Tipologie server: PvP
*Resursă folosită: sursa/battlepass-t90289.html
*ServerFiles utilizat: -
*Syserr: *Vezi poza*
Poză:




[spoiler]#ifdef __BATTLE_PASS__
public:
int iMonthBattlePass;
struct Struct_BattlePass{DWORD count; DWORD status;};
void Load_BattlePass();
void ExternBattlePass();
void DoMission(int index, long long count);
void SendInfosBattlePass(int index);
void FinalRewardBattlePass();
struct Infos_BattlePass{DWORD vnum1; DWORD count1; DWORD vnum2;
DWORD count2; DWORD vnum3; DWORD count3;
char name[4096];};
struct Infos_MissionsBP{DWORD type; DWORD vnum; DWORD count;};
struct Infos_FinalBP{DWORD f_vnum1; DWORD f_count1; DWORD f_vnum2;
DWORD f_count2; DWORD f_vnum3; DWORD f_count3;};
std::vector<Struct_BattlePass> v_counts;
std::vector<Infos_BattlePass> rewards_bp;
std::vector<Infos_MissionsBP> missions_bp;
std::vector<Infos_FinalBP> final_rewards;
#endif[/spoiler]

char.cpp,char.h,char_battle.cpp,char_item.cpp,cmd.cpp,cmd_general.cpp,cube.cpp,fishing.cpp,input_login.cpp,questlua_pc.cpp,shop.cppnemodificat


Îți las,doar sa ajung acasă de la muncă..amvenitsavadcv scrie: ↑10 Noi 2020, 12:35 De fapt pune char_item.cpp si input_login.cpp pe pastebin, ca eu nu stiu ce battlepass ai adaugat tu


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