nu merg peturile/mounturile

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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Metin2NewRevolution™
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Salut am sf cartof si cand dau click dreapta pe peturi nu se intampla nmk vreo rezolvare? Cum facsa apara pet
Si cufar ucenic nu merge dau click drepta pe el si nu se intampla nmk

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Metin2NewRevolution™
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vreo rezolvare?
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Robert
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La cufar ucenic nu ai implementat quest.
Iar cu peturile... Ce erori ai in syser?

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[JeanBaros]
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Problema e de la quest-uri, încearcă să le instalezi din nou.
Uite aici quest pentru Cufăr Ucenic:

Cod: Selectaţi tot

quest cufar_ucenic begin
      state start begin
      when 50187.use begin
      if pc.get_empty_inventory_count() <= 10 then
         syschat("Ai inventarul plin. Arunca ceva din inventar.")
      return
      end
         pc.give_item2(50188, 1)     -- Cufar ucenic II
         pc.remove_item(50187, 1)   -- Elimina din inventar
           pc.give_item2(72724, 1)   
         pc.give_item2(72728, 1)
         pc.give_item2(53006, 1)
      end
   ------------------------------------------------------------------------------------------
      when 50188.use with pc.get_level() >= 10 begin
      if pc.get_empty_inventory_count() <= 10 then
         syschat("Ai inventarul plin. Arunca ceva din inventar.")
      return
      end
         pc.give_item2(50189, 1)     -- Cufar ucenic III
         pc.remove_item(50188, 1)   -- Elimina din inventar
           pc.give_item2(71027, 5)
         pc.give_item2(71028, 5)
         pc.give_item2(71029, 5)
         pc.give_item2(71030, 5)
         pc.give_item2(71044, 5)
         pc.give_item2(71045, 5)
      end
   -------------------------------------------------------------------------------------------
      when 50189.use with pc.get_level() >= 20 begin
      if pc.get_empty_inventory_count() <= 10 then
         syschat("Ai inventarul plin. Arunca ceva din inventar.")
      return
      end
         pc.give_item2(50190, 1)     -- Cufar ucenic I expert
         pc.remove_item(50189, 1)   -- Elimina din inventar
         pc.give_item2(70003, 1)        
      end
   -------------------------------------------------------------------------------------------
      when 50190.use with pc.get_level() >= 30 begin
      if pc.get_empty_inventory_count() <= 10 then
         syschat("Ai inventarul plin. Arunca ceva din inventar.")
      return
      end
         pc.give_item2(50191, 1)     -- Cufar ucenic II expert
         pc.remove_item(50190, 1)   -- Elimina din inventar
         pc.give_item2(71110, 1)
      end
   -------------------------------------------------------------------------------------------
      when 50191.use with pc.get_level() >= 40 begin
      if pc.get_empty_inventory_count() <= 10 then
         syschat("Ai inventarul plin. Arunca ceva din inventar.")
      return
      end
         pc.give_item2(50192, 1)     -- Cufar ucenic III expert
         pc.remove_item(50191, 1)   -- Elimina din inventar
         pc.give_item2(70043, 1)
         pc.give_item2(71035, 5)
      end
   -------------------------------------------------------------------------------------------
      when 50192.use with pc.get_level() >= 50 begin
      if pc.get_empty_inventory_count() <= 10 then
         syschat("Ai inventarul plin. Arunca ceva din inventar.")
      return
      end
         pc.remove_item(50192, 1)   -- Eiimina din inventar
         pc.give_item2(71004, 10)
        pc.give_item2(50193, 1)     -- Cufar ucenic I expert
        pc.give_item2(70005, 1) 
      end
   -------------------------------------------------------------------------------------------
      when 50193.use with pc.get_level() >= 60 begin
      if pc.get_empty_inventory_count() <= 10 then
         syschat("Ai inventarul plin. Arunca ceva din inventar.")
      return
      end
         pc.give_item2(50194, 1)     -- Cufar ucenic II maiestru
         pc.remove_item(50193, 1)   -- Elimina din inventar
         pc.give_item2(70024, 3)
         pc.give_item2(50513, 3)
      end
   -------------------------------------------------------------------------------------------
      when 50194.use with pc.get_level() >= 70 begin
      if pc.get_empty_inventory_count() <= 10 then
         syschat("Ai inventarul plin. Arunca ceva din inventar.")
      return
      end
         pc.give_item2(50195, 1)     -- Cufar ucenic III maiestru
         pc.remove_item(50194, 1)   -- Elimina din inventar
         pc.give_item2(72726, 1)
         pc.give_item2(72730, 1)
      end
   -------------------------------------------------------------------------------------------
      when 50195.use with pc.get_level() >= 80 begin
      if pc.get_empty_inventory_count() <= 10 then
         syschat("Ai inventarul plin. Arunca ceva din inventar.")
      return
      end
         pc.give_item2(50196, 1)     -- Cufar ucenic
         pc.remove_item(50195, 1)   -- Elimina din inventar
         pc.give_item2(70007, 1)
      end

   -------------------------------------------------------------------------------------------
      when 50196.use with pc.get_level() >= 90 begin
      if pc.get_empty_inventory_count() <= 10 then
         syschat("Ai inventarul plin. Arunca ceva din inventar.")
      return
      end
         pc.remove_item(50196, 1)   -- Elimina din inventar
         pc.give_item2(70024, 1)
        pc.give_item2(70024, 1)
        pc.give_item2(70024, 1)
        pc.give_item2(70024, 1)
        pc.give_item2(70024, 1)
         pc.give_item2(50513, 1)
         pc.give_item2(50513, 1)
         pc.give_item2(50513, 1)
         pc.give_item2(50513, 1)
         pc.give_item2(50513, 1)        
         pc.give_item2(70005, 1)
        pc.give_item2(70005, 1)
        pc.give_item2(70005, 1)
        pc.give_item2(70005, 1)
        pc.give_item2(70005, 1)
        pc.give_item2(70005, 1)
      end
   -------------------------------------------------------------------------------------------
      end
   end
Cum îl instalezi?
1. Salvează conţinutul quest-ului într-un fişier text (ex: nume_quest.quest).
2. Conectează-te la filezilla / winscp şi intră în /usr/home/game/share/locale/germany/quest (depinde de server).
3. Îl pui acolo (sa fie .quest) şi pune permisiuni 777.
4. Te loghezi în FreeBSD / putty şi scrii în felul următor: cd /usr/home/game/share/locale/germany/quest apoi ./qc nume_quest.quest
5. Intră pe server şi scrie comanda /reload q .

Şi uite şi quest pentru pet-uri:



Cum îl instalezi?

1. Intri în folderul "Partea de server"
*Fisierul horse_summon.quest îl adăugăm în /usr/home/game/romanian/...#/quest, apoi îi dai permisiuni 777.
Te conectezi la putty/virtualbox după care scrii în consola serverului:

Cod: Selectaţi tot

cd \usr\home\game\share\locale\romania\quest
./qc horse_summon.quest
2. Te conectezi la mysql/player/mob_proto după care apeşi tastele ctrl+Q , inserezi codul de mai jos apoi apeşi butonul Run.

Cod: Selectaţi tot

INSERT INTO `mob_proto` VALUES ('20120', 'Buz Ankasi', 0x42757A20416E6B617369, '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20121', 'Buz Ankasi', 0x42757A20416E6B617369, '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20122', 'Buz Ankasi', 0x42757A20416E6B617369, '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20123', 'Ates Ankasi', 0x417465FE20416E6B617369, '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20124', 'Ates Ankasi', 0x417465FE20416E6B617369, '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20125', 'Ates Ankasi', 0x417465FE20416E6B617369, '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20126', 'Bambi', 'Bambi', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20127', 'Bambi', 'Bambi', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20128', 'Bambi', 'Bambi', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20129', 'Minik Azrail', 0x4D696E696B20417A7261696C, '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20130', 'Minik Azrail', 0x42616279417A7261656C, '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20131', 'Minik Azrail', 0x4D696E696B20417A7261696C, '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20132', 'Rufus', 'Rufus', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20133', 'Rufus', 'Rufus', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20134', 'Rufus', 'Rufus', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20135', 'Leonidas', 'Leonidas', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20136', 'Leonidas', 'Leonidas', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20137', 'Leonidas', 'Leonidas', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20138', 'Porki', 'Porki', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20139', 'Porki', 'Porki', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20140', 'Porki', 'Porki', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20141', 'Khan', 'Khan', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20142', 'Khan', 'Khan', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
INSERT INTO `mob_proto` VALUES ('20143', 'Khan', 'Khan', '5', '1', '0', '1', '', '', '0', '', 'STUN,SLOW,CURSE,TERROR', '0', '', '2', '0', '0', '0', '0', '0', '0', '120', '3', '1', '0', '0', '10', '4', '100', '100', '0', '2000', '150', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0');
3. Fişierul numit petjust4metin.lua îl adaugi la:

Cod: Selectaţi tot

\usr\home\game\share\locale\romania\quest
Ca fişierul să fie recunoscut trebuie citit de fişierul questlib.lua, aşadar, deschizi questlib.lua cu un editor (de preferabil Notepad++) iar la sfârşit adaugi:

Cod: Selectaţi tot

dofile("locale/romania/quest/petjust4metin.lua")
În pack mai există un folder numit "just4metin", folderul va fi copiat integral, nemodificat in:

Cod: Selectaţi tot

\usr\home\game\share\locale\romania\quest
4. A mai rămas un singur fişier quest_functions.
Te conectezi din nou la winscp/filezilla apoi în \usr\home\game\share\locale\romania\quest.
Caută quest_functions- şi deschide-l cu editorul pe care-l foloseşti, apoi adăugă la sfârsit:

Cod: Selectaţi tot

PetSystem.GetLevel
PetSystem.PetBack
PetSystem.ShowMenu
PetSystem.LoadSkill
PetSystem.SaveSkill
PetSystem.ReadBook
PetSystem.ReadStatus
PetSystem.IncSkillPoints
PetSystem.DecSkillPoints
PetSystem.AddBonus
PetSystem.RemoveBonus
PetSystem.LoadHorseData
PetSystem.SaveHorseData
PetSystem.IsPetLevel
PetSystem.GetActivePet
PetSystem.SetActivePet
PetSystem.IsActive
PetSystem.SetInactive
PetSystem.IsExpBlocked
PetSystem.BlockExp
PetSystem.UnblockExp
PetSystem.GetPetNumber
PetSystem.NewSkillLearnt
PetSystem.GiveExp
PetSystem.SetHorseData
horse.is_summon()
pet.summon
pet.unsummon
pet.is_summon 
5. Pentru ca clientul să vadă peturile este necesară despachetarea fisierului mob_proto din client.
Adaugă la sfârsit:

Cod: Selectaţi tot

<Mob vnum="20120" name="'FeuerPhoenix'" gb2312name="FeuerPhoenix" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20121" name="'FeuerPhoenix'" gb2312name="FeuerPhoenix" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20122" name="'FeuerPhoenix'" gb2312name="FeuerPhoenix" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20123" name="'EisPhoenix'" gb2312name="EisPhoenix" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20124" name="'EisPhoenix'" gb2312name="EisPhoenix" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20125" name="'EisPhoenix'" gb2312name="EisPhoenix" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20126" name="'RentierJunges'" gb2312name="RentierJunges" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20127" name="'RentierJunges'" gb2312name="RentierJunges" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20128" name="'RentierJunges'" gb2312name="RentierJunges" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20129" name="'BabyAzrael'" gb2312name="BabyAzrael" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20130" name="'BabyAzrael'" gb2312name="BabyAzrael" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20131" name="'BabyAzrael'" gb2312name="BabyAzrael" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20132" name="'BabyHund'" gb2312name="BabyHund" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20133" name="'BabyHund'" gb2312name="BabyHund" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20134" name="'BabyHund'" gb2312name="BabyHund" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20135" name="'BabyLoewe'" gb2312name="BabyLoewe" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20136" name="'BabyLoewe'" gb2312name="BabyLoewe" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20137" name="'BabyLoewe'" gb2312name="BabyLoewe" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20138" name="'BabyKeiler'" gb2312name="BabyKeiler" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20139" name="'BabyKeiler'" gb2312name="BabyKeiler" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20140" name="'BabyKeiler'" gb2312name="BabyKeiler" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20141" name="'BabyTiger'" gb2312name="BabyTiger" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20142" name="'BabyTiger'" gb2312name="BabyTiger" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0" />
   <Mob vnum="20143" name="'BabyTiger'" gb2312name="BabyTiger" type="1" rank="5" battle_type="0" level="1" event_type="2" mob_color="0"/?
6. În pack-ul vei întâlni şi folderul "ROOT" şi un fişier npclist.txt.
Este necesară despachetarea fişierului root.epk respectiv eix. şi înlocuirea cu fişierul aflat in Pack (o să mai găseşti şi folderul "PACK").
Copiază fişierele în clientul tău, respectiv în folderul Pack:

Cod: Selectaţi tot

j4m_pets.eix
j4m_pets.epk 

7. Acum fiecare fisier sub extensia eix/epk va trebui citit, deci caută fişierul INDEX pe care îl deschizi cu un editor, iar la sfârşit adaugi:

Cod: Selectaţi tot

*
j4m_pets
*
Dacă la quest-urile astea ai întâmpinat problemele, lasă un reply şi găsesc altă rezolvare. Baftă
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