Problema syserr

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
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SaiurySTUDIO
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*Problemă/Întrebare: Salut. Ma puteti ajuta, va rog? Chiar nu stiu ce sa ii fac.
Tipologie server: PVM MEDIUM
*Resursă folosită: NU ESTE CAZUL
*ServerFiles utilizat: PERSONAL
Poză: NU ESTE CAZUL
*Detalii suplimentare: NU ESTE CAZUL
*Syserr:
1130 01:35:36754 :: Traceback (most recent call last):

1130 01:35:36754 ::   File "introSelect.py", line 555, in OnUpdate

1130 01:35:36754 :: AttributeError
1130 01:35:36754 :: : 
1130 01:35:36754 :: 'module' object has no attribute 'set_reg'
1130 01:35:36754 :: 

1130 01:35:40927 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/effect/rune/gyeokgongjang_loop.mse) Error
1130 01:35:40927 :: CInstanceBase::RegisterEffect(eEftType=76, c_szEftAttachBone=, c_szEftName=d:/ymir work/effect/rune/gyeokgongjang_loop.mse, isCache=0) - Error
1130 01:35:46156 :: CRaceManager::RegisterRacePath : RACE[20378] LOAD MSMFILE[d:/ymir work/npc/privateshop_7/privateshop_7.msm] ERROR. Will Find Another Path.
1130 01:35:46156 :: CRaceManager::RegisterRacePath : RACE[20378] LOAD MSMFILE[d:/ymir work/npc_mount/privateshop_7/privateshop_7.msm] ERROR. Will Find Another Path.
1130 01:35:46163 :: CRaceManager::RegisterRacePath : RACE[20369] LOAD MSMFILE[d:/ymir work/npc/privateshop_6/privateshop_6.msm] ERROR. Will Find Another Path.
1130 01:35:46163 :: CRaceManager::RegisterRacePath : RACE[20369] LOAD MSMFILE[d:/ymir work/npc_mount/privateshop_6/privateshop_6.msm] ERROR. Will Find Another Path.
1130 01:35:46168 :: CRaceManager::RegisterRacePath : RACE[20383] LOAD MSMFILE[d:/ymir work/npc/privateshop_5/privateshop_5.msm] ERROR. Will Find Another Path.
1130 01:35:46168 :: CRaceManager::RegisterRacePath : RACE[20383] LOAD MSMFILE[d:/ymir work/npc_mount/privateshop_5/privateshop_5.msm] ERROR. Will Find Another Path.
1130 01:35:46173 :: CRaceManager::RegisterRacePath : RACE[20413] LOAD MSMFILE[d:/ymir work/npc/privateshop_7/privateshop_7.msm] ERROR. Will Find Another Path.
1130 01:35:46173 :: CRaceManager::RegisterRacePath : RACE[20413] LOAD MSMFILE[d:/ymir work/npc_mount/privateshop_7/privateshop_7.msm] ERROR. Will Find Another Path.
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SaiurySTUDIO
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amvenitsavadcv
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Pune și tu introselect.py aici
Cât despre celelalte erori, îți lipsesc fișiere MSM.
Caută-le în alt client și le completezi la tine în client.
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amvenitsavadcv scrie: ↑30 Noi 2020, 12:24 Pune și tu introselect.py aici
Cât despre celelalte erori, îți lipsesc fișiere MSM.
Caută-le în alt client și le completezi la tine în client.
import grp
import app
import wndMgr
import snd
import net
import systemSetting
import localeInfo
import chr
import ui
import uiScriptLocale
import musicInfo
import playerSettingModule
import uiCommon                                     
import constInfo
import chat
import player
import intrologin

LEAVE_BUTTON_FOR_POTAL = False
class SelectCharacterWindow(ui.Window):

	SLOT_COUNT = 5
	
	class CharacterRenderer(ui.Window):
		def OnRender(self):
			grp.ClearDepthBuffer()

			grp.SetGameRenderState()
			grp.PushState()
			grp.SetOmniLight()

			screenWidth = wndMgr.GetScreenWidth()
			screenHeight = wndMgr.GetScreenHeight()
			newScreenWidth = float(screenWidth+30)
			newScreenHeight = float(screenHeight+30)
			
			grp.SetViewport(270.0/screenWidth, 0.0, newScreenWidth/screenWidth, newScreenHeight/screenHeight)

			app.SetCenterPosition(20.0, -470.0, -100.0)
			app.SetCamera(2800.0, 15.0, 180.0, 102.0)
			grp.SetPerspective(10.0, newScreenWidth/newScreenHeight, 1000.0, 4000.0)

			(x, y) = app.GetCursorPosition()
			grp.SetCursorPosition(x, y)

			chr.Deform()
			chr.Render()

			grp.RestoreViewport()
			grp.PopState()
			grp.SetInterfaceRenderState()

	def __init__(self, stream):
		ui.Window.__init__(self)
		net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, self)

		self.stream = stream
		self.slot = self.stream.GetCharacterSlot()

		self.openLoadingFlag = False
		self.startIndex = -1
		self.startReservingTime = 0

		self.dlgBoard = 0
		self.changeNameFlag = False
		self.nameInputBoard = None
		self.sendedChangeNamePacket = False

		self.startIndex = -1
		self.isLoad = 0

	def __del__(self):
		ui.Window.__del__(self)
		net.SetPhaseWindow(net.PHASE_WINDOW_SELECT, 0)

	def Open(self):
		self.__LoadBoardDialog("twix_work/characterwindow/select/selectcharacterwindow.py")
		self.__LoadQuestionDialog("uiscript/questiondialog.py")

		playerSettingModule.LoadGameData("INIT")

		self.InitCharacterBoard()

		self.btnStart.Enable()
		self.btnCreate.Enable()
		self.btnDelete.Enable()

		self.dlgBoard.Show()
		
		self.SetWindowName("SelectCharacterWindow")
		self.Show()

		if musicInfo.selectMusic != "":
			snd.SetMusicVolume(systemSetting.GetMusicVolume())
			snd.FadeInMusic("BGM/"+musicInfo.selectMusic)

		app.SetCenterPosition(0.0, 0.0, 0.0)
		app.SetCamera(1550.0, 15.0, 180.0, 95.0)

		self.isLoad = 1
		self.Refresh()

		if self.stream.isAutoSelect:
			self.SelectSlot(self.stream.GetCharacterSlot())
			self.StartGame()

		self.selected = 0

		app.ShowCursor()

	def Close(self):
		if musicInfo.selectMusic != "":
			snd.FadeOutMusic("BGM/"+musicInfo.selectMusic)

		self.stream.popupWindow.Close()

		if self.dlgBoard:
			self.dlgBoard.ClearDictionary()

		self.empireName = None
		self.flagDict = {}
		self.dlgBoard = None
		self.btnStart = None
		self.btnCreate = None
		self.btnDelete = None
		self.backGround = None

		self.dlgQuestion.ClearDictionary()
		self.dlgQuestion = None
		self.dlgQuestionText = None
		self.dlgQuestionAcceptButton = None
		self.dlgQuestionCancelButton = None
		self.privateInputBoard = None
		self.nameInputBoard = None

		chr.DeleteInstance(0)
		chr.DeleteInstance(1)
		chr.DeleteInstance(2)
		chr.DeleteInstance(3)

		self.Hide()
		self.KillFocus()

		app.HideCursor()

	def Refresh(self):
		if not self.isLoad:
			return

		indexArray = (3, 2, 1, 0)
		for index in indexArray:
			id=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_ID)
			race=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_RACE)
			form=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_FORM)
			name=net.GetAccountCharacterSlotDataString(index, net.ACCOUNT_CHARACTER_SLOT_NAME)
			hair=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_HAIR)
			sash=net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_SASH)

			if id:
				self.MakeCharacter(index, id, name, race, form, hair, sash)
				self.SelectSlot(index)

		try:
			self.SelectSlot(int(intrologin.get_reg("%s_slot" % constInfo.LastAccount)))
		except:
			self.SelectSlot(self.slot)

	def GetCharacterSlotID(self, slotIndex):
		return net.GetAccountCharacterSlotDataInteger(slotIndex, net.ACCOUNT_CHARACTER_SLOT_ID)

	def __LoadQuestionDialog(self, fileName):
		self.dlgQuestion = ui.ScriptWindow()

		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self.dlgQuestion, fileName)
		except:
			import exception
			exception.Abort("SelectCharacterWindow.LoadQuestionDialog.LoadScript")

		try:
			GetObject=self.dlgQuestion.GetChild
			self.dlgQuestionText=GetObject("message")
			self.dlgQuestionAcceptButton=GetObject("accept")
			self.dlgQuestionCancelButton=GetObject("cancel")
		except:
			import exception
			exception.Abort("SelectCharacterWindow.LoadQuestionDialog.BindObject")

		self.dlgQuestionText.SetText(localeInfo.SELECT_DO_YOU_DELETE_REALLY)
		self.dlgQuestionAcceptButton.SetEvent(ui.__mem_func__(self.RequestDeleteCharacter))
		self.dlgQuestionCancelButton.SetEvent(ui.__mem_func__(self.dlgQuestion.Hide))
		return 1

	def __LoadBoardDialog(self, fileName):
		self.dlgBoard = ui.ScriptWindow()

		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self.dlgBoard, fileName)
		except:
			import exception
			exception.Abort("SelectCharacterWindow.LoadBoardDialog.LoadScript")

		try:
			GetObject = self.dlgBoard.GetChild
			
			self.btnStart = GetObject("select_button")
			self.btnCreate = GetObject("create_button")
			self.btnDelete = GetObject("delete_button")
			self.btnExit = GetObject("exit_button")

			self.backGround = GetObject("BackGround")
			
			self.charName = GetObject("name")
			self.empireName = GetObject("empire")
			self.guildName = GetObject("guild")
			self.level = GetObject("level")
			self.playTime = GetObject("playtime")
			
			self.btnLeft = GetObject("left_button")
			self.btnRight = GetObject("right_button")

		except:
			import exception
			exception.Abort("SelectCharacterWindow.LoadBoardDialog.BindObject")

		self.btnStart.SetEvent(ui.__mem_func__(self.StartGame))
		self.btnCreate.SetEvent(ui.__mem_func__(self.CreateCharacter))
		self.btnDelete.SetEvent(ui.__mem_func__(self.InputPrivateCode))
		self.btnExit.SetEvent(ui.__mem_func__(self.OnPressExitKey))
		
		self.btnLeft.SetEvent(ui.__mem_func__(self.DecreaseSlotIndex))
		self.btnRight.SetEvent(ui.__mem_func__(self.IncreaseSlotIndex))
		
		self.chrRenderer = self.CharacterRenderer()
		self.chrRenderer.SetParent(self.backGround)
		self.chrRenderer.Show()
		
		return 1
    
	def SameLoginDisconnect(self):
		self.stream.popupWindow.Close()
		self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_SAMELOGIN, self.ExitSelect, localeInfo.UI_OK)
        
	def MakeCharacter(self, index, id, name, race, form, hair, sash):
		if 0 == id:
			return

		chr.CreateInstance(index)
		chr.SelectInstance(index)
		chr.SetVirtualID(index)
		chr.SetNameString(name)

		chr.SetRace(race)
		chr.SetArmor(form)
		chr.SetHair(hair)
		chr.SetSash(sash)

		chr.Refresh()
		chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
		chr.SetLoopMotion(chr.MOTION_INTRO_WAIT)

		chr.SetRotation(0.0)
		chr.Show()

	def StartGame(self):

		if self.sendedChangeNamePacket:
			return

		if self.changeNameFlag:
			self.OpenChangeNameDialog()
			return

		if -1 != self.startIndex:
			return

		if musicInfo.selectMusic != "":
			snd.FadeLimitOutMusic("BGM/"+musicInfo.selectMusic, systemSetting.GetMusicVolume()*0.05)

		self.btnStart.SetUp()
		self.btnCreate.SetUp()
		self.btnDelete.SetUp()
		
		self.btnLeft.SetUp()
		self.btnRight.SetUp()

		self.btnStart.Disable()
		self.btnCreate.Disable()
		self.btnDelete.Disable()
		
		self.btnLeft.Disable()
		self.btnRight.Disable()
		
		self.dlgQuestion.Hide()

		self.stream.SetCharacterSlot(self.slot)
		
		self.selected = 1

		self.startIndex = self.slot
		self.startReservingTime = app.GetTime()
		
		chr.SelectInstance(self.slot)
		chr.PushOnceMotion(chr.MOTION_INTRO_SELECTED, 0.1)

	def OpenChangeNameDialog(self):
		import uiCommon
		nameInputBoard = uiCommon.InputDialogWithDescription()
		nameInputBoard.SetTitle(localeInfo.SELECT_CHANGE_NAME_TITLE)
		nameInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputName))
		nameInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputName))
		nameInputBoard.SetMaxLength(chr.PLAYER_NAME_MAX_LEN)
		nameInputBoard.SetBoardWidth(200)
		nameInputBoard.SetDescription(localeInfo.SELECT_INPUT_CHANGING_NAME)
		nameInputBoard.Open()
		nameInputBoard.slot = self.slot
		self.nameInputBoard = nameInputBoard

	def OnChangeName(self, id, name):
		self.SelectSlot(id)
		self.sendedChangeNamePacket = False
		self.PopupMessage(localeInfo.SELECT_CHANGED_NAME)

	def AcceptInputName(self):
		changeName = self.nameInputBoard.GetText()
		if not changeName:
			return

		self.sendedChangeNamePacket = True
		net.SendChangeNamePacket(self.nameInputBoard.slot, changeName)
		return self.CancelInputName()

	def CancelInputName(self):
		self.nameInputBoard.Close()
		self.nameInputBoard = None
		return True

	def OnCreateFailure(self, type):
		self.sendedChangeNamePacket = False
		if 0 == type:
			self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_NAME)
		elif 1 == type:
			self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME)
		elif 100 == type:
			self.PopupMessage(localeInfo.SELECT_CHANGE_FAILURE_STRANGE_INDEX)

	def CreateCharacter(self):
		if 0 == self.GetCharacterSlotID(self.slot):
			self.stream.SetCharacterSlot(self.slot)

			EMPIRE_MODE = 1

			if EMPIRE_MODE:
				if self.__AreAllSlotEmpty():
					self.stream.SetReselectEmpirePhase()
				else:
					self.stream.SetCreateCharacterPhase()
			else:
				self.stream.SetCreateCharacterPhase()

	def __AreAllSlotEmpty(self):
		for iSlot in xrange(self.SLOT_COUNT):
			if 0!=net.GetAccountCharacterSlotDataInteger(iSlot, net.ACCOUNT_CHARACTER_SLOT_ID):
				return 0
		return 1

	def PopupDeleteQuestion(self):
		id = self.GetCharacterSlotID(self.slot)
		if 0 == id:
			return

		self.dlgQuestion.Show()
		self.dlgQuestion.SetTop()

	def RequestDeleteCharacter(self):
		self.dlgQuestion.Hide()

		id = self.GetCharacterSlotID(self.slot)
		if 0 == id:
			self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT)
			return

		net.SendDestroyCharacterPacket(self.slot, "1234567")
		self.PopupMessage(localeInfo.SELECT_DELEING)

	def InputPrivateCode(self):
		privateInputBoard = uiCommon.InputDialogWithDescription()
		privateInputBoard.SetTitle(localeInfo.INPUT_PRIVATE_CODE_DIALOG_TITLE)
		privateInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputPrivateCode))
		privateInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputPrivateCode))
		privateInputBoard.SetNumberMode()

		privateInputBoard.SetSecretMode()
		privateInputBoard.SetMaxLength(7)
			
		privateInputBoard.SetBoardWidth(250)
		privateInputBoard.SetDescription(localeInfo.INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION)
		privateInputBoard.Open()
		self.privateInputBoard = privateInputBoard

	def AcceptInputPrivateCode(self):
		privateCode = self.privateInputBoard.GetText()
		if not privateCode:
			return

		id = self.GetCharacterSlotID(self.slot)
		if 0 == id:
			self.PopupMessage(localeInfo.SELECT_EMPTY_SLOT)
			return

		net.SendDestroyCharacterPacket(self.slot, privateCode)
		self.PopupMessage(localeInfo.SELECT_DELEING)

		self.CancelInputPrivateCode()
		return True

	def CancelInputPrivateCode(self):
		self.privateInputBoard = None
		return True

	def OnDeleteSuccess(self, slot):
		self.PopupMessage(localeInfo.SELECT_DELETED)
		self.DeleteCharacter(slot)

	def OnDeleteFailure(self):
		self.PopupMessage(localeInfo.SELECT_CAN_NOT_DELETE)

	def DeleteCharacter(self, index):
		chr.DeleteInstance(index)
		self.SelectSlot(self.slot)

	def ExitSelect(self):
		self.dlgQuestion.Hide()
		self.Hide()
		self.stream.SetLoginPhase()

	def GetSlotIndex(self):
		return self.slot

	def SelectSlot(self, index):
		if index < 0:
			return
		if index >= self.SLOT_COUNT:
			return

		self.slot = index
		
		for i in range(self.SLOT_COUNT):
			chr.DeleteInstance(i)

		chr.SelectInstance(self.slot)
		
		id = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID)
		if 0 != id:
			self.btnStart.Enable()
			self.btnDelete.Show()
			self.btnCreate.Hide()

			name = net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_NAME)
			level = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_LEVEL)
			playTime = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME)
			hth = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_HTH)
			int = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_INT)
			str = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_STR)
			dex = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_DEX)
			race = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_RACE)
			form = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_FORM)
			hair = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_HAIR)
			sash = net.GetAccountCharacterSlotDataInteger(index, net.ACCOUNT_CHARACTER_SLOT_SASH)
			
			self.changeNameFlag = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_CHANGE_NAME_FLAG)
			
			self.MakeCharacter(self.slot, id, name, race, form, hair, sash)

			self.charName.SetText("%s" % name)
			self.empireName.SetText("Imperiul %s" % {1:"Shinsoo", 2:"Chunjo", 3:"Jinno"}.get(net.GetEmpireID(), "None"))
	
			if net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME):
				self.guildName.SetText(net.GetAccountCharacterSlotDataString(self.slot, net.ACCOUNT_CHARACTER_SLOT_GUILD_NAME))
			else:
				self.guildName.SetText(localeInfo.SELECT_NOT_JOIN_GUILD)
			self.level.SetText("%d" % level)
			self.playTime.SetText("%d" % playTime)

		else:
			self.InitCharacterBoard()

	def InitCharacterBoard(self):
		self.btnStart.Disable()
		self.btnDelete.Hide()
		self.btnCreate.Show()
		
		self.charName.SetText("")
		self.empireName.SetText("")
		self.guildName.SetText("")
		self.level.SetText("")
		self.playTime.SetText("")
		
	def DecreaseSlotIndex(self):
		if self.selected == 0:
			slotIndex = (self.GetSlotIndex() - 1 + self.SLOT_COUNT) % self.SLOT_COUNT
			self.SelectSlot(slotIndex)

	def IncreaseSlotIndex(self):
		if self.selected == 0:
			slotIndex = (self.GetSlotIndex() + 1) % self.SLOT_COUNT
			self.SelectSlot(slotIndex)

	def OnKeyDown(self, key):

		if 1 == key:
			self.ExitSelect()
		if 2 == key:
			self.SelectSlot(0)
		if 3 == key:
			self.SelectSlot(1)
		if 4 == key:
			self.SelectSlot(2)
		if 5 == key:
			self.SelectSlot(3)

		if 28 == key:
			id = net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_ID)
			if 0 == id:
				self.CreateCharacter()
			else:
				self.StartGame()

		if 203 == key:
			self.DecreaseSlotIndex()
		if 205 == key:
			self.IncreaseSlotIndex()

		return True

	def OnUpdate(self):
		chr.Update()

		for i in xrange(self.SLOT_COUNT):
			if FALSE == chr.HasInstance(i):
				continue
			chr.SelectInstance(i)

		if -1 != self.startIndex:
			if app.GetTime() - self.startReservingTime > 3.0:
				if False == self.openLoadingFlag:
					chrSlot=self.stream.GetCharacterSlot()
					net.DirectEnter(chrSlot)
					self.openLoadingFlag = True
					player.SetPlayTime(net.GetAccountCharacterSlotDataInteger(self.slot, net.ACCOUNT_CHARACTER_SLOT_PLAYTIME))
					chat.Clear()
					
					intrologin.set_reg("%s_slot" % constInfo.LastAccount, "%d" % self.stream.GetCharacterSlot())

	def EmptyFunc(self):
		pass

	def PopupMessage(self, msg, func=0):
		if not func:
			func=self.EmptyFunc

		self.stream.popupWindow.Close()
		self.stream.popupWindow.Open(msg, func, localeInfo.UI_OK)

	def OnPressExitKey(self):
		self.ExitSelect()
		return True

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