Tipologie server: PvM
*Resursă folosită: top damage by zenu
*ServerFiles utilizat: Marty clean
*Syserr: packet.h
Poză:
*Detalii suplimentare:
functia in care este TDamage
Cod: Selectaţi tot
#ifdef ENABLE_DAMAGE_TOP
enum
{
HEADER_GC_DAMAGE_TOP = 246,
HEADER_GG_REGISTER_DAMAGE = 40,
};
typedef struct SPacketGCDamageTop {
BYTE bHeader;
WORD wSize;
} TPacketGCDamageTop;
typedef struct SPacketGGRegisterDamage {
BYTE bHeader;
TDamage damageT;
} TPacketGGRegisterDamage;
#endif


