.GetProb_rare()
self.StatusText_rare.SetText("Activ (%d%%)" %self.prob_rare)
if ok == 1 or self.prob_rare >= 90:
if self.prob_rare >= 90:
self.bonusSelector.Finish_rare()
chat.AppendChat(1,"Slot %d: schimbare 6/7 terminata!" % (self.index+1))
return
self.values_rare = [player.GetItemAttribute(self.index, i) for i in range(5,7)]
self.Switch_rare()
elif self.rebuyed_rare > 0:
self.rebuyed_rare = 0
self.Switch_rare()
elif ok == 0 and self.count_rare < 5:
self.count_rare+=1
elif ok == 0 and self.count_rare >= 5:
self.count_rare = 0
self.Switch_rare()
pass
def UpdateItem(self):
# try:
vnum = player.GetItemIndex(self.index)
if vnum == 0 and self.vnum != 0:
self.resetSwitch()
self.resetSwitch_rare()
self.vnum = 0
self.bonusSelector.Deactivate()
self.bonusSelector.Block()
self.bonusSelector.prepare_propose()
self.ItemIcon.Hide()
if self.parentWindow.parentWindow.gameWindow != None:
self.blockBar.SetSize(1)
return
elif vnum != self.vnum:
self.resetSwitch()
self.resetSwitch_rare()
self.vnum = vnum
self.bonusSelector.Deactivate()
self.bonusSelector.prepare_propose()
item.SelectItem(self.vnum)
if self.parentWindow.parentWindow.gameWindow != None:
(w,h) = item.GetItemSize()
self.blockBar.SetSize(h)
if item.GetItemType() != 1 and item.GetItemType() != 2:
self.bonusSelector.Block()
else:
self.bonusSelector.Unblock()
self.ItemIcon.Show()
self.ItemIcon.LoadImage(item.GetIconImageFileName())
# self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
return
if self.IsActive():
self.checkSwitch()
if self.IsActive_rare():
self.checkSwitch_rare()
# except:
# pass
def SetIndex(self,index):
self.index = index
self.bonusSelector.index = index
self.bonusSelector.Starter.SetText("Schimbare ("+str(index+1)+") pornita.")
self.Update()
self.UpdateItem()
def GetProb_rare(self):
values = [player.GetItemAttribute(self.index, i+6) for i in range(0,2)]
val2 = {}
for i in range(0,2):
try:
affectString = AFFECT_DICT[values[0]](values[1])
val2[values[0]] = values[1]
self.bonusSelector.ibi[i+6].SetText(affectString)
except:
pass
prob = 0
max = 0
yp = self.GenList_rare()
for x in yp:
if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x+5][3].GetText()):
prob = prob+1
max = max+1
if max > 0:
prozent = 100/max*prob
else:
prozent = 100
return prozent
pass
def GetProb(self):
values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
val2 = {}
# for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
for i in range(0,5):
try:
affectString = AFFECT_DICT[values[i][0]](values[i][1])
val2[values[i][0]] = values[i][1]
self.bonusSelector.ibi[i].SetText(affectString)
except:
pass
prob = 0
max = 0
yp = self.GenList()
for x in yp:
if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x][3].GetText()):
prob = prob+1
max = max+1
if max > 0:
prozent = 100/max*prob
else:
prozent = 100
return prozent
def GenList(self):
ret = {}
for i in range(0,5):
if self.bonusSelector.boni[5-i][1].selected.value != 0:
ret[5-i] = self.bonusSelector.boni[5-i][1].selected.value
return ret
def GenList_rare(self):
ret = {}
for i in range(0,2):
if self.bonusSelector.boni[6+i][1].selected.value != 0:
ret[i+1] = self.bonusSelector.boni[6+i][1].selected.value
return ret
def __init__(self,parent):
ui.Window.__init__(self)
self.SetSize(500,36*3+4*2)
self.tabCount = 0
self.tabList = {}
self.parentWindow = parent
self.SetParent(parent)
self.plusBar = ui.Bar()
self.plusBar.SetParent(self)
self.plusBar.SetSize(90,30)
self.plusBar.SetWindowVerticalAlignCenter()
self.plusBar.SetColor(COLOR_BG)
# self.plusBar.OnMouseLeftButtonDown = lambda: self.AddTab_pre()
self.plusBar.OnMouseLeftButtonUp = lambda: self.AddTab_pre()
self.OnMouseLeftButtonUp = lambda: self.AddTab_pre()
self.plusBar.SetPosition(30,0)
self.plusBar.Show()
self.AddText = ui.TextLine()
self.AddText.SetParent(self.plusBar)
self.AddText.SetText("Pune item-ul aici.")
self.AddText.SetWindowVerticalAlignCenter()
self.AddText.SetWindowHorizontalAlignCenter()
self.AddText.SetVerticalAlignCenter()
self.AddText.SetHorizontalAlignCenter()
self.AddText.SetPosition(0,0)
self.AddText.Show()
dist = [
[500, 0 ], #1
[240, 10 ],
[160, 10 ],
[117, 10.5],
# [ 80, 25 ], #5
[ 92, 10 ], #5
[ 75, 10 ], #6
[ 64, 9 ], #7
[ 56, 7.5], #8
[ 50, 6.5], #9
[ 45, 5.5], #10
][MAX_NUM-1]
self.ItemTab.width = dist[0]
self.ItemTab.dist = dist[1]
#For 8
# dist = 9-1.5
# width = 56
# For 9
# dist = 9-2.5
# width = 50
# For 10
# dist = 9-3.5
# width = 45
def DeleteTab(self,id):
if self.parentWindow.gameWindow != None:
self.tabList[id].blockBar.Hide()
self.tabList[id].blockBar.Destroy()
self.tabList[id].Destroy()
# del self.tabList[id]
self.tabCount = self.tabCount -1
if self.tabCount > id and id < 5:
for i in xrange(id,self.tabCount):
self.tabList[i] = self.tabList[i+1]
self.tabList[i].tabnum = i
self.tabList[i].SetPosition((self.tabList[i].width+self.tabList[i].dist)*i,0)
del self.tabList[self.tabCount]
else:
del self.tabList[id]
if self.tabCount > 0:
self.tabList[0].Select()
if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20:
self.parentWindow.SetSize(520,387-210)
self.parentWindow.but_speed.Hide()
self.plusBar.SetPosition(20,0)
else:
(x,y) = self.tabList[self.tabCount-1].GetLocalPosition()
self.plusBar.SetPosition(x+self.ItemTab.width+self.ItemTab.dist,0)
# self.plusBar.SetPosition((self.ItemTab.width+self.ItemTab.dist)*self.tabCount-10,0)
self.plusBar.Show()
def AddTab_pre(self):
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedSlotVnum = mouseModule.mouseController.GetAttachedItemIndex()
item.SelectItem(attachedSlotVnum)
if item.GetItemType() != 1 and item.GetItemType() != 2:
mouseModule.mouseController.DeattachObject()
chat.AppendChat(2,"Acest articol nu se poate bonusa!")
return
for a in self.tabList:
if self.tabList[a].index == attachedSlotPos:
mouseModule.mouseController.DeattachObject()
chat.AppendChat(2,"Acest item se afla deja la bonusat!")
return
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
self.AddTab(attachedSlotPos,attachedSlotVnum)
chat.AppendChat(2,"Element adaugat!")
mouseModule.mouseController.DeattachObject()
def AddTab(self,id,vnum = 0):
if self.tabCount < MAX_NUM:
self.tabList[self.tabCount] = self.ItemTab(self,self.tabCount,id,vnum)
self.tabList[self.tabCount].Select()
self.tabList[self.tabCount].Show()
self.tabCount+= 1
if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20:
self.plusBar.SetPosition(20,0)
else:
(x,y) = self.tabList[self.tabCount-1].GetLocalPosition()
self.plusBar.SetPosition(x+self.ItemTab.width+self.ItemTab.dist,0)
if self.tabCount == MAX_NUM:
self.plusBar.Hide()
self.parentWindow.SetSize(520,387+10)
self.parentWindow.but_speed.Show()
# return 0
class Bot(ui.BoardWithTitleBar):
class PinGroup(ui.Bar):
def OnUpdate(self):
## Now check position.
(x,y) = self.GetGlobalPosition()
max_x = wndMgr.GetScreenWidth()-self.GetWidth()
max_y = wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM
if not x == self.pos_x or not y == self.pos_y:
old_dir = self.dir
if self.pos_x == 0 and not self.pos_y == 0 and not self.pos_y == max_y and old_dir != 1:
self.parse_dir(1)
elif self.pos_x == max_x and not self.pos_y == 0 and not self.pos_y == max_y and old_dir != 2:
self.parse_dir(2)
elif self.pos_y == max_y and not self.pos_x == 0 and not self.pos_x == max_x and old_dir != 4:
self.parse_dir(4)
elif self.pos_y == 0 and not self.pos_x == 0 and not self.pos_x == max_x and old_dir != 3:
self.parse_dir(3)
max_x = wndMgr.GetScreenWidth()-self.GetWidth()
max_y = wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM
if self.pos_x == 0 and not self.pos_y == 0 and not self.pos_y == max_y:
x = 0
elif self.pos_x == max_x and not self.pos_y == 0 and not self.pos_y == max_y:
x = max_x
elif self.pos_y == 0 and not self.pos_x == 0 and not self.pos_x == max_x:
y = 0
elif self.pos_y == max_y and not self.pos_x == 0 and not self.pos_x == max_x:
y = max_y
if x > 0 and x < max_x and y > 0 and y < max_y:
if y < int(max_y/2):
y = 0
else:
y = max_y
if x < int(max_x/2):
x = 0
else:
x = max_x
x = min(max(0,x),wndMgr.GetScreenWidth()-self.GetWidth())
y = min(max(0,y),wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM)
self.SetPosition(x,y)
self.pos_x = x
self.pos_y = y
# (self.pos_x,self.pos_y) = self.GetGlobalPosition()
self.parent.OnUpdate()
for c in self.txtlist:
c.SetColor(c.item.StatusBar.color)
c.txt2.SetText("Status: %s" % c.item.StatusText.GetText())
try:
c.listWin2.SetColor(c.item.StatusBar_rare.color)
c.txt3.SetText("Status: %s" % c.item.StatusText_rare.GetText())
except:
pass
def ShowMainWindow(self):
(x,y) = self.parent.GetGlobalPosition()
x = min(max(32,x),wndMgr.GetScreenWidth()-self.parent.GetWidth()-32)
y = min(max(32,y),wndMgr.GetScreenHeight()-self.parent.GetHeight()-DISTANCE_BOTTOM-32)
self.parent.SetPosition(x,y)
self.parent.Show()
self.__del__()
def parse_dir(self,dir):
self.dir = dir
w,h = 100,50
for listWin in self.txtlist:
itm = listWin.item
listWin.AddFlag("not_pick")
if dir >= 3:
listWin.SetPosition(w,4)
listWin.SetSize(90,h-8)
w+=92
if itm.bonusSelector.EnableRareBoni.checked == 1:
w+=15
listWin.SetSize(105,4+12+12)
listWin.listWin2.SetSize(105,14)
listWin.listWin2.Show()
listWin.txt3.Show()
else:
listWin.SetPosition(0,h)
listWin.SetSize(w,4+12+12+2)
if itm.bonusSelector.EnableRareBoni.checked == 1:
listWin.SetSize(w,4+12+12)
listWin.listWin2.SetSize(w,14)
listWin.listWin2.Show()
listWin.txt3.Show()
# itl.append(txt3)
h+=12
pass
h+=4+12+12+4
self.SetSize(w,h)
def __init__(self,parent,dir = 1):
self.parent = parent
self.dir = dir
ui.Bar.__init__(self)
# Direction: 1 = left; 2 = right; 3 = top
self.SetColor(COLOR_BG)
w,h = 100,50
self.AddFlag("float")
self.AddFlag("movable")
self.maximise_but = ui.Button()
self.maximise_but.SetParent(self)
self.maximise_but.SetPosition(4,4)
self.maximise_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
self.maximise_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
self.maximise_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
self.maximise_but.SetText("Mariti")
self.maximise_but.SetEvent(self.ShowMainWindow)
self.maximise_but.Show()
self.stop_but = ui.Button()
self.stop_but.SetParent(self)
self.stop_but.SetPosition(4,24)
self.stop_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
self.stop_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
self.stop_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
self.stop_but.SetText("Opreste Toate")
self.stop_but.SetEvent(self.parent.deactivate_all)
self.stop_but.Show()
self.txtlist = []
for a in self.parent.itemTabBar.tabList:
itm = self.parent.itemTabBar.tabList[a]
listWin = ui.Bar()
listWin.item = itm
self.txtlist.append(listWin)
listWin.SetColor(itm.StatusBar.color)
listWin.SetParent(self)
listWin.AddFlag("not_pick")
listWin.Show()
listWin.txt1 = ui.TextLine()
listWin.txt1.SetParent(listWin)
listWin.txt1.SetText("Slot %d:" %(itm.index+1))
listWin.txt1.Show()
listWin.txt1.SetPosition(4,2)
listWin.txt2 = ui.TextLine()
listWin.txt2.SetParent(listWin)
listWin.txt2.SetText("Status: %s" % itm.StatusText.GetText())
listWin.txt2.SetPosition(4,2+12)
listWin.txt2.Show()
listWin.listWin2 = ui.Bar()
listWin.listWin2.AddFlag("not_pick")
listWin.listWin2.SetColor(itm.StatusBar_rare.color)
listWin.listWin2.SetParent(listWin)
listWin.listWin2.SetPosition(0,4+12+12)
listWin.listWin2.SetSize(w,12+2)
listWin.listWin2.Hide()
listWin.txt3 = ui.TextLine()
listWin.txt3.SetParent(listWin.listWin2)
listWin.txt3.SetText("Status: %s" % itm.StatusText_rare.GetText())
listWin.txt3.SetPosition(4,0)
listWin.txt3.Hide()
if dir >= 3:
listWin.SetPosition(w,4)
listWin.SetSize(90,h-8)
w+=92
if itm.bonusSelector.EnableRareBoni.checked == 1:
w+=15
listWin.SetSize(105,4+12+12)
listWin.listWin2.SetSize(105,14)
listWin.listWin2.Show()
listWin.txt3.Show()
else:
listWin.SetPosition(0,h)
listWin.SetSize(w,4+12+12+2)
if itm.bonusSelector.EnableRareBoni.checked == 1:
listWin.SetSize(w,4+12+12)
listWin.listWin2.Show()
listWin.txt3.Show()
# itl.append(txt3)
h+=12
pass
h+=4+12+12+4
# else:
# self.txtlist.append(itl)
self.SetSize(w,h)
(x,y) = self.parent.GetGlobalPosition()
x = min(max(0,x),wndMgr.GetScreenWidth()-self.GetWidth())
y = min(max(0,y),wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM)
if dir == 1:
# self.SetWindowHorizontalAlignLeft()
self.SetPosition(0,y)
elif dir == 2:
# self.SetWindowHorizontalAlignRight()
self.SetPosition(wndMgr.GetScreenWidth()-self.GetWidth(),y)
elif dir == 3:
# self.SetWindowVerticalAlignTop()
self.SetPosition(x,0)
else:
# self.SetWindowVerticalAlignBottom()
self.SetPosition(x,wndMgr.GetScreenHeight()-(DISTANCE_BOTTOM+h))
(self.pos_x,self.pos_y) = self.GetGlobalPosition()
self.parse_dir(dir)
# if dir == 1:
# self.SetWindowHorizontalAlignLeft()
# self.SetPosition(0,0)
# elif dir == 2:
# self.SetWindowHorizontalAlignRight()
# self.SetPosition(self.GetWidth(),0)
# elif dir == 3:
# self.SetWindowHorizontalAlignCenter()
# self.SetPosition(0,0)
# elif dir == 4:
# self.SetWindowHorizontalAlignCenter()
# self.SetPosition(0,36+h)
# else:
# return # ERR
pinhint = 0
def ShowPinHint(self,type):
self.pinhint = type
if type == 0:
self.PinHint.Hide()
return
# type=2
(x,y) = self.GetGlobalPosition()
if type == 1: # Left
self.PinHint.SetWindowHorizontalAlignLeft()
self.PinHint.SetWindowVerticalAlignCenter()
self.PinHint.SetSize(max(min(30,30-x),3),wndMgr.GetScreenHeight())
self.PinHint.SetPosition(0,0)
elif type == 2: # Right
self.PinHint.SetWindowHorizontalAlignRight()
self.PinHint.SetWindowVerticalAlignCenter()
self.PinHint.SetSize(30,wndMgr.GetScreenHeight())
self.PinHint.SetPosition(max(min(30,30-(wndMgr.GetScreenWidth()-(x+self.GetWidth()))),3),0)
elif type == 3: # Top
self.PinHint.SetWindowHorizontalAlignCenter()
self.PinHint.SetWindowVerticalAlignTop()
self.PinHint.SetSize(wndMgr.GetScreenWidth(),max(min(30,30-y),3))
self.PinHint.SetPosition(0,0)
elif type == 4: # Top
self.PinHint.SetWindowHorizontalAlignCenter()
self.PinHint.SetWindowVerticalAlignBottom()
self.PinHint.SetSize(wndMgr.GetScreenWidth(),30)
self.PinHint.SetPosition(0,36+max(min(30,30-(wndMgr.GetScreenHeight()-36-(y+self.GetHeight()))),3))
self.PinHint.Show()
# else:
def __init__(self):
ui.BoardWithTitleBar.__init__(self)
self.gameWindow = None
self.SetTitleName("Schimbator de Bonusuri")
self.AddFlag("float")
self.AddFlag("movable")
self.SetPosition(30,30)
# self.SetSize(520,387)
# self.SetSize(520,387-210)
self.SetSize(520,387-210)
self.PinHint = ui.Bar()
self.PinHint.SetColor(COLOR_PIN_HINT)
self.PinHint.Show()
self.OnMouseLeftButtonDown = self.drag_start
self.OnMouseLeftButtonUp = self.drag_end
self.titleBar.MinimizeBut = ui.Button()
self.titleBar.MinimizeBut.SetParent(self.titleBar)
self.titleBar.MinimizeBut.SetUpVisual("d:/ymir work/ui/public/minimize_button_01.sub")
self.titleBar.MinimizeBut.SetOverVisual("d:/ymir work/ui/public/minimize_button_02.sub")
self.titleBar.MinimizeBut.SetDownVisual("d:/ymir work/ui/public/minimize_button_03.sub")
self.titleBar.MinimizeBut.SetToolTipText("Micsoreaza", 0, -23)
self.titleBar.MinimizeBut.SetPosition(520 - self.titleBar.btnClose.GetWidth()-3- 32 - 3, 3)
self.titleBar.MinimizeBut.SetEvent(lambda: self.PinShow(1))
self.titleBar.MinimizeBut.Show()
self.titleBar.HelpBut = ui.ToggleButton()
self.titleBar.HelpBut.SetParent(self.titleBar)
self.titleBar.HelpBut.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub")
self.titleBar.HelpBut.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub")
self.titleBar.HelpBut.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub")
self.titleBar.HelpBut.SetToolTipText("Informatii Switcher", 0, -23)
self.titleBar.HelpBut.SetText("Info")
self.titleBar.HelpBut.SetPosition(3, 0)
self.titleBar.HelpBut.SetToggleDownEvent(lambda: self.ToggleHelp(1))
self.titleBar.HelpBut.SetToggleUpEvent(lambda: self.ToggleHelp(0))
self.titleBar.HelpBut.Show()
self.but_deactivate_all = ui.Button()
# self.but_deactivate_all.SetParent(self)
self.but_deactivate_all.SetParent(self.titleBar)
# self.but_deactivate_all.SetPosition(415,350)
self.but_deactivate_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth(), 0)
self.but_deactivate_all.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
self.but_deactivate_all.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
self.but_deactivate_all.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
self.but_deactivate_all.SetText("Opreste tot")
self.but_deactivate_all.SetEvent(self.deactivate_all)
self.but_deactivate_all.Show()
self.enable_rebuy = CheckBox("Activati cumparare")
self.enable_rebuy.Toggle()
self.enable_rebuy.Hide()
self.but_speed = ui.SliderBar()
self.but_speed.SetParent(self)
self.but_speed.SetWindowHorizontalAlignCenter()
self.but_speed.SetPosition(0,360)
self.but_speed.SetSliderPos(0.0)
# self.but_speed.SetToolTipText("Switch-Geschwindigkeit", 0, -23)
# self.but_speed.Show()
self.but_speed.Hide()
self.itemTabBar = ItemTabBar(self)
self.itemTabBar.SetPosition(10,35)
self.itemTabBar.Show()
self.buyed = 0
self.buyed_rare = 0
self.SetCloseEvent(self._Hide)
self.Hide = self._Hide
### NOW initialize the HELP stuff!
self.help_add_item = HelpBar(0.8,'Trage un element aici pentru a putea fi schimbat.')
self.help_add_item.SetParent(self)
self.help_add_item.SetPosition(60,50)
self.help_minimize = HelpBar(0.8,'Versiune Switchbot',1)
self.help_minimize.SetParent(self.titleBar)
self.help_minimize.SetWindowHorizontalAlignCenter()
self.help_minimize.SetPosition(100,-30)
self.help_show_rare = HelpBar(0.85,'Aici puteti comuta afisajul bonusurilor 6/7.')
self.help_show_rare.SetParent(self)
# self.help_show_rare.SetPosition(35,312)
self.help_rebuy = HelpBar(0.5,'Activati cumpararea.')
self.help_rebuy.SetParent(self)
# self.help_rebuy.SetPosition(25,297)
self.help_stop_all = HelpBar(0.8,'Opriti toate operatiunile!',1)
self.help_stop_all.SetParent(self.titleBar)
self.help_stop_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth()*1.2,-30)
self.help_duration = HelpBar(0.8,'Incetineste schimbarea.',1)
self.help_duration.SetParent(self)
def ToggleHelp(self,val):
self.help_on = val
def Show(self):
ui.BoardWithTitleBar.Show(self)
self.bot_shown = 1
def _Hide(self):
## ONLY FOR TESTING
# for a in range(0,self.itemTabBar.tabCount):
# self.itemTabBar.DeleteTab(0)
ui.BoardWithTitleBar.Hide(self)
self.bot_shown = 0
def deactivate_all(self):
for a in self.itemTabBar.tabList:
self.itemTabBar.tabList[a].bonusSelector.Starter.SetUp()
self.itemTabBar.tabList[a].bonusSelector.Starter.OnToggleUp()
self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.SetUp()
self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.OnToggleUp()
pass
drag = 0
def drag_start(self):
self.drag = 1
def drag_end(self):
self.drag = 0
if self.pinhint > 0:
self.PinShow(self.pinhint)
# self.PinGroupBox = self.PinGroup()
pass
self.ShowPinHint(0)
def PinShow(self,dir):
self.PinGroupBox = self.PinGroup(self,dir)
self.Hide()
self.PinGroupBox.Show()
def EnableInventoryTweak(self,gameWindow):
self.gameWindow=gameWindow
self.gameWindow.interface.wndInventory.inventoryTab[0].SetEvent(lambda arg=0: self.__SetInventoryPage(arg))
self.gameWindow.interface.wndInventory.inventoryTab[1].SetEvent(lambda arg=1: self.__SetInventoryPage(arg))
def __SetInventoryPage(self,arg):
self.gameWindow.interface.wndInventory.SetInventoryPage(arg)
for a in self.itemTabBar.tabList:
itm = self.itemTabBar.tabList[a]
if itm.index >= arg*45 and itm.index < (arg+1)*45:
itm.blockBar.Show()
else:
itm.blockBar.Hide()
help_on = 0
counter = 0
AboutWindow = None
def OnUpdate(self):
if self.AboutWindow:
if self.AboutWindow.x_counter > 1:
self.AboutWindow.x_counter -=1
self.AboutWindow.text6.SetText("Time: %0.1f" % (self.AboutWindow.x_counter/45.0))
elif self.AboutWindow.x_counter == 1:
self.AboutWindow.Hide()
# self.AboutWindow.Delete()
if self.help_on == 1:
(x,y) = self.itemTabBar.plusBar.GetLocalPosition()
self.help_add_item.SetPosition(x+20,50)
self.help_add_item.Show()
self.help_stop_all.Show()
self.help_minimize.Show()
if self.itemTabBar.tabCount > 0:
self.help_show_rare.SetPosition(25,164)
self.help_show_rare.Show()
self.help_rebuy.SetPosition(15,147)
self.help_rebuy.Show()
# self.help_duration.SetPosition(300,180)
self.help_duration.SetPosition(190-5.5+self.but_speed.GetSliderPos()*int(35.5+self.but_speed.GetWidth()/2),180)
self.help_duration.Show()
else:
self.help_show_rare.Hide()
self.help_rebuy.Hide()
self.help_duration.Hide()
else:
self.help_add_item.Hide()
self.help_minimize.Hide()
self.help_show_rare.Hide()
self.help_rebuy.Hide()
self.help_stop_all.Hide()
self.help_duration.Hide()
if self.drag == 1:
(x1, y1) = self.GetGlobalPosition()
# if x1 < 0:
# x1 = 0
# elif x1 > wndMgr.GetScreenWidth()-520:
# x1 = wndMgr.GetScreenWidth()-520
# if y1 < 0:
# y1 = 0
# elif y1 > wndMgr.GetScreenHeight()-36-self.GetHeight():
# y1 = wndMgr.GetScreenHeight()-36-self.GetHeight()
x1 = max(min(wndMgr.GetScreenWidth()-520,x1),0)
y1 = max(min(wndMgr.GetScreenHeight()-36-self.GetHeight(),y1),0)
self.SetPosition(x1,y1)
if x1 < 30:
self.ShowPinHint(1)
elif wndMgr.GetScreenWidth()-x1-520 < 30:
self.ShowPinHint(2)
elif y1 < 30:
self.ShowPinHint(3)
elif wndMgr.GetScreenHeight()-y1-self.GetHeight() < 60:
self.ShowPinHint(4)
else:
self.ShowPinHint(0)
# self.SetPosition(x1+(x-self.drag_pos[0]),y1)
pass
if self.gameWindow != None:
for a in self.itemTabBar.tabList:
itm = self.itemTabBar.tabList[a]
self.counter+=1
if self.counter >= int(self.but_speed.GetSliderPos()*MAX_SWITCH_DELAY_APPEND+MIN_SWITCH_DELAY):
self.buyed = 0
self.buyed_rare = 0
self.counter = 0
for a in self.itemTabBar.tabList:
itm = self.itemTabBar.tabList[a]
itm.UpdateItem()
# if itm.
class HelpBar(ui.Window):
def __init__(self,width,text,centered = 0):
ui.Window.__init__(self)
self.AddFlag("not_pick")
self.AddFlag("attach")
img = ui.ExpandedImageBox()
img.SetParent(self)
img.LoadImage("d:/ymir work/ui/pattern/help_stick.tga")
img.SetRenderingRect(0.0, -width, 0.0, 0.0)
img.Show()
self.img = img
txt = ui.TextLine()
txt=ui.TextLine()
txt.SetParent(self)
txt.SetText(text)
txt.Show()
img.SetPosition(0,18-width*img.GetHeight())
txt.SetPosition(0,0)
txt.SetWindowHorizontalAlignCenter()
if centered != 0:
txt.SetHorizontalAlignCenter()
# txt.SetPosition(0,0)
self.txt = txt
class DropDown(ui.Window):
dropped = 0
dropstat = 0
last = 0
lastS = 0
maxh = 95
OnChange = None
class Item(ui.ListBoxEx.Item):
def __init__(self,parent, text,value=0):
ui.ListBoxEx.Item.__init__(self)
self.textBox=ui.TextLine()
self.textBox.SetParent(self)
self.textBox.SetText(text)
# self.textBox.SetLimitWidth(parent.GetWidth()-132)
self.textBox.Show()
self.value = value
def GetValue(self):
return self.value
def __del__(self):
ui.ListBoxEx.Item.__del__(self)
def __init__(self,parent,tt = "",down=1):
ui.Window.__init__(self,"TOP_MOST")
self.down = down
self.SetParentProxy(parent)
self.bg = ui.Bar("TOP_MOST")
self.bg.SetParent(self)
self.bg.SetPosition(0,0)
self.bg.SetColor(0xc0000000)
self.bg.OnMouseOverIn = self.bgMouseIn
self.bg.OnMouseOverOut = self.bgMouseOut
self.bg.OnMouseLeftButtonDown = self.ExpandMe
self.bg.Show()
self.act = ui.TextLine()
self.act.SetParent(self.bg)
self.act.SetPosition(4,2)
self.act.SetText(tt)
self.act.Show()
self.GetText = self.act.GetText
self.Drop = ui.Bar("TOP_MOST")
self.Drop.SetParent(self.GetParentProxy())
self.Drop.SetPosition(0,21)
# self.Drop.SetSize(150,95)
self.Drop.SetSize(150,0)
# self.Drop.SetColor(0xc00a0a0a)
self.Drop.SetColor(0xff0a0a0a)
self.ScrollBar = ui.ThinScrollBar()
self.ScrollBar.SetParent(self.Drop)
self.ScrollBar.SetPosition(132,0)
# self.ScrollBar.SetScrollBarSize(95)
self.ScrollBar.SetScrollBarSize(0)
# self.ScrollBar.Show()
self.DropList = ui.ListBoxEx()
self.DropList.SetParent(self.Drop)
self.DropList.itemHeight = 12
self.DropList.itemStep = 13
self.DropList.SetPosition(0,0)
# self.DropList.SetSize(132,self.maxh)
self.DropList.SetSize(132,13)
self.DropList.SetScrollBar(self.ScrollBar)
self.DropList.SetSelectEvent(self.SetTitle)
self.DropList.SetViewItemCount(0)
self.DropList.Show()
if tt != "":
self.AppendItemAndSelect(tt)
self.selected = self.DropList.GetSelectedItem()
self.SetSize(120,20)
def __del__(self):
ui.Window.__del__(self)
c = 1
def AppendItem(self,text,value=0):
self.c+=1
self.DropList.AppendItem(self.Item(self,text,value))
self.maxh = min(95,13*self.c)
if self.c > 7:
self.ScrollBar.Show()
def AppendItemAndSelect(self,text,value=0):
self.DropList.AppendItem(self.Item(self,text,value))
self.DropList.SelectIndex(len(self.DropList.itemList)-1)
def SelectByAffectId(self,id):
for x in self.DropList.itemList:
if x.value == id:
self.DropList.SelectItem(x)
break
def SetTitle(self,item):
self.act.SetText(str(item.textBox.GetText()))
self.last = self.DropList.basePos
self.lastS = self.ScrollBar.GetPos()
self.dropped = 0
self.selected = item
if self.OnChange:
self.OnChange()
# self.Drop.Hide()
def SetPosition(self,w,h):
ui.Window.SetPosition(self,w,h)
if self.down == 1:
self.Drop.SetPosition(w,h+21)
else:
self.Drop.SetPosition(w,h-self.Drop.GetHeight())
def SetSize(self,w,h):
ui.Window.SetSize(self,w,h)
self.bg.SetSize(w,h)
self.Drop.SetSize(w,0)
self.DropList.SetSize(w-18,self.maxh)
for x in self.DropList.itemList:
x.SetSize(w-18,12)
self.ScrollBar.SetPosition(w-18,0)
def ExpandMe(self):
if self.dropped == 1:
# self.Drop.Hide()
self.dropped = 0
else:
# self.Drop.Show()
self.dropped = 1
def OnUpdate(self):
iter = 6
if self.Drop.GetHeight() < 50:
self.ScrollBar.Hide()
else:
self.ScrollBar.Show()
if self.dropped == 0 and self.dropstat == 1:
if self.Drop.GetHeight() <=0:
self.dropstat = 0
self.Drop.SetSize(self.Drop.GetWidth(),0)
self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight())
self.Drop.Hide()
else:
if self.Drop.GetHeight()-iter < 0:
self.Drop.SetSize(self.Drop.GetWidth(),0)
else:
self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()-iter)
(w,h) = self.GetLocalPosition()
self.SetPosition(w,h)
self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight())
self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13))
self.DropList.SetBasePos(self.last+1)
self.DropList.SetBasePos(self.last)
elif self.dropped == 1 and self.dropstat == 0:
self.Drop.Show()
self.SetTop()
if self.Drop.GetHeight() >=self.maxh:
self.Drop.SetSize(self.Drop.GetWidth(),self.maxh)
self.ScrollBar.SetScrollBarSize(self.maxh)
self.dropstat = 1
self.DropList.SetViewItemCount(7)
self.ScrollBar.SetPos(self.lastS)
else:
self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight()+iter)
self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()+iter)
(w,h) = self.GetLocalPosition()
self.SetPosition(w,h)
self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13))
self.DropList.SetBasePos(self.last+1)
self.DropList.SetBasePos(self.last)
## BG Hover
def bgMouseIn(self):
self.bg.SetColor(0xc00a0a0a)
def bgMouseOut(self):
self.bg.SetColor(0xc0000000)
class Edit2(ui.EditLine):
def __init__(self,main = "",ml = 99):
ui.EditLine.__init__(self)
self.SetText(main)
self.main = main
self.SetMax(ml)
self.SetUserMax(ml)
def GetText(self):
res = ui.EditLine.GetText(self)
if res == "":
return "0"
else:
return res
def __del__(self):
ui.EditLine.__del__(self)
def OnSetFocus(self):
ui.EditLine.OnSetFocus(self)
if ui.EditLine.GetText(self) == self.main:
self.SetText("")
def OnKillFocus(self):
ui.EditLine.OnKillFocus(self)
if ui.EditLine.GetText(self) == "":
self.SetText(self.main)
class CheckBox(ui.Window):
checked = 0
eventUp =None
eventDown=None
def __init__(self,cont = ""):
ui.Window.__init__(self)
self.BG = ui.Bar("UI")
self.BG.SetParent(self)
self.BG.SetPosition(0,0)
self.BG.SetSize(20,20)
# self.BG.SetColor(0xc00b0b0b)
self.BG.SetColor(COLOR_CHECKBOX_NOT_SELECTED)
self.BG.OnMouseLeftButtonUp = self.Toggle
self.OnMouseLeftButtonUp = self.Toggle
self.BG.Show()
self.Title = ui.TextLine()
self.Title.SetParent(self)
self.Title.SetPosition(25,2)
self.Title.SetText(cont)
self.Title.Show()
self.stat = ui.TextLine()
self.stat.SetParent(self.BG)
self.stat.SetPosition(0,0)
self.stat.SetWindowHorizontalAlignCenter()
self.stat.SetWindowVerticalAlignCenter()
self.stat.SetHorizontalAlignCenter()
self.stat.SetVerticalAlignCenter()
self.stat.SetSize(0,0)
self.stat.SetText("")
self.SetSize(25+self.Title.GetTextSize()[0]+5,20)
self.stat.Show()
def __del__(self):
ui.ToggleButton.__del__(self)
def Toggle(self):
if self.checked == 1:
self.OnToggleUp()
else:
self.OnToggleDown()
def OnToggleUp(self):
self.stat.SetText("")
# self.BG.SetColor(0xc00b0b0b)
self.BG.SetColor(COLOR_CHECKBOX_NOT_SELECTED)
self.checked = 0
if self.eventUp:
self.eventUp()
def OnToggleDown(self):
# self.BG.SetColor(0xf00b0b0b)
self.BG.SetColor(COLOR_CHECKBOX_SELECTED)
self.stat.SetText("X")
self.checked = 1
if self.eventDown:
self.eventDown()
# Zum Testen
# a = Bot()
# a.Show()
# oder;
# Bot().Show()
import player
import item
import ui
import net
import locale
import chat
import grp
import wndMgr
import mouseModule
from uitooltip import ItemToolTip
# Switchbot by Mijago ; v 2.2.1
WEAR_NAMES = ItemToolTip.WEAR_NAMES
AFFECT_DICT = ItemToolTip.AFFECT_DICT
### Hier die Boni angeben, die auf dem Server aktiviert sind. Die angegebene Liste ist nur ein Beispiel und MUSS angepasst werden!
BONI_AVAIL = [1,2,3,4,5,6,7,8,9,10,12,13,14,15,16,17,18,19,20,21,22,23,27,28,29,30,31,32,33,34,35,36,37,38,39,41,43,44,45,47,48,53,71,72]
# Hier 6/7 Boni angeben!
BONI_RARE_AVAIL = [1,2,3,4,5,6,7,8,15,16,53,59,60,61,62,63,78,79,80,81]
# Das Switch-Item
SWITCH_VNUM = 923451
SWITCH_RARE_VNUM = 71052
# Die folgenden zahlen geben den MINMAX Bereich des Reglers an, der die Zeit angibt.
MIN_SWITCH_DELAY = 35
MAX_SWITCH_DELAY_APPEND = 120
# Max 10!!
MAX_NUM = 7
proposals = {
1: { # 1 = Weapon
"PvP":[
[5,15],
[6,15],
[15,15],
[16,15],
[17,15],
],
},
2: [ # Armor
[ #BODY,
],
[ #HEAD,
],
[ #SHIELD,
],
[ #WRIST,
],
[ #FOOTS,
],
[ #NECK,
],
[ #EAR,
],
],
}
# Farben
# COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5)
# COLOR_INACTIVE = grp.GenerateColor(0.0, 0.0, 1.0, 0.2)
# COLOR_ACTIVE = grp.GenerateColor(0.1, 0.6, 1.0, 0.2)
# COLOR_FINISHED = grp.GenerateColor(0.0, 0.8, 1.0, 0.3)
# COLOR_INACTIVE_RARE = grp.GenerateColor(0.0, 0.2, 1.0, 0.2)
# COLOR_ACTIVE_RARE = grp.GenerateColor(0.2, 0.7, 1.0, 0.2)
# COLOR_HIGHLIGHT_RARE = grp.GenerateColor(0.2, 0.2, 1.0, 0.05)
# COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3)
# COLOR_CHECKBOX_NOT_SELECTED = grp.GenerateColor(0.0, 0.3, 1.0, 0.1)
# COLOR_CHECKBOX_SELECTED = grp.GenerateColor(0.0, 0.3, 1.0, 0.3)
# Standardfarben:
COLOR_BG = grp.GenerateColor(0.0, 0.0, 0.0, 0.5)
COLOR_INACTIVE = grp.GenerateColor(1.0, 0.0, 0.0, 0.2)
COLOR_ACTIVE = grp.GenerateColor(1.0, 0.6, 0.1, 0.2)
COLOR_FINISHED = grp.GenerateColor(0.0, 1.0, 0.0, 0.2)
COLOR_INACTIVE_RARE = grp.GenerateColor(1.0, 0.2, 0.0, 0.2)
COLOR_ACTIVE_RARE = grp.GenerateColor(1.0, 0.7, 0.2, 0.2)
COLOR_HIGHLIGHT_RARE = grp.GenerateColor(1.0, 0.2, 0.2, 0.05)
COLOR_PIN_HINT = grp.GenerateColor(0.0, 0.5, 1.0, 0.3)
COLOR_CHECKBOX_NOT_SELECTED = grp.GenerateColor(1.0, 0.3, 0.0, 0.1)
COLOR_CHECKBOX_SELECTED = grp.GenerateColor(0.3, 1.0, 1.0, 0.3)
DISTANCE_BOTTOM = 36
class Bar(ui.Bar):
def __init__(self,layer = "UI"):
ui.Bar.__init__(self,layer)
def SetColor(self,color):
wndMgr.SetColor(self.hWnd, color)
self.color = color
class BonusSelector(ui.Bar):
def Activate(self):
self.sub_parent.resetSwitch()
self.Status_new.SetColor(COLOR_ACTIVE)
self.sub_parent.StatusBar.SetColor(COLOR_ACTIVE)
self.sub_parent.StatusText.SetText("Activ")
self.Starter.SetText("Switcher slot ("+str(self.index+1)+")")
self.sub_parent.boni_active = 1
if self.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_normal.SetColor(COLOR_ACTIVE)
pass
def Deactivate(self):
self.sub_parent.resetSwitch()
self.Status_new.SetColor(COLOR_INACTIVE)
self.sub_parent.StatusBar.SetColor(COLOR_INACTIVE)
self.sub_parent.StatusText.SetText("Inactiv")
self.Starter.SetText("Switcher ("+str(self.index+1)+")")
self.sub_parent.boni_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_normal.SetColor(COLOR_INACTIVE)
pass
def Activate_rare(self):
self.sub_parent.resetSwitch_rare()
self.sub_parent.StatusBar_rare.SetColor(COLOR_ACTIVE_RARE)
self.sub_parent.StatusText_rare.SetText("6/7 Activ")
self.Starter_rare_boni.SetText("Opreste 6/7")
self.sub_parent.boni_rare_active = 1
if self.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_rare.SetColor(COLOR_ACTIVE_RARE)
pass
def Deactivate_rare(self):
self.sub_parent.resetSwitch_rare()
# self.Status_new.SetColor(COLOR_INACTIVE)
self.sub_parent.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE)
self.sub_parent.StatusText_rare.SetText("6/7 inactiv")
self.Starter_rare_boni.SetText("Schimba 6/7")
self.Starter_rare_boni.SetUp()
self.sub_parent.boni_rare_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_rare.SetColor(COLOR_INACTIVE_RARE)
pass
def Finish(self):
self.Status_new.SetColor(COLOR_FINISHED)
self.sub_parent.StatusBar.SetColor(COLOR_FINISHED)
self.sub_parent.StatusText.SetText("Terminat")
self.Starter.SetText("Bonusul ("+str(self.index+1)+") a fost schimbat.")
self.sub_parent.boni_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_normal.SetColor(COLOR_FINISHED)
pass
def Finish_rare(self):
# self.Status_new.SetColor(COLOR_FINISHED)
self.sub_parent.StatusBar_rare.SetColor(COLOR_FINISHED)
self.sub_parent.StatusText_rare.SetText("6/7 terminat")
self.Starter_rare_boni.SetText("6/7 schimbat")
self.sub_parent.boni_rare_active = 0
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.swib_rare.SetColor(COLOR_FINISHED)
pass
def Block(self):
self.BlockBar.Show()
self.BlockBar.sub.Show()
self.Starter.Hide()
pass
def Unblock(self):
self.BlockBar.sub.Hide()
self.BlockBar.Hide()
self.Starter.Show()
pass
def enable_rare_boni(self):
for i in range(0,4):
self.boni[6].Show()
self.boni[7].Show()
self.Starter.SetPosition(0,140+45)
self.bg_rare_boni.Show()
self.bg_rare_boni_but.Show()
self.Starter_rare_boni.Show()
self.sub_parent.StatusBar_rare.Show()
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.Enable_rare(1)
def disable_rare_boni(self):
for i in range(0,4):
self.boni[6].Hide()
self.boni[7].Hide()
self.Starter.SetPosition(0,140)
self.bg_rare_boni.Hide()
self.bg_rare_boni_but.Hide()
self.Starter_rare_boni.Hide()
self.sub_parent.StatusBar_rare.Hide()
self.Deactivate_rare()
if self.sub_parent.parentWindow.parentWindow.gameWindow != None:
self.sub_parent.blockBar.Enable_rare(0)
def __init__(self,sub_parent):
ui.Bar.__init__(self, "UI")
self.sub_parent = sub_parent
self.index = sub_parent.index
self.SetColor(COLOR_BG)
self.SetSize(500,225+10)
self.boni = {}
self.Status_new = ui.Bar()
self.Status_new.SetParent(self)
self.Status_new.SetColor(COLOR_INACTIVE)
self.Status_new.SetSize(500,5)
self.Status_new.Show()
self.bg_rare_boni = ui.Bar()
self.bg_rare_boni.SetColor(COLOR_HIGHLIGHT_RARE)
self.bg_rare_boni.SetParent(self)
self.bg_rare_boni.SetPosition(0,132)
self.bg_rare_boni.SetSize(500,51)
self.bg_rare_boni.Hide()
self.bg_rare_boni_but = ui.Bar()
self.bg_rare_boni_but.SetColor(COLOR_HIGHLIGHT_RARE)
self.bg_rare_boni_but.SetParent(self)
self.bg_rare_boni_but.SetPosition(400,133+50)
self.bg_rare_boni_but.SetSize(100,25)
self.bg_rare_boni_but.Hide()
self.EnableRareBoni = CheckBox("Schimbare 6/7")
self.EnableRareBoni.SetParent(self)
self.EnableRareBoni.SetPosition(10,185)
self.EnableRareBoni.eventUp = self.disable_rare_boni
self.EnableRareBoni.eventDown = self.enable_rare_boni
self.EnableRareBoni.Show()
self.Starter = ui.ToggleButton()
self.Starter.SetWindowHorizontalAlignCenter()
self.Starter.SetParent(self)
self.Starter.SetUpVisual("d:/ymir work/ui/public/XLarge_Button_01.sub")
self.Starter.SetOverVisual("d:/ymir work/ui/public/XLarge_button_02.sub")
self.Starter.SetDownVisual("d:/ymir work/ui/public/XLarge_button_03.sub")
self.Starter.SetPosition(0,140)
self.Starter.SetText("Alege")
self.Starter.SetToggleDownEvent(self.Activate)
self.Starter.SetToggleUpEvent(self.Deactivate)
self.Starter.Show()
self.Starter_rare_boni = ui.ToggleButton()
self.Starter_rare_boni.SetWindowHorizontalAlignCenter()
self.Starter_rare_boni.SetParent(self)
self.Starter_rare_boni.SetUpVisual("d:/ymir work/ui/public/Large_Button_01.sub")
self.Starter_rare_boni.SetOverVisual("d:/ymir work/ui/public/Large_button_02.sub")
self.Starter_rare_boni.SetDownVisual("d:/ymir work/ui/public/Large_button_03.sub")
self.Starter_rare_boni.SetPosition(200,140+45)
self.Starter_rare_boni.SetText("Schimba 6/7")
self.Starter_rare_boni.SetToggleDownEvent(self.Activate_rare)
self.Starter_rare_boni.SetToggleUpEvent(self.Deactivate_rare)
self.Starter_rare_boni.Hide()
for i in range(7,5,-1):
vas = i
self.boni[vas] = {}
self.boni[vas][0] = ui.TextLine()
self.boni[vas][0].SetParent(self)
self.boni[vas][0].SetText("Bonus "+str(vas))
self.boni[vas][0].SetPosition(15,10+25*(vas-1))
self.boni[vas][0].Hide()
self.boni[vas][1] = DropDown(self,"- Niciun bonus -")
self.boni[vas][1].SetPosition(70,10+25*(vas-1))
for x in AFFECT_DICT:
if x in BONI_RARE_AVAIL:
self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x)
self.boni[vas][1].SetSize(330,20)
self.boni[vas][1].Hide()
self.boni[vas][2] = ui.Bar("UI")
self.boni[vas][2].SetParent(self)
self.boni[vas][2].SetPosition(410,10+25*(vas-1))
self.boni[vas][2].SetColor(0xC0000000)
self.boni[vas][2].SetSize(80,20)
self.boni[vas][2].Hide()
self.boni[vas][3] = Edit2("0",14)
self.boni[vas][3].SetParent(self.boni[vas][2])
self.boni[vas][3].SetNumberMode()
self.boni[vas][3].SetSize(80,20)
self.boni[vas][3].SetPosition(4,3)
self.boni[vas][3].Hide()
for i in range(0,5):
vas = 5-i
self.boni[vas] = {}
self.boni[vas][0] = ui.TextLine()
self.boni[vas][0].SetParent(self)
self.boni[vas][0].SetText("Bonus "+str(vas))
self.boni[vas][0].SetPosition(15,10+25*(vas-1))
self.boni[vas][0].Show()
self.boni[vas][1] = DropDown(self,"- Niciun bonus -")
self.boni[vas][1].SetPosition(70,10+25*(vas-1))
for x in AFFECT_DICT:
if x in BONI_AVAIL:
self.boni[vas][1].AppendItem(str(AFFECT_DICT[x](0)),x)
self.boni[vas][1].SetSize(330,20)
self.boni[vas][1].Show()
self.boni[vas][2] = ui.Bar("UI")
self.boni[vas][2].SetParent(self)
self.boni[vas][2].SetPosition(410,10+25*(vas-1))
self.boni[vas][2].SetColor(0xC0000000)
self.boni[vas][2].SetSize(80,20)
self.boni[vas][2].Show()
self.boni[vas][3] = Edit2("0",14)
self.boni[vas][3].SetParent(self.boni[vas][2])
self.boni[vas][3].SetNumberMode()
self.boni[vas][3].SetSize(80,20)
self.boni[vas][3].SetPosition(4,3)
self.boni[vas][3].Show()
self.but_propose = DropDown(self,'Sugestii',0)
self.but_propose.SetParent(self)
self.but_propose.SetPosition(380,210)
self.but_propose.OnChange=self.change_boni
self.but_propose.Show()
self.BlockBar = ui.Bar()
self.BlockBar.SetParent(self)
self.BlockBar.SetColor(COLOR_INACTIVE)
self.BlockBar.SetPosition(0,5)
self.BlockBar.SetSize(500,170-5+35+2+10)
self.BlockBar.Hide()
self.BlockBar.sub = ui.Bar()
self.BlockBar.sub.SetParent(self)
self.BlockBar.sub.SetColor(COLOR_INACTIVE)
self.BlockBar.sub.SetPosition(500-122,5+170-5+35+2)
self.BlockBar.sub.SetSize(122,30)
self.BlockBar.sub.Hide()
self.BlockText = ui.TextLine()
self.BlockText.SetParent(self.BlockBar)
self.BlockText.SetWindowHorizontalAlignCenter()
self.BlockText.SetHorizontalAlignCenter()
self.BlockText.SetPosition(0,140)
self.BlockText.SetText("Nu puteti schimba bonusurile pe acest obiect.")
self.BlockText.Show()
self.prepare_propose()
def change_boni(self):
use = self.but_propose.DropList.GetSelectedItem().value
bon = 1
item.SelectItem(self.sub_parent.vnum)
for x in use:
# TODO: Check if bonus exists on item!!
ok = 1
for i in xrange(item.ITEM_APPLY_MAX_NUM):
(affectType, affectValue) = item.GetAffect(i)
if affectType == x[0]:
ok = 0
if ok == 0:
continue
y = self.boni[bon][1]
y.SelectByAffectId(x[0])
self.boni[bon][1].act.SetText(y.DropList.GetSelectedItem().textBox.GetText())
self.boni[bon][3].SetText(str(x[1]))
bon+=1
for x in range(bon,6):
y = self.boni[x][1].DropList
y.SelectIndex(0)
self.boni[x][1].act.SetText(y.GetSelectedItem().textBox.GetText())
self.boni[x][3].SetText("0")
def prepare_propose(self):
self.but_propose.DropList.RemoveAllItems()
self.but_propose.maxh = 95
self.but_propose.c = 0
self.but_propose.AppendItem("Liber",[])
item.SelectItem(self.sub_parent.vnum)
type = item.GetItemType()
use = proposals[type]
if type == 2:
use = use[item.GetItemSubType()]
for prop in use:
self.but_propose.AppendItem(prop,use[prop])
class ItemTabBar(ui.Window):
class BlockBar(ui.Window):
size_res = 32
multi = 1
def SetSize(self,i=1):
self.multi = i
ui.Window.SetSize(self,self.size_res,self.size_res*i)
if self.rare_enabled == 1:
self.swib_normal.SetSize(self.size_res,self.size_res*i/3*2)
pos1 = int(1.0*self.size_res*i/3.0*2.0)
self.swib_normal.SetSize(self.size_res,pos1)
self.swib_rare.SetSize(self.size_res,self.size_res*i-pos1)
self.swib_rare.SetPosition(0,pos1)
self.swib_rare.Show()
else:
self.swib_normal.SetSize(self.size_res,self.size_res*i)
self.swib_rare.Hide()
def Enable_rare(self,o = 1):
self.rare_enabled = o
self.SetSize(self.multi)
def __init__(self):
ui.Window.__init__(self)
self.rare_enabled = 0
self.swib_normal = ui.Bar()
self.swib_normal.SetParent(self)
self.swib_normal.SetSize(self.size_res,self.size_res*self.multi)
self.swib_normal.SetColor(COLOR_INACTIVE)
self.swib_normal.SetPosition(0,0)
self.swib_normal.Show()
self.swib_rare = ui.Bar()
self.swib_rare.SetParent(self)
self.swib_rare.SetSize(self.size_res,self.size_res)
self.swib_rare.SetColor(COLOR_INACTIVE_RARE)
self.swib_rare.SetPosition(0,0)
self.swib_rare.Hide()
self.SetSize(1)
class ItemTab(ui.Bar):
height_selected = 36*3+8
height_unselected = 36*3+5
def Destroy(self):
self.parentWindow.parentWindow.enable_rebuy.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.but_speed.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.help_show_rare.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.help_rebuy.SetParent(self.parentWindow.parentWindow)
# self.parentWindow.parentWindow.help_stop_all.SetParent(self.parentWindow.parentWindow)
self.parentWindow.parentWindow.help_duration.SetParent(self.parentWindow.parentWindow)
# self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.parentWindow.parentWindow)
# self.parentWindow.parentWindow.but_deactivate_all.Hide()
self.parentWindow.parentWindow.enable_rebuy.Hide()
self.parentWindow.parentWindow.but_speed.Hide()
self.bonusSelector.Hide()
self.bonusSelector.__del__()
self.Hide()
self.__del__()
def DeleteMe(self):
self.parentWindow.DeleteTab(self.tabnum)
def __init__(self,parent,tabnum,index = 0,vnum = 0): ## Init ItemTab
ui.Bar.__init__(self)
self.SetColor(COLOR_BG)
self.SetSize(self.width,self.height_unselected)
self.index = index
self.tabnum = tabnum
self.vnum = vnum
self.count = 0
self.count_rare = 0
self.parentWindow = parent
self.SetParent(parent)
if self.parentWindow.parentWindow.gameWindow != None:
self.blockBar = ItemTabBar.BlockBar()
self.blockBar.SetParent(self.parentWindow.parentWindow.gameWindow.interface.wndInventory.wndItem)
ipi = self.parentWindow.parentWindow.gameWindow.interface.wndInventory.inventoryPageIndex
self.blockBar.Show()
ip2 = self.index - ipi*45
self.blockBar.SetPosition(((ip2-int(ip2/5)*5)*self.blockBar.size_res),int(ip2/5)*self.blockBar.size_res)
self.ItemIcon = ui.ImageBox()
self.ItemIcon.SetParent(self)
self.ItemIcon.AddFlag("not_pick")
self.ItemIcon.SetWindowHorizontalAlignCenter()
self.ItemIcon.SetWindowVerticalAlignCenter()
self.ItemIcon.Show()
self.SlotName = ui.TextLine()
self.SlotName.SetParent(self)
self.SlotName.SetWindowHorizontalAlignCenter()
self.SlotName.SetHorizontalAlignCenter()
self.SlotName.SetPosition(0,5)
self.SlotName.SetText("Slot %d" % (self.index+1))
self.SlotName.AddFlag("not_pick")
self.SlotName.Show()
self.StatusBar = Bar() # Special Bar
self.StatusBar.SetParent(self)
self.StatusBar.SetWindowVerticalAlignBottom()
self.StatusBar.SetSize(self.width,20)
self.StatusBar.SetPosition(0,20)
self.StatusBar.SetColor(COLOR_INACTIVE)
self.StatusBar.AddFlag("not_pick")
self.StatusBar.Show()
self.StatusText = ui.TextLine()
self.StatusText.SetParent(self.StatusBar)
# self.StatusText.SetParent(self)
self.StatusText.SetWindowHorizontalAlignCenter()
self.StatusText.SetWindowVerticalAlignCenter()
self.StatusText.SetHorizontalAlignCenter()
self.StatusText.SetVerticalAlignCenter()
self.StatusText.SetPosition(0,0)
self.StatusText.SetText("Inactiv")
self.StatusText.Show()
self.StatusBar_rare = Bar() # Special Bar
self.StatusBar_rare.SetParent(self)
self.StatusBar_rare.SetWindowVerticalAlignBottom()
self.StatusBar_rare.SetSize(self.width,20)
self.StatusBar_rare.SetPosition(0,40)
self.StatusBar_rare.SetColor(COLOR_INACTIVE_RARE)
self.StatusBar_rare.AddFlag("not_pick")
self.StatusBar_rare.Hide()
self.StatusText_rare = ui.TextLine()
self.StatusText_rare.SetParent(self.StatusBar_rare)
self.StatusText_rare.SetWindowHorizontalAlignCenter()
self.StatusText_rare.SetWindowVerticalAlignCenter()
self.StatusText_rare.SetHorizontalAlignCenter()
self.StatusText_rare.SetVerticalAlignCenter()
self.StatusText_rare.SetPosition(0,0)
self.StatusText_rare.SetText("6/7 Inactiv")
self.StatusText_rare.Show()
self.CloseBut = ui.Button()
self.CloseBut.SetParent(self)
self.CloseBut.SetUpVisual("d:/ymir work/ui/public/close_button_01.sub")
self.CloseBut.SetOverVisual("d:/ymir work/ui/public/close_button_02.sub")
self.CloseBut.SetDownVisual("d:/ymir work/ui/public/close_button_03.sub")
self.CloseBut.SetToolTipText("Tab schliessen", 0, -23)
self.CloseBut.SetEvent(self.DeleteMe)
self.CloseBut.SetPosition(0,0)
self.CloseBut.Show()
self.OnMouseLeftButtonDown = lambda: self.Select()
self.boni_active = 0
self.boni_rare_active = 0
self.bonusSelector = BonusSelector(self)
self.bonusSelector.SetParentProxy(self.parentWindow.parentWindow)
self.bonusSelector.SetPosition(10,35+36*3+4*2)
self.bonusSelector.Hide()
self.vnum = 0
self.SetIndex(index)
self.resetSwitch()
self.resetSwitch_rare()
def IsActive(self):
return self.boni_active == 1
def IsActive_rare(self):
return self.boni_rare_active == 1
def SetParentProxy(self,parent):
ui.Bar.SetParentProxy(self,parent)
def Select(self):
for a in self.parentWindow.tabList:
self.parentWindow.tabList[a].UnSelect()
self.parentWindow.tabList[a].bonusSelector.Hide()
self.bonusSelector.Show()
self.SetSize(self.width,self.height_selected)
self.Update()
# self.parentWindow.parentWindow.but_deactivate_all.SetParent(self.bonusSelector)
# self.parentWindow.parentWindow.but_deactivate_all.SetPosition(415-10,200+10)
# self.parentWindow.parentWindow.but_deactivate_all.Show()
self.parentWindow.parentWindow.enable_rebuy.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.enable_rebuy.SetPosition(10,200+10)
self.parentWindow.parentWindow.enable_rebuy.Show()
self.parentWindow.parentWindow.but_speed.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.but_speed.SetPosition(0,205+10)
self.parentWindow.parentWindow.but_speed.Show()
self.parentWindow.parentWindow.help_show_rare.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.help_rebuy.SetParent(self.bonusSelector)
# self.parentWindow.parentWindow.help_stop_all.SetParent(self.bonusSelector)
self.parentWindow.parentWindow.help_duration.SetParent(self.bonusSelector)
def UnSelect(self):
self.SetSize(self.width,self.height_unselected)
self.Update()
def Update(self):
self.StatusBar.SetPosition(0,20)
self.SetPosition((self.width+self.dist)*self.tabnum,0)
self.SlotName.SetText("Slot %d" % (self.index+1))
def resetSwitch(self):
self.values = [0,0,0,0,0]
def resetSwitch_rare(self):
self.values_rare = [0,0]
# last_switch = -1
rebuyed = 0
def nachkauf(self):
if self.parentWindow.parentWindow.buyed != 0:
return
else:
self.parentWindow.parentWindow.buyed = 1
if self.parentWindow.parentWindow.enable_rebuy.checked == 1:
for i in range(0,shop.SHOP_SLOT_COUNT):
me = shop.GetItemID(i)
if me == SWITCH_VNUM:
if shop.GetItemPrice(i) > player.GetMoney():
# chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld
self.bonusSelector.Deactivate()
return
else:
net.SendShopBuyPacket(i)
self.rebuyed = 1
# self.Switch()
return
rebuyed_rare = 0
def nachkauf_rare(self):
if self.parentWindow.parentWindow.buyed_rare != 0:
return
else:
self.parentWindow.parentWindow.buyed_rare = 1
if self.parentWindow.parentWindow.enable_rebuy.checked == 1:
for i in range(0,shop.SHOP_SLOT_COUNT):
me = shop.GetItemID(i)
if me == SWITCH_RARE_VNUM:
if shop.GetItemPrice(i) > player.GetMoney():
# chat.AppendChat(1,"-- Switchitem gefunden! Aber wir haben kein Geld
self.bonusSelector.Deactivate_rare()
return
else:
net.SendShopBuyPacket(i)
self.rebuyed_rare = 1
# self.Switch()
return
# self.bonusSelector.Deactivate()
def Switch_rare(self):
lc = 0
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_RARE_VNUM:
lc+=player.GetItemCount(i)
if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0:
chat.AppendChat(2,"Slot %d: 6/7 Schimbarea anulata! Nici o schimbare la bonusuri 6/7!" % (self.index+1))
self.bonusSelector.Deactivate_rare()
return
if lc < 15:
self.nachkauf_rare()
if lc == 0:
self.bonusSelector.Deactivate_rare()
chat.AppendChat(2,"Slot %d: 6/7 Schimbarea anulata! Nici o schimbare la bonusuri 6/7!" % (self.index+1))
return
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_RARE_VNUM:
net.SendItemUseToItemPacket(i,self.index)
return
def Switch(self):
lc = 0
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_VNUM:
lc+=player.GetItemCount(i)
if lc == 0 and self.parentWindow.parentWindow.enable_rebuy.checked == 0:
self.bonusSelector.Deactivate()
return
if lc < 15:
self.nachkauf()
if lc == 0:
self.bonusSelector.Deactivate()
return
for i in range(0,90*2):
if player.GetItemIndex(i) == SWITCH_VNUM:
net.SendItemUseToItemPacket(i,self.index)
return
# self.nachkauf()
def checkSwitch(self):
ok = 0
for i in range(0,5):
if player.GetItemAttribute(self.index, i) != self.values:
ok = 1
self.prob = self.GetProb()
self.StatusText.SetText("Activ (%d%%)" %self.prob)
if ok == 1 or self.prob >= 90:
if self.prob >= 90:
chat.AppendChat(1,"Slot %d: Schimbarea completa!" % (self.index+1))
self.bonusSelector.Finish()
return
self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
self.Switch()
elif self.rebuyed > 0:
self.rebuyed = 0
self.Switch()
elif ok == 0 and self.count < 5:
self.count+=1
elif ok == 0 and self.count >= 5:
self.count = 0
self.Switch()
# elif self.last_switch > -1 and player.GetItemCount(self.last_switch) == 0:
# chat.AppendChat(2,"%d"%player.GetItemCount(self.last_switch))
# self.last_switch = 0
# self.Switch()
# else:
# if self.GetProb() != 100:
# self.Switch()
pass
def checkSwitch_rare(self):
ok = 0
for i in range(0,2):
if player.GetItemAttribute(self.index, i+6) != self.values_rare:
ok = 1
self.prob_rare = self.GetProb_rare()
self.StatusText_rare.SetText("Activ (%d%%)" %self.prob_rare)
if ok == 1 or self.prob_rare >= 90:
if self.prob_rare >= 90:
self.bonusSelector.Finish_rare()
chat.AppendChat(1,"Slot %d: schimbare 6/7 terminata!" % (self.index+1))
return
self.values_rare = [player.GetItemAttribute(self.index, i) for i in range(5,7)]
self.Switch_rare()
elif self.rebuyed_rare > 0:
self.rebuyed_rare = 0
self.Switch_rare()
elif ok == 0 and self.count_rare < 5:
self.count_rare+=1
elif ok == 0 and self.count_rare >= 5:
self.count_rare = 0
self.Switch_rare()
pass
def UpdateItem(self):
# try:
vnum = player.GetItemIndex(self.index)
if vnum == 0 and self.vnum != 0:
self.resetSwitch()
self.resetSwitch_rare()
self.vnum = 0
self.bonusSelector.Deactivate()
self.bonusSelector.Block()
self.bonusSelector.prepare_propose()
self.ItemIcon.Hide()
if self.parentWindow.parentWindow.gameWindow != None:
self.blockBar.SetSize(1)
return
elif vnum != self.vnum:
self.resetSwitch()
self.resetSwitch_rare()
self.vnum = vnum
self.bonusSelector.Deactivate()
self.bonusSelector.prepare_propose()
item.SelectItem(self.vnum)
if self.parentWindow.parentWindow.gameWindow != None:
(w,h) = item.GetItemSize()
self.blockBar.SetSize(h)
if item.GetItemType() != 1 and item.GetItemType() != 2:
self.bonusSelector.Block()
else:
self.bonusSelector.Unblock()
self.ItemIcon.Show()
self.ItemIcon.LoadImage(item.GetIconImageFileName())
# self.values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
return
if self.IsActive():
self.checkSwitch()
if self.IsActive_rare():
self.checkSwitch_rare()
# except:
# pass
def SetIndex(self,index):
self.index = index
self.bonusSelector.index = index
self.bonusSelector.Starter.SetText("Schimbare ("+str(index+1)+") pornita.")
self.Update()
self.UpdateItem()
def GetProb_rare(self):
values = [player.GetItemAttribute(self.index, i+6) for i in range(0,2)]
val2 = {}
for i in range(0,2):
try:
affectString = AFFECT_DICT[values[0]](values[1])
val2[values[0]] = values[1]
self.bonusSelector.ibi[i+6].SetText(affectString)
except:
pass
prob = 0
max = 0
yp = self.GenList_rare()
for x in yp:
if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x+5][3].GetText()):
prob = prob+1
max = max+1
if max > 0:
prozent = 100/max*prob
else:
prozent = 100
return prozent
pass
def GetProb(self):
values = [player.GetItemAttribute(self.index, i) for i in range(0,5)]
val2 = {}
# for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
for i in range(0,5):
try:
affectString = AFFECT_DICT[values[i][0]](values[i][1])
val2[values[i][0]] = values[i][1]
self.bonusSelector.ibi[i].SetText(affectString)
except:
pass
prob = 0
max = 0
yp = self.GenList()
for x in yp:
if yp[x] in val2 and val2[yp[x]] >= int(self.bonusSelector.boni[x][3].GetText()):
prob = prob+1
max = max+1
if max > 0:
prozent = 100/max*prob
else:
prozent = 100
return prozent
def GenList(self):
ret = {}
for i in range(0,5):
if self.bonusSelector.boni[5-i][1].selected.value != 0:
ret[5-i] = self.bonusSelector.boni[5-i][1].selected.value
return ret
def GenList_rare(self):
ret = {}
for i in range(0,2):
if self.bonusSelector.boni[6+i][1].selected.value != 0:
ret[i+1] = self.bonusSelector.boni[6+i][1].selected.value
return ret
def __init__(self,parent):
ui.Window.__init__(self)
self.SetSize(500,36*3+4*2)
self.tabCount = 0
self.tabList = {}
self.parentWindow = parent
self.SetParent(parent)
self.plusBar = ui.Bar()
self.plusBar.SetParent(self)
self.plusBar.SetSize(90,30)
self.plusBar.SetWindowVerticalAlignCenter()
self.plusBar.SetColor(COLOR_BG)
# self.plusBar.OnMouseLeftButtonDown = lambda: self.AddTab_pre()
self.plusBar.OnMouseLeftButtonUp = lambda: self.AddTab_pre()
self.OnMouseLeftButtonUp = lambda: self.AddTab_pre()
self.plusBar.SetPosition(30,0)
self.plusBar.Show()
self.AddText = ui.TextLine()
self.AddText.SetParent(self.plusBar)
self.AddText.SetText("Pune item-ul aici.")
self.AddText.SetWindowVerticalAlignCenter()
self.AddText.SetWindowHorizontalAlignCenter()
self.AddText.SetVerticalAlignCenter()
self.AddText.SetHorizontalAlignCenter()
self.AddText.SetPosition(0,0)
self.AddText.Show()
dist = [
[500, 0 ], #1
[240, 10 ],
[160, 10 ],
[117, 10.5],
# [ 80, 25 ], #5
[ 92, 10 ], #5
[ 75, 10 ], #6
[ 64, 9 ], #7
[ 56, 7.5], #8
[ 50, 6.5], #9
[ 45, 5.5], #10
][MAX_NUM-1]
self.ItemTab.width = dist[0]
self.ItemTab.dist = dist[1]
#For 8
# dist = 9-1.5
# width = 56
# For 9
# dist = 9-2.5
# width = 50
# For 10
# dist = 9-3.5
# width = 45
def DeleteTab(self,id):
if self.parentWindow.gameWindow != None:
self.tabList[id].blockBar.Hide()
self.tabList[id].blockBar.Destroy()
self.tabList[id].Destroy()
# del self.tabList[id]
self.tabCount = self.tabCount -1
if self.tabCount > id and id < 5:
for i in xrange(id,self.tabCount):
self.tabList[i] = self.tabList[i+1]
self.tabList[i].tabnum = i
self.tabList[i].SetPosition((self.tabList[i].width+self.tabList[i].dist)*i,0)
del self.tabList[self.tabCount]
else:
del self.tabList[id]
if self.tabCount > 0:
self.tabList[0].Select()
if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20:
self.parentWindow.SetSize(520,387-210)
self.parentWindow.but_speed.Hide()
self.plusBar.SetPosition(20,0)
else:
(x,y) = self.tabList[self.tabCount-1].GetLocalPosition()
self.plusBar.SetPosition(x+self.ItemTab.width+self.ItemTab.dist,0)
# self.plusBar.SetPosition((self.ItemTab.width+self.ItemTab.dist)*self.tabCount-10,0)
self.plusBar.Show()
def AddTab_pre(self):
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedSlotVnum = mouseModule.mouseController.GetAttachedItemIndex()
item.SelectItem(attachedSlotVnum)
if item.GetItemType() != 1 and item.GetItemType() != 2:
mouseModule.mouseController.DeattachObject()
chat.AppendChat(2,"Acest articol nu se poate bonusa!")
return
for a in self.tabList:
if self.tabList[a].index == attachedSlotPos:
mouseModule.mouseController.DeattachObject()
chat.AppendChat(2,"Acest item se afla deja la bonusat!")
return
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
self.AddTab(attachedSlotPos,attachedSlotVnum)
chat.AppendChat(2,"Element adaugat!")
mouseModule.mouseController.DeattachObject()
def AddTab(self,id,vnum = 0):
if self.tabCount < MAX_NUM:
self.tabList[self.tabCount] = self.ItemTab(self,self.tabCount,id,vnum)
self.tabList[self.tabCount].Select()
self.tabList[self.tabCount].Show()
self.tabCount+= 1
if (self.ItemTab.width+self.ItemTab.dist)*self.tabCount < 20:
self.plusBar.SetPosition(20,0)
else:
(x,y) = self.tabList[self.tabCount-1].GetLocalPosition()
self.plusBar.SetPosition(x+self.ItemTab.width+self.ItemTab.dist,0)
if self.tabCount == MAX_NUM:
self.plusBar.Hide()
self.parentWindow.SetSize(520,387+10)
self.parentWindow.but_speed.Show()
# return 0
class Bot(ui.BoardWithTitleBar):
class PinGroup(ui.Bar):
def OnUpdate(self):
## Now check position.
(x,y) = self.GetGlobalPosition()
max_x = wndMgr.GetScreenWidth()-self.GetWidth()
max_y = wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM
if not x == self.pos_x or not y == self.pos_y:
old_dir = self.dir
if self.pos_x == 0 and not self.pos_y == 0 and not self.pos_y == max_y and old_dir != 1:
self.parse_dir(1)
elif self.pos_x == max_x and not self.pos_y == 0 and not self.pos_y == max_y and old_dir != 2:
self.parse_dir(2)
elif self.pos_y == max_y and not self.pos_x == 0 and not self.pos_x == max_x and old_dir != 4:
self.parse_dir(4)
elif self.pos_y == 0 and not self.pos_x == 0 and not self.pos_x == max_x and old_dir != 3:
self.parse_dir(3)
max_x = wndMgr.GetScreenWidth()-self.GetWidth()
max_y = wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM
if self.pos_x == 0 and not self.pos_y == 0 and not self.pos_y == max_y:
x = 0
elif self.pos_x == max_x and not self.pos_y == 0 and not self.pos_y == max_y:
x = max_x
elif self.pos_y == 0 and not self.pos_x == 0 and not self.pos_x == max_x:
y = 0
elif self.pos_y == max_y and not self.pos_x == 0 and not self.pos_x == max_x:
y = max_y
if x > 0 and x < max_x and y > 0 and y < max_y:
if y < int(max_y/2):
y = 0
else:
y = max_y
if x < int(max_x/2):
x = 0
else:
x = max_x
x = min(max(0,x),wndMgr.GetScreenWidth()-self.GetWidth())
y = min(max(0,y),wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM)
self.SetPosition(x,y)
self.pos_x = x
self.pos_y = y
# (self.pos_x,self.pos_y) = self.GetGlobalPosition()
self.parent.OnUpdate()
for c in self.txtlist:
c.SetColor(c.item.StatusBar.color)
c.txt2.SetText("Status: %s" % c.item.StatusText.GetText())
try:
c.listWin2.SetColor(c.item.StatusBar_rare.color)
c.txt3.SetText("Status: %s" % c.item.StatusText_rare.GetText())
except:
pass
def ShowMainWindow(self):
(x,y) = self.parent.GetGlobalPosition()
x = min(max(32,x),wndMgr.GetScreenWidth()-self.parent.GetWidth()-32)
y = min(max(32,y),wndMgr.GetScreenHeight()-self.parent.GetHeight()-DISTANCE_BOTTOM-32)
self.parent.SetPosition(x,y)
self.parent.Show()
self.__del__()
def parse_dir(self,dir):
self.dir = dir
w,h = 100,50
for listWin in self.txtlist:
itm = listWin.item
listWin.AddFlag("not_pick")
if dir >= 3:
listWin.SetPosition(w,4)
listWin.SetSize(90,h-8)
w+=92
if itm.bonusSelector.EnableRareBoni.checked == 1:
w+=15
listWin.SetSize(105,4+12+12)
listWin.listWin2.SetSize(105,14)
listWin.listWin2.Show()
listWin.txt3.Show()
else:
listWin.SetPosition(0,h)
listWin.SetSize(w,4+12+12+2)
if itm.bonusSelector.EnableRareBoni.checked == 1:
listWin.SetSize(w,4+12+12)
listWin.listWin2.SetSize(w,14)
listWin.listWin2.Show()
listWin.txt3.Show()
# itl.append(txt3)
h+=12
pass
h+=4+12+12+4
self.SetSize(w,h)
def __init__(self,parent,dir = 1):
self.parent = parent
self.dir = dir
ui.Bar.__init__(self)
# Direction: 1 = left; 2 = right; 3 = top
self.SetColor(COLOR_BG)
w,h = 100,50
self.AddFlag("float")
self.AddFlag("movable")
self.maximise_but = ui.Button()
self.maximise_but.SetParent(self)
self.maximise_but.SetPosition(4,4)
self.maximise_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
self.maximise_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
self.maximise_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
self.maximise_but.SetText("Mariti")
self.maximise_but.SetEvent(self.ShowMainWindow)
self.maximise_but.Show()
self.stop_but = ui.Button()
self.stop_but.SetParent(self)
self.stop_but.SetPosition(4,24)
self.stop_but.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
self.stop_but.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
self.stop_but.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
self.stop_but.SetText("Opreste Toate")
self.stop_but.SetEvent(self.parent.deactivate_all)
self.stop_but.Show()
self.txtlist = []
for a in self.parent.itemTabBar.tabList:
itm = self.parent.itemTabBar.tabList[a]
listWin = ui.Bar()
listWin.item = itm
self.txtlist.append(listWin)
listWin.SetColor(itm.StatusBar.color)
listWin.SetParent(self)
listWin.AddFlag("not_pick")
listWin.Show()
listWin.txt1 = ui.TextLine()
listWin.txt1.SetParent(listWin)
listWin.txt1.SetText("Slot %d:" %(itm.index+1))
listWin.txt1.Show()
listWin.txt1.SetPosition(4,2)
listWin.txt2 = ui.TextLine()
listWin.txt2.SetParent(listWin)
listWin.txt2.SetText("Status: %s" % itm.StatusText.GetText())
listWin.txt2.SetPosition(4,2+12)
listWin.txt2.Show()
listWin.listWin2 = ui.Bar()
listWin.listWin2.AddFlag("not_pick")
listWin.listWin2.SetColor(itm.StatusBar_rare.color)
listWin.listWin2.SetParent(listWin)
listWin.listWin2.SetPosition(0,4+12+12)
listWin.listWin2.SetSize(w,12+2)
listWin.listWin2.Hide()
listWin.txt3 = ui.TextLine()
listWin.txt3.SetParent(listWin.listWin2)
listWin.txt3.SetText("Status: %s" % itm.StatusText_rare.GetText())
listWin.txt3.SetPosition(4,0)
listWin.txt3.Hide()
if dir >= 3:
listWin.SetPosition(w,4)
listWin.SetSize(90,h-8)
w+=92
if itm.bonusSelector.EnableRareBoni.checked == 1:
w+=15
listWin.SetSize(105,4+12+12)
listWin.listWin2.SetSize(105,14)
listWin.listWin2.Show()
listWin.txt3.Show()
else:
listWin.SetPosition(0,h)
listWin.SetSize(w,4+12+12+2)
if itm.bonusSelector.EnableRareBoni.checked == 1:
listWin.SetSize(w,4+12+12)
listWin.listWin2.Show()
listWin.txt3.Show()
# itl.append(txt3)
h+=12
pass
h+=4+12+12+4
# else:
# self.txtlist.append(itl)
self.SetSize(w,h)
(x,y) = self.parent.GetGlobalPosition()
x = min(max(0,x),wndMgr.GetScreenWidth()-self.GetWidth())
y = min(max(0,y),wndMgr.GetScreenHeight()-self.GetHeight()-DISTANCE_BOTTOM)
if dir == 1:
# self.SetWindowHorizontalAlignLeft()
self.SetPosition(0,y)
elif dir == 2:
# self.SetWindowHorizontalAlignRight()
self.SetPosition(wndMgr.GetScreenWidth()-self.GetWidth(),y)
elif dir == 3:
# self.SetWindowVerticalAlignTop()
self.SetPosition(x,0)
else:
# self.SetWindowVerticalAlignBottom()
self.SetPosition(x,wndMgr.GetScreenHeight()-(DISTANCE_BOTTOM+h))
(self.pos_x,self.pos_y) = self.GetGlobalPosition()
self.parse_dir(dir)
# if dir == 1:
# self.SetWindowHorizontalAlignLeft()
# self.SetPosition(0,0)
# elif dir == 2:
# self.SetWindowHorizontalAlignRight()
# self.SetPosition(self.GetWidth(),0)
# elif dir == 3:
# self.SetWindowHorizontalAlignCenter()
# self.SetPosition(0,0)
# elif dir == 4:
# self.SetWindowHorizontalAlignCenter()
# self.SetPosition(0,36+h)
# else:
# return # ERR
pinhint = 0
def ShowPinHint(self,type):
self.pinhint = type
if type == 0:
self.PinHint.Hide()
return
# type=2
(x,y) = self.GetGlobalPosition()
if type == 1: # Left
self.PinHint.SetWindowHorizontalAlignLeft()
self.PinHint.SetWindowVerticalAlignCenter()
self.PinHint.SetSize(max(min(30,30-x),3),wndMgr.GetScreenHeight())
self.PinHint.SetPosition(0,0)
elif type == 2: # Right
self.PinHint.SetWindowHorizontalAlignRight()
self.PinHint.SetWindowVerticalAlignCenter()
self.PinHint.SetSize(30,wndMgr.GetScreenHeight())
self.PinHint.SetPosition(max(min(30,30-(wndMgr.GetScreenWidth()-(x+self.GetWidth()))),3),0)
elif type == 3: # Top
self.PinHint.SetWindowHorizontalAlignCenter()
self.PinHint.SetWindowVerticalAlignTop()
self.PinHint.SetSize(wndMgr.GetScreenWidth(),max(min(30,30-y),3))
self.PinHint.SetPosition(0,0)
elif type == 4: # Top
self.PinHint.SetWindowHorizontalAlignCenter()
self.PinHint.SetWindowVerticalAlignBottom()
self.PinHint.SetSize(wndMgr.GetScreenWidth(),30)
self.PinHint.SetPosition(0,36+max(min(30,30-(wndMgr.GetScreenHeight()-36-(y+self.GetHeight()))),3))
self.PinHint.Show()
# else:
def __init__(self):
ui.BoardWithTitleBar.__init__(self)
self.gameWindow = None
self.SetTitleName("Schimbator de Bonusuri")
self.AddFlag("float")
self.AddFlag("movable")
self.SetPosition(30,30)
# self.SetSize(520,387)
# self.SetSize(520,387-210)
self.SetSize(520,387-210)
self.PinHint = ui.Bar()
self.PinHint.SetColor(COLOR_PIN_HINT)
self.PinHint.Show()
self.OnMouseLeftButtonDown = self.drag_start
self.OnMouseLeftButtonUp = self.drag_end
self.titleBar.MinimizeBut = ui.Button()
self.titleBar.MinimizeBut.SetParent(self.titleBar)
self.titleBar.MinimizeBut.SetUpVisual("d:/ymir work/ui/public/minimize_button_01.sub")
self.titleBar.MinimizeBut.SetOverVisual("d:/ymir work/ui/public/minimize_button_02.sub")
self.titleBar.MinimizeBut.SetDownVisual("d:/ymir work/ui/public/minimize_button_03.sub")
self.titleBar.MinimizeBut.SetToolTipText("Micsoreaza", 0, -23)
self.titleBar.MinimizeBut.SetPosition(520 - self.titleBar.btnClose.GetWidth()-3- 32 - 3, 3)
self.titleBar.MinimizeBut.SetEvent(lambda: self.PinShow(1))
self.titleBar.MinimizeBut.Show()
self.titleBar.HelpBut = ui.ToggleButton()
self.titleBar.HelpBut.SetParent(self.titleBar)
self.titleBar.HelpBut.SetUpVisual("d:/ymir work/ui/public/small_button_01.sub")
self.titleBar.HelpBut.SetOverVisual("d:/ymir work/ui/public/small_button_02.sub")
self.titleBar.HelpBut.SetDownVisual("d:/ymir work/ui/public/small_button_03.sub")
self.titleBar.HelpBut.SetToolTipText("Informatii Switcher", 0, -23)
self.titleBar.HelpBut.SetText("Info")
self.titleBar.HelpBut.SetPosition(3, 0)
self.titleBar.HelpBut.SetToggleDownEvent(lambda: self.ToggleHelp(1))
self.titleBar.HelpBut.SetToggleUpEvent(lambda: self.ToggleHelp(0))
self.titleBar.HelpBut.Show()
self.but_deactivate_all = ui.Button()
# self.but_deactivate_all.SetParent(self)
self.but_deactivate_all.SetParent(self.titleBar)
# self.but_deactivate_all.SetPosition(415,350)
self.but_deactivate_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth(), 0)
self.but_deactivate_all.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
self.but_deactivate_all.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
self.but_deactivate_all.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
self.but_deactivate_all.SetText("Opreste tot")
self.but_deactivate_all.SetEvent(self.deactivate_all)
self.but_deactivate_all.Show()
self.enable_rebuy = CheckBox("Activati cumparare")
self.enable_rebuy.Toggle()
self.enable_rebuy.Hide()
self.but_speed = ui.SliderBar()
self.but_speed.SetParent(self)
self.but_speed.SetWindowHorizontalAlignCenter()
self.but_speed.SetPosition(0,360)
self.but_speed.SetSliderPos(0.0)
# self.but_speed.SetToolTipText("Switch-Geschwindigkeit", 0, -23)
# self.but_speed.Show()
self.but_speed.Hide()
self.itemTabBar = ItemTabBar(self)
self.itemTabBar.SetPosition(10,35)
self.itemTabBar.Show()
self.buyed = 0
self.buyed_rare = 0
self.SetCloseEvent(self._Hide)
self.Hide = self._Hide
### NOW initialize the HELP stuff!
self.help_add_item = HelpBar(0.8,'Trage un element aici pentru a putea fi schimbat.')
self.help_add_item.SetParent(self)
self.help_add_item.SetPosition(60,50)
self.help_minimize = HelpBar(0.8,'Versiune Switchbot',1)
self.help_minimize.SetParent(self.titleBar)
self.help_minimize.SetWindowHorizontalAlignCenter()
self.help_minimize.SetPosition(100,-30)
self.help_show_rare = HelpBar(0.85,'Aici puteti comuta afisajul bonusurilor 6/7.')
self.help_show_rare.SetParent(self)
# self.help_show_rare.SetPosition(35,312)
self.help_rebuy = HelpBar(0.5,'Activati cumpararea.')
self.help_rebuy.SetParent(self)
# self.help_rebuy.SetPosition(25,297)
self.help_stop_all = HelpBar(0.8,'Opriti toate operatiunile!',1)
self.help_stop_all.SetParent(self.titleBar)
self.help_stop_all.SetPosition(3+5+self.titleBar.HelpBut.GetWidth()*1.2,-30)
self.help_duration = HelpBar(0.8,'Incetineste schimbarea.',1)
self.help_duration.SetParent(self)
def ToggleHelp(self,val):
self.help_on = val
def Show(self):
ui.BoardWithTitleBar.Show(self)
self.bot_shown = 1
def _Hide(self):
## ONLY FOR TESTING
# for a in range(0,self.itemTabBar.tabCount):
# self.itemTabBar.DeleteTab(0)
ui.BoardWithTitleBar.Hide(self)
self.bot_shown = 0
def deactivate_all(self):
for a in self.itemTabBar.tabList:
self.itemTabBar.tabList[a].bonusSelector.Starter.SetUp()
self.itemTabBar.tabList[a].bonusSelector.Starter.OnToggleUp()
self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.SetUp()
self.itemTabBar.tabList[a].bonusSelector.Starter_rare_boni.OnToggleUp()
pass
drag = 0
def drag_start(self):
self.drag = 1
def drag_end(self):
self.drag = 0
if self.pinhint > 0:
self.PinShow(self.pinhint)
# self.PinGroupBox = self.PinGroup()
pass
self.ShowPinHint(0)
def PinShow(self,dir):
self.PinGroupBox = self.PinGroup(self,dir)
self.Hide()
self.PinGroupBox.Show()
def EnableInventoryTweak(self,gameWindow):
self.gameWindow=gameWindow
self.gameWindow.interface.wndInventory.inventoryTab[0].SetEvent(lambda arg=0: self.__SetInventoryPage(arg))
self.gameWindow.interface.wndInventory.inventoryTab[1].SetEvent(lambda arg=1: self.__SetInventoryPage(arg))
def __SetInventoryPage(self,arg):
self.gameWindow.interface.wndInventory.SetInventoryPage(arg)
for a in self.itemTabBar.tabList:
itm = self.itemTabBar.tabList[a]
if itm.index >= arg*45 and itm.index < (arg+1)*45:
itm.blockBar.Show()
else:
itm.blockBar.Hide()
help_on = 0
counter = 0
AboutWindow = None
def OnUpdate(self):
if self.AboutWindow:
if self.AboutWindow.x_counter > 1:
self.AboutWindow.x_counter -=1
self.AboutWindow.text6.SetText("Time: %0.1f" % (self.AboutWindow.x_counter/45.0))
elif self.AboutWindow.x_counter == 1:
self.AboutWindow.Hide()
# self.AboutWindow.Delete()
if self.help_on == 1:
(x,y) = self.itemTabBar.plusBar.GetLocalPosition()
self.help_add_item.SetPosition(x+20,50)
self.help_add_item.Show()
self.help_stop_all.Show()
self.help_minimize.Show()
if self.itemTabBar.tabCount > 0:
self.help_show_rare.SetPosition(25,164)
self.help_show_rare.Show()
self.help_rebuy.SetPosition(15,147)
self.help_rebuy.Show()
# self.help_duration.SetPosition(300,180)
self.help_duration.SetPosition(190-5.5+self.but_speed.GetSliderPos()*int(35.5+self.but_speed.GetWidth()/2),180)
self.help_duration.Show()
else:
self.help_show_rare.Hide()
self.help_rebuy.Hide()
self.help_duration.Hide()
else:
self.help_add_item.Hide()
self.help_minimize.Hide()
self.help_show_rare.Hide()
self.help_rebuy.Hide()
self.help_stop_all.Hide()
self.help_duration.Hide()
if self.drag == 1:
(x1, y1) = self.GetGlobalPosition()
# if x1 < 0:
# x1 = 0
# elif x1 > wndMgr.GetScreenWidth()-520:
# x1 = wndMgr.GetScreenWidth()-520
# if y1 < 0:
# y1 = 0
# elif y1 > wndMgr.GetScreenHeight()-36-self.GetHeight():
# y1 = wndMgr.GetScreenHeight()-36-self.GetHeight()
x1 = max(min(wndMgr.GetScreenWidth()-520,x1),0)
y1 = max(min(wndMgr.GetScreenHeight()-36-self.GetHeight(),y1),0)
self.SetPosition(x1,y1)
if x1 < 30:
self.ShowPinHint(1)
elif wndMgr.GetScreenWidth()-x1-520 < 30:
self.ShowPinHint(2)
elif y1 < 30:
self.ShowPinHint(3)
elif wndMgr.GetScreenHeight()-y1-self.GetHeight() < 60:
self.ShowPinHint(4)
else:
self.ShowPinHint(0)
# self.SetPosition(x1+(x-self.drag_pos[0]),y1)
pass
if self.gameWindow != None:
for a in self.itemTabBar.tabList:
itm = self.itemTabBar.tabList[a]
self.counter+=1
if self.counter >= int(self.but_speed.GetSliderPos()*MAX_SWITCH_DELAY_APPEND+MIN_SWITCH_DELAY):
self.buyed = 0
self.buyed_rare = 0
self.counter = 0
for a in self.itemTabBar.tabList:
itm = self.itemTabBar.tabList[a]
itm.UpdateItem()
# if itm.
class HelpBar(ui.Window):
def __init__(self,width,text,centered = 0):
ui.Window.__init__(self)
self.AddFlag("not_pick")
self.AddFlag("attach")
img = ui.ExpandedImageBox()
img.SetParent(self)
img.LoadImage("d:/ymir work/ui/pattern/help_stick.tga")
img.SetRenderingRect(0.0, -width, 0.0, 0.0)
img.Show()
self.img = img
txt = ui.TextLine()
txt=ui.TextLine()
txt.SetParent(self)
txt.SetText(text)
txt.Show()
img.SetPosition(0,18-width*img.GetHeight())
txt.SetPosition(0,0)
txt.SetWindowHorizontalAlignCenter()
if centered != 0:
txt.SetHorizontalAlignCenter()
# txt.SetPosition(0,0)
self.txt = txt
class DropDown(ui.Window):
dropped = 0
dropstat = 0
last = 0
lastS = 0
maxh = 95
OnChange = None
class Item(ui.ListBoxEx.Item):
def __init__(self,parent, text,value=0):
ui.ListBoxEx.Item.__init__(self)
self.textBox=ui.TextLine()
self.textBox.SetParent(self)
self.textBox.SetText(text)
# self.textBox.SetLimitWidth(parent.GetWidth()-132)
self.textBox.Show()
self.value = value
def GetValue(self):
return self.value
def __del__(self):
ui.ListBoxEx.Item.__del__(self)
def __init__(self,parent,tt = "",down=1):
ui.Window.__init__(self,"TOP_MOST")
self.down = down
self.SetParentProxy(parent)
self.bg = ui.Bar("TOP_MOST")
self.bg.SetParent(self)
self.bg.SetPosition(0,0)
self.bg.SetColor(0xc0000000)
self.bg.OnMouseOverIn = self.bgMouseIn
self.bg.OnMouseOverOut = self.bgMouseOut
self.bg.OnMouseLeftButtonDown = self.ExpandMe
self.bg.Show()
self.act = ui.TextLine()
self.act.SetParent(self.bg)
self.act.SetPosition(4,2)
self.act.SetText(tt)
self.act.Show()
self.GetText = self.act.GetText
self.Drop = ui.Bar("TOP_MOST")
self.Drop.SetParent(self.GetParentProxy())
self.Drop.SetPosition(0,21)
# self.Drop.SetSize(150,95)
self.Drop.SetSize(150,0)
# self.Drop.SetColor(0xc00a0a0a)
self.Drop.SetColor(0xff0a0a0a)
self.ScrollBar = ui.ThinScrollBar()
self.ScrollBar.SetParent(self.Drop)
self.ScrollBar.SetPosition(132,0)
# self.ScrollBar.SetScrollBarSize(95)
self.ScrollBar.SetScrollBarSize(0)
# self.ScrollBar.Show()
self.DropList = ui.ListBoxEx()
self.DropList.SetParent(self.Drop)
self.DropList.itemHeight = 12
self.DropList.itemStep = 13
self.DropList.SetPosition(0,0)
# self.DropList.SetSize(132,self.maxh)
self.DropList.SetSize(132,13)
self.DropList.SetScrollBar(self.ScrollBar)
self.DropList.SetSelectEvent(self.SetTitle)
self.DropList.SetViewItemCount(0)
self.DropList.Show()
if tt != "":
self.AppendItemAndSelect(tt)
self.selected = self.DropList.GetSelectedItem()
self.SetSize(120,20)
def __del__(self):
ui.Window.__del__(self)
c = 1
def AppendItem(self,text,value=0):
self.c+=1
self.DropList.AppendItem(self.Item(self,text,value))
self.maxh = min(95,13*self.c)
if self.c > 7:
self.ScrollBar.Show()
def AppendItemAndSelect(self,text,value=0):
self.DropList.AppendItem(self.Item(self,text,value))
self.DropList.SelectIndex(len(self.DropList.itemList)-1)
def SelectByAffectId(self,id):
for x in self.DropList.itemList:
if x.value == id:
self.DropList.SelectItem(x)
break
def SetTitle(self,item):
self.act.SetText(str(item.textBox.GetText()))
self.last = self.DropList.basePos
self.lastS = self.ScrollBar.GetPos()
self.dropped = 0
self.selected = item
if self.OnChange:
self.OnChange()
# self.Drop.Hide()
def SetPosition(self,w,h):
ui.Window.SetPosition(self,w,h)
if self.down == 1:
self.Drop.SetPosition(w,h+21)
else:
self.Drop.SetPosition(w,h-self.Drop.GetHeight())
def SetSize(self,w,h):
ui.Window.SetSize(self,w,h)
self.bg.SetSize(w,h)
self.Drop.SetSize(w,0)
self.DropList.SetSize(w-18,self.maxh)
for x in self.DropList.itemList:
x.SetSize(w-18,12)
self.ScrollBar.SetPosition(w-18,0)
def ExpandMe(self):
if self.dropped == 1:
# self.Drop.Hide()
self.dropped = 0
else:
# self.Drop.Show()
self.dropped = 1
def OnUpdate(self):
iter = 6
if self.Drop.GetHeight() < 50:
self.ScrollBar.Hide()
else:
self.ScrollBar.Show()
if self.dropped == 0 and self.dropstat == 1:
if self.Drop.GetHeight() <=0:
self.dropstat = 0
self.Drop.SetSize(self.Drop.GetWidth(),0)
self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight())
self.Drop.Hide()
else:
if self.Drop.GetHeight()-iter < 0:
self.Drop.SetSize(self.Drop.GetWidth(),0)
else:
self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()-iter)
(w,h) = self.GetLocalPosition()
self.SetPosition(w,h)
self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight())
self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13))
self.DropList.SetBasePos(self.last+1)
self.DropList.SetBasePos(self.last)
elif self.dropped == 1 and self.dropstat == 0:
self.Drop.Show()
self.SetTop()
if self.Drop.GetHeight() >=self.maxh:
self.Drop.SetSize(self.Drop.GetWidth(),self.maxh)
self.ScrollBar.SetScrollBarSize(self.maxh)
self.dropstat = 1
self.DropList.SetViewItemCount(7)
self.ScrollBar.SetPos(self.lastS)
else:
self.ScrollBar.SetScrollBarSize(self.Drop.GetHeight()+iter)
self.Drop.SetSize(self.Drop.GetWidth(),self.Drop.GetHeight()+iter)
(w,h) = self.GetLocalPosition()
self.SetPosition(w,h)
self.DropList.SetViewItemCount(int(self.Drop.GetHeight()/13))
self.DropList.SetBasePos(self.last+1)
self.DropList.SetBasePos(self.last)
## BG Hover
def bgMouseIn(self):
self.bg.SetColor(0xc00a0a0a)
def bgMouseOut(self):
self.bg.SetColor(0xc0000000)
class Edit2(ui.EditLine):
def __init__(self,main = "",ml = 99):
ui.EditLine.__init__(self)
self.SetText(main)
self.main = main
self.SetMax(ml)
self.SetUserMax(ml)
def GetText(self):
res = ui.EditLine.GetText(self)
if res == "":
return "0"
else:
return res
def __del__(self):
ui.EditLine.__del__(self)
def OnSetFocus(self):
ui.EditLine.OnSetFocus(self)
if ui.EditLine.GetText(self) == self.main:
self.SetText("")
def OnKillFocus(self):
ui.EditLine.OnKillFocus(self)
if ui.EditLine.GetText(self) == "":
self.SetText(self.main)
class CheckBox(ui.Window):
checked = 0
eventUp =None
eventDown=None
def __init__(self,cont = ""):
ui.Window.__init__(self)
self.BG = ui.Bar("UI")
self.BG.SetParent(self)
self.BG.SetPosition(0,0)
self.BG.SetSize(20,20)
# self.BG.SetColor(0xc00b0b0b)
self.BG.SetColor(COLOR_CHECKBOX_NOT_SELECTED)
self.BG.OnMouseLeftButtonUp = self.Toggle
self.OnMouseLeftButtonUp = self.Toggle
self.BG.Show()
self.Title = ui.TextLine()
self.Title.SetParent(self)
self.Title.SetPosition(25,2)
self.Title.SetText(cont)
self.Title.Show()
self.stat = ui.TextLine()
self.stat.SetParent(self.BG)
self.stat.SetPosition(0,0)
self.stat.SetWindowHorizontalAlignCenter()
self.stat.SetWindowVerticalAlignCenter()
self.stat.SetHorizontalAlignCenter()
self.stat.SetVerticalAlignCenter()
self.stat.SetSize(0,0)
self.stat.SetText("")
self.SetSize(25+self.Title.GetTextSize()[0]+5,20)
self.stat.Show()
def __del__(self):
ui.ToggleButton.__del__(self)
def Toggle(self):
if self.checked == 1:
self.OnToggleUp()
else:
self.OnToggleDown()
def OnToggleUp(self):
self.stat.SetText("")
# self.BG.SetColor(0xc00b0b0b)
self.BG.SetColor(COLOR_CHECKBOX_NOT_SELECTED)
self.checked = 0
if self.eventUp:
self.eventUp()
def OnToggleDown(self):
# self.BG.SetColor(0xf00b0b0b)
self.BG.SetColor(COLOR_CHECKBOX_SELECTED)
self.stat.SetText("X")
self.checked = 1
if self.eventDown:
self.eventDown()
# Zum Testen
# a = Bot()
# a.Show()
# oder;
# Bot().Show()
