*Problemă/Întrebare:Am adaugat alchimia mitica, dar doar primul rand de sloturi din fereastra de mitice merge
Tipologie server:
*Resursă folosită:https://metin2.dev/topic/25656-ds-mythic-class/
*ServerFiles utilizat: martysama
*Syserr: nu apare nimic
Poză:https://gyazo.com/54a3079c8e5361c2018e5927d357bed9
*Detalii suplimentare:
Problema alchimie mitica
- RazZ0r
-

- Mesaje: 85
- Membru din: 24 Dec 2021, 02:13
- Server: Metin2Kage soon!
- Regat: Jinno
- Aprecieri: 79
- Mulţumiri: 1
- Rezolvări prob.: 1
- Discord: Copiază ID
up
Dragonsoul.py
poate isi da seama cineva ce e in neregula
Dragonsoul.py
Cod: Selectaţi tot
import ui
import player
import mouseModule
import net
import app
import snd
import item
import chat
import grp
import uiScriptLocale
import uiRefine
import uiAttachMetin
import uiPickMoney
import uiCommon
import uiPrivateShopBuilder
import localeInfo
import constInfo
import ime
import uiInventory
import sys
ITEM_FLAG_APPLICABLE = 1 << 14
# ¿ëÈ¥¼® Vnum¿¡ ´ëÇÑ comment
# ITEM VNUMÀ» 10¸¸ ÀÚ¸®ºÎÅÍ, FEDCBA¶ó°í ÇÑ´Ù¸é
# FE : ¿ëÈ¥¼® Á¾·ù. D : µî±Þ
# C : ´Ü°è B : °È
# A : ¿©¹úÀÇ ¹øÈ£µé...
class DragonSoulWindow(ui.ScriptWindow):
KIND_TAP_TITLES = [uiScriptLocale.DRAGONSOUL_TAP_TITLE_1, uiScriptLocale.DRAGONSOUL_TAP_TITLE_2,
uiScriptLocale.DRAGONSOUL_TAP_TITLE_3, uiScriptLocale.DRAGONSOUL_TAP_TITLE_4, uiScriptLocale.DRAGONSOUL_TAP_TITLE_5, uiScriptLocale.DRAGONSOUL_TAP_TITLE_6]
def __init__(self):
ui.ScriptWindow.__init__(self)
self.questionDialog = None
self.tooltipItem = None
self.sellingSlotNumber = -1
self.isLoaded = 0
self.isActivated = False
self.DSKindIndex = 0
self.tabDict = None
self.tabButtonDict = None
self.deckPageIndex = 0
self.inventoryPageIndex = 0
self.SetWindowName("DragonSoulWindow")
self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)
def Show(self):
self.__LoadWindow()
ui.ScriptWindow.Show(self)
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "dragonsoulwindow.py")
except:
import exception
exception.Abort("dragonsoulwindow.LoadWindow.LoadObject")
try:
if localeInfo.IsARABIC():
self.board = self.GetChild("Equipment_Base")
self.board.SetScale(-1.0, 1.0)
self.board.SetRenderingRect(-1.0, 0.0, 1.0, 0.0)
self.board = self.GetChild("Tab_01")
self.board.SetScale(-1.0, 1.0)
self.board.SetRenderingRect(-1.0, 0.0, 1.0, 0.0)
self.board = self.GetChild("Tab_02")
self.board.SetScale(-1.0, 1.0)
self.board.SetRenderingRect(-1.0, 0.0, 1.0, 0.0)
self.board = self.GetChild("Tab_03")
self.board.SetScale(-1.0, 1.0)
self.board.SetRenderingRect(-1.0, 0.0, 1.0, 0.0)
self.board = self.GetChild("Tab_04")
self.board.SetScale(-1.0, 1.0)
self.board.SetRenderingRect(-1.0, 0.0, 1.0, 0.0)
self.board = self.GetChild("Tab_05")
self.board.SetScale(-1.0, 1.0)
self.board.SetRenderingRect(-1.0, 0.0, 1.0, 0.0)
self.board = self.GetChild("Tab_06")
self.board.SetScale(-1.0, 1.0)
self.board.SetRenderingRect(-1.0, 0.0, 1.0, 0.0)
wndItem = self.GetChild("ItemSlot")
wndEquip = self.GetChild("EquipmentSlot")
self.activateButton = self.GetChild("activate")
self.deckTab = []
self.deckTab.append(self.GetChild("deck1"))
self.deckTab.append(self.GetChild("deck2"))
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
self.inventoryTab = []
self.inventoryTab.append(self.GetChild("Inventory_Tab_01"))
self.inventoryTab.append(self.GetChild("Inventory_Tab_02"))
self.inventoryTab.append(self.GetChild("Inventory_Tab_03"))
self.inventoryTab.append(self.GetChild("Inventory_Tab_04"))
self.inventoryTab.append(self.GetChild("Inventory_Tab_05"))
if app.ENABLE_DS_GRADE_MYTH:
self.inventoryTab.append(self.GetChild("Inventory_Tab_06"))
self.tabDict = {
0 : self.GetChild("Tab_01"),
1 : self.GetChild("Tab_02"),
2 : self.GetChild("Tab_03"),
3 : self.GetChild("Tab_04"),
4 : self.GetChild("Tab_05"),
5 : self.GetChild("Tab_06"),
}
self.tabButtonDict = {
0 : self.GetChild("Tab_Button_01"),
1 : self.GetChild("Tab_Button_02"),
2 : self.GetChild("Tab_Button_03"),
3 : self.GetChild("Tab_Button_04"),
4 : self.GetChild("Tab_Button_05"),
5 : self.GetChild("Tab_Button_06"),
}
self.tabText = self.GetChild("tab_text_area")
except:
import exception
exception.Abort("InventoryWindow.LoadWindow.BindObject")
## DragonSoul Kind Tap
for (tabKey, tabButton) in self.tabButtonDict.items():
tabButton.SetEvent(ui.__mem_func__(self.SetDSKindIndex), tabKey)
## Item
wndItem.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
wndItem.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
wndItem.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectItemSlot))
wndItem.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptySlot))
wndItem.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseItemSlot))
wndItem.SetUseSlotEvent(ui.__mem_func__(self.UseItemSlot))
## Equipment
wndEquip.SetSelectEmptySlotEvent(ui.__mem_func__(self.SelectEmptyEquipSlot))
wndEquip.SetSelectItemSlotEvent(ui.__mem_func__(self.SelectEquipItemSlot))
wndEquip.SetUnselectItemSlotEvent(ui.__mem_func__(self.UseEquipItemSlot))
wndEquip.SetUseSlotEvent(ui.__mem_func__(self.UseEquipItemSlot))
wndEquip.SetOverInItemEvent(ui.__mem_func__(self.OverInEquipItem))
wndEquip.SetOverOutItemEvent(ui.__mem_func__(self.OverOutEquipItem))
## Deck
self.deckTab[0].SetToggleDownEvent(lambda arg=0: self.SetDeckPage(arg))
self.deckTab[1].SetToggleDownEvent(lambda arg=1: self.SetDeckPage(arg))
self.deckTab[0].SetToggleUpEvent(lambda arg=0: self.__DeckButtonDown(arg))
self.deckTab[1].SetToggleUpEvent(lambda arg=1: self.__DeckButtonDown(arg))
self.deckTab[0].Down()
## Grade button
self.inventoryTab[0].SetEvent(lambda arg=0: self.SetInventoryPage(arg))
self.inventoryTab[1].SetEvent(lambda arg=1: self.SetInventoryPage(arg))
self.inventoryTab[2].SetEvent(lambda arg=2: self.SetInventoryPage(arg))
self.inventoryTab[3].SetEvent(lambda arg=3: self.SetInventoryPage(arg))
self.inventoryTab[4].SetEvent(lambda arg=4: self.SetInventoryPage(arg))
if app.ENABLE_DS_GRADE_MYTH:
self.inventoryTab[5].SetEvent(lambda arg=5: self.SetInventoryPage(arg))
self.inventoryTab[0].Down()
## Etc
self.wndItem = wndItem
self.wndEquip = wndEquip
self.dlgQuestion = uiCommon.QuestionDialog2()
self.dlgQuestion.Close()
self.activateButton.SetToggleDownEvent(ui.__mem_func__(self.ActivateButtonClick))
self.activateButton.SetToggleUpEvent(ui.__mem_func__(self.ActivateButtonClick))
self.wndPopupDialog = uiCommon.PopupDialog()
##
self.listHighlightedSlot = []
## Refresh
self.SetInventoryPage(0)
self.RefreshItemSlot()
self.RefreshEquipSlotWindow()
self.RefreshBagSlotWindow()
self.SetDSKindIndex(0)
self.activateButton.Enable()
self.deckTab[self.deckPageIndex].Down()
self.activateButton.SetUp()
def Destroy(self):
self.ClearDictionary()
self.tooltipItem = None
self.wndItem = 0
self.wndEquip = 0
self.activateButton = 0
self.questionDialog = None
self.mallButton = None
self.inventoryTab = []
self.deckTab = []
self.equipmentTab = []
self.tabDict = None
self.tabButtonDict = None
def Close(self):
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
self.Hide()
def __DeckButtonDown(self, deck):
self.deckTab[deck].Down()
def SetInventoryPage(self, page):
if self.inventoryPageIndex != page:
self.__HighlightSlot_ClearCurrentPage()
self.inventoryPageIndex = page
if app.ENABLE_DS_GRADE_MYTH:
self.inventoryTab[(page+1)%6].SetUp()
self.inventoryTab[(page+2)%6].SetUp()
self.inventoryTab[(page+3)%6].SetUp()
self.inventoryTab[(page+4)%6].SetUp()
self.inventoryTab[(page+5)%6].SetUp()
else:
self.inventoryTab[(page+1)%5].SetUp()
self.inventoryTab[(page+2)%5].SetUp()
self.inventoryTab[(page+3)%5].SetUp()
self.inventoryTab[(page+4)%5].SetUp()
self.RefreshBagSlotWindow()
def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem
def RefreshItemSlot(self):
self.RefreshBagSlotWindow()
self.RefreshEquipSlotWindow()
def RefreshEquipSlotWindow(self):
for i in xrange(6):
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(player.INVENTORY, player.DRAGON_SOUL_EQUIPMENT_SLOT_START + i)
itemVnum = player.GetItemIndex(slotNumber)
self.wndEquip.SetItemSlot(player.DRAGON_SOUL_EQUIPMENT_SLOT_START + i, itemVnum, 0)
self.wndEquip.EnableSlot(player.DRAGON_SOUL_EQUIPMENT_SLOT_START + i)
if itemVnum != 0:
item.SelectItem(itemVnum)
for j in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(j)
# ¹Ø¿¡¼ remain_timeÀÌ 0ÀÌÇÏÀÎÁö üũ Çϱ⠶§¹®¿¡ ÀÓÀÇÀÇ ¾ç¼ö·Î ÃʱâÈ
remain_time = 999
# ÀÏ´Ü ÇöÀç ŸÀ̸Ӵ ÀÌ ¼¼°³ »ÓÀÌ´Ù.
if item.LIMIT_REAL_TIME == limitType:
remain_time = player.GetItemMetinSocket(player.INVENTORY, slotNumber, 0) - app.GetGlobalTimeStamp()
elif item.LIMIT_REAL_TIME_START_FIRST_USE == limitType:
remain_time = player.GetItemMetinSocket(player.INVENTORY, slotNumber, 0) - app.GetGlobalTimeStamp()
elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
remain_time = player.GetItemMetinSocket(player.INVENTORY, slotNumber, 0)
if remain_time <= 0:
self.wndEquip.DisableSlot(player.DRAGON_SOUL_EQUIPMENT_SLOT_START + i)
break
self.wndEquip.RefreshSlot()
def RefreshStatus(self):
self.RefreshItemSlot()
def __InventoryLocalSlotPosToGlobalSlotPos(self, window_type, local_slot_pos):
if player.INVENTORY == window_type:
return self.deckPageIndex * player.DRAGON_SOUL_EQUIPMENT_FIRST_SIZE + local_slot_pos
if app.ENABLE_DS_GRADE_MYTH:
return (self.DSKindIndex * player.DRAGON_SOUL_PAGE_COUNT * player.DRAGON_SOUL_PAGE_SIZE) + self.inventoryPageIndex * player.DRAGON_SOUL_PAGE_SIZE + local_slot_pos
else:
return (self.DSKindIndex * 5 * player.DRAGON_SOUL_PAGE_SIZE) + self.inventoryPageIndex * player.DRAGON_SOUL_PAGE_SIZE + local_slot_pos
def RefreshBagSlotWindow(self):
getItemVNum=player.GetItemIndex
getItemCount=player.GetItemCount
setItemVnum=self.wndItem.SetItemSlot
for i in xrange(player.DRAGON_SOUL_PAGE_SIZE):
self.wndItem.EnableSlot(i)
#<- dragon soul kind
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(player.DRAGON_SOUL_INVENTORY, i)
itemCount = getItemCount(player.DRAGON_SOUL_INVENTORY, slotNumber)
if 0 == itemCount:
self.wndItem.ClearSlot(i)
continue
elif 1 == itemCount:
itemCount = 0
itemVnum = getItemVNum(player.DRAGON_SOUL_INVENTORY, slotNumber)
setItemVnum(i, itemVnum, itemCount)
if itemVnum != 0:
item.SelectItem(itemVnum)
for j in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(j)
# ¹Ø¿¡¼ remain_timeÀÌ À½¼öÀÎÁö üũ Çϱ⠶§¹®¿¡ ÀÓÀÇÀÇ ¾ç¼ö·Î ÃʱâÈ
remain_time = 999
if item.LIMIT_REAL_TIME == limitType:
remain_time = player.GetItemMetinSocket(player.DRAGON_SOUL_INVENTORY, slotNumber, 0)
elif item.LIMIT_REAL_TIME_START_FIRST_USE == limitType:
remain_time = player.GetItemMetinSocket(player.DRAGON_SOUL_INVENTORY, slotNumber, 0)
elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
remain_time = player.GetItemMetinSocket(player.DRAGON_SOUL_INVENTORY, slotNumber, 0)
if remain_time <= 0:
self.wndItem.DisableSlot(i)
break
self.__HighlightSlot_RefreshCurrentPage()
self.wndItem.RefreshSlot()
def ShowToolTip(self, window_type, slotIndex):
if None != self.tooltipItem:
if player.INVENTORY == window_type:
self.tooltipItem.SetInventoryItem(slotIndex)
else:
self.tooltipItem.SetInventoryItem(slotIndex, player.DRAGON_SOUL_INVENTORY)
def OnPressEscapeKey(self):
self.Close()
return True
def OnTop(self):
if None != self.tooltipItem:
self.tooltipItem.SetTop()
# item slot °ü·Ã ÇÔ¼ö
def OverOutItem(self):
self.wndItem.SetUsableItem(False)
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
def OverInItem(self, overSlotPos):
self.wndItem.DeactivateSlot(overSlotPos)
overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(player.DRAGON_SOUL_INVENTORY, overSlotPos)
try:
self.listHighlightedSlot.remove(overSlotPos)
except:
pass
self.wndItem.SetUsableItem(False)
self.ShowToolTip(player.DRAGON_SOUL_INVENTORY, overSlotPos)
def __UseItem(self, slotIndex):
ItemVNum = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, slotIndex)
if 0 == player.GetItemMetinSocket(player.DRAGON_SOUL_INVENTORY, slotIndex, 0):
self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_EXPIRED)
self.wndPopupDialog.Open()
return
self.__EquipItem(slotIndex)
def __EquipItem(self, slotIndex):
ItemVNum = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, slotIndex)
item.SelectItem(ItemVNum)
subType = item.GetItemSubType()
equipSlotPos = player.DRAGON_SOUL_EQUIPMENT_SLOT_START + self.deckPageIndex * player.DRAGON_SOUL_EQUIPMENT_FIRST_SIZE + subType
srcItemPos = (player.DRAGON_SOUL_INVENTORY, slotIndex)
dstItemPos = (player.INVENTORY, equipSlotPos)
self.__OpenQuestionDialog(True, srcItemPos, dstItemPos)
def SelectItemSlot(self, itemSlotIndex):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(player.DRAGON_SOUL_INVENTORY, itemSlotIndex)
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
#@fixme011 BEGIN (changed behavior)
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
if player.IsDSEquipmentSlot(attachedInvenType, attachedSlotPos):
srcItemPos = (attachedInvenType, attachedSlotPos)
dstItemPos = (player.DRAGON_SOUL_INVENTORY, itemSlotIndex)
self.__OpenQuestionDialog(False, srcItemPos, dstItemPos)
else:
ITEM_USE = 3
ITEM_EXTRACT = 31
item.SelectItem(attachedItemVID)
if item.GetItemType(attachedItemVID) == ITEM_EXTRACT or\
item.GetItemType(attachedItemVID) == ITEM_USE and\
item.GetItemSubType(attachedItemVID) in (item.USE_TIME_CHARGE_PER, item.USE_TIME_CHARGE_FIX):
net.SendItemUseToItemPacket(attachedInvenType, attachedSlotPos, player.DRAGON_SOUL_INVENTORY, itemSlotIndex)
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedInvenType:
net.SendItemUseToItemPacket(attachedInvenType, attachedSlotPos, player.DRAGON_SOUL_INVENTORY, itemSlotIndex)
#@fixme011 END
mouseModule.mouseController.DeattachObject()
else:
## »óÁ¡¿¡¼ ÆÈµµ·Ï Ãß°¡
## 20140220
curCursorNum = app.GetCursor()
if app.SELL == curCursorNum:
self.__SellItem(itemSlotIndex)
elif app.BUY == curCursorNum:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
else:
selectedItemVNum = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, itemSlotIndex)
itemCount = player.GetItemCount(player.DRAGON_SOUL_INVENTORY, itemSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_DRAGON_SOUL_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
self.wndItem.SetUseMode(False)
snd.PlaySound("sound/ui/pick.wav")
## »óÁ¡¿¡ ÆÈ±â
## 2014.02.20 Ãß°¡
def __SellItem(self, itemSlotPos):
if not player.IsDSEquipmentSlot(player.DRAGON_SOUL_INVENTORY, itemSlotPos):
self.sellingSlotNumber = itemSlotPos
itemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, itemSlotPos)
itemCount = player.GetItemCount(player.DRAGON_SOUL_INVENTORY, itemSlotPos)
item.SelectItem(itemIndex)
if item.IsAntiFlag(item.ANTIFLAG_SELL):
popup = uiCommon.PopupDialog()
popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
popup.SetAcceptEvent(self.__OnClosePopupDialog)
popup.Open()
self.popup = popup
return
itemPrice = item.GetISellItemPrice()
if item.Is1GoldItem():
itemPrice = itemCount / itemPrice / 5
else:
itemPrice = itemPrice * itemCount / 5
item.GetItemName(itemIndex)
itemName = item.GetItemName()
self.questionDialog = uiCommon.QuestionDialog()
self.questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, itemCount, itemPrice))
self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.SellItem))
self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
self.questionDialog.Open()
self.questionDialog.count = itemCount
## »óÁ¡¿¡ ÆÈ±â
def SellItem(self):
net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.DRAGON_SOUL_INVENTORY)
snd.PlaySound("sound/ui/money.wav")
self.OnCloseQuestionDialog()
## »óÁ¡¿¡ ÆÈ±â
def OnCloseQuestionDialog(self):
if self.questionDialog:
self.questionDialog.Close()
self.questionDialog = None
## »óÁ¡¿¡ ÆÈ±â
def __OnClosePopupDialog(self):
self.pop = None
def SelectEmptySlot(self, selectedSlotPos):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(player.DRAGON_SOUL_INVENTORY, selectedSlotPos)
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
if player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType:
mouseModule.mouseController.RunCallBack("INVENTORY")
elif player.SLOT_TYPE_SHOP == attachedSlotType:
net.SendShopBuyPacket(attachedSlotPos)
elif player.SLOT_TYPE_SAFEBOX == attachedSlotType:
if player.ITEM_MONEY == attachedItemIndex:
net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
snd.PlaySound("sound/ui/money.wav")
else:
net.SendSafeboxCheckoutPacket(attachedSlotPos, player.DRAGON_SOUL_INVENTORY, selectedSlotPos)
elif player.SLOT_TYPE_MALL == attachedSlotType:
net.SendMallCheckoutPacket(attachedSlotPos, player.DRAGON_SOUL_INVENTORY, selectedSlotPos)
#@fixme011 BEGIN (changed behavior)
elif player.SLOT_TYPE_INVENTORY == attachedSlotType:
if player.IsDSEquipmentSlot(attachedInvenType, attachedSlotPos):
srcItemPos = (attachedInvenType, attachedSlotPos)
dstItemPos = (player.DRAGON_SOUL_INVENTORY, selectedSlotPos)
self.__OpenQuestionDialog(False, srcItemPos, dstItemPos)
elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:
itemCount = player.GetItemCount(attachedInvenType, attachedSlotPos)
attachedCount = mouseModule.mouseController.GetAttachedItemCount()
self.__SendMoveItemPacket(attachedInvenType, attachedSlotPos, player.DRAGON_SOUL_INVENTORY, selectedSlotPos, attachedCount)
#@fixme011 END
mouseModule.mouseController.DeattachObject()
def UseItemSlot(self, slotIndex):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
return
slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(player.DRAGON_SOUL_INVENTORY, slotIndex)
try:
# ¿ëÈ¥¼® °ÈâÀÌ ¿·ÁÀÖÀ¸¸é, ¾ÆÀÌÅÛ ¿ìŬ¸¯ ½Ã ÀÚµ¿À¸·Î °ÈâÀ¸·Î µé¾î°¨.
if self.wndDragonSoulRefine.IsShow():
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
return
self.wndDragonSoulRefine.AutoSetItem((player.DRAGON_SOUL_INVENTORY, slotIndex), 1)
return
except:
pass
self.__UseItem(slotIndex)
mouseModule.mouseController.DeattachObject()
self.OverOutItem()
def __SendMoveItemPacket(self, srcSlotWindow, srcSlotPos, dstSlotWindow, dstSlotPos, srcItemCount):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
return
net.SendItemMovePacket(srcSlotWindow , srcSlotPos, dstSlotWindow, dstSlotPos, srcItemCount)
# equip ½½·Ô °ü·Ã ÇÔ¼öµé.
def OverOutEquipItem(self):
self.OverOutItem()
def OverInEquipItem(self, overSlotPos):
overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(player.INVENTORY, overSlotPos)
self.wndItem.SetUsableItem(False)
self.ShowToolTip(player.INVENTORY, overSlotPos)
def UseEquipItemSlot(self, slotIndex):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS():
return
slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(player.INVENTORY, slotIndex)
self.__UseEquipItem(slotIndex)
mouseModule.mouseController.DeattachObject()
self.OverOutEquipItem()
def __UseEquipItem(self, slotIndex):
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_ITEM_FAILURE_PRIVATE_SHOP)
return
self.__OpenQuestionDialog(False, (player.INVENTORY, slotIndex), (1, 1))
def SelectEquipItemSlot(self, itemSlotIndex):
## ¸¶¿ì½º ¹öưÀÌ sell buy üũ ÇØ¼ return
curCursorNum = app.GetCursor()
if app.SELL == curCursorNum:
return
elif app.BUY == curCursorNum:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
return
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
itemSlotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(player.INVENTORY, itemSlotIndex)
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
# ÀÚ±â ÀÚ½ÅÀ» ÀÚ±â Àڽſ¡°Ô µå·¡±×ÇÏ´Â °æ¿ì
if player.SLOT_TYPE_INVENTORY == attachedSlotType and itemSlotIndex == attachedSlotPos:
mouseModule.mouseController.DeattachObject() #@fixme011
return
#@fixme011 BEGIN (enable only the extract items so far)
attachedItemVID = mouseModule.mouseController.GetAttachedItemIndex()
attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
ITEM_USE = 3
ITEM_EXTRACT = 31
item.SelectItem(attachedItemVID)
if item.GetItemType(attachedItemVID) == ITEM_EXTRACT or\
item.GetItemType(attachedItemVID) == ITEM_USE and\
item.GetItemSubType(attachedItemVID) in (item.USE_TIME_CHARGE_PER, item.USE_TIME_CHARGE_FIX):
net.SendItemUseToItemPacket(attachedInvenType, attachedSlotPos, player.INVENTORY, itemSlotIndex)
#@fixme011 END
mouseModule.mouseController.DeattachObject()
else:
selectedItemVNum = player.GetItemIndex(player.INVENTORY, itemSlotIndex)
itemCount = player.GetItemCount(player.INVENTORY, itemSlotIndex)
mouseModule.mouseController.AttachObject(self, player.SLOT_TYPE_INVENTORY, itemSlotIndex, selectedItemVNum, itemCount)
self.wndItem.SetUseMode(False)
snd.PlaySound("sound/ui/pick.wav")
def SelectEmptyEquipSlot(self, selectedSlot):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(player.INVENTORY, selectedSlot)
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
if player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:
if 0 == player.GetItemMetinSocket(player.DRAGON_SOUL_INVENTORY, attachedSlotPos, 0):
self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_EXPIRED)
self.wndPopupDialog.Open()
return
item.SelectItem(attachedItemIndex)
subType = item.GetItemSubType()
if subType != (selectedSlot - player.DRAGON_SOUL_EQUIPMENT_SLOT_START):
self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNMATCHED_SLOT)
self.wndPopupDialog.Open()
else:
srcItemPos = (player.DRAGON_SOUL_INVENTORY, attachedSlotPos)
dstItemPos = (player.INVENTORY, selectedSlotPos)
self.__OpenQuestionDialog(True, srcItemPos, dstItemPos)
mouseModule.mouseController.DeattachObject()
# equip ½½·Ô °ü·Ã ÇÔ¼öµé ³¡.
# °æ°íâ °ü·Ã
def __OpenQuestionDialog(self, Equip, srcItemPos, dstItemPos):
self.srcItemPos = srcItemPos
self.dstItemPos = dstItemPos
self.dlgQuestion.SetAcceptEvent(ui.__mem_func__(self.__Accept))
self.dlgQuestion.SetCancelEvent(ui.__mem_func__(self.__Cancel))
if Equip:
self.dlgQuestion.SetText1(localeInfo.DRAGON_SOUL_EQUIP_WARNING1)
self.dlgQuestion.SetText2(localeInfo.DRAGON_SOUL_EQUIP_WARNING2)
else:
self.dlgQuestion.SetText1(localeInfo.DRAGON_SOUL_UNEQUIP_WARNING1)
self.dlgQuestion.SetText2(localeInfo.DRAGON_SOUL_UNEQUIP_WARNING2)
self.dlgQuestion.Open()
def __Accept(self):
if (-1, -1) == self.dstItemPos:
net.SendItemUsePacket(*self.srcItemPos)
else:
self.__SendMoveItemPacket(*(self.srcItemPos + self.dstItemPos + (0,)))
self.dlgQuestion.Close()
def __Cancel(self):
self.srcItemPos = (0, 0)
self.dstItemPos = (0, 0)
self.dlgQuestion.Close()
# °æ°íâ °ü·Ã ³¡
def SetDSKindIndex(self, kindIndex):
if self.DSKindIndex != kindIndex:
self.__HighlightSlot_ClearCurrentPage()
self.DSKindIndex = kindIndex
for (tabKey, tabButton) in self.tabButtonDict.items():
if kindIndex!=tabKey:
tabButton.SetUp()
for tabValue in self.tabDict.itervalues():
tabValue.Hide()
self.tabDict[kindIndex].Show()
self.tabText.SetText(DragonSoulWindow.KIND_TAP_TITLES[kindIndex])
self.RefreshBagSlotWindow()
def SetDeckPage(self, page):
if page == self.deckPageIndex:
return
if self.isActivated:
self.DeactivateDragonSoul()
net.SendChatPacket("/dragon_soul deactivate")
self.deckPageIndex = page
self.deckTab[page].Down()
self.deckTab[(page+1)%2].SetUp()
self.RefreshEquipSlotWindow()
# ¿ëÈ¥¼® Ȱ¼ºÈ °ü·Ã
def ActivateDragonSoulByExtern(self, deck):
self.isActivated = True
self.activateButton.Down()
self.deckPageIndex = deck
self.deckTab[deck].Down()
self.deckTab[(deck+1)%2].SetUp()
self.RefreshEquipSlotWindow()
def DeactivateDragonSoul(self):
self.isActivated = False
self.activateButton.SetUp()
def ActivateButtonClick(self):
self.isActivated = self.isActivated ^ True
if self.isActivated:
if self.__CanActivateDeck():
net.SendChatPacket("/dragon_soul activate " + str(self.deckPageIndex))
else:
self.isActivated = False
self.activateButton.SetUp()
else:
net.SendChatPacket("/dragon_soul deactivate")
def __CanActivateDeck(self):
canActiveNum = 0
for i in xrange(6):
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(player.INVENTORY, player.DRAGON_SOUL_EQUIPMENT_SLOT_START + i)
itemVnum = player.GetItemIndex(slotNumber)
if itemVnum != 0:
item.SelectItem(itemVnum)
isNoLimit = True
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
# LIMIT_TIMER_BASED_ON_WEAR´Â ¼ÒÄÏ0¿¡ ³²Àº ½Ã°£À» ¹Ú´Â´Ù.
# LIMIT_REAL_TIMEÀº ½Ã°£ ´Ù µÇ¸é ¾ÆÀÌÅÛÀÌ »ç¶óÁö¹Ç·Î ÇÒ Çʿ䰡 ¾ø´Ù.
# LIMIT_REAL_TIME_START_FIRST_USE´Â ¼¹ö¿¡ Á¦´ë·Î Á¤ÀǵÇÁö ¾Ê¾Æ ÀÏ´Ü ³ÀµÐ´Ù.
if item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
isNoLimit = False
remain_time = player.GetItemMetinSocket(player.INVENTORY, slotNumber, 0)
if 0 != remain_time:
canActiveNum += 1
break
# ŸÀ̸Ӱ¡ ¾ø´Ù¸é ActivateÇÒ ¼ö ÀÖ´Â ¿ëÈ¥¼®.
if isNoLimit:
canActiveNum += 1
return canActiveNum > 0
# Ȱ¼ºÈ °ü·Ã ³¡
# ½½·Ô highlight °ü·Ã
def __HighlightSlot_ClearCurrentPage(self):
for i in xrange(self.wndItem.GetSlotCount()):
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(player.DRAGON_SOUL_INVENTORY, i)
if slotNumber in self.listHighlightedSlot:
self.wndItem.DeactivateSlot(i)
self.listHighlightedSlot.remove(slotNumber)
def __HighlightSlot_RefreshCurrentPage(self):
for i in xrange(self.wndItem.GetSlotCount()):
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(player.DRAGON_SOUL_INVENTORY, i)
if slotNumber in self.listHighlightedSlot:
self.wndItem.ActivateSlot(i)
def HighlightSlot(self, slot):
if not slot in self.listHighlightedSlot:
self.listHighlightedSlot.append (slot)
# ½½·Ô highlight °ü·Ã ³¡
def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
if app.ENABLE_DRAGON_SOUL_SYSTEM:
from _weakref import proxy
self.wndDragonSoulRefine = proxy(wndDragonSoulRefine)
## °ÈÇÒ ¼ö ¾ø´Â °æ¿ì ³¯¸®´Â ¿¹¿Ü
#class DragonSoulRefineException(Exception):
#pass
class DragonSoulRefineWindow(ui.ScriptWindow):
REFINE_TYPE_GRADE, REFINE_TYPE_STEP, REFINE_TYPE_STRENGTH = xrange(3)
DS_SUB_HEADER_DIC = {
REFINE_TYPE_GRADE : player.DS_SUB_HEADER_DO_UPGRADE,
REFINE_TYPE_STEP : player.DS_SUB_HEADER_DO_IMPROVEMENT,
REFINE_TYPE_STRENGTH : player.DS_SUB_HEADER_DO_REFINE
}
REFINE_STONE_SLOT, DRAGON_SOUL_SLOT = xrange(2)
INVALID_DRAGON_SOUL_INFO = -1
def __init__(self):
ui.ScriptWindow.__init__(self)
self.tooltipItem = None
self.sellingSlotNumber = -1
self.isLoaded = 0
self.refineChoiceButtonDict = None
self.doRefineButton = None
self.wndMoney = None
self.SetWindowName("DragonSoulRefineWindow")
self.__LoadWindow()
def __del__(self):
ui.ScriptWindow.__del__(self)
def Show(self):
self.__LoadWindow()
ui.ScriptWindow.Show(self)
def __LoadWindow(self):
if self.isLoaded == 1:
return
self.isLoaded = 1
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "dragonsoulrefinewindow.py")
except:
import exception
exception.Abort("dragonsoulrefinewindow.LoadWindow.LoadObject")
try:
if localeInfo.IsARABIC():
self.board = self.GetChild("DragonSoulRefineWindowBaseImage")
self.board.SetScale(-1.0, 1.0)
self.board.SetRenderingRect(-1.0, 0.0, 1.0, 0.0)
wndRefineSlot = self.GetChild("RefineSlot")
wndResultSlot = self.GetChild("ResultSlot")
self.GetChild("TitleBar").SetCloseEvent(ui.__mem_func__(self.Close))
self.refineChoiceButtonDict = {
self.REFINE_TYPE_GRADE : self.GetChild("GradeButton"),
self.REFINE_TYPE_STEP: self.GetChild("StepButton"),
self.REFINE_TYPE_STRENGTH : self.GetChild("StrengthButton"),
}
self.doRefineButton = self.GetChild("DoRefineButton")
self.wndMoney = self.GetChild("Money_Slot")
except:
import exception
exception.Abort("DragonSoulRefineWindow.LoadWindow.BindObject")
## Item Slots
wndRefineSlot.SetOverInItemEvent(ui.__mem_func__(self.__OverInRefineItem))
wndRefineSlot.SetOverOutItemEvent(ui.__mem_func__(self.__OverOutItem))
wndRefineSlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.__SelectRefineEmptySlot))
wndRefineSlot.SetSelectItemSlotEvent(ui.__mem_func__(self.__SelectRefineItemSlot))
wndRefineSlot.SetUseSlotEvent(ui.__mem_func__(self.__SelectRefineItemSlot))
wndRefineSlot.SetUnselectItemSlotEvent(ui.__mem_func__(self.__SelectRefineItemSlot))
wndResultSlot.SetOverInItemEvent(ui.__mem_func__(self.__OverInResultItem))
wndResultSlot.SetOverOutItemEvent(ui.__mem_func__(self.__OverOutItem))
self.wndRefineSlot = wndRefineSlot
self.wndResultSlot = wndResultSlot
## Button
self.refineChoiceButtonDict[self.REFINE_TYPE_GRADE].SetToggleDownEvent(self.__ToggleDownGradeButton)
self.refineChoiceButtonDict[self.REFINE_TYPE_STEP].SetToggleDownEvent(self.__ToggleDownStepButton)
self.refineChoiceButtonDict[self.REFINE_TYPE_STRENGTH].SetToggleDownEvent(self.__ToggleDownStrengthButton)
self.refineChoiceButtonDict[self.REFINE_TYPE_GRADE].SetToggleUpEvent(lambda : self.__ToggleUpButton(self.REFINE_TYPE_GRADE))
self.refineChoiceButtonDict[self.REFINE_TYPE_STEP].SetToggleUpEvent(lambda : self.__ToggleUpButton(self.REFINE_TYPE_STEP))
self.refineChoiceButtonDict[self.REFINE_TYPE_STRENGTH].SetToggleUpEvent(lambda : self.__ToggleUpButton(self.REFINE_TYPE_STRENGTH))
self.doRefineButton.SetEvent(self.__PressDoRefineButton)
## Dialog
self.wndPopupDialog = uiCommon.PopupDialog()
self.currentRefineType = self.REFINE_TYPE_GRADE
self.refineItemInfo = {}
self.resultItemInfo = {}
self.currentRecipe = {}
self.wndMoney.SetText(localeInfo.NumberToMoneyString(0))
self.refineChoiceButtonDict[self.REFINE_TYPE_GRADE].Down()
self.__Initialize()
def Destroy(self):
self.ClearDictionary()
self.tooltipItem = None
self.wndItem = 0
self.wndEquip = 0
self.activateButton = 0
self.questionDialog = None
self.mallButton = None
self.inventoryTab = []
self.deckTab = []
self.equipmentTab = []
self.tabDict = None
self.tabButtonDict = None
def Close(self):
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
self.__FlushRefineItemSlot()
player.SendDragonSoulRefine(player.DRAGON_SOUL_REFINE_CLOSE)
self.Hide()
def Show(self):
self.currentRefineType = self.REFINE_TYPE_GRADE
self.wndMoney.SetText(localeInfo.NumberToMoneyString(0))
self.refineChoiceButtonDict[self.REFINE_TYPE_GRADE].Down()
self.refineChoiceButtonDict[self.REFINE_TYPE_STEP].SetUp()
self.refineChoiceButtonDict[self.REFINE_TYPE_STRENGTH].SetUp()
self.Refresh()
ui.ScriptWindow.Show(self)
def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem
# ¹öư ´·Á ÀÖ´Â »óŸ¦ Á¦¿ÜÇÑ ¸ðµç °Èâ °ü·Ã º¯¼öµéÀ» ÃʱâÈ.
def __Initialize(self):
self.currentRecipe = {}
self.refineItemInfo = {}
self.resultItemInfo = {}
if self.REFINE_TYPE_STRENGTH == self.currentRefineType:
self.refineSlotLockStartIndex = 2
else:
self.refineSlotLockStartIndex = 1
for i in xrange(self.refineSlotLockStartIndex):
self.wndRefineSlot.HideSlotBaseImage(i)
self.wndMoney.SetText(localeInfo.NumberToMoneyString(0))
def __FlushRefineItemSlot(self):
## Item slot settings
# ¿ø·¡ Àκ¥ÀÇ ¾ÆÀÌÅÛ Ä«¿îÆ® ȸº¹
for invenType, invenPos, itemCount in self.refineItemInfo.values():
remainCount = player.GetItemCount(invenType, invenPos)
player.SetItemCount(invenType, invenPos, remainCount + itemCount)
self.__Initialize()
def __ToggleUpButton(self, idx):
#if self.REFINE_TYPE_GRADE == self.currentRefineType:
self.refineChoiceButtonDict[idx].Down()
def __ToggleDownGradeButton(self):
if self.REFINE_TYPE_GRADE == self.currentRefineType:
return
self.refineChoiceButtonDict[self.currentRefineType].SetUp()
self.currentRefineType = self.REFINE_TYPE_GRADE
self.__FlushRefineItemSlot()
self.Refresh()
def __ToggleDownStepButton(self):
if self.REFINE_TYPE_STEP == self.currentRefineType:
return
self.refineChoiceButtonDict[self.currentRefineType].SetUp()
self.currentRefineType = self.REFINE_TYPE_STEP
self.__FlushRefineItemSlot()
self.Refresh()
def __ToggleDownStrengthButton(self):
if self.REFINE_TYPE_STRENGTH == self.currentRefineType:
return
self.refineChoiceButtonDict[self.currentRefineType].SetUp()
self.currentRefineType = self.REFINE_TYPE_STRENGTH
self.__FlushRefineItemSlot()
self.Refresh()
def __PopUp(self, message):
self.wndPopupDialog.SetText(message)
self.wndPopupDialog.Open()
def __SetItem(self, inven, dstSlotIndex, itemCount):
invenType, invenPos = inven
if dstSlotIndex >= self.refineSlotLockStartIndex:
return False
itemVnum = player.GetItemIndex(invenType, invenPos)
maxCount = player.GetItemCount(invenType, invenPos)
if itemCount > maxCount:
raise Exception, ("Invalid attachedItemCount(%d). (base pos (%d, %d), base itemCount(%d))" % (itemCount, invenType, invenPos, maxCount))
#return False
# strength °ÈÀÏ °æ¿ì, 0¹ø¿£ °È¼®, 1¹ø¿£ ¿ëÈ¥¼®À» ³õµµ·Ï °Á¦ÇÔ.
if DragonSoulRefineWindow.REFINE_TYPE_STRENGTH == self.currentRefineType:
if self.__IsDragonSoul(itemVnum):
dstSlotIndex = 1
else:
dstSlotIndex = 0
# ºó ½½·ÔÀ̾î¾ßÇÔ.
if dstSlotIndex in self.refineItemInfo:
return False
# °Èâ¿¡ ¿Ã¸± ¼ö ÀÖ´Â ¾ÆÀÌÅÛÀÎÁö °Ë»ç.
if False == self.__CheckCanRefine(itemVnum):
return False
# ²ø¾î´Ù ³õÀº ¾ÆÀÌÅÛ Ä«¿îÆ®¸¸Å ¿ø·¡ ÀÚ¸®ÀÇ ¾ÆÀÌÅÛ Ä«¿îÆ® °¨¼Ò
player.SetItemCount(invenType, invenPos, maxCount - itemCount)
self.refineItemInfo[dstSlotIndex] = (invenType, invenPos, itemCount)
self.Refresh()
return True
# °È °¡´ÉÇÑ ¾ÆÀÌÅÛÀÎÁö üũ
# ¿ëÈ¥¼® °È´Â °È ·¹½ÃÇǸ¦ Á¤Çسõ°í ½ÃÀÛÇÏ´Â °ÍÀÌ ¾Æ´Ï¶ó,
# óÀ½¿¡ °Èâ¿¡ ¿Ã¸° ¿ëÈ¥¼®¿¡ ÀÇÇØ °È ·¹½ÃÇǰ¡ °áÁ¤µÈ´Ù.
# ±×·¡¼ __CanRefineGrade, __CanRefineStep, __CanRefineStrength ÇÔ¼ö¿¡¼
# °È ·¹½ÃÇǰ¡ ¾ø´Ù¸é(óÀ½ ¿Ã¸®´Â ¾ÆÀÌÅÛÀ̶ó¸é), °È ·¹½ÃÇǸ¦ ¼³Á¤ÇØÁÖ´Â ¿ªÇÒµµ ÇÑ´Ù.
def __CheckCanRefine(self, vnum):
if self.REFINE_TYPE_GRADE == self.currentRefineType:
return self.__CanRefineGrade(vnum)
elif self.REFINE_TYPE_STEP == self.currentRefineType:
return self.__CanRefineStep(vnum)
elif self.REFINE_TYPE_STRENGTH == self.currentRefineType:
return self.__CanRefineStrength(vnum)
else:
return False
def __CanRefineGrade(self, vnum):
ds_info = self.__GetDragonSoulTypeInfo(vnum)
if DragonSoulRefineWindow.INVALID_DRAGON_SOUL_INFO == ds_info:
self.__PopUp(localeInfo.DRAGON_SOUL_IS_NOT_DRAGON_SOUL)
return False
if self.currentRecipe:
ds_type, grade, step, strength = ds_info
-cenzurat-_refine_ds_type, -cenzurat-_refine_grade, -cenzurat-_refine_step, -cenzurat-_refine_strength = self.currentRecipe["ds_info"]
if not (-cenzurat-_refine_ds_type == ds_type and -cenzurat-_refine_grade == grade):
self.__PopUp(localeInfo.DRAGON_SOUL_INVALID_DRAGON_SOUL)
return False
# °È â¿¡ óÀ½ ¾ÆÀÌÅÛÀ» ¿Ã¸®´Â °æ¿ì, °È Àç·á¿¡ °üÇÑ Á¤º¸°¡ ¾ø´Ù.
# ¿ëÈ¥¼® °È°¡, ·¹½ÃÇǸ¦ °¡Áö°í ½ÃÀÛÇÏ´Â °ÍÀÌ ¾Æ´Ï¶ó, °Èâ¿¡ óÀ½ ¿Ã¸®´Â ¾ÆÀÌÅÛÀÌ ¹«¾ùÀ̳Ŀ¡ µû¶ó,
# ¹«¾ùÀ» °ÈÇϰí, Àç·á°¡ ¹«¾ùÀÎÁö(ÀÌÇÏ ·¹½ÃÇÇ)°¡ Á¤ÇØÁø´Ù.
# ·¹½ÃÇǰ¡ ¾ø´Ù¸é, óÀ½ ¿Ã¸° ¾ÆÀÌÅÛÀ̶ó »ý°¢Çϰí, vnumÀ» ¹ÙÅÁÀ¸·Î ·¹½ÃÇǸ¦ ¼ÂÆÃ.
else:
self.currentRecipe = self.__GetRefineGradeRecipe(vnum)
if self.currentRecipe:
self.refineSlotLockStartIndex = self.currentRecipe["need_count"]
self.wndMoney.SetText(localeInfo.NumberToMoneyString(self.currentRecipe["fee"]))
return True
else:
# °È Á¤º¸ ¼ÂÆÃ¿¡ ½ÇÆÐÇÏ¸é ¿Ã¸± ¼ö ¾ø´Â ¾ÆÀÌÅÛÀ¸·Î ÆÇ´Ü.
self.__PopUp(localeInfo.DRAGON_SOUL_CANNOT_REFINE)
return False
def __CanRefineStep (self, vnum):
ds_info = self.__GetDragonSoulTypeInfo(vnum)
if DragonSoulRefineWindow.INVALID_DRAGON_SOUL_INFO == ds_info:
self.__PopUp(localeInfo.DRAGON_SOUL_IS_NOT_DRAGON_SOUL)
return False
if self.currentRecipe:
ds_type, grade, step, strength = ds_info
-cenzurat-_refine_ds_type, -cenzurat-_refine_grade, -cenzurat-_refine_step, -cenzurat-_refine_strength = self.currentRecipe["ds_info"]
if not (-cenzurat-_refine_ds_type == ds_type and -cenzurat-_refine_grade == grade and -cenzurat-_refine_step == step):
self.__PopUp(localeInfo.DRAGON_SOUL_INVALID_DRAGON_SOUL)
return False
# °È â¿¡ óÀ½ ¾ÆÀÌÅÛÀ» ¿Ã¸®´Â °æ¿ì, Àç·á¿¡ °üÇÑ Á¤º¸°¡ ¾ø´Ù.
# ¿ëÈ¥¼® °È°¡, ·¹½ÃÇǸ¦ °¡Áö°í ½ÃÀÛÇÏ´Â °ÍÀÌ ¾Æ´Ï¶ó, °Èâ¿¡ óÀ½ ¿Ã¸®´Â ¾ÆÀÌÅÛÀÌ ¹«¾ùÀ̳Ŀ¡ µû¶ó,
# ¹«¾ùÀ» °ÈÇϰí, Àç·á°¡ ¹«¾ùÀÎÁö(ÀÌÇÏ ·¹½ÃÇÇ)°¡ Á¤ÇØÁø´Ù.
# ·¹½ÃÇǰ¡ ¾ø´Ù¸é, óÀ½ ¿Ã¸° ¾ÆÀÌÅÛÀ̶ó »ý°¢Çϰí, vnumÀ» ¹ÙÅÁÀ¸·Î ·¹½ÃÇǸ¦ ¼ÂÆÃ.
else:
self.currentRecipe = self.__GetRefineStepRecipe(vnum)
if self.currentRecipe:
self.refineSlotLockStartIndex = self.currentRecipe["need_count"]
self.wndMoney.SetText(localeInfo.NumberToMoneyString(self.currentRecipe["fee"]))
return True
else:
# °È Á¤º¸ ¼ÂÆÃ¿¡ ½ÇÆÐÇÏ¸é ¿Ã¸± ¼ö ¾ø´Â ¾ÆÀÌÅÛÀ¸·Î ÆÇ´Ü.
self.__PopUp(localeInfo.DRAGON_SOUL_CANNOT_REFINE)
return False
def __CanRefineStrength (self, vnum):
# ¿ëÈ¥¼®ÀÎ °æ¿ì, ´õ ÀÌ»ó strength °È¸¦ ÇÒ ¼ö ¾ø´ÂÁö Ã¼Å©ÇØ¾ßÇÔ.
if self.__IsDragonSoul(vnum):
ds_type, grade, step, strength = self.__GetDragonSoulTypeInfo(vnum)
import dragon_soul_refine_settings
if strength >= dragon_soul_refine_settings.dragon_soul_refine_info[ds_type]["strength_max_table"][grade][step]:
self.__PopUp(localeInfo.DRAGON_SOUL_CANNOT_REFINE_MORE)
return False
else:
return True
# strength °ÈÀÇ °æ¿ì, refine_recipe°¡ ¿ëÈ¥¼®ÀÇ Á¾·ù°¡ ¾Æ´Ñ, °È¼®ÀÇ Á¾·ù¿¡ µû¶ó ´Þ¶óÁø´Ù.
# µû¶ó¼ ¿ëÈ¥¼®ÀÌ ¾Æ´Ï¶ó¸é,
# ÀÌ¹Ì ·¹½ÃÇǰ¡ ÀÖ´Â °æ¿ì´Â, °È¼®ÀÌ °Èâ¿¡ ÀÖ´Ù´Â °ÍÀ̹ǷÎ, return False
# ·¹½ÃÇǰ¡ ¾ø´Â °æ¿ì´Â, °È¼®ÀÎÁö È®ÀÎÇϰí, ·¹½ÃÇǸ¦ ¼ÂÆÃÇÑ´Ù.
else:
if self.currentRecipe:
self.__PopUp(localeInfo.DRAGON_SOUL_IS_NOT_DRAGON_SOUL)
return False
else:
refineRecipe = self.__GetRefineStrengthInfo(vnum)
if refineRecipe:
self.currentRecipe = refineRecipe
self.wndMoney.SetText(localeInfo.NumberToMoneyString(self.currentRecipe["fee"]))
return True
else:
# ·¹½ÃÇǸ¦ ¼ÂÆÃÇÒ ¼ö ¾ø´Â °æ¿ì
self.__PopUp(localeInfo.DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE)
return False
def __GetRefineGradeRecipe (self, vnum):
ds_type, grade, step, strength = self.__GetDragonSoulTypeInfo(vnum)
try:
import dragon_soul_refine_settings
return {
"ds_info" : (ds_type, grade, step, strength),
"need_count" : dragon_soul_refine_settings.dragon_soul_refine_info[ds_type]["grade_need_count"][grade],
"fee" : dragon_soul_refine_settings.dragon_soul_refine_info[ds_type]["grade_fee"][grade]
}
except:
return None
def __GetRefineStepRecipe (self, vnum):
ds_type, grade, step, strength = self.__GetDragonSoulTypeInfo(vnum)
try:
import dragon_soul_refine_settings
return {
"ds_info" : (ds_type, grade, step, strength),
"need_count" : dragon_soul_refine_settings.dragon_soul_refine_info[ds_type]["step_need_count"][step],
"fee" : dragon_soul_refine_settings.dragon_soul_refine_info[ds_type]["step_fee"][step]
}
except:
return None
# strength °ÈÀÇ °æ¿ì, refineInfo´Â °È¼®¿¡ µû¶ó ´Þ¶óÁø´Ù.
def __GetRefineStrengthInfo (self, itemVnum):
try:
# À̳ðÀÇ À§Ä¡¸¦ ¾îÂîÇÏÁö....
# °È¼®ÀÌ ¾Æ´Ï¸é ¾ÈµÊ.
item.SelectItem(itemVnum)
if not (item.ITEM_TYPE_MATERIAL == item.GetItemType() \
and (item.MATERIAL_DS_REFINE_NORMAL <= item.GetItemSubType() and item.GetItemSubType() <= item.MATERIAL_DS_REFINE_HOLLY)):
return None
import dragon_soul_refine_settings
return { "fee" : dragon_soul_refine_settings.strength_fee[item.GetItemSubType()] }
except:
return None
def __IsDragonSoul(self, vnum):
item.SelectItem(vnum)
return item.GetItemType() == item.ITEM_TYPE_DS
# ¿ëÈ¥¼® Vnum¿¡ ´ëÇÑ comment
# ITEM VNUMÀ» 10¸¸ ÀÚ¸®ºÎÅÍ, FEDCBA¶ó°í ÇÑ´Ù¸é
# FE : ¿ëÈ¥¼® Á¾·ù. D : µî±Þ
# C : ´Ü°è B : °È
# A : ¿©¹úÀÇ ¹øÈ£µé...
def __GetDragonSoulTypeInfo(self, vnum):
if not self.__IsDragonSoul(vnum):
return DragonSoulRefineWindow.INVALID_DRAGON_SOUL_INFO
ds_type = vnum / 10000
grade = vnum % 10000 /1000
step = vnum % 1000 / 100
strength = vnum % 100 / 10
return (ds_type, grade, step, strength)
def __MakeDragonSoulVnum(self, ds_type, grade, step, strength):
return ds_type * 10000 + grade * 1000 + step * 100 + strength * 10
## ºó ½½·Ô ¼±Åà Event
def __SelectRefineEmptySlot(self, selectedSlotPos):
try:
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
if selectedSlotPos >= self.refineSlotLockStartIndex:
return
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
mouseModule.mouseController.DeattachObject()
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
return
attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
if player.INVENTORY == attachedInvenType and player.IsEquipmentSlot(attachedSlotPos):
return
if player.INVENTORY != attachedInvenType and player.DRAGON_SOUL_INVENTORY != attachedInvenType:
return
if True == self.__SetItem((attachedInvenType, attachedSlotPos), selectedSlotPos, attachedItemCount):
self.Refresh()
except Exception, e:
import dbg
dbg.TraceError("Exception : __SelectRefineEmptySlot, %s" % e)
# Ŭ¸¯À¸·Î ½½·Ô¿¡¼ »èÁ¦.
def __SelectRefineItemSlot(self, selectedSlotPos):
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
return
try:
if not selectedSlotPos in self.refineItemInfo:
# »õ·Î¿î ¾ÆÀÌÅÛÀ» °Èâ¿¡ ¿Ã¸®´Â ÀÛ¾÷.
if mouseModule.mouseController.isAttached():
attachedSlotType = mouseModule.mouseController.GetAttachedType()
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
mouseModule.mouseController.DeattachObject()
if uiPrivateShopBuilder.IsBuildingPrivateShop():
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
return
attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
if player.INVENTORY == attachedInvenType and player.IsEquipmentSlot(attachedSlotPos):
return
if player.INVENTORY != attachedInvenType and player.DRAGON_SOUL_INVENTORY != attachedInvenType:
return
self.AutoSetItem((attachedInvenType, attachedSlotPos), 1)
return
elif mouseModule.mouseController.isAttached():
return
attachedInvenType, attachedSlotPos, attachedItemCount = self.refineItemInfo[selectedSlotPos]
selectedItemVnum = player.GetItemIndex(attachedInvenType, attachedSlotPos)
# °Èâ¿¡¼ »èÁ¦ ¹× ¿ø·¡ Àκ¥ÀÇ ¾ÆÀÌÅÛ Ä«¿îÆ® ȸº¹
invenType, invenPos, itemCount = self.refineItemInfo[selectedSlotPos]
remainCount = player.GetItemCount(invenType, invenPos)
player.SetItemCount(invenType, invenPos, remainCount + itemCount)
del self.refineItemInfo[selectedSlotPos]
# °ÈâÀÌ ºñ¾ú´Ù¸é, ÃʱâÈ
if not self.refineItemInfo:
self.__Initialize()
else:
item.SelectItem(selectedItemVnum)
# ¾ø¾Ø ¾ÆÀÌÅÛÀÌ °È¼®À̾ú´Ù¸é °È ·¹Çǽà ÃʱâÈ
if (item.ITEM_TYPE_MATERIAL == item.GetItemType() \
and (item.MATERIAL_DS_REFINE_NORMAL <= item.GetItemSubType() and item.GetItemSubType() <= item.MATERIAL_DS_REFINE_HOLLY)):
self.currentRecipe = {}
self.wndMoney.SetText(localeInfo.NumberToMoneyString(0))
# ¿ëÈ¥¼®À̾ú´Ù¸é,
# strength°È°¡ ¾Æ´Ñ °æ¿ì, °Èâ¿¡ ´Ù¸¥ ¿ëÈ¥¼®ÀÌ ³²¾ÆÀÖÀ¸¹Ç·Î, ·¹½ÃÇǸ¦ ÃʱâÈÇÏ¸é ¾ÈµÊ.
# strength°ÈÀÇ °æ¿ì, °È ·¹½ÃÇÇ´Â °È¼®¿¡ Á¾¼ÓµÈ °ÍÀ̹ǷΠ´Ù¸¥ ó¸®ÇÒ Çʿ䰡 ¾øÀ½.
else:
pass
except Exception, e:
import dbg
dbg.TraceError("Exception : __SelectRefineItemSlot, %s" % e)
self.Refresh()
def __OverInRefineItem(self, slotIndex):
if self.refineItemInfo.has_key(slotIndex):
inven_type, inven_pos, item_count = self.refineItemInfo[slotIndex]
self.tooltipItem.SetInventoryItem(inven_pos, inven_type)
def __OverInResultItem(self, slotIndex):
if self.resultItemInfo.has_key(slotIndex):
inven_type, inven_pos, item_count = self.resultItemInfo[slotIndex]
self.tooltipItem.SetInventoryItem(inven_pos, inven_type)
def __OverOutItem(self):
if self.tooltipItem:
self.tooltipItem.HideToolTip()
def __PressDoRefineButton(self):
for i in xrange(self.refineSlotLockStartIndex):
if not i in self.refineItemInfo:
self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_NOT_ENOUGH_MATERIAL)
self.wndPopupDialog.Open()
return
player.SendDragonSoulRefine(DragonSoulRefineWindow.DS_SUB_HEADER_DIC[self.currentRefineType], self.refineItemInfo)
def OnPressEscapeKey(self):
self.Close()
return True
def Refresh(self):
self.__RefreshRefineItemSlot()
self.__ClearResultItemSlot()
def __RefreshRefineItemSlot(self):
try:
for slotPos in xrange(self.wndRefineSlot.GetSlotCount()):
self.wndRefineSlot.ClearSlot(slotPos)
if slotPos < self.refineSlotLockStartIndex:
# self.refineItemInfo[slotPos]ÀÇ Á¤º¸È®ÀÎ
# (½ÇÁ¦·Î ¾ÆÀÌÅÛÀÌ Á¸ÀçÇÏ´ÂÁö È®ÀÎ)
# Á¸Àç -> ¾ÆÀÌÅÛ ¾ÆÀÌÄÜÀ» ½½·Ô¿¡ ¼ÂÆÃ.
# ºñÁ¸Àç -> ¾ÆÀÌÅÛÀÌ ¾øÀ¸¹Ç·Î °Èâ¿¡¼ »èÁ¦.
if slotPos in self.refineItemInfo:
invenType, invenPos, itemCount = self.refineItemInfo[slotPos]
itemVnum = player.GetItemIndex(invenType, invenPos)
# if itemVnum:
if itemVnum:
self.wndRefineSlot.SetItemSlot(slotPos, player.GetItemIndex(invenType, invenPos), itemCount)
else:
del self.refineItemInfo[slotPos]
# ºó ½½·Ô¿¡ reference ¾ÆÀÌÄÜÀ» alpha 0.5·Î ¼ÂÆÃ.
if not slotPos in self.refineItemInfo:
try:
reference_vnum = 0
# strength °ÈÀÏ ¶§´Â,
# 0¹ø ½½·Ô¿¡ °È¼®À», 1¹ø ½½·Ô¿¡ ¿ëÈ¥¼®À» ³õ´Â´Ù.
if DragonSoulRefineWindow.REFINE_TYPE_STRENGTH == self.currentRefineType:
if DragonSoulRefineWindow.REFINE_STONE_SLOT == slotPos:
reference_vnum = 100300
else:
reference_vnum = self.__MakeDragonSoulVnum(*self.currentRecipe["ds_info"])
if 0 != reference_vnum:
item.SelectItem(reference_vnum)
itemIcon = item.GetIconImage()
(width, height) = item.GetItemSize()
self.wndRefineSlot.SetSlot(slotPos, 0, width, height, itemIcon, (1.0, 1.0, 1.0, 0.5))
# slot ¿ìÃø ÇÏ´Ü¿¡ ¼ýÀÚ ¶ß¸é ¾È ¿¹»Ý...
self.wndRefineSlot.SetSlotCount(slotPos, 0)
except:
pass
# refineSlotLockStartIndex º¸´Ù ÀÛÀº ½½·ÔÀº ´ÝÈù À̹ÌÁö¸¦ º¸¿©ÁÖ¸é ¾ÈµÊ.
self.wndRefineSlot.HideSlotBaseImage(slotPos)
# slotPos >= self.refineSlotLockStartIndex:
else:
# Á¤»óÀûÀÎ °æ¿ì¶ó¸é ÀÌ if¹®¿¡ µé¾î°¥ ÀÏÀº ¾ø°ÚÁö¸¸,
# (¾ÖÃÊ¿¡ À妽º°¡ refineSlotLockStartIndex ÀÌ»óÀÎ ½½·Ô¿¡´Â ¾ÆÀÌÅÛÀ» ³ÖÁö ¸øÇÏ°Ô Ç߱⠶§¹®)
# Ȥ½Ã ¸ð¸¦ ¿¡·¯¿¡ ´ëºñÇÔ.
if slotPos in self.refineItemInfo:
invenType, invenPos, itemCount = self.refineItemInfo[slotPos]
remainCount = player.GetItemCount(invenType, invenPos)
player.SetItemCount(invenType, invenPos, remainCount + itemCount)
del self.refineItemInfo[slotPos]
# refineSlotLockStartIndex ÀÌ»óÀÎ ½½·ÔÀº ´ÝÈù À̹ÌÁö¸¦ º¸¿©Áà¾ßÇÔ.
self.wndRefineSlot.ShowSlotBaseImage(slotPos)
# °Èâ¿¡ ¾Æ¹«·± ¾ÆÀÌÅÛÀÌ ¾ø´Ù¸é, ÃʱâÈÇØÁÜ.
# À§¿¡¼ Áß°£ Áß°£¿¡ "del self.refineItemInfo[slotPos]"¸¦ Ç߱⠶§¹®¿¡,
# ¿©±â¼ Çѹø Ã¼Å©ÇØÁà¾ßÇÔ.
if not self.refineItemInfo:
self.__Initialize()
self.wndRefineSlot.RefreshSlot()
except Exception, e:
import dbg
dbg.TraceError("Exception : __RefreshRefineItemSlot, %s" % e)
def __GetEmptySlot(self, itemVnum = 0):
# STRENGTH °ÈÀÇ °æ¿ì, ¿ëÈ¥¼® ½½·Ô°ú °È¼® ½½·ÔÀÌ ±¸ºÐµÇ¾îÀÖ±â ‹š¹®¿¡
# vnumÀ» ¾Ë¾Æ¾ß ÇÑ´Ù.
if DragonSoulRefineWindow.REFINE_TYPE_STRENGTH == self.currentRefineType:
if 0 == itemVnum:
return -1
if self.__IsDragonSoul(itemVnum):
if not DragonSoulRefineWindow.DRAGON_SOUL_SLOT in self.refineItemInfo:
return DragonSoulRefineWindow.DRAGON_SOUL_SLOT
else:
if not DragonSoulRefineWindow.REFINE_STONE_SLOT in self.refineItemInfo:
return DragonSoulRefineWindow.REFINE_STONE_SLOT
else:
for slotPos in xrange(self.wndRefineSlot.GetSlotCount()):
if not slotPos in self.refineItemInfo:
return slotPos
return -1
def AutoSetItem(self, inven, itemCount):
invenType, invenPos = inven
itemVnum = player.GetItemIndex(invenType, invenPos)
emptySlot = self.__GetEmptySlot(itemVnum)
if -1 == emptySlot:
return
self.__SetItem((invenType, invenPos), emptySlot, itemCount)
def __ClearResultItemSlot(self):
self.wndResultSlot.ClearSlot(0)
self.resultItemInfo = {}
def RefineSucceed(self, inven_type, inven_pos):
self.__Initialize()
self.Refresh()
itemCount = player.GetItemCount(inven_type, inven_pos)
if itemCount > 0:
self.resultItemInfo[0] = (inven_type, inven_pos, itemCount)
self.wndResultSlot.SetItemSlot(0, player.GetItemIndex(inven_type, inven_pos), itemCount)
def RefineFail(self, reason, inven_type, inven_pos):
if net.DS_SUB_HEADER_REFINE_FAIL == reason:
self.__Initialize()
self.Refresh()
itemCount = player.GetItemCount(inven_type, inven_pos)
if itemCount > 0:
self.resultItemInfo[0] = (inven_type, inven_pos, itemCount)
self.wndResultSlot.SetItemSlot(0, player.GetItemIndex(inven_type, inven_pos), itemCount)
else:
self.Refresh()
def SetInventoryWindows(self, wndInventory, wndDragonSoul):
self.wndInventory = wndInventory
self.wndDragonSoul = wndDragonSoul
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