*Problemă/Întrebare: Salut, am implementat quest-ul ce iti adauga iteme bonusate direct in inventar si am urmatoarea problema. De fiecare data cand ma teleportez, reprimesc itemele in inventar. Are cineva habar de unde ar putea fi? Am verificat peste tot iar quest-ul nu e trecut de mai multe ori.
Tipologie server: PvM
*Resursă folosită: -
*ServerFiles utilizat: -
*Syserr: -
Poză:
*Detalii suplimentare: Multumesc
Multiplicare Quest
- Wizzard
-

- Mesaje: 901
- Membru din: 05 Iul 2021, 13:37
- Server: 911.Projects
- Regat: Chunjo
- Aprecieri: 525
- Mulţumiri: 3420
- Discord: Copiază ID
- Contact:
lasa-ne si noua questul sa vedem
Cod: Selectaţi tot
if pc . getf ( "iteme_inceput_new" , "login_weapon1" ) == 0 then pc . change_gold ( 1.9e+09 )
pc . give_item2 ( 50053 , 1 )
local job = pc . get_job ( )
if job == WARRIOR then
pc . give_item2_select ( 19 )
item . set_value ( 0 , 5 , 12 )
item . set_value ( 1 , 9 , 15 )
item . set_value ( 2 , 16 , 10 )
item . set_value ( 3 , 15 , 10 )
item . set_value ( 4 , 17 , 10 )
item . set_socket ( 0 , 28433 )
item . set_socket ( 1 , 28434 )
item . set_socket ( 2 , 28435 )
pc . give_item2_select ( 11209 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 29 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 31 , 15 )
item . set_value ( 4 , 34 , 15 )
item . set_socket ( 0 , 28439 )
item . set_socket ( 1 , 28443 )
item . set_socket ( 2 , 28438 )
pc . give_item2_select ( 12209 )
item . set_value ( 0 , 28 , 15 )
item . set_value ( 1 , 17 , 10 )
item . set_value ( 2 , 10 , 30 )
item . set_value ( 3 , 37 , 15 )
item . set_value ( 4 , 7 , 8 )
pc . give_item2_select ( 17009 )
item . set_value ( 0 , 17 , 10 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 34 , 15 )
pc . give_item2_select ( 13009 )
item . set_value ( 0 , 5 , 12 )
item . set_value ( 1 , 27 , 15 )
item . set_value ( 2 , 3 , 12 )
item . set_value ( 3 , 48 , 1 )
item . set_value ( 4 , 17 , 10 )
pc . give_item2_select ( 16009 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 34 , 15 )
pc . give_item2_select ( 14009 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 17 , 10 )
item . set_value ( 2 , 23 , 10 )
item . set_value ( 3 , 16 , 10 )
item . set_value ( 4 , 37 , 15 )
pc . give_item2_select ( 15009 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 15 , 10 )
elseif job == NINJA then
pc . give_item2_select ( 1000 )
item . set_value ( 0 , 15 , 10 )
item . set_value ( 1 , 6 , 12 )
item . set_value ( 2 , 9 , 15 )
item . set_value ( 3 , 16 , 10 )
item . set_value ( 4 , 17 , 10 )
item . set_socket ( 0 , 28433 )
item . set_socket ( 1 , 28434 )
item . set_socket ( 2 , 28435 )
pc . give_item2_select ( 11409 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 34 , 15 )
item . set_socket ( 0 , 28439 )
item . set_socket ( 1 , 28443 )
item . set_socket ( 2 , 28438 )
pc . give_item2_select ( 12349 )
item . set_value ( 0 , 28 , 15 )
item . set_value ( 1 , 17 , 10 )
item . set_value ( 2 , 10 , 30 )
item . set_value ( 3 , 37 , 15 )
item . set_value ( 4 , 7 , 8 )
pc . give_item2_select ( 17009 )
item . set_value ( 0 , 17 , 10 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 34 , 15 )
pc . give_item2_select ( 13009 )
item . set_value ( 0 , 27 , 15 )
item . set_value ( 1 , 6 , 12 )
item . set_value ( 2 , 3 , 12 )
item . set_value ( 3 , 48 , 1 )
item . set_value ( 4 , 17 , 10 )
pc . give_item2_select ( 16009 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 34 , 15 )
pc . give_item2_select ( 14009 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 17 , 10 )
item . set_value ( 2 , 23 , 10 )
item . set_value ( 3 , 16 , 10 )
item . set_value ( 4 , 37 , 15 )
pc . give_item2_select ( 20009 )
item . set_value ( 0 , 15 , 10 )
item . set_value ( 1 , 6 , 12 )
item . set_value ( 2 , 9 , 15 )
item . set_value ( 3 , 16 , 10 )
item . set_value ( 4 , 17 , 10 )
item . set_socket ( 0 , 28433 )
item . set_socket ( 1 , 28434 )
item . set_socket ( 2 , 28435 )
pc . give_item2_select ( 15009 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 15 , 10 )
elseif job == SURA then
pc . give_item2_select ( 19 )
item . set_value ( 0 , 15 , 10 )
item . set_value ( 1 , 4 , 12 )
item . set_value ( 2 , 9 , 15 )
item . set_value ( 3 , 16 , 10 )
item . set_value ( 4 , 17 , 10 )
item . set_socket ( 0 , 28433 )
item . set_socket ( 1 , 28434 )
item . set_socket ( 2 , 28435 )
pc . give_item2_select ( 11609 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 34 , 15 )
item . set_socket ( 0 , 28439 )
item . set_socket ( 1 , 28443 )
item . set_socket ( 2 , 28438 )
pc . give_item2_select ( 12489 )
item . set_value ( 0 , 28 , 15 )
item . set_value ( 1 , 17 , 10 )
item . set_value ( 2 , 10 , 30 )
item . set_value ( 3 , 37 , 15 )
item . set_value ( 4 , 7 , 8 )
pc . give_item2_select ( 17109 )
item . set_value ( 0 , 17 , 10 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 34 , 15 )
pc . give_item2_select ( 13009 )
item . set_value ( 0 , 27 , 15 )
item . set_value ( 1 , 3 , 12 )
item . set_value ( 2 , 4 , 12 )
item . set_value ( 3 , 48 , 1 )
item . set_value ( 4 , 17 , 10 )
pc . give_item2_select ( 16009 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 34 , 15 )
pc . give_item2_select ( 14009 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 17 , 10 )
item . set_value ( 2 , 23 , 10 )
item . set_value ( 3 , 16 , 10 )
item . set_value ( 4 , 37 , 15 )
pc . give_item2_select ( 15009 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 15 , 10 )
elseif job == SHAMAN then
pc . give_item2_select ( 70009 )
item . set_value ( 0 , 15 , 10 )
item . set_value ( 1 , 4 , 12 )
item . set_value ( 2 , 9 , 15 )
item . set_value ( 3 , 16 , 10 )
item . set_value ( 4 , 17 , 10 )
item . set_socket ( 0 , 28433 )
item . set_socket ( 1 , 28434 )
item . set_socket ( 2 , 28435 )
pc . give_item2_select ( 50009 )
item . set_value ( 0 , 15 , 10 )
item . set_value ( 1 , 4 , 12 )
item . set_value ( 2 , 9 , 15 )
item . set_value ( 3 , 16 , 10 )
item . set_value ( 4 , 17 , 10 )
item . set_socket ( 0 , 28433 )
item . set_socket ( 1 , 28434 )
item . set_socket ( 2 , 28435 )
pc . give_item2_select ( 11809 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 34 , 15 )
item . set_socket ( 0 , 28439 )
item . set_socket ( 1 , 28443 )
item . set_socket ( 2 , 28438 )
pc . give_item2_select ( 12629 )
item . set_value ( 0 , 28 , 15 )
item . set_value ( 1 , 17 , 10 )
item . set_value ( 2 , 10 , 30 )
item . set_value ( 3 , 37 , 15 )
item . set_value ( 4 , 7 , 8 )
pc . give_item2_select ( 17209 )
item . set_value ( 0 , 17 , 10 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 34 , 15 )
pc . give_item2_select ( 13009 )
item . set_value ( 0 , 27 , 15 )
item . set_value ( 1 , 3 , 12 )
item . set_value ( 2 , 4 , 12 )
item . set_value ( 3 , 48 , 1 )
item . set_value ( 4 , 17 , 10 )
pc . give_item2_select ( 16009 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 34 , 15 )
pc . give_item2_select ( 14009 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 17 , 10 )
item . set_value ( 2 , 23 , 10 )
item . set_value ( 3 , 16 , 10 )
item . set_value ( 4 , 37 , 15 )
pc . give_item2_select ( 15009 )
item . set_value ( 0 , 1 , 2000 )
item . set_value ( 1 , 31 , 15 )
item . set_value ( 2 , 30 , 15 )
item . set_value ( 3 , 29 , 15 )
item . set_value ( 4 , 15 , 10 )
end
for i = 0 , 21 begin
horse . advance ( )
end
pc . set_skill_level ( 131 , 10 )
local classes = { language . classes . war , language . classes . ninja , language . classes . sura , language . classes . saman }
local raceStringTable = classes [ job + 1 ]
local raceName
if classes [ job + 1 ] == nil then
raceName = ""
else
raceName = lang ( raceStringTable )
end
local empires = { "Shinsoo" , "Chunjo" , "Jinno" }
local empireName = empires [ pc . get_empire ( ) ]
notice_all ( string . format ( lang ( language . iteme_inceput_new . joined ) , pc . get_name ( ) , raceName , empireName ) )
pc . setf ( "iteme_inceput_new" , "login_weapon1" , 1 )
set_state ( "__COMPLETE1__" )
return end - Wizzard
-

- Mesaje: 901
- Membru din: 05 Iul 2021, 13:37
- Server: 911.Projects
- Regat: Chunjo
- Aprecieri: 525
- Mulţumiri: 3420
- Discord: Copiază ID
- Contact:
inearca questul asta modifica codurile itemelor si valorile pentru bonusuri cu cele pe care le ai si spune-mi daca iti mai face asa , ps nu uita sa scoti vechiul quest si din object !
quest give_basic_weapon begin
state start begin
when login begin
if pc.getqf("basic_weapon") == 0 then
pc.setqf("basic_weapon", 1)
if pc.job == 0 then
pc.give_item2(27001,20 )
pc.give_item2(27004,10 )
pc.give_item2(27110,5 )
pc.give_item2(27113,5 )
pc.give_item2(10)
pc.give_item2(3000)
elseif pc.job == 1 then
pc.give_item2(27001,20 )
pc.give_item2(27004,10 )
pc.give_item2(27110,5 )
pc.give_item2(27113,5 )
pc.give_item2(1000)
pc.give_item2(2000)
pc.give_item2(8000,200 )
pc.give_item2(8000,200 )
elseif pc.job == 2 then
pc.give_item2(27001,20 )
pc.give_item2(27004,10 )
pc.give_item2(27110,5 )
pc.give_item2(27113,5 )
pc.give_item2(10)
elseif pc.job == 3 then
pc.give_item2(27001,20 )
pc.give_item2(27004,10 )
pc.give_item2(27110,5 )
pc.give_item2(27113,5 )
pc.give_item2(5000)
pc.give_item2(7000)
end
end
end
end
endAcuma nu mai primesc nici un item in inventar
Cineva cu o alta idee?
- Wizzard
-

- Mesaje: 901
- Membru din: 05 Iul 2021, 13:37
- Server: 911.Projects
- Regat: Chunjo
- Aprecieri: 525
- Mulţumiri: 3420
- Discord: Copiază ID
- Contact:
se aplica doar cand creezi un caracter nou , ti-am spus sa modifici vnumul itemelor cu ale tale
- [HF]White
-

- Mesaje: 2684
- Membru din: 03 Iul 2018, 13:40
- Regat: Jinno
- Aprecieri: 338
- Mulţumiri: 5331
- Rezolvări prob.: 13
- Discord: Copiază ID
- Contact:
Inactiv, arhivat.
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- Informaţie
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Cine este conectat
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