Problema catacombe metin

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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FlorinIfrim
Nivel 1

Nivel 1
Mesaje: 145
Membru din: 02 Mar 2015, 03:21
Regat: Jinno
Aprecieri: 2  
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Salutare,
Am o mare problema, nu pot intra in catacombe chiar daca am lv 80, 90, 100 si am si capul numificat in in inventar.
Imi apare mesajul asta de la gardianul catacombei.
Imagine

Cod: Selectaţi tot

quest devilcatacomb_zone begin
	state start begin
	
	function is_closed()
		return (game.get_event_flag("dc_closed") > 0)    --close dialog
	end
	
	function setting()
		return
		{

		["base"]={["x"] = 3072  , ["y"]= 12032 ,},
		["floor1_s"] = { ["x"] = 20, ["y"] = 20, },
		["floor1_e"] = { ["x"] = 500, ["y"] = 470,},
		["floor2_s"] = { ["x"] = 510, ["y"] = 18, },
		["floor2_e"] = { ["x"] = 978, ["y"] = 470,},
		["floor1_entry"] = {["x"] = 73, ["y"] = 63,},
		["floor2_entry"] = {["x"] = 550, ["y"] = 45,},
		["floor3_entry"] = {["x"] = 1378, ["y"] = 249,},
		["floor4_entry"] = {["x"] = 70, ["y"] = 592,},
		["floor5_entry"] = {["x"] = 846, ["y"] = 898},
		["floor6_entry"] = {["x"] = 1362, ["y"] = 666},
		["floor7_entry"] = {["x"] = 73, ["y"] = 1156},

		["map_idx"] = 216,
		["rag"] = 30311,

		["devil_king"] = 2591,

		["reapers_credit1"] = 30319,
		["reapers_credit2"] = 30320,
		["reapers_credit3"] = 76002,

		["floor3_stone"] = 8038,  
		["floor3_stone_pos"] = {
				{1366,	150},
				{1366,	351},
				{1234,	365},
				{1234,	140},
				{1150,	135},
				{1130,	365},
				{1135,	253}
		},

		["mob_regen_file_path"] = "data/dungeon/devilcatacomb/",
		["floor4_regen_file"] = {"devilcatacomb_floor4_regen1.txt",
		                       "devilcatacomb_floor4_regen2.txt",
							   "devilcatacomb_floor4_regen3.txt",
							   "devilcatacomb_floor4_regen4.txt",
							   "devilcatacomb_floor4_regen5.txt"} ,

		["credit_stone"] = 30101,
		["credit_stone_pos"] = {307,323},
		["floor2_stone"] = 30103,
		["floor2_stone_pos"] = {741,217},
		["floor2_merchant_npc"] = 20368,
		["floor2_merchant_npc_pos"] = {734,214},
		
		["floor4_npc"] = 30104,
		["floor4_npc_pos"] = {500, 717},

		["devil_king_pos"] = {{673,829},{691,638},{848,568},{1026,642},{1008,862}},

		["unlock_stone"] = 30312,
		["floor5_stone"] = 30102,
		["floor5_stone_pos"] = {848, 735},

		["devil_great_king"] = 2597 ,
		["devil_great_king_pos"] = {1303,704},
		["devil_emperor"] = 2598,
		["devil_emperor_pos"] = {74,1103},

		["dc2_door_set_size"] = {4,2,3,2},
		["dc2_door_set1"] = {
								{{30111,    566,    117,    5},{30112,  562,    311,    5,},{30118, 663,    434,    7},{30119,  881,    434,    7}},
								{{30116,    743,    390,    3},{30119,  612,    251,    1,}},
								{{30113,    654,    211,    5},{30111,  707,    338,    7,},{30112, 775,    336,    7}},
								{{30117,    733,    294,    3},{30113,  694,    271,    1,}}
							},
		["dc2_door_set2"] = {
								{{30115,    942,    141,    5},{30116,  942,    245,    5},{30117,  942,    321,    5},{30115,  763,    64, 7}},
								{{30118,    643,    116,    3},{30114,  900,    167,    1}},
								{{30114,    850,    293,    5},{30113,  715,    164,    7},{30114,  817,    162,    7}},
								{{30111,    802,    277,    1},{30112,  800,    241,    1}}
							},
		}
	end
		when login begin
			local setting = devilcatacomb_zone.setting()
			local idx = pc.get_map_index()
			if idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then
--				pc.set_warp_location(65, 5914, 992)         -----------¾Æ±Íµ¿±¼ ÁÂÇ¥·Î
				local level = d.getf("level")
				-- warp locationÀÌ 0,0 ÀÌ¸é ½Ã½ºÅÛ »óÀ¸·Î, Á¾·á ½Ã, Á¾·á À§Ä¡¸¦ ½ÃÀÛ À§Ä¡·Î ÀúÀåÇÑ´Ù.
				d.set_warp_location (0, 0, 0)
					
				if level == 2 then
					say(gameforge.devilcatacomb_zone._10_say)
					say(string.format(gameforge.devilcatacomb_zone._20_say, 60))
				elseif level == pc.getqf ("level") then
--					say ("³«¿ÀµÇÁö ¾Ê±â À§ÇØ µ¿·áµé°ú ÇÕ·ùÇϽʽÿÀ.")
					say(gameforge.devilcatacomb_zone._30_say)
				else
					say(gameforge.devilcatacomb_zone._40_say)
--					say ("´ç½ÅÀº ³«¿ÀµÇ¾ú½À´Ï´Ù. ¿ë½ÅÀÇ ÈûÀ» ºô¾î Àá½Ã µÚ µ¿±¼ ¹ÛÀ¸·Î À̵¿ÇÕ´Ï´Ù.")
					timer ("devilcatacomb_ban_timer", 5)
				end
			end
			if idx == setting.map_idx then
				pc.setf("devilcatacomb_zone","last_exit_time", get_global_time())
				-- 2ÃþÀÌ»óÀ̸é, ÂѰܳª
				if pc.get_x() < setting.floor1_s.x + setting.base.x
					or pc.get_y() < setting.floor1_s.y + setting.base.y
					or pc.get_x() > setting.floor1_e.x + setting.base.x
					or pc.get_y() > setting.floor1_e.y + setting.base.y
				then
					-- ¾Æ±Íµ¿±¼ ÀÔ±¸·Î
--					if not is_test_server() then
						say(gameforge.devilcatacomb_zone._40_say)
						timer ("devilcatacomb_ban_timer", 5)
--					end
				else 
					-- ¾Æ±Íµ¿±¼ ÀÔ±¸·Î
--					pc.set_warp_location(65, 5914, 992)
					say(gameforge.devilcatacomb_zone._50_say)
				end
			end
		end

		when logout begin
			local idx = pc.get_map_index()
			local setting = devilcatacomb_zone.setting()
			if idx == setting.map_idx or idx >= (setting.map_idx * 10000) and idx < ((setting.map_idx + 1) * 10000) then
				pc.setf("devilcatacomb_zone","last_exit_time", get_global_time())
			end
		end

		when devilcatacomb_ban_timer.timer begin
			pc.warp((5914)*100, (992)*100, 65)
		end

		when warp_timer.timer begin
			local level = d.getf("level")
			local level_switch = {
				[3] = gameforge.devilcatacomb_zone._60_say,
				[4] = gameforge.devilcatacomb_zone._70_say,
				[5] = gameforge.devilcatacomb_zone._80_say,
				[6] = gameforge.devilcatacomb_zone._90_say,
			}
			local t = 3600 -(get_global_time() - d.getf("enter_time"))
			local t_r = math.mod (t, 60)
			local t_m = (t - t_r) / 60
			d.notice ( level_switch[level] )
			d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m))
			d.set_warp_location (0, 0, 0)
		end

		when devilcatacomb_man.chat.gameforge.devilcatacomb_zone._100_npcChat with not devilcatacomb_zone.is_closed() begin
			local setting = devilcatacomb_zone.setting()
			if pc.get_level() < 75 then
				say(gameforge.devilcatacomb_zone._110_say)
			elseif pc.getf("deviltower_zone","9_done") == 0 then
				say(gameforge.devilcatacomb_zone._120_say)
			elseif ((get_global_time() - pc.getf("devilcatacomb_zone","last_exit_time")) < 1800) then
				say(gameforge.devilcatacomb_zone._130_say)
			else
				say(gameforge.devilcatacomb_zone._140_say)
				local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select)
				if s == 1 then
					pc.warp ((setting.floor1_entry.x + setting.base.x )* 100, (setting.floor1_entry.y + setting.base.y) * 100)
				end
			end
		end
	
		-- ¸ó½ºÅͰ¡ Á×À¸¸é ¹ß»ýÇÏ´Â À̺¥Æ®.
		when kill begin
			local setting = devilcatacomb_zone.setting()
			-- ¾Æ±Íµ¿±¼ 1ÃþÀ̸é 1% È®·ü·Î ±Ý½Ã°ÇÀ» µå¶øÇÑ´Ù.
			if pc.get_x() > setting.floor1_s.x + setting.base.x
					and pc.get_y() > setting.floor1_s.y + setting.base.y
					and pc.get_x() < setting.floor1_e.x + setting.base.x
					and pc.get_y() < setting.floor1_e.y + setting.base.y then
				local j = number(1, 100)
				if j == 1 then
					game.drop_item (setting.rag, 1)
				end
			end
		end

	function spawn_doors ()
		local setting = devilcatacomb_zone.setting()
		for i = 1, 4 do
			local mob_set = setting.dc2_door_set1[i]
			local set_size = setting.dc2_door_set_size[i]
			for j = 1, set_size do
				d.set_unique (i.."_1_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))
			end
			mob_set = setting.dc2_door_set2[i]
			for j = 1, set_size do
				d.set_unique (i.."_2_"..j, d.spawn_mob_dir (mob_set[j][1], mob_set[j][2], mob_set[j][3], mob_set[j][4]))
			end
		end
	end
		-- ±Ý½Ã°ÇÀ» ³ªÂûÀÎÁõ¼®¿¡ µå·¡±×Çϸé 2ÃþÀ¸·Î º¸³½´Ù. 2ÃþºÎÅÍ´Â ´øÀüÀÌ´Ù.
		when devilcatacomb_credit_stone. take  begin
			local setting = devilcatacomb_zone.setting()
		
			if item.vnum == setting.rag then 
				if not party.is_party() then
					say(gameforge.devilcatacomb_zone._170_say)
					return
				elseif party.is_in_dungeon() then
					say(gameforge.devilcatacomb_zone._180_say)
					return
				end

				item.remove()
				say(gameforge.devilcatacomb_zone._190_say)
				wait()
				say(gameforge.devilcatacomb_zone._200_say)
				wait()
				d.new_jump_party (setting.map_idx, setting.floor2_entry.x + setting.base.x  , setting.floor2_entry.y + setting.base.y )
				d.setqf2("devilcatacomb_zone","level", 2)
				d.setf ("level",2)
				d.regen_file (setting.mob_regen_file_path.."dc_2f_regen.txt")
				
				d.spawn_mob (setting.floor2_merchant_npc, setting.floor2_merchant_npc_pos[1], setting.floor2_merchant_npc_pos[2])
				d.spawn_mob (setting.floor2_stone, setting.floor2_stone_pos[1], setting.floor2_stone_pos[2])
				
				devilcatacomb_zone.spawn_doors ()
				server_timer('devilcatacomb_45m_left_timer',60 * 15, d.get_map_index())
				d.setf("enter_time", get_global_time())
			end	
		end
		
		when devilcatacomb_45m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 45))
				server_timer('devilcatacomb_30m_left_timer', 60 * 15, get_server_timer_arg())
			end
		end

		when devilcatacomb_30m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 30))
				server_timer('devilcatacomb_15m_left_timer', 60 * 15, get_server_timer_arg())
			end
		end
	
		when devilcatacomb_15m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 15))
				server_timer('devilcatacomb_5m_left_timer', 60 * 10, get_server_timer_arg())
			end
		end

		when devilcatacomb_5m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 5))
				server_timer('devilcatacomb_1m_left_timer', 60 * 4, get_server_timer_arg())
			end
		end
		
		when devilcatacomb_1m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.devilcatacomb_zone._20_say, 1))
				server_timer ("devilcatacomb_0m_left_timer", 60 * 1, get_server_timer_arg())
			end
		end
		
		when devilcatacomb_0m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice (gameforge.devilcatacomb_zone._210_dNotice)
				d.set_warp_location (65, 5914, 992)
				server_timer('devilcatacomb_exit_timer', 7, get_server_timer_arg())
			end
		end
	
	function is_dc2_doors_clear ()
		local setting = devilcatacomb_zone.setting()
		local clear = true
		for i = 1, 4 do
			local set_clear = true
			local mob_set = setting.dc2_door_set1[i]
			local set_size = setting.dc2_door_set_size[i]
			for j = 1, set_size do
				set_clear = set_clear and d.is_unique_dead (i.."_1_"..j)
			end
			if not set_clear then
				set_clear = true
				mob_set = setting.dc2_door_set2[i]
				for j = 1, set_size do
					set_clear = set_clear and d.is_unique_dead (i.."_2_"..j)
				end
			end
			clear = clear and set_clear
		end

		return clear
	end
	
		-- ÇöȲ¼®À» Ŭ¸¯Çϸé 3Ãþ ÁøÀÔ ¿©ºÎ¸¦ ¼±ÅÃÇÒ ¼ö ÀÖ°í
		-- ÁøÀԽà »ç½ÅÀÇÁõÇ¥¸¦ °Ë»çÇÑ´Ù.
		-- »ç½ÅÀÇ ÁõÇ¥°¡ ¾ø´Ù¸é ¹ÛÀ¸·Î ¿öÇÁµÈ´Ù.
		when devilcatacomb_floor2_stone.click begin
			local setting = devilcatacomb_zone.setting()
			
			if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then
				if not devilcatacomb_zone.is_dc2_doors_clear () then
					say(gameforge.devilcatacomb_zone._220_say)
					wait ()
					return
				end
				say(gameforge.devilcatacomb_zone._230_say)
				wait()
				say(gameforge.devilcatacomb_zone._240_say)
				wait()
				local s = select(gameforge.devilcatacomb_zone._150_select, gameforge.devilcatacomb_zone._160_select)
				if s == 1 then
					if d.getf("devilcatacomb_floor2_stone_clicked") == 0 then
						d.setf("devilcatacomb_floor2_stone_clicked", 1)
						d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time())
						d.set_item_group ("reapers_credit", 3, setting.reapers_credit3, 1, setting.reapers_credit2, 1, setting.reapers_credit1, 1)
						d.say_diff_by_item_group("reapers_credit", gameforge.devilcatacomb_zone._250_say, gameforge.devilcatacomb_zone._260_say)
						timer ("devilcatacomb_floor3_enter_timer", 7)
					end
				end
			else
				say(gameforge.devilcatacomb_zone._270_say)
			end
		end
		
		when devilcatacomb_floor3_enter_timer.timer begin
			local setting = devilcatacomb_zone.setting()
			d.set_warp_location (65, 5914, 992)
			d.exit_all_by_item_group ("reapers_credit")
			d.delete_item_in_item_group_from_all ("reapers_credit")
			d.purge ()
			d.jump_all (setting.floor3_entry.x + setting.base.x , setting.floor3_entry.y + setting.base.y)
			d.setf("level",3)
			d.setqf2("devilcatacomb_zone","level", 3)
			d.regen_file (setting.mob_regen_file_path.."dc_3f_regen.txt")
			timer("warp_timer",3)
			
			local position = setting.floor3_stone_pos
		
			local n = number(1,7)
			for i = 1, 7 do
				if (i != n)
				then
					d.set_unique("fake"..i, d.spawn_mob( setting.floor3_stone, position[i][1], position[i][2]))
				end
			end
		
			local vid = d.spawn_mob( setting.floor3_stone, position[n][1], position[n][2])
			d.set_unique ("real",vid)
			if (is_test_server()) then
				-- real stone pos
				chat (position[n][1],position[n][2])
			end
	
		end

		when kill begin
			if npc.get_race() == 8038 then
				local setting = devilcatacomb_zone.setting()
				-- µ¹ÀÌ ÆÄ±«µÇ¸é ÁøÂ¥°¡ Á×¾ú´ÂÁö È®ÀÎÇØº»´Ù.
				-- ÁøÂ¥°¡ Á×¾úÀ¸¸é 4ÃþÀ¸·Î À̵¿ÇÑ´Ù.
				if d.is_unique_dead("real") then
					d.notice(gameforge.devilcatacomb_zone._280_dNotice)
					
					d.setf ("level",4)
					d.setqf2("devilcatacomb_zone","level", 4)
					timer ("devilcatacomb_floor4_enter_timer", 3)
				else
					d.notice(gameforge.devilcatacomb_zone._290_dNotice)
				end
			end
		end

		when devilcatacomb_floor4_enter_timer.timer begin
			local setting = devilcatacomb_zone.setting()
			local i = number (1, 5)
			timer("warp_timer",3)
			d.purge ()
			d.jump_all (setting.floor4_entry.x + setting.base.x , setting.floor4_entry.y + setting.base.y)
			d.regen_file (setting.mob_regen_file_path.."dc_4f_regen.txt")
			d.regen_file (setting.mob_regen_file_path..setting.floor4_regen_file[i])
			if (is_test_server()) then
				d.notice (setting.floor4_regen_file[i])
			end
			d.spawn_mob (setting.floor4_npc, setting.floor4_npc_pos[1], setting.floor4_npc_pos[2])
		end

		-- devilcatacomb_floor4_stone´Â Ŭ¸¯ ½Ã 4Ãþ¿¡¼­ 5ÃþÀ¸·Î À̵¿½ÃŰ´Â npcÀÌ´Ù.
		when devilcatacomb_floor4_stone.click begin
			local setting = devilcatacomb_zone.setting()
			local n = number (1,5)
			say(gameforge.devilcatacomb_zone._300_say)
			wait()
			if (is_test_server()) then
				-- devil_king pos
				chat (setting.devil_king_pos[n][1], setting.devil_king_pos[n][2])
			end
			d.purge ()
			d.jump_all (setting.floor5_entry.x + setting.base.x, setting.floor5_entry.y + setting.base.y )
			d.setf ("level",5)
			d.setqf2("devilcatacomb_zone","level", 5)
			timer("warp_timer",3)
			d.regen_file (setting.mob_regen_file_path.."dc_5f_regen.txt")
			d.spawn_mob (setting.devil_king, setting.devil_king_pos[n][1], setting.devil_king_pos[n][2])
			d.spawn_mob (setting.floor5_stone, setting.floor5_stone_pos[1], setting.floor5_stone_pos[2])
		end
		
		-- ¾Æ±Í¿Õ(2591)ÀÌ Á×À¸¸é ºÀÀÎÇØÃ¼¼® µå¶ø
		when kill begin
			if npc.get_race() == 2591 then
				local setting = devilcatacomb_zone.setting()
				game.drop_item (setting.unlock_stone, 1)
			end
		end

		-- »ç½Å±ÝÁ¦ºñ(30102)¿¡ ±ÝÁ¦ÇØÃ¼¼®ºÀÀ» µå·¡±×ÇÏ¸é ¸ðµç ¸ó½ºÅ͸¦ Á×À̰í
		-- 6ÃþÀ¸·Î À̵¿Çϴ ŸÀ̸Ӹ¦ µ¿ÀÛ½ÃŲ´Ù.
		when devilcatacomb_floor5_stone.take begin
			local setting = devilcatacomb_zone.setting()
			if item.vnum == setting.unlock_stone then
				item.remove ()
				d.notice(gameforge.devilcatacomb_zone._310_dNotice)
				-- 6ÃþÀ¸·Î À̵¿
				d.clear_regen()
				d.purge()
				timer("devilcatacomb_floor6_timer",2)
			end
		end

		when devilcatacomb_floor6_timer.timer begin
			local setting = devilcatacomb_zone.setting()
			d.setf("level",6)
			d.setqf2("devilcatacomb_zone","level", 6)
			d.jump_all (setting.floor6_entry.x + setting.base.x, setting.floor6_entry.y + setting.base.y )
			d.regen_file (setting.mob_regen_file_path.."dc_6f_regen.txt")
			d.spawn_mob (setting.devil_great_king, setting.devil_great_king_pos[1], setting.devil_great_king_pos[2])
			timer("warp_timer",3)
		end
		
		-- ¾Æ°É(2597)ÀÌ Á×À¸¸é, 6ÃþÀÇ Å¸À̸Ó1ÀÌ µ¿ÀÛÇÑ´Ù.
		when kill begin
			if npc.get_race() == 2597 then
				server_timer ("floor6_eli_check_timer_1", 5,d.get_map_index())
			end
		end

		-- 6ÃþÀÇ Å¸À̸Ó1Àº ´øÀüÀÇ ¸ðµç ¸ó½ºÅÍ ¼ýÀÚ¸¦ º¸°í,
		-- 0À̸é 7ÃþÀ¸·Î ¿öÇÁÇϴ ŸÀ̸Ӹ¦ µ¿ÀÛÇÑ´Ù.
		-- ¹Ù·Î 7ÃþÀ¸·Î °¡Áö ¾Ê´Â ÀÌÀ¯´Â, À¯Àú¿¡°Ô ÁغñÇÒ ½Ã°£À» ÁÖ±â À§Çؼ­ÀÌ´Ù.
		-- 1À̸é ŸÀ̸Ó2¸¦ µ¿ÀÛ½ÃŲ´Ù.
		-- ŸÀ̸Ó1À» recursiveÇÏ°Ô µ¿ÀÛ½ÃŰÁö ¾ÊÀº °ÍÀº,
		-- ±×·² °æ¿ì resetÇÑ Å¸À̸Ó1ÀÌ µ¿ÀÛÇÏÁö ¾Ê¾Ò±â ¶§¹®ÀÌ´Ù.
		when floor6_eli_check_timer_1.server_timer begin
			if d.select(get_server_timer_arg()) then
				if d.count_monster() == 0 then
					say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say)
					server_timer ("devilcatacomb_floor7_timer", 3, get_server_timer_arg())
				else
					server_timer ("floor6_eli_check_timer_2", 5, get_server_timer_arg())
				end
			end
		end

		when floor6_eli_check_timer_2.server_timer begin
			if d.select(get_server_timer_arg()) then
				if d.count_monster() == 0 then
					say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._320_say)
					server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg())
				else
					server_timer ("floor6_eli_check_timer_1", 5, get_server_timer_arg())
				end
			end
		end
		
		when devilcatacomb_floor7_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				local setting = devilcatacomb_zone.setting()

				d.setf("level",7)
				d.setqf2("devilcatacomb_zone","level", 7)
				d.jump_all (setting.floor7_entry.x + setting.base.x, setting.floor7_entry.y + setting.base.y )
				d.regen_file (setting.mob_regen_file_path.."dc_7f_regen.txt")
				d.spawn_mob (setting.devil_emperor, setting.devil_emperor_pos[1], setting.devil_emperor_pos[2])
				server_timer ("devilcatacomb_floor7_say_timer", 2, get_server_timer_arg())
			end	
		end

		when devilcatacomb_floor7_say_timer.server_timer begin
			if d.select(get_server_timer_arg()) then

				local t = 3600 -(get_global_time() - d.getf("enter_time"))
				local t_r = math.mod (t, 60)
				local t_m = (t - t_r) / 60
				d.notice(gameforge.devilcatacomb_zone._330_dNotice)
				d.notice(string.format(gameforge.devilcatacomb_zone._20_say, t_m))
				d.set_warp_location (0, 0, 0)
			end
		end

		-- 6Ãþ°ú ¸¶Âù°¡Áö·Î »ç¸¶ÈÖ(2598)ÀÌ Á×À¸¸é
		-- 7ÃþÀÇ Å¸À̸Ӱ¡ ÀÛµ¿ÇÑ´Ù.
		when kill begin
			if npc.get_race() == 2598 then
				server_timer ("floor7_eli_check_timer_1", 5, d.get_map_index())
			end
		end
		
		-- 7ÃþÀÇ Å¸À̸Ӵ 6Ãþ ŸÀÌ¸Ó¿Í ºñ½ÁÇϸç,
		-- ¸ó½ºÅÍ ¼ýÀÚ°¡ 0À̸é exit ŸÀ̸Ӹ¦ ¹ß»ý½ÃŲ´Ù.
		-- ¹Ù·Î exitÇÏÁö ¾Ê´Â ÀÌÀ¯´Â, À¯Àúµé¿¡°Ô ÁغñÇÒ ½Ã°£À» ÁÖ±â À§Çؼ­ÀÌ´Ù.
		when floor7_eli_check_timer_1.server_timer begin
			if d.select(get_server_timer_arg()) then
				if d.count_monster() == 0 then
					d.set_warp_location (65, 5914, 992)
					d.setqf2("devilcatacomb_zone","done", 1)
					say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say)
					clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg())
					server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg())
				else
					server_timer ("floor7_eli_check_timer_2", 5, get_server_timer_arg())
				end
			end
		end

		when floor7_eli_check_timer_2.server_timer begin
			if d.select(get_server_timer_arg()) then
				if d.count_monster() == 0 then
					d.set_warp_location (65, 5914, 992)
					d.setqf2("devilcatacomb_zone","done", 1)
					say_in_map (get_server_timer_arg(), gameforge.devilcatacomb_zone._340_say)
					clear_server_timer ("devilcatacomb_0m_left_timer", get_server_timer_arg())
					server_timer("devilcatacomb_exit_timer", 60, get_server_timer_arg())
				else
					server_timer ("floor7_eli_check_timer_1", 5, get_server_timer_arg())
				end
			end
		end

		when devilcatacomb_exit_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.setqf2("devilcatacomb_zone","level", 0)
				d.setqf2("devilcatacomb_zone","last_exit_time", get_global_time())
				clear_server_timer("devilcatacomb_5m_left_timer", get_server_timer_arg())
				clear_server_timer("devilcatacomb_1m_left_timer", get_server_timer_arg())
				clear_server_timer("devilcatacomb_0m_left_timer", get_server_timer_arg())
				clear_server_timer("floor6_eli_check_timer_1", get_server_timer_arg())
				clear_server_timer("floor6_eli_check_timer_2", get_server_timer_arg())
				clear_server_timer("floor7_eli_check_timer_1", get_server_timer_arg())
				clear_server_timer("floor7_eli_check_timer_2", get_server_timer_arg())
				clear_server_timer("devilcatacomb_floor7_say_timer", get_server_timer_arg())
				clear_server_timer("devilcatacomb_floor7_timer", 3, get_server_timer_arg())
				d.clear_regen()
				d.exit_all()
			end
		end
	end  --state
end   --quest

Asta e si questul.
Imagine
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Avatar utilizator
Gaz3rNr1
Nivel 6

Nivel 6
Mesaje: 983
Membru din: 19 Oct 2015, 19:13
Server: Se lucrează !
Regat: Jinno
Aprecieri: 1  
Mulţumiri: 571  
 Contact:
Medalii

Ai incercat să bagi direct /warp cu gm-ul?? Poate nu ai la MAP_ALLOW
Nu imi place realitatea, de asta trăiesc în lumea mea !
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stilledanger
Mister Just4Metin

Mister Just4Metin
Mesaje: 993
Membru din: 31 Ian 2014, 22:30
Server: somthegame.com
Aprecieri: 5  
Mulţumiri: 100  
 Contact:
Medalii

Aoleu trebuie sa bati ingerul din dt apoi te lasa sa intri..

[ Mesaj scris via Android ] Imagine
Player Unknown tot eu sunt
Fost Super Moderator / Moderator / Trial-Moderator la Just4Metin
Fost dezvoltator la Zearth2 & ThunderWorld2
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KinKade
Membru Club

Membru Club
Mesaje: 1224
Membru din: 10 Mar 2014, 19:39
Server: Quirin2
Regat: Jinno
Aprecieri: 132  
Mulţumiri: 55  
Discord: Copiază ID
 Contact:
Medalii

Am intalnit un server mai demult in care nu trebuia sa duci cap mumificat ci doar sa omori ingerul cu coasa odata si te lasa sa intri mereu in catacombe.
Din quest nu imi zice nimic concret.
Discord: Koshmar#3873
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