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#ifndef __INC_SERVICE_H__
#define __INC_SERVICE_H__
#define OVERFALL2_VERSION 27
#define _IMPROVED_PACKET_ENCRYPTION_
#define __PET_SYSTEM__
#define __UDP_BLOCK__
/// SEQ.RE
#define __DISABLE_SEND_SEQUENCE__
#define __FIX_PRO_DAMAGE__
/// /// /// /// /// /// /// /// /// ///
/// OSP_WORK
#define __SWAP_ITEM_SYSTEM__ // Swap items between inventory slots
#define __SORT_INVENTORY_ITEMS__ // Sorts all inventory items
#define __ITEM_DROP_RENEWAL__ // Item drop renewal
#define __INVENTORY_4PAGES__ // 4 inventory pages
#define __SPECIAL_INVENTORY_SYSTEM__ // Special inventory
#ifdef __SPECIAL_INVENTORY_SYSTEM__
#define ENABLE_EXTEND_SPECIAL_INVEN_SYSTEM
#endif
#define __MINI_GAME_OKEY__ // Mini game okey/runi
#define __MINI_GAME_CATCH_KING__ // Mini game catch king
#define __SEND_TARGET_INFO__ // Monster target information
#define __SEND_TARGET_ELEMENT__ // Target element
#define __7AND8TH_SKILLS__ // 7 and 8th skill
#define __NEW_BLEND_AFFECT__ // New blend affect
#define __12ZI_NOTICE__ // 12ZI mission notice
#define __NEW_DROP_DIALOG__ // New drop dialog with remove item option
#define __GUILD_LEADER_GRADE_NAME__ // Shows guild leader grade name on text tail
#define __MESSENGER_BLOCK_SYSTEM__ // Messenger block list
#define __MESSENGER_GM__ // Messenger gm list
#define __QUIVER_SYSTEM__ // Ninja quiver
#define __IGNORE_LOW_POWER_BUFF__ // Ignore low power buff
#define __CHANGE_LOOK_SYSTEM__ // Change look of item
#define __HIDE_COSTUME_SYSTEM__ // Hide costume part
#define __OFFLINE_PRIVATE_SHOP_SYSTEM__ // Offline private shop
#ifdef __OFFLINE_PRIVATE_SHOP_SYSTEM__
#define __OFFLINE_SHOP_PID_MAP_GUESTS__ //Use pid for save informations about guest players
#endif
#define __DUNGEON_INFO_SYSTEM__ // Dungeons informations
#define __GENDER_ALIGNMENT__ // Gender alignment
#define __REFINE_FAIL_TYPE__ // Extended refine fail message
#define __GACHA_SYSTEM__ // Gacha boxes (x use time)
#define __ELEMENT_SYSTEM__ // Elements of monsters and pendants
#define __PENDANT_SYSTEM__ // Talismans of elements
#ifdef __PENDANT_SYSTEM__
#define __PENDANT_ATT_LIMIT__ // Limit attributes on pendant
#endif
#define __EXTENDED_ITEM_AWARD__ // Extended item award
#define __GROWTH_PET_SYSTEM__ // Growth pet system
#define __SPECIAL_PVP_DUEL_OPTION__ // Special PvP duel with arguments (without critcal, penetration, posion and others...)
#define __FLAG_IMAGE_SHOUT_LINE__ // Display's kingdoom flag in shout line
#define __SOUL_BIND_SYSTEM__ // Soul bind items
#define __QUEST_RENEWAL__ // Quest renewal with categories
#define __AUTO_BLEND_AFFECT__ // Auto blend item affect
#define __BUFFER_SYSTEM__ // Personal Shaman buffer (supporter)
#define __ANTI_EXP_RING__ // Anti experience ring
#define __MOVE_CHANNEL__ // Move channel system
#define __MAILBOX_SYSTEM__ // Mail box system
#define __SHOPEX_RENEWAL__ // ShopEX renewal
#ifdef __SHOPEX_RENEWAL__
#define __SHOPEX_TAB4__ // ShopEX 4 tabs
#endif
#define __SOUL_SYSTEM__ // Soul system
#define __SKILL_COLOR_SYSTEM__ // Skill color system
#define __DS_GRADE_MYTH__ // Dragon soul mythical grade
#define __PRIVATE_SHOP_SEARCH_SYSTEM__ // Search private shop items
#ifdef __PRIVATE_SHOP_SEARCH_SYSTEM__
#define __PRIVATE_SHOP_SEARCH_NEED_ITEM__ // Require special search item
#endif
#define __EXTENDED_DSS_RECHARGE__ // Dragon soul extended recharge
#define __EXTENDED_ITEM_COUNT__ // Extend the amount of items
#define __ITEM_SOCKET5__ // Extend item sockets
#define __EXTENDED_BLEND__ // Extened blend affect
#define __STONE_OF_BLESS__ // New refine item
#define __DICE_SYSTEM__ // New dice system
#define __DS_SET__ // Dragon soul handle bonus
#define __MULTI_LANGUAGE_SYSTEM__ // Multi language system
#if defined(__MULTI_LANGUAGE_SYSTEM__)
#define __REMOVE_MULTI_LANGUAGE_SYSTEM__
#endif
#define _IMPROVED_LOGOUT_POINTS_ // Improved update packet on logout
/// /// /// /// /// /// /// /// /// ///
/// WJ_WORK
#define __WJ_SHOW_MOB_INFO__ // Show monster aggregate flag and level
#define __WJ_PICKUP_ITEM_EFFECT__ // Pickup item effect
/// /// /// /// /// /// /// /// /// ///
/// COSTUME_SYSTEM
#define __MOUNT_COSTUME_SYSTEM__ // Mount costume system
#define __ACCE_COSTUME_SYSTEM__ // Sash costume system
#define __WEAPON_COSTUME_SYSTEM__ // Weapon costume system
#define __COSTUME_ATTR_SYSTEM__ // Costume attribute switchers
/// /// /// /// /// /// /// /// /// ///
/// OVERFALL2 WORK
#if defined(__SPECIAL_INVENTORY_SYSTEM__)
#define __RENEWAL_SAFEBOX_MALL__ //Open safebox in special inventory
#endif
#define __GEM_AND_RED_GEM_SYSTEM__ // Gaya and blue gaya
#define __NEW_PRIVATE_SHOP_SEARCH_SYSTEM__ // new private shop search
#define __ENABLE_PREMIUM_MEMBERS__ //premium members system
#define ENABLE_SWITCHBOT //switchbot
#define __NEW_REGIST_PLAYER_INFO__ //Quantida de players mortos, monstros etc
#define RENEWAL_DEAD_PACKET
#define ENABLE_NEW_GYEONGGONG_SKILL //Ponto explusivo na rapidez do ninja arco
#define __NEW_PASSIVE_SKILLS__
#define __NEW_ECLIPSE_ELIXER__
#ifdef __EXTENDED_ITEM_AWARD__
#define USE_ITEM_AWARD_CHECK_ATTRIBUTES // c++11 or higher
#endif
#define __ENABLE_REWORK_SHOP_QUEST__
#define __DRAGON_SOUL_RENEW__ //Drop das lascas nas metins, etc
#define ENABLE_CUBE_RENEWAL
#define ENABLE_EXTEND_INVEN_SYSTEM
#define ENABLE_MAINTENANCE_SYSTEM
#define __NEW_EXCHANGE_WINDOW__
#define __PLAYER_PER_ACCOUNT5__ // Enable 5 players per account
#define __TRADE_BONUS_COSTUME__
#define ENABLE_ANTI_MULTIPLE_FARM
#define __NEW_LOGS__
#define __ENABLE_VALENTINE_EVENT__
/// /// /// /// /// /// /// /// /// ///
/// ###Dungeons
#define __TEMPLE_OCHAO__ // Temple of the Ochao
#ifdef __TEMPLE_OCHAO__
#define TEMPLE_OCHAO_MAP_INDEX 353
#define TEMPLE_OCHAO_GUARDIAN 6405
#define TEMPLE_OCHAO_PORTAL 20415
#endif
#define __EREBUS_DUNGEON__ // Erebus dungeon
#ifdef __EREBUS_DUNGEON__
#define EREBUS_FINAL_BOSS 6192
#define EREBUS_HEALER 6409
#endif
#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ // Guild dragon lair party system
#ifdef __GUILD_DRAGONLAIR_PARTY_SYSTEM__
#define __GUILD_DRAGONLAIR__ // Guild dragon lair dungeon
#ifdef __GUILD_DRAGONLAIR__
#define GUILD_DRAGONLAIR_DESTROY_STATUE_GM
#define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP
#define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP
#endif
#endif
/// /// /// /// /// /// /// /// /// ///
/// ###Removed systems
// #define __GPET_CACHE_SYS__ // Caching for Growth Pet System
// #define __USE_SINGLE_ADD_ATTRIBUTE__ // Use single add attribute
// #define __WARP_TO_VILLAGE_HOT_KEY__ // Warp to village
// #define __CHEQUE_SYSTEM__ // Won
// #define __GEM_SYSTEM__ // Gem
// #if defined(__GEM_SYSTEM__)
// #define __GEM_MARKET_SYSTEM__ // Gem Market
// #endif
// #define __TOKEN_CURRENCY__ // Token (Remove)
// #define __EXPRESSING_EMOTIONS__ // Special actions & emotions
// #define __EXTENDED_COSTUME_RECHARGE__ // Costume extended recharge
/// /// /// /// /// /// /// /// /// ///
#endif
Continut: Ascuns
Trebuie sa multumesti autorului pentru a putea vedea mesajul.
Trebuie sa multumesti autorului pentru a putea vedea mesajul.
Continut: Ascuns
Trebuie sa multumesti autorului pentru a putea vedea mesajul.
Trebuie sa multumesti autorului pentru a putea vedea mesajul.






