Problema Effect System

Totalitatea subiectelor care nu respectă regulamentul impus in sectiunea "Probleme şi Întrebări" vor fi stocate aici.
Avatar utilizator
NickTimisoreanu
Nou Venit

Nou Venit
Mesaje: 46
Membru din: 05 Mar 2017, 17:52
Server: TBX
Aprecieri: 230  
Mulţumiri: 1  
Medalii

*Problemă/Întrebare: Nu pot da jos itemul in slot
Tipologie server: pvp
*Resursă folosită: sursa/effect-system-weapon-armor-t76890.html
*ServerFiles utilizat:
*Syserr: Nu exista
Poză: - https://prnt.sc/1yo26vj
*Detalii suplimentare: Cand dau click pe itemul cu fumul respectiv nu se da jos.
Avatar utilizator
Wizzard
Utilizator neserios / Untrustworthy user !

Utilizator neserios / Untrustworthy user !
Mesaje: 901
Membru din: 05 Iul 2021, 13:37
Server: 911.Projects
Regat: Chunjo
Aprecieri: 525  
Mulţumiri: 3420  
Discord: Copiază ID
 Contact:
Medalii

Poti sa faci un video sa vad mai exact ce se intampla ?
Avatar utilizator
alexbomba
Nou Venit

Nou Venit
Mesaje: 46
Membru din: 08 Mar 2019, 20:37
Server: loading...
Regat: Chunjo
Aprecieri: 132  
Mulţumiri: 15  
Medalii

vezi poate mai ai un slot index pus peste coordonatele alea.
Avatar utilizator
NickTimisoreanu
Nou Venit

Nou Venit
Mesaje: 46
Membru din: 05 Mar 2017, 17:52
Server: TBX
Aprecieri: 230  
Mulţumiri: 1  
Medalii

~Jumidth scrie: ↑07 Noi 2021, 20:38 Poti sa faci un video sa vad mai exact ce se intampla ?
https://gyazo.com/63f018f0f50f73f6b1294a982461275d
le pot schimba dar nu le pot da jos din slot
Avatar utilizator
NickTimisoreanu
Nou Venit

Nou Venit
Mesaje: 46
Membru din: 05 Mar 2017, 17:52
Server: TBX
Aprecieri: 230  
Mulţumiri: 1  
Medalii

alexbomba scrie: ↑07 Noi 2021, 20:41 vezi poate mai ai un slot index pus peste coordonatele alea.
am verificat si nu am...
Avatar utilizator
Wizzard
Utilizator neserios / Untrustworthy user !

Utilizator neserios / Untrustworthy user !
Mesaje: 901
Membru din: 05 Iul 2021, 13:37
Server: 911.Projects
Regat: Chunjo
Aprecieri: 525  
Mulţumiri: 3420  
Discord: Copiază ID
 Contact:
Medalii

NickTimisoreanu scrie: ↑07 Noi 2021, 20:47
~Jumidth scrie: ↑07 Noi 2021, 20:38 Poti sa faci un video sa vad mai exact ce se intampla ?
https://gyazo.com/63f018f0f50f73f6b1294a982461275d
le pot schimba dar nu le pot da jos din slot
Sloturile nu sunt functionale cel mai probabil nu le-ai pus bine din gametype
Avatar utilizator
alexbomba
Nou Venit

Nou Venit
Mesaje: 46
Membru din: 08 Mar 2019, 20:37
Server: loading...
Regat: Chunjo
Aprecieri: 132  
Mulţumiri: 15  
Medalii

~Jumidth scrie: ↑07 Noi 2021, 20:51
NickTimisoreanu scrie: ↑07 Noi 2021, 20:47
~Jumidth scrie: ↑07 Noi 2021, 20:38 Poti sa faci un video sa vad mai exact ce se intampla ?
https://gyazo.com/63f018f0f50f73f6b1294a982461275d
le pot schimba dar nu le pot da jos din slot
Sloturile nu sunt functionale cel mai probabil nu le-ai pus bine din gametype
esti prost de bubui daca nu erau sincronizate nu apareau in slot
Avatar utilizator
NickTimisoreanu
Nou Venit

Nou Venit
Mesaje: 46
Membru din: 05 Mar 2017, 17:52
Server: TBX
Aprecieri: 230  
Mulţumiri: 1  
Medalii

~Jumidth scrie: ↑07 Noi 2021, 20:51
NickTimisoreanu scrie: ↑07 Noi 2021, 20:47
~Jumidth scrie: ↑07 Noi 2021, 20:38 Poti sa faci un video sa vad mai exact ce se intampla ?
https://gyazo.com/63f018f0f50f73f6b1294a982461275d
le pot schimba dar nu le pot da jos din slot
Sloturile nu sunt functionale cel mai probabil nu le-ai pus bine din gametype


extern std::string g_strGuildSymbolPathName;

const DWORD c_Name_Max_Length = 64;
const DWORD c_FileName_Max_Length = 128;
const DWORD c_Short_Name_Max_Length = 32;

const DWORD c_Inventory_Page_Size = 5 * 9;
const DWORD c_Inventory_Page_Count = 5;
const DWORD c_ItemSlot_Count = c_Inventory_Page_Size * c_Inventory_Page_Count;

const DWORD c_Equipment_Count = 14;

const DWORD c_Equipment_Start = c_ItemSlot_Count;

const DWORD c_Equipment_Body = c_Equipment_Start + CItemData::WEAR_BODY;
const DWORD c_Equipment_Head = c_Equipment_Start + CItemData::WEAR_HEAD;
const DWORD c_Equipment_Shoes = c_Equipment_Start + CItemData::WEAR_FOOTS;
const DWORD c_Equipment_Wrist = c_Equipment_Start + CItemData::WEAR_WRIST;
const DWORD c_Equipment_Weapon = c_Equipment_Start + CItemData::WEAR_WEAPON;
const DWORD c_Equipment_Neck = c_Equipment_Start + CItemData::WEAR_NECK;
const DWORD c_Equipment_Ear = c_Equipment_Start + CItemData::WEAR_EAR;
const DWORD c_Equipment_Unique1 = c_Equipment_Start + CItemData::WEAR_UNIQUE1;
const DWORD c_Equipment_Unique2 = c_Equipment_Start + CItemData::WEAR_UNIQUE2;
const DWORD c_Equipment_Arrow = c_Equipment_Start + CItemData::WEAR_ARROW;
const DWORD c_Equipment_Shield = c_Equipment_Start + CItemData::WEAR_SHIELD;
#ifdef ENABLE_EFFECT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 1 + 2;
#else
const DWORD c_New_Equipment_Start = c_Equipment_Start + 1;
#endif
#ifdef ENABLE_GLOVE_SYSTEM
const DWORD c_Equipment_Glove = c_Equipment_Start + CItemData::WEAR_GLOVE;
#endif


//const DWORD c_New_Equipment_Start = c_Equipment_Start + CItemData::WEAR_RING1;

#ifdef ENABLE_PENDANT
const DWORD c_New_Equipment_Count = 4;
#else
const DWORD c_New_Equipment_Count = 3;
#endif

const DWORD c_Equipment_Ring1 = c_Equipment_Start + CItemData::WEAR_RING1;
const DWORD c_Equipment_Ring2 = c_Equipment_Start + CItemData::WEAR_RING2;
const DWORD c_Equipment_Belt = c_Equipment_Start + CItemData::WEAR_BELT;
#ifdef ENABLE_PENDANT
const DWORD c_Equipment_Pendant = c_Equipment_Start + CItemData::WEAR_PENDANT;
#endif




-----------------------------------------------------------------------------------------------------------------------------------------------------

#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;

#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Sash = c_Costume_Slot_Start + 2;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 3;
#endif
#ifdef ENABLE_COSTUME_MOUNT_SYSTEM
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 4;
#endif
#ifdef ENABLE_AURA_SYSTEM
const DWORD c_Costume_Slot_Aura = c_Costume_Slot_Start + 5;
#endif
#ifdef ENABLE_EFFECT_SYSTEM
const DWORD c_Costume_Effect_Body = c_Costume_Slot_Start + 6;
const DWORD c_Costume_Effect_Weapon = c_Costume_Slot_Start + 7;
#endif
const DWORD c_Costume_Slot_Count = 8;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif



-----------------------------------------------------------------------------------------------------------------------------------------
{"index":COSTUME_START_INDEX+0, "x":62, "y":39-3, "width":32, "height":64}, # Default
{"index":COSTUME_START_INDEX+1, "x":62, "y": 5-3, "width":32, "height":32}, # Default
{"index":COSTUME_START_INDEX+2, "x":7, "y":122-4, "width":32, "height":32}, # Shoulder Sash System
{"index":COSTUME_START_INDEX+3, "x":13, "y":9, "width":32, "height":96}, # Costume Weapon
{"index":COSTUME_START_INDEX+4, "x":69, "y":122-5, "width":32, "height":32}, # Costume Mount
{"index":COSTUME_START_INDEX+5, "x":38, "y":120, "width":32, "height":32}, # Aura System
{"index":item.EQUIPMENT_RING1, "x":13, "y":157-4, "width":32, "height":32}, # Ring 1
{"index":item.EQUIPMENT_RING2, "x":62, "y":157-4, "width":32, "height":32}, # Ring 2
{"index":COSTUME_START_INDEX+6, "x":2, "y":205-4, "width":32, "height":32}, # effect 1
{"index":COSTUME_START_INDEX+7, "x":53, "y":205-4, "width":32, "height":32}, # effect 2


--------------------------------------------------------------------------------------------

le-am schimbat de o mie de ori nu mai stiu cum sa le mai pun.
Avatar utilizator
SkyLine
Membru Club

Membru Club
Mesaje: 2655
Membru din: 12 Dec 2013, 23:37
Server: Miraj2-Online
Regat: Jinno
Aprecieri: 520  
Mulţumiri: 987  
Discord: Copiază ID
 Contact:
Medalii

NickTimisoreanu scrie: ↑07 Noi 2021, 20:54
~Jumidth scrie: ↑07 Noi 2021, 20:51
NickTimisoreanu scrie: ↑07 Noi 2021, 20:47

https://gyazo.com/63f018f0f50f73f6b1294a982461275d
le pot schimba dar nu le pot da jos din slot
Sloturile nu sunt functionale cel mai probabil nu le-ai pus bine din gametype


extern std::string g_strGuildSymbolPathName;

const DWORD c_Name_Max_Length = 64;
const DWORD c_FileName_Max_Length = 128;
const DWORD c_Short_Name_Max_Length = 32;

const DWORD c_Inventory_Page_Size = 5 * 9;
const DWORD c_Inventory_Page_Count = 5;
const DWORD c_ItemSlot_Count = c_Inventory_Page_Size * c_Inventory_Page_Count;

const DWORD c_Equipment_Count = 14;

const DWORD c_Equipment_Start = c_ItemSlot_Count;

const DWORD c_Equipment_Body = c_Equipment_Start + CItemData::WEAR_BODY;
const DWORD c_Equipment_Head = c_Equipment_Start + CItemData::WEAR_HEAD;
const DWORD c_Equipment_Shoes = c_Equipment_Start + CItemData::WEAR_FOOTS;
const DWORD c_Equipment_Wrist = c_Equipment_Start + CItemData::WEAR_WRIST;
const DWORD c_Equipment_Weapon = c_Equipment_Start + CItemData::WEAR_WEAPON;
const DWORD c_Equipment_Neck = c_Equipment_Start + CItemData::WEAR_NECK;
const DWORD c_Equipment_Ear = c_Equipment_Start + CItemData::WEAR_EAR;
const DWORD c_Equipment_Unique1 = c_Equipment_Start + CItemData::WEAR_UNIQUE1;
const DWORD c_Equipment_Unique2 = c_Equipment_Start + CItemData::WEAR_UNIQUE2;
const DWORD c_Equipment_Arrow = c_Equipment_Start + CItemData::WEAR_ARROW;
const DWORD c_Equipment_Shield = c_Equipment_Start + CItemData::WEAR_SHIELD;
#ifdef ENABLE_EFFECT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 1 + 2;
#else
const DWORD c_New_Equipment_Start = c_Equipment_Start + 1;
#endif
#ifdef ENABLE_GLOVE_SYSTEM
const DWORD c_Equipment_Glove = c_Equipment_Start + CItemData::WEAR_GLOVE;
#endif


//const DWORD c_New_Equipment_Start = c_Equipment_Start + CItemData::WEAR_RING1;

#ifdef ENABLE_PENDANT
const DWORD c_New_Equipment_Count = 4;
#else
const DWORD c_New_Equipment_Count = 3;
#endif

const DWORD c_Equipment_Ring1 = c_Equipment_Start + CItemData::WEAR_RING1;
const DWORD c_Equipment_Ring2 = c_Equipment_Start + CItemData::WEAR_RING2;
const DWORD c_Equipment_Belt = c_Equipment_Start + CItemData::WEAR_BELT;
#ifdef ENABLE_PENDANT
const DWORD c_Equipment_Pendant = c_Equipment_Start + CItemData::WEAR_PENDANT;
#endif




-----------------------------------------------------------------------------------------------------------------------------------------------------

#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;

#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Sash = c_Costume_Slot_Start + 2;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 3;
#endif
#ifdef ENABLE_COSTUME_MOUNT_SYSTEM
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 4;
#endif
#ifdef ENABLE_AURA_SYSTEM
const DWORD c_Costume_Slot_Aura = c_Costume_Slot_Start + 5;
#endif
#ifdef ENABLE_EFFECT_SYSTEM
const DWORD c_Costume_Effect_Body = c_Costume_Slot_Start + 6;
const DWORD c_Costume_Effect_Weapon = c_Costume_Slot_Start + 7;
#endif
const DWORD c_Costume_Slot_Count = 8;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif



-----------------------------------------------------------------------------------------------------------------------------------------
{"index":COSTUME_START_INDEX+0, "x":62, "y":39-3, "width":32, "height":64}, # Default
{"index":COSTUME_START_INDEX+1, "x":62, "y": 5-3, "width":32, "height":32}, # Default
{"index":COSTUME_START_INDEX+2, "x":7, "y":122-4, "width":32, "height":32}, # Shoulder Sash System
{"index":COSTUME_START_INDEX+3, "x":13, "y":9, "width":32, "height":96}, # Costume Weapon
{"index":COSTUME_START_INDEX+4, "x":69, "y":122-5, "width":32, "height":32}, # Costume Mount
{"index":COSTUME_START_INDEX+5, "x":38, "y":120, "width":32, "height":32}, # Aura System
{"index":item.EQUIPMENT_RING1, "x":13, "y":157-4, "width":32, "height":32}, # Ring 1
{"index":item.EQUIPMENT_RING2, "x":62, "y":157-4, "width":32, "height":32}, # Ring 2
{"index":COSTUME_START_INDEX+6, "x":2, "y":205-4, "width":32, "height":32}, # effect 1
{"index":COSTUME_START_INDEX+7, "x":53, "y":205-4, "width":32, "height":32}, # effect 2


--------------------------------------------------------------------------------------------

le-am schimbat de o mie de ori nu mai stiu cum sa le mai pun.

Pune syserr.txt din client, cu ce-ti apare in momentul in care dai click dreapta sa le scoti din slot
Avatar utilizator
NickTimisoreanu
Nou Venit

Nou Venit
Mesaje: 46
Membru din: 05 Mar 2017, 17:52
Server: TBX
Aprecieri: 230  
Mulţumiri: 1  
Medalii

SkyLine scrie: ↑07 Noi 2021, 21:04
NickTimisoreanu scrie: ↑07 Noi 2021, 20:54
~Jumidth scrie: ↑07 Noi 2021, 20:51

Sloturile nu sunt functionale cel mai probabil nu le-ai pus bine din gametype


extern std::string g_strGuildSymbolPathName;

const DWORD c_Name_Max_Length = 64;
const DWORD c_FileName_Max_Length = 128;
const DWORD c_Short_Name_Max_Length = 32;

const DWORD c_Inventory_Page_Size = 5 * 9;
const DWORD c_Inventory_Page_Count = 5;
const DWORD c_ItemSlot_Count = c_Inventory_Page_Size * c_Inventory_Page_Count;

const DWORD c_Equipment_Count = 14;

const DWORD c_Equipment_Start = c_ItemSlot_Count;

const DWORD c_Equipment_Body = c_Equipment_Start + CItemData::WEAR_BODY;
const DWORD c_Equipment_Head = c_Equipment_Start + CItemData::WEAR_HEAD;
const DWORD c_Equipment_Shoes = c_Equipment_Start + CItemData::WEAR_FOOTS;
const DWORD c_Equipment_Wrist = c_Equipment_Start + CItemData::WEAR_WRIST;
const DWORD c_Equipment_Weapon = c_Equipment_Start + CItemData::WEAR_WEAPON;
const DWORD c_Equipment_Neck = c_Equipment_Start + CItemData::WEAR_NECK;
const DWORD c_Equipment_Ear = c_Equipment_Start + CItemData::WEAR_EAR;
const DWORD c_Equipment_Unique1 = c_Equipment_Start + CItemData::WEAR_UNIQUE1;
const DWORD c_Equipment_Unique2 = c_Equipment_Start + CItemData::WEAR_UNIQUE2;
const DWORD c_Equipment_Arrow = c_Equipment_Start + CItemData::WEAR_ARROW;
const DWORD c_Equipment_Shield = c_Equipment_Start + CItemData::WEAR_SHIELD;
#ifdef ENABLE_EFFECT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 1 + 2;
#else
const DWORD c_New_Equipment_Start = c_Equipment_Start + 1;
#endif
#ifdef ENABLE_GLOVE_SYSTEM
const DWORD c_Equipment_Glove = c_Equipment_Start + CItemData::WEAR_GLOVE;
#endif


//const DWORD c_New_Equipment_Start = c_Equipment_Start + CItemData::WEAR_RING1;

#ifdef ENABLE_PENDANT
const DWORD c_New_Equipment_Count = 4;
#else
const DWORD c_New_Equipment_Count = 3;
#endif

const DWORD c_Equipment_Ring1 = c_Equipment_Start + CItemData::WEAR_RING1;
const DWORD c_Equipment_Ring2 = c_Equipment_Start + CItemData::WEAR_RING2;
const DWORD c_Equipment_Belt = c_Equipment_Start + CItemData::WEAR_BELT;
#ifdef ENABLE_PENDANT
const DWORD c_Equipment_Pendant = c_Equipment_Start + CItemData::WEAR_PENDANT;
#endif




-----------------------------------------------------------------------------------------------------------------------------------------------------

#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;

#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Sash = c_Costume_Slot_Start + 2;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 3;
#endif
#ifdef ENABLE_COSTUME_MOUNT_SYSTEM
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 4;
#endif
#ifdef ENABLE_AURA_SYSTEM
const DWORD c_Costume_Slot_Aura = c_Costume_Slot_Start + 5;
#endif
#ifdef ENABLE_EFFECT_SYSTEM
const DWORD c_Costume_Effect_Body = c_Costume_Slot_Start + 6;
const DWORD c_Costume_Effect_Weapon = c_Costume_Slot_Start + 7;
#endif
const DWORD c_Costume_Slot_Count = 8;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif



-----------------------------------------------------------------------------------------------------------------------------------------
{"index":COSTUME_START_INDEX+0, "x":62, "y":39-3, "width":32, "height":64}, # Default
{"index":COSTUME_START_INDEX+1, "x":62, "y": 5-3, "width":32, "height":32}, # Default
{"index":COSTUME_START_INDEX+2, "x":7, "y":122-4, "width":32, "height":32}, # Shoulder Sash System
{"index":COSTUME_START_INDEX+3, "x":13, "y":9, "width":32, "height":96}, # Costume Weapon
{"index":COSTUME_START_INDEX+4, "x":69, "y":122-5, "width":32, "height":32}, # Costume Mount
{"index":COSTUME_START_INDEX+5, "x":38, "y":120, "width":32, "height":32}, # Aura System
{"index":item.EQUIPMENT_RING1, "x":13, "y":157-4, "width":32, "height":32}, # Ring 1
{"index":item.EQUIPMENT_RING2, "x":62, "y":157-4, "width":32, "height":32}, # Ring 2
{"index":COSTUME_START_INDEX+6, "x":2, "y":205-4, "width":32, "height":32}, # effect 1
{"index":COSTUME_START_INDEX+7, "x":53, "y":205-4, "width":32, "height":32}, # effect 2


--------------------------------------------------------------------------------------------

le-am schimbat de o mie de ori nu mai stiu cum sa le mai pun.

Pune syserr.txt din client, cu ce-ti apare in momentul in care dai click dreapta sa le scoti din slot
E gol.
Închis
Răspunsuri
1
Vizualizări
220
Răspunsuri
4
Vizualizări
521
Răspunsuri
1
Vizualizări
470
Răspunsuri
5
Vizualizări
516

Înapoi la “Arhivă Probleme şi Întrebări”

  • Informaţie
  • Cine este conectat

    Utilizatori ce ce navighează pe acest forum: Niciun utilizator înregistrat și 20 vizitatori