*Problemă/Întrebare:Întrebare
Tipologie server:PVM Hard
*Resursă folosită:https://easyupload.io/tlk991 (link pony_levelup.quest)
*ServerFiles utilizat:TMP4
*Syserr:Nu e nevoie
Poză:Nu e nevoie
*Detalii suplimentare:Salutare! Aș dori dacă se poate să mă ajute cineva să elimin timpul de așteptare și să nu mai ia medalia dacă eșuează nivelul la cal. Dacă nu este în regulă cu link-ul postat de mai sus, voi încerca să pun pastebin. Mulțumesc pentru timpul acordat!
Întrebare privind quest-ul pony_levelup Problemă rezolvată
- [HF]White
-

- Mesaje: 2684
- Membru din: 03 Iul 2018, 13:40
- Regat: Jinno
- Aprecieri: 338
- Mulţumiri: 5331
- Rezolvări prob.: 13
- Discord: Copiază ID
- Contact:
Cod: Selectaţi tot
quest pony_levelup begin
state training_frame_red_step9 begin
when letter begin
target.pos("__TARGET__", 200, 700, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._10_makequestbutton)
q.set_title(gameforge.pony_levelup._10_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._10_makequestbutton)
say_reward(gameforge.pony_levelup._30_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_frame_red_step8 begin
when letter begin
target.pos("__TARGET__", 180, 520, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._40_makequestbutton)
q.set_title(gameforge.pony_levelup._40_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._40_makequestbutton)
say(gameforge.pony_levelup._50_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._40_makequestbutton)
say_reward(gameforge.pony_levelup._60_sayReward)
setstate(training_frame_red_step9)
end
when unmount begin
setstate(failure)
end
end
state training_frame_red_step7 begin
when letter begin
target.pos("__TARGET__", 500, 500, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._70_makequestbutton)
q.set_title(gameforge.pony_levelup._70_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._70_makequestbutton)
say(gameforge.pony_levelup._80_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._70_makequestbutton)
say_reward(gameforge.pony_levelup._90_sayReward)
setstate(training_frame_red_step8)
end
when unmount begin
setstate(failure)
end
end
state training_frame_red_step6 begin
when letter begin
target.pos("__TARGET__", 610, 400, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(training_frame_red_step7)
end
when unmount begin
setstate(failure)
end
end
state training_frame_red_step5 begin
when letter begin
target.pos("__TARGET__", 960, 545, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_frame_red_step4 begin
when letter begin
target.pos("__TARGET__", 940, 390, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_frame_red_step5)
end
when unmount begin
setstate(failure)
end
end
state training_frame_red_step3 begin
when letter begin
target.pos("__TARGET__", 650, 270, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_frame_red_step4)
end
when unmount begin
setstate(failure)
end
end
state training_frame_red_step2 begin
when letter begin
target.pos("__TARGET__", 380, 240, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_frame_red_step3)
end
when unmount begin
setstate(failure)
end
end
state training_frame_red_step1 begin
when letter begin
target.pos("__TARGET__", 140, 270, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=62 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(62, 100, 100)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(62, 100, 100)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=62 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(62, 100, 100)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(62, 100, 100)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_frame_red_step2)
end
end
state training_frame_blue_step9 begin
when letter begin
target.pos("__TARGET__", 100, 100, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._10_makequestbutton)
q.set_title(gameforge.pony_levelup._10_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._10_makequestbutton)
say_reward(gameforge.pony_levelup._30_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_frame_blue_step8 begin
when letter begin
target.pos("__TARGET__", 1430, 135, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._40_makequestbutton)
q.set_title(gameforge.pony_levelup._40_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._40_makequestbutton)
say(gameforge.pony_levelup._50_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._40_makequestbutton)
say_reward(gameforge.pony_levelup._60_sayReward)
setstate(training_frame_blue_step9)
end
when unmount begin
setstate(failure)
end
end
state training_frame_blue_step7 begin
when letter begin
target.pos("__TARGET__", 1235, 310, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._70_makequestbutton)
q.set_title(gameforge.pony_levelup._70_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._70_makequestbutton)
say(gameforge.pony_levelup._80_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._70_makequestbutton)
say_reward(gameforge.pony_levelup._90_sayReward)
setstate(training_frame_blue_step8)
end
when unmount begin
setstate(failure)
end
end
state training_frame_blue_step6 begin
when letter begin
target.pos("__TARGET__", 390, 580, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(training_frame_blue_step7)
end
when unmount begin
setstate(failure)
end
end
state training_frame_blue_step5 begin
when letter begin
target.pos("__TARGET__", 1100, 450, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_frame_blue_step4 begin
when letter begin
target.pos("__TARGET__", 940, 390, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_frame_blue_step5)
end
when unmount begin
setstate(failure)
end
end
state training_frame_blue_step3 begin
when letter begin
target.pos("__TARGET__", 650, 270, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_frame_blue_step4)
end
when unmount begin
setstate(failure)
end
end
state training_frame_blue_step2 begin
when letter begin
target.pos("__TARGET__", 380, 240, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_frame_blue_step3)
end
when unmount begin
setstate(failure)
end
end
state training_frame_blue_step1 begin
when letter begin
target.pos("__TARGET__", 140, 270, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=62 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(62, 100, 100)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(62, 100, 100)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=62 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(62, 100, 100)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(62, 100, 100)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_frame_blue_step2)
end
end
state training_frame_yellow_step9 begin
when letter begin
target.pos("__TARGET__", 200, 700, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._10_makequestbutton)
q.set_title(gameforge.pony_levelup._10_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._10_makequestbutton)
say_reward(gameforge.pony_levelup._30_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_frame_yellow_step8 begin
when letter begin
target.pos("__TARGET__", 70, 740, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._40_makequestbutton)
q.set_title(gameforge.pony_levelup._40_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._40_makequestbutton)
say(gameforge.pony_levelup._50_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._40_makequestbutton)
say_reward(gameforge.pony_levelup._60_sayReward)
setstate(training_frame_yellow_step9)
end
when unmount begin
setstate(failure)
end
end
state training_frame_yellow_step7 begin
when letter begin
target.pos("__TARGET__", 110, 1200, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._70_makequestbutton)
q.set_title(gameforge.pony_levelup._70_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._70_makequestbutton)
say(gameforge.pony_levelup._80_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._70_makequestbutton)
say_reward(gameforge.pony_levelup._90_sayReward)
setstate(training_frame_yellow_step8)
end
when unmount begin
setstate(failure)
end
end
state training_frame_yellow_step6 begin
when letter begin
target.pos("__TARGET__", 500, 1200, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(training_frame_yellow_step7)
end
when unmount begin
setstate(failure)
end
end
state training_frame_yellow_step5 begin
when letter begin
target.pos("__TARGET__", 500, 910, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_frame_yellow_step4 begin
when letter begin
target.pos("__TARGET__", 510, 665, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_frame_yellow_step5)
end
when unmount begin
setstate(failure)
end
end
state training_frame_yellow_step3 begin
when letter begin
target.pos("__TARGET__", 690, 870, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_frame_yellow_step4)
end
when unmount begin
setstate(failure)
end
end
state training_frame_yellow_step2 begin
when letter begin
target.pos("__TARGET__", 900, 840, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_frame_yellow_step3)
end
when unmount begin
setstate(failure)
end
end
state training_frame_yellow_step1 begin
when letter begin
target.pos("__TARGET__", 1250, 690, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=62 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._310_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(62, 1430, 750)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(62, 1430, 750)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=62 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._310_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(62, 1430, 750)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(62, 1430, 750)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_frame_yellow_step2)
end
end
state training_frame_purple_step9 begin
when letter begin
target.pos("__TARGET__", 1430, 750, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._10_makequestbutton)
q.set_title(gameforge.pony_levelup._10_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._10_makequestbutton)
say_reward(gameforge.pony_levelup._30_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_frame_purple_step8 begin
when letter begin
target.pos("__TARGET__", 450, 700, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._40_makequestbutton)
q.set_title(gameforge.pony_levelup._40_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._40_makequestbutton)
say(gameforge.pony_levelup._50_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._40_makequestbutton)
say_reward(gameforge.pony_levelup._60_sayReward)
setstate(training_frame_purple_step9)
end
when unmount begin
setstate(failure)
end
end
state training_frame_purple_step7 begin
when letter begin
target.pos("__TARGET__", 420, 1030, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._70_makequestbutton)
q.set_title(gameforge.pony_levelup._70_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._70_makequestbutton)
say(gameforge.pony_levelup._80_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._70_makequestbutton)
say_reward(gameforge.pony_levelup._90_sayReward)
setstate(training_frame_purple_step8)
end
when unmount begin
setstate(failure)
end
end
state training_frame_purple_step6 begin
when letter begin
target.pos("__TARGET__", 100, 520, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(training_frame_purple_step7)
end
when unmount begin
setstate(failure)
end
end
state training_frame_purple_step5 begin
when letter begin
target.pos("__TARGET__", 490, 560, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_frame_purple_step4 begin
when letter begin
target.pos("__TARGET__", 510, 665, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_frame_purple_step5)
end
when unmount begin
setstate(failure)
end
end
state training_frame_purple_step3 begin
when letter begin
target.pos("__TARGET__", 690, 870 , 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_frame_purple_step4)
end
when unmount begin
setstate(failure)
end
end
state training_frame_purple_step2 begin
when letter begin
target.pos("__TARGET__", 900, 840, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_frame_purple_step3)
end
when unmount begin
setstate(failure)
end
end
state training_frame_purple_step1 begin
when letter begin
target.pos("__TARGET__", 1250, 690, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=62 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(62, 1430, 750)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(62, 1430, 750)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=62 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(62, 1430, 750)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(62, 1430, 750)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_frame_purple_step2)
end
end
state training_frame_white_step9 begin
when letter begin
target.pos("__TARGET__", 200, 700, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._10_makequestbutton)
q.set_title(gameforge.pony_levelup._10_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._10_makequestbutton)
say_reward(gameforge.pony_levelup._30_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_frame_white_step8 begin
when letter begin
target.pos("__TARGET__", 80, 950, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._40_makequestbutton)
q.set_title(gameforge.pony_levelup._40_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._40_makequestbutton)
say(gameforge.pony_levelup._50_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._40_makequestbutton)
say_reward(gameforge.pony_levelup._60_sayReward)
setstate(training_frame_white_step9)
end
when unmount begin
setstate(failure)
end
end
state training_frame_white_step7 begin
when letter begin
target.pos("__TARGET__", 180, 1200, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._70_makequestbutton)
q.set_title(gameforge.pony_levelup._70_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._70_makequestbutton)
say(gameforge.pony_levelup._80_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._70_makequestbutton)
say_reward(gameforge.pony_levelup._90_sayReward)
setstate(training_frame_white_step8)
end
when unmount begin
setstate(failure)
end
end
state training_frame_white_step6 begin
when letter begin
target.pos("__TARGET__", 500, 1000, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(training_frame_white_step7)
end
when unmount begin
setstate(failure)
end
end
state training_frame_white_step5 begin
when letter begin
target.pos("__TARGET__", 800, 1200, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_frame_white_step4 begin
when letter begin
target.pos("__TARGET__", 1010, 1150, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._320_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_frame_white_step5)
end
when unmount begin
setstate(failure)
end
end
state training_frame_white_step3 begin
when letter begin
target.pos("__TARGET__", 1000, 1300, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_frame_white_step4)
end
when unmount begin
setstate(failure)
end
end
state training_frame_white_step2 begin
when letter begin
target.pos("__TARGET__", 710, 1380, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_frame_white_step3)
end
when unmount begin
setstate(failure)
end
end
state training_frame_white_step1 begin
when letter begin
target.pos("__TARGET__", 515, 1455, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=62 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(62, 100, 1400)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(62, 100, 1400)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=62 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(62, 100, 1400)
elseif 2==b then
say(gameforge.pony_levelup._330_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(62, 100, 1400)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_frame_white_step2)
end
end
state training_frame_sky_step9 begin
when letter begin
target.pos("__TARGET__", 100, 1400, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._10_makequestbutton)
q.set_title(gameforge.pony_levelup._10_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._10_makequestbutton)
say_reward(gameforge.pony_levelup._30_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_frame_sky_step8 begin
when letter begin
target.pos("__TARGET__", 485, 1315, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._40_makequestbutton)
q.set_title(gameforge.pony_levelup._40_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._40_makequestbutton)
say(gameforge.pony_levelup._50_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._40_makequestbutton)
say_reward(gameforge.pony_levelup._60_sayReward)
setstate(training_frame_sky_step9)
end
when unmount begin
setstate(failure)
end
end
state training_frame_sky_step7 begin
when letter begin
target.pos("__TARGET__", 1430, 1400, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._70_makequestbutton)
q.set_title(gameforge.pony_levelup._70_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._70_makequestbutton)
say(gameforge.pony_levelup._80_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._70_makequestbutton)
say_reward(gameforge.pony_levelup._90_sayReward)
setstate(training_frame_sky_step8)
end
when unmount begin
setstate(failure)
end
end
state training_frame_sky_step6 begin
when letter begin
target.pos("__TARGET__", 1400, 1200, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(training_frame_sky_step7)
end
when unmount begin
setstate(failure)
end
end
state training_frame_sky_step5 begin
when letter begin
target.pos("__TARGET__", 1230, 1080, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_frame_sky_step4 begin
when letter begin
target.pos("__TARGET__", 1010, 1150, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_frame_sky_step5)
end
when unmount begin
setstate(failure)
end
end
state training_frame_sky_step3 begin
when letter begin
target.pos("__TARGET__", 1000, 1300, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_frame_sky_step4)
end
when unmount begin
setstate(failure)
end
end
state training_frame_sky_step2 begin
when letter begin
target.pos("__TARGET__", 710, 1380, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_frame_sky_step3)
end
when unmount begin
setstate(failure)
end
end
state training_frame_sky_step1 begin
when letter begin
target.pos("__TARGET__", 515, 1455, 62, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=62 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(62, 100, 1400)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(62, 100, 1400)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=62 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(62, 100, 1400)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(62, 100, 1400)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_frame_sky_step2)
end
end
state training_desert_red_step4 begin
when letter begin
target.pos("__TARGET__", 903, 670, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_desert_red_step3 begin
when letter begin
target.pos("__TARGET__", 680, 700, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_desert_red_step4)
end
when unmount begin
setstate(failure)
end
end
state training_desert_red_step2 begin
when letter begin
target.pos("__TARGET__", 410, 690, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_desert_red_step3)
end
when unmount begin
setstate(failure)
end
end
state training_desert_red_step1 begin
when letter begin
target.pos("__TARGET__", 480, 1020, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=63 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(63, 430, 1200)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(63, 430, 1200)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_desert_red_step2)
end
when unmount begin
setstate(failure)
end
end
state training_desert_blue_step3 begin
when letter begin
target.pos("__TARGET__", 1400, 1400, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_desert_blue_step2 begin
when letter begin
target.pos("__TARGET__", 1350, 1100, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_desert_blue_step3)
end
when unmount begin
setstate(failure)
end
end
state training_desert_blue_step1 begin
when letter begin
target.pos("__TARGET__", 1200, 1200, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=63 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(63, 1200, 830)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(63, 1200, 830)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_desert_blue_step2)
end
when unmount begin
setstate(failure)
end
end
state training_desert_yellow_step6 begin
when letter begin
target.pos("__TARGET__", 930, 670, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_desert_yellow_step5 begin
when letter begin
target.pos("__TARGET__", 680, 700, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_desert_yellow_step4 begin
when letter begin
target.pos("__TARGET__", 680, 560, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_desert_yellow_step5)
end
when unmount begin
setstate(failure)
end
end
state training_desert_yellow_step3 begin
when letter begin
target.pos("__TARGET__", 710, 380, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_desert_yellow_step4)
end
when unmount begin
setstate(failure)
end
end
state training_desert_yellow_step2 begin
when letter begin
target.pos("__TARGET__", 1140, 510, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_desert_yellow_step3)
end
when unmount begin
setstate(failure)
end
end
state training_desert_yellow_step1 begin
when letter begin
target.pos("__TARGET__", 1130, 930, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=63 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(63, 950, 830)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(63, 950, 830)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_desert_yellow_step2)
end
end
state training_desert_purple_step4 begin
when letter begin
target.pos("__TARGET__", 410, 690, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_desert_purple_step3 begin
when letter begin
target.pos("__TARGET__", 500, 500, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_desert_purple_step4)
end
when unmount begin
setstate(failure)
end
end
state training_desert_purple_step2 begin
when letter begin
target.pos("__TARGET__", 330, 320, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_desert_purple_step3)
end
when unmount begin
setstate(failure)
end
end
state training_desert_purple_step1 begin
when letter begin
target.pos("__TARGET__", 140, 420, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=63 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(63, 170, 980)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(63, 170, 980)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=63 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(63, 170, 980)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(63, 170, 980)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_desert_purple_step2)
end
when unmount begin
setstate(failure)
end
end
state training_desert_white_step4 begin
when letter begin
target.pos("__TARGET__", 930, 670, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_desert_white_step3 begin
when letter begin
target.pos("__TARGET__", 920, 440, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_desert_white_step4)
end
when unmount begin
setstate(failure)
end
end
state training_desert_white_step2 begin
when letter begin
target.pos("__TARGET__", 1140, 510, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_desert_white_step3)
end
when unmount begin
setstate(failure)
end
end
state training_desert_white_step1 begin
when letter begin
target.pos("__TARGET__", 1190, 900, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=63 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(63, 860, 1200)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(63, 860, 1200)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=63 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(63, 860, 1200)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(63, 860, 1200)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_desert_white_step2)
end
when unmount begin
setstate(failure)
end
end
state training_desert_sky_step3 begin
when letter begin
target.pos("__TARGET__", 170, 980, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_desert_sky_step2 begin
when letter begin
target.pos("__TARGET__", 410, 690, 63, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_desert_sky_step3)
end
when unmount begin
setstate(failure)
end
end
state training_desert_sky_step1 begin
when letter begin
target.pos("__TARGET__", 480, 1020, 63, "")
end
when letter begin
send_letter(gameforge.pony_levelup._250_makequestbutton)
end
when button or info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=63 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(63, 430, 1200)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(63, 430, 1200)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_desert_sky_step2)
end
when unmount begin
setstate(failure)
end
end
state training_valley_red_step9 begin
when letter begin
target.pos("__TARGET__", 150, 740, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._10_makequestbutton)
q.set_title(gameforge.pony_levelup._10_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._10_makequestbutton)
say_reward(gameforge.pony_levelup._30_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_valley_red_step8 begin
when letter begin
target.pos("__TARGET__", 380, 820, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._40_makequestbutton)
q.set_title(gameforge.pony_levelup._40_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._40_makequestbutton)
say(gameforge.pony_levelup._50_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._40_makequestbutton)
say_reward(gameforge.pony_levelup._60_sayReward)
setstate(training_valley_red_step9)
end
when unmount begin
setstate(failure)
end
end
state training_valley_red_step7 begin
when letter begin
target.pos("__TARGET__", 380, 650, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._70_makequestbutton)
q.set_title(gameforge.pony_levelup._70_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._70_makequestbutton)
say(gameforge.pony_levelup._80_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._70_makequestbutton)
say_reward(gameforge.pony_levelup._90_sayReward)
setstate(training_valley_red_step8)
end
when unmount begin
setstate(failure)
end
end
state training_valley_red_step6 begin
when letter begin
target.pos("__TARGET__", 720, 740, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(training_valley_red_step7)
end
when unmount begin
setstate(failure)
end
end
state training_valley_red_step5 begin
when letter begin
target.pos("__TARGET__", 800, 730, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_valley_red_step4 begin
when letter begin
target.pos("__TARGET__", 1030, 570, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_valley_red_step5)
end
when unmount begin
setstate(failure)
end
end
state training_valley_red_step3 begin
when letter begin
target.pos("__TARGET__", 720, 360, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_valley_red_step4)
end
when unmount begin
setstate(failure)
end
end
state training_valley_red_step2 begin
when letter begin
target.pos("__TARGET__", 380, 500, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_valley_red_step3)
end
when unmount begin
setstate(failure)
end
end
state training_valley_red_step1 begin
when letter begin
target.pos("__TARGET__", 380, 820, 64, "")
if pc.get_map_index()!=64 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(64, 150, 740)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(64, 150, 740)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=64 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(64, 150, 740)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(64, 150, 740)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=64 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(64, 150, 740)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(64, 150, 740)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_valley_red_step2)
end
end
state training_valley_blue_step9 begin
when letter begin
target.pos("__TARGET__", 1460, 80, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._340_makequestbutton)
q.set_title(gameforge.pony_levelup._10_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._10_makequestbutton)
say_reward(gameforge.pony_levelup._30_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_valley_blue_step8 begin
when letter begin
target.pos("__TARGET__", 1090, 510, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._40_makequestbutton)
q.set_title(gameforge.pony_levelup._40_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._40_makequestbutton)
say(gameforge.pony_levelup._50_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._40_makequestbutton)
say_reward(gameforge.pony_levelup._60_sayReward)
setstate(training_valley_blue_step9)
end
when unmount begin
setstate(failure)
end
end
state training_valley_blue_step7 begin
when letter begin
target.pos("__TARGET__", 770, 810, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._70_makequestbutton)
q.set_title(gameforge.pony_levelup._70_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._70_makequestbutton)
say(gameforge.pony_levelup._80_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._70_makequestbutton)
say_reward(gameforge.pony_levelup._90_sayReward)
setstate(training_valley_blue_step8)
end
when unmount begin
setstate(failure)
end
end
state training_valley_blue_step6 begin
when letter begin
target.pos("__TARGET__", 780, 1080, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(training_valley_blue_step7)
end
when unmount begin
setstate(failure)
end
end
state training_valley_blue_step5 begin
when letter begin
target.pos("__TARGET__", 940, 1110, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_valley_blue_step4 begin
when letter begin
target.pos("__TARGET__", 1060, 930, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_valley_blue_step5)
end
when unmount begin
setstate(failure)
end
end
state training_valley_blue_step3 begin
when letter begin
target.pos("__TARGET__", 1190, 700, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_valley_blue_step4)
end
when unmount begin
setstate(failure)
end
end
state training_valley_blue_step2 begin
when letter begin
target.pos("__TARGET__", 1390, 570, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_valley_blue_step3)
end
when unmount begin
setstate(failure)
end
end
state training_valley_blue_step1 begin
when letter begin
target.pos("__TARGET__", 1230, 500, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=64 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(64, 1460, 80)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(64, 1460, 80)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=64 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(64, 1460, 80)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(64, 1460, 80)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_valley_blue_step2)
end
end
state training_valley_yellow_step9 begin
when letter begin
target.pos("__TARGET__", 650, 1420, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._10_makequestbutton)
q.set_title(gameforge.pony_levelup._10_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._10_makequestbutton)
say_reward(gameforge.pony_levelup._30_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_valley_yellow_step8 begin
when letter begin
target.pos("__TARGET__", 970, 1080, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._40_makequestbutton)
q.set_title(gameforge.pony_levelup._40_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._40_makequestbutton)
say(gameforge.pony_levelup._50_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._40_makequestbutton)
say_reward(gameforge.pony_levelup._60_sayReward)
setstate(training_valley_yellow_step9)
end
when unmount begin
setstate(failure)
end
end
state training_valley_yellow_step7 begin
when letter begin
target.pos("__TARGET__", 780, 1080, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._70_makequestbutton)
q.set_title(gameforge.pony_levelup._70_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._70_makequestbutton)
say(gameforge.pony_levelup._80_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._70_makequestbutton)
say_reward(gameforge.pony_levelup._90_sayReward)
setstate(training_valley_yellow_step8)
end
when unmount begin
setstate(failure)
end
end
state training_valley_yellow_step6 begin
when letter begin
target.pos("__TARGET__", 710, 730, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(training_valley_yellow_step7)
end
when unmount begin
setstate(failure)
end
end
state training_valley_yellow_step5 begin
when letter begin
target.pos("__TARGET__", 1090, 510, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_valley_yellow_step4 begin
when letter begin
target.pos("__TARGET__", 1300, 500, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_valley_yellow_step5)
end
when unmount begin
setstate(failure)
end
end
state training_valley_yellow_step3 begin
when letter begin
target.pos("__TARGET__", 1350, 640, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_valley_yellow_step4)
end
when unmount begin
setstate(failure)
end
end
state training_valley_yellow_step2 begin
when letter begin
target.pos("__TARGET__", 1340, 1140, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_valley_yellow_step3)
end
when unmount begin
setstate(failure)
end
end
state training_valley_yellow_step1 begin
when letter begin
target.pos("__TARGET__", 970, 1080, 64, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=64 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(64, 650, 1420)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(64, 650, 1420)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=64 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(64, 650, 1420)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(64, 650, 1420)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_valley_yellow_step2)
end
end
state training_snow_red_step9 begin
when letter begin
target.pos("__TARGET__", 160, 270, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._10_makequestbutton)
q.set_title(gameforge.pony_levelup._10_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._10_makequestbutton)
say_reward(gameforge.pony_levelup._30_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_snow_red_step8 begin
when letter begin
target.pos("__TARGET__", 170, 620, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._40_makequestbutton)
q.set_title(gameforge.pony_levelup._40_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._40_makequestbutton)
say(gameforge.pony_levelup._50_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._40_makequestbutton)
say_reward(gameforge.pony_levelup._60_sayReward)
setstate(training_snow_red_step9)
end
when unmount begin
setstate(failure)
end
end
state training_snow_red_step7 begin
when letter begin
target.pos("__TARGET__", 580, 350, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._70_makequestbutton)
q.set_title(gameforge.pony_levelup._70_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._70_makequestbutton)
say(gameforge.pony_levelup._80_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._70_makequestbutton)
say_reward(gameforge.pony_levelup._90_sayReward)
setstate(training_snow_red_step8)
end
when unmount begin
setstate(failure)
end
end
state training_snow_red_step6 begin
when letter begin
target.pos("__TARGET__", 760, 610, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(training_snow_red_step7)
end
when unmount begin
setstate(failure)
end
end
state training_snow_red_step5 begin
when letter begin
target.pos("__TARGET__", 790, 810, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_snow_red_step4 begin
when letter begin
target.pos("__TARGET__", 670, 820, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_snow_red_step5)
end
when unmount begin
setstate(failure)
end
end
state training_snow_red_step3 begin
when letter begin
target.pos("__TARGET__", 760, 610, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_snow_red_step4)
end
when unmount begin
setstate(failure)
end
end
state training_snow_red_step2 begin
when letter begin
target.pos("__TARGET__", 580, 350, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_snow_red_step3)
end
when unmount begin
setstate(failure)
end
end
state training_snow_red_step1 begin
when letter begin
target.pos("__TARGET__", 170, 620, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=61 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(61, 160, 270)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(61, 160, 270)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=61 then
say(gameforge.pony_levelup._350_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(61, 160, 270)
elseif 2==b then
say(gameforge.pony_levelup._360_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(61, 160, 270)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_snow_red_step2)
end
end
state training_snow_blue_step9 begin
when letter begin
target.pos("__TARGET__", 1380, 160, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._10_makequestbutton)
q.set_title(gameforge.pony_levelup._10_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._10_makequestbutton)
say_reward(gameforge.pony_levelup._30_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_snow_blue_step8 begin
when letter begin
target.pos("__TARGET__", 1240, 290, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._40_makequestbutton)
q.set_title(gameforge.pony_levelup._40_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._40_makequestbutton)
say(gameforge.pony_levelup._50_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._40_makequestbutton)
say_reward(gameforge.pony_levelup._60_sayReward)
setstate(training_snow_blue_step9)
end
when unmount begin
setstate(failure)
end
end
state training_snow_blue_step7 begin
when letter begin
target.pos("__TARGET__", 1330, 540, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._70_makequestbutton)
q.set_title(gameforge.pony_levelup._70_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._70_makequestbutton)
say(gameforge.pony_levelup._80_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._70_makequestbutton)
say_reward(gameforge.pony_levelup._90_sayReward)
setstate(training_snow_blue_step8)
end
when unmount begin
setstate(failure)
end
end
state training_snow_blue_step6 begin
when letter begin
target.pos("__TARGET__", 950, 470, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(training_snow_blue_step7)
end
when unmount begin
setstate(failure)
end
end
state training_snow_blue_step5 begin
when letter begin
target.pos("__TARGET__", 760, 610, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_snow_blue_step4 begin
when letter begin
target.pos("__TARGET__", 810, 120, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_snow_blue_step5)
end
when unmount begin
setstate(failure)
end
end
state training_snow_blue_step3 begin
when letter begin
target.pos("__TARGET__", 760, 610, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_snow_blue_step4)
end
when unmount begin
setstate(failure)
end
end
state training_snow_blue_step2 begin
when letter begin
target.pos("__TARGET__", 1010, 180, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_snow_blue_step3)
end
when unmount begin
setstate(failure)
end
end
state training_snow_blue_step1 begin
when letter begin
target.pos("__TARGET__", 1240, 290, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=61 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(61, 1380, 160)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(61, 1380, 160)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=61 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(61, 1380, 160)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(61, 1380, 160)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_snow_blue_step2)
end
end
state training_snow_yellow_step9 begin
when letter begin
target.pos("__TARGET__", 760, 1380, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._10_makequestbutton)
q.set_title(gameforge.pony_levelup._10_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._10_makequestbutton)
say(gameforge.pony_levelup._20_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._10_makequestbutton)
say_reward(gameforge.pony_levelup._30_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_snow_yellow_step8 begin
when letter begin
target.pos("__TARGET__", 390, 1160, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._40_makequestbutton)
q.set_title(gameforge.pony_levelup._40_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._40_makequestbutton)
say(gameforge.pony_levelup._50_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._40_makequestbutton)
say_reward(gameforge.pony_levelup._60_sayReward)
setstate(training_snow_yellow_step9)
end
when unmount begin
setstate(failure)
end
end
state training_snow_yellow_step7 begin
when letter begin
target.pos("__TARGET__", 400, 1040, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._70_makequestbutton)
q.set_title(gameforge.pony_levelup._70_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._70_makequestbutton)
say(gameforge.pony_levelup._80_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._70_makequestbutton)
say_reward(gameforge.pony_levelup._90_sayReward)
setstate(training_snow_yellow_step8)
end
when unmount begin
setstate(failure)
end
end
state training_snow_yellow_step6 begin
when letter begin
target.pos("__TARGET__", 660, 1030, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._100_makequestbutton)
q.set_title(gameforge.pony_levelup._100_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._100_makequestbutton)
say(gameforge.pony_levelup._110_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._100_makequestbutton)
say_reward(gameforge.pony_levelup._120_sayReward)
setstate(training_snow_yellow_step7)
end
when unmount begin
setstate(failure)
end
end
state training_snow_yellow_step5 begin
when letter begin
target.pos("__TARGET__", 770, 640, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._130_makequestbutton)
q.set_title(gameforge.pony_levelup._130_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._130_makequestbutton)
say(gameforge.pony_levelup._140_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._130_makequestbutton)
say_reward(gameforge.pony_levelup._150_sayReward)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training_snow_yellow_step4 begin
when letter begin
target.pos("__TARGET__", 660, 840, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._160_makequestbutton)
q.set_title(gameforge.pony_levelup._160_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._160_makequestbutton)
say(gameforge.pony_levelup._170_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._160_makequestbutton)
say_reward(gameforge.pony_levelup._180_sayReward)
setstate(training_snow_yellow_step5)
end
when unmount begin
setstate(failure)
end
end
state training_snow_yellow_step3 begin
when letter begin
target.pos("__TARGET__", 660, 1030, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._190_makequestbutton)
q.set_title(gameforge.pony_levelup._190_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._190_makequestbutton)
say(gameforge.pony_levelup._200_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._190_makequestbutton)
say_reward(gameforge.pony_levelup._210_sayReward)
setstate(training_snow_yellow_step4)
end
when unmount begin
setstate(failure)
end
end
state training_snow_yellow_step2 begin
when letter begin
target.pos("__TARGET__", 1100, 1080, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._220_makequestbutton)
q.set_title(gameforge.pony_levelup._220_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._220_makequestbutton)
say(gameforge.pony_levelup._230_sayReward)
end
when 22000.use or 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._220_makequestbutton)
say_reward(gameforge.pony_levelup._240_sayReward)
setstate(training_snow_yellow_step3)
end
when unmount begin
setstate(failure)
end
end
state training_snow_yellow_step1 begin
when letter begin
target.pos("__TARGET__", 940, 1320, 61, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._250_makequestbutton)
q.set_title(gameforge.pony_levelup._250_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=61 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(61, 760, 1380)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(61, 760, 1380)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when info begin
say_title(gameforge.pony_levelup._250_makequestbutton)
say(gameforge.pony_levelup._260_sayReward)
if pc.get_map_index()!=61 then
say(gameforge.pony_levelup._270_say)
local b= select(gameforge.pony_levelup._280_select, gameforge.find_brother_article._170_select)
if 1==b then
pc.warp_local(61, 760, 1380)
elseif 2==b then
say(gameforge.pony_levelup._290_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
pc.warp_local(61, 760, 1380)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_title(gameforge.pony_levelup._250_makequestbutton)
say_reward(gameforge.pony_levelup._300_sayReward)
setstate(training_snow_yellow_step2)
end
end
state training1_normal1 begin
when letter begin
pc.setqf("flag1", 0)
pc.setqf("flag2", 0)
target.pos("target1", 586, 1139, 1, "")
target.pos("target2", 260, 1172, 1, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._370_makequestbutton)
q.set_title(gameforge.pony_levelup._370_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when info begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when target1.target.arrive begin
target.delete("target1")
say(gameforge.pony_levelup._450_say)
pc.setqf("flag1", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when target2.target.arrive begin
target.delete("target2")
say(gameforge.pony_levelup._460_say)
pc.setqf("flag2", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when unmount begin
setstate(failure)
end
end
state training1_normal2 begin
when letter begin
pc.setqf("flag1", 0)
pc.setqf("flag2", 0)
target.pos("target1", 221, 821, 1, "")
target.pos("target2", 305, 419, 1, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._380_sayTitle)
q.set_title(gameforge.pony_levelup._380_sayTitle)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when info begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when target1.target.arrive begin
target.delete("target1")
say(gameforge.pony_levelup._450_say)
pc.setqf("flag1", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when target2.target.arrive begin
target.delete("target2")
say(gameforge.pony_levelup._460_say)
pc.setqf("flag2", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when unmount begin
setstate(failure)
end
end
state training1_normal3 begin
when letter begin
pc.setqf("flag1", 0)
pc.setqf("flag2", 0)
target.pos("target1", 215, 176, 1, "")
target.pos("target2", 838, 248, 1, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._380_sayTitle)
q.set_title(gameforge.pony_levelup._380_sayTitle)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when info begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when target1.target.arrive begin
target.delete("target1")
say(gameforge.pony_levelup._450_say)
pc.setqf("flag1", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when target2.target.arrive begin
target.delete("target2")
say(gameforge.pony_levelup._460_say)
pc.setqf("flag2", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when unmount begin
setstate(failure)
end
end
state training1_normal4 begin
when letter begin
pc.setqf("flag1", 0)
pc.setqf("flag2", 0)
target.pos("target1", 886, 728, 1, "")
target.pos("target2", 601, 986, 1, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._380_sayTitle)
q.set_title(gameforge.pony_levelup._380_sayTitle)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when info begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.guild.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when target1.target.arrive begin
target.delete("target1")
say(gameforge.pony_levelup._450_say)
pc.setqf("flag1", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when target2.target.arrive begin
target.delete("target2")
say(gameforge.pony_levelup._460_say)
pc.setqf("flag2", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when unmount begin
setstate(failure)
end
end
state training2_normal1 begin
when letter begin
pc.setqf("flag1", 0)
pc.setqf("flag2", 0)
target.pos("target1", 287, 449, 21, "")
target.pos("target2", 514, 209, 21, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._380_sayTitle)
q.set_title(gameforge.pony_levelup._380_sayTitle)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.guild.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when info begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when target1.target.arrive begin
target.delete("target1")
say(gameforge.pony_levelup._450_say)
pc.setqf("flag1", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when target2.target.arrive begin
target.delete("target2")
say(gameforge.pony_levelup._460_say)
pc.setqf("flag2", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when unmount begin
setstate(failure)
end
end
state training2_normal2 begin
when letter begin
pc.setqf("flag1", 0)
pc.setqf("flag2", 0)
target.pos("target1", 649, 377, 21, "")
target.pos("target2", 883, 491, 21, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._380_sayTitle)
q.set_title(gameforge.pony_levelup._380_sayTitle)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when info begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when target1.target.arrive begin
target.delete("target1")
say(gameforge.pony_levelup._450_say)
pc.setqf("flag1", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when target2.target.arrive begin
target.delete("target2")
say(gameforge.pony_levelup._460_say)
pc.setqf("flag2", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when unmount begin
setstate(failure)
end
end
state training2_normal3 begin
when letter begin
pc.setqf("flag1", 0)
pc.setqf("flag2", 0)
target.pos("target1", 859, 824, 21, "")
target.pos("target2", 670, 1025, 21, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._380_sayTitle)
q.set_title(gameforge.pony_levelup._380_sayTitle)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when info begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when target1.target.arrive begin
target.delete("target1")
say(gameforge.pony_levelup._450_say)
pc.setqf("flag1", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when target2.target.arrive begin
target.delete("target2")
say(gameforge.pony_levelup._460_say)
pc.setqf("flag2", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when unmount begin
setstate(failure)
end
end
state training2_normal4 begin
when letter begin
pc.setqf("flag1", 0)
pc.setqf("flag2", 0)
target.pos("target1", 212, 992, 21, "")
target.pos("target2", 211, 488, 21, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._380_sayTitle)
q.set_title(gameforge.pony_levelup._380_sayTitle)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when info begin
say_title(gameforge.pony_levelup._370_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when target1.target.arrive begin
target.delete("target1")
say(gameforge.pony_levelup._450_say)
pc.setqf("flag1", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when target2.target.arrive begin
target.delete("target2")
say(gameforge.pony_levelup._460_say)
pc.setqf("flag2", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when unmount begin
setstate(failure)
end
end
state training3_normal1 begin
when letter begin
pc.setqf("flag1", 0)
pc.setqf("flag2", 0)
target.pos("target1", 200, 713, 41, "")
target.pos("target2", 200, 356, 41, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._380_sayTitle)
q.set_title(gameforge.pony_levelup._380_sayTitle)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when info begin
say_title(gameforge.pony_levelup._370_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when target1.target.arrive begin
target.delete("target1")
say(gameforge.pony_levelup._450_say)
pc.setqf("flag1", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when target2.target.arrive begin
target.delete("target2")
say(gameforge.pony_levelup._460_say)
pc.setqf("flag2", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when unmount begin
setstate(failure)
end
end
state training3_normal2 begin
when letter begin
pc.setqf("flag1", 0)
pc.setqf("flag2", 0)
target.pos("target1", 176, 1061, 41, "")
target.pos("target2", 422, 827, 41, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._380_sayTitle)
q.set_title(gameforge.pony_levelup._380_sayTitle)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._370_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when info begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when target1.target.arrive begin
target.delete("target1")
say(gameforge.pony_levelup._450_say)
pc.setqf("flag1", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when target2.target.arrive begin
target.delete("target2")
say(gameforge.pony_levelup._460_say)
pc.setqf("flag2", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when unmount begin
setstate(failure)
end
end
state training3_normal3 begin
when letter begin
pc.setqf("flag1", 0)
pc.setqf("flag2", 0)
target.pos("target1", 757, 869, 41, "")
target.pos("target2", 772, 446, 41, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._380_sayTitle)
q.set_title(gameforge.pony_levelup._380_sayTitle)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when info begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when target1.target.arrive begin
target.delete("target1")
say(gameforge.pony_levelup._450_say)
pc.setqf("flag1", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when target2.target.arrive begin
target.delete("target2")
say(gameforge.pony_levelup._460_say)
pc.setqf("flag2", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when unmount begin
setstate(failure)
end
end
state training3_normal4 begin
when letter begin
pc.setqf("flag1", 0)
pc.setqf("flag2", 0)
target.pos("target1", 808, 314, 41, "")
target.pos("target2", 206, 191, 41, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._380_sayTitle)
q.set_title(gameforge.pony_levelup._380_sayTitle)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._380_sayTitle)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when info begin
say_title(gameforge.pony_levelup._370_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
if pc.getqf("flag1")==1 then
say(gameforge.pony_levelup._400_say)
elseif pc.getqf("flag1")==0 then
say(gameforge.pony_levelup._410_say)
end
if pc.getqf("flag2")==1 then
say(gameforge.pony_levelup._420_say)
elseif pc.getqf("flag2")==0 then
say(gameforge.pony_levelup._430_say)
end
local b= select(gameforge.pony_levelup._280_select, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say(gameforge.pony_levelup._440_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when target1.target.arrive begin
target.delete("target1")
say(gameforge.pony_levelup._450_say)
pc.setqf("flag1", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when target2.target.arrive begin
target.delete("target2")
say(gameforge.pony_levelup._460_say)
pc.setqf("flag2", 1)
if pc.getqf("flag1")==1 and pc.getqf("flag2")==1 then
setstate(report)
end
end
when unmount begin
setstate(failure)
end
end
state training1_easy1 begin
when letter begin
target.pos("__TARGET__", 84, 602, 1, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._470_makequestbutton)
q.set_title(gameforge.pony_levelup._470_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say(gameforge.pony_levelup._480_say)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training1_easy2 begin
when letter begin
target.pos("__TARGET__", 591, 1166, 1, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._490_makequestbutton)
q.set_title(gameforge.pony_levelup._490_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say(gameforge.pony_levelup._480_say)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training1_easy3 begin
when letter begin
target.pos("__TARGET__", 913, 1013, 1, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._470_makequestbutton)
q.set_title(gameforge.pony_levelup._470_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say(gameforge.pony_levelup._480_say)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training1_easy4 begin
when letter begin
target.pos("__TARGET__", 405, 73, 1, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._470_makequestbutton)
q.set_title(gameforge.pony_levelup._470_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say(gameforge.pony_levelup._480_say)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training2_easy1 begin
when letter begin
target.pos("__TARGET__", 298, 638, 21, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._490_makequestbutton)
q.set_title(gameforge.pony_levelup._490_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say(gameforge.pony_levelup._500_say)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training2_easy2 begin
when letter begin
target.pos("__TARGET__", 358, 1110, 21, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._470_makequestbutton)
q.set_title(gameforge.pony_levelup._470_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say(gameforge.pony_levelup._480_say)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training2_easy3 begin
when letter begin
target.pos("__TARGET__", 876, 1025, 21, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._470_makequestbutton)
q.set_title(gameforge.pony_levelup._470_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say(gameforge.pony_levelup._480_say)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training2_easy4 begin
when letter begin
target.pos("__TARGET__", 908, 87, 21, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._470_makequestbutton)
q.set_title(gameforge.pony_levelup._470_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say(gameforge.pony_levelup._480_say)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training3_easy1 begin
when letter begin
target.pos("__TARGET__", 125, 1118, 41, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._470_makequestbutton)
q.set_title(gameforge.pony_levelup._470_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say(gameforge.pony_levelup._510_say)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training3_easy2 begin
when letter begin
target.pos("__TARGET__", 670, 1157, 41, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._470_makequestbutton)
q.set_title(gameforge.pony_levelup._470_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say(gameforge.pony_levelup._480_say)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training3_easy3 begin
when letter begin
target.pos("__TARGET__", 819, 315, 41, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._490_makequestbutton)
q.set_title(gameforge.pony_levelup._490_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say(gameforge.pony_levelup._480_say)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training3_easy4 begin
when letter begin
target.pos("__TARGET__", 137, 126, 41, "")
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._470_makequestbutton)
q.set_title(gameforge.pony_levelup._470_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when info begin
say_title(gameforge.pony_levelup._470_makequestbutton)
say(gameforge.pony_levelup._390_sayReward)
end
when 22000.use begin
setstate(failure)
end
when 22010.use begin
setstate(failure)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say(gameforge.pony_levelup._520_say)
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state start begin
when 20349.chat.gameforge.horse_levelup._230_npcChat with horse.get_grade()==1 and (horse.get_level()>=1 and horse.get_level()<=10) begin
if pc.countitem("50050")<1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_levelup._530_say)
setstate(need_item50050)
elseif horse.get_stamina_pct()<=10 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_levelup._550_say)
elseif horse.get_health_pct()<=10 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_levelup._560_say)
elseif horse.get_level()==10 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_levelup._570_say)
elseif horse.is_riding()==0 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_levelup._580_say)
elseif (horse.get_level()>=8 and horse.get_level()<=9) then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_levelup._590_say)
if is_test_server() then
pc.setqf("next_time", get_time()+10)
else
pc.setqf("next_time", get_time()+1)
end
if is_test_server() then
local s=select("1 val(1) 12.50%","2 val(1) 12.50%","3 val(1) 12.50%","4 val(1) 12.50%","5 val(1) 12.50%","6 val(1) 12.50%","7 val(1) 12.50%","8 val(1) 12.50%")
if 1==s then
setstate(training_frame_red_step1)
elseif 2==s then
setstate(training_frame_blue_step1)
elseif 3==s then
setstate(training_frame_yellow_step1)
elseif 4==s then
setstate(training_frame_purple_step1)
elseif 5==s then
setstate(training_frame_white_step1)
elseif 6==s then
setstate(training_snow_red_step1)
elseif 7==s then
setstate(training_snow_blue_step1)
elseif 8==s then
setstate(training_snow_yellow_step1)
end
else
local s=number(1, 8)
if 1>=s then -- 12.50% (1/8)
setstate(training_frame_red_step1)
elseif 2>=s then -- 12.50% (1/8)
setstate(training_frame_blue_step1)
elseif 3>=s then -- 12.50% (1/8)
setstate(training_frame_yellow_step1)
elseif 4>=s then -- 12.50% (1/8)
setstate(training_frame_purple_step1)
elseif 5>=s then -- 12.50% (1/8)
setstate(training_frame_white_step1)
elseif 6>=s then -- 12.50% (1/8)
setstate(training_snow_red_step1)
elseif 7>=s then -- 12.50% (1/8)
setstate(training_snow_blue_step1)
elseif 8>=s then -- 12.50% (1/8)
setstate(training_snow_yellow_step1)
end
end
elseif (horse.get_level()>=6 and horse.get_level()<=7) then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_levelup._620_say)
if is_test_server() then
pc.setqf("next_time", get_time()+10)
else
pc.setqf("next_time", get_time()+1)
end
if is_test_server() then
local s=select("1 choose(1) 11.11%","2 choose(1) 11.11%","3 choose(1) 11.11%","4 choose(1) 11.11%","5 choose(1) 11.11%","6 choose(1) 11.11%","7 choose(1) 11.11%","8 choose(1) 11.11%","9 choose(1) 11.11%")
if 1==s then
setstate(training_valley_red_step1)
elseif 2==s then
setstate(training_valley_blue_step1)
elseif 3==s then
setstate(training_valley_yellow_step1)
elseif 4==s then
setstate(training_desert_red_step1)
elseif 5==s then
setstate(training_desert_blue_step1)
elseif 6==s then
setstate(training_desert_yellow_step1)
elseif 7==s then
setstate(training_desert_purple_step1)
elseif 8==s then
setstate(training_desert_white_step1)
elseif 9==s then
setstate(training_desert_sky_step1)
end
else
local s=number(1, 9)
if 1>=s then -- 11.11% (1/9)
setstate(training_valley_red_step1)
elseif 2>=s then -- 11.11% (1/9)
setstate(training_valley_blue_step1)
elseif 3>=s then -- 11.11% (1/9)
setstate(training_valley_yellow_step1)
elseif 4>=s then -- 11.11% (1/9)
setstate(training_desert_red_step1)
elseif 5>=s then -- 11.11% (1/9)
setstate(training_desert_blue_step1)
elseif 6>=s then -- 11.11% (1/9)
setstate(training_desert_yellow_step1)
elseif 7>=s then -- 11.11% (1/9)
setstate(training_desert_purple_step1)
elseif 8>=s then -- 11.11% (1/9)
setstate(training_desert_white_step1)
elseif 9>=s then -- 11.11% (1/9)
setstate(training_desert_sky_step1)
end
end
elseif (horse.get_level()>=3 and horse.get_level()<=5) then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_levelup._650_say)
if is_test_server() then
pc.setqf("next_time", get_time()+10)
else
pc.setqf("next_time", get_time()+1)
end
if pc.get_empire()==1 then
if is_test_server() then
local s=select("1 choose(1) 25.00%","2 choose(1) 25.00%","3 choose(1) 25.00%","4 choose(1) 25.00%")
if 1==s then
setstate(training1_normal1)
elseif 2==s then
setstate(training1_normal2)
elseif 3==s then
setstate(training1_normal3)
elseif 4==s then
setstate(training1_normal4)
end
else
local s=number(1, 4)
if 1>=s then -- 25.00% (1/4)
setstate(training1_normal1)
elseif 2>=s then -- 25.00% (1/4)
setstate(training1_normal2)
elseif 3>=s then -- 25.00% (1/4)
setstate(training1_normal3)
elseif 4>=s then -- 25.00% (1/4)
setstate(training1_normal4)
end
end
elseif pc.get_empire()==2 then
if is_test_server() then
local s=select("1 choose(1) 25.00%","2 choose(1) 25.00%","3 choose(1) 25.00%","4 choose(1) 25.00%")
if 1==s then
setstate(training2_normal1)
elseif 2==s then
setstate(training2_normal2)
elseif 3==s then
setstate(training2_normal3)
elseif 4==s then
setstate(training2_normal4)
end
else
local s=number(1, 4)
if 1>=s then -- 25.00% (1/4)
setstate(training2_normal1)
elseif 2>=s then -- 25.00% (1/4)
setstate(training2_normal2)
elseif 3>=s then -- 25.00% (1/4)
setstate(training2_normal3)
elseif 4>=s then -- 25.00% (1/4)
setstate(training2_normal4)
end
end
elseif pc.get_empire()==3 then
if is_test_server() then
local s=select("1 choose(1) 25.00%","2 choose(1) 25.00%","3 choose(1) 25.00%","4 choose(1) 25.00%")
if 1==s then
setstate(training3_normal1)
elseif 2==s then
setstate(training3_normal2)
elseif 3==s then
setstate(training3_normal3)
elseif 4==s then
setstate(training3_normal4)
end
else
local s=number(1, 4)
if 1>=s then -- 25.00% (1/4)
setstate(training3_normal1)
elseif 2>=s then -- 25.00% (1/4)
setstate(training3_normal2)
elseif 3>=s then -- 25.00% (1/4)
setstate(training3_normal3)
elseif 4>=s then -- 25.00% (1/4)
setstate(training3_normal4)
end
end
end
elseif (horse.get_level()>=1 and horse.get_level()<=2) then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_levelup._680_say)
if is_test_server() then
pc.setqf("next_time", get_time()+10)
else
pc.setqf("next_time", get_time()+1)
end
if pc.get_empire()==1 then
if is_test_server() then
local s=select("1 val(1) 25.00%","2 val(1) 25.00%","3 val(1) 25.00%","4 val(1) 25.00%")
if 1==s then
setstate(training1_easy1)
elseif 2==s then
setstate(training1_easy2)
elseif 3==s then
setstate(training1_easy3)
elseif 4==s then
setstate(training1_easy4)
end
else
local s=number(1, 4)
if 1>=s then -- 25.00% (1/4)
setstate(training1_easy1)
elseif 2>=s then -- 25.00% (1/4)
setstate(training1_easy2)
elseif 3>=s then -- 25.00% (1/4)
setstate(training1_easy3)
elseif 4>=s then -- 25.00% (1/4)
setstate(training1_easy4)
end
end
elseif pc.get_empire()==2 then
if is_test_server() then
local s=select("1 val(1) 25.00%","2 val(1) 25.00%","3 val(1) 25.00%","4 val(1) 25.00%")
if 1==s then
setstate(training2_easy1)
elseif 2==s then
setstate(training2_easy2)
elseif 3==s then
setstate(training2_easy3)
elseif 4==s then
setstate(training2_easy4)
end
else
local s=number(1, 4)
if 1>=s then -- 25.00% (1/4)
setstate(training2_easy1)
elseif 2>=s then -- 25.00% (1/4)
setstate(training2_easy2)
elseif 3>=s then -- 25.00% (1/4)
setstate(training2_easy3)
elseif 4>=s then -- 25.00% (1/4)
setstate(training2_easy4)
end
end
elseif pc.get_empire()==3 then
if is_test_server() then
local s=select("1 val(1) 25.00%","2 val(1) 25.00%","3 val(1) 25.00%","4 val(1) 25.00%")
if 1==s then
setstate(training3_easy1)
elseif 2==s then
setstate(training3_easy2)
elseif 3==s then
setstate(training3_easy3)
elseif 4==s then
setstate(training3_easy4)
end
else
local s=number(1, 4)
if 1>=s then -- 25.00% (1/4)
setstate(training3_easy1)
elseif 2>=s then -- 25.00% (1/4)
setstate(training3_easy2)
elseif 3>=s then -- 25.00% (1/4)
setstate(training3_easy3)
elseif 4>=s then -- 25.00% (1/4)
setstate(training3_easy4)
end
end
end
else
say(gameforge.pony_levelup._690_say)
end
end
end
state need_item50050 begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._700_makequestbutton)
q.set_title(gameforge.pony_levelup._700_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._700_makequestbutton)
say(gameforge.pony_levelup._710_sayReward)
setstate(start)
q.done()
end
end
state failure begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._720_makequestbutton)
q.set_title(gameforge.pony_levelup._720_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.pony_levelup._720_makequestbutton)
say_reward(gameforge.pony_levelup._730_sayReward)
setstate(start)
end
when info begin
say_title(gameforge.pony_levelup._720_makequestbutton)
say_reward(gameforge.pony_levelup._740_sayReward)
setstate(start)
end
end
state report begin
when letter begin
local v=find_npc_by_vnum(20349)
if 0==v then
else
target.vid("__TARGET__", v, "")
end
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._230_makequestbutton)
q.set_title(gameforge.horse_upgrade2._230_makequestbutton)
q.start()
end
when button or info begin
say_title(gameforge.pony_levelup._750_say)
say(gameforge.pony_levelup._760_sayReward)
say_reward(gameforge.pony_levelup._770_sayReward)
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.pony_levelup._780_say)
setstate(reward)
end
end
state reward begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.pony_levelup._790_makequestbutton)
q.set_title(gameforge.pony_levelup._790_makequestbutton)
q.start()
end
when button or info begin
say(gameforge.pony_levelup._790_makequestbutton)
if horse.get_level()>=11 then
say(gameforge.pony_levelup._800_say)
elseif (horse.get_level()>=1 and horse.get_level()<=10) then
local s=number(1, 2)
if 1>=s then -- 50.00% (1/2)
say(gameforge.pony_levelup._810_say)
elseif 2>=s then -- 50.00% (1/2)
say(gameforge.pony_levelup._820_say)
if pc.countitem("50050")>=1 then
char_log(0, "PONY_ADVANCE", "BEGIN")
pc.removeitem("50050", 1)
char_log(0, "PONY_ADVANCE", "DEC 50050 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "PONY_ADVANCE", "INC horse_advance 1")
char_log(0, "PONY_ADVANCE", "END")
say(string.format(gameforge.pony_levelup._830_say, (horse.get_level())))
if horse.get_level()==10 then
say(gameforge.pony_levelup._840_say)
else
say(gameforge.pony_levelup._850_say)
end
else
say(gameforge.pony_levelup._860_say)
end
end
end
setstate(start)
q.done()
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
endAm reușit, mulțumesc White! Poate fi închis topicul.
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