arata mi makefile.......clovnu scrie: ↑01 Mar 2022, 20:03Makefile:1: *** missing separator. Stop.Len. scrie: ↑01 Mar 2022, 19:47Cod: Selectaţi tot
diff --git a/Srcs/Server/db/src/Makefile b/Srcs/Server/db/src/Makefile index 2ad6e63..a4b39b9 100644 --- a/Srcs/Server/db/src/Makefile +++ b/Srcs/Server/db/src/Makefile @@ -45,6 +45,9 @@ LIBDIR += -I../../../Extern/lib LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib LIBS += -lthecore -lsql -lpoly -lgame -lm +# OpenSSL +LIBS += -lssl -lcrypto + # PROJECT_SRC_FILES BEGIN CPPFILE = Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp \ Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp \ diff --git a/Srcs/Server/game/src/Makefile b/Srcs/Server/game/src/Makefile index b173c7c..4ea5a5e 100644 --- a/Srcs/Server/game/src/Makefile +++ b/Srcs/Server/game/src/Makefile @@ -90,7 +90,7 @@ endif # OpenSSL INCDIR += -I/usr/include -LIBS += -lssl +LIBS += -lssl -lcrypto # LIBS += /usr/lib/libssl.a # Lua
Problema compilare sursa game.
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altele-desc/freebsd-mysql-gcc4-t85070.html Foloseste acest freebsd si nu o sa mai ai erori legate de liburi .
Sursa este compilata pe 11.3D a e m o n scrie: ↑01 Mar 2022, 23:31altele-desc/freebsd-mysql-gcc4-t85070.html Foloseste acest freebsd si nu o sa mai ai erori legate de liburi .
Len. scrie: ↑01 Mar 2022, 20:12arata mi makefile.......clovnu scrie: ↑01 Mar 2022, 20:03Makefile:1: *** missing separator. Stop.Len. scrie: ↑01 Mar 2022, 19:47Cod: Selectaţi tot
diff --git a/Srcs/Server/db/src/Makefile b/Srcs/Server/db/src/Makefile index 2ad6e63..a4b39b9 100644 --- a/Srcs/Server/db/src/Makefile +++ b/Srcs/Server/db/src/Makefile @@ -45,6 +45,9 @@ LIBDIR += -I../../../Extern/lib LIBDIR += -L../../libthecore/lib -L../../libsql -L../../libpoly -L../../libgame/lib LIBS += -lthecore -lsql -lpoly -lgame -lm +# OpenSSL +LIBS += -lssl -lcrypto + # PROJECT_SRC_FILES BEGIN CPPFILE = Config.cpp NetBase.cpp Peer.cpp PeerBase.cpp Main.cpp Lock.cpp DBManager.cpp \ Cache.cpp LoginData.cpp ClientManager.cpp ClientManagerPlayer.cpp ClientManagerLogin.cpp \ diff --git a/Srcs/Server/game/src/Makefile b/Srcs/Server/game/src/Makefile index b173c7c..4ea5a5e 100644 --- a/Srcs/Server/game/src/Makefile +++ b/Srcs/Server/game/src/Makefile @@ -90,7 +90,7 @@ endif # OpenSSL INCDIR += -I/usr/include -LIBS += -lssl +LIBS += -lssl -lcrypto # LIBS += /usr/lib/libssl.a # Lua
Cod: Selectaţi tot
CC = g++49
GAME_VERSION = r69
INCDIR =
LIBDIR =
BINDIR = ..
OBJDIR = .obj
$(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi)
## LIST OF CONSTANTS BEGIN
ENABLE_LUA_5_2_VERSION = 0
ENABLE_GCC_AUTODEPEND = 1
ENABLE_NEWSTUFF_EX = 0
## LIST OF CONSTANTS END
# Depend Path File
ifneq ($(ENABLE_GCC_AUTODEPEND), 1)
DEPFILE = Depend
endif
# Standard Libraries
LIBS = -lm -lmd
# Project Flags
CFLAGS = -w -m32 -g -Wall -O2 -pipe -fexceptions -pthread -D_THREAD_SAFE -DNDEBUG
CFLAGS += -std=c++11 -Wl,-rpath=/usr/local/lib/gcc49
# CFLAGS = -m32 -g3 -Wall -O0 -pipe -fexceptions -fno-rtti -fno-strict-aliasing -Wno-unused-local-typedefs -Wno-long-long -pthread -D_THREAD_SAFE -DNDEBUG
# FreeBSD stack protector
CFLAGS += -fstack-protector-all
# Version defines
CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\"
# Boost
INCDIR += -I../../../Extern/include/boost
# DevIL
INCDIR += -I../../../Extern/include/IL
LIBS += ../../../Extern/lib/libIL.a\
../../../Extern/lib/libjasper.a\
../../../Extern/lib/libpng.a\
../../../Extern/lib/libtiff.a\
../../../Extern/lib/libjbig.a\
../../../Extern/lib/libmng.a\
/usr/lib/liblzma.a\
../../../Extern/lib/liblcms.a\
../../../Extern/lib/libjpeg.a
# MySQL
INCDIR += -I/usr/local/include/mysql
LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a
# CryptoPP
LIBS += ../../../Extern/lib/libcryptopp.a
# OpenSSL
INCDIR += -I/usr/include
LIBS += -lssl
# LIBS += /usr/lib/libssl.a /usr/lib/libssh_p.a
# Lua
CFLAGS += -DENABLE_LUA_5_2_VERSION=ENABLE_LUA_5_2_VERSION
ifeq ($(ENABLE_LUA_5_2_VERSION), 1)
INCDIR += -I../../liblua/.lua52/install/include
LIBDIR += -L../../liblua/.lua52/install/lib
LIBS += ../../liblua/.lua52/install/lib/liblua.a
# LIBS += ../../liblua/.lua52/src/liblua.a
else
INCDIR += -I../../liblua/.lua50/include
LIBDIR += -L../../liblua/.lua50/lib
LIBS += ../../liblua/.lua50/lib/liblua.a ../../liblua/.lua50/lib/liblualib.a
endif
# Project Libraries
INCDIR += -I../../../Extern/include
INCDIR += -I/usr/local/include
LIBDIR += -L/usr/local/lib
LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib
LIBS += -lthecore -lpoly -lsql -lgame
#offlineshop
# LIBS += ../../../Extern/lib/libofflineshop.a
# LIBDIR += -L/usr/local/lib
# LIBS += -lcurl -lnghttp2 -lssl -lcrypto -lgssapi -lgssapi_krb5 -lheimntlm -lkrb5 -lhx509 -lcom_err -lcrypto -lasn1 -lwind -lheimbase -lroken -lcrypt\
# -pthread -lz -lkrb5 -lgssapi -lgssapi_krb5 -lkrb5 -lgssapi -lgssapi_krb5
# PROJECT_SRC_FILES BEGIN
MAINCPP = main.cpp
CFILE = minilzo.c
CPPFILE = FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp ani.cpp\
banword.cpp battle.cpp blend_item.cpp buffer_manager.cpp building.cpp\
char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\
char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\
cmd_gm.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\
desc_client.cpp desc_manager.cpp desc_p2p.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\
entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\
guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\
input_login.cpp input_main.cpp input_p2p.cpp\
item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\
locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp\
messenger_manager.cpp mining.cpp mob_manager.cpp motion.cpp p2p.cpp packet_info.cpp\
party.cpp polymorph.cpp priv_manager.cpp pvp.cpp\
questevent.cpp questlua.cpp questlua_affect.cpp questlua_building.cpp\
questlua_danceevent.cpp questlua_dungeon.cpp questlua_game.cpp questlua_global.cpp\
questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp\
questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\
questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\
refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp shop.cpp\
skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\
wedding.cpp map_location.cpp\
skill_power.cpp affect.cpp\
buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\
group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\
shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp MountSystem.cpp AutoNotice.cpp\
whisper_admin.cpp block_items.cpp minigame_attendance.cpp minigame_catch_king.cpp char_cards.cpp\
MeleyLair.cpp questlua_MeleyLair.cpp\
new_offlineshop_manager.cpp new_offlineshop_safebox.cpp new_offlineshop.cpp\
map_manager.cpp switchbot.cpp cuberenewal.cpp ticket_manager.cpp\
damage_top.cpp dungeon_info.cpp TempleOchao.cpp questlua_TempleOchao.cpp biolog.cpp GrowthPetSystem.cpp questlua_growthpet.cpp battle_pass.cpp ip_ban.cpp
ifeq ($(ENABLE_NEWSTUFF_EX), 1)
CPPFILE += questlua_new.cpp\
questlua_new_constant.cpp\
questlua_new_desc.cpp\
questlua_new_item.cpp\
questlua_new_npc.cpp\
questlua_new_pc.cpp\
questlua_new_quest.cpp\
questlua_new_test.cpp
CFLAGS += -DENABLE_NEWSTUFF_EX=ENABLE_NEWSTUFF_EX
endif
# PROJECT_SRC_FILES END
# PROJECT_OBJ_FILES BEGIN
COBJS = $(CFILE:%.c=$(OBJDIR)/%.o)
CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
CDEPS = $(COBJS:%.o=%.d)
CPPDEPS = $(CPPOBJS:%.o=%.d)
endif
MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
MAINDEPS = $(MAINOBJ:%.o=%.d)
endif
# Target Paths
MAIN_TARGET = $(BINDIR)/game
# previously -> default: $(MAIN_TARGET)
default: $(MAIN_TARGET)
$(OBJDIR)/%.o: %.c
@echo -e "\033[0;31m [Prometa] \033[0m \033[0;34m Developing:\033[0m" $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
@sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif
$(OBJDIR)/%.o: %.cpp
@echo -e "\033[0;31m [Prometa] \033[0m \033[0;36m Developing:\033[0m" $<
@$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d
@sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d
endif
$(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ)
@echo linking $(MAIN_TARGET)
@$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET)
dump:
@$(CC) -dM -E - < /dev/null > .nope.nope
symlink:
@ln -fs game $(BINDIR)/game_symlink
strip:
@cp $(BINDIR)/game $(BINDIR)/game
@strip $(BINDIR)/game
clean:
@rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ) $(TESTOBJ)
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS) $(TESTDEPS)
endif
@rm -f $(BINDIR)/game $(BINDIR)/conv
cc-ver:
@$(CC) -v
tag:
ctags *.cpp *.h *.c
dep:
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
@echo "Note: gcc autodepend is autodetected, so target dep skipped"
else
makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > $(DEPFILE)
endif
# AUTO_DEPEND_CHECK BEGIN
ifeq ($(ENABLE_GCC_AUTODEPEND), 1)
sinclude $(CDEPS)
sinclude $(CPPDEPS)
sinclude $(MAINDEPS)
sinclude $(TESTDEPS)
else
sinclude $(DEPFILE)
endif
# AUTO_DEPEND_CHECK END
- Len.
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clovnu scrie: ↑02 Mar 2022, 02:10Uite-l defaultCod: Selectaţi tot
CC = g++49 GAME_VERSION = r69 INCDIR = LIBDIR = BINDIR = .. OBJDIR = .obj $(shell if [ ! -d $(OBJDIR) ]; then mkdir $(OBJDIR); fi) ## LIST OF CONSTANTS BEGIN ENABLE_LUA_5_2_VERSION = 0 ENABLE_GCC_AUTODEPEND = 1 ENABLE_NEWSTUFF_EX = 0 ## LIST OF CONSTANTS END # Depend Path File ifneq ($(ENABLE_GCC_AUTODEPEND), 1) DEPFILE = Depend endif # Standard Libraries LIBS = -lm -lmd # Project Flags CFLAGS = -w -m32 -g -Wall -O2 -pipe -fexceptions -pthread -D_THREAD_SAFE -DNDEBUG CFLAGS += -std=c++11 -Wl,-rpath=/usr/local/lib/gcc49 # CFLAGS = -m32 -g3 -Wall -O0 -pipe -fexceptions -fno-rtti -fno-strict-aliasing -Wno-unused-local-typedefs -Wno-long-long -pthread -D_THREAD_SAFE -DNDEBUG # FreeBSD stack protector CFLAGS += -fstack-protector-all # Version defines CFLAGS += -D__USER__=\"$(USER)\" -D__HOSTNAME__=\"$(HOSTNAME)\" -D__PWD__=\"$(PWD)\" -D__GAME_VERSION__=\"$(GAME_VERSION)\" # Boost INCDIR += -I../../../Extern/include/boost # DevIL INCDIR += -I../../../Extern/include/IL LIBS += ../../../Extern/lib/libIL.a\ ../../../Extern/lib/libjasper.a\ ../../../Extern/lib/libpng.a\ ../../../Extern/lib/libtiff.a\ ../../../Extern/lib/libjbig.a\ ../../../Extern/lib/libmng.a\ /usr/lib/liblzma.a\ ../../../Extern/lib/liblcms.a\ ../../../Extern/lib/libjpeg.a # MySQL INCDIR += -I/usr/local/include/mysql LIBS += /usr/local/lib/mysql/libmysqlclient.a /usr/lib/libz.a # CryptoPP LIBS += ../../../Extern/lib/libcryptopp.a # OpenSSL INCDIR += -I/usr/include LIBS += -lssl # LIBS += /usr/lib/libssl.a /usr/lib/libssh_p.a # Lua CFLAGS += -DENABLE_LUA_5_2_VERSION=ENABLE_LUA_5_2_VERSION ifeq ($(ENABLE_LUA_5_2_VERSION), 1) INCDIR += -I../../liblua/.lua52/install/include LIBDIR += -L../../liblua/.lua52/install/lib LIBS += ../../liblua/.lua52/install/lib/liblua.a # LIBS += ../../liblua/.lua52/src/liblua.a else INCDIR += -I../../liblua/.lua50/include LIBDIR += -L../../liblua/.lua50/lib LIBS += ../../liblua/.lua50/lib/liblua.a ../../liblua/.lua50/lib/liblualib.a endif # Project Libraries INCDIR += -I../../../Extern/include INCDIR += -I/usr/local/include LIBDIR += -L/usr/local/lib LIBDIR += -L../../libthecore/lib -L../../libpoly -L../../libsql -L../../libgame/lib LIBS += -lthecore -lpoly -lsql -lgame #offlineshop # LIBS += ../../../Extern/lib/libofflineshop.a # LIBDIR += -L/usr/local/lib # LIBS += -lcurl -lnghttp2 -lssl -lcrypto -lgssapi -lgssapi_krb5 -lheimntlm -lkrb5 -lhx509 -lcom_err -lcrypto -lasn1 -lwind -lheimbase -lroken -lcrypt\ # -pthread -lz -lkrb5 -lgssapi -lgssapi_krb5 -lkrb5 -lgssapi -lgssapi_krb5 # PROJECT_SRC_FILES BEGIN MAINCPP = main.cpp CFILE = minilzo.c CPPFILE = FSM.cpp MarkConvert.cpp MarkImage.cpp MarkManager.cpp OXEvent.cpp ani.cpp\ banword.cpp battle.cpp blend_item.cpp buffer_manager.cpp building.cpp\ char.cpp char_affect.cpp char_battle.cpp char_change_empire.cpp char_horse.cpp char_item.cpp char_manager.cpp\ char_quickslot.cpp char_resist.cpp char_skill.cpp char_state.cpp PetSystem.cpp cmd.cpp cmd_emotion.cpp cmd_general.cpp\ cmd_gm.cpp config.cpp constants.cpp crc32.cpp cube.cpp db.cpp desc.cpp\ desc_client.cpp desc_manager.cpp desc_p2p.cpp dungeon.cpp empire_text_convert.cpp entity.cpp\ entity_view.cpp event.cpp event_queue.cpp exchange.cpp file_loader.cpp fishing.cpp gm.cpp guild.cpp\ guild_manager.cpp guild_war.cpp horse_rider.cpp horsename_manager.cpp input.cpp input_auth.cpp input_db.cpp\ input_login.cpp input_main.cpp input_p2p.cpp\ item.cpp item_addon.cpp item_attribute.cpp item_manager.cpp item_manager_idrange.cpp locale.cpp\ locale_service.cpp log.cpp login_data.cpp lzo_manager.cpp marriage.cpp\ messenger_manager.cpp mining.cpp mob_manager.cpp motion.cpp p2p.cpp packet_info.cpp\ party.cpp polymorph.cpp priv_manager.cpp pvp.cpp\ questevent.cpp questlua.cpp questlua_affect.cpp questlua_building.cpp\ questlua_danceevent.cpp questlua_dungeon.cpp questlua_game.cpp questlua_global.cpp\ questlua_guild.cpp questlua_horse.cpp questlua_pet.cpp questlua_item.cpp questlua_marriage.cpp\ questlua_npc.cpp questlua_oxevent.cpp questlua_party.cpp questlua_pc.cpp\ questlua_quest.cpp questlua_target.cpp questmanager.cpp questnpc.cpp questpc.cpp\ refine.cpp regen.cpp safebox.cpp sectree.cpp sectree_manager.cpp shop.cpp\ skill.cpp start_position.cpp target.cpp text_file_loader.cpp trigger.cpp utils.cpp vector.cpp war_map.cpp\ wedding.cpp map_location.cpp\ skill_power.cpp affect.cpp\ buff_on_attributes.cpp dragon_soul_table.cpp DragonSoul.cpp\ group_text_parse_tree.cpp char_dragonsoul.cpp questlua_dragonsoul.cpp\ shop_manager.cpp shopEx.cpp item_manager_read_tables.cpp MountSystem.cpp AutoNotice.cpp\ whisper_admin.cpp block_items.cpp minigame_attendance.cpp minigame_catch_king.cpp char_cards.cpp\ MeleyLair.cpp questlua_MeleyLair.cpp\ new_offlineshop_manager.cpp new_offlineshop_safebox.cpp new_offlineshop.cpp\ map_manager.cpp switchbot.cpp cuberenewal.cpp ticket_manager.cpp\ damage_top.cpp dungeon_info.cpp TempleOchao.cpp questlua_TempleOchao.cpp biolog.cpp GrowthPetSystem.cpp questlua_growthpet.cpp battle_pass.cpp ip_ban.cpp ifeq ($(ENABLE_NEWSTUFF_EX), 1) CPPFILE += questlua_new.cpp\ questlua_new_constant.cpp\ questlua_new_desc.cpp\ questlua_new_item.cpp\ questlua_new_npc.cpp\ questlua_new_pc.cpp\ questlua_new_quest.cpp\ questlua_new_test.cpp CFLAGS += -DENABLE_NEWSTUFF_EX=ENABLE_NEWSTUFF_EX endif # PROJECT_SRC_FILES END # PROJECT_OBJ_FILES BEGIN COBJS = $(CFILE:%.c=$(OBJDIR)/%.o) CPPOBJS = $(CPPFILE:%.cpp=$(OBJDIR)/%.o) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) CDEPS = $(COBJS:%.o=%.d) CPPDEPS = $(CPPOBJS:%.o=%.d) endif MAINOBJ = $(MAINCPP:%.cpp=$(OBJDIR)/%.o) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) MAINDEPS = $(MAINOBJ:%.o=%.d) endif # Target Paths MAIN_TARGET = $(BINDIR)/game # previously -> default: $(MAIN_TARGET) default: $(MAIN_TARGET) $(OBJDIR)/%.o: %.c @echo -e "\033[0;31m [Prometa] \033[0m \033[0;34m Developing:\033[0m" $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d endif $(OBJDIR)/%.o: %.cpp @echo -e "\033[0;31m [Prometa] \033[0m \033[0;36m Developing:\033[0m" $< @$(CC) $(CFLAGS) $(INCDIR) -c $< -o $@ ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @$(CC) -MM -MG -MP $(CFLAGS) $(INCDIR) -c $< -o $(OBJDIR)/$*.d @sed -i '' -e's/$*.o:/$(OBJDIR)\/$*.o:/g' $(OBJDIR)/$*.d endif $(MAIN_TARGET): $(CPPOBJS) $(COBJS) $(MAINOBJ) @echo linking $(MAIN_TARGET) @$(CC) $(CFLAGS) $(LIBDIR) $(COBJS) $(CPPOBJS) $(MAINOBJ) $(LIBS) -o $(MAIN_TARGET) dump: @$(CC) -dM -E - < /dev/null > .nope.nope symlink: @ln -fs game $(BINDIR)/game_symlink strip: @cp $(BINDIR)/game $(BINDIR)/game @strip $(BINDIR)/game clean: @rm -f $(COBJS) $(CPPOBJS) $(MAINOBJ) $(TESTOBJ) ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @rm -f $(CDEPS) $(CPPDEPS) $(MAINDEPS) $(TESTDEPS) endif @rm -f $(BINDIR)/game $(BINDIR)/conv cc-ver: @$(CC) -v tag: ctags *.cpp *.h *.c dep: ifeq ($(ENABLE_GCC_AUTODEPEND), 1) @echo "Note: gcc autodepend is autodetected, so target dep skipped" else makedepend -f $(DEPFILE) $(INCDIR) -I/usr/include/c++/3.3 -I/usr/include/c++/4.2 -p$(OBJDIR)/ $(CPPFILE) $(CFILE) $(MAINCPP) 2> /dev/null > $(DEPFILE) endif # AUTO_DEPEND_CHECK BEGIN ifeq ($(ENABLE_GCC_AUTODEPEND), 1) sinclude $(CDEPS) sinclude $(CPPDEPS) sinclude $(MAINDEPS) sinclude $(TESTDEPS) else sinclude $(DEPFILE) endif # AUTO_DEPEND_CHECK END
Cod: Selectaţi tot
# OpenSSL
INCDIR += -I/usr/include
LIBS += -lssl -lcrypto
# LIBS += /usr/lib/libssl.a /usr/lib/libssh_p.a
- masciuch
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Could you please send me link to file thats generate epack32 keys? I'm looking for this file for 6h and I still didn't find it.
arhiva-prob/config-xtea-keys-pack32-t98446.html
Link was posted here but don't work.
- Fubuki.Atsuya
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