Problema pagina bonus !

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Iamandi Mihai
Nivel 1

Nivel 1
Mesaje: 148
Membru din: 04 Mar 2016, 15:17
Server: WF 2
Regat: Shinsoo
Aprecieri: 308  
Mulţumiri: 7  
Discord: https://discord.com/invite/DXe" id="input793500" style="display:none;">Copiază ID
 Contact:
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*Problemă/Întrebare: Pagina de bonus nu arata bonusuri corect.
Tipologie server(PvM / PvP): Pvm
*Resursă folosită: *Link exclusiv J4M* -
*ServerFiles utilizat: -
*Syserr: -
*Detalii suplimentare: Nu afiseaza corect toate bonusurile, nu stiu de unde poate fi problema. Tin sa mentionez ca acel constum este corect implementat si are bonusurile corecte.In poza nr 2 sunt bonusurile din item_proto server. Multumesc.
uicharacterdetails.py

Cod: Selectaţi tot

import ui
import localeInfo
import player
import item
import uiToolTip
import wndMgr
import app

class CharacterDetailsUI(ui.ScriptWindow):
	def __init__(self, parent):
		self.uiCharacterStatus = parent		
		ui.ScriptWindow.__init__(self)
		self.toolTip = uiToolTip.ToolTip()
		self.__LoadScript()

	def __del__(self):
		self.uiCharacterStatus = None
		self.toolTip = None
		ui.ScriptWindow.__del__(self)

	def __LoadScript(self):
		
		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self, "UIScript/CharacterDetailsWindow.py")
		except:
			import exception
			exception.Abort("CharacterDetailsUI.__LoadScript")

		self.Width = 253 - 3
		self.GetChild("TitleBar").CloseButtonHide()
		self.ScrollBar = self.GetChild("ScrollBar")
		self.ScrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll))

		self.UI_MAX_COUNT = 13
		self.UI_MAX_VIEW_COUNT = 6

		self.INFO_TEXT	= 0
		self.INFO_TOOLTIP = 1
		self.INFO_VALUE	= 2
		self.CATEGORY_STARTLINE	= -1
		self.CATEGORY_ENDLINE	= -2

		self.labelList		= []
		self.labelValueList	= []
		self.labelTextList	= []
		self.horizonBarList	= []
		self.horizonBarNameList = []

		for i in xrange(self.UI_MAX_COUNT):
			self.labelList.append( self.GetChild("label%s"%i) )
			self.labelValueList.append( self.GetChild("labelvalue%s"%i) )
			self.labelTextList.append( self.GetChild("labelname%s"%i) )
			self.horizonBarList.append( self.GetChild("horizontalbar%s"%i) )
			self.horizonBarNameList.append( self.GetChild("horizontalbarName%s"%i) )

		#for i in xrange(self.UI_MAX_COUNT):
			#self.labelTextList[i].SetOverEvent( ui.__mem_func__(self.__ButtonOverIn), i )
			#self.labelTextList[i].SetOverOutEvent( ui.__mem_func__(self.__ButtonOverOut), i )
			
		self.__Initialize()

	def __Initialize(self):
		self.InfoList = []
		self.InfoList.append( [ localeInfo.DETAILS_CATE_1, "", self.CATEGORY_STARTLINE ] )
		self.InfoList.append( [ localeInfo.DETAILS_1, localeInfo.DETAILS_TOOLTIP_1, item.GetApplyPoint( item.APPLY_ATTBONUS_HUMAN ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_3, localeInfo.DETAILS_TOOLTIP_3, item.GetApplyPoint( item.APPLY_ATTBONUS_ORC ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_4, localeInfo.DETAILS_TOOLTIP_4, item.GetApplyPoint( item.APPLY_ATTBONUS_UNDEAD ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_5, localeInfo.DETAILS_TOOLTIP_5, item.GetApplyPoint( item.APPLY_ATTBONUS_MONSTER ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_7, localeInfo.DETAILS_TOOLTIP_7, item.GetApplyPoint( item.APPLY_ATTBONUS_ANIMAL ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_8, localeInfo.DETAILS_TOOLTIP_8, item.GetApplyPoint( item.APPLY_ATTBONUS_MILGYO ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_9, localeInfo.DETAILS_TOOLTIP_9, item.GetApplyPoint( item.APPLY_ATTBONUS_DEVIL ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_12, localeInfo.DETAILS_TOOLTIP_12, item.GetApplyPoint( item.APPLY_ATT_GRADE_BONUS ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_14, localeInfo.DETAILS_TOOLTIP_14, item.GetApplyPoint( item.APPLY_NORMAL_HIT_DAMAGE_BONUS ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_16, localeInfo.DETAILS_TOOLTIP_16, item.GetApplyPoint( item.APPLY_SKILL_DAMAGE_BONUS ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_20, localeInfo.DETAILS_TOOLTIP_20, item.GetApplyPoint( item.APPLY_CRITICAL_PCT ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_21, localeInfo.DETAILS_TOOLTIP_21, item.GetApplyPoint( item.APPLY_PENETRATE_PCT ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_78, localeInfo.DETAILS_TOOLTIP_72, item.GetApplyPoint( item.APPLY_CAST_SPEED ) ] )
		self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )

		self.InfoList.append( [ localeInfo.DETAILS_CATE_2, "", self.CATEGORY_STARTLINE ] )
		self.InfoList.append( [ localeInfo.DETAILS_46, localeInfo.DETAILS_TOOLTIP_46, item.GetApplyPoint( item.APPLY_RESIST_SWORD ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_47, localeInfo.DETAILS_TOOLTIP_47, item.GetApplyPoint( item.APPLY_RESIST_TWOHAND ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_48, localeInfo.DETAILS_TOOLTIP_48, item.GetApplyPoint( item.APPLY_RESIST_DAGGER ) ] )
		#self.InfoList.append( [ localeInfo.DETAILS_49, localeInfo.DETAILS_TOOLTIP_49, item.GetApplyPoint( item.APPLY_RESIST_CLAW ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_50, localeInfo.DETAILS_TOOLTIP_50, item.GetApplyPoint( item.APPLY_RESIST_BELL ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_51, localeInfo.DETAILS_TOOLTIP_51, item.GetApplyPoint( item.APPLY_RESIST_FAN ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_52, localeInfo.DETAILS_TOOLTIP_52, item.GetApplyPoint( item.APPLY_RESIST_BOW ) ] )
		self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )

		self.InfoList.append( [ localeInfo.DETAILS_CATE_3, "", self.CATEGORY_STARTLINE ] )
		self.InfoList.append( [ localeInfo.DETAILS_76, localeInfo.DETAILS_TOOLTIP_76, item.GetApplyPoint( item.APPLY_RESIST_MAGIC ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_24, localeInfo.DETAILS_TOOLTIP_24, item.GetApplyPoint( item.APPLY_RESIST_ELEC ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_25, localeInfo.DETAILS_TOOLTIP_25, item.GetApplyPoint( item.APPLY_RESIST_ICE ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_27, localeInfo.DETAILS_TOOLTIP_27, item.GetApplyPoint( item.APPLY_RESIST_FIRE ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_28, localeInfo.DETAILS_TOOLTIP_28, item.GetApplyPoint( item.APPLY_RESIST_WIND ) ] )
		#self.InfoList.append( [ localeInfo.DETAILS_77, localeInfo.DETAILS_TOOLTIP_77, item.GetApplyPoint( item.APPLY_RESIST_MAGIC_REDUCTION ) ] )
		self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )

		self.InfoList.append( [ localeInfo.DETAILS_CATE_4, "", self.CATEGORY_STARTLINE ] )
		self.InfoList.append( [ localeInfo.DETAILS_36, localeInfo.DETAILS_TOOLTIP_36, item.GetApplyPoint( item.APPLY_ATTBONUS_WARRIOR ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_37, localeInfo.DETAILS_TOOLTIP_37, item.GetApplyPoint( item.APPLY_ATTBONUS_ASSASSIN ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_38, localeInfo.DETAILS_TOOLTIP_38, item.GetApplyPoint( item.APPLY_ATTBONUS_SURA ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_39, localeInfo.DETAILS_TOOLTIP_39, item.GetApplyPoint( item.APPLY_ATTBONUS_SHAMAN ) ] )
		#self.InfoList.append( [ localeInfo.DETAILS_40, localeInfo.DETAILS_TOOLTIP_40, item.GetApplyPoint( item.APPLY_ATTBONUS_WOLFMAN ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_41, localeInfo.DETAILS_TOOLTIP_41, item.GetApplyPoint( item.APPLY_RESIST_WARRIOR ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_42, localeInfo.DETAILS_TOOLTIP_42, item.GetApplyPoint( item.APPLY_RESIST_ASSASSIN ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_43, localeInfo.DETAILS_TOOLTIP_43, item.GetApplyPoint( item.APPLY_RESIST_SURA ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_44, localeInfo.DETAILS_TOOLTIP_44, item.GetApplyPoint( item.APPLY_RESIST_SHAMAN ) ] )
		#self.InfoList.append( [ localeInfo.DETAILS_45, localeInfo.DETAILS_TOOLTIP_45, item.GetApplyPoint( item.APPLY_RESIST_WOLFMAN ) ] )
		self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )

		self.InfoList.append( [ localeInfo.DETAILS_CATE_5, "", self.CATEGORY_STARTLINE ] )
		self.InfoList.append( [ localeInfo.DETAILS_73, localeInfo.DETAILS_TOOLTIP_73, item.GetApplyPoint( item.APPLY_MALL_EXPBONUS ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_74, localeInfo.DETAILS_TOOLTIP_74, item.GetApplyPoint( item.APPLY_MALL_ITEMBONUS ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_75, localeInfo.DETAILS_TOOLTIP_75, item.GetApplyPoint( item.APPLY_MALL_GOLDBONUS ) ] )
		self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )

		self.InfoList.append( [ localeInfo.DETAILS_CATE_6, "", self.CATEGORY_STARTLINE ] )
		self.InfoList.append( [ localeInfo.DETAILS_53, localeInfo.DETAILS_TOOLTIP_53, item.GetApplyPoint( item.APPLY_STUN_PCT ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_54, localeInfo.DETAILS_TOOLTIP_54, item.GetApplyPoint( item.APPLY_SLOW_PCT ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_55, localeInfo.DETAILS_TOOLTIP_55, item.GetApplyPoint( item.APPLY_POISON_PCT ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_56, localeInfo.DETAILS_TOOLTIP_56, item.GetApplyPoint( item.APPLY_POISON_REDUCE) ] )
		#self.InfoList.append( [ localeInfo.DETAILS_57, localeInfo.DETAILS_TOOLTIP_57, item.GetApplyPoint( item.APPLY_BLEEDING_PCT ) ] )
		#self.InfoList.append( [ localeInfo.DETAILS_58, localeInfo.DETAILS_TOOLTIP_58, item.GetApplyPoint( item.APPLY_BLEEDING_REDUCE ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_59, localeInfo.DETAILS_TOOLTIP_59, item.GetApplyPoint( item.APPLY_STEAL_HP ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_60, localeInfo.DETAILS_TOOLTIP_60, item.GetApplyPoint( item.APPLY_STEAL_SP ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_61, localeInfo.DETAILS_TOOLTIP_61, item.GetApplyPoint( item.APPLY_HP_REGEN ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_62, localeInfo.DETAILS_TOOLTIP_62, item.GetApplyPoint( item.APPLY_SP_REGEN ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_63, localeInfo.DETAILS_TOOLTIP_63, item.GetApplyPoint( item.APPLY_BLOCK ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_64, localeInfo.DETAILS_TOOLTIP_64, item.GetApplyPoint( item.APPLY_DODGE ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_65, localeInfo.DETAILS_TOOLTIP_65, item.GetApplyPoint( item.APPLY_REFLECT_MELEE ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_66, localeInfo.DETAILS_TOOLTIP_66, item.GetApplyPoint( item.APPLY_KILL_HP_RECOVER ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_67, localeInfo.DETAILS_TOOLTIP_67, item.GetApplyPoint( item.APPLY_KILL_SP_RECOVER ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_68, localeInfo.DETAILS_TOOLTIP_68, item.GetApplyPoint( item.APPLY_EXP_DOUBLE_BONUS ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_69, localeInfo.DETAILS_TOOLTIP_69, item.GetApplyPoint( item.APPLY_GOLD_DOUBLE_BONUS ) ] )
		self.InfoList.append( [ localeInfo.DETAILS_70, localeInfo.DETAILS_TOOLTIP_70, item.GetApplyPoint( item.APPLY_ITEM_DROP_BONUS ) ] )
		#self.InfoList.append( [ "", "", self.CATEGORY_ENDLINE ] )

		self.Diff = len(self.InfoList) - self.UI_MAX_COUNT
		stepSize = 1.0 / self.Diff
		self.ScrollBar.SetScrollStep( stepSize )
		self.ScollPos = 0
		self.RefreshLabel()
		
	def Show(self):
		#print "CharacterDetailsUI Show"
		ui.ScriptWindow.Show(self)
		self.SetTop()
		
	def Close(self):
		#print "CharacterDetailsUI Close"
		self.Hide()
	
	def AdjustPosition(self, x, y):
		self.SetPosition(x + self.Width, y)
	
	def OnScroll(self):
		self.RefreshLabel()
			
	def RefreshLabel(self):
		self.ScollPos = int(self.ScrollBar.GetPos() * self.Diff)
		
		for i in xrange(self.UI_MAX_COUNT) :
			idx = i + self.ScollPos
			
			text = self.InfoList[idx][self.INFO_TEXT]
			type = self.InfoList[idx][self.INFO_VALUE]
			
			if type == self.CATEGORY_STARTLINE:
				self.__LabelTitleLine(i, text)
			elif type == self.CATEGORY_ENDLINE:
				self.__EmptyLine(i)
			else:
				value = player.GetStatus(type)
				
				self.__LabelLine(i, text, value)
				
	def __LabelTitleLine(self, idx, text):
		self.labelList[idx].Hide()
		self.labelTextList[idx].Hide()
		self.horizonBarList[idx].Show()
		self.horizonBarNameList[idx].SetText( text )
				
	def __EmptyLine(self, idx):
		self.labelList[idx].Hide()
		self.labelTextList[idx].Hide()
		self.horizonBarList[idx].Hide()
		
	def __LabelLine(self, idx, text, value):
		self.labelList[idx].Show()
		self.labelTextList[idx].Show()
		self.horizonBarList[idx].Hide()
		
		self.labelTextList[idx].SetText( text )
		self.labelValueList[idx].SetText( str(value) )
		
	#def __ButtonOverIn(self, i):
		#print "__ButtonOverIn %s" % i
		#idx = i + self.ScollPos
		#tooltip = self.InfoList[idx][self.INFO_TOOLTIP]
		
		#arglen = len(str(tooltip))
		#pos_x, pos_y = wndMgr.GetMousePosition()
		
		#self.toolTip.ClearToolTip()
		#self.toolTip.SetThinBoardSize(11 * arglen)
		#self.toolTip.SetToolTipPosition(pos_x + 50, pos_y + 50)
		#self.toolTip.AppendTextLine(tooltip, 0xffffff00)
		#self.toolTip.Show()		
		
	#def __ButtonOverOut(self, idx):
		#self.toolTip.Hide()
		
	def OnTop(self):
		if self.uiCharacterStatus:
			self.uiCharacterStatus.SetTop()
Poză:Imagine Imagine
Avatar utilizator
Iamandi Mihai
Nivel 1

Nivel 1
Mesaje: 148
Membru din: 04 Mar 2016, 15:17
Server: WF 2
Regat: Shinsoo
Aprecieri: 308  
Mulţumiri: 7  
Discord: https://discord.com/invite/DXe" id="input793531" style="display:none;">Copiază ID
 Contact:
Medalii

UP
Avatar utilizator
Iamandi Mihai
Nivel 1

Nivel 1
Mesaje: 148
Membru din: 04 Mar 2016, 15:17
Server: WF 2
Regat: Shinsoo
Aprecieri: 308  
Mulţumiri: 7  
Discord: https://discord.com/invite/DXe" id="input793572" style="display:none;">Copiază ID
 Contact:
Medalii

UP
Avatar utilizator
Iamandi Mihai
Nivel 1

Nivel 1
Mesaje: 148
Membru din: 04 Mar 2016, 15:17
Server: WF 2
Regat: Shinsoo
Aprecieri: 308  
Mulţumiri: 7  
Discord: https://discord.com/invite/DXe" id="input793601" style="display:none;">Copiază ID
 Contact:
Medalii

Cer T/C, am rezolvat, problema era din gametype.cpp
Avatar utilizator
[HF]White
Metin Master

Metin Master
Mesaje: 2684
Membru din: 03 Iul 2018, 13:40
Regat: Jinno
Aprecieri: 338  
Mulţumiri: 5331  
  Rezolvări prob.: 13
Discord: Copiază ID
 Contact:
Medalii

Arhivat.
Imagine
https://discord.gg/jWxeDSf7HP
https://discord.gg/jWxeDSf7HP
https://discord.gg/jWxeDSf7HP


Resurse Metin2 Gratuite & Premium. Va asteptam cu drag!


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