Kidro scrie: ↑23 Noi 2020, 03:54
Sincronizează enum Windows..
[ Postat de pe Android ]
eSlotType*
Deci fii atent, numarul de valori din GameType.cpp
BYTE c_aSlotTypeToInvenType[SLOT_TYPE_MAX] =
{
RESERVED_WINDOW, // SLOT_TYPE_NONE
INVENTORY, // SLOT_TYPE_INVENTORY
RESERVED_WINDOW, // SLOT_TYPE_SKILL
RESERVED_WINDOW, // SLOT_TYPE_EMOTION
RESERVED_WINDOW, // SLOT_TYPE_SHOP
RESERVED_WINDOW, // SLOT_TYPE_EXCHANGE_OWNER
RESERVED_WINDOW, // SLOT_TYPE_EXCHANGE_TARGET
RESERVED_WINDOW, // SLOT_TYPE_QUICK_SLOT
RESERVED_WINDOW, // SLOT_TYPE_SAFEBOX <- SAFEBOX, MALLÀÇ °æ¿ì Çϵå ÄÚµùµÇ¾îÀÖ´Â LEGACY Äڵ带 À¯ÁöÇÔ.
RESERVED_WINDOW, // SLOT_TYPE_PRIVATE_SHOP
RESERVED_WINDOW, // SLOT_TYPE_MALL <- SAFEBOX, MALLÀÇ °æ¿ì Çϵå ÄÚµùµÇ¾îÀÖ´Â LEGACY Äڵ带 À¯ÁöÇÔ.
DRAGON_SOUL_INVENTORY, // SLOT_TYPE_DRAGON_SOUL_INVENTORY
#ifdef ENABLE_SWITCHBOT
SWITCHBOT,
#endif
};
Trebuie sa fie egal cu numarul de valori din GameType.h:
enum ESlotType
{
SLOT_TYPE_NONE,
SLOT_TYPE_INVENTORY,
SLOT_TYPE_SKILL,
SLOT_TYPE_EMOTION,
SLOT_TYPE_SHOP,
SLOT_TYPE_EXCHANGE_OWNER,
SLOT_TYPE_EXCHANGE_TARGET,
SLOT_TYPE_QUICK_SLOT,
SLOT_TYPE_SAFEBOX,
SLOT_TYPE_PRIVATE_SHOP,
SLOT_TYPE_MALL,
SLOT_TYPE_DRAGON_SOUL_INVENTORY,
#ifdef ENABLE_SWITCHBOT
SLOT_TYPE_SWITCHBOT,
#endif
SLOT_TYPE_MAX,
};
Și gen acelasi index.