cauta in sursa binary userinterface apoi instancebaseeffect.cpp
cauta acolo
//static D3DXCOLOR s_kLevelColor = D3DXCOLOR(119.0f/255.0f, 246.0f/255.0f, 168.0f/255.0f, 1.0f);
static D3DXCOLOR s_kLevelColor = D3DXCOLOR(152.0f/255.0f, 255.0f/255.0f, 51.0f/255.0f, 1.0f);
char szText[256];
sprintf(szText, "Lv %d ", level);
CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor);
}
Si schimbi cu
sprintf(szText, "Lv %d "(Aici pui lv [ %d ]depinde cum vrei ), level);