Problema compilare sursa game

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mihaialex01
Nou Venit

Nou Venit
Mesaje: 31
Membru din: 04 Mai 2019, 15:50
Aprecieri: 41  
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*Problemă/Întrebare: Am incercat sa instalez offline shop rubinum,am inceput cu sursa game si la compilare primesc foarte multe erori care nu au legatura cu ce am editat eu.
Tipologie server:
*Resursă folosită: arhiva-resurse/shop-offline-rubinum-t93415.html
*ServerFiles utilizat: zearth2 cu sursa clean
*Syserr:
linking ../game....
linking ../test
OBJDIR/arena.o: In function `CArena::EndDuel()':
/usr/src/sursa.game/Srcs/Server/game/src/arena.cpp:547: undefined reference to ` CHARACTER::SetPKMode(unsigned char)'
/usr/src/sursa.game/Srcs/Server/game/src/arena.cpp:560: undefined reference to ` CHARACTER::SetPKMode(unsigned char)'
OBJDIR/arena.o: In function `CArena::EndDuel()':
/usr/src/sursa.game/Srcs/Server/game/src/arena.cpp:547: undefined reference to ` CHARACTER::SetPKMode(unsigned char)'
/usr/src/sursa.game/Srcs/Server/game/src/arena.cpp:560: undefined reference to ` CHARACTER::SetPKMode(unsigned char)'
OBJDIR/battle.o: In function `battle_is_attackable(CHARACTER*, CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/battle.cpp:65: undefined reference to ` CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/battle.cpp:83: undefined reference to ` CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/battle.cpp:83: undefined reference to ` CHARACTER::IsDead() const'
OBJDIR/battle.o: In function `battle_hit(CHARACTER*, CHARACTER*, int&)':
/usr/src/sursa.game/Srcs/Server/game/src/battle.cpp:690: undefined reference to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
OBJDIR/battle.o: In function `battle_melee_attack(CHARACTER*, CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/battle.cpp:159: undefined reference to `CHARACTER::SetVictim(CHARACTER*)'
OBJDIR/battle.o: In function `battle_is_attackable(CHARACTER*, CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/battle.cpp:65: undefined reference to ` CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/battle.cpp:83: undefined reference to ` CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/battle.cpp:83: undefined reference to ` CHARACTER::IsDead() const'
OBJDIR/battle.o: In function `battle_hit(CHARACTER*, CHARACTER*, int&)':
/usr/src/sursa.game/Srcs/Server/game/src/battle.cpp:690: undefined reference to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
OBJDIR/battle.o: In function `battle_melee_attack(CHARACTER*, CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/battle.cpp:159: undefined reference to `CHARACTER::SetVictim(CHARACTER*)'
OBJDIR/castle.o: In function `castle_spawn_tower(int, int)':
/usr/src/sursa.game/Srcs/Server/game/src/castle.cpp:785: undefined reference to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/castle.o: In function `castle_frog_to_empire_money(CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/castle.cpp:1048: undefined reference to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/castle.o: In function `castle_spawn_tower(int, int)':
/usr/src/sursa.game/Srcs/Server/game/src/castle.cpp:785: undefined reference to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/castle.o: In function `castle_frog_to_empire_money(CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/castle.cpp:1048: undefined reference to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/char.o: In function `CHARACTER::UpdateStateMachine(unsigned int)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:4216: undefined reference to ` CHARACTER::IsDead() const'
OBJDIR/char.o: In function `CHARACTER::Sync(long, long)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2769: undefined reference to ` CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/char.o: In function `CHARACTER::OnClick(CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:5095: undefined reference to ` CHARACTER::IsDead() const'
OBJDIR/char.o: In function `CHARACTER::SetTarget(CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:5322: undefined reference to ` CHARACTER::GetVictim() const'
OBJDIR/char.o: In function `CHARACTER::StartRecoveryEvent()':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2666: undefined reference to ` CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:OBJDIR/char.o: In function `CH ARACTER::UpdateStateMachine(unsigned int)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:4216: undefined reference to ` CHARACTER::IsDead() const'
OBJDIR/char.o: In function `CHARACTER::Sync(long, long)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2769: undefined reference to ` CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/char.o: In function `CHARACTER::OnClick(CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:5095: undefined reference to ` CHARACTER::IsDead() const'
OBJDIR/char.o: In function `CHARACTER::SetTarget(CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:5322: undefined reference to ` CHARACTER::GetVictim() const'
OBJDIR/char.o: In function `CHARACTER::StartRecoveryEvent()':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2666: undefined reference to ` CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2666: undefined reference to ` CHARACTER::IsStun() const'
OBJDIR/char.o: In function `destroy_when_idle_event(boost::intrusive_ptr<event>, long)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:7290: undefined reference to ` CHARACTER::GetVictim() const'
OBJDIR/char.o: In function `CHARACTER::Goto(long, long)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2858: undefined reference to ` CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2860: undefined reference to ` CHARACTER::GetVictim() const'
OBJDIR/char.o: In function `CHARACTER::Return()':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:5554: undefined reference to ` CHARACTER::SetVictim(CHARACTER*)'
OBJDIR/char.o2666: undefined reference to `CHARACTER::IsStun() const'
OBJDIR/char.o: In function `destroy_when_idle_event(boost::intrusive_ptr<event>, long)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:7290: undefined reference to ` CHARACTER::GetVictim() const'
OBJDIR/char.o: In function `CHARACTER::Goto(long, long)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2858: undefined reference to ` CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2860: undefined reference to ` CHARACTER::GetVictim() const'
OBJDIR/char.o: In function `CHARACTER::Return()':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:5554: undefined reference to ` CHARACTER::SetVictim(CHARACTER*)'
OBJDIR/char.o: In function `CHARACTER::PointChange(unsigned char, int, bool, boo l)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:3395: undefined reference to ` CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:3395: undefined reference to ` CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:3384: undefined reference to ` CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:3384: undefined reference to ` CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:3366: undefined reference to ` CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:3366: undefined reference to ` CHARACTER::IsStun() const'
OBJDIR/char.o: In function `recovery_event(boost::intrusive_ptr<event>, long)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2626: undefined reference to ` CHARACTER::UpdateKillerMode()'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2639: undefined reference to ` CHARACTER::DistributeSP(CHARACTER*, int)'
OBJDIR/char.o: In function `CHARACTER::Destroy()':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:478: undefined reference to `C HARACTER::SetVictim(CHARACTER*)'
OBJDIR/char.o: In function `CHARACTER::CreatePlayerProto(SPlayerTable&)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1290: undefined reference to ` CHARACTER::GetRealAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1298: undefined reference to ` CHARACTER::UpdateAlignment(int)'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1293: undefined reference to ` CHARACTER::UpdateAlignment(int)'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1295: undefined reference to ` CHARACTER::UpdateAlignment(int)'
OBJDIR/char.o: In function `CHARACTER::Disconnect(char const*)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1461: undefined reference to ` CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1491: undefined reference to ` CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1491: undefined reference to ` CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1493: undefined reference to ` CHARACTER::DeathPenalty(unsigned char)'
OBJDIR/char.o: In function `CHARACTER::SetLevel(unsigned char)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1855: undefined reference to ` CHARACTER::SetPKMode(unsigned char)'
OBJDIR/char.o: In function `FFindReviver::operator()(CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:7143: undefined reference to ` CHARACTER::IsDead() const'
OBJDIR/char.o: In function `FuncDeadSpawnedByStone::operator()(CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:5228: undefined reference to ` CHARACTER::Dead(CHARACTER*, bool)'
: In function `CHARACTER::PointChange(unsigned char, int, bool, bool)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:3395: undefined reference to ` CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:3395: undefined reference to ` CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:3384: undefined reference to ` CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:3384: undefined reference to ` CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:3366: undefined reference to ` CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:3366: undefined reference to ` CHARACTER::IsStun() const'
OBJDIR/char.o: In function `recovery_event(boost::intrusive_ptr<event>, long)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2626: undefined reference to ` CHARACTER::UpdateKillerMode()'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:2639: undefined reference to ` CHARACTER::DistributeSP(CHARACTER*, int)'
OBJDIR/char.o: In function `CHARACTER::Destroy()':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:478: undefined reference to `C HARACTER::SetVictim(CHARACTER*)'
OBJDIR/char.o: In function `CHARACTER::CreatePlayerProto(SPlayerTable&)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1290: undefined reference to ` CHARACTER::GetRealAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1298: undefined reference to ` CHARACTER::UpdateAlignment(int)'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1293: undefined reference to ` CHARACTER::UpdateAlignment(int)'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1295: undefined reference to ` CHARACTER::UpdateAlignment(int)'
OBJDIR/char.o: In function `CHARACTER::Disconnect(char const*)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1461: undefined reference to ` CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1491: undefined reference to ` CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1491: undefined reference to ` CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1493: undefined reference to ` CHARACTER::DeathPenalty(unsigned char)'
OBJDIR/char.o: In function `CHARACTER::SetLevel(unsigned char)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:1855: undefined reference to ` CHARACTER::SetPKMode(unsigned char)'
OBJDIR/char.o: In function `FFindReviver::operator()(CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:7143: undefined reference to ` CHARACTER::IsDead() const'
OBJDIR/char.o: In function `FuncDeadSpawnedByStone::operator()(CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/char.cpp:5228: undefined reference to ` CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/char_horse.o: In function `CHARACTER::StopRiding()':
/usr/src/sursa.game/Srcs/Server/game/src/char_horse.cpp:77: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_horse.cpp:77: undefined reference to `CHARACTER::IsStun() const'
OBJDIR/char_horse.o: In function `CHARACTER::StartRiding()':
/usr/src/sursa.game/Srcs/Server/game/src/char_horse.cpp:18: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/char_horse.o: In function `CHARACTER::StopRiding()':
/usr/src/sursa.game/Srcs/Server/game/src/char_horse.cpp:77: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_horse.cpp:77: undefined reference to `CHARACTER::IsStun() const'
OBJDIR/char_horse.o: In function `CHARACTER::StartRiding()':
/usr/src/sursa.game/Srcs/Server/game/src/char_horse.cpp:18: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/char_item.o: In function `CHARACTER::AutoRecoveryItemProcess(EAffectTypes )':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:8233: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:8233: undefined reference to `CHARACTER::IsStun() const'
OBJDIR/char_item.o: In function `CHARACTER::EquipItem(CItem*, int)':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:6918: undefined reference to `CHARACTER::ShowAlignment(bool)'
OBJDIR/char_item.o: In function `CHARACTER::UnequipItem(CItem*)':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:6772: undefined reference to `CHARACTER::ShowAlignment(bool)'
OBJDIR/char_item.o: In function `CHARACTER::DropItem(SItemPos, unsigned char)':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:5853: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/char_item.o: In function `CHARACTER::CanReceiveItem(CHARACTER*, CItem*) c onst':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:7762: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:7753: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:7699: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/char_item.o: In function `CHARACTER::UseItemEx(CItem*, SItemPos)':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3478: undefined reference to `CHARACTER::CreateFly(unsigned char, CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3857: undefined reference to `CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3860: undefined reference to `CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3864: undefined reference to `CHARACTER::UpdateAlignment(int)'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:2993: undefined reference to `CHARACTER::AggregateMonster()'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3467: undefined reference to `CHARACTER::CreateFly(unsigned char, CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:2998: undefined reference to `CHARACTER::ForgetMyAttacker()'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3895: undefined reference to `CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3901: undefined reference to `CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3903: undefined reference to `CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3906: undefined reference to `CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3908: undefined reference to `CHARACTER::UpdateAlignment(int)'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3917: undefined reference to `CHARACTER::GetAlignment() const'
OBJDIR/char_item.o: In function `CHARACTER::UseItem(SItemPos, SItemPos)':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:5669: undefined reference to `CHARACTER::IsStun() const'
OBJDIR/char_item.o: In function `CHARACTER::AutoRecoveryItemProcess(EAffectTypes )':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:8233: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:8233: undefined reference to `CHARACTER::IsStun() const'
OBJDIR/char_item.o: In function `CHARACTER::EquipItem(CItem*, int)':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:6918: undefined reference to `CHARACTER::ShowAlignment(bool)'
OBJDIR/char_item.o: In function `CHARACTER::UnequipItem(CItem*)':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:6772: undefined reference to `CHARACTER::ShowAlignment(bool)'
OBJDIR/char_item.o: In function `CHARACTER::DropItem(SItemPos, unsigned char)':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:5853: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/char_item.o: In function `CHARACTER::CanReceiveItem(CHARACTER*, CItem*) c onst':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:7762: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:7753: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:7699: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/char_item.o: In function `CHARACTER::UseItemEx(CItem*, SItemPos)':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3478: undefined reference to `CHARACTER::CreateFly(unsigned char, CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3857: undefined reference to `CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3860: undefined reference to `CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3864: undefined reference to `CHARACTER::UpdateAlignment(int)'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:2993: undefined reference to `CHARACTER::AggregateMonster()'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3467: undefined reference to `CHARACTER::CreateFly(unsigned char, CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:2998: undefined reference to `CHARACTER::ForgetMyAttacker()'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3895: undefined reference to `CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3901: undefined reference to `CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3903: undefined reference to `CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3906: undefined reference to `CHARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3908: undefined reference to `CHARACTER::UpdateAlignment(int)'
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:3917: undefined reference to `CHARACTER::GetAlignment() const'
OBJDIR/char_item.o: In function `CHARACTER::UseItem(SItemPos, SItemPos)':
/usr/src/sursa.game/Srcs/Server/game/src/char_item.cpp:5669: undefined reference to `CHARACTER::IsStun() const'
OBJDIR/char_resist.o: In function `fire_event(boost::intrusive_ptr<event>, long) ':
/usr/src/sursa.game/Srcs/Server/game/src/char_resist.cpp:119: undefined referenc e to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
OBJDIR/char_resist.o: In function `poison_event(boost::intrusive_ptr<event>, lon g)':
/usr/src/sursa.game/Srcs/Server/game/src/char_resist.cpp:67: undefined reference to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
OBJDIR/char_skill.o: In function `CHARACTER::ComputeSkillAtPosition(unsigned int , pixel_position_s const&, unsigned char)':
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1715: undefined referenc e to `CHARACTER::GetArrowAndBow(CItem**, CItem**, int)'
OBJDIR/char_skill.o: In function `CHARACTER::ComputeSkill(unsigned int, CHARACTE R*, unsigned char)':
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:2035: undefined referenc e to `CHARACTER::GetArrowAndBow(CItem**, CItem**, int)'
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:2055: undefined referenc e to `CHARACTER::GetArrowAndBow(CItem**, CItem**, int)'
OBJDIR/char_skill.o: In function `skill_muyoung_event(boost::intrusive_ptr<event >, long)':
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:2744: undefined referenc e to `CHARACTER::CreateFly(unsigned char, CHARACTER*)'
OBJDIR/char_skill.o: In function `ChainLightningEvent(boost::intrusive_ptr<event >, long)':
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1022: undefined referenc e to `CHARACTER::CreateFly(unsigned char, CHARACTER*)'
OBJDIR/char_skill.o: In function `ForEach<FuncSplashAffect>':
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1578: undefined referenc e to `CHARACTER::CanBeginFight() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1579: undefined referenc e to `CHARACTER::BeginFight(CHARACTER*)'
OBJDIR/char_skill.o: In function `FuncSplashDamage::operator()(CEntity*)':
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1354: undefined referenc e to `CHARACTER::CanBeginFight() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1400: undefined referenc e to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1154: undefined referenc e to `CHARACTER::GetArrowAndBow(CItem**, CItem**, int)'
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1355: undefined referenc e to `CHARACTER::BeginFight(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1400: undefined referenc e to `CHARACTER::IsStun() const'
OBJDIR/char_state.o: In function `CHARACTER::StateHorse()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:1180: undefined referenc e to `CHARACTER::IsDead() const'
OBJDIR/char_state.o: In function `CHARACTER::StateBattle()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:923: undefined reference to `CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:926: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:946: undefined reference to `CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:948: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:995: undefined reference to `CHARACTER::SetVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:930: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:933: undefined reference to `CHARACTER::SetVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:946: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:1034: undefined referenc e to `CHARACTER::GetProtege() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:1041: undefined referenc e to `CHARACTER::SetVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:953: undefined reference to `CHARACTER::SetVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:1004: undefined referenc e to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:1004: undefined referenc e to `CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:1113: undefined referenc e to `CHARACTER::Attack(CHARACTER*, unsigned char)'
OBJDIR/char_state.o: In function `CHARACTER::StateMove()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:886: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:834: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:836: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:837: undefined reference to `CHARACTER::UpdateAggrPoint(CHARACTER*, EDamageType, int)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:846: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:848: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:889: undefined reference to `CHARACTER::GetVictim() const'
OBJDIR/char_state.o: In function `CHARACTER::__StateIdle_Monster()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:622: undefined reference to `CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:645: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:647: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:649: undefined reference to `CHARACTER::SetVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:659: undefined reference to `CHARACTER::GetNearestVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:671: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:684: undefined reference to `CHARACTER::GetProtege() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:631: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:673: undefined reference to `CHARACTER::CanBeginFight() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:674: undefined reference to `CHARACTER::BeginFight(CHARACTER*)'
OBJDIR/char_state.o: In function `operator()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:197: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/char_state.o: In function `CHARACTER::__StateIdle_NPC()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:584: undefined reference to `CHARACTER::GetProtege() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:527: undefined reference to `CHARACTER::CanBeginFight() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:528: undefined reference to `CHARACTER::BeginFight(CHARACTER*)'
OBJDIR/char_state.o: In function `operator()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:56: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/PetSystem.o: In function `CPetActor::_UpdateFollowAI()':
/usr/src/sursa.game/Srcs/Server/game/src/PetSystem.cpp:280: undefined reference to `CHARACTER::SetLastAttacked(unsigned int)'
OBJDIR/PetSystem.o: In function `CPetActor::Update(unsigned int)':
/usr/src/sursa.game/Srcs/Server/game/src/PetSystem.cpp:309: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/PetSystem.cpp:309: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/cmd_general.o: In function `do_pkmode(CHARACTER*, char const*, int, int)' :
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:1454: undefined referen ce to `CHARACTER::SetPKMode(unsigned char)'
OBJDIR/cmd_general.o: In function `do_ride(CHARACTER*, char const*, int, int)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:2607: undefined referen ce to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:2607: undefined referen ce to `CHARACTER::IsStun() const'
OBJDIR/cmd_general.o: In function `do_user_horse_ride(CHARACTER*, char const*, i nt, int)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:55: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:55: undefined reference to `CHARACTER::IsStun() const'
OBJDIR/cmd_general.o: In function `do_restart(CHARACTER*, char const*, int, int) ':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:534: undefined referenc e to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:691: undefined referenc e to `CHARACTER::DeathPenalty(unsigned char)'
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:699: undefined referenc e to `CHARACTER::DeathPenalty(unsigned char)'
OBJDIR/char_resist.o: In function `fire_event(boost::intrusive_ptr<event>, long) ':
/usr/src/sursa.game/Srcs/Server/game/src/char_resist.cpp:119: undefined referenc e to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
OBJDIR/char_resist.o: In function `poison_event(boost::intrusive_ptr<event>, lon g)':
/usr/src/sursa.game/Srcs/Server/game/src/char_resist.cpp:67: undefined reference to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
OBJDIR/cmd_gm.o: In function `do_kill(CHARACTER*, char const*, int, int)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:1602: undefined reference to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/cmd_gm.o: In function `do_set(CHARACTER*, char const*, int, int)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:1718: undefined reference to `CHARACTER::GetRealAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:1718: undefined reference to `CHARACTER::UpdateAlignment(int)'
OBJDIR/cmd_gm.o: In function `do_pull_monster(CHARACTER*, char const*, int, int) ':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:2639: undefined reference to `CHARACTER::PullMonster()'
OBJDIR/cmd_gm.o: In function `do_attract_ranger(CHARACTER*, char const*, int, in t)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:2634: undefined reference to `CHARACTER::AttractRanger()'
OBJDIR/cmd_gm.o: In function `do_aggregate(CHARACTER*, char const*, int, int)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:2629: undefined reference to `CHARACTER::AggregateMonster()'
OBJDIR/cmd_gm.o: In function `do_forgetme(CHARACTER*, char const*, int, int)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:2624: undefined reference to `CHARACTER::ForgetMyAttacker()'
OBJDIR/char_skill.o: In function `CHARACTER::ComputeSkillAtPosition(unsigned int , pixel_position_s const&, unsigned char)':
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1715: undefined referenc e to `CHARACTER::GetArrowAndBow(CItem**, CItem**, int)'
OBJDIR/char_skill.o: In function `CHARACTER::ComputeSkill(unsigned int, CHARACTE R*, unsigned char)':
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:2035: undefined referenc e to `CHARACTER::GetArrowAndBow(CItem**, CItem**, int)'
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:2055: undefined referenc e to `CHARACTER::GetArrowAndBow(CItem**, CItem**, int)'
OBJDIR/char_skill.o: In function `skill_muyoung_event(boost::intrusive_ptr<event >, long)':
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:2744: undefined referenc e to `CHARACTER::CreateFly(unsigned char, CHARACTER*)'
OBJDIR/char_skill.o: In function `ChainLightningEvent(boost::intrusive_ptr<event >, long)':
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1022: undefined referenc e to `CHARACTER::CreateFly(unsigned char, CHARACTER*)'
OBJDIR/char_skill.o: In function `ForEach<FuncSplashAffect>':
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1578: undefined referenc e to `CHARACTER::CanBeginFight() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1579: undefined referenc e to `CHARACTER::BeginFight(CHARACTER*)'
OBJDIR/char_skill.o: In function `FuncSplashDamage::operator()(CEntity*)':
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1354: undefined referenc e to `CHARACTER::CanBeginFight() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1400: undefined referenc e to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1154: undefined referenc e to `CHARACTER::GetArrowAndBow(CItem**, CItem**, int)'
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1355: undefined referenc e to `CHARACTER::BeginFight(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_skill.cpp:1400: undefined referenc e to `CHARACTER::IsStun() const'
OBJDIR/char_state.o: In function `CHARACTER::StateHorse()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:1180: undefined referenc e to `CHARACTER::IsDead() const'
OBJDIR/char_state.o: In function `CHARACTER::StateBattle()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:923: undefined reference to `CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:926: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:946: undefined reference to `CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:948: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:995: undefined reference to `CHARACTER::SetVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:930: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:933: undefined reference to `CHARACTER::SetVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:946: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:1034: undefined referenc e to `CHARACTER::GetProtege() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:1041: undefined referenc e to `CHARACTER::SetVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:953: undefined reference to `CHARACTER::SetVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:1004: undefined referenc e to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:1004: undefined referenc e to `CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:1113: undefined referenc e to `CHARACTER::Attack(CHARACTER*, unsigned char)'
OBJDIR/char_state.o: In function `CHARACTER::StateMove()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:886: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:834: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:836: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:837: undefined reference to `CHARACTER::UpdateAggrPoint(CHARACTER*, EDamageType, int)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:846: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:848: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:889: undefined reference to `CHARACTER::GetVictim() const'
OBJDIR/char_state.o: In function `CHARACTER::__StateIdle_Monster()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:622: undefined reference to `CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:645: undefined reference to `CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:647: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:649: undefined reference to `CHARACTER::SetVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:659: undefined reference to `CHARACTER::GetNearestVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:671: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:684: undefined reference to `CHARACTER::GetProtege() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:631: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:673: undefined reference to `CHARACTER::CanBeginFight() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:674: undefined reference to `CHARACTER::BeginFight(CHARACTER*)'
OBJDIR/char_state.o: In function `operator()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:197: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/char_state.o: In function `CHARACTER::__StateIdle_NPC()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:584: undefined reference to `CHARACTER::GetProtege() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:527: undefined reference to `CHARACTER::CanBeginFight() const'
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:528: undefined reference to `CHARACTER::BeginFight(CHARACTER*)'
OBJDIR/char_state.o: In function `operator()':
/usr/src/sursa.game/Srcs/Server/game/src/char_state.cpp:56: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/PetSystem.o: In function `CPetActor::_UpdateFollowAI()':
/usr/src/sursa.game/Srcs/Server/game/src/PetSystem.cpp:280: undefined reference to `CHARACTER::SetLastAttacked(unsigned int)'
OBJDIR/PetSystem.o: In function `CPetActor::Update(unsigned int)':
/usr/src/sursa.game/Srcs/Server/game/src/PetSystem.cpp:309: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/PetSystem.cpp:309: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/cmd_general.o: In function `do_pkmode(CHARACTER*, char const*, int, int)' :
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:1454: undefined referen ce to `CHARACTER::SetPKMode(unsigned char)'
OBJDIR/cmd_general.o: In function `do_ride(CHARACTER*, char const*, int, int)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:2607: undefined referen ce to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:2607: undefined referen ce to `CHARACTER::IsStun() const'
OBJDIR/cmd_general.o: In function `do_user_horse_ride(CHARACTER*, char const*, i nt, int)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:55: undefined reference to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:55: undefined reference to `CHARACTER::IsStun() const'
OBJDIR/cmd_general.o: In function `do_restart(CHARACTER*, char const*, int, int) ':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:534: undefined referenc e to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:691: undefined referenc e to `CHARACTER::DeathPenalty(unsigned char)'
/usr/src/sursa.game/Srcs/Server/game/src/cmd_general.cpp:699: undefined referenc e to `CHARACTER::DeathPenalty(unsigned char)'
OBJDIR/dungeon.o: In function `CDungeon::IsUniqueDead(std::string const&)':
/usr/src/sursa.game/Srcs/Server/game/src/dungeon.cpp:693: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/dungeon.o: In function `CDungeon::KillUnique(std::string const&)':
/usr/src/sursa.game/Srcs/Server/game/src/dungeon.cpp:639: undefined reference to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/dungeon.o: In function `operator()':
/usr/src/sursa.game/Srcs/Server/game/src/dungeon.cpp:931: undefined reference to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/cmd_gm.o: In function `do_kill(CHARACTER*, char const*, int, int)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:1602: undefined reference to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/cmd_gm.o: In function `do_set(CHARACTER*, char const*, int, int)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:1718: undefined reference to `CHARACTER::GetRealAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:1718: undefined reference to `CHARACTER::UpdateAlignment(int)'
OBJDIR/cmd_gm.o: In function `do_pull_monster(CHARACTER*, char const*, int, int) ':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:2639: undefined reference to `CHARACTER::PullMonster()'
OBJDIR/cmd_gm.o: In function `do_attract_ranger(CHARACTER*, char const*, int, in t)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:2634: undefined reference to `CHARACTER::AttractRanger()'
OBJDIR/cmd_gm.o: In function `do_aggregate(CHARACTER*, char const*, int, int)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:2629: undefined reference to `CHARACTER::AggregateMonster()'
OBJDIR/cmd_gm.o: In function `do_forgetme(CHARACTER*, char const*, int, int)':
/usr/src/sursa.game/Srcs/Server/game/src/cmd_gm.cpp:2624: undefined reference to `CHARACTER::ForgetMyAttacker()'
OBJDIR/input_db.o: In function `CInputDB::PlayerLoad(DESC*, char const*)':
/usr/src/sursa.game/Srcs/Server/game/src/input_db.cpp:425: undefined reference t o `CHARACTER::GetAlignment() const'
OBJDIR/input_main.o: In function `CInputMain::MyShop(CHARACTER*, char const*, un signed int)':
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:3125: undefined referenc e to `CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:3125: undefined referenc e to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:3151: undefined referenc e to `CHARACTER::OpenMyShop(char const*, SShopItemTable*, unsigned char)'
OBJDIR/input_main.o: In function `CInputMain::FlyTarget(CHARACTER*, char const*, unsigned char)':
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:2035: undefined referenc e to `CHARACTER::FlyTarget(unsigned int, long, long, unsigned char)'
OBJDIR/input_main.o: In function `CInputMain::Attack(CHARACTER*, unsigned char, char const*)':
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:1866: undefined referenc e to `CHARACTER::Shoot(unsigned char)'
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:1858: undefined referenc e to `CHARACTER::Attack(CHARACTER*, unsigned char)'
OBJDIR/input_main.o: In function `CheckComboHack(CHARACTER*, unsigned char, unsi gned int, bool)':
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:1401: undefined referenc e to `CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:1401: undefined referenc e to `CHARACTER::IsDead() const'
OBJDIR/input_main.o: In function `CInputMain::Exchange(CHARACTER*, char const*)' :
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:1192: undefined referenc e to `CHARACTER::IsDead() const'
OBJDIR/dungeon.o: In function `CDungeon::IsUniqueDead(std::string const&)':
/usr/src/sursa.game/Srcs/Server/game/src/dungeon.cpp:693: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/dungeon.o: In function `CDungeon::KillUnique(std::string const&)':
/usr/src/sursa.game/Srcs/Server/game/src/dungeon.cpp:639: undefined reference to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/dungeon.o: In function `operator()':
/usr/src/sursa.game/Srcs/Server/game/src/dungeon.cpp:931: undefined reference to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/item.o: In function `CItem::StopUniqueExpireEvent()':
/usr/src/sursa.game/Srcs/Server/game/src/item.cpp:1522: undefined reference to ` CHARACTER::ShowAlignment(bool)'
OBJDIR/item.o: In function `CItem::StartUniqueExpireEvent()':
/usr/src/sursa.game/Srcs/Server/game/src/item.cpp:1465: undefined reference to ` CHARACTER::ShowAlignment(bool)'
OBJDIR/input_db.o: In function `CInputDB::PlayerLoad(DESC*, char const*)':
/usr/src/sursa.game/Srcs/Server/game/src/input_db.cpp:425: undefined reference t o `CHARACTER::GetAlignment() const'
OBJDIR/party.o: In function `CParty::SendMessage(CHARACTER*, unsigned char, unsi gned int, unsigned int)':
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:947: undefined reference to ` CHARACTER::UpdateAggrPoint(CHARACTER*, EDamageType, int)'
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:889: undefined reference to ` CHARACTER::SetVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:894: undefined reference to ` CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:906: undefined reference to ` CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:922: undefined reference to ` CHARACTER::CanBeginFight() const'
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:923: undefined reference to ` CHARACTER::BeginFight(CHARACTER*)'
OBJDIR/party.o: In function `CParty::Destroy()':
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:331: undefined reference to ` CHARACTER::SetLastAttacked(unsigned int)'
OBJDIR/pvp.o: In function `CPVPManager::CanAttack(CHARACTER*, CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:428: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:428: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:439: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:439: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:457: undefined reference to `CH ARACTER::IsKillerMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:462: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:473: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:481: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:529: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:532: undefined reference to `CH ARACTER::SetKillerMode(bool)'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:462: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:467: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:531: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:531: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:486: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:491: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:491: undefined reference to `CH ARACTER::GetAlignment() const'
OBJDIR/pvp.o:/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:486: more undefine d references to `CHARACTER::GetAlignment() const' follow
OBJDIR/pvp.o: In function `CPVPManager::Insert(CHARACTER*, CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:174: undefined reference to `CH ARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:174: undefined reference to `CH ARACTER::IsDead() const'
OBJDIR/input_main.o: In function `CInputMain::MyShop(CHARACTER*, char const*, un signed int)':
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:3125: undefined referenc e to `CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:3125: undefined referenc e to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:3151: undefined referenc e to `CHARACTER::OpenMyShop(char const*, SShopItemTable*, unsigned char)'
OBJDIR/input_main.o: In function `CInputMain::FlyTarget(CHARACTER*, char const*, unsigned char)':
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:2035: undefined referenc e to `CHARACTER::FlyTarget(unsigned int, long, long, unsigned char)'
OBJDIR/input_main.o: In function `CInputMain::Attack(CHARACTER*, unsigned char, char const*)':
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:1866: undefined referenc e to `CHARACTER::Shoot(unsigned char)'
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:1858: undefined referenc e to `CHARACTER::Attack(CHARACTER*, unsigned char)'
OBJDIR/input_main.o: In function `CheckComboHack(CHARACTER*, unsigned char, unsi gned int, bool)':
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:1401: undefined referenc e to `CHARACTER::IsStun() const'
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:1401: undefined referenc e to `CHARACTER::IsDead() const'
OBJDIR/input_main.o: In function `CInputMain::Exchange(CHARACTER*, char const*)' :
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:1192: undefined referenc e to `CHARACTER::IsDead() const'
OBJDIR/item.o: In function `CItem::StopUniqueExpireEvent()':
/usr/src/sursa.game/Srcs/Server/game/src/item.cpp:1522: undefined reference to ` CHARACTER::ShowAlignment(bool)'
OBJDIR/item.o: In function `CItem::StartUniqueExpireEvent()':
/usr/src/sursa.game/Srcs/Server/game/src/item.cpp:1465: undefined reference to ` CHARACTER::ShowAlignment(bool)'
OBJDIR/questlua_global.o: In function `quest::FKillSectree2::operator()(CEntity* )':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_global.cpp:1021: undefined ref erence to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/questlua_npc.o: In function `quest::npc_kill(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_npc.cpp:147: undefined referen ce to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/party.o: In function `CParty::SendMessage(CHARACTER*, unsigned char, unsi gned int, unsigned int)':
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:947: undefined reference to ` CHARACTER::UpdateAggrPoint(CHARACTER*, EDamageType, int)'
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:889: undefined reference to ` CHARACTER::SetVictim(CHARACTER*)'
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:894: undefined reference to ` CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:906: undefined reference to ` CHARACTER::GetVictim() const'
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:922: undefined reference to ` CHARACTER::CanBeginFight() const'
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:923: undefined reference to ` CHARACTER::BeginFight(CHARACTER*)'
OBJDIR/party.o: In function `CParty::Destroy()':
/usr/src/sursa.game/Srcs/Server/game/src/party.cpp:331: undefined reference to ` CHARACTER::SetLastAttacked(unsigned int)'
OBJDIR/questlua_pc.o: In function `quest::pc_is_dead(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:2148: undefined referen ce to `CHARACTER::IsDead() const'
OBJDIR/questlua_pc.o: In function `quest::pc_attract_ranger(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:1634: undefined referen ce to `CHARACTER::AttractRanger()'
OBJDIR/questlua_pc.o: In function `quest::pc_forget_my_attacker(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:1627: undefined referen ce to `CHARACTER::ForgetMyAttacker()'
OBJDIR/questlua_pc.o: In function `quest::pc_aggregate_monster(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:1620: undefined referen ce to `CHARACTER::AggregateMonster()'
OBJDIR/questlua_pc.o: In function `quest::pc_change_alignment(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:959: undefined referenc e to `CHARACTER::UpdateAlignment(int)'
OBJDIR/questlua_pc.o: In function `quest::pc_get_alignment(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:950: undefined referenc e to `CHARACTER::GetAlignment() const'
OBJDIR/questlua_pc.o: In function `quest::pc_get_real_alignment(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:944: undefined referenc e to `CHARACTER::GetRealAlignment() const'
OBJDIR/pvp.o: In function `CPVPManager::CanAttack(CHARACTER*, CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:428: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:428: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:439: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:439: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:457: undefined reference to `CH ARACTER::IsKillerMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:462: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:473: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:481: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:529: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:532: undefined reference to `CH ARACTER::SetKillerMode(bool)'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:462: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:467: undefined reference to `CH ARACTER::GetPKMode() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:531: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:531: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:486: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:491: undefined reference to `CH ARACTER::GetAlignment() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:491: undefined reference to `CH ARACTER::GetAlignment() const'
OBJDIR/pvp.o:/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:486: more undefine d references to `CHARACTER::GetAlignment() const' follow
OBJDIR/pvp.o: In function `CPVPManager::Insert(CHARACTER*, CHARACTER*)':
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:174: undefined reference to `CH ARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/pvp.cpp:174: undefined reference to `CH ARACTER::IsDead() const'
OBJDIR/questlua_global.o: In function `quest::FKillSectree2::operator()(CEntity* )':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_global.cpp:1021: undefined ref erence to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/trigger.o: In function `FuncFindMobVictim::operator()(CEntity*)':
/usr/src/sursa.game/Srcs/Server/game/src/trigger.cpp:95: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/war_map.o: In function `CWarMap::RemoveFlag(unsigned char)':
/usr/src/sursa.game/Srcs/Server/game/src/war_map.cpp:892: undefined reference to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/threeway_war.o: In function `FDestroyAllEntity::operator()(CEntity*)':
/usr/src/sursa.game/Srcs/Server/game/src/threeway_war.cpp:579: undefined referen ce to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/BlueDragon.o: In function `FSkillWeakBreath::operator()(CEntity*)':
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon_Skill.h:151: undefined refer ence to `CHARACTER::IsDead() const'
OBJDIR/BlueDragon.o: In function `UseBlueDragonSkill(CHARACTER*, unsigned int)':
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon.cpp:68: undefined reference to `CHARACTER::BeginFight(CHARACTER*)'
OBJDIR/BlueDragon.o: In function `for_each<FSkillWeakBreath>':
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon_Skill.h:167: undefined refer ence to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
OBJDIR/BlueDragon.o: In function `FSkillBreath::operator()(CEntity*)':
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon_Skill.h:26: undefined refere nce to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon_Skill.h:125: undefined refer ence to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
OBJDIR/BlueDragon.o: In function `FSkillEarthQuake::operator()(CEntity*)':
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon_Skill.h:205: undefined refer ence to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon_Skill.h:273: undefined refer ence to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
OBJDIR/questlua_npc.o: In function `quest::npc_kill(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_npc.cpp:147: undefined referen ce to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/questlua_pc.o: In function `quest::pc_is_dead(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:2148: undefined referen ce to `CHARACTER::IsDead() const'
OBJDIR/questlua_pc.o: In function `quest::pc_attract_ranger(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:1634: undefined referen ce to `CHARACTER::AttractRanger()'
OBJDIR/questlua_pc.o: In function `quest::pc_forget_my_attacker(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:1627: undefined referen ce to `CHARACTER::ForgetMyAttacker()'
OBJDIR/questlua_pc.o: In function `quest::pc_aggregate_monster(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:1620: undefined referen ce to `CHARACTER::AggregateMonster()'
OBJDIR/questlua_pc.o: In function `quest::pc_change_alignment(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:959: undefined referenc e to `CHARACTER::UpdateAlignment(int)'
OBJDIR/questlua_pc.o: In function `quest::pc_get_alignment(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:950: undefined referenc e to `CHARACTER::GetAlignment() const'
OBJDIR/questlua_pc.o: In function `quest::pc_get_real_alignment(lua_State*)':
/usr/src/sursa.game/Srcs/Server/game/src/questlua_pc.cpp:944: undefined referenc e to `CHARACTER::GetRealAlignment() const'
OBJDIR/trigger.o: In function `FuncFindMobVictim::operator()(CEntity*)':
/usr/src/sursa.game/Srcs/Server/game/src/trigger.cpp:95: undefined reference to `CHARACTER::IsDead() const'
OBJDIR/war_map.o: In function `CWarMap::RemoveFlag(unsigned char)':
/usr/src/sursa.game/Srcs/Server/game/src/war_map.cpp:892: undefined reference to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/threeway_war.o: In function `FDestroyAllEntity::operator()(CEntity*)':
/usr/src/sursa.game/Srcs/Server/game/src/threeway_war.cpp:579: undefined referen ce to `CHARACTER::Dead(CHARACTER*, bool)'
OBJDIR/BlueDragon.o: In function `FSkillWeakBreath::operator()(CEntity*)':
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon_Skill.h:151: undefined refer ence to `CHARACTER::IsDead() const'
OBJDIR/BlueDragon.o: In function `UseBlueDragonSkill(CHARACTER*, unsigned int)':
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon.cpp:68: undefined reference to `CHARACTER::BeginFight(CHARACTER*)'
OBJDIR/BlueDragon.o: In function `for_each<FSkillWeakBreath>':
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon_Skill.h:167: undefined refer ence to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
OBJDIR/BlueDragon.o: In function `FSkillBreath::operator()(CEntity*)':
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon_Skill.h:26: undefined refere nce to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon_Skill.h:125: undefined refer ence to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'
OBJDIR/BlueDragon.o: In function `FSkillEarthQuake::operator()(CEntity*)':
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon_Skill.h:205: undefined refer ence to `CHARACTER::IsDead() const'
/usr/src/sursa.game/Srcs/Server/game/src/BlueDragon_Skill.h:273: undefined refer ence to `CHARACTER::Damage(CHARACTER*, int, EDamageType)'

Poză:
*Detalii suplimentare: precizez ca la final de tot cand apare linking imi apar erorile. multumesc
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mihaialex01
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mihaialex01
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.ShadoW
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dai un gmake clean si dupa un gmake -j3(cate core-uri are procesorul)
Imagine
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mihaialex01
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Am refacut tutorialul si am dat cu -j3 cum ai specificat tu, nu mai am toate erorile alea dar acum nu pot sa ii dau de cap asteia:
compile test.cpp
linking ../test
linking ../game....
OBJDIR/input_main.o: In function `CInputMain::MyShop(CHARACTER*, char const*, unsigned int)':
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:3151: undefined reference to `CHARACTER::OpenMyShop(char const*, SShopItemTable*, unsigned char)'
gmake: *** [../test] Error 1
gmake: *** Waiting for unfinished jobs....
OBJDIR/input_main.o: In function `CInputMain::MyShop(CHARACTER*, char const*, unsigned int)':
/usr/src/sursa.game/Srcs/Server/game/src/input_main.cpp:3151: undefined reference to `CHARACTER::OpenMyShop(char const*, SShopItemTable*, unsigned char)'
gmake: *** [../game] Error 1
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mihaialex01
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mihaialex01
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Dex
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Membru din: 07 Mai 2020, 14:32
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Urmatoarea functie folosita nu coiincide cu cea initializata:

CHARACTER::OpenMyShop(char const*, SShopItemTable*, unsigned char)

Cauta in char.cpp / char.h OpenMyShop si vezi sa aibe accelasi numar de elemente intre paranteze si acelasi tip.
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