bug teleport razador

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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yonr1
Nivel 4

Nivel 4
Mesaje: 677
Membru din: 03 Dec 2013, 08:42
Aprecieri: 297  
Mulţumiri: 30  
  Rezolvări prob.: 14
Medalii

Nu pot intra in mapa razador, zice ca voi fi teleportat si nu se intampla nimic
quest-ul.

Cod: Selectaţi tot

quest flame_dungeon begin
	state start begin
		--when 20350.chat."Nu ai permis de trecere?" with pc.get_level() >= 95 and pc.count_item(30189) < 1 begin
		--	addimage ( 5 , 10 , "portile_iadului.tga" )
		--	say("")
		--	say("")
		--	say("")
		--	say("")
		--	say("Din intamplare am eu un permis")
		--	say("dar te va costa ceva fiindca")
		--	say("permisul acesta este cam rar...")
		--	say("Costa 10kk (10.000.000 Yang)")
		--	say("")
		--	say("Doresti sa cumperi unul?")
		--	local cump = select("Da", "Nu")
		--	if cump == 1 then
		--	if pc.get_gold() >= 10000000 then
		--		pc.give_item2(30189, 1)
		--		pc.changemoney(-10000000)
		--	else
		--		say("Ce!? nu ai destul Yang?")
		--		say("pleaca de aici trantorule")
		--		say("nu poti cumpara ceva fara bani!")
		--		end
		--	end
		--end
			
		when 20350.chat."<GM> Elimina timp" with pc.is_gm() begin
			say("Exygo ti-a scos timpu'")
			pc.setf("flame_dungeon","exit_time",1)
		end
	
	function setting()
		return 
		{
		["base"]={["x"] = 7424  , ["y"]= 6144 ,},
		["floor1_entry"] = {["x"] = 341, ["y"] = 589,},
		["bossroom_entry_pos"] = {8109,6867},
		["boss_pos"] = {686,637},
		["doors_pos"] = {
			{320,394},
			{293,359},
			{333,321},
			{378,320},
			{400,355},
			{394,401}
		},
		["idoors_pos"] = {
			{268,447},
			{234,359},
			{300,264},
			{454,217},
			{470,355},
			{467,469}
		},
		["doors_dir"] = {135,90,210,152,90,223},
		["idoors_dir"] = {135,90,210,135,90,239},
		["dungeon_entry_pos"] = {7762, 6739},-- ??? ?? ???? ?
		["DUNGEON_MAN_bpos"] = {690,722},
		["DUNGEON_MAN_pos"] = {354,362},
		["LEVEL2_STONE_pos"] = {195,352},
		["LEVEL4_TARGET_pos"] = {470,175},
		["LEVEL5_STONE_pos"] = {
				{486, 345},
				{511, 336},
				{525, 349},
				{521, 365},
				{503, 372},
				{486, 365},
				{500, 354}
		},
		["LEVEL6_TARGET_pos"] = {511,480},
		["outside_entry_pos"] = {5994,7563}, --??????? ??? ?
		["YAK_pos"] = {376, 397} -- ?? ??
		
		}
	end
	function is_flamed(idx) -- ???? ??? ?? 
		return idx >= 351 * 10000 and idx < (351 + 1) *10000
	end
	function make_dungeon() -- ?? ???
		local setting = flame_dungeon.setting()
		d.new_jump_party (351, setting.floor1_entry.x + setting.base.x  , setting.floor1_entry.y + setting.base.y )
		-- d.spawn_mob_ac_dir(20385, setting.DUNGEON_MAN_pos[1], setting.DUNGEON_MAN_pos[2],0)
		-- d.spawn_mob(YAK,setting.YAK_pos[1],setting.YAK_pos[2])
		d.regen_file("data/dungeon/flame_dungeon/npc.txt")
		d.setf("level",0)
		for i=1,6 do
			d.set_unique("door"..i, d.spawn_mob_ac_dir(20387, setting.doors_pos[i][1], setting.doors_pos[i][2],setting.doors_dir[i]))
		end
		for i=1,6 do
			d.set_unique("idoor"..i, d.spawn_mob_ac_dir(20388, setting.idoors_pos[i][1], setting.idoors_pos[i][2],setting.idoors_dir[i]))
		end
		d.setf("clear_count",0)
		d.setf("started",0)
		d.setf("dungeon_enter",0) -- ????? ?????? // ??? : 0 ?? : 1 // ??? ??????? ?? ??
	end	
	function go_boss() -- ??? ?? 
		local setting = flame_dungeon.setting()
		if pc.get_level() < 95 then --????
            -- syschat(gameforge.flame_dungeon._580_notice)
            say(gameforge.flame_dungeon._580_notice)
            return
		else
				-- say_title(gameforge.flame_dungeon._010_say)
                say(gameforge.flame_dungeon._010_say)
				local warp = select(gameforge.flame_dungeon._020_select,gameforge.flame_dungeon._030_select)
				if warp == 1 then
					d.setf("level",17)
					d.jump_all(setting.bossroom_entry_pos[1],setting.bossroom_entry_pos[2])
					d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_fild_boss.txt")
				--	d.spawn_mob(20385,setting.DUNGEON_MAN_bpos[1],setting.DUNGEON_MAN_bpos[2])
					d.spawn_mob(6091,setting.boss_pos[1],setting.boss_pos[2])
				end
		end
	end
	function level_clear() -- ?? ???, ?????, ?????
		d.setf("level",0)
		d.clear_regen()
		d.purge_area(750000,620000,817400,689400) -- ??? -- d.purge() ????
	end
	function clear_timer(inx) -- ??? ????
		clear_server_timer ("flame_dungeon_0m_left_timer", inx)
		clear_server_timer ("flame_dungeon_1m_left_timer", inx)
		clear_server_timer ("flame_dungeon_5m_left_timer", inx)
		clear_server_timer ("flame_dungeon_10m_left_timer", inx)
		clear_server_timer ("flame_dungeon_15m_left_timer", inx)
		clear_server_timer ("flame_dungeon_30m_left_timer", inx)
		clear_server_timer ("flame_dungeon_45m_left_timer", inx)
		clear_server_timer ("killed_A_1", inx)
		clear_server_timer ("killed_A_2", inx)
		clear_server_timer ("flame_dungeon_ticket_remove", inx)	
	end
	
		when login begin
			local idx = pc.get_map_index()
			local setting = flame_dungeon.setting()
			if idx == 351 then
				pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62)
			elseif flame_dungeon.is_flamed(idx) then -- ?? ??, ??? ?? ??
			------------------------------------------------------------------------------------------------------------------------------------------------------
			--??? ??? ???? ???? ???? ?????? ?? ?? ??? ????. ???? ??? ?? ???? ???? ?? ?? ??? ??? ??.
			--???? ???? ?? ?? ?? ??? ??? ??, ???? ??? ??? ????? ?? ??? ????? ???? ??? ??? ??? ??.
			------------------------------------------------------------------------------------------------------------------------------------------------------
				-- pc.set_warp_location(0, 0 , 0) --???? ?? ???? ??? ?? ??
				pc.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) -- ?? ??? ? ??? ????
				local ticketGroup = {30189, 1, 71130, 1}
				if d.getf("dungeon_enter") == 0 then -- ???? ???
					local canPass = false
					for i=1, table.getn(ticketGroup),2 do 
						if pc.count_item(ticketGroup[i]) >= ticketGroup[i+1] then
							canPass = true
							break
						end
					end

					if get_global_time() - pc.getf("flame_dungeon","exit_time") < 30 * 60 then -- ??????? ????
						d.notice(gameforge.flame_dungeon._050_notice)
						say(gameforge.flame_dungeon._060_say)
						timer("flame_dungeon_warp_timer", 5)
					elseif not canPass then
						d.notice(gameforge.flame_dungeon._070_notice)
						say(gameforge.flame_dungeon._080_say)
						timer("flame_dungeon_warp_timer", 5)
					elseif pc.get_level() < 95 then
						d.notice(gameforge.flame_dungeon._090_notice)
						say(gameforge.flame_dungeon._100_say)
						timer("flame_dungeon_warp_timer", 5)
					end
				elseif pc.getf("flame_dungeon","ticket_delete") == 0 then -- ????? ??? ???????
					
					for i=1, table.getn(ticketGroup),2 do 
						if pc.count_item(ticketGroup[i]) >= ticketGroup[i+1] then
							pc.remove_item(ticketGroup[i], ticketGroup[i+1])
							break
						end
					end
					pc.setf("flame_dungeon","ticket_delete",1)
				end
			else
				pc.setf("flame_dungeon","ticket_delete",0)
			end
		end
		when flame_dungeon_warp_timer.timer begin
			local setting = flame_dungeon.setting()
			pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62)
		end
		
		when 20350.chat.gameforge.flame_dungeon._110_npcChat begin
		
			local setting = flame_dungeon.setting()
			if party.is_party() then
				-- ?? ?? ?? ?? ??? ?????
				local party_check = 0
				if d.find(party.getf("dungeon_index")) then
					party_check = (d.getf_from_map_index("party_leader_pid", party.getf("dungeon_index")) == party.get_leader_pid())
				end
				
				if d.find(party.getf("dungeon_index")) and party_check then
					if get_global_time() - pc.getf("flame_dungeon","exit_time") < 5 * 60 then -- ?? ?? 5? ??
						local dungeon_level = d.getf_from_map_index("level", party.getf("dungeon_index"))
						local setting = flame_dungeon.setting()
						if dungeon_level == 17 then -- ??
							d.new_jump_party (351, setting.floor1_entry.x + setting.base.x  , setting.floor1_entry.y + setting.base.y )
						else
							d.new_jump_party (351, setting.floor1_entry.x + setting.base.x  , setting.floor1_entry.y + setting.base.y )
						end
					else -- 5? ???? ? ?? ??
						say_title(mob_name(20350))
                        say(gameforge.flame_dungeon._590_say)
					end
				else
					local pids = {party.get_member_pids()}
					local noTicketMembers = {}
					local notEnoughLevelMembers = {}
					local ticketCheck = true
					local levelCheck = true
					local ticketGroup = {30189, 1, 71130, 1}
					for i, pid in next, pids, nil do
						q.begin_other_pc_block(pid)
						local canPass = false
						for idx=1, table.getn(ticketGroup),2 do 
							if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then
								canPass = true
								break
							end
						end
						
						if not canPass then
							table.insert(noTicketMembers, pc.get_name())
							ticketCheck = false
						end
						if pc.level < 95 then
							table.insert(notEnoughLevelMembers, pc.get_name())
							levelCheck = false
						end
						q.end_other_pc_block()
					end

					if not ticketCheck then
						say_title(mob_name(20350))
						say(gameforge.flame_dungeon._610_say)
						for i, name in next, noTicketMembers, nil do
							say(color(1,1,0), "    "..name)
						end
						if levelCheck then
							return
						else
							wait()
						end
					end

					if not levelCheck then
						say_title(mob_name(20350))
						say(gameforge.flame_dungeon._630_say)
						for i, name in next, notEnoughLevelMembers, nil do
							say(color(1,1,0), "    "..name)
						end
						return
					end

					if party.is_leader() then
						addimage ( 5 , 10 , "portile_iadului.tga" )
						say("")
						say("")
						say("")
						say("")
						say(gameforge.flame_dungeon._120_say)
						local warp = select(gameforge.flame_dungeon._130_select,gameforge.flame_dungeon._140_select)
						if warp == 1 then
							if party.is_map_member_flag_lt("exit_time", get_global_time() - 30 * 60 ) then
								flame_dungeon.make_dungeon()
							else
								--say("test : ???? ?? ????? ??? ?????.")
								say(gameforge.flame_dungeon._600_say)
							end
						end
						
						party.setf("flame_dungeon_boss_kill_count", 0)
						
					else
						addimage ( 5 , 10 , "portile_iadului.tga" )
						say("")
						say("")
						say("")
						say("")
						say(gameforge.flame_dungeon._150_say)
					end
				end
			else
				say(gameforge.flame_dungeon._160_say)
			end
		end
		-- when 20350.chat."Test : ?????" with is_test_server() begin -- ????
			-- local setting = flame_dungeon.setting()
			-- pc.setf("flame_dungeon","fdRtest",1)
			-- pc.warp( setting.dungeon_entry_pos[1]*100, setting.dungeon_entry_pos[2]*100, 351)
		-- end
		
		
		when 20350.chat."TEST : Init time limit init" with is_test_server() begin -- ????
			pc.setf("flame_dungeon","exit_time",get_global_time()-1800)
			say("Done")
		end
		-- when 20385.chat."Test : ?? ??" with is_test_server() begin -- ????
			-- say("?? ??? : "..d.count_monster())
			-- say("level : "..d.getf("level"))
			-- say("Dmap index : "..d.get_map_index())
			-- say("Pmap index : "..pc.get_map_index())
			-- say("access limit : "..pc.getf("flame_dungeon","exit_time"))
			-- say("global time : "..get_global_time())
			-- if flame_dungeon.is_flamed(d.get_map_index()) then
				-- say("in dungeon") -- is_flamed ?? ??
			-- end
			-- if d.is_unique_dead("stone1") then
				-- say("stone1 is dead")
			-- else
				-- say("stone1 is not dead")
			-- end
		-- end
		-- when 20385.chat."????" begin -- ????
			-- say("??? ???")
			-- flame_dungeon.clear_timer(d.get_map_index())
			-- flame_dungeon.make_dungeon()
		-- end
		when 20385.chat."Test : Boss Room" with is_test_server() begin -- ????
			flame_dungeon.go_boss()
		end
		
		-- < ?? ?? ???>
		-- when 20385.chat."???" begin -- ???? ??? ?? ? ?? ???
			-- local setting = flame_dungeon.setting()
			-- say("??? ????????")
			-- local warp = select("??","??")
			-- if warp == 1 then
				-- pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62)
			-- end
		-- end
		when flame_dungeon_45m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.flame_dungeon._180_notice, 45))
				d.notice(gameforge.flame_dungeon._170_notice)
				server_timer('flame_dungeon_30m_left_timer', 15*60, get_server_timer_arg())
			end
		end
		when flame_dungeon_30m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.flame_dungeon._180_notice, 30))
				d.notice(gameforge.flame_dungeon._170_notice)
				server_timer('flame_dungeon_15m_left_timer', 15*60, get_server_timer_arg())
			end
		end
		when flame_dungeon_15m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.flame_dungeon._180_notice, 15))
				d.notice(gameforge.flame_dungeon._170_notice)
				server_timer('flame_dungeon_5m_left_timer', 10*60, get_server_timer_arg())
			end
		end
		when flame_dungeon_5m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.flame_dungeon._180_notice, 5))
				d.notice(gameforge.flame_dungeon._170_notice)
				server_timer('flame_dungeon_1m_left_timer', 4*60, get_server_timer_arg())
			end
		end
		when flame_dungeon_1m_left_timer.server_timer begin
			if d.select(get_server_timer_arg()) then
				d.notice(string.format(gameforge.flame_dungeon._180_notice, 1))
				d.notice(gameforge.flame_dungeon._170_notice)
				server_timer ("flame_dungeon_0m_left_timer", 60, get_server_timer_arg())
			end
		end
		when flame_dungeon_0m_left_timer.server_timer begin
			local setting = flame_dungeon.setting()
			if d.select(get_server_timer_arg()) then		
				d.notice(gameforge.flame_dungeon._190_notice)
				d.notice(gameforge.flame_dungeon._200_notice)
				server_timer("dungeon_end_timer",10,d.get_map_index())	
			end
		end	


		-- <<<< ?? ??>>>> --
		when 20385.chat.gameforge.flame_dungeon._210_npcChat with npc.lock() begin -- '0x'? x?? ?? ??? ?? ? ?? ?? , '1x'? x?? ?? ??? ???
			local setting = flame_dungeon.setting()
			if d.getf("started") == 0 then
				say(gameforge.flame_dungeon._230_say)
				say(gameforge.flame_dungeon._240_say)
				wait()
				d.setf("started",1)
				-- ???? ?????? ??? ??? exit timer? ???? ???? ????? ????? ????? ?
				server_timer ("flame_dungeon_45m_left_timer",15*60, d.get_map_index())
				d.notice(gameforge.flame_dungeon._250_notice)
				d.notice(gameforge.flame_dungeon._170_notice)
				
				-- ??? ??? ??
				-- ?? ?? ??? ?? ??? ???? ??? ???? ??? ??? ????.
				local pids = {party.get_member_pids()}
				local ticketGroup = {30189, 1, 71130, 1}
				for i, pid in next, pids, nil do
					q.begin_other_pc_block(pid)
					local canPass = false
					for idx=1, table.getn(ticketGroup),2 do 
						if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then
							canPass = true
							pc.remove_item(ticketGroup[idx], ticketGroup[idx+1])
							break
						end
					end
					
					if canPass == false then
						pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62)
					end
					q.end_other_pc_block()
				end
				d.setqf2("flame_dungeon","ticket_delete",1)
				d.setf("dungeon_enter",1)
				
				-- ??? ??? ??? ?? ??? ????.
				party.setf("dungeon_index", d.get_map_index())
				d.setf("party_leader_pid", party.get_leader_pid())
			end
			if d.getf("level") < 7 then --???? ???
				if d.getf("clear_count") == 6 then -- ? ??? ??? ???
					d.setf("level",7)
				else
					local rand = number(1,6)--???? ????? ?? ???? ?? ?? ?????? ???
					local setlev = 0
					d.setf("level",7) -- ?? ?? ??? ?? ??? ?????? ??? ????? ????
					for i=1,50 do
						setlev = setlev + 1
						if setlev > 6 then
							setlev = 1
						end
						if not d.is_unique_dead("door"..setlev) then
							rand = rand - 1
							if rand == 0 then
								d.setf("level",setlev)
								d.setf("clear_count",d.getf("clear_count")+1)
								break
							end	
						end
					end
				end
			end
				if d.getf("level") == 1 then
					say(gameforge.flame_dungeon._260_say)
					d.notice(gameforge.flame_dungeon._260_say)
					d.kill_unique("door1")
					d.kill_unique("idoor1")
					d.setf("level",11)
					d.regen_file ("data/dungeon/flame_dungeon/".."fd_a.txt")
						
					server_timer ("killed_A_1", 12, d.get_map_index())
				elseif d.getf("level") == 11 then
					say(gameforge.flame_dungeon._270_say)
					say_title(gameforge.flame_dungeon._280_sayTitle .. d.count_monster())
				elseif d.getf("level") == 2 then
						say(gameforge.flame_dungeon._290_say)
						say(gameforge.flame_dungeon._300_say)
						d.notice(gameforge.flame_dungeon._290_say)
						d.notice(gameforge.flame_dungeon._300_say)
						d.spawn_mob(20386, setting.LEVEL2_STONE_pos[1], setting.LEVEL2_STONE_pos[2]) -- ??? ??
						d.kill_unique("door2")
						d.kill_unique("idoor2")
						d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_b.txt")
						d.setf("level",12)
				elseif d.getf("level") == 12 then
					say(gameforge.flame_dungeon._310_say)
				elseif d.getf("level") == 3 then
					say(gameforge.flame_dungeon._260_say)
					d.notice(gameforge.flame_dungeon._260_say)
					d.kill_unique("door3")
					d.kill_unique("idoor3")
					d.setf("level",13)
					d.regen_file ("data/dungeon/flame_dungeon/".."fd_c.txt")
					server_timer ("killed_A_1", 12, d.get_map_index())
				elseif d.getf("level") == 13 then
					say(gameforge.flame_dungeon._270_say)
					say_title(gameforge.flame_dungeon._280_sayTitle..d.count_monster())
				elseif d.getf("level") == 4 then -- 474 178
					say(gameforge.flame_dungeon._320_notice)
					d.notice(gameforge.flame_dungeon._320_notice)
					d.setf("level",14)
					d.kill_unique("door4")
					d.kill_unique("idoor4")
					d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_d.txt")
					d.spawn_mob(6051,setting.LEVEL4_TARGET_pos[1],setting.LEVEL4_TARGET_pos[2] ) -- ????? ??
				elseif d.getf("level") == 14 then
					say(gameforge.flame_dungeon._330_say)
					say(gameforge.flame_dungeon._340_say)
				elseif d.getf("level") == 5 then -- 510 355
					say(gameforge.flame_dungeon._350_say)
					say(gameforge.flame_dungeon._360_say)
					d.notice(gameforge.flame_dungeon._350_say)
					d.notice(gameforge.flame_dungeon._360_say)
					d.kill_unique("door5")
					d.kill_unique("idoor5")
					d.setf("level",15)
					d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
					local vis = { 0,0,0,0,0,0,0}
					for i=1,7 do
						vis[i] = 0
					end
					for i = 1, 7 do -- ???? ???
						local ran = number(1,7)
						local st = 0
						for j = 1, 50 do
							st = st + 1
							if st > 7 then
								st = 1
							end
							if vis[st] == 0 then
								ran = ran - 1
								if ran == 0 then
									vis[st] = 1
									d.set_unique("stone5_"..st, d.spawn_mob(20386, setting.LEVEL5_STONE_pos[i][1], setting.LEVEL5_STONE_pos[i][2]))
									break
								end
							end
						end
					end  
				elseif d.getf("level") == 15 then
					say(gameforge.flame_dungeon._370_say)
				elseif d.getf("level") == 6 then -- 507 490
					say(gameforge.flame_dungeon._380_say) 
					d.notice(gameforge.flame_dungeon._380_say)
					d.setf("level",16)
					d.kill_unique("door6")
					d.kill_unique("idoor6")
					d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_f.txt")
					d.spawn_mob(8057, setting.LEVEL6_TARGET_pos[1],setting.LEVEL6_TARGET_pos[2]) -- ?????? ??
				elseif d.getf("level") == 16 then
					say(gameforge.flame_dungeon._390_say)
					say(gameforge.flame_dungeon._400_say)
				elseif d.getf("level") == 7 then
					-- setskin(NOWINDOW)
                    flame_dungeon.go_boss()
				else
					say(gameforge.flame_dungeon._410_say)
				end
			npc.unlock()		
		end
	


		when dungeon_end_timer.server_timer begin -- ?? ??? (??? ????)
			local setting = flame_dungeon.setting()
			if d.select(get_server_timer_arg()) then
				flame_dungeon.clear_timer(d.get_map_index())		
				d.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) 
				d.exit_all()
				d.setf("party_leader_pid", 0)
			end
		end

		when killed_A_1.server_timer begin -- ??? ???1 (level1,level3)
			if d.select(get_server_timer_arg()) then
				if d.count_monster() <= 0 then -- 1?? ??? ???
					if d.getf("level") == 11 then
						d.notice(gameforge.flame_dungeon._420_notice)
						d.notice(gameforge.flame_dungeon._430_notice)
					else
						d.notice(gameforge.flame_dungeon._420_notice)
						d.notice(gameforge.flame_dungeon._430_notice)
					end
					d.setf("level",0)
				else 
					server_timer ("killed_A_2", 6, get_server_timer_arg())
				end
			end
		end
		when killed_A_2.server_timer begin -- ??? ???2 (1? 2 ?????? ???)
			if d.select(get_server_timer_arg()) then
				if d.count_monster() <= 0 then -- 1?? ??? ???
					if d.getf("level") == 11 then
						d.notice(gameforge.flame_dungeon._420_notice)
						d.notice(gameforge.flame_dungeon._430_notice)
					else
						d.notice(gameforge.flame_dungeon._420_notice)
						d.notice(gameforge.flame_dungeon._430_notice)
					end
					d.setf("level",0)
				else 
					server_timer ("killed_A_1", 6, get_server_timer_arg())
				end
			end
		end

		when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 12 begin -- 2?? ??? ?? ??
			local i = number(1, 100) -- 100?? 1 ??? ????
			if i == 1 then
				game.drop_item (30329, 1)
			end
		end
		when 20386.take with flame_dungeon.is_flamed(pc.get_map_index()) and item.vnum == 30329 and d.getf("level") == 12 begin -- 2?? ?? ????
			local i = number(1, 5) -- 5?? 1 ??? ?? ??
			if i == 1 then
				npc.purge()
				item.remove()
				d.notice(gameforge.flame_dungeon._440_notice)
				d.notice(gameforge.flame_dungeon._430_notice)
				flame_dungeon.level_clear()
			else
				item.remove()
				say(gameforge.flame_dungeon._450_say)
			end
		end

		when 6051.kill with pc.in_dungeon() and flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 14 begin
			d.notice(gameforge.flame_dungeon._460_notice)
			d.notice(gameforge.flame_dungeon._430_notice)
			flame_dungeon.level_clear()
		end

		when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 15 begin -- 5?? ??? ?? ??
			local i = number(1, 30) -- 30?? 1 ??? ????
			if i == 1 then
				game.drop_item (30330, 1)
			end
		end
		when 20386.take with flame_dungeon.is_flamed(d.get_map_index()) and item.vnum == 30330 and d.getf("level") == 15 begin -- 5?? ???? ????
			local setting = flame_dungeon.setting()
			if npc.get_vid() == d.get_unique_vid("stone5_1") then -- ??? ?? ????? ? ?? ????? ???? ????
				npc.purge()
				item.remove()
				say(gameforge.flame_dungeon._470_say)
				d.setf("stonekill",2) -- 2? ?? ???
				if d.count_monster() < 100 then
					d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
				end
			elseif npc.get_vid() == d.get_unique_vid("stone5_2") then 
				if d.getf("stonekill") == 2 then -- 2??? ?? ??? 2???? ??? ??? ?
					npc.purge()
					item.remove()
					say(gameforge.flame_dungeon._480_say)
					d.setf("stonekill",3)
					if d.count_monster() < 100 then
						d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
					end
				else
					item.remove()
					say(gameforge.flame_dungeon._490_say)
			--		say("2?")
				end
			elseif npc.get_vid() == d.get_unique_vid("stone5_3") then
				if d.getf("stonekill") == 3 then
					npc.purge()
					item.remove()
					say(gameforge.flame_dungeon._500_say)
					d.setf("stonekill",4)
					if d.count_monster() < 100 then
						d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
					end
				else
					item.remove()
					say(gameforge.flame_dungeon._490_say)
			--		say("3?")
				end
			elseif npc.get_vid() == d.get_unique_vid("stone5_4") then
				if d.getf("stonekill") == 4 then
					npc.purge()
					item.remove()
					say(gameforge.flame_dungeon._510_say)
					d.setf("stonekill",5)
					if d.count_monster() < 100 then
						d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
					end
				else
					item.remove()
					say(gameforge.flame_dungeon._490_say)
				--	say("4?")
				end
			elseif npc.get_vid() == d.get_unique_vid("stone5_5") then
				if d.getf("stonekill") == 5 then
					npc.purge()
					item.remove()
					say(gameforge.flame_dungeon._520_say)
					d.setf("stonekill",6)
					if d.count_monster() < 100 then
						d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
					end
				else
					item.remove()
					say(gameforge.flame_dungeon._490_say)
			--		say("5?")
				end
			elseif npc.get_vid() == d.get_unique_vid("stone5_6") then
				if d.getf("stonekill") == 6 then
					npc.purge()
					item.remove()
					say(gameforge.flame_dungeon._530_say)
					d.setf("stonekill",7)
					if d.count_monster() < 100 then
						d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt")
					end
				else
					item.remove()
					say(gameforge.flame_dungeon._490_say)
			--		say("6?")
				end
			else 
				if d.getf("stonekill") == 7 then
					npc.purge()
					item.remove()
					d.notice(gameforge.flame_dungeon._440_notice)
					d.notice(gameforge.flame_dungeon._430_notice)
					flame_dungeon.level_clear()
				else
					item.remove()
					say(gameforge.flame_dungeon._490_say)
			--		say("7?")
				end
			end
		end

		when 8057.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==16 begin -- ??? ???? ?
			d.notice(gameforge.flame_dungeon._540_notice)
			d.notice(gameforge.flame_dungeon._430_notice)
			flame_dungeon.level_clear()
		end

		when 6091.kill with pc.in_dungeon() and flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==17 begin -- ?? ????
			d.notice(gameforge.flame_dungeon._550_notice)
			d.notice(gameforge.flame_dungeon._560_notice)
			--notice_all (""..pc.get_name().." l-a invins pe Razador! Felicitari !")
			server_timer("dungeon_end_timer", 60,d.get_map_index())	
			flame_dungeon.level_clear()
			
			-- ??? ?, ??? ?? ???(104?, 105? ???) ???? ??? ??? ??? ??? ???.
			if party.is_party() then
				party.setf("flame_dungeon_boss_kill_count", 1)
			end
			
		end
	end
end
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BRTSERGIU2
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-- if pc.get_gold() >= 10000000 then
-- pc.give_item2(30189, 1)
-- pc.changemoney(-10000000)

pune sub pc.changemoney(-10000000)
pc.warp(123, 123)
123 si 123 sunt coordonatele unde vrei sa te dea.
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yonr1
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primesc aceasta erroare.... Imagine
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yonr1
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up
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yonr1
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up
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[RaffaeL]
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yonr1 scrie:primesc aceasta erroare.... Imagine
BRTSERGIU scrie:-- if pc.get_gold() >= 10000000 then
-- pc.give_item2(30189, 1)
-- pc.changemoney(-10000000)

pune sub pc.changemoney(-10000000)
pc.warp(123, 123)
123 si 123 sunt coordonatele unde vrei sa te dea.
In quest/lua acele "--", inseamna comment line, deci acel "when" este nul, prin urmare "pc.warp()" nu este conditionat de nimic, si de aici eroarea.
Reinstaleaza questul original, si acceseaza questul de intrare, apartinand unei grupe, si/sau fiind liderul acesteia.
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Nerespectare model, arhivat.
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