If enable x2 = x2 bonus
affect_add_collect
local POTION = select("ON ", "OFF ", "EXIT ")
if POTION == 1 then
affect.add_collect(apply.CAST_SPEED,30,60*60*24*365)
affect.add_collect(apply.SKILL_DEFEND_BONUS,5,60*60*24*365)
affect.add_collect(apply.ATT_GRADE_BONUS,120,60*60*24*365)
affect.add_collect(apply.PENETRATE_PCT,40,60*60*24*365)
affect.add_collect(apply.CRITICAL_PCT,40,60*60*24*365)
say_title("ENABLE")
elseif POTION == 2 then
affect.add_collect(apply.CAST_SPEED,30,1)
affect.add_collect(apply.SKILL_DEFEND_BONUS,5,1)
affect.add_collect(apply.ATT_GRADE_BONUS,120,1)
affect.add_collect(apply.PENETRATE_PCT,40,1)
affect.add_collect(apply.CRITICAL_PCT,40,1)
say_title("DISABLE")


