In void CInstanceBase::SetSash(DWORD dwSash)
Cauta:
float fSpecular = 65.0f;
if (dwSash > 87000)
{
dwSash -= 2000;
fSpecular += 35;
m_dwSashEffect = EFFECT_REFINED + EFFECT_SASH;
__EffectContainer_AttachEffect(m_dwSashEffect);
}
Adauga sub:
if (dwSash == VNUM)
{
fSpecular = 0;
}
Inlocuieste VNUM cu id-ul de la esarfa (codu de la item).

