*Problemă/Întrebare: Nu pot da jos itemul in slot
Tipologie server: pvp
*Resursă folosită: sursa/effect-system-weapon-armor-t76890.html
*ServerFiles utilizat:
*Syserr: Nu exista
Poză: - https://prnt.sc/1yo26vj
*Detalii suplimentare: Cand dau click pe itemul cu fumul respectiv nu se da jos.
Problema Effect System
- Wizzard
-

- Mesaje: 901
- Membru din: 05 Iul 2021, 13:37
- Server: 911.Projects
- Regat: Chunjo
- Aprecieri: 525
- Mulţumiri: 3420
- Discord: Copiază ID
- Contact:
Poti sa faci un video sa vad mai exact ce se intampla ?
- Wizzard
-

- Mesaje: 901
- Membru din: 05 Iul 2021, 13:37
- Server: 911.Projects
- Regat: Chunjo
- Aprecieri: 525
- Mulţumiri: 3420
- Discord: Copiază ID
- Contact:
Sloturile nu sunt functionale cel mai probabil nu le-ai pus bine din gametypeNickTimisoreanu scrie: ↑07 Noi 2021, 20:47https://gyazo.com/63f018f0f50f73f6b1294a982461275d
le pot schimba dar nu le pot da jos din slot
esti prost de bubui daca nu erau sincronizate nu apareau in slot~Jumidth scrie: ↑07 Noi 2021, 20:51Sloturile nu sunt functionale cel mai probabil nu le-ai pus bine din gametypeNickTimisoreanu scrie: ↑07 Noi 2021, 20:47https://gyazo.com/63f018f0f50f73f6b1294a982461275d
le pot schimba dar nu le pot da jos din slot
~Jumidth scrie: ↑07 Noi 2021, 20:51Sloturile nu sunt functionale cel mai probabil nu le-ai pus bine din gametypeNickTimisoreanu scrie: ↑07 Noi 2021, 20:47https://gyazo.com/63f018f0f50f73f6b1294a982461275d
le pot schimba dar nu le pot da jos din slot
extern std::string g_strGuildSymbolPathName;
const DWORD c_Name_Max_Length = 64;
const DWORD c_FileName_Max_Length = 128;
const DWORD c_Short_Name_Max_Length = 32;
const DWORD c_Inventory_Page_Size = 5 * 9;
const DWORD c_Inventory_Page_Count = 5;
const DWORD c_ItemSlot_Count = c_Inventory_Page_Size * c_Inventory_Page_Count;
const DWORD c_Equipment_Count = 14;
const DWORD c_Equipment_Start = c_ItemSlot_Count;
const DWORD c_Equipment_Body = c_Equipment_Start + CItemData::WEAR_BODY;
const DWORD c_Equipment_Head = c_Equipment_Start + CItemData::WEAR_HEAD;
const DWORD c_Equipment_Shoes = c_Equipment_Start + CItemData::WEAR_FOOTS;
const DWORD c_Equipment_Wrist = c_Equipment_Start + CItemData::WEAR_WRIST;
const DWORD c_Equipment_Weapon = c_Equipment_Start + CItemData::WEAR_WEAPON;
const DWORD c_Equipment_Neck = c_Equipment_Start + CItemData::WEAR_NECK;
const DWORD c_Equipment_Ear = c_Equipment_Start + CItemData::WEAR_EAR;
const DWORD c_Equipment_Unique1 = c_Equipment_Start + CItemData::WEAR_UNIQUE1;
const DWORD c_Equipment_Unique2 = c_Equipment_Start + CItemData::WEAR_UNIQUE2;
const DWORD c_Equipment_Arrow = c_Equipment_Start + CItemData::WEAR_ARROW;
const DWORD c_Equipment_Shield = c_Equipment_Start + CItemData::WEAR_SHIELD;
#ifdef ENABLE_EFFECT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 1 + 2;
#else
const DWORD c_New_Equipment_Start = c_Equipment_Start + 1;
#endif
#ifdef ENABLE_GLOVE_SYSTEM
const DWORD c_Equipment_Glove = c_Equipment_Start + CItemData::WEAR_GLOVE;
#endif
//const DWORD c_New_Equipment_Start = c_Equipment_Start + CItemData::WEAR_RING1;
#ifdef ENABLE_PENDANT
const DWORD c_New_Equipment_Count = 4;
#else
const DWORD c_New_Equipment_Count = 3;
#endif
const DWORD c_Equipment_Ring1 = c_Equipment_Start + CItemData::WEAR_RING1;
const DWORD c_Equipment_Ring2 = c_Equipment_Start + CItemData::WEAR_RING2;
const DWORD c_Equipment_Belt = c_Equipment_Start + CItemData::WEAR_BELT;
#ifdef ENABLE_PENDANT
const DWORD c_Equipment_Pendant = c_Equipment_Start + CItemData::WEAR_PENDANT;
#endif
-----------------------------------------------------------------------------------------------------------------------------------------------------
#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Sash = c_Costume_Slot_Start + 2;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 3;
#endif
#ifdef ENABLE_COSTUME_MOUNT_SYSTEM
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 4;
#endif
#ifdef ENABLE_AURA_SYSTEM
const DWORD c_Costume_Slot_Aura = c_Costume_Slot_Start + 5;
#endif
#ifdef ENABLE_EFFECT_SYSTEM
const DWORD c_Costume_Effect_Body = c_Costume_Slot_Start + 6;
const DWORD c_Costume_Effect_Weapon = c_Costume_Slot_Start + 7;
#endif
const DWORD c_Costume_Slot_Count = 8;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
-----------------------------------------------------------------------------------------------------------------------------------------
{"index":COSTUME_START_INDEX+0, "x":62, "y":39-3, "width":32, "height":64}, # Default
{"index":COSTUME_START_INDEX+1, "x":62, "y": 5-3, "width":32, "height":32}, # Default
{"index":COSTUME_START_INDEX+2, "x":7, "y":122-4, "width":32, "height":32}, # Shoulder Sash System
{"index":COSTUME_START_INDEX+3, "x":13, "y":9, "width":32, "height":96}, # Costume Weapon
{"index":COSTUME_START_INDEX+4, "x":69, "y":122-5, "width":32, "height":32}, # Costume Mount
{"index":COSTUME_START_INDEX+5, "x":38, "y":120, "width":32, "height":32}, # Aura System
{"index":item.EQUIPMENT_RING1, "x":13, "y":157-4, "width":32, "height":32}, # Ring 1
{"index":item.EQUIPMENT_RING2, "x":62, "y":157-4, "width":32, "height":32}, # Ring 2
{"index":COSTUME_START_INDEX+6, "x":2, "y":205-4, "width":32, "height":32}, # effect 1
{"index":COSTUME_START_INDEX+7, "x":53, "y":205-4, "width":32, "height":32}, # effect 2
--------------------------------------------------------------------------------------------
le-am schimbat de o mie de ori nu mai stiu cum sa le mai pun.
- SkyLine
-

- Mesaje: 2655
- Membru din: 12 Dec 2013, 23:37
- Server: Miraj2-Online
- Regat: Jinno
- Aprecieri: 520
- Mulţumiri: 987
- Discord: Copiază ID
- Contact:
NickTimisoreanu scrie: ↑07 Noi 2021, 20:54~Jumidth scrie: ↑07 Noi 2021, 20:51Sloturile nu sunt functionale cel mai probabil nu le-ai pus bine din gametypeNickTimisoreanu scrie: ↑07 Noi 2021, 20:47
https://gyazo.com/63f018f0f50f73f6b1294a982461275d
le pot schimba dar nu le pot da jos din slot
extern std::string g_strGuildSymbolPathName;
const DWORD c_Name_Max_Length = 64;
const DWORD c_FileName_Max_Length = 128;
const DWORD c_Short_Name_Max_Length = 32;
const DWORD c_Inventory_Page_Size = 5 * 9;
const DWORD c_Inventory_Page_Count = 5;
const DWORD c_ItemSlot_Count = c_Inventory_Page_Size * c_Inventory_Page_Count;
const DWORD c_Equipment_Count = 14;
const DWORD c_Equipment_Start = c_ItemSlot_Count;
const DWORD c_Equipment_Body = c_Equipment_Start + CItemData::WEAR_BODY;
const DWORD c_Equipment_Head = c_Equipment_Start + CItemData::WEAR_HEAD;
const DWORD c_Equipment_Shoes = c_Equipment_Start + CItemData::WEAR_FOOTS;
const DWORD c_Equipment_Wrist = c_Equipment_Start + CItemData::WEAR_WRIST;
const DWORD c_Equipment_Weapon = c_Equipment_Start + CItemData::WEAR_WEAPON;
const DWORD c_Equipment_Neck = c_Equipment_Start + CItemData::WEAR_NECK;
const DWORD c_Equipment_Ear = c_Equipment_Start + CItemData::WEAR_EAR;
const DWORD c_Equipment_Unique1 = c_Equipment_Start + CItemData::WEAR_UNIQUE1;
const DWORD c_Equipment_Unique2 = c_Equipment_Start + CItemData::WEAR_UNIQUE2;
const DWORD c_Equipment_Arrow = c_Equipment_Start + CItemData::WEAR_ARROW;
const DWORD c_Equipment_Shield = c_Equipment_Start + CItemData::WEAR_SHIELD;
#ifdef ENABLE_EFFECT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 1 + 2;
#else
const DWORD c_New_Equipment_Start = c_Equipment_Start + 1;
#endif
#ifdef ENABLE_GLOVE_SYSTEM
const DWORD c_Equipment_Glove = c_Equipment_Start + CItemData::WEAR_GLOVE;
#endif
//const DWORD c_New_Equipment_Start = c_Equipment_Start + CItemData::WEAR_RING1;
#ifdef ENABLE_PENDANT
const DWORD c_New_Equipment_Count = 4;
#else
const DWORD c_New_Equipment_Count = 3;
#endif
const DWORD c_Equipment_Ring1 = c_Equipment_Start + CItemData::WEAR_RING1;
const DWORD c_Equipment_Ring2 = c_Equipment_Start + CItemData::WEAR_RING2;
const DWORD c_Equipment_Belt = c_Equipment_Start + CItemData::WEAR_BELT;
#ifdef ENABLE_PENDANT
const DWORD c_Equipment_Pendant = c_Equipment_Start + CItemData::WEAR_PENDANT;
#endif
-----------------------------------------------------------------------------------------------------------------------------------------------------
#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Sash = c_Costume_Slot_Start + 2;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 3;
#endif
#ifdef ENABLE_COSTUME_MOUNT_SYSTEM
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 4;
#endif
#ifdef ENABLE_AURA_SYSTEM
const DWORD c_Costume_Slot_Aura = c_Costume_Slot_Start + 5;
#endif
#ifdef ENABLE_EFFECT_SYSTEM
const DWORD c_Costume_Effect_Body = c_Costume_Slot_Start + 6;
const DWORD c_Costume_Effect_Weapon = c_Costume_Slot_Start + 7;
#endif
const DWORD c_Costume_Slot_Count = 8;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
-----------------------------------------------------------------------------------------------------------------------------------------
{"index":COSTUME_START_INDEX+0, "x":62, "y":39-3, "width":32, "height":64}, # Default
{"index":COSTUME_START_INDEX+1, "x":62, "y": 5-3, "width":32, "height":32}, # Default
{"index":COSTUME_START_INDEX+2, "x":7, "y":122-4, "width":32, "height":32}, # Shoulder Sash System
{"index":COSTUME_START_INDEX+3, "x":13, "y":9, "width":32, "height":96}, # Costume Weapon
{"index":COSTUME_START_INDEX+4, "x":69, "y":122-5, "width":32, "height":32}, # Costume Mount
{"index":COSTUME_START_INDEX+5, "x":38, "y":120, "width":32, "height":32}, # Aura System
{"index":item.EQUIPMENT_RING1, "x":13, "y":157-4, "width":32, "height":32}, # Ring 1
{"index":item.EQUIPMENT_RING2, "x":62, "y":157-4, "width":32, "height":32}, # Ring 2
{"index":COSTUME_START_INDEX+6, "x":2, "y":205-4, "width":32, "height":32}, # effect 1
{"index":COSTUME_START_INDEX+7, "x":53, "y":205-4, "width":32, "height":32}, # effect 2
--------------------------------------------------------------------------------------------
le-am schimbat de o mie de ori nu mai stiu cum sa le mai pun.
Pune syserr.txt din client, cu ce-ti apare in momentul in care dai click dreapta sa le scoti din slot
E gol.SkyLine scrie: ↑07 Noi 2021, 21:04NickTimisoreanu scrie: ↑07 Noi 2021, 20:54
extern std::string g_strGuildSymbolPathName;
const DWORD c_Name_Max_Length = 64;
const DWORD c_FileName_Max_Length = 128;
const DWORD c_Short_Name_Max_Length = 32;
const DWORD c_Inventory_Page_Size = 5 * 9;
const DWORD c_Inventory_Page_Count = 5;
const DWORD c_ItemSlot_Count = c_Inventory_Page_Size * c_Inventory_Page_Count;
const DWORD c_Equipment_Count = 14;
const DWORD c_Equipment_Start = c_ItemSlot_Count;
const DWORD c_Equipment_Body = c_Equipment_Start + CItemData::WEAR_BODY;
const DWORD c_Equipment_Head = c_Equipment_Start + CItemData::WEAR_HEAD;
const DWORD c_Equipment_Shoes = c_Equipment_Start + CItemData::WEAR_FOOTS;
const DWORD c_Equipment_Wrist = c_Equipment_Start + CItemData::WEAR_WRIST;
const DWORD c_Equipment_Weapon = c_Equipment_Start + CItemData::WEAR_WEAPON;
const DWORD c_Equipment_Neck = c_Equipment_Start + CItemData::WEAR_NECK;
const DWORD c_Equipment_Ear = c_Equipment_Start + CItemData::WEAR_EAR;
const DWORD c_Equipment_Unique1 = c_Equipment_Start + CItemData::WEAR_UNIQUE1;
const DWORD c_Equipment_Unique2 = c_Equipment_Start + CItemData::WEAR_UNIQUE2;
const DWORD c_Equipment_Arrow = c_Equipment_Start + CItemData::WEAR_ARROW;
const DWORD c_Equipment_Shield = c_Equipment_Start + CItemData::WEAR_SHIELD;
#ifdef ENABLE_EFFECT_SYSTEM
const DWORD c_New_Equipment_Start = c_Equipment_Start + 1 + 2;
#else
const DWORD c_New_Equipment_Start = c_Equipment_Start + 1;
#endif
#ifdef ENABLE_GLOVE_SYSTEM
const DWORD c_Equipment_Glove = c_Equipment_Start + CItemData::WEAR_GLOVE;
#endif
//const DWORD c_New_Equipment_Start = c_Equipment_Start + CItemData::WEAR_RING1;
#ifdef ENABLE_PENDANT
const DWORD c_New_Equipment_Count = 4;
#else
const DWORD c_New_Equipment_Count = 3;
#endif
const DWORD c_Equipment_Ring1 = c_Equipment_Start + CItemData::WEAR_RING1;
const DWORD c_Equipment_Ring2 = c_Equipment_Start + CItemData::WEAR_RING2;
const DWORD c_Equipment_Belt = c_Equipment_Start + CItemData::WEAR_BELT;
#ifdef ENABLE_PENDANT
const DWORD c_Equipment_Pendant = c_Equipment_Start + CItemData::WEAR_PENDANT;
#endif
-----------------------------------------------------------------------------------------------------------------------------------------------------
#ifdef ENABLE_COSTUME_SYSTEM
const DWORD c_Costume_Slot_Start = c_Equipment_Start + 19;
const DWORD c_Costume_Slot_Body = c_Costume_Slot_Start + 0;
const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Sash = c_Costume_Slot_Start + 2;
#endif
#ifdef ENABLE_COSTUME_WEAPON_SYSTEM
const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 3;
#endif
#ifdef ENABLE_COSTUME_MOUNT_SYSTEM
const DWORD c_Costume_Slot_Mount = c_Costume_Slot_Start + 4;
#endif
#ifdef ENABLE_AURA_SYSTEM
const DWORD c_Costume_Slot_Aura = c_Costume_Slot_Start + 5;
#endif
#ifdef ENABLE_EFFECT_SYSTEM
const DWORD c_Costume_Effect_Body = c_Costume_Slot_Start + 6;
const DWORD c_Costume_Effect_Weapon = c_Costume_Slot_Start + 7;
#endif
const DWORD c_Costume_Slot_Count = 8;
const DWORD c_Costume_Slot_End = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif
-----------------------------------------------------------------------------------------------------------------------------------------
{"index":COSTUME_START_INDEX+0, "x":62, "y":39-3, "width":32, "height":64}, # Default
{"index":COSTUME_START_INDEX+1, "x":62, "y": 5-3, "width":32, "height":32}, # Default
{"index":COSTUME_START_INDEX+2, "x":7, "y":122-4, "width":32, "height":32}, # Shoulder Sash System
{"index":COSTUME_START_INDEX+3, "x":13, "y":9, "width":32, "height":96}, # Costume Weapon
{"index":COSTUME_START_INDEX+4, "x":69, "y":122-5, "width":32, "height":32}, # Costume Mount
{"index":COSTUME_START_INDEX+5, "x":38, "y":120, "width":32, "height":32}, # Aura System
{"index":item.EQUIPMENT_RING1, "x":13, "y":157-4, "width":32, "height":32}, # Ring 1
{"index":item.EQUIPMENT_RING2, "x":62, "y":157-4, "width":32, "height":32}, # Ring 2
{"index":COSTUME_START_INDEX+6, "x":2, "y":205-4, "width":32, "height":32}, # effect 1
{"index":COSTUME_START_INDEX+7, "x":53, "y":205-4, "width":32, "height":32}, # effect 2
--------------------------------------------------------------------------------------------
le-am schimbat de o mie de ori nu mai stiu cum sa le mai pun.
Pune syserr.txt din client, cu ce-ti apare in momentul in care dai click dreapta sa le scoti din slot
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- Informaţie
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Cine este conectat
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