Quest skill/ quest invatatori

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mihaialex14
Nou Venit

Nou Venit
Mesaje: 4
Membru din: 25 Mar 2015, 19:15
Regat: Jinno
Aprecieri: 5  
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Medalii

Salutari la toata lumea .
Am si eu nevoie de putin ajutor . Am incercat sa modific quest-urile de la skiluri si invatatori pentru ca nu erau bune , dadeam sa imi aleg magiile click pe ei si nu se alegea nimic , dadeam degeaba . Acum am bagat eu niste quest-uri care am crezut ca merg si cand dau click pe invatatori imi deschide magazin de frizuri :-s .
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[HF]White
Metin Master

Metin Master
Mesaje: 2684
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Medalii

uite aici quest bun ( e de pe svfile meu,d eci merge 101% )

Cod: Selectaţi tot

quest skill_group begin
state start begin
when login or levelup with pc.level>=5 and pc.skillgroup ==0 begin
set_state(run)
end
end

state run begin
when login with pc.get_skill_group()!=0 begin
restart_quest()
end

when letter with pc.get_skill_group()==0 begin
send_letter("Instruire")

local job=pc.get_job()

if job==0 then
local v=pc_find_skill_teacher_vid(1)
if 0!=v then target.vid("teacher1", v, "Invatator Razboinic Corp") end
local v=pc_find_skill_teacher_vid(2)
if 0!=v then target.vid("teacher2", v, "Invatator Razboinic Mental") end
elseif job==1 then
local v=pc_find_skill_teacher_vid(1)
if 0!=v then target.vid("teacher3", v, "Invatator Ninja Lame") end
local v=pc_find_skill_teacher_vid(2)
if 0!=v then target.vid("teacher4", v, "Invatator Ninja Arc") end
elseif job==2 then
local v=pc_find_skill_teacher_vid(1)
if 0!=v then target.vid("teacher5", v, "Invatator Sura Arme Magice") end
local v=pc_find_skill_teacher_vid(2)
if 0!=v then target.vid("teacher6", v, "Invatator Sura Magie Neagra") end
elseif job==3 then
local v=pc_find_skill_teacher_vid(1)
if 0!=v then target.vid("teacher7", v, "Invatator Saman Dragon") end
local v=pc_find_skill_teacher_vid(2)
if 0!=v then target.vid("teacher8", v, "Invatator Shaman Vindecare") end
clear_letter()
end
end

when leave begin
target.delete("teacher1")
target.delete("teacher2")
target.delete("teacher3")
target.delete("teacher4")
target.delete("teacher5")
target.delete("teacher6")
target.delete("teacher7")
target.delete("teacher8")
end

when button or info begin
if pc.job == 0 then
say_title("Invatator Razboinic:")
say("")
say_reward("Daca doresti sa fii un razboinic bun si admirat ")
say_reward("de toata lumea ai posibilitatea de a alege ")
say_reward("Intre 2 tipuri de razboinici Mental si Corp ")
say_reward("Cu un razboinic corp dai mult DMG asupra")
say_reward("mai multor tine ,iar cu Razboinic Mental esti indistructibil. ")
say_reward("Invatatorul te asteapta in oras.")
say("")
elseif pc.job == 1 then
say_title("Invatator Ninja:")
say("")
say_reward("Daca doresti sa fii un tintas bun,")
say_reward("Invata lupta de la distanta,")
say_reward("Iar daca iti place lupta corp la corp ")
say_reward("vei putea alege Ninja Lame ")
say_reward("Cand vei stapani magiile vei fi un ninja de neoprit.")
say_reward("Invatatorul te asteapta in oras.")
say("")
elseif pc.job == 2 then
say_title("Invatator Sura")
say("")
say_reward("Aceasta rasa doar anumite persoane o pot stapani")
say_reward("Vrei sa fii de neoprit in PVP si PVM")
say_reward("atunci alege Sura Arme Magice,")
say_reward("Iar daca doresti sa fii cel mai bun in")
say_reward("Dueluri sa nu iti reziste nimeni")
say_reward("alege Sura Magie Neagra")
say_reward("Un invatator te asteapta in oras.")
say("")
elseif pc.job == 3 then
say_title("Invatator Saman:")
say("")
say_reward("Doar marii shamani pot stapani un asemenea caracter")
say_reward("Pentru a fi cel mai bun in aceasta rasa ")
say_reward("Trebuie sa stapanesti foarte bine toate")
say_reward("Magiile si vei fi de neoprit")
say_reward("in ceea ce priveste PVP si PVM")
say_reward(" ")
say_reward("Un invatator te asteapta in oras..")
say("")
end
---setleftimage("")

select("Ma duc acum la Invatator")
setskin(NOWINDOW)
end

-- Arahan Troop
when teacher1.target.click or
skill_group1_1.chat."Incepe Invatarea Magiilor" or
skill_group2_1.chat."Incepe Invatarea Magiilor" or
skill_group3_1.chat."Incepe Invatarea Magiilor"
begin
target.delete("teacher1")

----------------------------------------------
local pc_job=pc.get_job()
if pc_job != 0 then -- !!!
--- l
say_title("Ai gresit Invatatorul")
say("")
say("Imi pare rau eu nu te pot invata.")
say("Tu poti alege doar invataturilor Razboinicilor.")
say("")
say("")

if pc_job==0 then
--- l
say_reward("Puteti selecta Razboinic Corp")
say_reward("sau Razboinic Mental ")
say_reward("")
elseif pc_job==1 then
say_reward("Puteti selecta Ninja Lama")
say_reward("sau Ninja Arc")
say_reward("")
elseif pc_job==2 then
say_reward("Puteti selecta Sura Arme Magice")
say_reward("sau Sura Magie Neagra")
say_reward("")
elseif pc_job==3 then
say_reward("Puteti selecta Saman Dragon")
say_reward("sau Shaman Vindecare")
say_reward("")
end
say("")
return
end
----------------------------------------------

say_title("Alegere Competente")
say("")
--- l
say("Razboinicii Corp se bazeaza pe atacuri rapide")
say("si cu pagube foarte mari.")
say("Caracteristic razboinicilor corp este agilitatea")
say("si viteza de atac si miscare.")

say("")


----------------------------------------------
local s=select("Aleg aceasta magie", "Nu vreau aceasta magie")

if 2 == s then
return
end

if pc.get_job()!=0 or pc.get_skill_group()!=0 then
test_chat("npc_is_same_job:"..bool_to_str(npc_is_same_job()))
test_chat("pc.get_skill_group:"..pc.get_skill_group())
test_chat("pc_job:"..pc.get_job())
return
end

set_state("start")
pc.set_skill_group(1) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Alege invatatorul celalalt.")
----------------------------------------------

say_title("Ai ales cu succes competentele.")
say("")
--- l
say("Felicitari!")
say("")

if not pc.is_clear_skill_group() then
--- l
say("Ai ales cu succes competentele in care te vei ")
say("specializa.")
say("")
say("")
say_title("Informatii:")
say("")
say_reward("Ai primit puncte pentru competente specifice nivelului tau.")
say("")
else
say_reward("Selecteaza un alt invatator,")
say_reward("daca acesta nu iti place.")
say("")
end
clear_letter()
end

-- Byulki Troop
when teacher2.target.click or
skill_group1_2.chat."Alege aceasta competenta" or
skill_group2_2.chat."Alege aceasta competenta" or
skill_group3_2.chat."Alege aceasta competenta"
begin
target.delete("teacher2")

----------------------------------------------
local pc_job=pc.get_job()
if pc_job != 0 then
--- l
say_title("Ai gresit Invatatorul")
say("")
say("Eu nu te pot invata nimic.")
say("Nu sunt specializat in rasa ta.")
say("")
say("")

if pc_job==0 then
--- l
say_reward("Puteti selecta Razboinic Corp")
say_reward("sau Razboinic Mental")
say_reward("")
elseif pc_job==1 then
say_reward("Puteti selecta Ninja Lama")
say_reward("sau Ninja Arc")
say_reward("")
elseif pc_job==2 then
say_reward("Puteti selecta Sura Arme Magice")
say_reward("sau Sura Magie Neagra")
say_reward("")
elseif pc_job==3 then
say_reward("Puteti selecta Saman Dragon")
say_reward("sau Saman Vindecare")
say_reward("")
end
say("")
return
end
----------------------------------------------

say_title("Alegere Competenta")
say("")
--- l
say("Razboinici Mentali sunt indistructibili in")
say("PVM si PVP ,cu ajutorul corpului rezistent")
say("ei nu pot cadea la pamant.")
say("")
say("")

say("")

----------------------------------------------
local s=select("Aleg aceasta magie", "Nu vreau aceasta magie")

if 2 == s then
return
end

if pc.get_job()!=0 or pc.get_skill_group()!=0 then
test_chat("npc_is_same_job:"..bool_to_str(npc_is_same_job()))
test_chat("pc.get_skill_group:"..pc.get_skill_group())
test_chat("pc_job:"..pc.get_job())
return
end

set_state("start")
pc.set_skill_group(2)
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Alege alt invatator")
----------------------------------------------


say_title("Ai ales cu succes competentele.")
say("")
--- l
say("Felicitari!")
say("")

if not pc.is_clear_skill_group() then
--- l
say("Ai ales cu succes competentele in care te vei ")
say("specializa.")
say("")
say("")
say_title("Informatii:")
say("")
say_reward("Ai primit puncte pentru competente specifice nivelului tau.")
say("")
else
say_reward("Selecteaza un alt invatator,")
say_reward("daca acesta nu iti place.")
say("")
end
clear_letter()
end


-- Bisal Troop
when teacher3.target.click or
skill_group1_3.chat."Alege aceasta competenta" or
skill_group2_3.chat."Alege aceasta competenta" or
skill_group3_3.chat."Alege aceasta competenta"
begin
target.delete("teacher3")


----------------------------------------------
local pc_job=pc.get_job()
if pc_job != 1 then -- !!!
--- l
say_title("Ai gresit Invatatorul")
say("")
say("Eu nu te pot invata nimic.")
say("Nu sunt specializat in rasa ta.")
say("")

if pc_job==0 then
--- l
say_reward("Puteti selecta Razboinic Corp")
say_reward("sau Razboinic Mental")
say_reward("")
elseif pc_job==1 then
say_reward("Puteti selecta Ninja Lama")
say_reward("sau Ninja Arc")
say_reward("")
elseif pc_job==2 then
say_reward("Puteti selecta Sura Arme Magice")
say_reward("sau Sura Magie Neagra")
say_reward("")
elseif pc_job==3 then
say_reward("Puteti selecta Saman Dragon")
say_reward("sau Saman Vindecare")
say_reward("")
end
say("")
return
end
----------------------------------------------
say_title("Alegerea Competentei")
say("")
--- l
say("Ninja Lama este un Asasin profesionist ")
say("Cu ajutorul Ambuscadei si a Camuflajului")
say("puteti ataca inamicii pe ascuns.")
say("")

say("")

----------------------------------------------
local s=select("Aleg aceasta magie", "Nu vreau aceasta magie")

if 2 == s then
return
end

if pc.get_job()!=1 or pc.get_skill_group()!=0 then
test_chat("npc_is_same_job:"..bool_to_str(npc_is_same_job()))
test_chat("pc.get_skill_group:"..pc.get_skill_group())
test_chat("pc_job:"..pc.get_job())
return
end

set_state("start")
pc.set_skill_group(1) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Alege alt Invatator")
----------------------------------------------

say_title("Ai ales cu succes competentele.")
say("")
--- l
say("Felicitari!")
say("")

if not pc.is_clear_skill_group() then
--- l
say("Ai ales cu succes competentele in care te vei ")
say("specializa.")
say("")
say("")
say_title("Informatii:")
say("")
say_reward("Ai primit puncte pentru competente specifice nivelului tau.")
say("")
else
say_reward("Selecteaza un alt invatator,")
say_reward("daca acesta nu iti place.")
say("")
end
clear_letter()
end


-- Kangno Troop
when teacher4.target.click or
skill_group1_4.chat."Alegea aceasta competenta" or
skill_group2_4.chat."Alegea aceasta competenta" or
skill_group3_4.chat."Alegea aceasta competenta"
begin
target.delete("teacher4")

----------------------------------------------
local pc_job=pc.get_job()
if pc_job != 1 then -- !!!
--- l
say_title("Ai gresit Invatatorul")
say("")
say("Eu nu te pot invata nimic.")
say("Nu sunt specializat in rasa ta.")
say("")

if pc_job==0 then
--- l
say_reward("Puteti selecta Razboinic Corp")
say_reward("sau Razboinic Mental")
say_reward("")
elseif pc_job==1 then
say_reward("Puteti selecta Ninja Lama")
say_reward("sau Ninja Arc")
say_reward("")
elseif pc_job==2 then
say_reward("Puteti selecta Sura Arme Magice")
say_reward("sau Sura Magie Neagra")
say_reward("")
elseif pc_job==3 then
say_reward("Puteti selecta Saman Dragon")
say_reward("sau Saman Vindecare")
say_reward("")
end
say("")
return
end
----------------------------------------------

say_title("Alegerea Competentei")
say("")
--- l
say("Cu magiile unui Ninja Arc")
say("poti ataca de la ditanta inamicii")
say("fara ca ei sa te poate atinge.")
say("")

say("")

----------------------------------------------
local s=select("Aleg aceasta magie", "Nu vreau aceasta magie")

if 2 == s then
return
end

if pc.get_job()!=1 or pc.get_skill_group()!=0 then
test_chat("npc_is_same_job:"..bool_to_str(npc_is_same_job()))
test_chat("pc.get_skill_group:"..pc.get_skill_group())
test_chat("pc_job:"..pc.get_job())
return
end

set_state("start")
pc.set_skill_group(2) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Alege alt invatator")
----------------------------------------------

say_title("Ai ales cu succes competentele.")
say("")
--- l
say("Felicitari!")
say("")

if not pc.is_clear_skill_group() then
--- l
say("Ai ales cu succes competentele in care te vei ")
say("specializa.")
say("")
say("")
say_title("Informatii:")
say("")
say_reward("Ai primit puncte pentru competente specifice nivelului tau.")
say("")
else
say_reward("Selecteaza un alt invatator,")
say_reward("daca acesta nu iti place.")
say("")
end
clear_letter()
end


-- Hwanmoo Troop
when teacher5.target.click or
skill_group1_5.chat."Alege aceasta competenta" or
skill_group2_5.chat."Alege aceasta competenta" or
skill_group3_5.chat."Alege aceasta competenta"
begin
target.delete("teacher5")

----------------------------------------------
local pc_job=pc.get_job()
if pc_job != 2 then -- !!!
--- l
say_title("Ai gresit Invatatorul")
say("")
say("Eu nu te pot invata nimic.")
say("Nu sunt specializat in rasa ta.")
say("")

if pc_job==0 then
--- l
say_reward("Puteti selecta Razboinic Corp")
say_reward("sau Razboinic Mental")
say_reward("")
elseif pc_job==1 then
say_reward("Puteti selecta Ninja Lama")
say_reward("sau Ninja Arc")
say_reward("")
elseif pc_job==2 then
say_reward("Puteti selecta Sura Arme Magice")
say_reward("sau Sura Magie Neagra")
say_reward("")
elseif pc_job==3 then
say_reward("Puteti selecta Saman Dragon")
say_reward("sau Saman Vindecare")
say_reward("")
end
say("")
return
end
----------------------------------------------

say_title("Alegerea competentei")
say("")
--- l
say("Sura Arme Magice este unul dintre cele")
say("in pvm dar si in pvp. ")
say("")
say("")

say("")

----------------------------------------------
local s=select("Aleg aceasta magie", "Nu vreau aceasta magie")

if 2 == s then
return
end

if pc.get_job()!=2 or pc.get_skill_group()!=0 then
test_chat("npc_is_same_job:"..bool_to_str(npc_is_same_job()))
test_chat("pc.get_skill_group:"..pc.get_skill_group())
test_chat("pc_job:"..pc.get_job())
return
end

set_state("start")
pc.set_skill_group(1) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Alege alt invatator")
----------------------------------------------


say_title("Ai ales cu succes competenta.")
say("")
--- l
say("Felicitari!")
say("")

if not pc.is_clear_skill_group() then
--- l
say("Ai ales cu succes competentele in care te vei ")
say("specializa.")
say("")
say("")
say_title("Informatii:")
say("")
say_reward("Ai primit puncte pentru competente specifice nivelului tau.")
say("")
else
say_reward("Selecteaza un alt invatator,")
say_reward("daca acesta nu iti place.")
say("")
end
clear_letter()
end


-- Black Horse Troop
when teacher6.target.click or
skill_group1_6.chat."Alege aceasta competenta" or
skill_group2_6.chat."Alege aceasta competenta" or
skill_group3_6.chat."Alege aceasta competenta"
begin
target.delete("teacher6")

----------------------------------------------
local pc_job=pc.get_job()
if pc_job != 2 then -- !!!
--- l
say_title("Ai gresit Invatatorul")
say("")
say("Eu nu te pot invata nimic.")
say("Nu sunt specializat in rasa ta.")
say("")

if pc_job==0 then
--- l
say_reward("Puteti selecta Razboinic Corp")
say_reward("sau Razboinic Mental")
say_reward("")
elseif pc_job==1 then
say_reward("Puteti selecta Ninja Lama")
say_reward("sau Ninja Arc")
say_reward("")
elseif pc_job==2 then
say_reward("Puteti selecta Sura Arme Magice")
say_reward("sau Sura Magie Neagra")
say_reward("")
elseif pc_job==3 then
say_reward("Puteti selecta Saman Dragon")
say_reward("sau Saman Vindecare")
say_reward("")
end
say("")
return
end
----------------------------------------------

say_title("Alegerea competentei")
say("")
--- l
say("Sura Magie Neagra este cel mai bun ")
say("caracter in PVP dar are si un mare dezavantaj")
say("acela fiind in PVM")
say("")

say("")

----------------------------------------------
local s=select("Aleg aceasta magie", "Nu vreau aceasta magie")

if 2 == s then
return
end

if pc.get_job()!=2 or pc.get_skill_group()!=0 then
test_chat("npc_is_same_job:"..bool_to_str(npc_is_same_job()))
test_chat("pc.get_skill_group:"..pc.get_skill_group())
test_chat("pc_job:"..pc.get_job())
return
end

set_state("start")
pc.set_skill_group(2) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Alege alt invatator.")
----------------------------------------------

say_title("Ai ales cu succes competenta.")
say("")
--- l
say("Felicitari!")
say("")

if not pc.is_clear_skill_group() then
--- l
say("Ai ales cu succes competentele in care te vei ")
say("specializa.")
say("")
say("")
say_title("Informatii:")
say("")
say_reward("Ai primit puncte pentru competente specifice nivelului tau.")
say("")
else
say_reward("Selecteaza un alt invatator,")
say_reward("daca acesta nu iti place.")
say("")
end
clear_letter()
end


-- Heavenly Dragon Troop
when teacher7.target.click or
skill_group1_7.chat."Alege aceasta competenta" or
skill_group2_7.chat."Alege aceasta competenta" or
skill_group3_7.chat."Alege aceasta competenta"
begin
target.delete("teacher7")

----------------------------------------------
local pc_job=pc.get_job()
if pc_job != 3 then -- !!!
--- l
say_title("Ai gresit Invatatorul")
say("")
say("Eu nu te pot invata nimic.")
say("Nu sunt specializat in rasa ta.")
say("")

if pc_job==0 then
--- l
say_reward("Puteti selecta Razboinic Corp")
say_reward("sau Razboinic Mental")
say_reward("")
elseif pc_job==1 then
say_reward("Puteti selecta Ninja Lama")
say_reward("sau Ninja Arc")
say_reward("")
elseif pc_job==2 then
say_reward("Puteti selecta Sura Arme Magice")
say_reward("sau Sura Magie Neagra")
say_reward("")
elseif pc_job==3 then
say_reward("Puteti selecta Saman Dragon")
say_reward("sau Saman Vindecare")
say_reward("")
end
say("")
return
end
----------------------------------------------

say_title("Alegere competente")
say("")
--- l
say("Saman Dragon este singurl caractere ")
say("care poate sa dea magiile si altui caracter ")
say("prin bufurile lui speciale.")
say("")
say("")

say("")

----------------------------------------------
local s=select("Aleg aceasta magie", "Nu vreau aceasta magie")
if 2 == s then
return
end

if pc.get_job()!=3 or pc.get_skill_group()!=0 then
test_chat("npc_is_same_job:"..bool_to_str(npc_is_same_job()))
test_chat("pc.get_skill_group:"..pc.get_skill_group())
test_chat("pc_job:"..pc.get_job())
return
end

set_state("start")
pc.set_skill_group(1) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Alege alt invatator.")
----------------------------------------------

say_title("Alegerea cu succes competenta.")
say("")
--- l
say("Felicitari!")
say("")

if not pc.is_clear_skill_group() then
--- l
say("Ai ales cu succes competentele in care te vei ")
say("specializa.")
say("")
say("")
say_title("Informatii:")
say("")
say_reward("Ai primit puncte pentru competente specifice nivelului tau.")
say("")
else
say_reward("Selecteaza un alt invatator,")
say_reward("daca acesta nu iti place.")
say("")
end
clear_letter()
end


-- Thunder Light Troop
when teacher8.target.click or
skill_group1_8.chat."Alege aceasta competenta" or
skill_group2_8.chat."Alege aceasta competenta" or
skill_group3_8.chat."Alege aceasta competenta"
begin
target.delete("teacher8")

----------------------------------------------
local pc_job=pc.get_job()
if pc_job != 3 then -- !!!
--- l
say_title("Ai gresit Invatatorul")
say("")
say("Eu nu te pot invata nimic.")
say("Nu sunt specializat in rasa ta.")
say("")

if pc_job==0 then
--- l
say_reward("Puteti selecta Razboinic Corp")
say_reward("sau Razboinic Mental")
say_reward("")
elseif pc_job==1 then
say_reward("Puteti selecta Ninja Lama")
say_reward("sau Ninja Arc")
say_reward("")
elseif pc_job==2 then
say_reward("Puteti selecta Sura Arme Magice")
say_reward("sau Sura Magie Neagra")
say_reward("")
elseif pc_job==3 then
say_reward("Puteti selecta Saman Dragon")
say_reward("sau Saman Vindecare")
say_reward("")
end
say("")
return
end

----------------------------------------------

say_title("Alegerea competentei")
say("")
--- l
say("Saman Vindecare este singurl caracter care isi poate ")
say("regenera viata si scapa de efectele negative.")
say("")
say("")
say_reward("istek:")
say_reward("5.Seviye saman")
say("")

----------------------------------------------
local s=select("Aleg aceasta magie", "Nu vreau aceasta magie")

if 2 == s then
return
end

if pc.get_job()!=3 or pc.get_skill_group()!=0 then
test_chat("npc_is_same_job:"..bool_to_str(npc_is_same_job()))
test_chat("pc.get_skill_group:"..pc.get_skill_group())
test_chat("pc_job:"..pc.get_job())
return
end

set_state("start")
pc.set_skill_group(2) -- !!!
pc.clear_skill()
char_log(0, "CLEAR_SKILL", "Alege alt invatator.")
----------------------------------------------

say_title("Ai ales cu succes competentele.")
say("")
--- l
say("Felicitari!")
say("")

if not pc.is_clear_skill_group() then
--- l
say("Ai ales cu succes competentele in care te vei ")
say("specializa.")
say("")
say("")
say_title("Informatii:")
say("")
say_reward("Ai primit puncte pentru competente specifice nivelului tau.")
say("")
else
say_reward("Selecteaza un alt invatator,")
say_reward("daca acesta nu iti place.")
say("")
end
clear_letter()
end

end -- end_of_state: run
end -- end_of_quest
Imagine
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https://discord.gg/jWxeDSf7HP


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mihaialex14
Nou Venit

Nou Venit
Mesaje: 4
Membru din: 25 Mar 2015, 19:15
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Multumesc frumos , dar, am rezolvat !
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assembly
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Membru Club
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Subiect marcat ca si rezolvat.
Engineer at CNH Industrial
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