ServiFiles Marty sama 2022

Nu recomandam folosirea lor pentru a deschide un server. Aici găsiți serverfiles din care puteți extrage foarte multe resurse.
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Traficant de ouă - 2023

Traficant de ouă - 2023
Mesaje: 29
Membru din: 20 Iun 2022, 11:40
Server: Aoem2.com
Regat: Shinsoo
Aprecieri: 15  
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Medalii

Salutare serverul este creeat pe martysama fixurile costa 75euro , aveti totul moca , link .
Continuit Arhiva :
Service.h
#pragma once
#define LOCALE_SERVICE_EUROPE

enum eCommon
{
//DEFINES //VALUE // DESCRIPTION // DEFAULT
MAX_HIT_COUNT = 32, // HitCount pro Schlag // 16
QUEST_WAIT_TIME = 0, // Quest Text Zeit // 10
PICKUP_DELAY = 100, // Pickup Zeit // 500
};

//------NOT_FINISHED------>
//#define ENABLE_PVP_BALANCE
#define WJ_SHOW_NPC_QUEST_NAME
// #define __ATTACK_SPEED_CHECK__





//////////////////////////////////////////////////[ONLY BINARY]//////////////////////////////////////////////////
//-------SERVICE------->
//#define __USE_CYTHON__ // Root-Cythonization
//#define __USE_EXTRA_CYTHON__ // UiScript-Cythonization
//#define ENABLE_DEBUG_GUI // Debug-Infos: "Coordinate, MousePosition, FPS, ..."
#define ENABLE_EXTENDED_SYSERR //
#define ENABLE_SINGLETON_INFORMATION // marty 1 - singleton ymir retarded version 0
//#define ENABLE_NO_INDEX_FILE





//------SECURITY------>
//#define ENABLE_CSHIELD
#ifdef ENABLE_CSHIELD
# define ENABLE_CHECK_ATTACKSPEED_HACK
# define ENABLE_CHECK_MOVESPEED_HACK
#endif




//-------STUFF------->
#define ENABLE_PACK_GET_CHECK // enable py|pyc|txt check on pack.Get
#define ENABLE_TELEPORT_CRASH_FIX //
//#define ENABLE_SYSLOG_PACKET_SENT //
#define ENABLE_CRASHRPT //
#define ENABLE_IE11_UPDATE // upgrade IE7->IE11
#define HIDE_GRANNY_SYSERR //
//#define DISABLE_PROPERTY_SYSERR //
#define ENABLE_BINARY_SERVERINFO //
#define ENABLE_VIEW_ITEM_VNUM //





//--------SYSTEMS------->
#define WJ_ENABLE_PICKUP_ITEM_EFFECT //
#define ENABLE_ENERGY_SYSTEM // Energie-System
#define ENABLE_REFINE_RENEWAL // Auto Refine
#define ENABLE_ENVIRONMENT_RAIN // Raindrops





//--------OPTIONS------->
#define ENABLE_OFFICAL_FEATURES //
#define ENABLE_REVERSED_FUNCTIONS //
#define ENABLE_IMAGE_CLIP_RECT //
//#define ENABLE_SKIP_MOVIE //
#define ENABLE_RENDER_TARGET // Render Target
#ifdef ENABLE_RENDER_TARGET
# define ENABLE_RENDER_TARGET_EFFECT //
# define ENABLE_RENDER_LOGIN_EFFECTS //
//# define ENABLE_RENDER_YUTNORI
#endif
#define ENABLE_NEW_USER_CARE //
#define ENABLE_EXTENDED_DMG_EFFECT // Extended Crit | Pene | Poison dmg effect
#define ENABLE_NEW_EQUIPMENT_SYSTEM // Ring1, Ring2, BELT
#define NON_CHECK_DRAGON_SOUL_QUALIFIED // xXxXxXxXxXxXxXxXxX
#define ENABLE_DS_REFINE_WINDOW //
#define ENABLE_SOCKET_STRING3 // Allows 3rd Socket
#define ENABLE_EMOJI_TEXTLINE // p3ng3r
#define ENABLE_DETAILS_UI // BonusBoard Webzen
#define ENABLE_KEYCHANGE_SYSTEM // Tastatursystem
#define ENABLE_TARGET_SELECT_COLOR // Target-Select Color System
#define ENABLE_LEVEL_IN_TRADE // Lvl-Anzeige im Handelscenter
#define ENABLE_MESSENGER_GET_FRIEND_NAMES // @Vegas
// #define LOGIN_COUNT_DOWN_UI_MODIFY // Login Countdown
#define SIGN_FOR_PLUS_ITEMS // Items+ (+)
#define ENABLE_PLUS_ICON_ITEM // Displays Value of Item
#define ENABLE_TEXT_LEVEL_REFRESH // enable text tail level refresh when levelup
#define ENABLE_SET_NO_CHARACTER_ROTATION // Charakter Richtungsänderung ohne Rotation
#define ENABLE_SET_NO_MOUNT_ROTATION // Mount Richtungsänderung ohne Rotation
#define ENABLE_SLOT_WINDOW_EX // it will fix the refresh of the activated and cooltimed slots in the skill page (V) (except when switching to the equitation tab and vice versa)
#define ENABLE_TEAM_GAMEMASTER // GM's haben statt Lv Anzeige ein [Team] vor dem Namen
#define ENABLE_NEUTRAL_RANG // Neutraler Rang bei wenigen Rufpunkten
#define ENABLE_ENVIRONMENT_EFFECT_OPTION //
#define ENABLE_SHADOW_RENDER_QUALITY_OPTION //
#define ENABLE_GRAPHIC_ON_OFF //
#define ENABLE_EXTENDED_CONFIGS // Money, Pet, Mount via Config
#define ENABLE_RUN_MOUSE_WHEEL_EVENT //
#define ENABLE_SERVER_SELECT_RENEWAL //
#define ENABLE_CHANNEL_LIST //
#define ENABLE_GUILD_MARK_RENEWAL //
#define ENABLE_EARTHQUAKE_EVENT //
#define ENABLE_HELP_RENEWAL //
#define ENABLE_BALANCE_IMPROVING //
//#define ENABLE_DS_TYPE_CHANGE //
#define ENABLE_DS_ACTIVE_EFFECT //
#define ENABLE_DSS_KEY_SELECT //
#define ENABLE_EXPANDED_MONEY_TASKBAR //
#define ENABLE_PICK_ROD_REFINE_RENEWAL //
#define ENABLE_STRUCTURE_VIEW_MODE //
#define ENABLE_TAB_TARGETING //
#define POPUPDIALOG_MODIFY //
#define ENABLE_ANTIFLAG_TOOLTIP //
#define ENABLE_RACE_HEIGHT //
#define ENABLE_FLASH_APLICATION //
#define ENABLE_RINGS_IN_COSTUME_WINDOW //
#define ENABLE_MULTIPLE_CHEST_OPEN //
#define ENABLE_COMPARE_TOOLTIP //
#define ENABLE_STONE_OF_BLESS //
#define ENABLE_BOSS_BOX //
#define ENABLE_HEROIC_EFFECT //
#define ENABLE_PICKUP_SOUND_EFFECT //
#define ENABLE_MAP_LOCATION_APP_NAME // Enable map location on the app name
#define DISABLE_LINK_FROM_HYPERLINK //
#define ENABLE_RENDERING_ONLY_IN_AREA //
#define ENABLE_DISABLE_SOFTWARE_TILING //
#define ENABLE_BLOCK_COMMAND_PLAYER //
#define ENABLE_MESSENGER_LOCK_FIX //
#define ENABLE_FOG_FIX //
// #define ENABLE_WATER_OUTPUT_RENDER //
// #define ENABLE_NO_PICKUP_LIMIT // if enabled, there will be no 0.5s of delay when picking up items with keyboard (\\z)
#define WJ_MULTI_TEXTLINE //
#define ENABLE_NEW_SHINING_EFFEKT // Neues Shining-System
#ifdef ENABLE_NEW_SHINING_EFFEKT
# define ENABLE_LVL115_ARMOR_EFFECT // Rüstungsshining
# define ENABLE_LVL96_WEAPON_EFFECT //
# define ENABLE_LVL96_ARMOR_EFFECT //

//Custom
// # define USE_WEAPON_COSTUME_WITH_EFFECT // enable refine effect for weapon costume
// # define USE_BODY_COSTUME_WITH_EFFECT // enable refine effect for body costume
#endif





//////////////////////////////////////////////////[GAMESOURCE& BINARY]//////////////////////////////////////////////////
//-----GLOBAL_STUFF---->
//#define ENABLE_SEQUENCE_SYSTEM //
#define ENABLE_HWID_BAN //
#ifdef ENABLE_HWID_BAN
# define ENABLE_MULTIFARM_BLOCK //

// you should enable at least 3 conponents - (cpu, gpu, mainboard_name are recommended)
// # define HDD_COMPONENT //
# define CPU_COMPONENT //
// # define PC_NAME_COMPONENT //
// # define BIOS_DATE_COMPONENT //
# define MAINBOARD_NAME_COMPONENT //
# define GPU_NAME_COMPONENT //
# define HWID "2A4872A8E1205070CB1C89E8194884B0EB44BE50B9F45F30D1E81FFC23D89900"
#endif





//-----PROTO_STRUCT---->
#define ENABLE_PROTO_RENEWAL // Offical Proto Struct
#define ENABLE_PROTO_RENEWAL_CUSTOM // Proto Changes to be used by Custom Systems
#define ENABLE_NEW_DISTANCE_CALC // Distance Calculation Renewal





//------CHARACTERS------>
#define ENABLE_PLAYER_PER_ACCOUNT5 // Erlaubt 5 Character
#define ENABLE_WOLFMAN_CHARACTER // Wolfman Character





//--------SYSTEMS------->
#define ENABLE_SCALE_SYSTEM //
#define ENABLE_SCALE_SYSTEM_TEXTAIL //
#define ENABLE_COLLISION_RENEWAL //
#define ENABLE_IMAGE_SCALE //
#define ENABLE_ATLAS_SCALE //
#define NEW_SELECT_CHARACTER // Select last played Character
#define WJ_SHOW_MOB_INFO // Monster Lv/Aggro Anzeige
#define WJ_ENABLE_TRADABLE_ICON // Nichthandelbare Items anzeigen
#define ENABLE_SWAP_SYSTEM // Inventory Item Swap System
#define ENABLE_PET_SYSTEM //
#define ENABLE_GROWTH_PET_SYSTEM //
#ifdef ENABLE_GROWTH_PET_SYSTEM
# define ENABLE_GROWTH_PET_SKILL_DEL //
// # define ENABLE_GROWTH_PET_HATCHING_MONEY_CHANGE // Hatching Price from Proto
# define ENABLE_PET_ATTR_DETERMINE //
# define ENABLE_PET_PRIMIUM_FEEDSTUFF //
// # define ENABLE_PET_MONSTER_TYPE //
#endif
#define ENABLE_ACCE_COSTUME_SYSTEM // Sash System
#ifdef ENABLE_ACCE_COSTUME_SYSTEM
# define ENABLE_ACCE_SECOND_COSTUME_SYSTEM //
# define WJ_SHOW_ACCE_ONOFF // Gameoption active/deactive Visable Sash with Button
#endif
#define ENABLE_AURA_SYSTEM // Aura
#ifdef ENABLE_AURA_SYSTEM
# define ENABLE_AURA_BOOST //
#endif
#define ENABLE_YOHARA_SYSTEM // Conqueror Level + Sungma
#ifdef ENABLE_YOHARA_SYSTEM
# define ENABLE_NINETH_SKILL //
// # define ENABLE_PASSIVE_SYSTEM // Relict-Window [unfinished]
// # define ENABLE_LOAD_SUNGMA_TABLE // Sungma Load from Binary [unfinished]
#endif
#define ENABLE_GLOVE_SYSTEM // Glove Item
#define ENABLE_REFINE_ELEMENT // Element Set System [Worldard]
#define ENABLE_GUILDSTORAGE_SYSTEM // Gildenlager
#define ENABLE_SPECIAL_INVENTORY // Special Inventory [Sanii]
#define ENABLE_DRAGON_SOUL_SYSTEM // Alchemysystem
#define ENABLE_DS_GRADE_MYTH // Myth-grade
#define ENABLE_DS_CHANGE_ATTR //
#define ENABLE_DS_SET //
#define ENABLE_COSTUME_SYSTEM // Costümsystem
#define ENABLE_MOUNT_COSTUME_SYSTEM // enable mount costume slot
#define ENABLE_WEAPON_COSTUME_SYSTEM // enable weapon costume slot
//#define ENABLE_WEAPON_COSTUME_RENEWAL // Offical Costume Weapon changes
#define ENABLE_USE_COSTUME_ATTR // enables body costume bonus switcher
#define ENABLE_MOVE_COSTUME_ATTR // Costume bonus transfer
#define ENABLE_HIDE_COSTUME_SYSTEM // Disable/Enable Costume Design
#define ENABLE_CHANGED_ATTR //
#define ENABLE_MAGIC_REDUCTION_SYSTEM // enable resist magic reduction bonus
#define ENABLE_PENDANT // Pendant-Item-Slot
#ifdef ENABLE_PENDANT
# define ENABLE_ELEMENT_ADD // Element-Target Reversed
#endif
#define ENABLE_MULTI_LANGUAGE_SYSTEM // Multilang System [Owsap]
#ifdef ENABLE_MULTI_LANGUAGE_SYSTEM
# define ENABLE_EXTENDED_WHISPER_DETAILS // Whisper Changes
#endif
#define ENABLE_CLIENT_LOCALE_STRING //
#define ENABLE_SOULBIND_SYSTEM // Seelenbindung
#define ENABLE_CHEQUE_SYSTEM // Won/Cheque
#ifdef ENABLE_CHEQUE_SYSTEM
# define ENABLE_CHEQUE_EXCHANGE_WINDOW // xP3ng3rx won -> yang / yang -> won Exchange Window
#endif
#define ENABLE_GACHA_SYSTEM // Gacha-System
#define ENABLE_ACHIEVEMENT_SYSTEM //
#define ENABLE_BIOLOG_SYSTEM //
#define ENABLE_AUTO_SYSTEM // Autojagd
#ifdef ENABLE_AUTO_SYSTEM
# define ENABLE_AUTO_RESTART_EVENT
# define ENABLE_IMPROVED_AUTOMATIC_HUNTING_SYSTEM
# define ENABLE_AUTO_AFFECT_DISPLAY
# define EVENT_HANDLER_MASTER
#endif
#define ENABLE_678TH_SKILL //
#define ENABLE_78TH_SKILL // 7&8 Passive Skills
#define ENABLE_PASSIVE_ATTR //
#define ENABLE_SWITCHBOT // Switchbot [Sanii]
#define ENABLE_BATTLE_PASS_SYSTEM // Battle pass system
#define ENABLE_CHANGE_LOOK_SYSTEM // Transmutation
#ifdef ENABLE_CHANGE_LOOK_SYSTEM
# define ENABLE_SLOT_COVER_IMAGE_SYSTEM //
// # define ENABLE_CHANGE_LOOK_MOUNT //
// # define ENABLE_CHANGE_LOOK_HAIR //
#endif
#define ENABLE_ATTR_6TH_7TH // 67 Bonus Board
#ifdef ENABLE_ATTR_6TH_7TH
# define ENABLE_ATTR_6TH_7TH_EXTEND // New offical Bonus
# define ENABLE_SKILLBOOK_COMBINATION //
#endif
#define ENABLE_SKILL_COLOR_SYSTEM // Skill Color Change [Owsap]
#define ENABLE_CUBE_RENEWAL // Cube Renewal
#define ENABLE_VIP_SYSTEM // VIP System
#define ENABLE_PREMIUM_PRIVATE_SHOP // Offlineshop
#ifdef ENABLE_PREMIUM_PRIVATE_SHOP
# define ENABLE_OPEN_SHOP_WITHOUT_BAG //
# define ENABLE_OPEN_SHOP_ONLY_IN_MARKET //
# define ENABLE_OPEN_SHOP_WITH_PASSWORD //
# define ENABLE_PREMIUM_PRIVATE_SHOP_EXPIRE //
# define ENABLE_PREMIUM_PRIVATE_SHOP_TEXTTAIL //
# define ENABLE_PRIVATESHOP_SEARCH_SYSTEM //
# define ENABLE_NEARBY_SHOPS_DISPLAYED //
# define ENABLE_ONE_PASS_PER_LOGIN //
#endif
#define ENABLE_MYSHOP_DECO // Shop Decoration
#define ENABLE_MAILBOX // Mailbox
#define ENABLE_TICKET_SYSTEM // Ingame Ticket
#define ENABLE_DESTROY_SYSTEM // Drop Items Zerstören System
#define ENABLE_GROUP_DAMAGE_WEAPON_EFFECT // Group-Dmg-System
#define ENABLE_INGAME_WIKI //
#define ENABLE_PATCHNOTE_WINDOW // PatchNotes List
#define ENABLE_QUIVER_SYSTEM // Pfeilköcher
#define ENABLE_DUNGEON_INFO_SYSTEM // Dungeon Information
#define ENABLE_MOVE_CHANNEL // Channel Switcher
#define ENABLE_QUEST_RENEWAL // Quest page renewal
#define ENABLE_PARTY_MATCH //
#define ENABLE_FISHING_RENEWAL //
#define ENABLE_WEATHER_INFO // Automatic Weather Load
#ifdef ENABLE_WEATHER_INFO
# define ENABLE_WEATHER_INFO_EXTENDED //Load @ Login TimeBased Environment
#endif





/*-----MiniGame*///----->
#define ENABLE_EVENTS //
#ifdef ENABLE_EVENTS
# define ENABLE_EVENT_MANAGER // Event Info [Board]
# define ENABLE_EVENT_BANNER_FLAG // Event-Banner

// Offical Events
// # define ENABLE_LUCKY_EVENT // unused
# define ENABLE_MINI_GAME_OKEY_NORMAL // Okey-Card
// # define ENABLE_MINI_GAME_YUTNORI // Halloween
# define ENABLE_MONSTER_BACK // Bossjäger
#ifdef ENABLE_MONSTER_BACK
# define ENABLE_ACCUMULATE_DAMAGE_DISPLAY //
// # define ENABLE_10TH_EVENT //
#endif
# define ENABLE_EASTER_EVENT // Oster-Event
# define ENABLE_SUMMER_EVENT // unused
# define ENABLE_2017_RAMADAN // [Serverside]
# define ENABLE_NEW_HALLOWEEN_EVENT // [Serverside]
# define ENABLE_SOUL_SYSTEM // Soul System [Owsap]
# define ENABLE_2016_VALENTINE // Valentinstag
# define ENABLE_FISH_EVENT // Fischpuzzle
# define ENABLE_FLOWER_EVENT // Flower Event
# define ENABLE_MINI_GAME_CATCH_KING // Schnapp den König
# define ENABLE_GEM_SYSTEM // Gaya
#ifdef ENABLE_GEM_SYSTEM
# define ENABLE_GEM_SHOP //
#endif
# define ENABLE_MINI_GAME_FINDM //
#ifdef ENABLE_MINI_GAME_FINDM
# define ENABLE_MINI_GAME_FINDM_HINT //
#endif
# define ENABLE_SUMMER_EVENT_ROULETTE // Blutmond-Event
# define ENABLE_MINI_GAME_BNW // Black 'n White
// # define ENABLE_BATTLE_ROYALE // unused
# define ENABLE_METINSTONE_RAIN_EVENT //
# define ENABLE_SOCCER_BALL_EVENT // Football drop []
# define ENABLE_WORD_GAME_EVENT // M-E-T-I-N-2 []

// Custom Events
#endif





/*-----Dungeons*///----->
#define ENABLE_RANKING_SYSTEM //
#ifdef ENABLE_RANKING_SYSTEM
#define ENABLE_RANKING_SYSTEM_PARTY //
#endif
#define ENABLE_DAWNMIST_DUNGEON // Temple of Ochao
#define ENABLE_GUILD_DRAGONLAIR_SYSTEM // Meleys Hort
#ifdef ENABLE_GUILD_DRAGONLAIR_SYSTEM
# define ENABLE_GUILD_DRAGONLAIR_PARTY_SYSTEM //
#endif
#define ENABLE_BATTLE_FIELD //
#define ENABLE_12ZI // Zodiak Dungeon
#ifdef ENABLE_12ZI
// # define ENABLE_12ZI_SHOP_LIMIT
# define ENABLE_CHAT_MISSION_ALTERNATIVE //
#endif
#define ENABLE_DEFENSE_WAVE // Schiffverteidigung
#define ENABLE_QUEEN_NETHIS //





//--------OPTIONS------->
#define ENABLE_EXTEND_INVEN_SYSTEM //
#ifdef ENABLE_EXTEND_INVEN_SYSTEM
# define ENABLE_EXTEND_INVEN_ITEM_UPGRADE //
# define ENABLE_EXTEND_INVEN_ITEM_UPGRADE_SPECIAL_INV // Special Inv Unlock Extension
# define ENABLE_BELT_INVENTORY //
// # define ENABLE_EQUIPMENT_INVENTORY //
#else
#define ENABLE_EXTEND_INVEN_PAGE_SYSTEM //
#endif
#define ENABLE_ADDITIONAL_EQUIPMENT_PAGE // Offical Inventory rework
#define WJ_NEW_USER_CARE //
#define ENABLE_AFTERDEATH_SHIELD // Shield after Dead
#define ENABLE_EXPRESSING_EMOTION // Neue Emotionen
#define ENABLE_CHAT_SETTINGS //
#define ENABLE_CHAT_SETTINGS_EXTEND //
#define ENABLE_SHOW_GUILD_LEADER // Leader, CoLeader Anzeige
#define ENABLE_GUILDRENEWAL_SYSTEM // Guild-Extension like Offical
#ifdef ENABLE_GUILDRENEWAL_SYSTEM
# define ENABLE_SECOND_GUILDRENEWAL_SYSTEM //
# define ENABLE_NEW_WAR_OPTIONS // New GuildWar Options (Round, Points, Time)
# define ENABLE_EXTENDED_GUILD_LEVEL // Extend Guild-Lv up to 30

# define ENABLE_MEDAL_OF_HONOR // New Guild currency
# define ENABLE_GUILD_DONATE_ATTENDANCE // Daily-Donate

# define ENABLE_GUILD_WAR_SCORE // War-Page
# define ENABLE_GUILD_LAND_INFO // LandInfo-Page
# define ENABLE_GUILDBANK_LOG // GuildLogs

# define ENABLE_EXTENDED_RENEWAL_FEATURES // Change GuildMaster | Delete Land
# define ENABLE_GUILDWAR_BUTTON // GK-Creating -> Button is activating in Game
// # define ENABLE_GUILD_REQUEST // unfinished
# define ENABLE_NEW_WORLD_GUILDRENEWAL // unfinished
// # define ENABLE_GUILD_RANKING // unfinished
#endif
#define ENABLE_HUNTING_SYSTEM // Jagdaufträge
#define ENABLE_WORLD_LOTTERY_SYSTEM // Lotto
#define ENABLE_SET_ITEM //
#define ENABLE_SAFEBOX_IMPROVING //
//#define ENABLE_SAFEBOX_MONEY //
#define ENABLE_REFINE_MSG_ADD //
#define ENABLE_PORTAL_LEVEL_LIMIT //
#define WJ_SHOW_PARTY_ON_MINIMAP //
#define ENABLE_PARTY_CHANNEL_FIX //
#define ENABLE_PARTY_MAP // Anzeige wo Spieler auf Karte sind
#define ENABLE_AFK_MODE_SYSTEM // Afk Mode
#define ENABLE_VIEW_EQUIP_RENEWAL //
#define ENABLE_LOADING_TIP // Loading Tips
#define ENABLE_TARGET_AFFECT_SHOWER // Sanii
#define ENABLE_VIEW_TARGET_DECIMAL_HP // HP Anzeige @Monster
#define ENABLE_SEND_TARGET_INFO // Monster Target Drop Information
#define ENABLE_DELETE_FAILURE_TYPE //
#define ENABLE_DELETE_FAILURE_TYPE_ADD //
#define ENABLE_GIVE_BASIC_ITEM // Basic Items Give
#define ENABLE_DICE_SYSTEM // enable dice system: if the mob is king or boss and you're in party, the dropped item is randomly rolled
#define ENABLE_PARTY_EXP_DISTRIBUTION_EQUAL // Gleichmäßige Gruppenverteilung
#define ENABLE_RENEWAL_SHOPEX // Erweiterter Shop [Extend: Item, Exp]
#define ENABLE_ANTI_EXP_RING // Anti-Exp-Ring
#define ENABLE_INVENTORY_SORT // Inventar Sortier Button
#define ENABLE_CUBE_PERCENT_INFO // Percent on Cube Window
#define ENABLE_AFFECT_POLYMORPH_REMOVE // Remove when click on Polymorph on left Top Icon
#define ENABLE_AFFECT_BUFF_REMOVE // Remove when click on Buff on left Top Icon
#define ENABLE_SKILL_COOLTIME_UPDATE // Skill Cool Times are reset when the player dies
//#define ENABLE_COLORED_GUILD_RANKS // Guildranks are colored
#define ENABLE_OX_RENEWAL //
#define ENABLE_EXTENDED_ITEMNAME_ON_GROUND // Itemnames on Ground
#define ENABLE_EMPIRE_FLAG // Empire Flags on Global Chat
#define ENABLE_MESSENGER_BLOCK // Messenger block
#define ENABLE_GM_MESSENGER_LIST
#define ENABLE_MONARCH_AFFECT // Monarch Ingame Effect
#define ENABLE_BLACK_COLOR_FIX // Fixed black color in the game





//////////////////////////////////////////////////[STANDARD DEFINES]//////////////////////////////////////////////////
/*<-----ETERLIB----->*/
// #define ENABLE_SYSERR_BY_PID // [Debug.cpp] create syserr-{pid}.txt instead of syserr.txt
#define ENABLE_RETRY_CONNECT // [NetStream.cpp] retry to reconnect to server after one second for three times
// #define ENABLE_D3D_DETECTION // [GrpDevice.cpp] enable d3d detection(useless)

/*<-----ETERPACK----->*/
#define ENABLE_CRC32_CHECK // [EterPack.cpp] mine: enable/disable crc32 check for type2


/*<-----GAMELIB----->*/
#define AUTODETECT_LYCAN_RODNPICK_BONE // [ActorInstanceAttach.cpp] adjust fishrod/pickaxe attached bone for lycan to equip_right instead of equip_right_weapon
#define ENABLE_PETS_WITHOUT_COLLISIONS // [ActorInstanceCollisionDetection.cpp] disable collisions for pets
#define ENABLE_SHOPS_WITHOUT_COLLISIONS // [ActorInstanceCollisionDetection.cpp] disable collisions for shops
#define ENABLE_MOUNTS_WITHOUT_COLLISIONS // [ActorInstanceCollisionDetection.cpp] disable collisions for mounts
#define ENABLE_PLAYEROX_WITHOUT_COLLISIONS
#define ENABLE_PARTY_WITHOUT_COLLISIONS
#define ENABLE_INVISIBLE_WITHOUT_COLLISIONS // [InstanceBaseBattle.cpp] Invisible Players or Ninja Stealth Skill

// #define ENABLE_NO_PVP_PULLING_EFFECT // [ActorInstanceSync.cpp] enable the pulling effect in pvp (experimental)
#define ENABLE_LOAD_ALTER_ITEMICON // [ItemData.cpp] load a default item icon if the one inside the item_list.txt is missing
#define ENABLE_SKIN_EXTENDED // [RaceDataFile.cpp] extended source/targetskin[2-9] inside .msm


/*<-----USERINTERFACE----->*/
// #define ENABLE_SIMPLE_REFINED_EFFECT_CHECK // [InstanceBase.cpp] enable simple refine effect check (+7 blue, +8 green, +9 red) for any weapon/armor
// #define ENABLE_NO_MOUNT_CHECK // [InstanceBase.cpp] enable attack and skill from all horses/mounts
#define ENABLE_CANSEEHIDDENTHING_FOR_GM // [InstanceBase.cpp] enable gm to see invisible characters (both normal semi-transparent and gm invisibility)
// #define ENABLE_WINDOW_RESET_AUTOATTACK // [PythonApplicationProcedure.cpp] reset automatic attack when switching/minimizing
#define ENABLE_ATLASINFO_FROM_ROOT // [PythonBackground.cpp] read atlasinfo.txt from root instead of locale
//#define ATTACK_TIME_LOG // [PythonPlayerEventHandler.cpp] Attack time log /- Detect Speedhack
// #define ENABLE_ATLAS_MARK_INFO_LOAD // [PythonMiniMap.cpp] if enabled, locale/<lan>/map/<mapname>_point.txt will be read, otherwise no
#define ENABLE_NEW_ATLAS_MARK_INFO // [PythonMiniMap.cpp] read the new locale/<lan>/map/<mapname>_point.txt structure (files used for offline minimap npc rendering)
#define ENABLE_NO_RECV_GAME_LIMIT // [PythonNetworkStreamPhaseGame.cpp] it won't limit to 4 packets and 8kb of data for each iteration of game packets (experimental)
#ifndef ENABLE_ACHIEVEMENT_SYSTEM
# define ENABLE_PYLIB_CHECK // [UserInterface.cpp] check python lib files to prevent exploit before load them
#endif
#define ENABLE_MILES_CHECK // [UserInterface.cpp] check miles files to prevent mss32.dll exploit before load them


/*<------DumpProto------>*/
#define ENABLE_ADDONTYPE_AUTODETECT // [mobproto.cpp] it autodetects the addontype field value when unpacking to make an item_proto.txt server-side 100% compatible


/*<----Information---->*/
// Wenn man ein Costume-System deaktiviert - muss man in uiscript die costumewindow.py editieren (CostumeSlot auskommentieren)


/*
@#GENERAL MACROS
#define __OBSOLETE__ //useless and pointless code removed
#define __UNIMPLEMENTED__ //drafts of new things to be implemented
#define __UNIMPLEMENTED_EXTEND__
*/


/*
#@@Globally
@warme601: use release as advanced distribute with syserr.txt and so on
@warme666: those features requires the same feature server-sidely otherwise you'll get random issues. (packets not correctly handled)
@warme667: on ScriptLib/StdAfx.h; AT has been unset before loading python include
@warme668: trivial errors will be treated as mere warnings (sys_err -> sys_log) (TraceError -> Tracenf)

#@/MilesLib
@warme001; MilesLib; AIL_startup responsible to load *.asi *.flt *.m3d *.mix
@warme002; MilesLib; comments to be cleaned if necessary


#@@Client
@fixme001; UserInterface; on Packet.h; for do_view_equip (WEAR_MAX_NUM: server 32, client 11) now equal (32 both sides)
@fixme002; EterLib; on GrpImageTexture.cpp, GrpImage.cpp; to show the name of the failed mapped .dds load
@fixme003; PRTerrainLib; on TextureSet.cpp; a new texture was added where the last was put
@fixme004; PRTerrainLib; on TextureSet.cpp; a new textureset index was -1 instead of 0
@fixme005; EterLib; on SkyBox.cpp; the bottom pic was not shown
@fixme006: UserInterface; on PythonNetworkStreamModule.cpp, PythonNetworkStreamPhaseGame.cpp; "SEQUENCE mismatch 0xaf != 0x64 header 254" fix
@fixme007: UserInterface; on Packet.h, PythonNetworkStream.cpp, PythonNetworkStreamPhaseGame.cpp; added unknown header 213 (2 bytes)
@fixme008; EterLib; on IME.cpp; Ctrl+V crash when pasting images&co (no checks whether the handle was nullptr or not)
@fixme009: UserInterface; on PythonPlayerModule.cpp; playerm2g2.GetItemLink wasn't considering 6-7 bonuses enough, they could have been seen as 1-5 bonuses if the item didn't have 1-5 bonuses
@fixme010; UserInterface; on PythonCharacterManager.cpp; ymir forgot .m_dwVID in the format argument (c_rkCreateData -> c_rkCreateData.m_dwVID)
@fixme011; EterLib; on IME.cpp; non-printing/control characters were printed in the (chat) input (the ones you get when you press Ctrl+<key> in game)
@fixme012; EterLib; on TextTag.cpp; on arabic locales, the [HyperText code] (alias Prism code) could be edited pressing <Backspace>
@fixme013; UserInterface; on PythonPlayerModule.cpp; playerm2g2.IsValuableItem was selecting a wrong item.cell
@fixme014; UserInterface; on PythonPlayerInput.cpp; if you (mouse) click a monster without having arrows, the automatic attack will go in loop (clicking on ground again will fix, but moving with WASD will be bad)
@fixme015; GameLib; on MapOutdoorLoad.cpp; regen.txt was loaded from launcher even though it's used only by the WorldEditor
@fixme016; UserInterface; on PythonShop.cpp; ShopEx data weren't cleared if normal shops were open
@fixme017; EterPack; on inline.h
@fixme019; UserInterface; on PythonApplicationProcedure.cpp;




@fixme400; UserInterface; on PythonTextTail.cpp; Name zentriert
@fixme401; EterPack; on EterPackManager.cpp; CANNOT_FIND_PACK_FILE Error on DebugMode
@fixme402; UserInterface; on PythonPlayerModule.cpp; PartyRemovePacket (P3NG3R)
@fixme403; UserInterface; on PythonApplication.cpp; Whisper Flashing
@fixme404; EterPythonLib; on PythonGridSlotWindow.cpp; Check Moving Item minor [P3NG3R Fix]
@fixme405; GameLib; on ActorInstanceBattle.cpp; Dojang anti attack push
@fixme406; GameLib; on GameType.cpp; Hit Limit Counter
@fixme407; GameLib; on ActorInstancePosition.cpp; Movement Check
@fixme408; scriptLib; on Resource.cpp; "mse" added
@fixme409; scriptLib; on Resource.cpp; "jpg" added
@fixme410; UserInterface; on InstanceBase.cpp; Fix Invasibility & Skill Eunhyeong (invisibility effect bug => Minimap fix)
@fixme411; UserInterface; on packet.h; Parts uint16_t -> uint32_t
@fixme412; GameLib; on ActorInstanceFly.cpp; range attacks fix
@fixme413; EterPack; on EterPack.cpp; Memory leak fix
@fixme414; scriptLib; on PythonLauncher.cpp; Correct definition (True, False)
@fixme415; mileslib; on SoundManager.cpp;
@fixme416; scriptLib; on PythonUtils.cpp;
@fixme417; UserInterface; on PythonCharacterManager.cpp; increase CPU&RAM usage/fix Blackscreen
@fixme418; MilesLib; on Type.cpp, SoundManager.cpp; Small RE for mss sound scripts
@fixme419; UserInterface; on PythonNetworkStream.cpp; Reload q fix
@fixme420; eterPythonLib; on PythonWindow.cpp;
@fixme421; UserInterface; on InstanceBase.cpp; aggregate on cape effect
@fixme422; UserInterface; on PythonPlayerInputMouse.cpp; Click Item When Riding
@fixme423; UserInterface; on PythonChat.cpp; Remove ugly GM-Font
@fixme424; UserInterface; on PythonNetworkStreamCommand.cpp; cube reload fix
@fixme425; UserInterface; on ---; refine packet fix
@fixme426; GameLib; on RaceManager.cpp; extended PetRaceNums (34028-34099 -> 34001-34999)
@fixme427; GameLib; on ActorInstanceBattle.cpp; shamy horse attack fix
@fixme428; UserInterface; on InstanceBase.cpp; Lv Display on Metinstones was missing
@fixme429; UserInterface; on ItemData.h; Extended Name Max Len
@fixme430; UserInterface; on PythonPlayerModule.cpp | PythonCharacterManagerModule.cpp | PythonChatModule | PythonNetworkStreamModule; Gameforge Modules
@fixme431; EterLib; on CRenderTarget.cpp; FALSE -> TRUE [ENABLE_RENDER_TARGET]
@fixme432;
@fixme433; UserInterface; on PythonNetworkStream.cpp; wrong packet
@fixme434; UserInterface; on PythonNetworkStreamPhaseGame.cpp; bug
@fixme435; UserInterface; on PythonNetworkStreamPhaseLoading.cpp; GF: LoadMap
@fixme436; UserInterface; on GameType.h, Packet.h; Extension 255 Bonus +
@fixme437; UserInterface; on AffectFlagContainer.h;
@fixme438; UserInterface; on PythonSkill.cpp; Skill cooltime tooltip fix
@fixme439; UserInterface; on ActorInstanceCollisionDetection.cpp; Gleichzeitig Hitbare Monster
@fixme440; UserInterface; on InstanceBase.cpp; Game freezes when a character is loaded [SpeedUp]
@fixme441; UserInterface; on PythonEventManager.cpp; EventSet Page Text fix
@fixme442; GameLib; on RaceMotionData.cpp; Knockback no walk/attk fix

@custom001; UserInterface; on PythonPlayer.cpp; s_dwNextTCPTime=dwCurTime 500 -> 100 (Pickupdelay)
@custom002; UserInterface; on PythonApplicationLogo.cpp; Enable GF Animation
@custom003; UserInterface; on StdAfx.h; extended CHARACTER_NAME_MAX_LEN 24 -> 48
@custom004; UserInterface; on PythonPlayer.cpp; adding Bonus on Status
@custom005;
@custom006; EterLib; on LensFlare.cpp; Fix Line on screen when adding brightness to the Environment and LensFlare not showing
@custom007; EterLib; on IME.cpp; Enable Paste [STRG + V]
@custom008; UserInterface; on InstanceBase.cpp; Test Motion Mount [footsteps]
@custom009; UserInterface; on InstanceBase.cpp; New Code
@custom010; UserInterface; on PythonEventManager.cpp; Quest Wait Time set to 0 (Original: 10)
@custom011; GameLib; on MapOutdoorWater.cpp; WaterOutputRender
@custom012; UserInterface; on PythonMiniMap.cpp; Minimap Whitemark
@custom013; UserInterface; on PythonMiniMap.cpp; Boss Mark
@custom014; UserInterface; on PythonTextTail.cpp; Outline on Texttail
@custom015;
@custom016; UserInterface; on x.x.x.h; locale-folder-changes

#@@Tools
@fixme201; DumpProto; on ItemCSVReader.cpp; race splitted with | instead of ,
*/










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Ultima oară modificat 10 Iul 2022, 23:21 de către Acheron, modificat de 3 ori în total.
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CRiQ
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L-am postat eu mai devreme
Pentru acest mesaj, CRiQ a primit 3 (de) mulţumiri
xXGaardenXx • Piticu97 • LeMo


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Acheron
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CRiQ scrie: ↑10 Iul 2022, 23:10 L-am postat eu mai devreme
Poti descarca sa vezi diferenta etc ,fixuri.
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CRiQ
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Acheron scrie: ↑10 Iul 2022, 23:11
CRiQ scrie: ↑10 Iul 2022, 23:10 L-am postat eu mai devreme
Poti descarca sa vezi diferenta etc ,fixuri.
Tot ce vad e fix același link postat...


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Acheron
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CRiQ scrie: ↑10 Iul 2022, 23:17
Acheron scrie: ↑10 Iul 2022, 23:11
CRiQ scrie: ↑10 Iul 2022, 23:10 L-am postat eu mai devreme
Poti descarca sa vezi diferenta etc ,fixuri.
Tot ce vad e fix același link postat...
De pe cloud la mine ciudat
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metin2severin
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Nou Venit
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Asta e ăla de îl vinde umbra ?
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[DEV]Paul
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Nou Venit
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Da doar ca versiune mai veche
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DMG
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Acheron scrie: ↑10 Iul 2022, 23:11
CRiQ scrie: ↑10 Iul 2022, 23:10 L-am postat eu mai devreme
Poti descarca sa vezi diferenta etc ,fixuri.
Care fix-uri viata mea, ca ai uitat sa pui sursa game in arhiva .
Imagine
Imagine
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[SeeTher]
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Poate ne lasi si sursa game...
TikTok : @pms.alex92
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</> KylianN-
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Thanks, game src ?
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