Problema system pet clasic

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Iamandi Mihai
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*Problemă/Întrebare: Problema pe partea de summon pet.
Tipologie server:Pvm
*Resursă folosită: proprie
*ServerFiles utilizat: propriu
*Syserr: fără
Poza 1: Imagine

Poza 2:Imagine

*Detalii suplimentare: Vă atașez si questul, atunci cand fac summon la un pet (adica il chem), este chemat cu numele din quest. Atunci cand schimb caracterul sau merg in alta mapa numele petului se schimba automat in poza nr. 1. Cum pot face ca petul sa aibă doar un singur nume și acela să fie cel din quest? Multumesc.

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quest pet_system begin
    state start begin
        function get_pet_info(itemVnum)
            pet_info_map = {
            --  [ITEM VNUM] MOB_VNUM, DEFAULT NAME
                [53001]     = { 34001, gameforge.pet_system._010_say ,1},
                [53002]     = { 34002, gameforge.pet_system._020_say ,0},
		[53003]     = { 34003, gameforge.pet_system._040_say ,0},
		[53005]     = { 34004, gameforge.pet_system._050_say, 1},
		[53006]     = { 34009, gameforge.pet_system._099_say, 1},
                [53010]     = { 34008, gameforge.pet_system._060_say, 0},
                [53011]     = { 34007, gameforge.pet_system._070_say, 0},
                [53012]     = { 34005, gameforge.pet_system._080_say, 0},
                [53013]     = { 34006, gameforge.pet_system._090_say, 0},
                [53007]     = { 34010, gameforge.pet_system._100_say, 0},
                [53008]     = { 34011, gameforge.pet_system._110_say, 0},
                [53009]     = { 34012, gameforge.pet_system._120_say, 0},
                -- GF specials
                [38200]     = { 34006, gameforge.pet_system._090_say, 0},
                [38201]     = { 34006, gameforge.pet_system._090_say, 0},
		[53014]     = { 34013, gameforge.pet_system._130_say, 0},
		[53015]     = { 34014, gameforge.pet_system._140_say, 0};
		[53016]     = { 34015, gameforge.pet_system._150_say, 0},
		[53017]     = { 34016, gameforge.pet_system._160_say, 0},
		[53019]     = { 34019, gameforge.pet_system._170_say, 0},
		[53018]     = { 34020, gameforge.pet_system._175_say, 0},
		[53020]     = { 34017, gameforge.pet_system._180_say, 0},
		[53021]     = { 34018, gameforge.pet_system._185_say, 0},
		[53023]     = { 34021, gameforge.pet_system._193_say, 0},
		[53024]     = { 34022, gameforge.pet_system._195_say, 0},


            }

            itemVnum = tonumber(itemVnum)

            return pet_info_map[itemVnum]
        end
		function get_spawn_effect_file(idx)
			effect_table = {
				[0] = nil,
				[1] = "d:\\\\ymir work\\\\effect\\\\etc\\\\appear_die\\\\npc2_appear.mse",
			}
			return effect_table [idx]
		end
        when 38200.use or 38201.use or 53007.use or 53013.use or 53012.use or 53011.use or 53010.use or 53006.use  or 53005.use or 53002.use or 53001.use or 53003.use or 53008.use or 53009.use or
			 53014.use or 53015.use  or 53016.use or 53017.use or 53019.use or 53018.use or 53020.use or 53021.use or 53023.use or 53024.use begin
            local pet_info = pet_system.get_pet_info(item.vnum)

            if null != pet_info then

                local mobVnum = pet_info[1]
                local petName = pet_info[2]
				local spawn_effect_file_name = pet_system.get_spawn_effect_file(pet_info[3])

                if true == pet.is_summon(mobVnum) then
					if spawn_effect_file_name != nil then
						pet.spawn_effect (mobVnum, spawn_effect_file_name)
					end
                    pet.unsummon(mobVnum)
                else
                    if pet.count_summoned() < 1 then
                        pet.summon(mobVnum, petName, false)
                    else
                        syschat(gameforge.pet_system._030_chat)
                    end
					if spawn_effect_file_name != nil then
						pet.spawn_effect (mobVnum, spawn_effect_file_name)
					end
                end -- if pet.is_summon
            end  -- if null != pet_info
        end -- when
    end -- state
end -- quest
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r_tw1x1
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Verifica PetSystem.cpp daca ai ceva acolo.
Si de ce nu faci sa iti ia numele la pet din mob_proto?
Daca este resursa proprie trebuie sa sti cum sa rezolvi, zic si eu.
Imagine
Imagine
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Iamandi Mihai
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Îți multumesc pentru răspuns, cum adică din mob_proto? Systemul a fost luat de pe un server vechi si adaptat de mine, în PetSystem.cpp am asta

Cod: Selectaţi tot

#include "stdafx.h"
#include "utils.h"
#include "vector.h"
#include "char.h"
#include "sectree_manager.h"
#include "char_manager.h"
#include "mob_manager.h"
#include "PetSystem.h"
#include "../../common/VnumHelper.h"
#include "packet.h"
#include "item_manager.h"
#include "item.h"


extern int passes_per_sec;
EVENTINFO(petsystem_event_info)
{
	CPetSystem* pPetSystem;
};

// PetSystemŔ» update ÇŘÁÖ´Â event.
// PetSystemŔş CHRACTER_MANAGERżˇĽ­ ±âÁ¸ FSMŔ¸·Î update ÇŘÁÖ´Â ±âÁ¸ chractersżÍ ´Ţ¸®,
// OwnerŔÇ STATE¸¦ update ÇŇ ¶§ _UpdateFollowAI ÇÔĽö·Î update ÇŘÁŘ´Ů.
// ±×·±µĄ ownerŔÇ state¸¦ update¸¦ CHRACTER_MANAGERżˇĽ­ ÇŘÁֱ⠶§ą®żˇ,
// petsystemŔ» updateÇϴٰˇ petŔ» unsummonÇĎ´Â şÎşĐżˇĽ­ ą®Á¦°ˇ »ý°ĺ´Ů.
// (CHRACTER_MANAGERżˇĽ­ update Çϸé chracter destroy°ˇ pendingµÇľî, CPetSystemżˇĽ­´Â dangling Ć÷ŔÎĹ͸¦ °ˇÁö°í ŔÖ°Ô µČ´Ů.)
// µű¶óĽ­ PetSystem¸¸ ľ÷µĄŔĚĆ® ÇŘÁÖ´Â event¸¦ ąß»ý˝ĂĹ´.
EVENTFUNC(petsystem_update_event)
{
	petsystem_event_info* info = dynamic_cast<petsystem_event_info*>( event->info );
	if ( info == NULL )
	{
		sys_err( "check_speedhack_event> <Factor> Null pointer" );
		return 0;
	}

	CPetSystem*	pPetSystem = info->pPetSystem;

	if (NULL == pPetSystem)
		return 0;

	
	pPetSystem->Update(0);
	// 0.25Ăʸ¶´Ů °»˝Ĺ.
	return PASSES_PER_SEC(1) / 4;
}

/// NOTE: 1Äł¸ŻĹͰˇ ¸î°łŔÇ ĆęŔ» °ˇÁú Ľö ŔÖ´ÂÁö Á¦ÇŃ... Äł¸ŻĹ͸¶´Ů °łĽö¸¦ ´Ů¸Ł°Ô ÇҰŶó¸é şŻĽö·Î łÖµî°ˇ... Ŕ˝..
/// °ˇÁú Ľö ŔÖ´Â °łĽöżÍ µż˝Ăżˇ ĽŇČŻÇŇ Ľö ŔÖ´Â °łĽö°ˇ Ʋ¸± Ľö ŔִµĄ ŔĚ·±°Ç ±âČą ľřŔ¸´Ď ŔĎ´Ü ą«˝Ă
const float PET_COUNT_LIMIT = 3;

///////////////////////////////////////////////////////////////////////////////////////
//  CPetActor
///////////////////////////////////////////////////////////////////////////////////////

CPetActor::CPetActor(LPCHARACTER owner, DWORD vnum, DWORD options)
{
	m_dwVnum = vnum;
	m_dwVID = 0;
	m_dwOptions = options;
	m_dwLastActionTime = 0;

	m_pkChar = 0;
	m_pkOwner = owner;

	m_originalMoveSpeed = 0;
	
	m_dwSummonItemVID = 0;
	m_dwSummonItemVnum = 0;
}

CPetActor::~CPetActor()
{
	this->Unsummon();

	m_pkOwner = 0;
}

void CPetActor::SetName(const char* name)
{
	std::string petName = m_pkOwner->GetName();

	if (0 != m_pkOwner && 
		0 == name && 
		0 != m_pkOwner->GetName())
	{
		petName += " - animăluţ ";
	}
	else
		petName += name;

	if (true == IsSummoned())
		m_pkChar->SetName(petName);

	m_name = petName;
}

bool CPetActor::Mount()
{
	if (0 == m_pkOwner)
		return false;

	if (true == HasOption(EPetOption_Mountable))
		m_pkOwner->MountVnum(m_dwVnum);

	return m_pkOwner->GetMountVnum() == m_dwVnum;;
}

void CPetActor::Unmount()
{
	if (0 == m_pkOwner)
		return;

	if (m_pkOwner->IsHorseRiding())
		m_pkOwner->StopRiding();
}

void CPetActor::Unsummon()
{
	if (true == this->IsSummoned())
	{
		// ąöÇÁ »čÁ¦
		this->ClearBuff();
		this->SetSummonItem(NULL);
		if (NULL != m_pkOwner)
		{
			m_pkOwner->ComputePoints();
			m_pkOwner->SetQuestFlag("last_summoned.pet", 0);
			m_pkOwner->SetQuestFlag("pet_summoned.item", 0);
		}

		if (NULL != m_pkChar)
			M2_DESTROY_CHARACTER(m_pkChar);

		m_pkChar = 0;
		m_dwVID = 0;
	}
}

DWORD CPetActor::Summon(const char* petName, LPITEM pSummonItem, bool bSpawnFar)
{
	long x = m_pkOwner->GetX();
	long y = m_pkOwner->GetY();
	long z = m_pkOwner->GetZ();

	if (true == bSpawnFar)
	{
		x += (number(0, 1) * 2 - 1) * number(2000, 2500);
		y += (number(0, 1) * 2 - 1) * number(2000, 2500);
	}
	else
	{
		x += number(-100, 100);
		y += number(-100, 100);
	}

	if (0 != m_pkChar)
	{
		m_pkChar->Show (m_pkOwner->GetMapIndex(), x, y);
		m_dwVID = m_pkChar->GetVID();

		return m_dwVID;
	}
	
	m_pkChar = CHARACTER_MANAGER::instance().SpawnMob(
				m_dwVnum, 
				m_pkOwner->GetMapIndex(), 
				x, y, z,
				false, (int)(m_pkOwner->GetRotation()+180), false);

	if (0 == m_pkChar)
	{
		sys_err("[CPetSystem::Summon] Failed to summon the pet. (vnum: %d)", m_dwVnum);
		return 0;
	}

	m_pkChar->SetPet();

//	m_pkOwner->DetailLog();
//	m_pkChar->DetailLog();

	//ĆęŔÇ ±ą°ˇ¸¦ ÁÖŔÎŔÇ ±ą°ˇ·Î ĽłÁ¤ÇÔ.
	m_pkChar->SetEmpire(m_pkOwner->GetEmpire());

	m_dwVID = m_pkChar->GetVID();

	this->SetName(petName);

	// SetSummonItem(pSummonItem)¸¦ şÎ¸Ą ČÄżˇ ComputePoints¸¦ şÎ¸Ł¸é ąöÇÁ ŔűżëµĘ.
	this->SetSummonItem(pSummonItem);
	m_pkOwner->ComputePoints();
	m_pkChar->Show(m_pkOwner->GetMapIndex(), x, y, z);

	return m_dwVID;
}

bool CPetActor::_UpdatAloneActionAI(float fMinDist, float fMaxDist)
{
	float fDist = number(fMinDist, fMaxDist);
	float r = (float)number (0, 359);
	float dest_x = GetOwner()->GetX() + fDist * cos(r);
	float dest_y = GetOwner()->GetY() + fDist * sin(r);

	//m_pkChar->SetRotation(number(0, 359));        // ąćÇâŔş ·Ł´ýŔ¸·Î ĽłÁ¤

	//GetDeltaByDegree(m_pkChar->GetRotation(), fDist, &fx, &fy);

	// ´Ŕ˝ĽÇŃ ¸ř°¨ ĽÓĽş ĂĽĹ©; ĂÖÁľ Ŕ§ÄˇżÍ Áß°Ł Ŕ§Äˇ°ˇ °ĄĽöľř´Ů¸é °ˇÁö ľĘ´Â´Ů.
	//if (!(SECTREE_MANAGER::instance().IsMovablePosition(m_pkChar->GetMapIndex(), m_pkChar->GetX() + (int) fx, m_pkChar->GetY() + (int) fy) 
	//			&& SECTREE_MANAGER::instance().IsMovablePosition(m_pkChar->GetMapIndex(), m_pkChar->GetX() + (int) fx/2, m_pkChar->GetY() + (int) fy/2)))
	//	return true;

	m_pkChar->SetNowWalking(true);

	//if (m_pkChar->Goto(m_pkChar->GetX() + (int) fx, m_pkChar->GetY() + (int) fy))
	//	m_pkChar->SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
	if (!m_pkChar->IsStateMove() && m_pkChar->Goto(dest_x, dest_y))
		m_pkChar->SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);

	m_dwLastActionTime = get_dword_time();

	return true;
}

// char_state.cpp StateHorseÇÔĽö ±×łÉ C&P -_-;
bool CPetActor::_UpdateFollowAI()
{
	if (0 == m_pkChar->m_pkMobData)
	{
		//sys_err("[CPetActor::_UpdateFollowAI] m_pkChar->m_pkMobData is NULL");
		return false;
	}
	
	// NOTE: Äł¸ŻĹÍ(Ćę)ŔÇ żř·ˇ Ŕ̵ż ĽÓµµ¸¦ ľËľĆľß ÇϴµĄ, ÇŘ´ç °Ş(m_pkChar->m_pkMobData->m_table.sMovingSpeed)Ŕ» Á÷Á˘ŔűŔ¸·Î Á˘±ŮÇŘĽ­ ľËľĆłľ Ľöµµ ŔÖÁö¸¸
	// m_pkChar->m_pkMobData °ŞŔĚ invalidÇŃ °ćżě°ˇ ŔÚÁÖ ąß»ýÇÔ. ÇöŔç ˝Ă°Ł°ü°č»ó żřŔÎŔş ´ŮŔ˝żˇ ĆÄľÇÇϰí ŔĎ´ÜŔş m_pkChar->m_pkMobData °ŞŔ» ľĆżą »çżëÇĎÁö ľĘµµ·Ď ÇÔ.
	// ż©±âĽ­ ¸Ĺąř °Ë»çÇĎ´Â ŔĚŔŻ´Â ĂÖĂĘ ĂʱâČ­ ÇŇ ¶§ Á¤»ó °ŞŔ» Á¦´ë·Î ¸řľňľîżŔ´Â °ćżěµµ ŔÖŔ˝.. -_-;; ¤Đ¤Đ¤Đ¤Đ¤Đ¤Đ¤Đ¤Đ¤Đ
	if (0 == m_originalMoveSpeed)
	{
		const CMob* mobData = CMobManager::Instance().Get(m_dwVnum);

		if (0 != mobData)
			m_originalMoveSpeed = mobData->m_table.sMovingSpeed;
	}
	float	START_FOLLOW_DISTANCE = 300.0f;		// ŔĚ °Ĺ¸® ŔĚ»ó ¶łľîÁö¸é ÂѾưˇ±â ˝ĂŔŰÇÔ
	float	START_RUN_DISTANCE = 900.0f;		// ŔĚ °Ĺ¸® ŔĚ»ó ¶łľîÁö¸é ¶ŮľîĽ­ ÂѾư¨.

	float	RESPAWN_DISTANCE = 4500.f;			// ŔĚ °Ĺ¸® ŔĚ»ó ¸ÖľîÁö¸é ÁÖŔÎ ż·Ŕ¸·Î ĽŇČŻÇÔ.
	int		APPROACH = 200;						// Á˘±Ů °Ĺ¸®

	bool bDoMoveAlone = true;
	(void)bDoMoveAlone;
	bool bRun = false;							// ¶Ůľîľß ÇĎłŞ?

	DWORD currentTime = get_dword_time();

	long ownerX = m_pkOwner->GetX();		long ownerY = m_pkOwner->GetY();
	long charX = m_pkChar->GetX();			long charY = m_pkChar->GetY();

	float fDist = DISTANCE_APPROX(charX - ownerX, charY - ownerY);

	if (fDist >= RESPAWN_DISTANCE)
	{
		float fOwnerRot = m_pkOwner->GetRotation() * 3.141592f / 180.f;
		float fx = -APPROACH * cos(fOwnerRot);
		float fy = -APPROACH * sin(fOwnerRot);
		if (m_pkChar->Show(m_pkOwner->GetMapIndex(), ownerX + fx, ownerY + fy))
		{
			return true;
		}
	}
	
	
	if (fDist >= START_FOLLOW_DISTANCE)
	{
		if( fDist >= START_RUN_DISTANCE)
		{
			bRun = true;
		}

		m_pkChar->SetNowWalking(!bRun);		// NOTE: ÇÔĽö Ŕ̸§ş¸°í ¸ŘĂߴ°ÇÁŮ ľËľŇ´ÂµĄ SetNowWalking(false) ÇĎ¸é ¶Ů´Â°ĹŔÓ.. -_-;
		
		Follow(APPROACH);

		m_pkChar->SetLastAttacked(currentTime);
		m_dwLastActionTime = currentTime;
	}
	//else
	//{
	//	if (fabs(m_pkChar->GetRotation() - GetDegreeFromPositionXY(charX, charY, ownerX, ownerX)) > 10.f || fabs(m_pkChar->GetRotation() - GetDegreeFromPositionXY(charX, charY, ownerX, ownerX)) < 350.f)
	//	{
	//		m_pkChar->Follow(m_pkOwner, APPROACH);
	//		m_pkChar->SetLastAttacked(currentTime);
	//		m_dwLastActionTime = currentTime;
	//	}
	//}
	// Follow ÁßŔĚÁö¸¸ ÁÖŔΰú ŔĎÁ¤ °Ĺ¸® ŔĚł»·Î °ˇ±îżöÁł´Ů¸é ¸ŘĂă
	else 
		m_pkChar->SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
	//else if (currentTime - m_dwLastActionTime > number(5000, 12000))
	//{
	//	this->_UpdatAloneActionAI(START_FOLLOW_DISTANCE / 2, START_FOLLOW_DISTANCE);
	//}

	return true;
}

bool CPetActor::Update(DWORD deltaTime)
{
	bool bResult = true;

	// Ćę ÁÖŔÎŔĚ Á׾ú°ĹłŞ, ĽŇČŻµČ ĆęŔÇ »óۡ ŔĚ»óÇϴٸé ĆęŔ» ľřľÚ. (NOTE: °ˇ˛ű°ˇ´Ů ŔĚ·± Ŕú·± ŔĚŔŻ·Î ĽŇČŻµČ ĆęŔĚ DEAD »óĹÂżˇ şüÁö´Â °ćżě°ˇ ŔÖŔ˝-_-;)
	// ĆęŔ» ĽŇČŻÇŃ ľĆŔĚĹŰŔĚ ľř°ĹłŞ, ł»°ˇ °ˇÁř »óۡ ľĆ´Ď¶ó¸é ĆęŔ» ľřľÚ.
	if ((IsSummoned() && m_pkChar->IsDead()) 
		|| NULL == ITEM_MANAGER::instance().FindByVID(this->GetSummonItemVID())
		|| ITEM_MANAGER::instance().FindByVID(this->GetSummonItemVID())->GetOwner() != this->GetOwner()
		)
	{
		this->Unsummon();
		return true;
	}

	if (this->IsSummoned() && HasOption(EPetOption_Followable))
		bResult = bResult && this->_UpdateFollowAI();

	return bResult;
}

//NOTE : ÁÖŔÇ!!! MinDistance¸¦ Ĺ©°Ô ŔâŔ¸¸é ±× şŻŔ§¸¸Ĺ­ŔÇ şŻČ­µżľČŔş followÇĎÁö ľĘ´Â´Ů,
bool CPetActor::Follow(float fMinDistance)
{
	// °ˇ·Á´Â Ŕ§Äˇ¸¦ ąŮ¶óşÁľß ÇŃ´Ů.
	if( !m_pkOwner || !m_pkChar) 
		return false;

	float fOwnerX = m_pkOwner->GetX();
	float fOwnerY = m_pkOwner->GetY();

	float fPetX = m_pkChar->GetX();
	float fPetY = m_pkChar->GetY();

	float fDist = DISTANCE_SQRT(fOwnerX - fPetX, fOwnerY - fPetY);
	if (fDist <= fMinDistance)
		return false;

	m_pkChar->SetRotationToXY(fOwnerX, fOwnerY);

	float fx, fy;

	float fDistToGo = fDist - fMinDistance;
	GetDeltaByDegree(m_pkChar->GetRotation(), fDistToGo, &fx, &fy);
	
	if (!m_pkChar->Goto((int)(fPetX+fx+0.5f), (int)(fPetY+fy+0.5f)) )
		return false;

	m_pkChar->SendMovePacket(FUNC_WAIT, 0, 0, 0, 0, 0);

	return true;
}

void CPetActor::SetSummonItem (LPITEM pItem)
{
	if (NULL == pItem)
	{
		LPITEM pSummonItem = ITEM_MANAGER::instance().FindByVID(m_dwSummonItemVID);
		if (NULL != pSummonItem)
			pSummonItem->SetSocket(1, FALSE);
		
		m_dwSummonItemVID = 0;
		m_dwSummonItemVnum = 0;
		return;
	}

	pItem->SetSocket(1, TRUE);
	m_dwSummonItemVID = pItem->GetVID();
	m_dwSummonItemVnum = pItem->GetVnum();
}

void CPetActor::GiveBuff()
{
	// ĆÄȲ Ćę ąöÇÁ´Â ´řŔüżˇĽ­¸¸ ąß»ýÇÔ.
	if (34004 == m_dwVnum || 34009 == m_dwVnum)
	{
		if (NULL == m_pkOwner->GetDungeon())
		{
			return;
		}
	}
	LPITEM item = ITEM_MANAGER::instance().FindByVID(m_dwSummonItemVID);
	if (NULL != item)
		item->ModifyPoints(true);
	return ;
}

void CPetActor::ClearBuff()
{
	if (NULL == m_pkOwner)
		return ;
	TItemTable* item_proto = ITEM_MANAGER::instance().GetTable(m_dwSummonItemVnum);
	if (NULL == item_proto)
		return;
	for (int i = 0; i < ITEM_APPLY_MAX_NUM; i++)
	{
		if (item_proto->aApplies[i].bType == APPLY_NONE)
			continue;
		m_pkOwner->ApplyPoint(item_proto->aApplies[i].bType, -item_proto->aApplies[i].lValue);
	}

	return ;
}

///////////////////////////////////////////////////////////////////////////////////////
//  CPetSystem
///////////////////////////////////////////////////////////////////////////////////////

CPetSystem::CPetSystem(LPCHARACTER owner)
{
//	assert(0 != owner && "[CPetSystem::CPetSystem] Invalid owner");

	m_pkOwner = owner;
	m_dwUpdatePeriod = 400;

	m_dwLastUpdateTime = 0;
}

CPetSystem::~CPetSystem()
{
	Destroy();
}

void CPetSystem::Destroy()
{
	for (TPetActorMap::iterator iter = m_petActorMap.begin(); iter != m_petActorMap.end(); ++iter)
	{
		CPetActor* petActor = iter->second;

		if (0 != petActor)
		{
			delete petActor;
		}
	}
	event_cancel(&m_pkPetSystemUpdateEvent);
	m_petActorMap.clear();
}

/// Ćę ˝Ă˝şĹŰ ľ÷µĄŔĚĆ®. µî·ĎµČ ĆęµéŔÇ AI Ăł¸® µîŔ» ÇÔ.
bool CPetSystem::Update(DWORD deltaTime)
{
	bool bResult = true;

	DWORD currentTime = get_dword_time();

	// CHARACTER_MANAGERżˇĽ­ Äł¸ŻĹÍ·ů UpdateÇŇ ¶§ ¸Ĺ°łşŻĽö·Î ÁÖ´Â (Pulse¶ó°í µÇľîŔÖ´Â)°ŞŔĚ ŔĚŔü ÇÁ·ąŔÓ°úŔÇ ˝Ă°ŁÂ÷ŔĚŔÎÁŮ ľËľŇ´ÂµĄ
	// ŔüÇô ´Ů¸Ą °ŞŔ̶óĽ­-_-; ż©±âżˇ ŔÔ·ÂŔ¸·Î µéľîżŔ´Â deltaTimeŔş Ŕǹ̰ˇ ľřŔ˝¤Đ¤Đ	
	
	if (m_dwUpdatePeriod > currentTime - m_dwLastUpdateTime)
		return true;
	
	std::vector <CPetActor*> v_garbageActor;

	for (TPetActorMap::iterator iter = m_petActorMap.begin(); iter != m_petActorMap.end(); ++iter)
	{
		CPetActor* petActor = iter->second;

		if (0 != petActor && petActor->IsSummoned())
		{
			LPCHARACTER pPet = petActor->GetCharacter();
			
			if (NULL == CHARACTER_MANAGER::instance().Find(pPet->GetVID()))
			{
				v_garbageActor.push_back(petActor);
			}
			else
			{
				bResult = bResult && petActor->Update(deltaTime);
			}
		}
	}
	for (std::vector<CPetActor*>::iterator it = v_garbageActor.begin(); it != v_garbageActor.end(); it++)
		DeletePet(*it);

	m_dwLastUpdateTime = currentTime;

	return bResult;
}

/// °ü¸® ¸ń·ĎżˇĽ­ ĆęŔ» Áöżň
void CPetSystem::DeletePet(DWORD mobVnum)
{
	TPetActorMap::iterator iter = m_petActorMap.find(mobVnum);

	if (m_petActorMap.end() == iter)
	{
		sys_err("[CPetSystem::DeletePet] Can't find pet on my list (VNUM: %d)", mobVnum);
		return;
	}

	CPetActor* petActor = iter->second;

	if (0 == petActor)
		sys_err("[CPetSystem::DeletePet] Null Pointer (petActor)");
	else
		delete petActor;

	m_petActorMap.erase(iter);	
}

/// °ü¸® ¸ń·ĎżˇĽ­ ĆęŔ» Áöżň
void CPetSystem::DeletePet(CPetActor* petActor)
{
	for (TPetActorMap::iterator iter = m_petActorMap.begin(); iter != m_petActorMap.end(); ++iter)
	{
		if (iter->second == petActor)
		{
			delete petActor;
			m_petActorMap.erase(iter);

			return;
		}
	}

	sys_err("[CPetSystem::DeletePet] Can't find petActor(0x%x) on my list(size: %d) ", petActor, m_petActorMap.size());
}

void CPetSystem::Unsummon(DWORD vnum, bool bDeleteFromList)
{
	CPetActor* actor = this->GetByVnum(vnum);

	if (0 == actor)
	{
		sys_err("[CPetSystem::GetByVnum(%d)] Null Pointer (petActor)", vnum);
		return;
	}
	actor->Unsummon();

	if (true == bDeleteFromList)
		this->DeletePet(actor);

	bool bActive = false;
	for (TPetActorMap::iterator it = m_petActorMap.begin(); it != m_petActorMap.end(); it++)
	{
		bActive |= it->second->IsSummoned();
	}
	if (false == bActive)
	{
		event_cancel(&m_pkPetSystemUpdateEvent);
		m_pkPetSystemUpdateEvent = NULL;
	}
}


CPetActor* CPetSystem::Summon(DWORD mobVnum, LPITEM pSummonItem, const char* petName, bool bSpawnFar, DWORD options)
{
	CPetActor* petActor = this->GetByVnum(mobVnum);

	// µî·ĎµČ ĆęŔĚ ľĆ´Ď¶ó¸é »ő·Î »ýĽş ČÄ °ü¸® ¸ń·Ďżˇ µî·ĎÇÔ.
	if (0 == petActor)
	{
		petActor = M2_NEW CPetActor(m_pkOwner, mobVnum, options);
		m_petActorMap.insert(std::make_pair(mobVnum, petActor));
	}

	DWORD petVID = petActor->Summon(petName, pSummonItem, bSpawnFar);
	(void)petVID;

	if (NULL == m_pkPetSystemUpdateEvent)
	{
		petsystem_event_info* info = AllocEventInfo<petsystem_event_info>();

		info->pPetSystem = this;

		m_pkPetSystemUpdateEvent = event_create(petsystem_update_event, info, PASSES_PER_SEC(1) / 4);	// 0.25ĂĘ	
	}

	return petActor;
}


CPetActor* CPetSystem::GetByVID(DWORD vid) const
{
	CPetActor* petActor = 0;

	bool bFound = false;

	for (TPetActorMap::const_iterator iter = m_petActorMap.begin(); iter != m_petActorMap.end(); ++iter)
	{
		petActor = iter->second;

		if (0 == petActor)
		{
			sys_err("[CPetSystem::GetByVID(%d)] Null Pointer (petActor)", vid);
			continue;
		}

		bFound = petActor->GetVID() == vid;

		if (true == bFound)
			break;
	}

	return bFound ? petActor : 0;
}

/// µî·Ď µČ Ćę ÁßżˇĽ­ ÁÖľîÁř ¸÷ VNUMŔ» °ˇÁř ľ×Ĺ͸¦ ąÝČŻÇĎ´Â ÇÔĽö.
CPetActor* CPetSystem::GetByVnum(DWORD vnum) const
{
	CPetActor* petActor = 0;

	TPetActorMap::const_iterator iter = m_petActorMap.find(vnum);

	if (m_petActorMap.end() != iter)
		petActor = iter->second;

	return petActor;
}

size_t CPetSystem::CountSummoned() const
{
	size_t count = 0;

	for (TPetActorMap::const_iterator iter = m_petActorMap.begin(); iter != m_petActorMap.end(); ++iter)
	{
		CPetActor* petActor = iter->second;

		if (0 != petActor)
		{
			if (petActor->IsSummoned())
				++count;
		}
	}

	return count;
}

void CPetSystem::RefreshBuff()
{
	for (TPetActorMap::const_iterator iter = m_petActorMap.begin(); iter != m_petActorMap.end(); ++iter)
	{
		CPetActor* petActor = iter->second;

		if (0 != petActor)
		{
			if (petActor->IsSummoned())
			{
				petActor->GiveBuff();
			}
		}
	}
}

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Iamandi Mihai
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