*Problemă/Întrebare:Am setat item_ring pe inel bucurie si amuleta, va las linia din item_proto mai jos, am verificat toate enumurile posibile+cum sunt trecute in costumewindow, dar tot cand echipez inel sau amuleta nu imi apar in fereastra gen, se echipeaza primesc bonusuri, daca dau sa echipez inca un inel bucurie il schimba cu cel 'echipat' dar nu imi apar in costume window, ca si cum nu le-as avea pe mine, dar sunt echipate si ofera si bonusurile gen.
Tipologie server:
*Resursă folosită:
*ServerFiles utilizat:
*Syserr:
Poză:
*Detalii suplimentare:
Asa am trecut in item proto:
ABBC3_SPOILER_SHOW
71145 żµżřÇŃ »ç¶űŔÇ ĆŇ´řĆ® ITEM_RING UNIQUE_NONE 1 ANTI_DROP | ANTI_BIND NONE WEAR_SHIELD 1 0 0 0 0 LEVEL 55 LIMIT_NONE 0 APPLY_MAX_HP 1000 APPLY_EXP_DOUBLE_BONUS 20 APPLY_NONE 0 0 0 0 0 0 0 0 0 0
Asa am in gametype.h
ABBC3_SPOILER_SHOW
const DWORD c_New_Equipment_Start = c_Equipment_Start + 24;
#ifdef ENABLE_PENDANT
const DWORD c_New_Equipment_Count = 4;
#else
const DWORD c_New_Equipment_Count = 3;
#endif
const DWORD c_Equipment_Ring1 = c_New_Equipment_Start + 0;
const DWORD c_Equipment_Ring2 = c_New_Equipment_Start + 1;
const DWORD c_Equipment_Belt = c_New_Equipment_Start + 2;
#ifdef ENABLE_PENDANT
const DWORD c_Equipment_Pendant = c_New_Equipment_Start + 3;
#endif
#endif
Asa am in length.h
ABBC3_SPOILER_SHOW
#ifdef __WEAPON_COSTUME_SYSTEM__
WEAR_COSTUME_WEAPON, // 23
#endif
WEAR_RING1, // 24 : 신규 반지슬롯1 (왼쪽)
WEAR_RING2, // 25 : 신규 반지슬롯2 (오른쪽)
WEAR_BELT, // 26 : 신규 벨트슬롯
#ifdef __PENDANT_SYSTEM__
WEAR_PENDANT, // 27 : pendant
#endif
WEAR_MAX = 32 //
Asa am in costumewindow
ABBC3_SPOILER_SHOW
{"index":item.EQUIPMENT_RING1, "x":61, "y":165, "width":32, "height":32},
{"index":item.EQUIPMENT_RING2, "x":12, "y":165, "width":32, "height":32},