Cod: Selectaţi tot
import constInfo
import systemSetting
import wndMgr
import chat
import app
import player
import uiTaskBar
import uiCharacter
import uiInventory
import uiDragonSoul
import net
if app.ENABLE_SHOW_CHEST_DROP:
import uiChestDrop
import uiChat
import uiMessenger
import guild
if app.ENABLE_SPECIAL_STORAGE:
import uiSpecialStorage
import ui
import uiWhisper
import uiPointReset
import uiShop
import uiExchange
import uiSystem
import uiRestart
import uiToolTip
import uiMiniMap
import uiParty
import uiSafebox
import uiGuild
import uiQuest
import uiPrivateShopBuilder
import uiCommon
import uiRefine
import uiEquipmentDialog
import uiGameButton
import uiTip
import uiCube
import miniMap
import uiselectitem
import uiScriptLocale
import webbrowser
if app.ENABLE_SWITCHBOT:
import uiSwitchbot
import event
import localeInfo
if app.ENABLE_SASH_SYSTEM:
import uisash
if app.ENABLE_CHANGELOOK_SYSTEM:
import uichangelook
if app.DUNGEON_LIST_TIME:
import uitimerwindow
import uimysterybox
if app.ENABLE_GEM_SYSTEM:
import uiGemShop
import uiselectitemex
if app.ENABLE_BATTLE_PASS:
import uiBattlePass
import uiitemfinder
import uiLetterEvent
if app.ENABLE_MINI_GAME:
import uiMiniGame
import uiCards
#Madaraa
import Jojo
#Madaraa
IsQBHide = 0
class Interface(object):
CHARACTER_STATUS_TAB = 1
CHARACTER_SKILL_TAB = 2
def __init__(self):
systemSetting.SetInterfaceHandler(self)
self.windowOpenPosition = 0
if app.WJ_ENABLE_TRADABLE_ICON:
self.onTopWindow = player.ON_TOP_WND_NONE
self.dlgWhisperWithoutTarget = None
self.inputDialog = None
self.tipBoard = None
self.bigBoard = None
self.wndGiftBox = None
#Madaraa
self.wndNewTab = None
#Madaraa
# ITEM_MALL
self.mallPageDlg = None
# END_OF_ITEM_MALL
if app.ENABLE_CUBE_RENEWAL_WORLDARD:
self.wndCubeRenewal = None
self.wndWeb = None
self.wndTaskBar = None
self.wndCharacter = None
self.wndInventory = None
self.wndExpandedTaskBar = None
self.wndExpandedMoneyTaskBar = None
self.wndDragonSoul = None
self.wndDragonSoulRefine = None
self.wndChat = None
self.wndMessenger = None
self.wndMiniMap = None
self.wndGuild = None
if app.ENABLE_SHOW_CHEST_DROP:
self.dlgChestDrop = None
self.wndGuildBuilding = None
if app.ENABLE_SWITCHBOT:
self.wndSwitchbot = None
if app.ENABLE_SPECIAL_STORAGE:
self.wndSpecialStorage = None
if app.ENABLE_GEM_SYSTEM:
self.dlgGemShop = None
self.listGMName = {}
self.wndQuestWindow = {}
self.wndQuestWindowNewKey = 0
self.privateShopAdvertisementBoardDict = {}
self.guildScoreBoardDict = {}
self.equipmentDialogDict = {}
if app.ENABLE_MINI_GAME:
self.wndMiniGame = None
self.miniGameList = []
self.wndBattlePass = None
self.wndBattlePassButton = None
event.SetInterfaceWindow(self)
def __del__(self):
systemSetting.DestroyInterfaceHandler()
event.SetInterfaceWindow(None)
def __OnClickGiftButton(self):
if self.wndGameButton:
if not self.wndGiftBox.IsShow():
self.wndGiftBox.Open()
else:
self.wndGiftBox.Close()
def OpenGift(self):
if self.wndGameButton:
self.wndGameButton.ShowGiftButton()
def ClearGift(self):
if self.wndGameButton:
self.wndGameButton.HideGiftButton()
if self.wndGiftBox:
self.wndGiftBox.Clear()
self.wndGiftBox.Refresh()
################################
## Make Windows & Dialogs
def __MakeUICurtain(self):
wndUICurtain = ui.Bar("TOP_MOST")
wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
wndUICurtain.SetColor(0x77000000)
wndUICurtain.Hide()
self.wndUICurtain = wndUICurtain
def __MakeMessengerWindow(self):
self.wndMessenger = uiMessenger.MessengerWindow()
from _weakref import proxy
self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))
def __MakeGuildWindow(self):
self.wndGuild = uiGuild.GuildWindow()
def __MakeChatWindow(self):
wndChat = uiChat.ChatWindow()
wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0)
wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37)
wndChat.SetHeight(200)
wndChat.Refresh()
wndChat.Show()
self.wndChat = wndChat
self.wndChat.BindInterface(self)
self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))
def __MakeTaskBar(self):
import uiGift
wndGiftBox=uiGift.GiftDialog()
wndGiftBox.Hide()
self.wndGiftBox=wndGiftBox
wndTaskBar = uiTaskBar.TaskBar()
wndTaskBar.LoadWindow()
self.wndTaskBar = wndTaskBar
self.wndExpandedMoneyTaskBar = uiTaskBar.ExpandedMoneyTaskBar()
self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND_MONEY, ui.__mem_func__(self.ToggleExpandedMoneyButton))
if uiTaskBar.TaskBar.IS_EXPANDED:
self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton))
self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar()
self.wndExpandedTaskBar.LoadWindow()
self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow))
else:
self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
self.wndEnergyBar = None
import app
if app.ENABLE_ENERGY_SYSTEM:
wndEnergyBar = uiTaskBar.EnergyBar()
wndEnergyBar.LoadWindow()
self.wndEnergyBar = wndEnergyBar
def __MakeParty(self):
wndParty = uiParty.PartyWindow()
wndParty.Hide()
self.wndParty = wndParty
def __MakeGameButtonWindow(self):
wndGameButton = uiGameButton.GameButtonWindow()
wndGameButton.SetTop()
wndGameButton.Show()
wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))
wndGameButton.SetButtonEvent("GIFT", ui.__mem_func__(self.__OnClickGiftButton))
self.wndGameButton = wndGameButton
def __IsChatOpen(self):
return True
def __MakeWindows(self):
#Madaraa
wndNewTab = Jojo.Jojo()
#Madaraa
wndCharacter = uiCharacter.CharacterWindow()
wndInventory = uiInventory.InventoryWindow()
wndInventory.BindInterfaceClass(self)
if app.ENABLE_DRAGON_SOUL_SYSTEM:
wndDragonSoul = uiDragonSoul.DragonSoulWindow()
wndDragonSoul.BindInterfaceClass(self)
wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow()
else:
wndDragonSoul = None
wndDragonSoulRefine = None
wndMiniMap = uiMiniMap.MiniMap()
wndSafebox = uiSafebox.SafeboxWindow()
if app.WJ_ENABLE_TRADABLE_ICON:
wndSafebox.BindInterface(self)
# ITEM_MALL
wndMall = uiSafebox.MallWindow()
self.wndMall = wndMall
# END_OF_ITEM_MALL
wndChatLog = uiChat.ChatLogWindow()
wndChatLog.BindInterface(self)
self.wndCharacter = wndCharacter
self.wndInventory = wndInventory
self.wndDragonSoul = wndDragonSoul
self.wndDragonSoulRefine = wndDragonSoulRefine
self.wndMiniMap = wndMiniMap
self.wndSafebox = wndSafebox
self.wndChatLog = wndChatLog
if app.ENABLE_GEM_SYSTEM:
self.dlgGemShop = uiGemShop.GemShopWindow()
if app.ENABLE_SHOW_CHEST_DROP:
self.dlgChestDrop = uiChestDrop.ChestDropWindow()
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul)
self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
if app.ENABLE_SWITCHBOT:
self.wndSwitchbot = uiSwitchbot.SwitchbotWindow()
if app.ENABLE_SPECIAL_STORAGE:
self.wndSpecialStorage = uiSpecialStorage.SpecialStorageWindow()
else:
self.wndSpecialStorage = None
self.wndBattlePass = uiBattlePass.BattlePassWindow()
self.wndBattlePassButton = uiBattlePass.BattlePassButton()
self.wndBattlePassButton.BindInterface(self)
def __MakeDialogs(self):
self.dlgExchange = uiExchange.ExchangeDialog()
if app.WJ_ENABLE_TRADABLE_ICON:
self.dlgExchange.BindInterface(self)
self.dlgExchange.SetInven(self.wndInventory)
self.wndInventory.BindWindow(self.dlgExchange)
self.dlgExchange.LoadDialog()
self.dlgExchange.SetCenterPosition()
self.dlgExchange.Hide()
self.dlgPointReset = uiPointReset.PointResetDialog()
self.dlgPointReset.LoadDialog()
self.dlgPointReset.Hide()
self.dlgShop = uiShop.ShopDialog()
if app.WJ_ENABLE_TRADABLE_ICON:
self.dlgShop.BindInterface(self)
self.dlgShop.LoadDialog()
self.dlgShop.Hide()
self.dlgRestart = uiRestart.RestartDialog()
self.dlgRestart.LoadDialog()
self.dlgRestart.Hide()
self.dlgSystem = uiSystem.SystemDialog()
self.dlgSystem.LoadDialog()
self.dlgSystem.Hide()
self.dlgPassword = uiSafebox.PasswordDialog()
self.dlgPassword.Hide()
self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
self.hyperlinkItemTooltip.Hide()
self.tooltipItem = uiToolTip.ItemToolTip()
self.tooltipItem.Hide()
self.tooltipSkill = uiToolTip.SkillToolTip()
self.tooltipSkill.Hide()
self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder()
self.privateShopBuilder.Hide()
self.dlgRefineNew = uiRefine.RefineDialogNew()
if app.WJ_ENABLE_TRADABLE_ICON:
self.dlgRefineNew.SetInven(self.wndInventory)
self.wndInventory.BindWindow(self.dlgRefineNew)
self.dlgRefineNew.Hide()
self.LetterEvent = uiLetterEvent.LetterSystem()
self.LetterEvent.Hide()
def OpenLetterEvent(self):
self.LetterEvent.Show()
def RefreshLetter(self, arg1, arg2):
self.LetterEvent.SetInformation(arg1, arg2)
def __MakeTipBoard(self):
self.tipBoard = uiTip.TipBoard()
self.tipBoard.Hide()
self.bigBoard = uiTip.BigBoard()
self.bigBoard.Hide()
def __MakeWebWindow(self):
if constInfo.IN_GAME_SHOP_ENABLE:
import uiWeb
self.wndWeb = uiWeb.WebWindow()
self.wndWeb.LoadWindow()
self.wndWeb.Hide()
if app.ENABLE_SASH_SYSTEM:
def __MakeSashWindow(self):
self.wndSashCombine = uisash.CombineWindow()
self.wndSashCombine.LoadWindow()
self.wndSashCombine.Hide()
self.wndSashAbsorption = uisash.AbsorbWindow()
self.wndSashAbsorption.LoadWindow()
self.wndSashAbsorption.Hide()
if self.wndInventory:
self.wndInventory.SetSashWindow(self.wndSashCombine, self.wndSashAbsorption)
if app.ENABLE_CHANGELOOK_SYSTEM:
def __MakeChangeLookWindow(self):
self.wndChangeLook = uichangelook.Window()
self.wndChangeLook.LoadWindow()
self.wndChangeLook.Hide()
if self.wndInventory:
self.wndInventory.SetChangeLookWindow(self.wndChangeLook)
def __MakeCubeWindow(self):
self.wndCube = uiCube.CubeWindow()
self.wndCube.LoadWindow()
self.wndCube.Hide()
if app.DUNGEON_LIST_TIME:
def __MakeTimerWindow(self):
self.wndTimer = uitimerwindow.TimerWindow()
self.wndTimer.LoadWindow()
def __MakeCubeResultWindow(self):
self.wndCubeResult = uiCube.CubeResultWindow()
self.wndCubeResult.LoadWindow()
self.wndCubeResult.Hide()
def __MakeCardsInfoWindow(self):
self.wndCardsInfo = uiCards.CardsInfoWindow()
self.wndCardsInfo.LoadWindow()
self.wndCardsInfo.Hide()
def __MakeCardsWindow(self):
self.wndCards = uiCards.CardsWindow()
self.wndCards.LoadWindow()
self.wndCards.Hide()
def __MakeCardsIconWindow(self):
self.wndCardsIcon = uiCards.IngameWindow()
self.wndCardsIcon.LoadWindow()
self.wndCardsIcon.Hide()
def __MakeItemFinder(self):
self.wndItemFinder = uiitemfinder.ItemFinder()
self.wndItemFinder.LoadWindow()
self.wndItemFinder.Hide()
def __MakeMysteryBoxWindow(self):
self.wndMysteryBox = uimysterybox.MysteryBox()
self.wndMysteryBox.LoadWindow()
self.wndMysteryBox.Hide()
def __MakeItemSelectWindow(self):
self.wndItemSelect = uiselectitem.SelectItemWindow()
self.wndItemSelect.Hide()
if app.ENABLE_GEM_SYSTEM:
self.wndItemSelectEx = uiselectitemex.SelectItemWindow()
self.wndItemSelectEx.Hide()
if app.ENABLE_CUBE_RENEWAL_WORLDARD:
def __MakeCubeRenewal(self):
import uicuberenewal
self.wndCubeRenewal = uicuberenewal.CubeRenewalWindows()
self.wndCubeRenewal.Hide()
def MakeInterface(self):
self.__MakeMessengerWindow()
self.__MakeGuildWindow()
self.__MakeChatWindow()
self.__MakeParty()
self.__MakeWindows()
self.__MakeDialogs()
self.__MakeUICurtain()
self.__MakeTaskBar()
self.__MakeGameButtonWindow()
self.__MakeTipBoard()
self.__MakeWebWindow()
self.__MakeMysteryBoxWindow()
if app.ENABLE_SASH_SYSTEM:
self.__MakeSashWindow()
if app.ENABLE_CHANGELOOK_SYSTEM:
self.__MakeChangeLookWindow()
self.__MakeCubeWindow()
self.__MakeCubeResultWindow()
self.__MakeItemFinder()
if app.ENABLE_CUBE_RENEWAL_WORLDARD:
self.__MakeCubeRenewal()
self.__MakeItemSelectWindow()
self.__MakeCardsInfoWindow()
self.__MakeCardsWindow()
self.__MakeCardsIconWindow()
if app.DUNGEON_LIST_TIME:
self.__MakeTimerWindow()
self.questButtonList = []
self.whisperButtonList = []
self.whisperDialogDict = {}
self.privateShopAdvertisementBoardDict = {}
self.wndInventory.SetItemToolTip(self.tooltipItem)
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.SetItemToolTip(self.tooltipItem)
self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem)
self.wndBattlePass.SetItemToolTip(self.tooltipItem)
self.wndSafebox.SetItemToolTip(self.tooltipItem)
if app.ENABLE_SASH_SYSTEM:
self.wndSashCombine.SetItemToolTip(self.tooltipItem)
self.wndSashAbsorption.SetItemToolTip(self.tooltipItem)
if app.ENABLE_CHANGELOOK_SYSTEM:
self.wndChangeLook.SetItemToolTip(self.tooltipItem)
self.wndCube.SetItemToolTip(self.tooltipItem)
self.wndCubeResult.SetItemToolTip(self.tooltipItem)
if app.ENABLE_SWITCHBOT:
self.wndSwitchbot.SetItemToolTip(self.tooltipItem)
if app.ENABLE_SPECIAL_STORAGE:
self.wndSpecialStorage.SetItemToolTip(self.tooltipItem)
# ITEM_MALL
self.wndMall.SetItemToolTip(self.tooltipItem)
# END_OF_ITEM_MALL
self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
self.wndTaskBar.SetItemToolTip(self.tooltipItem)
self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
self.wndGuild.SetSkillToolTip(self.tooltipSkill)
# ACCESSORY_REFINE_ADD_METIN_STONE
self.wndItemSelect.SetItemToolTip(self.tooltipItem)
# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
if app.ENABLE_SHOW_CHEST_DROP:
self.dlgChestDrop.SetItemToolTip(self.tooltipItem)
self.dlgShop.SetItemToolTip(self.tooltipItem)
self.wndMysteryBox.SetItemToolTip(self.tooltipItem)
self.dlgExchange.SetItemToolTip(self.tooltipItem)
self.privateShopBuilder.SetItemToolTip(self.tooltipItem)
if app.ENABLE_GEM_SYSTEM:
self.wndItemSelectEx.SetItemToolTip(self.tooltipItem)
self.dlgGemShop.SetItemToolTip(self.tooltipItem)
if app.DUNGEON_LIST_TIME:
self.wndTimer.SetToolTip(self.tooltipItem)
self.__InitWhisper()
self.DRAGON_SOUL_IS_QUALIFIED = False
if app.ENABLE_MINI_GAME:
self.IntegrationEventBanner()
def MakeHyperlinkTooltip(self, hyperlink):
tokens = hyperlink.split(":")
if tokens and len(tokens):
type = tokens[0]
if "item" == type:
self.hyperlinkItemTooltip.SetHyperlinkItem(tokens)
elif "link" == type:
if tokens[1][:4] == "www.":
webbrowser.open_new(tokens[1])
elif tokens[1] == "http" or tokens[1] == "https":
webbrowser.open_new(tokens[1]+":"+tokens[2])
if app.ENABLE_PM_IN_GLOBAL_CHAT and "pm" == type:
if str(player.GetName()) != str(tokens[1]):
self.OpenWhisperDialog(str(tokens[1]))
## Make Windows & Dialogs
################################
def Close(self):
if self.dlgWhisperWithoutTarget:
self.dlgWhisperWithoutTarget.Destroy()
del self.dlgWhisperWithoutTarget
if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
uiQuest.QuestDialog.QuestCurtain.Close()
if self.wndQuestWindow:
for key, eachQuestWindow in self.wndQuestWindow.items():
eachQuestWindow.nextCurtainMode = -1
eachQuestWindow.CloseSelf()
eachQuestWindow = None
self.wndQuestWindow = {}
#Madaraa
if self.wndNewTab:
self.wndNewTab.Hide()
self.wndNewTab.Destroy()
del self.wndNewTab
#Madaraa
if self.wndChat:
self.wndChat.Destroy()
if self.wndTaskBar:
self.wndTaskBar.Destroy()
if self.wndExpandedTaskBar:
self.wndExpandedTaskBar.Destroy()
if self.wndExpandedMoneyTaskBar:
self.wndExpandedMoneyTaskBar.Destroy()
if self.wndEnergyBar:
self.wndEnergyBar.Destroy()
if self.wndCharacter:
self.wndCharacter.Destroy()
if app.ENABLE_SPECIAL_STORAGE:
if self.wndSpecialStorage:
self.wndSpecialStorage.Destroy()
if self.wndInventory:
self.wndInventory.Destroy()
if self.wndDragonSoul:
self.wndDragonSoul.Destroy()
if self.wndDragonSoulRefine:
self.wndDragonSoulRefine.Destroy()
if self.dlgExchange:
self.dlgExchange.Destroy()
if self.dlgPointReset:
self.dlgPointReset.Destroy()
if self.dlgShop:
self.dlgShop.Destroy()
if self.LetterEvent:
self.LetterEvent.Destroy()
del self.LetterEvent
if self.dlgRestart:
self.dlgRestart.Destroy()
if self.dlgSystem:
self.dlgSystem.Destroy()
if self.dlgPassword:
self.dlgPassword.Destroy()
if self.wndMiniMap:
self.wndMiniMap.Destroy()
if self.wndSafebox:
self.wndSafebox.Destroy()
if self.wndWeb:
self.wndWeb.Destroy()
self.wndWeb = None
if self.wndMall:
self.wndMall.Destroy()
if self.wndParty:
self.wndParty.Destroy()
if app.ENABLE_SASH_SYSTEM:
if self.wndSashCombine:
self.wndSashCombine.Destroy()
if self.wndSashAbsorption:
self.wndSashAbsorption.Destroy()
if app.ENABLE_CHANGELOOK_SYSTEM:
if self.wndChangeLook:
self.wndChangeLook.Destroy()
if self.wndMysteryBox:
self.wndMysteryBox.Destroy()
if self.wndCube:
self.wndCube.Destroy()
if self.wndCubeResult:
self.wndCubeResult.Destroy()
if self.wndMessenger:
self.wndMessenger.Destroy()
if self.wndItemFinder:
self.wndItemFinder.Destroy()
if self.wndGuild:
self.wndGuild.Destroy()
if self.privateShopBuilder:
self.privateShopBuilder.Destroy()
if self.dlgRefineNew:
self.dlgRefineNew.Destroy()
if self.wndGuildBuilding:
self.wndGuildBuilding.Destroy()
if self.wndGameButton:
self.wndGameButton.Destroy()
if app.DUNGEON_LIST_TIME:
if self.wndTimer:
self.wndTimer.Destroy()
if self.wndCardsInfo:
self.wndCardsInfo.Destroy()
if self.wndCards:
self.wndCards.Destroy()
if self.wndCardsIcon:
self.wndCardsIcon.Destroy()
# ITEM_MALL
if self.mallPageDlg:
self.mallPageDlg.Destroy()
if self.wndBattlePass:
self.wndBattlePass.Destroy()
if self.wndBattlePassButton:
self.wndBattlePassButton.Destroy()
if app.ENABLE_SHOW_CHEST_DROP:
if self.dlgChestDrop:
self.dlgChestDrop.Destroy()
if app.ENABLE_GEM_SYSTEM:
if self.dlgGemShop:
self.dlgGemShop.Destroy()
if self.wndItemSelectEx:
self.wndItemSelectEx.Destroy()
# END_OF_ITEM_MALL
# ACCESSORY_REFINE_ADD_METIN_STONE
if self.wndItemSelect:
self.wndItemSelect.Destroy()
# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
if app.ENABLE_SWITCHBOT:
if self.wndSwitchbot:
self.wndSwitchbot.Destroy()
if app.ENABLE_CUBE_RENEWAL_WORLDARD:
if self.wndCubeRenewal:
self.wndCubeRenewal.Destroy()
self.wndCubeRenewal.Close()
self.wndChatLog.Destroy()
for btn in self.questButtonList:
btn.SetEvent(0)
for btn in self.whisperButtonList:
btn.SetEvent(0)
for dlg in self.whisperDialogDict.itervalues():
dlg.Destroy()
for brd in self.guildScoreBoardDict.itervalues():
brd.Destroy()
for dlg in self.equipmentDialogDict.itervalues():
dlg.Destroy()
# ITEM_MALL
del self.mallPageDlg
# END_OF_ITEM_MALL
del self.wndGuild
del self.wndMessenger
del self.wndUICurtain
del self.wndChat
del self.wndTaskBar
if app.ENABLE_CUBE_RENEWAL_WORLDARD:
del self.wndCubeRenewal
if self.wndExpandedTaskBar:
del self.wndExpandedTaskBar
if self.wndExpandedMoneyTaskBar:
del self.wndExpandedMoneyTaskBar
del self.wndEnergyBar
del self.wndCharacter
del self.wndInventory
if self.wndDragonSoul:
del self.wndDragonSoul
if self.wndDragonSoulRefine:
del self.wndDragonSoulRefine
if app.ENABLE_SPECIAL_STORAGE:
if self.wndSpecialStorage:
del self.wndSpecialStorage
del self.dlgExchange
del self.dlgPointReset
del self.dlgShop
del self.dlgRestart
del self.dlgSystem
del self.dlgPassword
del self.hyperlinkItemTooltip
del self.tooltipItem
del self.tooltipSkill
del self.wndMiniMap
del self.wndSafebox
del self.wndMall
del self.wndParty
if app.ENABLE_SASH_SYSTEM:
del self.wndSashCombine
del self.wndSashAbsorption
del self.wndCube
if app.ENABLE_CHANGELOOK_SYSTEM:
del self.wndChangeLook
del self.wndCubeResult
del self.privateShopBuilder
del self.wndMysteryBox
del self.inputDialog
del self.wndItemFinder
del self.wndChatLog
del self.dlgRefineNew
del self.wndGuildBuilding
del self.wndGameButton
del self.tipBoard
del self.bigBoard
del self.wndItemSelect
if app.ENABLE_MINI_GAME:
if self.wndMiniGame:
self.wndMiniGame.Destroy()
del self.wndMiniGame
if app.ENABLE_SHOW_CHEST_DROP:
if self.dlgChestDrop:
del self.dlgChestDrop
if app.ENABLE_SWITCHBOT:
del self.wndSwitchbot
if app.DUNGEON_LIST_TIME:
del self.wndTimer
if app.ENABLE_GEM_SYSTEM:
if self.wndItemSelectEx:
del self.wndItemSelectEx
if self.dlgGemShop:
del self.dlgGemShop
if self.wndBattlePass:
del self.wndBattlePass
if self.wndBattlePassButton:
del self.wndBattlePassButton
del self.wndCardsInfo
del self.wndCards
del self.wndCardsIcon
self.questButtonList = []
self.whisperButtonList = []
self.whisperDialogDict = {}
self.privateShopAdvertisementBoardDict = {}
self.guildScoreBoardDict = {}
self.equipmentDialogDict = {}
if self.wndGiftBox:
self.wndGiftBox.Clear()
self.wndGiftBox.Hide()
self.wndGiftBox.Destroy()
del self.wndGiftBox
uiChat.DestroyChatInputSetWindow()
## Skill
def OnUseSkill(self, slotIndex, coolTime):
self.wndCharacter.OnUseSkill(slotIndex, coolTime)
self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
self.wndGuild.OnUseSkill(slotIndex, coolTime)
def OnActivateSkill(self, slotIndex):
self.wndCharacter.OnActivateSkill(slotIndex)
self.wndTaskBar.OnActivateSkill(slotIndex)
def OnDeactivateSkill(self, slotIndex):
self.wndCharacter.OnDeactivateSkill(slotIndex)
self.wndTaskBar.OnDeactivateSkill(slotIndex)
def OnChangeCurrentSkill(self, skillSlotNumber):
self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)
def SelectMouseButtonEvent(self, dir, event):
self.wndTaskBar.SelectMouseButtonEvent(dir, event)
## Refresh
def RefreshAlignment(self):
self.wndCharacter.RefreshAlignment()
def RefreshStatus(self):
self.wndTaskBar.RefreshStatus()
self.wndCharacter.RefreshStatus()
self.wndInventory.RefreshStatus()
if self.wndEnergyBar:
self.wndEnergyBar.RefreshStatus()
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.RefreshStatus()
self.wndExpandedMoneyTaskBar.RefreshStatus()
def RefreshStamina(self):
self.wndTaskBar.RefreshStamina()
def RefreshSkill(self):
self.wndCharacter.RefreshSkill()
self.wndTaskBar.RefreshSkill()
def RefreshInventory(self):
self.wndTaskBar.RefreshQuickSlot()
self.wndInventory.RefreshItemSlot()
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.RefreshItemSlot()
if app.ENABLE_SPECIAL_STORAGE:
self.wndSpecialStorage.RefreshItemSlot()
def RefreshCharacter(self): ## Character 페이지의 얼굴, Inventory 페이지의 전신 그림 등의 Refresh
self.wndCharacter.RefreshCharacter()
self.wndTaskBar.RefreshQuickSlot()
def RefreshQuest(self):
self.wndCharacter.RefreshQuest()
def RefreshSafebox(self):
self.wndSafebox.RefreshSafebox()
# ITEM_MALL
def RefreshMall(self):
self.wndMall.RefreshMall()
def OpenItemMall(self):
if not self.mallPageDlg:
self.mallPageDlg = uiShop.MallPageDialog()
self.mallPageDlg.Open()
# END_OF_ITEM_MALL
def RefreshMessenger(self):
self.wndMessenger.RefreshMessenger()
def RefreshGuildInfoPage(self):
self.wndGuild.RefreshGuildInfoPage()
def RefreshGuildBoardPage(self):
self.wndGuild.RefreshGuildBoardPage()
def RefreshGuildMemberPage(self):
self.wndGuild.RefreshGuildMemberPage()
def RefreshGuildMemberPageGradeComboBox(self):
self.wndGuild.RefreshGuildMemberPageGradeComboBox()
def RefreshGuildSkillPage(self):
self.wndGuild.RefreshGuildSkillPage()
def RefreshGuildGradePage(self):
self.wndGuild.RefreshGuildGradePage()
def DeleteGuild(self):
self.wndMessenger.ClearGuildMember()
self.wndGuild.DeleteGuild()
def RefreshMobile(self):
self.dlgSystem.RefreshMobile()
def OnMobileAuthority(self):
self.dlgSystem.OnMobileAuthority()
def OnBlockMode(self, mode):
self.dlgSystem.OnBlockMode(mode)
## Calling Functions
# PointReset
def OpenPointResetDialog(self):
self.dlgPointReset.Show()
self.dlgPointReset.SetTop()
def ClosePointResetDialog(self):
self.dlgPointReset.Close()
# Shop
def OpenShopDialog(self, vid):
self.wndInventory.Show()
self.wndInventory.SetTop()
self.wndExpandedMoneyTaskBar.Show()
self.wndExpandedMoneyTaskBar.SetTop()
self.dlgShop.Open(vid)
self.dlgShop.SetTop()
def CloseShopDialog(self):
self.dlgShop.Close()
def RefreshShopDialog(self):
self.dlgShop.Refresh()
if app.ENABLE_SHOW_CHEST_DROP:
def AddChestDropInfo(self, chestVnum, pageIndex, slotIndex, itemVnum, itemCount):
self.dlgChestDrop.AddChestDropItem(int(chestVnum), int(pageIndex), int(slotIndex), int(itemVnum), int(itemCount))
def RefreshChestDropInfo(self, chestVnum):
self.dlgChestDrop.RefreshItems(chestVnum)
if app.ENABLE_GEM_SYSTEM:
def OpenGemShop(self):
self.dlgGemShop.Open()
def CloseGemShop(self):
self.dlgGemShop.Close()
def RefreshGemShop(self):
self.dlgGemShop.RefreshGemShop()
def BINARY_OpenSelectItemExWindow(self):
self.wndItemSelectEx.Open()
## Quest
def OpenCharacterWindowQuestPage(self):
self.wndCharacter.Show()
self.wndCharacter.SetState("QUEST")
def OpenQuestWindow(self, skin, idx):
wnds = ()
q = uiQuest.QuestDialog(skin, idx)
q.SetWindowName("QuestWindow" + str(idx))
q.Show()
if skin:
q.Lock()
wnds = self.__HideWindows()
# UNKNOWN_UPDATE
q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
# END_OF_UNKNOWN_UPDATE
if skin:
q.AddOnCloseEvent(q.Unlock)
q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key))
self.wndQuestWindow[self.wndQuestWindowNewKey] = q
self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1
# END_OF_UNKNOWN_UPDATE
def RemoveQuestDialog(self, key):
del self.wndQuestWindow[key]
## Exchange
def StartExchange(self):
self.dlgExchange.OpenDialog()
self.dlgExchange.Refresh()
def EndExchange(self):
self.dlgExchange.CloseDialog()
def RefreshExchange(self):
self.dlgExchange.Refresh()
if app.WJ_ENABLE_TRADABLE_ICON:
def CantTradableItemExchange(self, dstSlotIndex, srcSlotIndex):
self.dlgExchange.CantTradableItem(dstSlotIndex, srcSlotIndex)
## Party
def AddPartyMember(self, pid, name):
self.wndParty.AddPartyMember(pid, name)
self.__ArrangeQuestButton()
def UpdatePartyMemberInfo(self, pid):
self.wndParty.UpdatePartyMemberInfo(pid)
def RemovePartyMember(self, pid):
self.wndParty.RemovePartyMember(pid)
##!! 20061026.levites.퀘스트_위치_보정
self.__ArrangeQuestButton()
def LinkPartyMember(self, pid, vid):
self.wndParty.LinkPartyMember(pid, vid)
def UnlinkPartyMember(self, pid):
self.wndParty.UnlinkPartyMember(pid)
def UnlinkAllPartyMember(self):
self.wndParty.UnlinkAllPartyMember()
def ExitParty(self):
self.wndParty.ExitParty()
##!! 20061026.levites.퀘스트_위치_보정
self.__ArrangeQuestButton()
def PartyHealReady(self):
self.wndParty.PartyHealReady()
def ChangePartyParameter(self, distributionMode):
self.wndParty.ChangePartyParameter(distributionMode)
## Safebox
def AskSafeboxPassword(self):
if self.wndSafebox.IsShow():
return
# SAFEBOX_PASSWORD
self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE)
self.dlgPassword.SetSendMessage("/safebox_password ")
# END_OF_SAFEBOX_PASSWORD
self.dlgPassword.ShowDialog()
def OpenSafeboxWindow(self, size):
self.dlgPassword.CloseDialog()
self.wndSafebox.ShowWindow(size)
def RefreshSafeboxMoney(self):
self.wndSafebox.RefreshSafeboxMoney()
def CommandCloseSafebox(self):
self.wndSafebox.CommandCloseSafebox()
# ITEM_MALL
def AskMallPassword(self):
if self.wndMall.IsShow():
return
self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
self.dlgPassword.SetSendMessage("/mall_password ")
self.dlgPassword.ShowDialog()
def OpenMallWindow(self, size):
self.dlgPassword.CloseDialog()
self.wndMall.ShowWindow(size)
def CommandCloseMall(self):
self.wndMall.CommandCloseMall()
# END_OF_ITEM_MALL
## Guild
def OnStartGuildWar(self, guildSelf, guildOpp):
self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)
guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
guildWarScoreBoard.Open(guildSelf, guildOpp)
guildWarScoreBoard.Show()
self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard
def OnEndGuildWar(self, guildSelf, guildOpp):
self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)
key = uiGuild.GetGVGKey(guildSelf, guildOpp)
if not self.guildScoreBoardDict.has_key(key):
return
self.guildScoreBoardDict[key].Destroy()
del self.guildScoreBoardDict[key]
# GUILDWAR_MEMBER_COUNT
def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
key = uiGuild.GetGVGKey(gulidID1, guildID2)
if not self.guildScoreBoardDict.has_key(key):
return
self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
# END_OF_GUILDWAR_MEMBER_COUNT
def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
if not self.guildScoreBoardDict.has_key(key):
return
guildBoard = self.guildScoreBoardDict[key]
guildBoard.SetScore(gainGuildID, opponentGuildID, point)
## PK Mode
def OnChangePKMode(self):
self.wndCharacter.RefreshAlignment()
self.dlgSystem.OnChangePKMode()
## Refine
def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)
def AppendMaterialToRefineDialog(self, vnum, count):
self.dlgRefineNew.AppendMaterial(vnum, count)
## Show & Hide
def ShowDefaultWindows(self):
self.wndTaskBar.Show()
self.wndMiniMap.Show()
self.wndMiniMap.ShowMiniMap()
if self.wndEnergyBar:
self.wndEnergyBar.Show()
if app.ENABLE_MINI_GAME:
if self.wndMiniGame:
self.wndMiniGame.ShowMiniGameDialog()
if self.wndExpandedMoneyTaskBar:
self.wndExpandedMoneyTaskBar.Show()
self.wndExpandedMoneyTaskBar.SetTop()
def ShowAllWindows(self):
self.wndTaskBar.Show()
self.wndCharacter.Show()
self.wndInventory.Show()
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.Show()
self.wndDragonSoulRefine.Show()
self.wndChat.Show()
self.wndMiniMap.Show()
if self.wndEnergyBar:
self.wndEnergyBar.Show()
if self.wndExpandedTaskBar:
self.wndExpandedTaskBar.Show()
self.wndExpandedTaskBar.SetTop()
def Destroy(self):
self.Close()
def HideAllWindows(self):
#Madaraa
if self.wndNewTab:
self.wndNewTab.Hide()
#Madaraa
if self.wndTaskBar:
self.wndTaskBar.Hide()
if self.wndEnergyBar:
self.wndEnergyBar.Hide()
if app.ENABLE_DETAILS_UI:
if self.wndCharacter:
self.wndCharacter.Close()
else:
if self.wndCharacter:
self.wndCharacter.Hide()
if self.wndInventory:
self.wndInventory.Hide()
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.Hide()
self.wndDragonSoulRefine.Hide()
if self.wndChat:
self.wndChat.Hide()
if self.wndMiniMap:
self.wndMiniMap.Hide()
if self.wndMessenger:
self.wndMessenger.Hide()
if self.wndGuild:
self.wndGuild.Hide()
if self.wndExpandedTaskBar:
self.wndExpandedTaskBar.Hide()
if self.wndExpandedMoneyTaskBar:
self.wndExpandedMoneyTaskBar.Hide()
if app.ENABLE_MINI_GAME:
if self.wndMiniGame:
self.wndMiniGame.HideMiniGameDialog()
if app.ENABLE_SWITCHBOT:
if self.wndSwitchbot:
self.wndSwitchbot.Hide()
def ShowMouseImage(self):
self.wndTaskBar.ShowMouseImage()
def HideMouseImage(self):
self.wndTaskBar.HideMouseImage()
def ToggleChat(self):
if True == self.wndChat.IsEditMode():
self.wndChat.CloseChat()
else:
# 웹페이지가 열렸을때는 채팅 입력이 안됨
if self.wndWeb and self.wndWeb.IsShow():
pass
else:
self.wndChat.OpenChat()
def IsOpenChat(self):
return self.wndChat.IsEditMode()
def SetChatFocus(self):
self.wndChat.SetChatFocus()
def OpenRestartDialog(self):
self.dlgRestart.OpenDialog()
self.dlgRestart.SetTop()
def CloseRestartDialog(self):
self.dlgRestart.Close()
def ToggleSystemDialog(self):
if False == self.dlgSystem.IsShow():
self.dlgSystem.OpenDialog()
self.dlgSystem.SetTop()
else:
self.dlgSystem.Close()
def OpenSystemDialog(self):
self.dlgSystem.OpenDialog()
self.dlgSystem.SetTop()
def ToggleMessenger(self):
if self.wndMessenger.IsShow():
self.wndMessenger.Hide()
else:
self.wndMessenger.SetTop()
self.wndMessenger.Show()
def ToggleMiniMap(self):
if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
if False == self.wndMiniMap.isShowMiniMap():
self.wndMiniMap.ShowMiniMap()
self.wndMiniMap.SetTop()
else:
self.wndMiniMap.HideMiniMap()
else:
self.wndMiniMap.ToggleAtlasWindow()
def PressMKey(self):
if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
self.ToggleMessenger()
else:
self.ToggleMiniMap()
def SetMapName(self, mapName):
self.wndMiniMap.SetMapName(mapName)
def MiniMapScaleUp(self):
self.wndMiniMap.ScaleUp()
def MiniMapScaleDown(self):
self.wndMiniMap.ScaleDown()
def ToggleCharacterWindow(self, state):
if False == player.IsObserverMode():
if False == self.wndCharacter.IsShow():
self.OpenCharacterWindowWithState(state)
else:
if state == self.wndCharacter.GetState():
self.wndCharacter.OverOutItem()
if app.ENABLE_DETAILS_UI:
self.wndCharacter.Close()
else:
self.wndCharacter.Hide()
else:
self.wndCharacter.SetState(state)
def OpenCharacterWindowWithState(self, state):
if False == player.IsObserverMode():
self.wndCharacter.SetState(state)
self.wndCharacter.Show()
self.wndCharacter.SetTop()
def ToggleCharacterWindowStatusPage(self):
self.ToggleCharacterWindow("STATUS")
def ToggleInventoryWindow(self):
if False == player.IsObserverMode():
if False == self.wndInventory.IsShow():
self.wndInventory.Show()
self.wndInventory.SetTop()
self.wndExpandedMoneyTaskBar.Show()
else:
self.wndInventory.OverOutItem()
self.wndInventory.Close()
self.wndExpandedMoneyTaskBar.Close()
def TogglePetMain(self):
if FALSE == player.IsObserverMode():
if FALSE == self.wndExpandedTaskBar.IsShow():
self.wndExpandedTaskBar.Show()
self.wndExpandedTaskBar.SetTop()
else:
self.wndExpandedTaskBar.Close()
net.SendChatPacket("/gift")
def ToggleExpandedMoneyButton(self):
if False == self.wndExpandedMoneyTaskBar.IsShow():
self.wndExpandedMoneyTaskBar.Show()
self.wndExpandedMoneyTaskBar.SetTop()
else:
self.wndExpandedMoneyTaskBar.Close()
def ToggleExpandedButton(self):
if False == player.IsObserverMode():
if False == self.wndExpandedTaskBar.IsShow():
self.wndExpandedTaskBar.Show()
self.wndExpandedTaskBar.SetTop()
else:
self.wndExpandedTaskBar.Close()
# 용혼석
def DragonSoulActivate(self, deck):
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.ActivateDragonSoulByExtern(deck)
def DragonSoulDeactivate(self):
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.DeactivateDragonSoul()
def Highligt_Item(self, inven_type, inven_pos):
if player.DRAGON_SOUL_INVENTORY == inven_type:
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.HighlightSlot(inven_pos)
def DragonSoulGiveQuilification(self):
self.DRAGON_SOUL_IS_QUALIFIED = True
if (self.wndExpandedTaskBar): # Just call SetToolTipText If self.wndExpandedTaskbar is not None
self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)
def ToggleDragonSoulWindow(self):
if False == player.IsObserverMode():
if app.ENABLE_DRAGON_SOUL_SYSTEM:
if False == self.wndDragonSoul.IsShow():
if self.DRAGON_SOUL_IS_QUALIFIED:
self.wndDragonSoul.Show()
else:
try:
self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
self.wndPopupDialog.Open()
except:
self.wndPopupDialog = uiCommon.PopupDialog()
self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
self.wndPopupDialog.Open()
else:
self.wndDragonSoul.Close()
def ToggleDragonSoulWindowWithNoInfo(self):
if False == player.IsObserverMode():
if app.ENABLE_DRAGON_SOUL_SYSTEM:
if False == self.wndDragonSoul.IsShow():
if self.DRAGON_SOUL_IS_QUALIFIED:
self.wndDragonSoul.Show()
else:
self.wndDragonSoul.Close()
if app.ENABLE_SPECIAL_STORAGE:
def ToggleSpecialStorageWindow(self):
if False == player.IsObserverMode():
if False == self.wndSpecialStorage.IsShow():
self.wndSpecialStorage.Show()
else:
self.wndSpecialStorage.Close()
def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
if False == player.IsObserverMode():
if app.ENABLE_DRAGON_SOUL_SYSTEM:
if True == self.wndDragonSoulRefine.IsShow():
self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos)
def SucceedDragonSoulRefine(self, inven_type, inven_pos):
if False == player.IsObserverMode():
if app.ENABLE_DRAGON_SOUL_SYSTEM:
if True == self.wndDragonSoulRefine.IsShow():
self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos)
def OpenDragonSoulRefineWindow(self):
if False == player.IsObserverMode():
if app.ENABLE_DRAGON_SOUL_SYSTEM:
if False == self.wndDragonSoulRefine.IsShow():
self.wndDragonSoulRefine.Show()
if None != self.wndDragonSoul:
if False == self.wndDragonSoul.IsShow():
self.wndDragonSoul.Show()
def CloseDragonSoulRefineWindow(self):
if False == player.IsObserverMode():
if app.ENABLE_DRAGON_SOUL_SYSTEM:
if True == self.wndDragonSoulRefine.IsShow():
self.wndDragonSoulRefine.Close()
# 용혼석 끝
if app.ENABLE_BATTLE_PASS:
def OpenBattlePass(self):
if False == player.IsObserverMode():
if not self.wndBattlePass.IsShow():
self.wndBattlePass.Open()
self.wndBattlePassButton.CompleteLoading()
else:
self.wndBattlePass.Close()
def AddBattlePassMission(self, missionType, missionInfo1, missionInfo2, missionInfo3):
if self.wndBattlePass:
self.wndBattlePass.AddMission(missionType, missionInfo1, missionInfo2, missionInfo3)
def UpdateBattlePassMission(self, missionType, newProgress):
if self.wndBattlePass:
self.wndBattlePass.UpdateMission(missionType, newProgress)
def AddBattlePassMissionReward(self, missionType, itemVnum, itemCount):
if self.wndBattlePass:
self.wndBattlePass.AddMissionReward(missionType, itemVnum, itemCount)
def AddBattlePassReward(self, itemVnum, itemCount):
if self.wndBattlePass:
self.wndBattlePass.AddReward(itemVnum, itemCount)
def AddBattlePassRanking(self, pos, playerName, finishTime):
if self.wndBattlePass:
self.wndBattlePass.AddRanking(pos, playerName, finishTime)
def RefreshBattlePassRanking(self):
if self.wndBattlePass:
self.wndBattlePass.RefreshRanking()
def OpenBattlePassRanking(self):
if self.wndBattlePass:
self.wndBattlePass.OpenRanking()
def ToggleGuildWindow(self):
if not self.wndGuild.IsShow():
if self.wndGuild.CanOpen():
self.wndGuild.Open()
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN)
else:
self.wndGuild.OverOutItem()
self.wndGuild.Hide()
def ToggleChatLogWindow(self):
if self.wndChatLog.IsShow():
self.wndChatLog.Hide()
else:
self.wndChatLog.Show()
if app.ENABLE_SWITCHBOT:
def ToggleSwitchbotWindow(self):
if self.wndSwitchbot.IsShow():
self.wndSwitchbot.Close()
else:
self.wndSwitchbot.Open()
def RefreshSwitchbotWindow(self):
if self.wndSwitchbot and self.wndSwitchbot.IsShow():
self.wndSwitchbot.RefreshSwitchbotWindow()
def RefreshSwitchbotItem(self, slot):
if self.wndSwitchbot and self.wndSwitchbot.IsShow():
self.wndSwitchbot.RefreshSwitchbotItem(slot)
def CheckGameButton(self):
if self.wndGameButton:
self.wndGameButton.CheckGameButton()
def __OnClickStatusPlusButton(self):
self.ToggleCharacterWindow("STATUS")
def __OnClickSkillPlusButton(self):
self.ToggleCharacterWindow("SKILL")
def __OnClickQuestButton(self):
self.ToggleCharacterWindow("QUEST")
def __OnClickBuildButton(self):
self.BUILD_OpenWindow()
def OpenWebWindow(self, url):
self.wndWeb.Open(url)
# 웹페이지를 열면 채팅을 닫는다
self.wndChat.CloseChat()
# show GIFT
def ShowGift(self):
self.wndTaskBar.ShowGift()
if app.DUNGEON_LIST_TIME:
def OpenTimerWindow(self):
self.wndTimer.Open()
def SetQuestTimer(self, index, time):
self.wndTimer.SetTimeLeft(index, time)
def refreshDungeonStatus(self):
self.wndTimer.OnUpdate()
if app.ENABLE_CUBE_RENEWAL_WORLDARD:
def BINARY_CUBE_RENEWAL_OPEN(self):
self.wndCubeRenewal.Show()
def CloseWbWindow(self):
self.wndWeb.Close()
def OpenCardsInfoWindow(self):
self.wndCardsInfo.Open()
def OpenCardsWindow(self, safemode):
self.wndCards.Open(safemode)
def UpdateCardsInfo(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, hand_4, hand_4_v, hand_5, hand_5_v, cards_left, points):
self.wndCards.UpdateCardsInfo(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, hand_4, hand_4_v, hand_5, hand_5_v, cards_left, points)
def UpdateCardsFieldInfo(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points):
self.wndCards.UpdateCardsFieldInfo(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points)
def CardsPutReward(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points):
self.wndCards.CardsPutReward(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points)
def CardsShowIcon(self):
self.wndCardsIcon.Show()
if app.ENABLE_SASH_SYSTEM:
def ActSash(self, iAct, bWindow):
if iAct == 1:
if bWindow == True:
if not self.wndSashCombine.IsOpened():
self.wndSashCombine.Open()
if not self.wndInventory.IsShow():
self.wndInventory.Show()
if not self.wndExpandedMoneyTaskBar.IsShow():
self.wndExpandedMoneyTaskBar.Show()
else:
if not self.wndSashAbsorption.IsOpened():
self.wndSashAbsorption.Open()
if not self.wndInventory.IsShow():
self.wndInventory.Show()
if not self.wndExpandedMoneyTaskBar.IsShow():
self.wndExpandedMoneyTaskBar.Show()
self.wndInventory.RefreshBagSlotWindow()
elif iAct == 2:
if bWindow == True:
if self.wndSashCombine.IsOpened():
self.wndSashCombine.Close()
else:
if self.wndSashAbsorption.IsOpened():
self.wndSashAbsorption.Close()
self.wndInventory.RefreshBagSlotWindow()
elif iAct == 3 or iAct == 4:
if bWindow == True:
if self.wndSashCombine.IsOpened():
self.wndSashCombine.Refresh(iAct)
else:
if self.wndSashAbsorption.IsOpened():
self.wndSashAbsorption.Refresh(iAct)
self.wndInventory.RefreshBagSlotWindow()
if app.ENABLE_CHANGELOOK_SYSTEM:
def ActChangeLook(self, iAct):
if iAct == 1:
if not self.wndChangeLook.IsOpened():
self.wndChangeLook.Open()
if not self.wndInventory.IsShow():
self.wndInventory.Show()
if not self.wndExpandedMoneyTaskBar.IsShow():
self.wndExpandedMoneyTaskBar.Show()
self.wndInventory.RefreshBagSlotWindow()
elif iAct == 2:
if self.wndChangeLook.IsOpened():
self.wndChangeLook.Close()
self.wndInventory.RefreshBagSlotWindow()
elif iAct == 3 or iAct == 4:
if self.wndChangeLook.IsOpened():
self.wndChangeLook.Refresh()
self.wndInventory.RefreshBagSlotWindow()
def OpenCubeWindow(self):
self.wndCube.Open()
if False == self.wndInventory.IsShow():
self.wndInventory.Show()
if False == self.wndExpandedMoneyTaskBar.IsShow():
self.wndExpandedMoneyTaskBar.Show()
def ShowItemFinder(self):
self.wndItemFinder.Show()
def AppendInfoFinder(self, index, name_monster, prob, activi, vnum, count, name_item):
self.wndItemFinder.AppendInfo(index, name_monster, prob, activi, vnum, count, name_item)
def RefreshMysteryBox(self):
self.wndMysteryBox.RewardMysteryBox()
def WindowMysteryBox(self):
self.wndMysteryBox.Show()
def CloseMysteryBox(self):
self.wndMysteryBox.Close()
def UpdateCubeInfo(self, gold, itemVnum, count):
self.wndCube.UpdateInfo(gold, itemVnum, count)
def CloseCubeWindow(self):
self.wndCube.Close()
def FailedCubeWork(self):
self.wndCube.Refresh()
def SucceedCubeWork(self, itemVnum, count):
self.wndCube.Clear()
print "큐브 제작 성공! [%d:%d]" % (itemVnum, count)
if 0: # 결과 메시지 출력은 생략 한다
self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
self.wndCubeResult.SetCubeResultItem(itemVnum, count)
self.wndCubeResult.Open()
self.wndCubeResult.SetTop()
def __HideWindows(self):
hideWindows = self.wndTaskBar,\
self.wndCharacter,\
self.wndInventory,\
self.wndMiniMap,\
self.wndGuild,\
self.wndMessenger,\
self.wndChat,\
self.wndParty,\
self.wndGameButton,
if self.wndEnergyBar:
hideWindows += self.wndEnergyBar,
if self.wndExpandedTaskBar:
hideWindows += self.wndExpandedTaskBar,
if app.ENABLE_DRAGON_SOUL_SYSTEM:
hideWindows += self.wndDragonSoul,\
self.wndDragonSoulRefine,
if self.wndExpandedMoneyTaskBar:
hideWindows += self.wndExpandedMoneyTaskBar,
if app.ENABLE_SWITCHBOT and self.wndSwitchbot:
hideWindows += self.wndSwitchbot,
if app.ENABLE_MINI_GAME:
if self.wndMiniGame:
hideWindows += self.wndMiniGame,
if app.ENABLE_BATTLE_PASS:
if self.wndBattlePass and self.wndBattlePassButton:
hideWindows += self.wndBattlePass,
hideWindows += self.wndBattlePassButton,
hideWindows = filter(lambda x:x.IsShow(), hideWindows)
map(lambda x:x.Hide(), hideWindows)
import sys
self.HideAllQuestButton()
self.HideAllWhisperButton()
if self.wndChat.IsEditMode():
self.wndChat.CloseChat()
return hideWindows
def __ShowWindows(self, wnds):
import sys
map(lambda x:x.Show(), wnds)
global IsQBHide
if not IsQBHide:
self.ShowAllQuestButton()
else:
self.HideAllQuestButton()
self.ShowAllWhisperButton()
def BINARY_OpenAtlasWindow(self):
if self.wndMiniMap:
self.wndMiniMap.ShowAtlas()
def BINARY_SetObserverMode(self, flag):
self.wndGameButton.SetObserverMode(flag)
def BINARY_OpenSelectItemWindow(self):
self.wndItemSelect.Open()
def OpenPrivateShopInputNameDialog(self):
inputDialog = uiCommon.InputDialog()
inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
inputDialog.SetMaxLength(32)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
inputDialog.Open()
self.inputDialog = inputDialog
def ClosePrivateShopInputNameDialog(self):
self.inputDialog = None
return True
def OpenPrivateShopBuilder(self):
if not self.inputDialog:
return True
if not len(self.inputDialog.GetText()):
return True
self.privateShopBuilder.Open(self.inputDialog.GetText())
self.ClosePrivateShopInputNameDialog()
return True
def AppearPrivateShop(self, vid, text):
board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
board.Open(vid, text)
self.privateShopAdvertisementBoardDict[vid] = board
def DisappearPrivateShop(self, vid):
if not self.privateShopAdvertisementBoardDict.has_key(vid):
return
del self.privateShopAdvertisementBoardDict[vid]
uiPrivateShopBuilder.DeleteADBoard(vid)
def OpenEquipmentDialog(self, vid):
dlg = uiEquipmentDialog.EquipmentDialog()
dlg.SetItemToolTip(self.tooltipItem)
dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
dlg.Open(vid)
self.equipmentDialogDict[vid] = dlg
def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
if not vid in self.equipmentDialogDict:
return
self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)
def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
if not vid in self.equipmentDialogDict:
return
self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)
def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
if not vid in self.equipmentDialogDict:
return
self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)
def CloseEquipmentDialog(self, vid):
if not vid in self.equipmentDialogDict:
return
del self.equipmentDialogDict[vid]
def BINARY_ClearQuest(self, index):
btn = self.__FindQuestButton(index)
if 0 != btn:
self.__DestroyQuestButton(btn)
def RecvQuest(self, index, name):
self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName())
def BINARY_RecvQuest(self, index, name, iconType, iconName):
btn = self.__FindQuestButton(index)
if 0 != btn:
self.__DestroyQuestButton(btn)
btn = uiWhisper.WhisperButton()
import item
if "item"==iconType:
item.SelectItem(int(iconName))
buttonImageFileName=item.GetIconImageFileName()
else:
buttonImageFileName=iconName
if constInfo.ENABLE_COLOR_SCROLL and ('#' in name):
for s_color in ("green","blue","purple"):
if name.endswith(s_color):
btn.SetUpVisual("locale/it/icon/scroll_close_%s.tga"%s_color)
btn.SetOverVisual("locale/it/icon/scroll_open_%s.tga"%s_color)
btn.SetDownVisual("locale/it/icon/scroll_open_%s.tga"%s_color)
name = name[:-1-len(s_color)]
break
else:
if localeInfo.IsEUROPE():
btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
btn.SetDownVisual(localeInfo.GetLetterOpenImageName())
else:
btn.SetUpVisual(buttonImageFileName)
btn.SetOverVisual(buttonImageFileName)
btn.SetDownVisual(buttonImageFileName)
btn.Flash()
if not app.ENABLE_QUEST_RENEWAL:
if localeInfo.IsARABIC():
btn.SetToolTipText(name, -20, 35)
btn.ToolTipText.SetHorizontalAlignRight()
else:
btn.SetToolTipText(name, -20, 35)
btn.ToolTipText.SetHorizontalAlignLeft()
btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
btn.Show()
else:
btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
btn.index = index
btn.name = name
self.questButtonList.insert(0, btn)
self.__ArrangeQuestButton()
def __ArrangeQuestButton(self):
screenWidth = wndMgr.GetScreenWidth()
screenHeight = wndMgr.GetScreenHeight()
if self.wndParty.IsShow():
xPos = 100 + 30
else:
xPos = 20
if localeInfo.IsARABIC():
xPos = xPos + 15
yPos = 170 * screenHeight / 600
yCount = (screenHeight - 330) / 63
count = 0
for btn in self.questButtonList:
if app.ENABLE_QUEST_RENEWAL:
btn.SetToolTipText(str(len(self.questButtonList)))
btn.ToolTipText.SetHorizontalAlignCenter()
btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
count += 1
global IsQBHide
if IsQBHide:
btn.Hide()
else:
if app.ENABLE_QUEST_RENEWAL and count > 0:
btn.Hide()
else:
btn.Show()
def __StartQuest(self, btn):
if app.ENABLE_QUEST_RENEWAL:
self.__OnClickQuestButton()
self.HideAllQuestButton()
else:
event.QuestButtonClick(btn.index)
self.__DestroyQuestButton(btn)
def __FindQuestButton(self, index):
for btn in self.questButtonList:
if btn.index == index:
return btn
return 0
def __DestroyQuestButton(self, btn):
btn.SetEvent(0)
self.questButtonList.remove(btn)
self.__ArrangeQuestButton()
def HideAllQuestButton(self):
for btn in self.questButtonList:
btn.Hide()
def ShowAllQuestButton(self):
for btn in self.questButtonList:
btn.Show()
if app.ENABLE_QUEST_RENEWAL:
break
def __InitWhisper(self):
chat.InitWhisper(self)
def OpenWhisperDialogWithoutTarget(self):
if not self.dlgWhisperWithoutTarget:
dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
dlgWhisper.BindInterface(self)
dlgWhisper.LoadDialog()
dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
dlgWhisper.Show()
self.dlgWhisperWithoutTarget = dlgWhisper
self.windowOpenPosition = (self.windowOpenPosition+1) % 5
else:
self.dlgWhisperWithoutTarget.SetTop()
self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
def RegisterTemporaryWhisperDialog(self, name):
if not self.dlgWhisperWithoutTarget:
return
btn = self.__FindWhisperButton(name)
if 0 != btn:
self.__DestroyWhisperButton(btn)
elif self.whisperDialogDict.has_key(name):
oldDialog = self.whisperDialogDict[name]
oldDialog.Destroy()
del self.whisperDialogDict[name]
self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
self.dlgWhisperWithoutTarget.OpenWithTarget(name)
self.dlgWhisperWithoutTarget = None
self.__CheckGameMaster(name)
def OpenWhisperDialog(self, name):
if not self.whisperDialogDict.has_key(name):
dlg = self.__MakeWhisperDialog(name)
dlg.OpenWithTarget(name)
dlg.chatLine.SetFocus()
dlg.Show()
self.__CheckGameMaster(name)
btn = self.__FindWhisperButton(name)
if 0 != btn:
self.__DestroyWhisperButton(btn)
def RecvWhisper(self, name):
if not self.whisperDialogDict.has_key(name):
btn = self.__FindWhisperButton(name)
if 0 == btn:
btn = self.__MakeWhisperButton(name)
btn.Flash()
chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))
else:
btn.Flash()
elif self.IsGameMasterName(name):
dlg = self.whisperDialogDict[name]
dlg.SetGameMasterLook()
def MakeWhisperButton(self, name):
self.__MakeWhisperButton(name)
def ShowWhisperDialog(self, btn):
try:
self.__MakeWhisperDialog(btn.name)
dlgWhisper = self.whisperDialogDict[btn.name]
dlgWhisper.OpenWithTarget(btn.name)
dlgWhisper.Show()
self.__CheckGameMaster(btn.name)
except:
import dbg
dbg.TraceError("interface.ShowWhisperDialog - Failed to find key")
self.__DestroyWhisperButton(btn)
def MinimizeWhisperDialog(self, name):
if 0 != name:
self.__MakeWhisperButton(name)
self.CloseWhisperDialog(name)
def CloseWhisperDialog(self, name):
if 0 == name:
if self.dlgWhisperWithoutTarget:
self.dlgWhisperWithoutTarget.Destroy()
self.dlgWhisperWithoutTarget = None
return
try:
dlgWhisper = self.whisperDialogDict[name]
dlgWhisper.Destroy()
del self.whisperDialogDict[name]
except:
import dbg
dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")
def __ArrangeWhisperButton(self):
screenWidth = wndMgr.GetScreenWidth()
screenHeight = wndMgr.GetScreenHeight()
xPos = screenWidth - 70
yPos = 170 * screenHeight / 600
yCount = (screenHeight - 330) / 63
count = 0
for button in self.whisperButtonList:
button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
count += 1
def __FindWhisperButton(self, name):
for button in self.whisperButtonList:
if button.name == name:
return button
return 0
def __MakeWhisperDialog(self, name):
dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
dlgWhisper.BindInterface(self)
dlgWhisper.LoadDialog()
dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
self.whisperDialogDict[name] = dlgWhisper
self.windowOpenPosition = (self.windowOpenPosition+1) % 5
return dlgWhisper
def __MakeWhisperButton(self, name):
whisperButton = uiWhisper.WhisperButton()
whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
if self.IsGameMasterName(name):
whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
else:
whisperButton.SetToolTipText(name)
whisperButton.ToolTipText.SetHorizontalAlignCenter()
whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
whisperButton.Show()
whisperButton.name = name
self.whisperButtonList.insert(0, whisperButton)
self.__ArrangeWhisperButton()
return whisperButton
def __DestroyWhisperButton(self, button):
button.SetEvent(0)
self.whisperButtonList.remove(button)
self.__ArrangeWhisperButton()
def HideAllWhisperButton(self):
for btn in self.whisperButtonList:
btn.Hide()
def ShowAllWhisperButton(self):
for btn in self.whisperButtonList:
btn.Show()
def __CheckGameMaster(self, name):
if not self.listGMName.has_key(name):
return
if self.whisperDialogDict.has_key(name):
dlg = self.whisperDialogDict[name]
dlg.SetGameMasterLook()
def RegisterGameMasterName(self, name):
if self.listGMName.has_key(name):
return
self.listGMName[name] = "GM"
def IsGameMasterName(self, name):
if self.listGMName.has_key(name):
return True
else:
return False
def BUILD_OpenWindow(self):
self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
self.wndGuildBuilding.Open()
self.wndGuildBuilding.wnds = self.__HideWindows()
self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))
def BUILD_CloseWindow(self):
self.__ShowWindows(self.wndGuildBuilding.wnds)
self.wndGuildBuilding = None
def BUILD_OnUpdate(self):
if not self.wndGuildBuilding:
return
if self.wndGuildBuilding.IsPositioningMode():
import background
x, y, z = background.GetPickingPoint()
self.wndGuildBuilding.SetBuildingPosition(x, y, z)
def BUILD_OnMouseLeftButtonDown(self):
if not self.wndGuildBuilding:
return
if self.wndGuildBuilding.IsPositioningMode():
self.wndGuildBuilding.SettleCurrentPosition()
return True
elif self.wndGuildBuilding.IsPreviewMode():
pass
else:
return True
return False
def BUILD_OnMouseLeftButtonUp(self):
if not self.wndGuildBuilding:
return
if not self.wndGuildBuilding.IsPreviewMode():
return True
return False
def BULID_EnterGuildArea(self, areaID):
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName != masterName:
return
if areaID != player.GetGuildID():
return
self.wndGameButton.ShowBuildButton()
def BULID_ExitGuildArea(self, areaID):
self.wndGameButton.HideBuildButton()
if app.ENABLE_MINI_GAME:
if app.ENABLE_FISH_EVENT:
def MiniGameFishUse(self, shape, useCount):
if self.wndMiniGame:
self.wndMiniGame.MiniGameFishUse(shape, useCount)
def MiniGameFishAdd(self, pos, shape):
if self.wndMiniGame:
self.wndMiniGame.MiniGameFishAdd(pos, shape)
def MiniGameFishReward(self, vnum):
if self.wndMiniGame:
self.wndMiniGame.MiniGameFishReward(vnum)
def MiniGameFishCount(self, count):
if self.wndMiniGame:
self.wndMiniGame.MiniGameFishCount(count)
def SetFishEventStatus(self, isEnable):
if isEnable:
self.miniGameList.append( 1 )
def IntegrationEventBanner(self):
if True in self.miniGameList:
if not self.wndMiniGame:
self.wndMiniGame = uiMiniGame.MiniGameWindow()
if app.ENABLE_FISH_EVENT:
if self.tooltipItem:
if self.wndMiniGame:
self.wndMiniGame.SetItemToolTip(self.tooltipItem)
if app.WJ_ENABLE_TRADABLE_ICON:
if self.wndMiniGame:
self.wndMiniGame.BindInterface(self)
if self.wndInventory:
if self.wndMiniGame:
self.wndMiniGame.BindInventory(self.wndInventory)
self.wndMiniGame.IntegrationMiniGame(True)
else:
if self.wndMiniGame:
self.wndMiniGame.IntegrationMiniGame(False)
def IsEditLineFocus(self):
if self.ChatWindow.chatLine.IsFocus():
return 1
if self.ChatWindow.chatToLine.IsFocus():
return 1
return 0
def EmptyFunction(self):
pass
def GetInventoryPageIndex(self):
if self.wndInventory:
return self.wndInventory.GetInventoryPageIndex()
else:
return -1
if app.WJ_ENABLE_TRADABLE_ICON:
def SetOnTopWindow(self, onTopWnd):
self.onTopWindow = onTopWnd
def GetOnTopWindow(self):
return self.onTopWindow
def RefreshMarkInventoryBag(self):
self.wndInventory.RefreshMarkSlots()
if app.ENABLE_DSS_ACTIVE_EFFECT_BUTTON:
def UseDSSButtonEffect(self, enable):
if self.wndInventory:
self.wndInventory.UseDSSButtonEffect(enable)
if __name__ == "__main__":
import app
import wndMgr
import systemSetting
import mouseModule
import grp
import ui
import localeInfo
app.SetMouseHandler(mouseModule.mouseController)
app.SetHairColorEnable(True)
wndMgr.SetMouseHandler(mouseModule.mouseController)
wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
mouseModule.mouseController.Create()
class TestGame(ui.Window):
def __init__(self):
ui.Window.__init__(self)
localeInfo.LoadLocaleData()
player.SetItemData(0, 27001, 10)
player.SetItemData(1, 27004, 10)
self.interface = Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()
self.interface.RefreshInventory()
def __del__(self):
ui.Window.__del__(self)
def OnUpdate(self):
app.UpdateGame()
def OnRender(self):
app.RenderGame()
grp.PopState()
grp.SetInterfaceRenderState()
game = TestGame()
game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
game.Show()
app.Loop()