in cmd_general.cpp
cauti
Cod: Selectaţi tot
{
item->AddToCharacter(ch, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyPos));
}
si sub
adaugi
Cod: Selectaţi tot
#ifdef ENABLE_SPLIT_INVENTORY_SYSTEM
else if (item->IsSkillBook())
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
else if (item->IsUpgradeItem())
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
else if (item->IsStone())
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
else if (item->IsBox())
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
else if (item->IsEfsun())
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
else if (item->IsCicek())
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
#endif
cauti
Cod: Selectaţi tot
{
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
}
adaugi dupa
Cod: Selectaţi tot
#ifdef ENABLE_SPLIT_INVENTORY_SYSTEM
else if (item->IsSkillBook())
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
else if (item->IsUpgradeItem())
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
else if (item->IsStone())
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
else if (item->IsBox())
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
else if (item->IsEfsun())
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
else if (item->IsCicek())
item->AddToCharacter(ch, TItemPos(INVENTORY, iEmptyPos));
#endif