Ajutor quest

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Nivel 1

Nivel 1
Mesaje: 119
Membru din: 02 Oct 2014, 07:35
Server: www.bugged.mt2.ro
Regat: Jinno
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*Problemă/Întrebare: Salut J4M am si eu niste questuri asemanatoare cu cel care il pun mai jos intrebarea mea este ce e in partea de sus a questului cu "Define"trebuie bagat undeva intr un fisier?Sau doar sterg si activez quest din putty cu ./qc Inainte sa ma ajute un membru de pe grup Rolex mai exact cand incercam sa activez aceste questuri dadea eroare in putty cu ceva de genul "Trebuie sa inceapa cu, quest"si nu se activa dupa ce m-a ajutat cu ele nu stiu exact ce a facut daca stergi partea de sus merge questul ma rog prin activarea questurilor a inceput sa imi apara niste erori in chat in joc cu map index la doungen cand vreau sa ma teleportez nemere ma da tot tara de foc pe un cont s-a bugat si nu mai pot calari mounti se pune inventar dar nu apare pe alte conturi merge.
Tipologie server(PvM / PvP): PVM
*Resursă folosită: *Link exclusiv J4M* : Host
*ServerFiles utilizat: Nu am idee e de la ei
*Syserr: -
Poză:
*Detalii suplimentare: Poza 1 quest poza 2 intrebarea mea daca alea trebuie puse intr un fisier pe undeva inainte de a le sterge.

Cod: Selectaţi tot

--[[
 Quest: Arboreal Menace Access
 Version: 1.0 w/ pre_qc

 Author: Owsap
 Date: 2019.08.20 YMD

 (C) 2019 / 2020 Owsap Productions
]]

-- Map
define FOREST_MAP_INDEX 354 -- Forest Map Index

-- NPC
define TEMPLE_GUARDIAN 20408 -- Temple Guardian
define FOREST_GUARDIAN 20409 -- Guardian of the Forest
define FOREST_SENTINEL 20410 -- Scout of the Forest
define FOREST_OUTRIDER 20411 -- Outrider of the Forest

-- Quest Items
define RESEARCH_ITEM 31098 -- Spirit of the Earth
define AID_KIT 31100 -- Aid Kit
define DEW 31097 -- En-Tai Dew
define FINE_TIMBER 31096 -- Fine Timber
define TREE_EMERALD 31099 -- Tree Emerald
define DRYADS_STONE 30613 -- Stone of the Dryads

quest arboreal_menace_access begin
	state start begin
		when login with pc.get_level() >= 95 begin
			set_state(information)
		end
	end

	-- 1. Talk to the Temple Guardian about the Enchanted Forest.
	state information begin
		when letter begin
			local v = find_npc_by_vnum(TEMPLE_GUARDIAN)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(TEMPLE_GUARDIAN))
			end
			send_letter(gameforge[LC()][4490])
		end

		when button or info begin
			say_title(gameforge[LC()][4490])
			say(gameforge[LC()][4496])
		end

		when __TARGET__.target.click or TEMPLE_GUARDIAN.chat.gameforge[LC()][4490] begin
			target.delete("__TARGET__")
			say_title(mob_name(TEMPLE_GUARDIAN))
			say(gameforge[LC()][4497])
			select(gameforge[LC()][4498])
			pc.give_item2(RESEARCH_ITEM, 1)
			set_state(go_to_disciple)
		end
	end

	-- 2. Take the research item to the Guardian of the Forest.
	state go_to_disciple begin
		when letter begin
			local v = find_npc_by_vnum(FOREST_GUARDIAN)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_GUARDIAN))
			end
			send_letter(gameforge[LC()][4499])
		end

		when button or info begin
			say_title(gameforge[LC()][4499])
			say(gameforge[LC()][4500])
		end

		when TEMPLE_GUARDIAN.chat.gameforge[LC()][4499] begin
			say_title(mob_name(TEMPLE_GUARDIAN))
			say(gameforge[LC()][4501])
		end

		when __TARGET__.target.click or FOREST_GUARDIAN.chat.gameforge[LC()][4499] begin
			-- target.delete("__TARGET__")
			say_title(mob_name(FOREST_GUARDIAN))
			say(gameforge[LC()][4502])
			wait()
			say_title(mob_name(FOREST_GUARDIAN))
			say(gameforge[LC()][4503])
			select(gameforge[LC()][4491])
			pc.remove_item(RESEARCH_ITEM, pc.count_item(RESEARCH_ITEM))
			set_state(talk_to_disciple)
		end
	end

	-- 3. Talk to the Guardian of the Forest.
	state talk_to_disciple begin
		when letter begin
			local v = find_npc_by_vnum(FOREST_GUARDIAN)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_GUARDIAN))
			end
			send_letter(gameforge[LC()][4499])
		end

		when button or info begin
			say_title(gameforge[LC()][4499])
			say(gameforge[LC()][4495])
		end

		when __TARGET__.target.click or FOREST_GUARDIAN.chat.gameforge[LC()][4499] begin
			-- target.delete("__TARGET__")
			say_title(mob_name(FOREST_GUARDIAN))
			say(gameforge[LC()][4492])
			select(gameforge[LC()][4493])
			say(gameforge[LC()][4494])
			pc.give_item2(50727, 5)
			pc.give_exp2(5825000)
			say_reward(string.format(gameforge[LC()][5043], item_name(50727), 5))
			say_reward(string.format(gameforge[LC()][5413], 5825000))
			set_state(primary_investigations_1)
		end
	end

	-- 4. Talk to the Guardian of the Forest about Primary Investigations.
	state primary_investigations_1 begin
		when letter begin
			local v = find_npc_by_vnum(FOREST_GUARDIAN)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_GUARDIAN))
			end
			send_letter(gameforge[LC()][4504])
		end

		when button or info begin
			say_title(gameforge[LC()][4504])
			say(gameforge[LC()][4512])
		end

		when __TARGET__.target.click or FOREST_GUARDIAN.chat.gameforge[LC()][4504] begin
			target.delete("__TARGET__")
			say_title(gameforge[LC()][4504])
			if pc.getqf("passed") == 1 then
				say(gameforge[LC()][4517])
			else
				say(gameforge[LC()][4513])
				say(gameforge[LC()][4514])
			end
			select(gameforge[LC()][4515])
			say(gameforge[LC()][4516])
			set_state(primary_investigations_2)
		end
	end

	-- 5. Kill x50 En-Tai Warriors.
	state primary_investigations_2 begin
		when enter begin
			pc.setqf("kill_count_1", 0)
		end

		when letter begin
			send_letter(gameforge[LC()][4518])
			q.set_counter_name(gameforge[LC()][5962])
			arboreal_menace_access.kill_count_1()
		end

		when button or info begin
			say_title(gameforge[LC()][4518])
			say(gameforge[LC()][4519])
		end

		when FOREST_GUARDIAN.chat.gameforge[LC()][4504] begin
			say_title(mob_name(FOREST_GUARDIAN))
			say(gameforge[LC()][4506])
		end

		when 6401.kill begin
			local kill_count = pc.getqf("kill_count_1")
			pc.setqf("kill_count_1", kill_count + 1)
			arboreal_menace_access.kill_count_1()
		end

		function kill_count_1()
			local total_remain = 0
			local remain1 = 50 - pc.getqf("kill_count_1")

			if remain1 < 0 then
				remain1 = 0
			end

			total_remain = total_remain + remain1
			q.set_counter_value(total_remain)
			if total_remain == 0 then
				set_state("primary_investigations_3")
			end
		end

		when leave begin
			pc.setqf("kill_count_1", 0)
			q.done()
		end
	end

	-- 6. Return to Guardian of the Forest.
	state primary_investigations_3 begin
		when enter begin
			pc.setqf("kill_count_1", 0)
			notice_multiline(gameforge[LC()][4505], notice)
		end

		when letter begin
			local v = find_npc_by_vnum(FOREST_GUARDIAN)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_GUARDIAN))
			end
			send_letter(gameforge[LC()][4504])
		end

		when button or info begin
			say_title(gameforge[LC()][4504])
			say(gameforge[LC()][4507])
		end

		when __TARGET__.target.click or FOREST_GUARDIAN.chat.gameforge[LC()][4504] begin
			-- target.delete("__TARGET__")
			say_title(gameforge[LC()][4504])
			say(gameforge[LC()][4508])
			say_reward(gameforge[LC()][4509])
			say(gameforge[LC()][4510])
			say_reward(gameforge[LC()][4511])
			pc.give_exp2(776600)
			say_reward(string.format(gameforge[LC()][5413], 776600))
			set_state(primary_investigations_4)
		end
	end

	-- 7. Talk to Guardian of the Forest about the Aid Kit.
	state primary_investigations_4 begin
		when letter begin
			local v = find_npc_by_vnum(FOREST_GUARDIAN)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_GUARDIAN))
			end
			send_letter(gameforge[LC()][4520])
		end

		when button or info begin
			say_title(gameforge[LC()][4520])
			say(gameforge[LC()][4524])
		end

		when __TARGET__.target.click or FOREST_GUARDIAN.chat.gameforge[LC()][4520] begin
			say_title(mob_name(FOREST_GUARDIAN))
			say(gameforge[LC()][4525])
			select(gameforge[LC()][4526])
			say(gameforge[LC()][4527])
			target.delete("__TARGET__")
			set_state(primary_investigations_5)
		end
	end

	-- [[ REVIEWED ]]
	-- 8. Find the Aid Kit for the Guardian of the Forest.
	state primary_investigations_5 begin
		when letter begin
			send_letter(gameforge[LC()][4528])
		end

		when button or info begin
			say_title(gameforge[LC()][4528])
			say(gameforge[LC()][4529])
		end

		when FOREST_GUARDIAN.chat.gameforge[LC()][4528] begin
			say_title(mob_name(FOREST_GUARDIAN))
			say(gameforge[LC()][4531])
		end

		when 6403.kill begin
			if number(1, 25) == 1 or is_test_server() then
				pc.give_item2(AID_KIT, 1)
				set_state(primary_investigations_6)
			end
		end
	end

	-- 9. Return the Aid Kit to the Guardian of the Forest.
	state primary_investigations_6 begin
		when enter begin
			notice_multiline(gameforge[LC()][4530], notice)
		end

		when letter begin
			local v = find_npc_by_vnum(FOREST_GUARDIAN)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_GUARDIAN))
			end
			send_letter(gameforge[LC()][4532])
		end

		when button or info begin
			say_title(gameforge[LC()][4532])
			say(gameforge[LC()][4521])
		end

		when __TARGET__.target.click or FOREST_GUARDIAN.chat.gameforge[LC()][4532] begin
			target.delete("__TARGET__")
			say_title(mob_name(FOREST_GUARDIAN))
			say(gameforge[LC()][4522])
			say(gameforge[LC()][4523])
			pc.remove_item(AID_KIT, pc.count_item(AID_KIT))
			pc.give_exp2(776600)
			say_reward(string.format(gameforge[LC()][5413], 776600))
			set_state(primary_investigations_7)
		end
	end

	-- 10. Talk to the Guardian of the Forest.
	state primary_investigations_7 begin
		when letter begin
			local v = find_npc_by_vnum(FOREST_GUARDIAN)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_GUARDIAN))
			end
			send_letter(gameforge[LC()][4532])
		end

		when button or info begin
			say_title(gameforge[LC()][4532])
			say(gameforge[LC()][4535])
		end

		when __TARGET__.target.click or FOREST_GUARDIAN.chat.gameforge[LC()][4532] begin
			target.delete("__TARGET__")
			say_title(mob_name(FOREST_GUARDIAN))
			say(gameforge[LC()][4536])
			select(gameforge[LC()][4537])
			say(gameforge[LC()][4538])
			pc.give_item2(AID_KIT, 1)
			set_state(primary_investigations_8)
		end
	end

	-- 11. Deliver the Aid Kit to the Scout of the Forest.
	state primary_investigations_8 begin
		when letter begin
			local v = find_npc_by_vnum(FOREST_SENTINEL)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_SENTINEL))
			end
			send_letter(gameforge[LC()][4532])
		end

		when button or info begin
			say_title(gameforge[LC()][4532])
			say(gameforge[LC()][4539])
		end

		when FOREST_GUARDIAN.chat.gameforge[LC()][4532] begin
			say(mob_name(FOREST_GUARDIAN))
			say(gameforge[LC()][4540])
		end

		when __TARGET__.target.click or FOREST_SENTINEL.chat.gameforge[LC()][4532] begin
			-- target.delete("__TARGET__")
			say_title(mob_name(FOREST_SENTINEL))
			say(gameforge[LC()][4541])
			say_reward(gameforge[LC()][4542])
			say(gameforge[LC()][4533])
			say_reward(gameforge[LC()][4534])
			pc.remove_item(AID_KIT, pc.count_item(AID_KIT))
			pc.give_item2(50724, 10)
			pc.give_exp2(5582500)
			say_reward(string.format(gameforge[LC()][5043], item_name(50724), 10))
			say_reward(string.format(gameforge[LC()][5413], 5582500))
			set_state(secondary_investigations_1)
		end
	end

	-- 12. Talk to the Scout of the Forest.
	state secondary_investigations_1 begin
		when letter begin
			local v = find_npc_by_vnum(FOREST_SENTINEL)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_SENTINEL))
			end
			send_letter(gameforge[LC()][4543])
		end

		when button or info begin
			say_title(gameforge[LC()][4532])
			say(gameforge[LC()][4548])
		end

		when __TARGET__.target.click or FOREST_SENTINEL.chat.gameforge[LC()][4543] begin
			-- target.delete("__TARGET__")
			say_title(mob_name(FOREST_SENTINEL))
			say(gameforge[LC()][4549])
			say_reward(gameforge[LC()][4550])
			say(gameforge[LC()][4551])
			say(gameforge[LC()][4552])
			select(gameforge[LC()][4553])
			target.delete("__TARGET__")
			set_state(secondary_investigations_2)
		end
	end

	-- 13. Destroy the Metins of the Tree Beings.
	state secondary_investigations_2 begin
		when enter begin
			pc.setqf("kill_count_2", 0)
		end

		when letter begin
			send_letter(gameforge[LC()][4554])
			q.set_counter_name(gameforge[LC()][5962])
			arboreal_menace_access.kill_count_2()
		end

		when button or info begin
			say_title(gameforge[LC()][4554])
			say(gameforge[LC()][4555])
		end

		when 8059.kill begin
			local kill_count = pc.getqf("kill_count_2")
			pc.setqf("kill_count_2", kill_count + 1)
			arboreal_menace_access.kill_count_2()
		end

		when FOREST_SENTINEL.chat.gameforge[LC()][4543] begin
			say_title(mob_name(FOREST_SENTINEL))
			say(gameforge[LC()][4545])
		end

		function kill_count_2()
			local total_remain = 0
			local remain1 = 5 - pc.getqf("kill_count_2")

			if remain1 < 0 then
				remain1 = 0
			end

			total_remain = total_remain + remain1
			q.set_counter_value(total_remain)
			if total_remain == 0 then
				set_state("secondary_investigations_3")
			end
		end

		when leave begin
			pc.setqf("kill_count_2", 0)
			q.done()
		end
	end

	-- 13. Talk to the Scout of the Forest about the Metins of the Tree Beings.
	state secondary_investigations_3 begin
		when enter begin
			pc.setqf("kill_count_2", 0)
			notice_multiline(gameforge[LC()][4544], notice)
		end

		when letter begin
			local v = find_npc_by_vnum(FOREST_SENTINEL)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_SENTINEL))
			end
			send_letter(gameforge[LC()][4543])
		end

		when button or info begin
			say_title(gameforge[LC()][4543])
			say(gameforge[LC()][4546])
		end

		when __TARGET__.target.click or FOREST_SENTINEL.chat.gameforge[LC()][4543] begin
			-- target.delete("__TARGET__")
			say_title(mob_name(FOREST_SENTINEL))
			say(gameforge[LC()][4547])
			pc.give_exp2(7766000)
			say_reward(string.format(gameforge[LC()][5413], 7766000))
			set_state(secondary_investigations_4)
		end
	end

	-- 13. Talk to the Scout of the Forest about the En-Tai Dew.
	state secondary_investigations_4 begin
		when letter begin
			local v = find_npc_by_vnum(FOREST_SENTINEL)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_SENTINEL))
			end
			send_letter(gameforge[LC()][4556])
		end

		when button or info begin
			say_title(gameforge[LC()][4556])
			say(gameforge[LC()][4559])
		end

		when __TARGET__.target.click or FOREST_SENTINEL.chat.gameforge[LC()][4556] begin
			-- target.delete("__TARGET__")
			say_title(mob_name(FOREST_SENTINEL))
			say(gameforge[LC()][4560])
			say(gameforge[LC()][4561])
			select(gameforge[LC()][4562])
			target.delete("__TARGET__")
			set_state(secondary_investigations_5)
		end
	end

	-- 14. Collect En-Tai Dew.
	state secondary_investigations_5 begin
		when enter begin
			pc.setqf("collect_count_1", 0)
		end

		when letter begin
			send_letter(gameforge[LC()][4563])
			q.set_counter_name(gameforge[LC()][5962])
			arboreal_menace_access.collect_count_1()
		end

		when button or info begin
			say_title(gameforge[LC()][4563])
			say(gameforge[LC()][4564])
		end

		when 6406.kill begin
			local collect_count = pc.getqf("collect_count_1")
			if number(1, 10) == 1 or is_test_server() then
				pc.setqf("collect_count_1", collect_count + 1)
				pc.give_item2(DEW, 1)
				arboreal_menace_access.collect_count_1()
			end
		end

		when FOREST_SENTINEL.chat.gameforge[LC()][4543] begin
			say_title(mob_name(FOREST_SENTINEL))
			say(gameforge[LC()][4566])
		end

		function collect_count_1()
			local total_remain = 0
			local remain1 = 5 - pc.getqf("collect_count_1")

			if remain1 < 0 then
				remain1 = 0
			end

			total_remain = total_remain + remain1
			q.set_counter_value(total_remain)
			if total_remain == 0 then
				set_state("secondary_investigations_6")
			end
		end

		when leave begin
			pc.setqf("collect_count_1", 0)
			q.done()
		end
	end

	-- 15. Deliver the En-Tai Dew to the Scout of the Forest.
	state secondary_investigations_6 begin
		when enter begin
			pc.setqf("collect_count_1", 0)
			notice_multiline(gameforge[LC()][4565], notice)
		end

		when letter begin
			local v = find_npc_by_vnum(FOREST_SENTINEL)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_SENTINEL))
			end
			send_letter(gameforge[LC()][4556])
		end

		when button or info begin
			say_title(gameforge[LC()][4556])
			say(gameforge[LC()][4557])
		end

		when __TARGET__.target.click or FOREST_SENTINEL.chat.gameforge[LC()][4556] begin
			-- target.delete("__TARGET__")
			say_title(mob_name(FOREST_SENTINEL))
			say(gameforge[LC()][4558])
			pc.remove_item(DEW, pc.count_item(DEW))
			pc.give_item2(50816, 10)
			pc.give_exp2(7766000)
			say_reward(string.format(gameforge[LC()][5043], item_name(50816), 10))
			say_reward(string.format(gameforge[LC()][5413], 7766000))
			set_state(secondary_investigations_7)
		end
	end

	-- 16. Talk to the Outrider of the Forest.
	state secondary_investigations_7 begin
		when letter begin
			local v = find_npc_by_vnum(FOREST_OUTRIDER)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_OUTRIDER))
			end
			send_letter(gameforge[LC()][4567])
		end

		when button or info begin
			say_title(gameforge[LC()][4567])
			say(gameforge[LC()][4582])
		end

		when __TARGET__.target.click or FOREST_OUTRIDER.chat.gameforge[LC()][4567] begin
			-- target.delete("__TARGET__")
			say_title(mob_name(FOREST_OUTRIDER))
			say(gameforge[LC()][4571])
			wait()
			say(gameforge[LC()][4572])
			say(gameforge[LC()][4573])
			select(gameforge[LC()][4574])
			target.delete("__TARGET__")
			set_state(secondary_investigations_8)
		end
	end

	-- 17. Kill the En-Tai Sovereign to receive Fine Timber.
	state secondary_investigations_8 begin
		when letter begin
			target.pos("__TARGET__", 590, 75, FOREST_MAP_INDEX, "")
			send_letter(gameforge[LC()][4567])
		end

		when button or info begin
			say_title(gameforge[LC()][4567])
			say(gameforge[LC()][4575])
		end

		when FOREST_OUTRIDER.chat.gameforge[LC()][4567] begin
			say_title(mob_name(FOREST_OUTRIDER))
			say(gameforge[LC()][4577])
		end

		when 6407.kill begin
			target.delete("__TARGET__")
			pc.give_item2(FINE_TIMBER, 1)
			set_state(secondary_investigations_9)
		end
	end

	-- 18. Deliver the Fine Timber to the Outrider of the Forest.
	state secondary_investigations_9 begin
		when enter begin
			notice_multiline(gameforge[LC()][4576], notice)
		end

		when letter begin
			local v = find_npc_by_vnum(FOREST_OUTRIDER)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_OUTRIDER))
			end
			send_letter(gameforge[LC()][4567])
		end

		when button or info begin
			say_title(gameforge[LC()][4567])
			say(gameforge[LC()][4568])
		end

		when __TARGET__.target.click or FOREST_OUTRIDER.chat.gameforge[LC()][4567] begin
			-- target.delete("__TARGET__")
			say_title(mob_name(FOREST_OUTRIDER))
			say(string.format(gameforge[LC()][4569], item_name(FINE_TIMBER)))
			pc.remove_item(FINE_TIMBER, pc.count_item(FINE_TIMBER))
			pc.give_exp2(11650000)
			say_reward(string.format(gameforge[LC()][5413], 11650000))
			set_state(secondary_investigations_10)
		end
	end

	-- 18. Talk to the Outrider of the Forest about the Tree Emerald.
	state secondary_investigations_10 begin
		when letter begin
			local v = find_npc_by_vnum(FOREST_OUTRIDER)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_OUTRIDER))
			end
			send_letter(gameforge[LC()][4578])
		end

		when button or info begin
			say_title(gameforge[LC()][4578])
			say(gameforge[LC()][4570])
		end

		when __TARGET__.target.click or FOREST_OUTRIDER.chat.gameforge[LC()][4578] begin
			-- target.delete("__TARGET__")
			say_title(mob_name(FOREST_OUTRIDER))
			say(gameforge[LC()][4583])
			say_reward(gameforge[LC()][4584])
			wait()
			say(gameforge[LC()][4585])
			select(gameforge[LC()][4586])
			target.delete("__TARGET__")
			set_state(secondary_investigations_11)
		end
	end

	-- 19. Get the Tree Emerald from the En-Tai Sovereign.
	state secondary_investigations_11 begin
		when letter begin
			target.pos("__TARGET__", 590, 75, FOREST_MAP_INDEX, "")
			send_letter(gameforge[LC()][4578])
		end

		when button or info begin
			say_title(gameforge[LC()][4578])
			say(gameforge[LC()][4587])
		end

		when FOREST_OUTRIDER.chat.gameforge[LC()][4578] begin
			say_title(mob_name(FOREST_OUTRIDER))
			say(gameforge[LC()][4589])
		end

		when 6407.kill begin
			target.delete("__TARGET__")
			pc.give_item2(TREE_EMERALD, 1)
			set_state(secondary_investigations_12)
		end
	end

	-- 20. Deliver the Tree Emerald to the Outrider of the Forest.
	state secondary_investigations_12 begin
		when enter begin
			notice_multiline(gameforge[LC()][4588], notice)
		end

		when letter begin
			local v = find_npc_by_vnum(FOREST_OUTRIDER)
			if v != 0 then
				target.vid("__TARGET__", v, mob_name(FOREST_OUTRIDER))
			end
			send_letter(gameforge[LC()][4578])
		end

		when button or info begin
			say_title(gameforge[LC()][4578])
			say(gameforge[LC()][4579])
		end

		when __TARGET__.target.click or FOREST_OUTRIDER.chat.gameforge[LC()][4578] begin
			target.delete("__TARGET__")
			say_title(mob_name(FOREST_OUTRIDER))
			say(gameforge[LC()][4580])
			say(gameforge[LC()][4581])
			pc.remove_item(TREE_EMERALD, pc.count_item(TREE_EMERALD))
			pc.give_item2(DRYADS_STONE, 1)
			pc.give_exp2(11650000)
			say_reward(string.format(gameforge[LC()][5043], item_name(DRYADS_STONE), 1))
			say_reward(string.format(gameforge[LC()][5413], 11650000))
			pc.setqf("passed", 1)
			set_state(primary_investigations_1)
		end
	end
end

Cod: Selectaţi tot

-- Map
define FOREST_MAP_INDEX 354 -- Forest Map Index

-- NPC
define TEMPLE_GUARDIAN 20408 -- Temple Guardian
define FOREST_GUARDIAN 20409 -- Guardian of the Forest
define FOREST_SENTINEL 20410 -- Scout of the Forest
define FOREST_OUTRIDER 20411 -- Outrider of the Forest

-- Quest Items
define RESEARCH_ITEM 31098 -- Spirit of the Earth
define AID_KIT 31100 -- Aid Kit
define DEW 31097 -- En-Tai Dew
define FINE_TIMBER 31096 -- Fine Timber
define TREE_EMERALD 31099 -- Tree Emerald
define DRYADS_STONE 30613 -- Stone of the Dryads
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