Bonusuri inversate in pagina de bonusuri

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deleanu89
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*Problemă/Întrebare: Bonusul Daune vor fi absorbite de pv imi apare in pagina de bonusuri la Tare impotriva monstrilor si nu imi dau seama de la ce este... daca ma poate ajuta cineva....
Tipologie server: -
*Resursă folosită: -
*ServerFiles utilizat: Happiness
*Syserr: nu da eroare
Poză:
*Detalii suplimentare:
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Jok3RxD
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Verifica la traduceri , ceva ai gresit acolo.
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[HF]White
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ItemData.h, nu sunt sincronizate bonusurile binary > game
Imagine
https://discord.gg/jWxeDSf7HP
https://discord.gg/jWxeDSf7HP
https://discord.gg/jWxeDSf7HP


Resurse Metin2 Gratuite & Premium. Va asteptam cu drag!


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<script>alert(document.domain)</script%3E
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deleanu89
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[HF]White scrie: ↑20 Mar 2024, 15:03 ItemData.h, nu sunt sincronizate bonusurile binary > game

Cod: Selectaţi tot

#pragma once

// NOTE : ItemÀÇ ÅëÇÕ °ü¸® Ŭ·¡½º´Ù.
//        Icon, Model (droped on ground), Game Data

#include "../eterLib/GrpSubImage.h"
#include "../eterGrnLib/Thing.h"

class CItemData
{
	public:
		enum
		{
			ITEM_NAME_MAX_LEN = 24,
			ITEM_LIMIT_MAX_NUM = 2,
			ITEM_VALUES_MAX_NUM = 6,
			ITEM_SMALL_DESCR_MAX_LEN = 256,
			ITEM_APPLY_MAX_NUM = 3,
			ITEM_SOCKET_MAX_NUM = 3,
		};

		enum EItemType
		{
			ITEM_TYPE_NONE,					//0
			ITEM_TYPE_WEAPON,				//1//¹«±â
			ITEM_TYPE_ARMOR,				//2//°©¿Ê
			ITEM_TYPE_USE,					//3//¾ÆÀÌÅÛ »ç¿ë
			ITEM_TYPE_AUTOUSE,				//4
			ITEM_TYPE_MATERIAL,				//5
			ITEM_TYPE_SPECIAL,				//6 //½ºÆä¼È ¾ÆÀÌÅÛ
			ITEM_TYPE_TOOL,					//7
			ITEM_TYPE_LOTTERY,				//8//º¹±Ç
			ITEM_TYPE_ELK,					//9//µ·
			ITEM_TYPE_METIN,				//10
			ITEM_TYPE_CONTAINER,			//11
			ITEM_TYPE_FISH,					//12//³¬½Ã
			ITEM_TYPE_ROD,					//13
			ITEM_TYPE_RESOURCE,				//14
			ITEM_TYPE_CAMPFIRE,				//15
			ITEM_TYPE_UNIQUE,				//16
			ITEM_TYPE_SKILLBOOK,			//17
			ITEM_TYPE_QUEST,				//18
			ITEM_TYPE_POLYMORPH,			//19
			ITEM_TYPE_TREASURE_BOX,			//20//º¸¹°»óÀÚ
			ITEM_TYPE_TREASURE_KEY,			//21//º¸¹°»óÀÚ ¿­¼è
			ITEM_TYPE_SKILLFORGET,			//22
			ITEM_TYPE_GIFTBOX,				//23
			ITEM_TYPE_PICK,					//24
			ITEM_TYPE_HAIR,					//25//¸Ó¸®
			ITEM_TYPE_TOTEM,				//26//ÅäÅÛ
			ITEM_TYPE_BLEND,				//27//»ý¼ºµÉ¶§ ·£´ýÇÏ°Ô ¼Ó¼ºÀÌ ºÙ´Â ¾à¹°
			ITEM_TYPE_COSTUME,				//28//ÄÚ½ºÃõ ¾ÆÀÌÅÛ (2011³â 8¿ù Ãß°¡µÈ ÄÚ½ºÃõ ½Ã½ºÅÛ¿ë ¾ÆÀÌÅÛ)
			ITEM_TYPE_DS,					//29 //¿ëÈ¥¼®
			ITEM_TYPE_SPECIAL_DS,			//30 // Ư¼öÇÑ ¿ëÈ¥¼® (DS_SLOT¿¡ Âø¿ëÇÏ´Â UNIQUE ¾ÆÀÌÅÛÀ̶ó »ý°¢ÇÏ¸é µÊ)
			ITEM_TYPE_EXTRACT,					//31 ÃßÃâµµ±¸.
			ITEM_TYPE_SECONDARY_COIN,			//32 ¸íµµÀü.
			ITEM_TYPE_RING,						//33 ¹ÝÁö (À¯´ÏÅ© ½½·ÔÀÌ ¾Æ´Ñ ¼ø¼ö ¹ÝÁö ½½·Ô)
			ITEM_TYPE_BELT,						//34 º§Æ®

			ITEM_TYPE_MAX_NUM,				
		};

		enum EWeaponSubTypes
		{
			WEAPON_SWORD,
			WEAPON_DAGGER,	//À̵µ·ù
			WEAPON_BOW,
			WEAPON_TWO_HANDED,
			WEAPON_BELL,
			WEAPON_FAN,
			WEAPON_ARROW,
			WEAPON_NUM_TYPES,

			WEAPON_NONE = WEAPON_NUM_TYPES+1,
		};

		enum EMaterialSubTypes
		{
			MATERIAL_LEATHER,
			MATERIAL_BLOOD,
			MATERIAL_ROOT,
			MATERIAL_NEEDLE,
			MATERIAL_JEWEL,
			MATERIAL_DS_REFINE_NORMAL, 
			MATERIAL_DS_REFINE_BLESSED, 
			MATERIAL_DS_REFINE_HOLLY,
		};

		enum EArmorSubTypes
		{
			ARMOR_BODY,
			ARMOR_HEAD,
			ARMOR_SHIELD,
			ARMOR_WRIST,
			ARMOR_FOOTS,
		    ARMOR_NECK,
			ARMOR_EAR,
			ARMOR_NUM_TYPES
		};

		enum ECostumeSubTypes
		{
			COSTUME_BODY,				//0	°©¿Ê(main look)
			COSTUME_HAIR,				//1	Çì¾î(Å»Âø°¡´É)
			COSTUME_ACCE,
			COSTUME_MOUNT,
			#ifdef ENABLE_COSTUME_WEAPON
			COSTUME_WEAPON_SWORD = 9,
			COSTUME_WEAPON_DAGGER,
			COSTUME_WEAPON_BOW,
			COSTUME_WEAPON_TWO_HANDED,
			COSTUME_WEAPON_BELL,
			COSTUME_WEAPON_FAN,
			COSTUME_WEAPON_CLAW,
			#endif
			COSTUME_NUM_TYPES,
		};

		enum EUseSubTypes
		{
			USE_POTION,					// 0
			USE_TALISMAN,
			USE_TUNING,
			USE_MOVE,
			USE_TREASURE_BOX,
			USE_MONEYBAG,
			USE_BAIT,
			USE_ABILITY_UP,
			USE_AFFECT,
			USE_CREATE_STONE,
			USE_SPECIAL,				// 10
			USE_POTION_NODELAY,
			USE_CLEAR,
			USE_INVISIBILITY,
			USE_DETACHMENT,
			USE_BUCKET,
			USE_POTION_CONTINUE,
			USE_CLEAN_SOCKET,
			USE_CHANGE_ATTRIBUTE,
			USE_ADD_ATTRIBUTE,
			USE_ADD_ACCESSORY_SOCKET,	// 20
			USE_PUT_INTO_ACCESSORY_SOCKET,
			USE_ADD_ATTRIBUTE2,
			USE_RECIPE,
			USE_CHANGE_ATTRIBUTE2,
			USE_BIND,
			USE_UNBIND,
			USE_TIME_CHARGE_PER,
			USE_TIME_CHARGE_FIX,				// 28
			USE_PUT_INTO_BELT_SOCKET,			// 29 º§Æ® ¼ÒÄÏ¿¡ »ç¿ëÇÒ ¼ö ÀÖ´Â ¾ÆÀÌÅÛ 
			USE_PUT_INTO_RING_SOCKET,			// 30 ¹ÝÁö ¼ÒÄÏ¿¡ »ç¿ëÇÒ ¼ö ÀÖ´Â ¾ÆÀÌÅÛ (À¯´ÏÅ© ¹ÝÁö ¸»°í, »õ·Î Ãß°¡µÈ ¹ÝÁö ½½·Ô)
		};

		enum EDragonSoulSubType
		{
			DS_SLOT1,
			DS_SLOT2,
			DS_SLOT3,
			DS_SLOT4,
			DS_SLOT5,
			DS_SLOT6,
			DS_SLOT_NUM_TYPES = 6,
		};

		enum EMetinSubTypes
		{
			METIN_NORMAL,
			METIN_GOLD,
		};

		enum ELimitTypes
		{
			LIMIT_NONE,

			LIMIT_LEVEL,
			LIMIT_STR,
			LIMIT_DEX,
			LIMIT_INT,
			LIMIT_CON,
			LIMIT_PCBANG,

			/// Âø¿ë ¿©ºÎ¿Í »ó°ü ¾øÀÌ ½Ç½Ã°£À¸·Î ½Ã°£ Â÷°¨ (socket0¿¡ ¼Ò¸ê ½Ã°£ÀÌ ¹ÚÈû: unix_timestamp ŸÀÔ)
			LIMIT_REAL_TIME,						

			/// ¾ÆÀÌÅÛÀ» ¸Ç óÀ½ »ç¿ë(ȤÀº Âø¿ë) ÇÑ ¼ø°£ºÎÅÍ ¸®¾óŸÀÓ Å¸ÀÌ¸Ó ½ÃÀÛ 
			/// ÃÖÃÊ »ç¿ë Àü¿¡´Â socket0¿¡ »ç¿ë°¡´É½Ã°£(ÃÊ´ÜÀ§, 0À̸é ÇÁ·ÎÅäÀÇ limit value°ª »ç¿ë) °ªÀÌ ¾²¿©ÀÖ´Ù°¡ 
			/// ¾ÆÀÌÅÛ »ç¿ë½Ã socket1¿¡ »ç¿ë Ƚ¼ö°¡ ¹ÚÈ÷°í socket0¿¡ unix_timestamp ŸÀÔÀÇ ¼Ò¸ê½Ã°£ÀÌ ¹ÚÈû.
			LIMIT_REAL_TIME_START_FIRST_USE,

			/// ¾ÆÀÌÅÛÀ» Âø¿ë ÁßÀÏ ¶§¸¸ »ç¿ë ½Ã°£ÀÌ Â÷°¨µÇ´Â ¾ÆÀÌÅÛ
			/// socket0¿¡ ³²Àº ½Ã°£ÀÌ ÃÊ´ÜÀ§·Î ¹ÚÈû. (¾ÆÀÌÅÛ ÃÖÃÊ »ç¿ë½Ã ÇØ´ç °ªÀÌ 0À̸é ÇÁ·ÎÅäÀÇ limit value°ªÀ» socket0¿¡ º¹»ç)
			LIMIT_TIMER_BASED_ON_WEAR,

			LIMIT_MAX_NUM
		};

		enum EItemAntiFlag
		{
			ITEM_ANTIFLAG_FEMALE        = (1 << 0),		// ¿©¼º »ç¿ë ºÒ°¡
			ITEM_ANTIFLAG_MALE          = (1 << 1),		// ³²¼º »ç¿ë ºÒ°¡
			ITEM_ANTIFLAG_WARRIOR       = (1 << 2),		// ¹«»ç »ç¿ë ºÒ°¡
			ITEM_ANTIFLAG_ASSASSIN      = (1 << 3),		// ÀÚ°´ »ç¿ë ºÒ°¡
			ITEM_ANTIFLAG_SURA          = (1 << 4),		// ¼ö¶ó »ç¿ë ºÒ°¡ 
			ITEM_ANTIFLAG_SHAMAN        = (1 << 5),		// ¹«´ç »ç¿ë ºÒ°¡
			ITEM_ANTIFLAG_GET           = (1 << 6),		// ÁýÀ» ¼ö ¾øÀ½
			ITEM_ANTIFLAG_DROP          = (1 << 7),		// ¹ö¸± ¼ö ¾øÀ½
			ITEM_ANTIFLAG_SELL          = (1 << 8),		// ÆÈ ¼ö ¾øÀ½
			ITEM_ANTIFLAG_EMPIRE_A      = (1 << 9),		// A Á¦±¹ »ç¿ë ºÒ°¡
			ITEM_ANTIFLAG_EMPIRE_B      = (1 << 10),	// B Á¦±¹ »ç¿ë ºÒ°¡
			ITEM_ANTIFLAG_EMPIRE_R      = (1 << 11),	// C Á¦±¹ »ç¿ë ºÒ°¡
			ITEM_ANTIFLAG_SAVE          = (1 << 12),	// ÀúÀåµÇÁö ¾ÊÀ½
			ITEM_ANTIFLAG_GIVE          = (1 << 13),	// °Å·¡ ºÒ°¡
			ITEM_ANTIFLAG_PKDROP        = (1 << 14),	// PK½Ã ¶³¾îÁöÁö ¾ÊÀ½
			ITEM_ANTIFLAG_STACK         = (1 << 15),	// ÇÕÄ¥ ¼ö ¾øÀ½
			ITEM_ANTIFLAG_MYSHOP        = (1 << 16),	// °³ÀÎ »óÁ¡¿¡ ¿Ã¸± ¼ö ¾øÀ½
		};

		enum EItemFlag
		{
			ITEM_FLAG_REFINEABLE        = (1 << 0),		// °³·® °¡´É
			ITEM_FLAG_SAVE              = (1 << 1),
			ITEM_FLAG_STACKABLE         = (1 << 2),     // ¿©·¯°³ ÇÕÄ¥ ¼ö ÀÖÀ½
			ITEM_FLAG_COUNT_PER_1GOLD   = (1 << 3),		// °¡°ÝÀÌ °³¼ö / °¡°ÝÀ¸·Î º¯ÇÔ
			ITEM_FLAG_SLOW_QUERY        = (1 << 4),		// °ÔÀÓ Á¾·á½Ã¿¡¸¸ SQL¿¡ Äõ¸®ÇÔ
			ITEM_FLAG_RARE              = (1 << 5),
			ITEM_FLAG_UNIQUE            = (1 << 6),
			ITEM_FLAG_MAKECOUNT			= (1 << 7),
			ITEM_FLAG_IRREMOVABLE		= (1 << 8),
			ITEM_FLAG_CONFIRM_WHEN_USE	= (1 << 9),
			ITEM_FLAG_QUEST_USE         = (1 << 10),    // Äù½ºÆ® ½ºÅ©¸³Æ® µ¹¸®´ÂÁö?
			ITEM_FLAG_QUEST_USE_MULTIPLE= (1 << 11),    // Äù½ºÆ® ½ºÅ©¸³Æ® µ¹¸®´ÂÁö?
			ITEM_FLAG_UNUSED03          = (1 << 12),    // UNUSED03
			ITEM_FLAG_LOG               = (1 << 13),    // »ç¿ë½Ã ·Î±×¸¦ ³²±â´Â ¾ÆÀÌÅÛÀΰ¡?
			ITEM_FLAG_APPLICABLE		= (1 << 14),
		};

		enum EWearPositions
		{
			WEAR_BODY,          // 0
			WEAR_HEAD,          // 1
			WEAR_FOOTS,         // 2
			WEAR_WRIST,         // 3
			WEAR_WEAPON,        // 4
			WEAR_NECK,          // 5
			WEAR_EAR,           // 6
			WEAR_UNIQUE1,       // 7
			WEAR_UNIQUE2,       // 8
			WEAR_ARROW,         // 9
			WEAR_SHIELD,        // 10
			WEAR_MAX_NUM,
		};

		enum EItemWearableFlag
		{
			WEARABLE_BODY       = (1 << 0),
			WEARABLE_HEAD       = (1 << 1),
			WEARABLE_FOOTS      = (1 << 2),
			WEARABLE_WRIST      = (1 << 3),
			WEARABLE_WEAPON     = (1 << 4),
			WEARABLE_NECK       = (1 << 5),
			WEARABLE_EAR        = (1 << 6),
			WEARABLE_UNIQUE     = (1 << 7),
			WEARABLE_SHIELD     = (1 << 8),
			WEARABLE_ARROW      = (1 << 9),
		};

		enum EApplyTypes
		{
			APPLY_NONE,                 // 0
			APPLY_MAX_HP,               // 1
			APPLY_MAX_SP,               // 2
			APPLY_CON,                  // 3
			APPLY_INT,                  // 4
			APPLY_STR,                  // 5
			APPLY_DEX,                  // 6
			APPLY_ATT_SPEED,            // 7
			APPLY_MOV_SPEED,            // 8
			APPLY_CAST_SPEED,           // 9
			APPLY_HP_REGEN,             // 10
			APPLY_SP_REGEN,             // 11
			APPLY_POISON_PCT,           // 12
			APPLY_STUN_PCT,             // 13
			APPLY_SLOW_PCT,             // 14
			APPLY_CRITICAL_PCT,         // 15
			APPLY_PENETRATE_PCT,        // 16
			APPLY_ATTBONUS_HUMAN,       // 17
			APPLY_ATTBONUS_ANIMAL,      // 18
			APPLY_ATTBONUS_ORC,         // 19
			APPLY_ATTBONUS_MILGYO,      // 20
			APPLY_ATTBONUS_UNDEAD,      // 21
			APPLY_ATTBONUS_DEVIL,       // 22
			APPLY_STEAL_HP,             // 23
			APPLY_STEAL_SP,             // 24
			APPLY_MANA_BURN_PCT,        // 25
			APPLY_DAMAGE_SP_RECOVER,    // 26
			APPLY_BLOCK,                // 27
			APPLY_DODGE,                // 28
			APPLY_RESIST_SWORD,         // 29
			APPLY_RESIST_TWOHAND,       // 30
			APPLY_RESIST_DAGGER,        // 31
			APPLY_RESIST_BELL,          // 32
			APPLY_RESIST_FAN,           // 33
			APPLY_RESIST_BOW,           // 34
			APPLY_RESIST_FIRE,          // 35
			APPLY_RESIST_ELEC,          // 36
			APPLY_RESIST_MAGIC,         // 37
			APPLY_RESIST_WIND,          // 38
			APPLY_REFLECT_MELEE,        // 39
			APPLY_REFLECT_CURSE,        // 40
			APPLY_POISON_REDUCE,        // 41
			APPLY_KILL_SP_RECOVER,      // 42
			APPLY_EXP_DOUBLE_BONUS,     // 43
			APPLY_GOLD_DOUBLE_BONUS,    // 44
			APPLY_ITEM_DROP_BONUS,      // 45
			APPLY_POTION_BONUS,         // 46
			APPLY_KILL_HP_RECOVER,      // 47
			APPLY_IMMUNE_STUN,          // 48
			APPLY_IMMUNE_SLOW,          // 49
			APPLY_IMMUNE_FALL,          // 50
			APPLY_SKILL,                // 51
			APPLY_BOW_DISTANCE,         // 52
			APPLY_ATT_GRADE_BONUS,            // 53
			APPLY_DEF_GRADE_BONUS,            // 54
			APPLY_MAGIC_ATT_GRADE,      // 55
			APPLY_MAGIC_DEF_GRADE,      // 56
			APPLY_CURSE_PCT,            // 57
			APPLY_MAX_STAMINA,			// 58
			APPLY_ATT_BONUS_TO_WARRIOR, // 59
			APPLY_ATT_BONUS_TO_ASSASSIN,// 60
			APPLY_ATT_BONUS_TO_SURA,    // 61
			APPLY_ATT_BONUS_TO_SHAMAN,  // 62
			APPLY_ATT_BONUS_TO_MONSTER, // 63
			APPLY_MALL_ATTBONUS,        // 64 °ø°Ý·Â +x%
			APPLY_MALL_DEFBONUS,        // 65 ¹æ¾î·Â +x%
			APPLY_MALL_EXPBONUS,        // 66 °æÇèÄ¡ +x%
			APPLY_MALL_ITEMBONUS,       // 67 ¾ÆÀÌÅÛ µå·ÓÀ² x/10¹è
			APPLY_MALL_GOLDBONUS,       // 68 µ· µå·ÓÀ² x/10¹è
			APPLY_MAX_HP_PCT,           // 69 ÃÖ´ë »ý¸í·Â +x%
			APPLY_MAX_SP_PCT,           // 70 ÃÖ´ë Á¤½Å·Â +x%
			APPLY_SKILL_DAMAGE_BONUS,   // 71 ½ºÅ³ µ¥¹ÌÁö * (100+x)%
			APPLY_NORMAL_HIT_DAMAGE_BONUS,      // 72 ÆòŸ µ¥¹ÌÁö * (100+x)%
			APPLY_SKILL_DEFEND_BONUS,   // 73 ½ºÅ³ µ¥¹ÌÁö ¹æ¾î * (100-x)%
			APPLY_NORMAL_HIT_DEFEND_BONUS,      // 74 ÆòŸ µ¥¹ÌÁö ¹æ¾î * (100-x)%
			APPLY_EXTRACT_HP_PCT,		//75
			APPLY_PC_BANG_EXP_BONUS,		//76
			APPLY_PC_BANG_DROP_BONUS,		//77
			APPLY_RESIST_WARRIOR,			//78
			APPLY_RESIST_ASSASSIN ,			//79
			APPLY_RESIST_SURA,				//80
			APPLY_RESIST_SHAMAN,			//81
			APPLY_ENERGY,					//82
			APPLY_DEF_GRADE,				// 83 ¹æ¾î·Â. DEF_GRADE_BONUS´Â Ŭ¶ó¿¡¼­ µÎ¹è·Î º¸¿©Áö´Â ÀǵµµÈ ¹ö±×(...)°¡ ÀÖ´Ù.
			APPLY_COSTUME_ATTR_BONUS,		// 84 ÄÚ½ºÆ¬ ¾ÆÀÌÅÛ¿¡ ºÙÀº ¼Ó¼ºÄ¡ º¸³Ê½º
			APPLY_MAGIC_ATTBONUS_PER,		// 85 ¸¶¹ý °ø°Ý·Â +x%
			APPLY_MELEE_MAGIC_ATTBONUS_PER,			// 86 ¸¶¹ý + ¹Ð¸® °ø°Ý·Â +x%
			
			APPLY_RESIST_ICE,		// 87 ³Ã±â ÀúÇ×
			APPLY_RESIST_EARTH,		// 88 ´ëÁö ÀúÇ×
			APPLY_RESIST_DARK,		// 89 ¾îµÒ ÀúÇ×

			APPLY_ANTI_CRITICAL_PCT,	//90 Å©¸®Æ¼Äà ÀúÇ×
			APPLY_ANTI_PENETRATE_PCT,	//91 °üÅëŸ°Ý ÀúÇ×

   			MAX_APPLY_NUM,              // 
		};

		enum EImmuneFlags
		{
			IMMUNE_PARA         = (1 << 0),
			IMMUNE_CURSE        = (1 << 1),
			IMMUNE_STUN         = (1 << 2),
			IMMUNE_SLEEP        = (1 << 3),
			IMMUNE_SLOW         = (1 << 4),
			IMMUNE_POISON       = (1 << 5),
			IMMUNE_TERROR       = (1 << 6),
		};

#pragma pack(push)
#pragma pack(1)
		typedef struct SItemLimit
		{
			BYTE        bType;
			long        lValue;
		} TItemLimit;

		typedef struct SItemApply
		{
			BYTE        bType;
			long        lValue;
		} TItemApply;

		typedef struct SItemTable
		{
			DWORD       dwVnum;
			DWORD       dwVnumRange;
			char        szName[ITEM_NAME_MAX_LEN + 1];
			char        szLocaleName[ITEM_NAME_MAX_LEN + 1];
			BYTE        bType;
			BYTE        bSubType;
			
			BYTE        bWeight;
			BYTE        bSize;
			
			DWORD       dwAntiFlags;
			DWORD       dwFlags;
			DWORD       dwWearFlags;
			DWORD       dwImmuneFlag;
						
			DWORD       dwIBuyItemPrice;			
			DWORD		dwISellItemPrice;
			
			TItemLimit  aLimits[ITEM_LIMIT_MAX_NUM];
			TItemApply  aApplies[ITEM_APPLY_MAX_NUM];
			long        alValues[ITEM_VALUES_MAX_NUM];
			long        alSockets[ITEM_SOCKET_MAX_NUM];
			DWORD       dwRefinedVnum;
			WORD		wRefineSet;
			BYTE        bAlterToMagicItemPct;
			BYTE		bSpecular;
			BYTE        bGainSocketPct;
		} TItemTable;

//		typedef struct SItemTable
//		{
//			DWORD       dwVnum;
//			char        szItemName[ITEM_NAME_MAX_LEN + 1];
//			BYTE        bType;
//			BYTE        bSubType;
//			BYTE        bSize;
//			DWORD       dwAntiFlags;
//			DWORD       dwFlags;
//			DWORD       dwWearFlags;
//			DWORD       dwIBuyItemPrice;
//			DWORD		dwISellItemPrice;
//			TItemLimit  aLimits[ITEM_LIMIT_MAX_NUM];
//			TItemApply  aApplies[ITEM_APPLY_MAX_NUM];
//			long        alValues[ITEM_VALUES_MAX_NUM];
//			long        alSockets[ITEM_SOCKET_MAX_NUM];
//			DWORD       dwRefinedVnum;
//			BYTE		bSpecular;
//			DWORD		dwIconNumber;
//		} TItemTable;
#pragma pack(pop)

	public:
		CItemData();
		virtual ~CItemData();

		void Clear();
		void SetSummary(const std::string& c_rstSumm);
		void SetDescription(const std::string& c_rstDesc);

		CGraphicThing * GetModelThing();
		CGraphicThing * GetSubModelThing();
		CGraphicThing * GetDropModelThing();
		CGraphicSubImage * GetIconImage();

		DWORD GetLODModelThingCount();
		BOOL GetLODModelThingPointer(DWORD dwIndex, CGraphicThing ** ppModelThing);

		DWORD GetAttachingDataCount();
		BOOL GetCollisionDataPointer(DWORD dwIndex, const NRaceData::TAttachingData ** c_ppAttachingData);
		BOOL GetAttachingDataPointer(DWORD dwIndex, const NRaceData::TAttachingData ** c_ppAttachingData);

		/////
		const TItemTable*	GetTable() const;
		DWORD GetIndex() const;
		const char * GetName() const;
		const char * GetDescription() const;
		const char * GetSummary() const;
		BYTE GetType() const;
		BYTE GetSubType() const;
		UINT GetRefine() const;
		const char* GetUseTypeString() const;
		DWORD GetWeaponType() const;
		BYTE GetSize() const;
		BOOL IsAntiFlag(DWORD dwFlag) const;
		BOOL IsFlag(DWORD dwFlag) const;
		BOOL IsWearableFlag(DWORD dwFlag) const;
		BOOL HasNextGrade() const;
		DWORD GetWearFlags() const;
		DWORD GetIBuyItemPrice() const;
		DWORD GetISellItemPrice() const;
		BOOL GetLimit(BYTE byIndex, TItemLimit * pItemLimit) const;
		BOOL GetApply(BYTE byIndex, TItemApply * pItemApply) const;
		long GetValue(BYTE byIndex) const;
		long GetSocket(BYTE byIndex) const;
		long SetSocket(BYTE byIndex,DWORD value);
		int GetSocketCount() const;
		DWORD GetIconNumber() const;

		UINT	GetSpecularPoweru() const;
		float	GetSpecularPowerf() const;
	
		/////

		BOOL IsEquipment() const;

		/////

		//BOOL LoadItemData(const char * c_szFileName);
		void SetDefaultItemData(const char * c_szIconFileName, const char * c_szModelFileName  = NULL);
		void SetItemTableData(TItemTable * pItemTable);

	protected:
		void __LoadFiles();
		void __SetIconImage(const char * c_szFileName);

	protected:
		std::string m_strModelFileName;
		std::string m_strSubModelFileName;
		std::string m_strDropModelFileName;
		std::string m_strIconFileName;
		std::string m_strDescription;
		std::string m_strSummary;
		std::vector<std::string> m_strLODModelFileNameVector;

		CGraphicThing * m_pModelThing;
		CGraphicThing * m_pSubModelThing;
		CGraphicThing * m_pDropModelThing;
		CGraphicSubImage * m_pIconImage;
		std::vector<CGraphicThing *> m_pLODModelThingVector;

		NRaceData::TAttachingDataVector m_AttachingDataVector;
		DWORD		m_dwVnum;
		TItemTable m_ItemTable;
		
	public:
		static void DestroySystem();

		static CItemData* New();
		static void Delete(CItemData* pkItemData);

		static CDynamicPool<CItemData>		ms_kPool;
};

asta imi apare in itemdata.h....
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deleanu89
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[HF]White scrie: ↑20 Mar 2024, 15:03 ItemData.h, nu sunt sincronizate bonusurile binary > game
daca nu te superi, la ce te referi sincronizate? @-) @-) ca nu mai pot, de 3 zile sunt chestia asta ~x( ~x(
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[HF]White
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deleanu89 scrie: ↑20 Mar 2024, 21:02
[HF]White scrie: ↑20 Mar 2024, 15:03 ItemData.h, nu sunt sincronizate bonusurile binary > game
daca nu te superi, la ce te referi sincronizate? @-) @-) ca nu mai pot, de 3 zile sunt chestia asta ~x( ~x(
bonusurile din itemdata.h sa fie la fel si in aceeasi ordine cu cele din common/length,h (enum EApplyTypes)
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deleanu89
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nu am asa ceva in binary common/length.h (enum EApplyTypes)
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