Tipologie server:
*Resursă folosită:
*ServerFiles utilizat:
*Syserr:
Poză:
*Detalii suplimentare:
Le am puse asa...Vaynz scrie: ↑03 Mar 2020, 18:22 In game.py cauti def __XMasBoom_Boom si adaugiInterfacemodule.py cauta import uiScriptLocale si adaugiCod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: def BINARY_DamageTopOpen(self): if self.interface: self.interface.DamageTopOpen() def BINARY_DamageTopRefresh(self): if self.interface: self.interface.DamageTopRefresh() def BINARY_DamageTopAddMember(self, type, position, name, level, empire, victim, damage): if self.interface: self.interface.DamageTopAddMember(type, position, name, level, empire, victim, damage)Cauta: self.wndMessenger = None adaugaCod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: import uiDamageTopCauta: self.wndChatLog = wndChatLog adaugaCod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: self.dlgDamageTop = NoneCauta if self.wndMessenger:Cod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: self.dlgDamageTop = uiDamageTop.DamageTopWindow()
self.wndMessenger.Destroy() adaugaCauta del self.tipBoard adaugaCod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: if self.dlgDamageTop: self.dlgDamageTop.Destroy()Cauta : def OnBlockMode(self, mode): adaugaCod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: if self.dlgDamageTop: del self.dlgDamageTopCauta if self.wndMiniMap:Cod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: def DamageTopOpen(self): if self.dlgDamageTop: self.dlgDamageTop.Open()
self.wndMiniMap.Hide()
adaugaCauta def DragonSoulActivate(self, deck):Cod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: if self.dlgDamageTop: self.dlgDamageTop.Hide()
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.ActivateDragonSoulByExtern(deck)
adaugaCod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: if self.dlgDamageTop: hideWindows += self.dlgDamageTop,
Am rezolvat , am intrat in client dar nu apare nimic cu top damage si nu am questurile si in sysrr la server primesc eroarea asta , ai idee dc ?Vaynz scrie: ↑03 Mar 2020, 18:22 In game.py cauti def __XMasBoom_Boom si adaugiInterfacemodule.py cauta import uiScriptLocale si adaugiCod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: def BINARY_DamageTopOpen(self): if self.interface: self.interface.DamageTopOpen() def BINARY_DamageTopRefresh(self): if self.interface: self.interface.DamageTopRefresh() def BINARY_DamageTopAddMember(self, type, position, name, level, empire, victim, damage): if self.interface: self.interface.DamageTopAddMember(type, position, name, level, empire, victim, damage)Cauta: self.wndMessenger = None adaugaCod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: import uiDamageTopCauta: self.wndChatLog = wndChatLog adaugaCod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: self.dlgDamageTop = NoneCauta if self.wndMessenger:Cod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: self.dlgDamageTop = uiDamageTop.DamageTopWindow()
self.wndMessenger.Destroy() adaugaCauta del self.tipBoard adaugaCod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: if self.dlgDamageTop: self.dlgDamageTop.Destroy()Cauta : def OnBlockMode(self, mode): adaugaCod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: if self.dlgDamageTop: del self.dlgDamageTopCauta if self.wndMiniMap:Cod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: def DamageTopOpen(self): if self.dlgDamageTop: self.dlgDamageTop.Open()
self.wndMiniMap.Hide()
adaugaCauta def DragonSoulActivate(self, deck):Cod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: if self.dlgDamageTop: self.dlgDamageTop.Hide()
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.ActivateDragonSoulByExtern(deck)
adaugaCod: Selectaţi tot
if app.ENABLE_DAMAGE_TOP: if self.dlgDamageTop: hideWindows += self.dlgDamageTop,

Am rezolvat , am sa las aici quest-ul pentru sistemul de top damage !

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