*Problemă/Întrebare: Nu se deschide inventaru special pe tasta K
Tipologie server(PvM / PvP):
*Resursă folosită: *Link exclusiv J4M* https://www.dosyaupload.com/jw4C
*ServerFiles utilizat:
*Syserr: CIENT
0120 15:00:17182 :: Traceback (most recent call last):
0120 15:00:17182 :: File "game.py", line 1270, in OnKeyDown
0120 15:00:17182 :: File "game.py", line 374, in <lambda>
0120 15:00:17183 :: File "game.py", line 452, in __PressExtendedInventory
0120 15:00:17183 :: AttributeError
0120 15:00:17183 :: :
0120 15:00:17183 :: 'Interface' object has no attribute 'ToggleExtendedInventoryWindow'
0120 15:00:17183 ::
0120 15:00:18020 :: Traceback (most recent call last):
0120 15:00:18020 :: File "game.py", line 1270, in OnKeyDown
0120 15:00:18020 :: File "game.py", line 374, in <lambda>
0120 15:00:18020 :: File "game.py", line 452, in __PressExtendedInventory
0120 15:00:18020 :: AttributeError
0120 15:00:18020 :: :
0120 15:00:18020 :: 'Interface' object has no attribute 'ToggleExtendedInventoryWindow'
0120 15:00:18020 ::
0120 15:00:18021 :: Traceback (most recent call last):
0120 15:00:18021 :: File "game.py", line 1270, in OnKeyDown
0120 15:00:18021 :: File "game.py", line 374, in <lambda>
0120 15:00:18021 :: File "game.py", line 452, in __PressExtendedInventory
0120 15:00:18021 :: AttributeError
0120 15:00:18021 :: :
0120 15:00:18021 :: 'Interface' object has no attribute 'ToggleExtendedInventoryWindow'
0120 15:00:18021 ::
perobleme special storage
rezolvat, t/c modificasem def ToggleExtendedInventoryWindow(self):
interfacemodule.py
if app.WJ_SPLIT_INVENTORY_SYSTEM:
def ToggleExtendedInventoryWindow(self):
if FALSE == player.IsObserverMode():
if self.wndExtendedInventory.IsShow():
self.wndExtendedInventory.OverOutItem()
self.wndExtendedInventory.Close()
else:
self.wndExtendedInventory.Show()
interfacemodule.py
if app.WJ_SPLIT_INVENTORY_SYSTEM:
def ToggleExtendedInventoryWindow(self):
if FALSE == player.IsObserverMode():
if self.wndExtendedInventory.IsShow():
self.wndExtendedInventory.OverOutItem()
self.wndExtendedInventory.Close()
else:
self.wndExtendedInventory.Show()
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