Arme pentru Eroi Tineri Quest

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[MR]Danny
Nivel 2

Nivel 2
Mesaje: 280
Membru din: 10 Oct 2013, 13:57
Server: Metin2D&B
Regat: Jinno
Aprecieri: 187  
Mulţumiri: 176  
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Quest ca pe oficial

Cod: Selectaţi tot

quest time_weapon begin
	state start begin
		when login with game.get_event_flag("time_weapon_activate") == 1 begin
			send_letter("Arme pentru Eroi Tineri ")
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Alege-ti arma:")
				say("")
				say("Alege-ti arma: ")
				local s = select("Razbunarea lui Durendal (o mâna)","Razbunarea lui Ranah (2maini) ")
				if s == 1 then
					pc.give_item2_select("21900", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say(" ")
					say_reward("Noua arma: ")
					say_item_vnum(21900)
					set_state(lv10)
				elseif s == 2 then
					pc.give_item2_select("21903", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21903)
					set_state(lv10)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Scobitoare pentru masaj (cutit)","Arc (Sagetator)")
				if s == 1 then
					pc.give_item2_select("21901", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21901)
					set_state(lv10)
				elseif s == 2 then
					pc.give_item2_select("21902", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21902)
					set_state(lv10)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21900", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21900)
				set_state(lv10)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot Iad","Evantai Iad ")
				if s == 1 then
					pc.give_item2_select("21904", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21904)
					set_state(lv10)
				elseif s == 2 then
					pc.give_item2_select("21905", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21905)
					set_state(lv10)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21906", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21906)
				set_state(lv10)
			end
		end
	end
	state lv10 begin
		when login or levelup begin
			if pc.get_level() >= 10 then
				send_letter("Arme pentru eroi tineri ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Razbunarea lui Durendal (o mâna)","Razbunarea lui Ranah (2maini) ")
				if s == 1 then
					pc.give_item2_select("21910", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21910)
					set_state(lv20)
				elseif s == 2 then
					pc.give_item2_select("21913", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21913)
					set_state(lv20)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnale","Arc ")
				if s == 1 then
					pc.give_item2_select("21911", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21911)
					set_state(lv20)
				elseif s == 2 then
					pc.give_item2_select("21912", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21912)
					set_state(lv20)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21910", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21910)
				set_state(lv20)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai ")
				if s == 1 then
					pc.give_item2_select("21914", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21914)
					set_state(lv20)
				elseif s == 2 then
					pc.give_item2_select("21915", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21915)
					set_state(lv20)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21916", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21916)
				set_state(lv20)
			end
		end
	end			
	state lv20 begin
		when login or levelup begin
			if pc.get_level() >= 20 then
				send_letter("Arme pentru eroi tineri  ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Arma ( o mana )","Arma ( 2 maini) ")
				if s == 1 then
					pc.give_item2_select("21920", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21920)
					set_state(lv30)
				elseif s == 2 then
					pc.give_item2_select("21923", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21923)
					set_state(lv30)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnale","Arc ")
				if s == 1 then
					pc.give_item2_select("21921", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21921)
					set_state(lv30)
				elseif s == 2 then
					pc.give_item2_select("21922", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21922)
					set_state(lv30)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21920", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21920)
				set_state(lv30)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai")
				if s == 1 then
					pc.give_item2_select("21924", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21924)
					set_state(lv30)
				elseif s == 2 then
					pc.give_item2_select("21925", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21925)
					set_state(lv30)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21926", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21926)
				set_state(lv30)
			end
		end
	end
	state lv30 begin
		when login or levelup begin
			if pc.get_level() >= 30 then
				send_letter("Arme pentru eroi tineri  ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Arma ( o mana)","Arma ( doua maini) ")
				if s == 1 then
					pc.give_item2_select("21930", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21930)
					set_state(lv40)
				elseif s == 2 then
					pc.give_item2_select("21933", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21933)
					set_state(lv40)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnal","Arc ")
				if s == 1 then
					pc.give_item2_select("21931", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21931)
					set_state(lv40)
				elseif s == 2 then
					pc.give_item2_select("21932", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21932)
					set_state(lv40)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21930", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21930)
				set_state(lv40)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai ")
				if s == 1 then
					pc.give_item2_select("21934", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21934)
					set_state(lv40)
				elseif s == 2 then
					pc.give_item2_select("21935", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21935)
					set_state(lv40)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21936", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21936)
				set_state(lv40)
			end
		end
	end			
	state lv40 begin
		when login or levelup begin
			if pc.get_level() >= 40 then
				send_letter("Arme pentru eroi tineri  ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Arma ( o mana)","Arma ( doua maini) ")
				if s == 1 then
					pc.give_item2_select("21940", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21940)
					set_state(lv50)
				elseif s == 2 then
					pc.give_item2_select("21943", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21943)
					set_state(lv50)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnal","Arc ")
				if s == 1 then
					pc.give_item2_select("21941", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21941)
					set_state(lv50)
				elseif s == 2 then
					pc.give_item2_select("21942", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21942)
					set_state(lv50)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21940", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21940)
				set_state(lv50)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai ")
				if s == 1 then
					pc.give_item2_select("21944", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21944)
					set_state(lv50)
				elseif s == 2 then
					pc.give_item2_select("21945", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21945)
					set_state(lv50)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21946", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21946)
				set_state(lv50)
			end
		end
	end	
	state lv50 begin
		when login or levelup begin
			if pc.get_level() >= 50 then
				send_letter("Arme pentru eroi tineri  ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Arma ( o mana)","Arma ( 2 maini) ")
				if s == 1 then
					pc.give_item2_select("21950", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21950)
					set_state(lv60)
				elseif s == 2 then
					pc.give_item2_select("21953", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21953)
					set_state(lv60)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnal","Arc")
				if s == 1 then
					pc.give_item2_select("21951", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21951)
					set_state(lv60)
				elseif s == 2 then
					pc.give_item2_select("21952", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21952)
					set_state(lv60)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21950", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21950)
				set_state(lv60)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai")
				if s == 1 then
					pc.give_item2_select("21954", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21954)
					set_state(lv60)
				elseif s == 2 then
					pc.give_item2_select("21955", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21955)
					set_state(lv60)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21956", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21956)
				set_state(lv60)
			end
		end
	end		
	state lv60 begin
		when login or levelup begin
			if pc.get_level() >= 60 then
				send_letter("Arme pentru eroi tineri  ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Arma ( o mana)","Arma ( doua maini) ")
				if s == 1 then
					pc.give_item2_select("21960", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21960)
					set_state(lv70)
				elseif s == 2 then
					pc.give_item2_select("21963", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21963)
					set_state(lv70)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnal","Arc ")
				if s == 1 then
					pc.give_item2_select("21961", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21961)
					set_state(lv70)
				elseif s == 2 then
					pc.give_item2_select("21962", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21962)
					set_state(lv70)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21960", 1)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21960)
				set_state(lv70)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai ")
				if s == 1 then
					pc.give_item2_select("21964", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21964)
					set_state(lv70)
				elseif s == 2 then
					pc.give_item2_select("21965", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21965)
					set_state(lv70)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21966", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21966)
				set_state(lv70)
			end
		end
	end		
	state lv70 begin
		when login or levelup begin
			if pc.get_level() >= 70 then
				send_letter("Arme pentru eroi tineri  ")
			end
		end
		
		when button or info begin
			say_title("Arme pentru Eroi Tineri:")
			say("")
			say("Salut, m-am gandit sa iti usurez munca ")
			say("si de aceea am creeat cateva arme ce te vor ")
			say("insoti pana la level 70 inclusiv.")
			say("Aceste arme ofera un atac decent pentru")
			say("a creste lejer.. ")
			wait()
			if pc.get_job() == 0 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Arma ( o mana)","Arma ( doua maini)")
				if s == 1 then
					pc.give_item2_select("21970", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21970)
					set_state(__end__)
				elseif s == 2 then
					pc.give_item2_select("21973", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21973)
					set_state(__end__)
				end
			elseif pc.get_job() == 1 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Pumnal","Arc")
				if s == 1 then
					pc.give_item2_select("21971", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21971)
					set_state(__end__)
				elseif s == 2 then
					pc.give_item2_select("21972", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21972)
					set_state(__end__)
				end
			elseif pc.get_job() == 2 then
				pc.give_item2_select("21970", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21970)
				set_state(__end__)
			elseif pc.get_job() == 3 then
				say_title("Noua Arma ")
				say("")
				say("Noua Arma: ")
				local s = select("Clopot","Evantai ")
				if s == 1 then
					pc.give_item2_select("21974", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21974)
					set_state(__end__)
				elseif s == 2 then
					pc.give_item2_select("21975", 1)
					item.set_attribute(0, 72, 10)
					say_title("Succes! ")
					say("")
					say_reward("Noua Arma: ")
					say_item_vnum(21975)
					set_state(__end__)
				end
			elseif pc.get_job() == 4 then
				pc.give_item2_select("21976", 1)
				item.set_attribute(0, 72, 10)
				say_title("Succes! ")
				say("")
				say_reward("Noua Arma: ")
				say_item_vnum(21976)
				set_state(__end__)
			end
		end
	end
	state __end__ begin
	end
end 
Ultima oară modificat 13 Iun 2020, 11:20 de către [RaKu], modificat 1 dată în total.
Motiv: Eliminat link download invalid
Pentru acest mesaj, [MR]Danny a primit 2 (de) mulţumiri
dragos88 • Savater1813
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TakiZo
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Nivel 3
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Membru din: 22 Ian 2018, 21:49
Server: nam
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Ce rol are questul ala ???

[ Postat de pe Android ] Imagine
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[MR]Danny
Nivel 2

Nivel 2
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TakiZo scrie:Ce rol are questul ala ???

[ Postat de pe Android ] Imagine
Iti da o arma pt Razboinic, Ninja, Sura, Saman din 10 in 10 Nivel
Valabila 15 zile depinde cum e bagata in item_proto Imagine EXP: la Lv 1
Urgia lui Durenda
Valoarea atacului : 62-64
Valoarea atacului magic : 64-48
Viteza de atac : +22%
Sansa de Lovitură Critică : +5%
Valoarea Atacului : +20%
Pagubă Medie : 10%
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Coada
Nou Venit

Nou Venit
Mesaje: 48
Membru din: 29 Aug 2013, 01:44
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Salut am bagat quest-ul cum trebuie , am itemele pe server. Insa nu imi arata misiunea gen cand intru pe un cont de lvl 1 , orice cont as face nu apare misiunea, nu am nici o eroare cand ii dau ./qc in putty sau ceva. Ma poate ajuta cineva? Am incercat sa modific si when login with game.get_event_flag("time_weapon_activate") == 1 begin si degeaba
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