Problema functie Jigsaw

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Metrix008
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*Problemă/Întrebare:Salutare, am instalat jigsaw de la zenu si imi lipseste functia SetAniImgScale, ma poate ajuta cineva cu ea?sau sa imi spuneti din ce fisiere o pot extrage din alta sursa, multumesc anticipat
Tipologie server:
*Resursă folosită:sursa/jigsaw-blanao-t77361.html
*ServerFiles utilizat:martysama
*Syserr:
FishEventGamePage.__LoadWindow.BindObject - <type 'exceptions.AttributeError'>:'module' object has no attribute 'SetAniImgScale'

Poză:
*Detalii suplimentare:
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B.Mihai
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Încearcă sa stergi LeAction{N++;+find[ALL(SetAniImgScale)]} from ui.py
Joker is crazy. But for what she likes.
Imagine
Afișează semnătura
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Metrix008
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Daca sterg asta imi da alte erori, am nevoie de functia binary
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Metrix008
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wel...am rezolvat cu functiile din client, dar acum am o problema cu descrierea la event, nu apare si nu am nimic in syserr
https://gyazo.com/26c4d8e67b836a3a56461028d043c4f8
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Găbiță. Z.
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vezi in fiseru din root al systemului locatia de la locale/ro sau cum ai tu daca e bine.
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Metrix008
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Nu am gasit nimic ce sa indice o locatie catre descriere.
import app, net, player, event, constInfo, mouseModule, uiScriptLocale, localeInfo, uiCommon, grpImage, wndMgr, grp, item, ui, chat

SPECIAL_TYPE = 1
NORMAL_TYPE = 2
FISH_EVENT_TYPE_MAX = 3

ITEM_FISH_EVENT_BOX = 25106
ITEM_FISH_EVENT_BOX_SPECIAL = 25107

def LoadScript(self, fileName):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, fileName)
except:
import exception
exception.Abort("MiniGameFish.LoadScript")

class FishEventGameWaitingPage(ui.ScriptWindow):
class DescriptionBox(ui.Window):
def __init__(self):
ui.Window.__init__(self)
self.descIndex = 0
def __del__(self):
ui.Window.__del__(self)
def SetIndex(self, index):
self.descIndex = index
def OnRender(self):
event.RenderEventSet(self.descIndex)

def __init__(self, wndMiniGameFish):
import exception

if not wndMiniGameFish:
exception.Abort("wndMiniGameFish parameter must be set to MiniGameFish")
return

ui.ScriptWindow.__init__(self)
self.isLoaded = 0
self.SetWindowName("FishEventGameWaitingPage")
self.wndMiniGameFish = wndMiniGameFish

self.descIndex = 0

self.__LoadWindow()

def __del__(self):
ui.ScriptWindow.__del__(self)

def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1

try:
LoadScript(self, "uiscript/minigamefisheventwaitingpage.py")
except:
import exception
exception.Abort("FishEventGameWaitingPage.__LoadWindow.LoadObject")

try:
self.titleBar = self.GetChild("titlebar")
self.gameStartButton = self.GetChild("game_start_button")
self.descBoard = self.GetChild("desc_board")
self.prevButton = self.GetChild("prev_button")
self.nextButton = self.GetChild("next_button")
except:
import exception
exception.Abort("FishEventGameWaitingPage.__LoadWindow.BindObject")

self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))
self.gameStartButton.SetEvent(ui.__mem_func__(self.__ClickStartButton))

self.descriptionBox = self.DescriptionBox()
self.descriptionBox.SetParent(self.descBoard)
self.descriptionBox.Show()

self.prevButton.SetEvent(ui.__mem_func__(self.PrevDescriptionPage))
self.nextButton.SetEvent(ui.__mem_func__(self.NextDescriptionPage))

def Show(self):
event.ClearEventSet(self.descIndex)
self.descIndex = event.RegisterEventSet(uiScriptLocale.FISH_EVENT_DESC_FILE_NAME)
event.SetRestrictedCount(self.descIndex, 65)
event.SetVisibleLineCount(self.descIndex, 8)

if self.descriptionBox:
self.descriptionBox.Show()

ui.ScriptWindow.Show(self)

def Close(self):
event.ClearEventSet(self.descIndex)
self.descIndex = 0

if self.descriptionBox:
self.descriptionBox.Hide()

ui.ScriptWindow.Hide(self)

def Destroy(self):
self.isLoaded = 0
self.ClearDictionary()

self.descIndex = None
self.titleBar = None
self.descriptionBox = None

def __ClickStartButton(self):
if self.wndMiniGameFish:
if self.wndMiniGameFish.wndGamePage:
self.wndMiniGameFish.wndGamePage.Show()
self.Close()

def PrevDescriptionPage(self):
if True == event.IsWait(self.descIndex):
if event.GetVisibleStartLine(self.descIndex) - 8 >= 0:
event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex) - 8)
event.Skip(self.descIndex)
else:
event.Skip(self.descIndex)

def NextDescriptionPage(self):
if True == event.IsWait(self.descIndex):
event.SetVisibleStartLine(self.descIndex, event.GetVisibleStartLine(self.descIndex) + 8)
event.Skip(self.descIndex)
else:
event.Skip(self.descIndex)

def OnUpdate(self):
(xposEventSet, yposEventSet) = self.descBoard.GetGlobalPosition()
event.UpdateEventSet(self.descIndex, xposEventSet + 7, -(yposEventSet + 7))
self.descriptionBox.SetIndex(self.descIndex)

def OnPressEscapeKey(self):
self.Close()
return True

class FishEventGamePage(ui.ScriptWindow):
def __init__(self, wndMiniGameFish):
import exception

if not wndMiniGameFish:
exception.Abort("wndMiniGameFish parameter must be set to MiniGameFish")
return

ui.ScriptWindow.__init__(self)
self.isLoaded = 0
self.SetWindowName("FishEventGamePageWindow")
self.wndMiniGameFish = wndMiniGameFish

if app.WJ_ENABLE_TRADABLE_ICON:
self.wndInterface = None
self.wndInventory = None

self.tooltipItem = None

self.fishBoxSlot = [ 0 for col in range(0, FISH_EVENT_TYPE_MAX)]
self.fishBoxSlotPos = [-1 for col in range(0, FISH_EVENT_TYPE_MAX)]

self.gridSlot = None
self.currentShape = 0

self.questionDialog = None

self.useCountText = None
self.useCount = 0

self.scoreTextEffect = None
self.scoreEffects = [ None for effect in xrange(3)]

self.popupReward = None
self.rewardVnum = 0

self.fishPieceDict = {
app.FISH_EVENT_SHAPE_1 : [ "D:/Ymir Work/UI/minigame/fish_event/fish_1.sub", (0, 0), (1, 3)],
app.FISH_EVENT_SHAPE_2 : [ "D:/Ymir Work/UI/minigame/fish_event/fish_2.sub", (0, 0), (1, 1)],
app.FISH_EVENT_SHAPE_3 : [ "D:/Ymir Work/UI/minigame/fish_event/fish_3.sub", (-16, -16), (2, 2)],
app.FISH_EVENT_SHAPE_4 : [ "D:/Ymir Work/UI/minigame/fish_event/fish_4.sub", (-16, -16), (2, 2)],
app.FISH_EVENT_SHAPE_5 : [ "D:/Ymir Work/UI/minigame/fish_event/fish_5.sub", (-16, -16), (2, 2)],
app.FISH_EVENT_SHAPE_6 : [ "D:/Ymir Work/UI/minigame/fish_event/fish_6.sub", (-8, -16), (3, 2)],
app.FISH_EVENT_SHAPE_7 : [ "D:/Ymir Work/UI/minigame/fish_event/fish_7.sub", (-8, -16), (3, 2)],
}

self.__LoadWindow()

def __del__(self):
ui.ScriptWindow.__del__(self)

if app.WJ_ENABLE_TRADABLE_ICON:
def BindInterface(self, interface):
self.wndInterface = interface

def BindInventory(self, inventory):
self.wndInventory = inventory

def SetItemToolTip(self, tooltip):
self.tooltipItem = tooltip

def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1

try:
LoadScript(self, "uiscript/minigamefishgamepage.py")
except:
import exception
exception.Abort("FishEventGamePage.__LoadWindow.LoadObject")

try:
self.GetChild("titlebar").SetCloseEvent(ui.__mem_func__(self.Close))
self.GetChild("help_button").SetEvent(ui.__mem_func__(self.__ClickHelpButton))

self.gridSlot = self.GetChild("GameSlot")
self.gridSlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.__SelectEmptyGameSlot))
self.gridSlot.SetUnselectEmptySlotEvent(ui.__mem_func__(self.__UnselectEmptyGameSlot))
self.gridSlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.__UnselectItemGameSlotEvent))

self.useCountText = self.GetChild("use_count_text")
self.useCountText.SetText(str(self.useCount))

for i in xrange(len(self.scoreEffects)):
self.scoreEffects = self.GetChild("score_completion_effect%d" % int(i + 1))
self.scoreEffects.SetScale(1.2, 1.2)
self.scoreEffects.Hide()
self.scoreEffects.SetEndFrameEvent(lambda arg = i : ui.__mem_func__(self.__ScoreEffectEndFrameEvent)(arg))

self.scoreTextEffect = self.GetChild("score_completion_text_effect")
self.scoreTextEffect.SetEndFrameEvent(ui.__mem_func__(self.__ScoreTextEffectEndFrameEvent))
self.scoreTextEffect.Hide()

specialItemSlot = self.GetChild("SpecialItemSlot")
specialItemSlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.__SelectEmptySlot), SPECIAL_TYPE)
specialItemSlot.SetOverInItemEvent(ui.__mem_func__(self.OverInItem), SPECIAL_TYPE)
specialItemSlot.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
specialItemSlot.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot), SPECIAL_TYPE)
specialItemSlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.__UnselectItemSlot), SPECIAL_TYPE)
self.fishBoxSlot[SPECIAL_TYPE] = specialItemSlot

normalItemSlot = self.GetChild("NormalItemSlot")
normalItemSlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.__SelectEmptySlot), NORMAL_TYPE)
normalItemSlot.SetOverInItemEvent(ui.__mem_func__(self.OverInItem), NORMAL_TYPE)
normalItemSlot.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
normalItemSlot.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot), NORMAL_TYPE)
normalItemSlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.__UnselectItemSlot), NORMAL_TYPE)
self.fishBoxSlot[NORMAL_TYPE] = normalItemSlot
except:
import exception
exception.Abort("FishEventGamePage.__LoadWindow.BindObject")

def OnPressEscapeKey(self):
self.Close()
return True

def Show(self):
ui.ScriptWindow.Show(self)
self.SetTop()
mouseModule.mouseController.DeattachObjectPostProcess()

for i in xrange(player.INVENTORY_PAGE_SIZE * player.INVENTORY_PAGE_COUNT):
if player.GetItemIndex(i) == ITEM_FISH_EVENT_BOX_SPECIAL:
self.__AddFishEventSlot(SPECIAL_TYPE, i)
break

for i in xrange(player.INVENTORY_PAGE_SIZE * player.INVENTORY_PAGE_COUNT):
if player.GetItemIndex(i) == ITEM_FISH_EVENT_BOX:
self.__AddFishEventSlot(NORMAL_TYPE, i)
break

def Close(self):
if player.SLOT_TYPE_FISH_EVENT == mouseModule.mouseController.GetAttachedType():
return

if app.WJ_ENABLE_TRADABLE_ICON:
if self.wndInterface:
self.wndInterface.SetOnTopWindow(player.ON_TOP_WND_NONE)
self.wndInterface.RefreshMarkInventoryBag()

self.ClearFishBoxSlot()

app.ShowCursor()

if self.tooltipItem:
self.tooltipItem.HideToolTip()

if self.popupReward:
self.popupReward.Close()

ui.ScriptWindow.Hide(self)

def Destroy(self):
self.ClearFishBoxSlot()

if player.SLOT_TYPE_FISH_EVENT == mouseModule.mouseController.GetAttachedType():
self.__DropAccept()

self.isLoaded = 0
self.wndMiniGameFish = None

if self.fishBoxSlot:
del self.fishBoxSlot[:]

if self.fishBoxSlotPos:
del self.fishBoxSlotPos[:]

if self.scoreEffects:
del self.scoreEffects[:]

if app.WJ_ENABLE_TRADABLE_ICON:
self.wndInterface = None
self.wndInventory = None

self.tooltipItem = None

self.gridSlot = None
self.currentShape = 0
self.popupReward = None
self.useCountText = None
self.scoreTextEffect = None
self.rewardVnum = 0

self.ClearDictionary()

def __ClickHelpButton(self):
if player.SLOT_TYPE_FISH_EVENT == mouseModule.mouseController.GetAttachedType():
return

if self.wndMiniGameFish:
if self.wndMiniGameFish.wndWaitingPage:
self.wndMiniGameFish.wndWaitingPage.Show()
self.Close()

if app.WJ_ENABLE_TRADABLE_ICON:
def OnTop(self):
if not self.wndInterface:
return

self.wndInterface.SetOnTopWindow(player.ON_TOP_WND_FISH_EVENT)
self.wndInterface.RefreshMarkInventoryBag()

def OverInItem(self, slotIndex, type):
if self.tooltipItem and self.fishBoxSlotPos[type] != -1:
self.tooltipItem.SetInventoryItem(self.fishBoxSlotPos[type])

def OverOutItem(self):
if self.tooltipItem:
self.tooltipItem.HideToolTip()

def __UnselectItemSlot(self, slotIndex, type):
if mouseModule.mouseController.isAttached():
return

if self.questionDialog:
if self.questionDialog.IsShow():
return

self.ClearFishBoxSlot(type)

def __UnselectEmptyGameSlot(self, slotIndex):
if not mouseModule.mouseController.isAttached():
return

self.DropQuestionDialog()

def __UnselectItemGameSlotEvent(self, slotIndex):
if not mouseModule.mouseController.isAttached():
return

self.DropQuestionDialog()

def __AddFishEventSlot(self, type, pos):
if -1 != self.fishBoxSlotPos[type]:
return

self.fishBoxSlotPos[type] = pos
self.fishBoxSlot[type].SetItemSlot(0, player.GetItemIndex(player.INVENTORY, pos), player.GetItemCount(player.INVENTORY, pos))
self.fishBoxSlot[type].ActivateSlot(0)
self.fishBoxSlot[type].RefreshSlot()

def __SelectEmptySlot(self, slotIndex, type):
if not mouseModule.mouseController.isAttached():
return

attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()

if player.SLOT_TYPE_INVENTORY != attachedSlotType:
return

mouseModule.mouseController.DeattachObject()
if attachedSlotPos >= player.INVENTORY_PAGE_SIZE * player.INVENTORY_PAGE_COUNT:
return

if NORMAL_TYPE == type:
if ITEM_FISH_EVENT_BOX != attachedItemIndex:
return
elif SPECIAL_TYPE == type:
if ITEM_FISH_EVENT_BOX_SPECIAL != attachedItemIndex:
return
else:
return

self.fishBoxSlotPos[type] = attachedSlotPos
self.fishBoxSlot[type].SetItemSlot(0, attachedItemIndex, player.GetItemCount(player.INVENTORY, attachedSlotPos))
self.fishBoxSlot[type].ActivateSlot(0)
self.fishBoxSlot[type].RefreshSlot()

def __SelectEmptyGameSlot(self, slotIndex):
if not mouseModule.mouseController.isAttached():
return

if 0 == self.currentShape:
return

attachedSlotType = mouseModule.mouseController.GetAttachedType()
if player.SLOT_TYPE_FISH_EVENT != attachedSlotType:
return

if self.questionDialog:
self.questionDialog.Close()
del self.questionDialog

self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetAcceptEvent(lambda arg = slotIndex : ui.__mem_func__(self.__AddAccept)(arg))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__QuestionCancel))
self.questionDialog.SetText(localeInfo.MINIGAME_FISH_EVENT_ADD_ACCEPT)
self.questionDialog.Open()
mouseModule.mouseController.SetAttachedIconRender(False)

app.ShowCursor()

if self.gridSlot:
self.gridSlot.SetPickedAreaRender(False)

def __AddAccept(self, slotIndex):
self.__QuestionCancel()
net.SendAddFishBox(slotIndex)
self.currentShape = 0
self.DeattachObject()

def MiniGameFishAdd(self, pos, shape):
shapeImage = self.fishPieceDict[shape][0]

positionInfo = {
app.FISH_EVENT_SHAPE_1 : [0, 6, 12],
app.FISH_EVENT_SHAPE_2 : [0],
app.FISH_EVENT_SHAPE_3 : [0, 6, 7],
app.FISH_EVENT_SHAPE_4 : [0, 1, 7],
app.FISH_EVENT_SHAPE_5 : [0, 1, 6, 7],
app.FISH_EVENT_SHAPE_6 : [0, 1, 7, 8],
app.FISH_EVENT_SHAPE_7 : [0, 1, 2, 6, 7, 8],
}

if shape in positionInfo:
self.gridSlot.SetCoverButton(pos, shapeImage, shapeImage, shapeImage, shapeImage, False, False)
self.gridSlot.SetAlwaysRenderCoverButton(pos)
for i in xrange(len(positionInfo[shape])):
self.gridSlot.SetSlot(pos + positionInfo[shape], 1, 1, 1, 0)

self.gridSlot.RefreshSlot()

def MiniGameFishReward(self, vnum):
self.rewardVnum = vnum
self.__ClearCompletionEffect()

for scoreEffect in self.scoreEffects:
if scoreEffect:
scoreEffect.Show()

if self.scoreTextEffect:
self.scoreTextEffect.Show()

def ClearFishBoxSlot(self, type = FISH_EVENT_TYPE_MAX):
if app.WJ_ENABLE_TRADABLE_ICON:
if not self.wndInventory:
return

if FISH_EVENT_TYPE_MAX == type:
for index in range(1, FISH_EVENT_TYPE_MAX):
if not self.fishBoxSlot[index]:
continue

if self.fishBoxSlotPos[index] == -1:
continue

if app.WJ_ENABLE_TRADABLE_ICON:
invenSlotPos = self.fishBoxSlotPos[index]

if invenSlotPos >= player.INVENTORY_PAGE_SIZE:
invenSlotPos -= (self.wndInventory.GetInventoryPageIndex() * player.INVENTORY_PAGE_SIZE)

self.fishBoxSlot[index].SetItemSlot(0, 0)
self.fishBoxSlot[index].DeactivateSlot(0)
self.fishBoxSlot[index].RefreshSlot()
self.fishBoxSlotPos[index] = -1

if app.WJ_ENABLE_TRADABLE_ICON:
if self.wndInventory.wndItem:
self.wndInventory.wndItem.SetCanMouseEventSlot(invenSlotPos)

else:
if not self.fishBoxSlot[type]:
return

if self.fishBoxSlotPos[type] == -1:
return

if app.WJ_ENABLE_TRADABLE_ICON:
invenSlotPos = self.fishBoxSlotPos[type]

if invenSlotPos >= player.INVENTORY_PAGE_SIZE:
invenSlotPos -= (self.wndInventory.GetInventoryPageIndex() * player.INVENTORY_PAGE_SIZE)

self.fishBoxSlot[type].SetItemSlot(0, 0)
self.fishBoxSlot[type].DeactivateSlot(0)
self.fishBoxSlot[type].RefreshSlot()
self.fishBoxSlotPos[type] = -1

if app.WJ_ENABLE_TRADABLE_ICON:
if self.wndInventory.wndItem:
self.wndInventory.wndItem.SetCanMouseEventSlot(invenSlotPos)

if app.WJ_ENABLE_TRADABLE_ICON:
def OnUpdate(self):
if 0 == self.isLoaded:
return

if not self.wndInventory:
return

for type in range(1, FISH_EVENT_TYPE_MAX):
if self.fishBoxSlotPos[type] == -1:
continue

invenPage = self.wndInventory.GetInventoryPageIndex()

minRange = invenPage * player.INVENTORY_PAGE_SIZE
maxRange = (invenPage + 1) * player.INVENTORY_PAGE_SIZE

invenSlotPos = self.fishBoxSlotPos[type]

if minRange <= invenSlotPos < maxRange:
invenSlotPos = invenSlotPos - minRange

if self.wndInventory.wndItem:
self.wndInventory.wndItem.SetCantMouseEventSlot(invenSlotPos)

def SelectItemSlot(self, slotIndex, type):
if 0 != self.currentShape:
return

mouseModule.mouseController.DeattachObject()

if self.questionDialog:
self.questionDialog.Close()
del self.questionDialog

self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetAcceptEvent(lambda arg = type : ui.__mem_func__(self.__UseAccept)(arg))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__UseAcceptCancel))
self.questionDialog.SetText(localeInfo.MINIGAME_FISH_EVENT_USE_ACCEPT)
self.questionDialog.Open()

def __UseAccept(self, type):
self.__QuestionCancel()
if self.fishBoxSlotPos[type] != -1:
net.SendUseFishBox(player.INVENTORY, self.fishBoxSlotPos[type])

def __UseAcceptCancel(self):
if self.questionDialog:
self.questionDialog.Close()
self.questionDialog = None

def __QuestionCancel(self):
if self.questionDialog:
self.questionDialog.Close()
self.questionDialog = None

if self.gridSlot:
self.gridSlot.SetPickedAreaRender(True)

mouseModule.mouseController.SetAttachedIconRender(True)
app.HideCursor()

def DropQuestionDialog(self):
if self.questionDialog:
self.questionDialog.Close()
del self.questionDialog

self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.__DropAccept))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.__QuestionCancel))
self.questionDialog.SetText(localeInfo.MINIGAME_FISH_EVENT_DROP_ACCEPT)
self.questionDialog.Open()
self.questionDialog.SetTop()

mouseModule.mouseController.SetAttachedIconRender(False)
app.ShowCursor()

if self.gridSlot:
self.gridSlot.SetPickedAreaRender(False)

def __DropAccept(self):
self.__QuestionCancel()
self.currentShape = 0
app.ShowCursor()
wndMgr.SetDisableDeattach(False)
self.DeattachObject()

def MiniGameFishCount(self, useCount):
self.useCount = useCount
if self.useCountText:
self.useCountText.SetText(str(self.useCount))

def MiniGameFishUse(self, shape, useCount):
self.currentShape = shape

for index in range(1, FISH_EVENT_TYPE_MAX):
item_count = player.GetItemCount(player.INVENTORY, self.fishBoxSlotPos[index])
item_vnum = player.GetItemIndex(player.INVENTORY, self.fishBoxSlotPos[index])

if 0 == item_count:
self.ClearFishBoxSlot(index)
else:
self.fishBoxSlot[index].SetItemSlot(0, item_vnum, item_count)
self.fishBoxSlot[index].RefreshSlot()

app.HideCursor()

(adjust_x, adjust_y) = self.fishPieceDict[shape][1]
(width, height) = self.fishPieceDict[shape][2]

if shape == app.FISH_EVENT_SHAPE_1:
mouseModule.mouseController.AttachFishPiece(self, 3000, grpImage.Generate(self.fishPieceDict[shape][0]), adjust_x, adjust_y, width, height)
elif shape == app.FISH_EVENT_SHAPE_2:
mouseModule.mouseController.AttachFishPiece(self, 71084, grpImage.Generate(self.fishPieceDict[shape][0]), adjust_x, adjust_y, width, height)
else:
mouseModule.mouseController.AttachFishPiece(self, shape, grpImage.Generate(self.fishPieceDict[shape][0]), adjust_x, adjust_y, width, height)

for type in range(1, FISH_EVENT_TYPE_MAX):
self.fishBoxSlot[type].DeactivateSlot(0)

wndMgr.SetDisableDeattach(True)

self.useCount = useCount
if self.useCountText:
self.useCountText.SetText(str(self.useCount))

def DeattachObject(self):
mouseModule.mouseController.DeattachObjectPostProcess()

for type in range(1, FISH_EVENT_TYPE_MAX):
item_count = player.GetItemCount(player.INVENTORY, self.fishBoxSlotPos[type])
if item_count:
self.fishBoxSlot[type].ActivateSlot(0)
else:
self.fishBoxSlot[type].DeactivateSlot(0)

def __ScoreEffectEndFrameEvent(self, type):
if self.scoreEffects[type]:
self.scoreEffects[type].Hide()

def __ScoreTextEffectEndFrameEvent(self):
if self.scoreTextEffect:
self.scoreTextEffect.Hide()

self.useCount = 0
if self.useCountText:
self.useCountText.SetText(str(self.useCount))

for slotPos in xrange(self.gridSlot.GetSlotCount()):
self.gridSlot.DeleteCoverButton(slotPos)
self.gridSlot.ClearSlot(slotPos)
self.gridSlot.RefreshSlot()

if not self.popupReward:
self.popupReward = uiCommon.PopupDialog()

item.SelectItem(self.rewardVnum)
self.popupReward.SetText(localeInfo.MINIGAME_FISH_EVENT_REWARD_MSG % item.GetItemName())
self.popupReward.Open()

self.rewardVnum = 0

def __ClearCompletionEffect(self):
if self.scoreTextEffect:
self.scoreTextEffect.Hide()
self.scoreTextEffect.ResetFrame()
self.scoreTextEffect.SetDelay(6)

for scoreEffect in self.scoreEffects:
if scoreEffect:
scoreEffect.Hide()
scoreEffect.ResetFrame()
scoreEffect.SetDelay(6)

class MiniGameFish(ui.Window):
wndWaitingPage = None
wndGamePage = None

def __init__(self):
ui.Window.__init__(self)
self.SetWindowName("MiniGameFishWindow")
self.wndWaitingPage = FishEventGameWaitingPage(self)
self.wndGamePage = FishEventGamePage(self)

def __del__(self):
ui.Window.__del__(self)

def Destroy(self):
self.isLoaded = 0

if self.wndWaitingPage:
self.wndWaitingPage.Destroy()
self.wndWaitingPage = None

if self.wndGamePage:
self.wndGamePage.Destroy()
self.wndGamePage = None

def Open(self):
if self.wndGamePage:
if self.wndGamePage.IsShow():
return

if self.wndWaitingPage:
self.wndWaitingPage.Show()

def Close(self):
if self.wndWaitingPage:
if self.wndWaitingPage.IsShow():
self.wndWaitingPage.Close()

if self.wndGamePage:
if self.wndGamePage.IsShow():
self.wndGamePage.Close()

def MiniGameFishUse(self, shape, useCount):
if self.wndGamePage:
self.wndGamePage.MiniGameFishUse(shape, useCount)

def MiniGameFishAdd(self, pos, shape):
if self.wndGamePage:
self.wndGamePage.MiniGameFishAdd(pos, shape)

def MiniGameFishReward(self, vnum):
if self.wndGamePage:
self.wndGamePage.MiniGameFishReward(vnum)

def MiniGameFishCount(self, count):
if self.wndGamePage:
self.wndGamePage.MiniGameFishCount(count)

def CantFishEventSlot(self, InvenSlot):
ItemVnum = player.GetItemIndex(InvenSlot)
if ItemVnum in [ITEM_FISH_EVENT_BOX, ITEM_FISH_EVENT_BOX_SPECIAL]:
return False

return True

def SetItemToolTip(self, tooltip):
if self.wndGamePage:
self.wndGamePage.SetItemToolTip(tooltip)

def BindInterface(self, interface):
if self.wndGamePage:
self.wndGamePage.BindInterface(interface)

def BindInventory(self, inventory):
if self.wndGamePage:
self.wndGamePage.BindInventory(inventory)


am incercat sa modific
Continut: Ascuns
Trebuie sa multumesti autorului pentru a putea vedea mesajul.

in
Continut: Ascuns
Trebuie sa multumesti autorului pentru a putea vedea mesajul.

dar degeaba
Pentru acest mesaj, Metrix008 a primit 2 (de) mulţumiri
RaveNreal • NoNNeX
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Metrix008
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up
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Găbiță. Z.
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Metrix008 scrie: ↑16 Ian 2022, 03:20up
uiscript... vezi, daca nu cauta in tot folderu root
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Metrix008
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rezolvat, dupa ce am schimbat self.descIndex = event.RegisterEventSet("fish_event_desc.txt") din uiminigamefishevent trebuie sa pun si fish_event_desc tot in root...
multumesc de ajutor
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