Vincent Griffith scrie:Se repeta chrmgr.EFFECT_AFFECT+100, se suprapun si deasta, in loc de +100 pune alt numar.
Nu se suprapune absolut nimic

ms frumos pentru ca ai incercat
ai gresit effectele le-ai pus unele in altele
refa si verificale daca sunt .tga , .dds dai open cu vs2013
si verifica effectele si renumestele in cele corecte
Succes
nu am gresit nimic

.. si daca le sterg din playersetting module la Reflectie tot apare dragonu ala verde ...
Daca pun in Instancebase.h
AFFECT_RESIST_BUFF = 47,
AFFECT_CRITICAL_BUFF = 48,
AFFECT_REFLECT_BUFF = 49,
se vad 2 buff-uri dar al 3lea e dragonul acela verde

... si daca schimb ceva buffurile se amesteca intre ele (si asa se amesteca cu ce am pus mai sus) ... Ma poate ajuta cineva ?
Functia enum din instancebase.h
Cod: Selectaţi tot
enum
{
AFFECT_YMIR,
AFFECT_INVISIBILITY,
AFFECT_SPAWN,
AFFECT_POISON,
AFFECT_SLOW,
AFFECT_STUN,
AFFECT_DUNGEON_READY, // 던전에서 준비 상태
AFFECT_SHOW_ALWAYS, // AFFECT_DUNGEON_UNIQUE 에서 변경(클라이언트에서 컬링되지않음)
AFFECT_BUILDING_CONSTRUCTION_SMALL,
AFFECT_BUILDING_CONSTRUCTION_LARGE,
AFFECT_BUILDING_UPGRADE,
AFFECT_MOV_SPEED_POTION, // 11
AFFECT_ATT_SPEED_POTION, // 12
AFFECT_FISH_MIND, // 13
AFFECT_JEONGWI, // 14 전귀혼
AFFECT_GEOMGYEONG, // 15 검경
AFFECT_CHEONGEUN, // 16 천근추
AFFECT_GYEONGGONG, // 17 경공술
AFFECT_EUNHYEONG, // 18 은형법
AFFECT_GWIGEOM, // 19 귀검
AFFECT_GONGPO, // 20 공포
AFFECT_JUMAGAP, // 21 주마갑
AFFECT_HOSIN, // 22 호신
AFFECT_BOHO, // 23 보호
AFFECT_KWAESOK, // 24 쾌속
AFFECT_HEUKSIN, // 25 흑신수호
AFFECT_MUYEONG, // 26 무영진
AFFECT_REVIVE_INVISIBILITY, // 27 부활 무적
AFFECT_FIRE, // 28 지속 불
AFFECT_GICHEON, // 29 기천 대공
AFFECT_JEUNGRYEOK, // 30 증력술
AFFECT_DASH, // 31 대쉬
AFFECT_PABEOP, // 32 파법술
AFFECT_FALLEN_CHEONGEUN, // 33 다운 그레이드 천근추
AFFECT_POLYMORPH, // 34 폴리모프
AFFECT_WAR_FLAG1, // 35
AFFECT_WAR_FLAG2, // 36
AFFECT_WAR_FLAG3, // 37
AFFECT_CHINA_FIREWORK, // 38
AFFECT_PREMIUM_SILVER,
AFFECT_PREMIUM_GOLD,
AFFECT_RAMADAN_RING, // 41 초승달 반지 착용 Affect
#ifdef ENABLE_MELEY_LAIR_DUNGEON
AFFECT_STATUE1,
AFFECT_STATUE2,
AFFECT_STATUE3,
AFFECT_STATUE4,
#endif
AFFECT_NUM = 64,
#ifdef ITEM_BUFF_SYSTEM
AFFECT_RESIST_BUFF = 47,
AFFECT_CRITICAL_BUFF = 48,
AFFECT_REFLECT_BUFF = 49,
#endif
AFFECT_HWAYEOM = AFFECT_GEOMGYEONG,
};