Tipologie server(PvM / PvP): ....
*Resursă folosită: *Link exclusiv J4M* ....
*ServerFiles utilizat: ....
*Syserr: 0
Poză: 0
instancebase.cpp
Cod: Selectaţi tot
case CItemData::ITEM_TYPE_COSTUME:
__ClearArmorRefineEffect();
if (pItem->GetSubType() == CItemData::COSTUME_BODY)
{
DWORD vnum = pItem->GetIndex();
if (vnum >= 2501 && vnum <= 2520 || //Blaustahlpanzer
vnum >= 41790 && vnum <= 41793 ||
vnum >= 41600 && vnum <= 41603) //Blauer Drachenanzug
{
__AttachEffect(EFFECT_REFINED+EFFECT_COSTUME_ALB);
__AttachEffect(EFFECT_REFINED+EFFECT_COSTUME_ALB2);
__AttachEffect(EFFECT_REFINED+EFFECT_COSTUME_ALB3);
}
}Cod: Selectaţi tot
EFFECT_COSTUME_ALB = 40,
EFFECT_COSTUME_ALB2 = 41,
EFFECT_COSTUME_ALB3 = 42,