Cod: Selectaţi tot
quest time_weapon begin
state start begin
when login with game.get_event_flag("time_weapon_activate") == 1 begin
send_letter("Arme pentru Eroi Tineri ")
end
when button or info begin
say_title("Arme pentru Eroi Tineri:")
say("")
say("Salut, m-am gandit sa iti usurez munca ")
say("si de aceea am creeat cateva arme ce te vor ")
say("insoti pana la level 70 inclusiv.")
say("Aceste arme ofera un atac decent pentru")
say("a creste lejer.. ")
wait()
if pc.get_job() == 0 then
say_title("Alege-ti arma:")
say("")
say("Alege-ti arma: ")
local s = select("Razbunarea lui Durendal (o mâna)","Razbunarea lui Ranah (2maini) ")
if s == 1 then
pc.give_item2_select("21900", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say(" ")
say_reward("Noua arma: ")
say_item_vnum(21900)
set_state(lv10)
elseif s == 2 then
pc.give_item2_select("21903", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21903)
set_state(lv10)
end
elseif pc.get_job() == 1 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Scobitoare pentru masaj (cutit)","Arc (Sagetator)")
if s == 1 then
pc.give_item2_select("21901", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21901)
set_state(lv10)
elseif s == 2 then
pc.give_item2_select("21902", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21902)
set_state(lv10)
end
elseif pc.get_job() == 2 then
pc.give_item2_select("21900", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21900)
set_state(lv10)
elseif pc.get_job() == 3 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Clopot Iad","Evantai Iad ")
if s == 1 then
pc.give_item2_select("21904", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21904)
set_state(lv10)
elseif s == 2 then
pc.give_item2_select("21905", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21905)
set_state(lv10)
end
elseif pc.get_job() == 4 then
pc.give_item2_select("21906", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21906)
set_state(lv10)
end
end
end
state lv10 begin
when login or levelup begin
if pc.get_level() >= 10 then
send_letter("Arme pentru eroi tineri ")
end
end
when button or info begin
say_title("Arme pentru Eroi Tineri:")
say("")
say("Salut, m-am gandit sa iti usurez munca ")
say("si de aceea am creeat cateva arme ce te vor ")
say("insoti pana la level 70 inclusiv.")
say("Aceste arme ofera un atac decent pentru")
say("a creste lejer.. ")
wait()
if pc.get_job() == 0 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Razbunarea lui Durendal (o mâna)","Razbunarea lui Ranah (2maini) ")
if s == 1 then
pc.give_item2_select("21910", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21910)
set_state(lv20)
elseif s == 2 then
pc.give_item2_select("21913", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21913)
set_state(lv20)
end
elseif pc.get_job() == 1 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Pumnale","Arc ")
if s == 1 then
pc.give_item2_select("21911", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21911)
set_state(lv20)
elseif s == 2 then
pc.give_item2_select("21912", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21912)
set_state(lv20)
end
elseif pc.get_job() == 2 then
pc.give_item2_select("21910", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21910)
set_state(lv20)
elseif pc.get_job() == 3 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Clopot","Evantai ")
if s == 1 then
pc.give_item2_select("21914", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21914)
set_state(lv20)
elseif s == 2 then
pc.give_item2_select("21915", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21915)
set_state(lv20)
end
elseif pc.get_job() == 4 then
pc.give_item2_select("21916", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21916)
set_state(lv20)
end
end
end
state lv20 begin
when login or levelup begin
if pc.get_level() >= 20 then
send_letter("Arme pentru eroi tineri ")
end
end
when button or info begin
say_title("Arme pentru Eroi Tineri:")
say("")
say("Salut, m-am gandit sa iti usurez munca ")
say("si de aceea am creeat cateva arme ce te vor ")
say("insoti pana la level 70 inclusiv.")
say("Aceste arme ofera un atac decent pentru")
say("a creste lejer.. ")
wait()
if pc.get_job() == 0 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Arma ( o mana )","Arma ( 2 maini) ")
if s == 1 then
pc.give_item2_select("21920", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21920)
set_state(lv30)
elseif s == 2 then
pc.give_item2_select("21923", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21923)
set_state(lv30)
end
elseif pc.get_job() == 1 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Pumnale","Arc ")
if s == 1 then
pc.give_item2_select("21921", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21921)
set_state(lv30)
elseif s == 2 then
pc.give_item2_select("21922", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21922)
set_state(lv30)
end
elseif pc.get_job() == 2 then
pc.give_item2_select("21920", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21920)
set_state(lv30)
elseif pc.get_job() == 3 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Clopot","Evantai")
if s == 1 then
pc.give_item2_select("21924", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21924)
set_state(lv30)
elseif s == 2 then
pc.give_item2_select("21925", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21925)
set_state(lv30)
end
elseif pc.get_job() == 4 then
pc.give_item2_select("21926", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21926)
set_state(lv30)
end
end
end
state lv30 begin
when login or levelup begin
if pc.get_level() >= 30 then
send_letter("Arme pentru eroi tineri ")
end
end
when button or info begin
say_title("Arme pentru Eroi Tineri:")
say("")
say("Salut, m-am gandit sa iti usurez munca ")
say("si de aceea am creeat cateva arme ce te vor ")
say("insoti pana la level 70 inclusiv.")
say("Aceste arme ofera un atac decent pentru")
say("a creste lejer.. ")
wait()
if pc.get_job() == 0 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Arma ( o mana)","Arma ( doua maini) ")
if s == 1 then
pc.give_item2_select("21930", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21930)
set_state(lv40)
elseif s == 2 then
pc.give_item2_select("21933", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21933)
set_state(lv40)
end
elseif pc.get_job() == 1 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Pumnal","Arc ")
if s == 1 then
pc.give_item2_select("21931", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21931)
set_state(lv40)
elseif s == 2 then
pc.give_item2_select("21932", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21932)
set_state(lv40)
end
elseif pc.get_job() == 2 then
pc.give_item2_select("21930", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21930)
set_state(lv40)
elseif pc.get_job() == 3 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Clopot","Evantai ")
if s == 1 then
pc.give_item2_select("21934", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21934)
set_state(lv40)
elseif s == 2 then
pc.give_item2_select("21935", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21935)
set_state(lv40)
end
elseif pc.get_job() == 4 then
pc.give_item2_select("21936", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21936)
set_state(lv40)
end
end
end
state lv40 begin
when login or levelup begin
if pc.get_level() >= 40 then
send_letter("Arme pentru eroi tineri ")
end
end
when button or info begin
say_title("Arme pentru Eroi Tineri:")
say("")
say("Salut, m-am gandit sa iti usurez munca ")
say("si de aceea am creeat cateva arme ce te vor ")
say("insoti pana la level 70 inclusiv.")
say("Aceste arme ofera un atac decent pentru")
say("a creste lejer.. ")
wait()
if pc.get_job() == 0 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Arma ( o mana)","Arma ( doua maini) ")
if s == 1 then
pc.give_item2_select("21940", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21940)
set_state(lv50)
elseif s == 2 then
pc.give_item2_select("21943", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21943)
set_state(lv50)
end
elseif pc.get_job() == 1 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Pumnal","Arc ")
if s == 1 then
pc.give_item2_select("21941", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21941)
set_state(lv50)
elseif s == 2 then
pc.give_item2_select("21942", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21942)
set_state(lv50)
end
elseif pc.get_job() == 2 then
pc.give_item2_select("21940", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21940)
set_state(lv50)
elseif pc.get_job() == 3 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Clopot","Evantai ")
if s == 1 then
pc.give_item2_select("21944", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21944)
set_state(lv50)
elseif s == 2 then
pc.give_item2_select("21945", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21945)
set_state(lv50)
end
elseif pc.get_job() == 4 then
pc.give_item2_select("21946", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21946)
set_state(lv50)
end
end
end
state lv50 begin
when login or levelup begin
if pc.get_level() >= 50 then
send_letter("Arme pentru eroi tineri ")
end
end
when button or info begin
say_title("Arme pentru Eroi Tineri:")
say("")
say("Salut, m-am gandit sa iti usurez munca ")
say("si de aceea am creeat cateva arme ce te vor ")
say("insoti pana la level 70 inclusiv.")
say("Aceste arme ofera un atac decent pentru")
say("a creste lejer.. ")
wait()
if pc.get_job() == 0 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Arma ( o mana)","Arma ( 2 maini) ")
if s == 1 then
pc.give_item2_select("21950", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21950)
set_state(lv60)
elseif s == 2 then
pc.give_item2_select("21953", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21953)
set_state(lv60)
end
elseif pc.get_job() == 1 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Pumnal","Arc")
if s == 1 then
pc.give_item2_select("21951", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21951)
set_state(lv60)
elseif s == 2 then
pc.give_item2_select("21952", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21952)
set_state(lv60)
end
elseif pc.get_job() == 2 then
pc.give_item2_select("21950", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21950)
set_state(lv60)
elseif pc.get_job() == 3 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Clopot","Evantai")
if s == 1 then
pc.give_item2_select("21954", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21954)
set_state(lv60)
elseif s == 2 then
pc.give_item2_select("21955", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21955)
set_state(lv60)
end
elseif pc.get_job() == 4 then
pc.give_item2_select("21956", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21956)
set_state(lv60)
end
end
end
state lv60 begin
when login or levelup begin
if pc.get_level() >= 60 then
send_letter("Arme pentru eroi tineri ")
end
end
when button or info begin
say_title("Arme pentru Eroi Tineri:")
say("")
say("Salut, m-am gandit sa iti usurez munca ")
say("si de aceea am creeat cateva arme ce te vor ")
say("insoti pana la level 70 inclusiv.")
say("Aceste arme ofera un atac decent pentru")
say("a creste lejer.. ")
wait()
if pc.get_job() == 0 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Arma ( o mana)","Arma ( doua maini) ")
if s == 1 then
pc.give_item2_select("21960", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21960)
set_state(lv70)
elseif s == 2 then
pc.give_item2_select("21963", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21963)
set_state(lv70)
end
elseif pc.get_job() == 1 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Pumnal","Arc ")
if s == 1 then
pc.give_item2_select("21961", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21961)
set_state(lv70)
elseif s == 2 then
pc.give_item2_select("21962", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21962)
set_state(lv70)
end
elseif pc.get_job() == 2 then
pc.give_item2_select("21960", 1)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21960)
set_state(lv70)
elseif pc.get_job() == 3 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Clopot","Evantai ")
if s == 1 then
pc.give_item2_select("21964", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21964)
set_state(lv70)
elseif s == 2 then
pc.give_item2_select("21965", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21965)
set_state(lv70)
end
elseif pc.get_job() == 4 then
pc.give_item2_select("21966", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21966)
set_state(lv70)
end
end
end
state lv70 begin
when login or levelup begin
if pc.get_level() >= 70 then
send_letter("Arme pentru eroi tineri ")
end
end
when button or info begin
say_title("Arme pentru Eroi Tineri:")
say("")
say("Salut, m-am gandit sa iti usurez munca ")
say("si de aceea am creeat cateva arme ce te vor ")
say("insoti pana la level 70 inclusiv.")
say("Aceste arme ofera un atac decent pentru")
say("a creste lejer.. ")
wait()
if pc.get_job() == 0 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Arma ( o mana)","Arma ( doua maini)")
if s == 1 then
pc.give_item2_select("21970", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21970)
set_state(__end__)
elseif s == 2 then
pc.give_item2_select("21973", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21973)
set_state(__end__)
end
elseif pc.get_job() == 1 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Pumnal","Arc")
if s == 1 then
pc.give_item2_select("21971", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21971)
set_state(__end__)
elseif s == 2 then
pc.give_item2_select("21972", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21972)
set_state(__end__)
end
elseif pc.get_job() == 2 then
pc.give_item2_select("21970", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21970)
set_state(__end__)
elseif pc.get_job() == 3 then
say_title("Noua Arma ")
say("")
say("Noua Arma: ")
local s = select("Clopot","Evantai ")
if s == 1 then
pc.give_item2_select("21974", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21974)
set_state(__end__)
elseif s == 2 then
pc.give_item2_select("21975", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21975)
set_state(__end__)
end
elseif pc.get_job() == 4 then
pc.give_item2_select("21976", 1)
item.set_attribute(0, 72, 10)
say_title("Succes! ")
say("")
say_reward("Noua Arma: ")
say_item_vnum(21976)
set_state(__end__)
end
end
end
state __end__ begin
end
end 


EXP: la Lv 1