Problema implementare perso

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danielionut
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*Problemă/Întrebare:
Tipologie server:
*Resursă folosită:
*ServerFiles utilizat:
*Syserr:
Poză:
*Detalii suplimentare:Deci vreau sa bag perso pe war masculin si in pc nu am warrior.msm sau la restu
doar in pc2
si in pc2 in warrior.msm am asa
ScriptType RaceDataScript

BaseModelFileName "d:/ymir work/pc2/warrior/warrior_novice.GR2"

Group HairData
{
PathName "d:/ymir Work/pc2/warrior/"

HairDataCount 18
Group HairData00
{
HairIndex 0
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01.dds"
}
Group HairData01
{
HairIndex 1
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_white.dds"
}
Group HairData02
{
HairIndex 2
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_gold.dds"
}
Group HairData03
{
HairIndex 3
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_red.dds"
}
Group HairData04
{
HairIndex 4
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_brown.dds"
}
Group HairData05
{
HairIndex 5
Model "hair/hair_1_1.gr2"
SourceSkin "hair/hair_1_1.dds"
TargetSkin "warrior_hair_01_black.dds"
}
Group HairData06
{
HairIndex 1001
Model "hair/hair_2_1.gr2"
SourceSkin "hair/hair_2_1.dds"
TargetSkin "hair/hair_2_1.dds"
}
Group HairData07
{
HairIndex 1002
Model "hair/hair_2_2.gr2"
SourceSkin "hair/hair_2_2.dds"
TargetSkin "hair/hair_2_2.dds"
}
Group HairData08
{
HairIndex 1003
Model "hair/hair_2_3.gr2"
SourceSkin "hair/hair_2_3.dds"
TargetSkin "hair/hair_2_3.dds"
}
Group HairData09
{
HairIndex 1004
Model "hair/hair_2_4.gr2"
SourceSkin "hair/hair_2_4.dds"
TargetSkin "hair/hair_2_4.dds"
}
Group HairData10
{
HairIndex 1005
Model "hair/hair_3_1.gr2"
SourceSkin "hair/hair_3_1.dds"
TargetSkin "hair/hair_3_1.dds"
}
Group HairData11
{
HairIndex 1006
Model "hair/hair_3_2.gr2"
SourceSkin "hair/hair_3_2.dds"
TargetSkin "hair/hair_3_2.dds"
}
Group HairData12
{
HairIndex 1007
Model "hair/hair_3_3.gr2"
SourceSkin "hair/hair_3_3.dds"
TargetSkin "hair/hair_3_3.dds"
}
Group HairData13
{
HairIndex 1008
Model "hair/hair_3_4.gr2"
SourceSkin "hair/hair_3_4.dds"
TargetSkin "hair/hair_3_4.dds"
}
Group HairData14
{
HairIndex 1009
Model "hair/hair_4_1.gr2"
SourceSkin "hair/hair_4_1.dds"
TargetSkin "hair/hair_4_1.dds"
}
Group HairData15
{
HairIndex 1010
Model "hair/hair_4_2.gr2"
SourceSkin "hair/hair_4_2.dds"
TargetSkin "hair/hair_4_2.dds"
}
Group HairData16
{
HairIndex 1011
Model "hair/hair_4_3.gr2"
SourceSkin "hair/hair_4_3.dds"
TargetSkin "hair/hair_4_3.dds"
}
Group HairData17
{
HairIndex 1012
Model "hair/hair_4_4.gr2"
SourceSkin "hair/hair_4_4.dds"
TargetSkin "hair/hair_4_4.dds"
}
}

Group ShapeData
{
PathName "d:/ymir Work/pc2/warrior/"

ShapeDataCount 26
Group ShapeData00
{
ShapeIndex 0

Model "warrior_novice.gr2"
SourceSkin "warrior_novice_red.dds"
TargetSkin "warrior_novice_red.dds"
}
Group ShapeData01
{
ShapeIndex 1
Model "warrior_novice.gr2"
SourceSkin "warrior_novice_red.dds"
TargetSkin "warrior_novice_blue.dds"
}
Group ShapeData02
{
ShapeIndex 3
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_nahan.dds"
}
Group ShapeData03
{
ShapeIndex 4
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_giryung.dds"
}
Group ShapeData04
{
ShapeIndex 5
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_jaho.dds"
}
Group ShapeData05
{
ShapeIndex 6
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_saja.dds"

}
Group ShapeData06
{
ShapeIndex 7
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_jain.dds"
}
Group ShapeData07
{
ShapeIndex 8
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_moryong.dds"
}
Group ShapeData08
{
ShapeIndex 9
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_cheongrin.dds"
}
Group ShapeData09
{
ShapeIndex 10
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_geumrin.dds"
}
Group ShapeData10
{
ShapeIndex 11
Model "warrior_yongsin.GR2"
SourceSkin "warrior_yongsin.dds"
TargetSkin "warrior_yongsin.dds"
}
Group ShapeData11
{
SpecialPath "d:/ymir work/monster/wolf/"

ShapeIndex 100
Model "wolf.gr2"
SourceSkin "wolf.dds"
}
Group ShapeData12
{
SpecialPath "d:/ymir work/monster/wild_boar/"

ShapeIndex 101
Model "wild_boar.gr2"
SourceSkin "wild_boar.dds"
}
Group ShapeData13
{
SpecialPath "d:/ymir work/monster/bear/"

ShapeIndex 102
Model "bear.gr2"
SourceSkin "bear.dds"
}
Group ShapeData14
{
SpecialPath "d:/ymir work/monster/tiger/"

ShapeIndex 103
Model "tiger.gr2"
SourceSkin "tiger.dds"
}
Group ShapeData15
{
SpecialPath "d:/ymir Work/pc2/warrior/"

ShapeIndex 201
Model "warrior_marry_01.gr2"
SourceSkin "warrior_marry_01.dds"
TargetSkin "warrior_marry_01.dds"
}
Group ShapeData16
{
ShapeIndex 12
Model "warrior_4-1.GR2"
SourceSkin "warrior_4-1.dds"
TargetSkin "warrior_4-1.dds"
}
Group ShapeData17
{
ShapeIndex 24
Model "warrior_lord.GR2"
SourceSkin "warrior_king01.dds"
TargetSkin "warrior_king01.dds"
}


Group ShapeData18
{
ShapeIndex 14
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_1-1_nahan_a.dds"
}

Group ShapeData19
{
ShapeIndex 15
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_giryung_a.dds"
}
Group ShapeData20
{
ShapeIndex 16
Model "warrior_nahan.gr2"
SourceSkin "warrior_nahan.dds"
TargetSkin "warrior_jaho_a.dds"
}

Group ShapeData21
{
ShapeIndex 17
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_saja_a.dds"
}
Group ShapeData22
{
ShapeIndex 18
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_jain_a.dds"
}
Group ShapeData23
{
ShapeIndex 19
Model "warrior_saja.gr2"
SourceSkin "warrior_saja.dds"
TargetSkin "warrior_2-3_moryong_a.DDS"
}
Group ShapeData24
{
ShapeIndex 20
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_3-1_cheongrin_a.dds"
}
Group ShapeData25
{
ShapeIndex 21
Model "warrior_cheongrin.gr2"
SourceSkin "warrior_cheongrin.dds"
TargetSkin "warrior_3-2_geumrin_a.dds"
}

}

Group AttachingData
{
AttachingDataCount 2

Group AttachingData00
{
AttachingDataType 1

isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"

CollisionType 1

SphereDataCount 1
Group SphereData00
{
Radius 40.000000
Position 0.000000 0.000000 100.000000
}
}

Group AttachingData01
{
AttachingDataType 1

isAttaching 0
AttachingModelIndex 0
AttachingBoneName "Bip01"

CollisionType 3

SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 0.000000 100.000000
}
}
}
si pana in folderele War ninja sura Common am fisieru acesta
changemsa.py
am asa
from FindFilesByExt import FindFilesByExt

for name in FindFilesByExt(".msa", "."):
lines = open(name).read().splitlines()

out = open(name, "w")
for line in lines:
if "ymir work" in line.lower():
line = line.lower()
line = line.replace("\\", "/")
line = line.replace("d:/ymir work/pc/", "d:/ymir work/pc2/")
line = line.replace("motionfilename", "MotionFileName")
line = line.replace("effectfilename", "EffectFileName")
print line
out.write("%s\n" % line)
else:
out.write("%s\n" % line)


Intrebarea este cum implementez un costum...ca nu inteleg ce e aici..costumul nu se vede pe mine.

Daca modific din root warior_m.msm la un costum si pun numele la fisiere .dds .gr2 se vede
dar daca fac un costum nou nu se vede..
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YTxMinato.
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Atunci cand adaugi un nou costum / frizura...
asigura-te ca modifici si limita de costume adaugate pe server...
"ShapeDataCount 26" (in loc de 26 pui 999 sau mai mult ca sa nu ai o limita anume)
respectiv "HairDataCount 18" (la fel pui 999 in loc de 18)



iar la Group HairData sau Group ShapeData , te asiguri ca nu se repeta numarul acestora.
mult succes.
Metin2Apollo - Curand !
Ofer suport gratuit !
Skype : jota.games1998
Discord : P3P3#5351

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danielionut
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YTxMinato. scrie: ↑04 Oct 2022, 18:30 Atunci cand adaugi un nou costum / frizura...
asigura-te ca modifici si limita de costume adaugate pe server...
"ShapeDataCount 26" (in loc de 26 pui 999 sau mai mult ca sa nu ai o limita anume)
respectiv "HairDataCount 18" (la fel pui 999 in loc de 18)



iar la Group HairData sau Group ShapeData , te asiguri ca nu se repeta numarul acestora.
mult succes.
Este cum ai zis tu nu inteleg dc nu il vede in joc
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Ionuţ M.
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